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11 results for "mnc":
Collision detection - Game development
for better readability of the code we will define the b variable for storing the brick object in every loop of the collision detection: function collisiondetection() { for(var c=0; c<brickcolu
mncount; c++) { for(var r=0; r<brickrowcount; r++) { var b = bricks[c][r]; // calculations } } } if the center of the ball is inside the coordinates of one of our bricks, we'll change the direction of the ball.
... let's write that down in code: function collisiondetection() { for(var c=0; c<brickcolu
mncount; c++) { for(var r=0; r<brickrowcount; r++) { var b = bricks[c][r]; if(x > b.x && x < b.x+brickwidth && y > b.y && y < b.y+brickheight) { dy = -dy; } } } } add the above block to your code, below the keyuphandler() function.
...update the following part of the code as indicated by the highlighted line: var bricks = []; for(var c=0; c<brickcolu
mncount; c++) { bricks[c] = []; for(var r=0; r<brickrowcount; r++) { bricks[c][r] = { x: 0, y: 0, status: 1 }; } } next we'll check the value of each brick's status property in the drawbricks() function before drawing it — if status is 1, then draw it, but if it's 0, then it was hit by the ball and we don't want it on the screen anymore.
...And 2 more matches
Build the brick field - Game development
var brickrowcount = 3; var brickcolu
mncount = 5; var brickwidth = 75; var brickheight = 20; var brickpadding = 10; var brickoffsettop = 30; var brickoffsetleft = 30; here we've defined the number of rows and columns of bricks , their width and height, the padding between the bricks so they won't touch each other and a top and left offset so they won't start being drawn right from the edge of the canvas.
...add the following just below your variables: var bricks = []; for(var c=0; c<brickcolu
mncount; c++) { bricks[c] = []; for(var r=0; r<brickrowcount; r++) { bricks[c][r] = { x: 0, y: 0 }; } } the code above will loop through the rows and columns and create the new bricks.
...our code might look like this: function drawbricks() { for(var c=0; c<brickcolu
mncount; c++) { for(var r=0; r<brickrowcount; r++) { bricks[c][r].x = 0; bricks[c][r].y = 0; ctx.beginpath(); ctx.rect(0, 0, brickwidth, brickheight); ctx.fillstyle = "#0095dd"; ctx.fill(); ctx.closepath(); } } } again, we're looping through the rows and columns to set the x and y position of each brick, and we're also painting a brick on the canvas — size brickwidth x brickheight — with each loop...
... the final version of the drawbricks() function, after assigning the brickx and bricky values as the coordinates instead of (0,0) each time, will look like this — add this into your code below the drawpaddle() function: function drawbricks() { for(var c=0; c<brickcolu
mncount; c++) { for(var r=0; r<brickrowcount; r++) { var brickx = (c*(brickwidth+brickpadding))+brickoffsetleft; var bricky = (r*(brickheight+brickpadding))+brickoffsettop; bricks[c][r].x = brickx; bricks[c][r].y = bricky; ctx.beginpath(); ctx.rect(brickx, bricky, brickwidth, brickheight); ctx.fillstyle = "#00...
IAccessibleTable
dex, [out] long columnindex ); [propget] hresult iscolumnselected([in] long column, [out] boolean isselected ); [propget] hresult isrowselected([in] long row, [out] boolean isselected ); [propget] hresult isselected([in] long row, [in] long column, [out] boolean isselected ); [propget] hresult modelchange([out] ia2tablemodelchange modelchange ); [propget] hresult ncolumns([out] long colu
mncount ); [propget] hresult nrows([out] long rowcount ); [propget] hresult nselectedchildren([out] long cellcount ); [propget] hresult nselectedcolumns([out] long colu
mncount ); [propget] hresult nselectedrows([out] long rowcount ); [propget] hresult rowcolumnextentsatindex([in] long index, [out] long row, [out] long column, [out] long rowextents, [out] long columnextents, [out] boolean is...
...[propget] hresult ncolumns( [out] long colu
mncount ); parameters colu
mncount number of columns in table (including columns outside the current viewport) return value s_ok.
...[propget] hresult nselectedcolumns( [out] long colu
mncount ); parameters colu
mncount number of columns currently selected.
