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Audio for Web games - Game development
we often need to decide which audio parts are essential to our games' experience and which are nice to have but not essential, and devise a strategy accordingly.
... this article provides a detailed guide to implementing audio for web games, looking at what works currently across as wide a range of platforms as possible.
...unfortunately these are also the platforms that people often use to play games.
...And 4 more matches
3D games on the Web - Game development
webgl is basically an opengl es 2.0 for the web — it's a javascript api providing tools to build rich interactive animations and of course, also games.
... there's an ongoing effort on releasing webgl 2.0 (based on opengl es 3.0) in the near future, which will bring many improvements and will help developers build games for the modern web using current, powerful hardware.
...using a framework for 3d games also helps optimize the performance as a lot is taken care of by the tools you use, so you can focus on building the game itself.
...And 2 more matches
Efficient animation for web games - Game development
this article covers techniques and advice for creating efficient animation for web games, with a slant towards supporting lower end devices such as mobile phones.
...though it is possibly overkill for simple games, you may also want to consider using web worker threads.
...modern console games, for example, tend to prioritise framerate during player movement and combat, but may prioritise image quality or physics detail when compromise to framerate and input response would be less noticeable.
...And 2 more matches
Publishing games - Game development
html5 games have a huge advantage over native in terms of publishing and distribution — you have the freedom of distribution, promotion and monetization of your game on the web, rather than each version being locked into a single store controlled by one company.
Index - Game development
found 74 pages: # page tags and summary 1 game development apps, game development, gamedev, games, html5 games, javascript games, web gaming is one of the most popular computer activities.
... new technologies are constantly arriving to make it possible to develop better and more powerful games that can be run in any standards-compliant web browser.
... 2 anatomy of a video game games, javascript, main loop, requestanimationframe i want to be clear that any of the above, or none of them, could be best for your game.
...And 65 more matches
Game distribution - Game development
benefits of html5 over native building games with html5 gives you extra advantages, such as: multiplatform bliss the technology itself is multiplatform, so you can write the code once and target multiple devices.
... direct link distribution and instant play you don't have to tell people to search for your game in an app store with html5 games.
... desktop vs mobile the vast majority of the traffic we are interested in — people playing html5 games — comes from mobile devices so that's something you will have to focus on if you truly want to succeed.
...And 25 more matches
Index - Web APIs
WebAPIIndex
it is especially important in games and musical applications where large numbers of individual sounds are played simultaneously, where you want to control the overall signal level and help avoid clipping (distorting) of the audio output.
... 542 canvasrenderingcontext2d api, canvas, canvasrenderingcontext2d, games, graphics, reference the canvasrenderingcontext2d interface, part of the canvas api, provides the 2d rendering context for the drawing surface of a <canvas> element.
... 1429 fullscreen api api, dom, full, full-screen, fullscreen api, games, graphics, guide, intermediate, overview, reference, view, fullscreen, screen the fullscreen api adds methods to present a specific element (and its descendants) in full-screen mode, and to exit full-screen mode once it is no longer needed.
...And 19 more matches
Game monetization - Game development
paid games the first, most obvious choice that may come to your mind might be selling the games the way it is done for huge aaa titles — with a fixed, up front price.
... even though the digital market is key and you don't need to print covers and put your game in a physical store in boxes, to earn decent money on selling your games for a fixed price you have to invest your time and money in marketing.
... only the best games will break even or earn more than they cost to make, and you still need a lot of luck for that.
...And 17 more matches
Structural overview of progressive web apps - Progressive web apps (PWAs)
the file and folder hierarchy looks like this: app.js data/ games.js img/ favicon.ico fonts/ icons/ img/ bg.png js13kgames.png index.html js13kpwa.webmanifest style.css sw.js the html the html in the file index.html creates the structure of the app.
... <!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <title>js13kgames a-frame entries</title> <meta name="description" content="a list of a-frame entries submitted to the js13kgames 2017 competition, used as an example for the mdn articles about progressive web apps."> <meta name="author" content="end3r"> <meta name="theme-color" content="#b12a34"> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta property="og:image" content="icons/icon-512.png"> <link rel="shortcut icon" href="favicon.ico"> <link rel="stylesheet" href="style.css"> <link rel="manifest" href="js13kpwa.webmanifest"> <script src="data/games.js" defer></sc...
...ript> <script src="app.js" defer></script> </head> <body> <header> <p><a class="logo" href="http://js13kgames.com"><img src="img/js13kgames.png" alt="js13kgames"></a></p> </header> <main> <h1>js13kgames a-frame entries</h1> <p class="description">list of games submitted to the <a href="http://js13kgames.com/aframe"> a-frame category</a> in the <a href="http://2017.js13kgames.com">js13kgames 2017</a> competition.
