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Index - Web APIs
WebAPIIndex
in particular, hand-held devices such as mobile phones can use this information to automatically rotate the display to remain upright, presenting a wide-screen view of the web content when the device is rotated so that its width is greater than its height.
... 2314 mediadevices api, audio, conference, devices, interface, media, media capture and streams api, media streams api, mediadevices, reference, screen capture, screen capture api, sharing, video, webrtc the mediadevices interface provides access to connected media input devices like cameras and microphones, as well as screen sharing.
... 2315 mediadevices.enumeratedevices() api, mediadevices, method, reference, webrtc the mediadevices method enumeratedevices() requests a list of the available media input and output devices, such as microphones, cameras, headsets, and so forth.
... 2647 navigator.mediadevices media, media capture and streams api, media streams api, mediadevices, navigator, property, read-only, reference, web the navigator.mediadevices read-only property returns a mediadevices object, which provides access to connected media input devices like cameras and microphones, as well as screen sharing.
Separate sites for mobile and desktop - Developer guides
the good the first option is the most popular by far: use user-agent detection to route users on phones to a separate mobile site, typically at m.example.com.
...when it is right to choose this option firstly, if your target audience includes users on older or low-end feature phones, it is worth noting that you may need to employ this strategy to some degree no matter what.
... this is because the default browsers on some feature-phones do not support the same markup that you would use to code a website targeted at the desktop, but instead understand formats like xhtml-mp or the older wml.
...this is because you have the option of sending completely separate html, javascript, and css to phones and pcs.
Index - Game development
4 index meta found 74 pages: 5 introduction to html5 game development (summary) firefox os, games, html5, mobile games built with html5 work on smartphones, tablets, pcs and smart tvs.update your game whenever you want.players can play the game anywhere, anytime.
... 28 efficient animation for web games animation, games, javascript this article covers techniques and advice for creating efficient animation for web games, with a slant towards supporting lower end devices such as mobile phones.
...in this series of articles we will show you how you can approach building a game that can be played using touchscreen smartphones, mouse and keyboard, and also less common mechanisms such as gamepads.
Running Tamarin acceptance tests - Archive of obsolete content
t;avmsystem_unaligned_int_access;avmsystem_little_endian;avmsystem_arm;avmsystem_unix; avmfeature_jit;avmfeature_abc_interp;avmfeature_selftest;avmfeature_eval;avmfeature_protect_jitmem; avmfeature_shared_gcheap;avmfeature_cache_gqcn;avmfeature_safepoints;avmfeature_swf12;avmfeature_swf13;avmtweak_exact_tracing; running acceptance tests --androidthreads sets the number of threads to the number of phones found via usb.
... running with 2 or more phones uses threads to run tests in parallel and reduces running times dramatically.
Introduction to game development for the Web - Game development
games built with html5 work on smartphones, tablets, pcs and smart tvs.
...because the web is ubiquitous, your customers can check their game's status on their phones, tablets, their home laptops, their work desktops, or anything else.
Responsive design - Learn web development
as the mobile web started to become a reality with the first feature phones, companies who wished to embrace mobile would generally create a special mobile version of their site, with a different url (often something like m.example.com, or example.mobi).
... a common approach when using media queries is to create a simple single-column layout for narrow-screen devices (e.g mobile phones), then check for larger screens and implement a multiple-column layout when you know that you have enough screen width to handle it.
Strategies for carrying out testing - Learn web development
if you are creating some kind of company intranet for delivering sales figures to managers, and all the managers have been provided with windows phones for example, you will probably want to make mobile ie support a priority.
... note: another useful lo-fi option, if you have the hardware available, is to test your sites on low-end phones/other devices — as sites get larger and feature more effects, there is a higher chance of the site slowing down, so you need to start giving performance more consideration.
Using the viewport meta tag to control layout on mobile browsers
for example, recent smartphones generally have a 5-inch screens with resolutions upwards of 1920—1080 pixels (~400 dpi).
...if web developers want their scale settings to remain consistent when switching orientations on the iphone, they must add a maximum-scale value to prevent this zooming, which has the sometimes-unwanted side effect of preventing users from zooming in: <meta name="viewport" content="initial-scale=1, maximum-scale=1"> suppress the small zoom applied by many smartphones by setting the initial scale and minimum-scale values to 0.86.
Key Values - Web APIs
qt::key_context4 (0x01100003) phone keys these keys represent buttons which commonly exist on modern smartphones.
... tv control keys these key values represent buttons or keys present on television devices, or computers or phones which have tv support.
MediaDevices.enumerateDevices() - Web APIs
the mediadevices method enumeratedevices() requests a list of the available media input and output devices, such as microphones, cameras, headsets, and so forth.