IAccessibleTable2
[in] long column, [out] iunknown cell ); [propget] hresult columndescription([in] long column, [out] bstr description ); [propget] hresult iscolumnselected([in] long column, [out] boolean isselected ); [propget] hresult isrowselected([in] long row, [out] boolean isselected ); [propget] hresult modelchange([out] ia2tablemodelchange modelchange ); [propget] hresult ncolumns([out] long colu
mncount ); [propget] hresult nrows([out] long rowcount ); [propget] hresult nselectedcells([out] long cellcount ); [propget] hresult nselectedcolumns([out] long colu
mncount ); [propget] hresult nselectedrows([out] long rowcount ); [propget] hresult rowdescription([in] long row, [out] bstr description ); hresult selectcolumn([in] long column ); [propget] hresult selectedcells([out, size_...
...[propget] hresult ncolumns( [out] long colu
mncount ); parameters colu
mncount number of columns in table (including columns outside the current viewport) return value s_ok.
...[propget] hresult nselectedcolumns( [out] long colu
mncount ); parameters colu
mncount number of columns currently selected.
Track the score and win - Game development
add the following highlighted line to your code: function collisiondetection() { for(var c=0; c<brickcolu
mncount; c++) { for(var r=0; r<brickrowcount; r++) { var b = bricks[c][r]; if(b.status == 1) { if(x > b.x && x < b.x+brickwidth && y > b.y && y < b.y+brickheight) { dy = -dy; b.status = 0; score++; } } } } } calling drawscore() from the draw() function k...
...add the following highlighted section into your collisiondetection() function: function collisiondetection() { for(var c=0; c<brickcolu
mncount; c++) { for(var r=0; r<brickrowcount; r++) { var b = bricks[c][r]; if(b.status == 1) { if(x > b.x && x < b.x+brickwidth && y > b.y && y < b.y+brickheight) { dy = -dy; b.status = 0; score++; if(score == brickrowcount*brickcolu
mncount) { alert("...
nsIAccessibleTable
colu
mncount long the number of columns in the table.
... selectedcolu
mncount unsigned long the total number of selected columns.
break-after - CSS: Cascading Style Sheets
nochrome android no support nofirefox android no support noopera android no support nosafari ios no support nosamsung internet android no support noavoid-colu
mnchrome no support noedge no support 12 — 79firefox no support noie no support noopera no support nosafari no support nowebview android ...
... nochrome android no support nofirefox android no support noopera android no support nosafari ios no support nosamsung internet android no support nocolu
mnchrome full support 50edge full support 12firefox no support noie full support 10opera no support 11.1 — 15 no support 11.1 — 15 full support ...
break-before - CSS: Cascading Style Sheets
nochrome android no support nofirefox android no support noopera android no support nosafari ios no support nosamsung internet android no support noavoid-colu
mnchrome no support noedge no support 12 — 79firefox no support noie full support 10opera no support nosafari no support nowebview android ...
... nochrome android no support nofirefox android no support noopera android no support nosafari ios no support nosamsung internet android no support nocolu
mnchrome full support 51edge full support 12firefox no support noie full support 10opera full support 38safari no support nowebview a...
Back to the Server: Server-Side JavaScript On The Rise - Archive of obsolete content
nager.getconnection( "jdbc:mysql://localhost/rhino", "urhino", "prhino" ); // create a statement handle var stmt = conn.createstatement(); // get a resultset var rs = stmt.executequery( "select * from employee" ); // get the metadata from the resultset var meta = rs.getmetadata(); // loop over the records, dump out column names and values while( rs.next() ) { for( var i = 1; i <= meta.getcolu
mncount(); i++ ) { print( meta.getcolumnname( i ) + ": " + rs.getobject( i ) + "\n" ); } print( "----------\n" ); } // cleanup rs.close(); stmt.close(); conn.close(); this code starts off by using a rhino function named importpackage which is just like using the import statement in java.
mozIStorageStatement
index); void bindblobparameter(in unsigned long aparamindex, [array,const,size_is(avaluesize)] in octet avalue, in unsigned long avaluesize); mozistoragependingstatement executeasync(mozistoragestatementcallback acallback); boolean executestep(); boolean step(); void execute(); attributes attribute type description colu
mncount unsigned long number of columns returned.
break-inside - CSS: Cascading Style Sheets
65opera android full support 37 full support 37 no support 11.1 — 12.1safari ios full support 10samsung internet android full support 5.0multicol_context: column and avoid-colu
mnchrome full support 50edge full support 12firefox no support noie full support 10opera full support 37safari full support 10webview...