...And 11 more matches
Game promotion - Game development
many great games get started as a quick, sloppy demo submitted to a competition.
...plus competitions generally require games to follow a mandatory theme, so you can get creative around a theme if you are stuck for ideas.
... website and blog you should definitely create your own website containing all the information about your games, so people can see what you've worked on.
...And 9 more matches
Progressive web app structure - Progressive web apps (PWAs)
the folder structure looks like this: the html from the html point of view, the app shell is everything outside the content section: <!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <title>js13kgames a-frame entries</title> <meta name="description" content="a list of a-frame entries submitted to the js13kgames 2017 competition, used as an example for the mdn articles about progressive web apps."> <meta name="author" content="end3r"> <meta name="theme-color" content="#b12a34"> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta property="og:image" content="icons/ico...
...n-512.png"> <link rel="shortcut icon" href="favicon.ico"> <link rel="stylesheet" href="style.css"> <link rel="manifest" href="js13kpwa.webmanifest"> <script src="data/games.js" defer></script> <script src="app.js" defer></script> </head> <body> <header> <p><a class="logo" href="http://js13kgames.com"><img src="img/js13kgames.png" alt="js13kgames"></a></p> </header> <main> <h1>js13kgames a-frame entries</h1> <p class="description">list of games submitted to the <a href="http://js13kgames.com/aframe">a-frame category</a> in the <a href="http://2017.js13kgames.com">js13kgames 2017</a> competition.
... you can <a href="https://github.com/mdn/pwa-examples/blob/master/js13kpwa">fork js13kpwa on github</a> to check its source code.</p> <button id="notifications">request dummy notifications</button> <section id="content"> // content inserted in here </section> </main> <footer> <p>© js13kgames 2012-2018, created and maintained by <a href="http://end3r.com">andrzej mazur</a> from <a href="http://enclavegames.com">enclave games</a>.</p> </footer> </body> </html> the <head> section contains some basic info like title, description and links to css, web manifest, games content js file, and app.js — that's where our javascript application is initialized.
...And 7 more matches
Viewpoints and viewers: Simulating cameras in WebXR - Web APIs
cameras in gaming there are many kinds of games, and as such, there are several ways in which cameras might be used in games.
... in some third-person games, the camera is located a short distance behind the player's avatar or vehicle, showing them from behind as they move through the game world.
... this is used in a lot of multiplayer online role-playing games, certain shooter games, and so forth.
...And 6 more matches
Tiles and tilemaps overview - Game development
some popular games that use this technique are super mario bros, pacman, zelda: link's awakening, starcraft, and sim city 2000.
...square tiles allow for two perspectives: top-down (like many rpg's or strategy games like warcraft 2 or final fantasy's world view.) side-view (like platformers such as super mario bros.) static tilemaps a tilemap can either fit into the visible screen area screen or be larger.
...this case is very common in arcade games like pacman, arkanoid, or sokoban.
...And 5 more matches
Anatomy of a video game - Game development
games are constantly looping through these stages, over and over, until some end condition occurs (such as winning, losing, or exiting to go to bed).
... some games drive this cycle by user input.
...these games present two images to the user; they accept their click (or touch); they interpret the input as a success, failure, pause, menu interaction, etc.; finally, they calculate an updated scene resulting from that input.
...And 4 more matches
Introduction to game development for the Web - Game development
the modern web has quickly become a viable platform not only for creating stunning, high quality games, but also for distributing those games.
... the range of games that can be created is on par with desktop and native os counterparts.
... with modern web technologies and a recent browser, it's entirely possible to make stunning, top-notch games for the web.
...And 4 more matches
Techniques for game development - Game development
this page lists essential core techniques for anyone wanting to develop games using open web technologies.
... using async scripts for asm.js especially when creating medium to large-sized games, async scripts are an essential technique to take advantage of, so that your game's javascript can be compiled off the main thread and be cached for future game running, resulting in a significant performance improvement for your users.
... efficient animation for web games this article covers techniques and advice for creating efficient animation for web games, with a slant towards supporting lower end devices such as mobile phones.
...And 4 more matches
Unconventional controls - Game development
tv remote playing games on a tv screen doesn't always have to be done through consoles.
...modern smart tvs can handle html5 games, because they have a built-in browser that can be used as a gaming platform.
... smart tvs are shipped with remote controls, which can be used to control your games if you know how.
...And 3 more matches
Implementing controls using the Gamepad API - Game development
this article looks at implementing an effective, cross-browser control system for web games using the gamepad api, allowing you to control your web games using console game controllers.