... if (!navigator.mediadevices || !navigator.mediadevices.enumeratedevices) { console.log("enumeratedevices() not supported."); return; } // list cameras and microphones.
MediaDevices.getUserMedia() - Web APIs
while information about a user's cameras and microphones are inaccessible for privacy reasons, an application can request the camera and microphone capabilities it needs and wants, using additional constraints.
... var constraints = { video: { framerate: { ideal: 10, max: 15 } } }; front and back camera on mobile phones.
Inputs and input sources - Web APIs
these devices include but aren't limited to: screen taps (particularly but not necessarily only on phones or tablets) can be used to simultaneously perform both targeting and selection.
... the third and final target ray mode is most commonly found on mobile devices like smartphones and tablets.
Web Audio API - Web APIs
in fact, sound files are just recordings of sound intensities themselves, which come in from microphones or electric instruments, and get mixed down into a single, complicated wave.
...once the sound has been sufficiently processed for the intended effect, it can be linked to the input of a destination (audiocontext.destination), which sends the sound to the speakers or headphones.
grid - CSS: Cascading Style Sheets
WebCSS@mediagrid
most modern computers and smartphones have bitmap-based screens.
... examples of grid-based devices include text-only terminals and basic phones with only one fixed font.
Mobile-friendliness - Developer guides
goal #1 (presentation) “make websites that work well on a variety of screen sizes.” these days, users can access the web on devices in a wide range of form factors, including phones, tablets, and ereaders.
...if your audience is full of early-adopters, you can focus on tablets and smartphones with standards-friendly browsers.
Media container formats (file types) - Web media technologies
the format was designed for use on 3g mobile phones, but can still be used on more modern phones and networks.
...however, this format is still used for slower networks and for lower-performance phones.
Index - Archive of obsolete content
stereo output produce a lateral sound stage, while binaural headphones and multi-speaker setups allow for a fully three-dimensional stage.
System - Archive of obsolete content
ipod, zune, cell phones, usb devices) ...
azimuth - Archive of obsolete content
ArchiveWebCSSazimuth
stereo output produce a lateral sound stage, while binaural headphones and multi-speaker setups allow for a fully three-dimensional stage.
CSS - Archive of obsolete content
ArchiveWebCSS
stereo output produce a lateral sound stage, while binaural headphones and multi-speaker setups allow for a fully three-dimensional stage.display-insidethe display-inside css property specifies the inner display type of the box generated by an element, dictating how its contents lay out inside the box.display-outsidethe display-outside css property specifies the outer display type of the box generated by an element, dictating how the element participates in its pare...
The Business Benefits of Web Standards - Archive of obsolete content
while some browsers have quirks that cause different behavior by platform, mozilla-based browsers are designed to behave identically on all supported platforms (mac, linux, unix, windows...) web content is increasingly being accessed by a growing number of user agents other than browsers, or by browsers on different platforms - for example mobile telephones.
Game distribution - Game development
this can range from low-end smartphones or tablets, through laptops and desktop computers, to smart tvs, watches or even a fridge if it can handle a modern enough browser.
WebVR — Virtual Reality for the Web - Game development
boris smus has written about the concept of responsive webvr, where a single web game can be played on various devices like laptops without vr hardware, pcs with oculus rift, or smartphones inside google cardboard and still deliver a unique and valuable experience across all of them.
Unconventional controls - Game development
interestingly enough, the first captain rogers game (asteroid belt of sirius) was optimized for low-end, small-screen, cheap smartphones running firefox os, so you can see the difference three years can make — you can read the whole story in our building games for firefox os tv hacks post.
Implementing game control mechanisms - Game development
in this series of articles we will show you how you can approach building a game that can be played using touchscreen smartphones, mouse and keyboard, and also less common mechanisms such as gamepads.
Efficient animation for web games - Game development
this article covers techniques and advice for creating efficient animation for web games, with a slant towards supporting lower end devices such as mobile phones.
Techniques for game development - Game development
efficient animation for web games this article covers techniques and advice for creating efficient animation for web games, with a slant towards supporting lower end devices such as mobile phones.
Index - MDN Web Docs Glossary: Definitions of Web-related terms
they outline a set of guidelines for making content accessible primarily for people with disabilities but also for limited-resource devices such as mobile phones.
Prefetch - MDN Web Docs Glossary: Definitions of Web-related terms
dns prefetching domain lookups can be slow, especially with network latency on mobile phones.
WCAG - MDN Web Docs Glossary: Definitions of Web-related terms
they outline a set of guidelines for making content accessible primarily for people with disabilities but also for limited-resource devices such as mobile phones.
Mobile accessibility - Learn web development
samsung) don't even have talkback in newer phones, and instead opted for their own screen reader.
Beginner's guide to media queries - Learn web development
lists of the sizes of the screens of popular phones and tablets were published in order that designs could be created to neatly match those viewports.
How can we design for all types of users? - Learn web development
make it extra easy to read the text, to help visually-impaired people and people using their phones on the street.
What is accessibility? - Learn web development
can the people with smartphones browse a heavy, cluttered website designed for a large desktop monitor and unlimited bandwidth?
The HTML5 input types - Learn web development
you can also use the multiple attribute in combination with the email input type to allow several email addresses to be entered in the same input (separated by commas): <input type="email" id="email" name="email" multiple> on some devices — notably, touch devices with dynamic keyboards like smart phones — a different virtual keypad might be presented that is more suitable for entering email addresses, including the @ key.
HTML forms in legacy browsers - Learn web development
in the mobile world, when neither the browser nor the os can be updated such as on older android phones or iphones, the stock browsers that don't update are also legacy browsers.
Your first form - Learn web development
with an @ symbol by default) to appear on devices with dynamic keyboards, like smartphones.
Images in HTML - Learn web development
this is especially common on mobile phones, and in countries where bandwidth is limited or expensive.
Video and audio content - Learn web development
active learning: embedding your own audio and video for this active learning, we'd (ideally) like you to go out into the world and record some of your own video and audio — most phones these days allow you to record audio and video very easily, and provided you can transfer it on to your computer, you can use it.
Introduction to web APIs - Learn web development
the device on your computer that will actually output it — usually your speakers or headphones.
Introduction to client-side frameworks - Learn web development
some extra code is inevitable, and a framework that supports tree-shaking (removal of any code that isn't actually used in the app during the build process) will allow you to keep your applications small, but this is still a factor you need to keep in mind when considering your app's performance, especially on more network/storage-constrained devices, like mobile phones.
Introduction to cross browser testing - Learn web development
different devices with different capabilities, from the latest greatest tablets and smartphones, through smart tvs, right down to cheap tablets and even older feature phones that may run browsers with limited capabilities.
Command line crash course - Learn web development
since then, the terminal has remained a constant feature of all operating systems — from desktop machines, to servers tucked away in the cloud (it’s not really a cloud), to microcomputers like the raspberry pi zero, and even to mobile phones.
Continuous Integration
other performance systems autophone (android) autophone is a test harness which runs a set of performance tests on a variety of real android phones.
OSFile.jsm
smartphones, tablets) and because, regardless of the platforms, doing too much i/o penalizes not just your application but potentially all the applications running on the system, which is quite bad for the user experience.
Phishing: a short definition
one-time password algorithms a better way to use phones as second factor, are one-time password (otp) protocols, like totp and hotp.
Creating JavaScript tests
please keep in mind that the javascript test suite is run on a wide variety of wildly varying hardware plaforms, from phones all the way up to servers.
Index - Firefox Developer Tools
101 responsive design mode design, dev tools, firefox, guide, responsive design, tools, web development, l10n:priority responsive design is the practice of designing a website so it looks and works properly on a range of different devices — particularly mobile phones and tablets as well as desktops and laptops.
Responsive Design Mode - Firefox Developer Tools
responsive design is the practice of designing a website so it looks and works properly on a range of different devices — particularly mobile phones and tablets as well as desktops and laptops.
ConstantSourceNode - Web APIs
finally, the two gain nodes are connected to the audio destination (typically speakers or headphones).
Detecting device orientation - Web APIs
in particular, hand-held devices such as mobile phones can use this information to automatically rotate the display to remain upright, presenting a wide-screen view of the web content when the device is rotated so that its width is greater than its height.
MediaDeviceInfo - Web APIs
if (!navigator.mediadevices || !navigator.mediadevices.enumeratedevices) { console.log("enumeratedevices() not supported."); return; } // list cameras and microphones.
MediaDevices - Web APIs
the mediadevices interface provides access to connected media input devices like cameras and microphones, as well as screen sharing.
MediaTrackConstraints.autoGainControl - Web APIs
automatic gain control is typically a feature provided by microphones, although it can be provided by other input sources as well.
MediaTrackConstraints.noiseSuppression - Web APIs
noise suppression is typically provided by microphones, although it can be provided by other input sources as well.
MediaTrackSettings.autoGainControl - Web APIs
this feature is typically used on microphones, although it can be provided by other input sources as well.
MediaTrackSettings.noiseSuppression - Web APIs
this feature is typically used on microphones, although it is technically possible it could be provided by other input sources as well.
MediaTrackSupportedConstraints.autoGainControl - Web APIs
the autogaincontrol constraint indicates whether or not the browser offers the ability to automatically control the gain (volume) on media tracks; this obviously is contingent on whether or not the individual device supports automatic gain control as well; it's typically a feature provided by microphones.
Media Capture and Streams API (Media Stream) - Web APIs
a mediastream object generated by getusermedia() is called local, and has as its source input one of the user's cameras or microphones.
Navigator.mediaDevices - Web APIs
the navigator.mediadevices read-only property returns a mediadevices object, which provides access to connected media input devices like cameras and microphones, as well as screen sharing.
RTCDTMFSender.toneBuffer - Web APIs
the letters a-d these characters represent the "a" through "d" keys which are part of the dtmf standard but not included on most telephones.
RTCDTMFToneChangeEvent.RTCDTMFToneChangeEvent() - Web APIs
the letters a-d these characters represent the "a" through "d" keys which are part of the dtmf standard but not included on most telephones.
Fundamentals of WebXR - Web APIs
these devices include phones, which show the resulting scene on the device's screen in a 2d presentation, as well as goggles that use a pair of cameras, one for each eye, to capture the scene in stereo in order to retain the world's depth, with the webxr scene then rendered for each eye with that eye's captured background in place.
WebXR Device API - Web APIs
webxr-compatible devices include fully-immersive 3d headsets with motion and orientation tracking, eyeglasses which overlay graphics atop the real world scene passing through the frames, and handheld mobile phones which augment reality by capturing the world with a camera and augment that scene with computer-generated imagery.
Controlling multiple parameters with ConstantSourceNode - Web APIs
finally, we connect all the gain nodes to the audiocontext's destination, so that any sound delivered to the gain nodes will reach the output, whether that output be speakers, headphones, a recording stream, or any other destination type.
Web audio spatialization basics - Web APIs
note: the experience is much better if you use headphones, or have some kind of surround sound system to plug your computer into.
Attestation and Assertion - Web APIs
that is, all "samsung galaxy s8" phones, manufactured at a specific time or particular manufacturing run, have the same attestation certificate.
XREnvironmentBlendMode - Web APIs
alpha blending can also be used by non-wearable devices that provide ar modes, such as phones or tablets using cameras to capture the real world for use in ar apps.
XRSession.environmentBlendMode - Web APIs
alpha blending can also be used by non-wearable devices that provide ar modes, such as phones or tablets using cameras to capture the real world for use in ar apps.
Using Media Queries for Accessibility - CSS: Cascading Style Sheets
also, this method of switching animation off according to the user's preference can also benefit users with low battery or low-end phones or computers.
text-size-adjust - CSS: Cascading Style Sheets
the text-size-adjust css property controls the text inflation algorithm used on some smartphones and tablets.
A hybrid approach - Developer guides
for example, an often-criticized point about responsive web design is that full-resolution images are sent to all devices, including phones that show the images scaled down anyway.
Mobile Web Development - Developer guides
WebGuideMobile
but sometimes this is impractical, and web sites resort to parsing the browser's user agent string to try to distinguish between desktops, tablets, and phones, to serve different content to each type of device.
HTML attribute: capture - HTML: Hypertext Markup Language
examples when set on a file input type, operating systems with microphones and cameras will display a user interface allowing the selection from an existing file or the creating of a new one.
<input type="checkbox"> - HTML: Hypertext Markup Language
WebHTMLElementinputcheckbox
this is a really useful feature of html form labels that makes it easier to click the option you want, especially on small-screen devices like smartphones.
<input type="radio"> - HTML: Hypertext Markup Language
WebHTMLElementinputradio
this is a really useful feature of html form labels that makes it easier for users to click the option they want, especially on small-screen devices like smartphones.
<input type="tel"> - HTML: Hypertext Markup Language
WebHTMLElementinputtel
despite the fact that inputs of type tel are functionally identical to standard text inputs, they do serve useful purposes; the most quickly apparent of these is that mobile browsers — especially on mobile phones — may opt to present a custom keypad optimized for entering phone numbers.
Browser detection using the user agent - HTTP
the os may run on more than one type of (for example, android runs on tablets as well as phones).
Firefox user agent string reference - HTTP
firefox os phones simply say "mobile"; the web is the platform.
User-Agent - HTTP
firefox os phones simply say mobile — the web is the platform.
Web video codec guide - Web media technologies
the biggest drawback of all, however, is that it is not supported by safari, leaving theora unavailable not only on macos but on all those millions and millions of iphones and ipads.
Web media technologies
this includes using local cameras and microphones to capture video, audio, and still images.
Introduction to progressive web apps - Progressive web apps (PWAs)
responsive, so it's usable on any device with a screen and a browser—mobile phones, tablets, laptops, tvs, refrigerators, etc.
Graphic design for responsive sites - Progressive web apps (PWAs)
in 1996, many people involved in building the web would have laughed at you if you had told them that less than 20 years in the future we would be developing web sites that worked well on mobile phones, tablets, tvs, even cars and home lighting.