... it features a case study game — hungry fridge, created by enclave games.
... controls for web games historically playing games on a console connected to your tv was always a totally different experience to gaming on the pc, mostly because of the unique controls.
...And 3 more matches
Game development
new technologies are constantly arriving to make it possible to develop better and more powerful games that can be run in any standards-compliant web browser.
... develop web games welcome to the mdn game development center!
... in this area of the site, we provide resources for web developers wanting to develop games.
...And 3 more matches
WebVR — Virtual Reality for the Web - Game development
this article introduced webvr from the perspective of its use in games.
... vr devices with the popularity of oculus rift and a lot of other devices in production coming soon to the market, the future looks bright — we already have sufficient technology to make the vr experience "good enough" for playing games.
... the webvr api the webvr api is the central api for capturing information on vr devices connected to a computer and headset position/orientation/velocity/acceleration information, and converting that into useful data you can use in your games and other applications.
...And 2 more matches
Examples - Game development
the first two sections list playable games, while the second is a catch-all area to list demos that aren't necessarily interactive/games.
... free/demo games beloola webvr platform to connect passionate people.
... monster madness a webgl and asm.js-based multiplayer online shooter, developed by nom nom games and trendy entertainment.
... classic platformer canvas 2d game based on `visual-ts game engine` - physics based on matter.js commercial games oort online a mmo exploration, building, and battle game (currently in development.) a wizard's lizard top down zelda-esque exploration/rpg.
Visual typescript game engine - Game development
gameslist args for ioc constructor is for now just symbolic for now.
... main dependency file // symbolic for now const plarformergameinfo = { name: "crypto-runner", title: "play platformer crypto runner!", }; // symbolic for now const gameslist: any[] = [ plarformergameinfo, ]; const master = new ioc(gameslist); const appicon: appicon = new appicon(master.get.browser); master.singlton(platformer, master.get.starter); console.log("platformer: ", master.get.platformer); master.get.platformer.attachappevents(); project structure builds/ is autogenerated.
...| ├── examples/ | | ├── platformer/ | ├── html-components/ | | ├── register.html | | ├── login.html | | ├── games-list.html | | ├── user-profile.html | | ├── store.html | | ├── broadcaster.html | ├── index.html | ├── app-icon.ts | └── app.ts └── server/ | ├── package.json | ├── package-lock.json | ├── server-config.js | ├── database/ | | ├── database.js | | ├── common/ | | ├── email/ | ...
... create examples demos in minimum 20 gameplay variants (table games, actions, platformers, basic demo throw the api doc etc.).
2D collision detection - Game development
algorithms to detect collision in 2d games depend on the type of shapes that can collide (e.g.
...this article provides a review of the most common techniques used to provide collision detection in 2d games.
...usually games will split collision into two phases, broad and narrow.
Tools for game development - Game development
this is, of course, great for games.
... toolchain for developing and debugging games how does this differ from normal web app debugging?
...a lot of this is going to be covered by will in tools, but here we should provide a kind of practical toolchain tutorial for debugging games, with links to will's stuff: basic tools overview shader editor performance tools (still in production, estimated early 2014) ...
Drawing graphics - Learn web development
the web still had no way to effectively create animations, games, 3d scenes, and other requirements commonly handled by lower level languages such as c++ or java.
...as you'll see below, canvas provides many useful tools for creating 2d animations, games, data visualizations, and other types of app, especially when combined with some of the other apis the web platform provides.
... animations the loop example we built above was fun, but really you need a constant loop that keeps going and going for any serious canvas applications (such as games and real time visualizations).
HTML5 - Developer guides
WebGuideHTMLHTML5
pointer lock api allows locking the pointer to the content, so games and similar applications don't lose focus when the pointer reaches the window limit.
...this can be used as an input device (e.g., to make games that react to the position of the device) or to adapt the layout of a page to the orientation of the screen (portrait or landscape).
... pointer lock api allows locking the pointer to the content, so games and similar application don't lose focus when the pointer reaches the window limit.
Performance fundamentals - Web Performance
this is a familiar concept: everyone prefers, say, games that display 60 frames per second over ones that display 10 frames per second, even if they can't explain why.
...use canvas to implement highly dynamic content, like games that need tight control over rendering and don't need theming.
...the same trick applies in games to sprites: if they aren’t currently on the screen, there is no need to poll them.
Optimizing startup performance - Web Performance
gpu factors compiling shaders and uploading textures to the gpu can take time, especially for really intricate games.
... while this happens with native (non-web) games too, it can still be pretty annoying.
...for games, consider having background music playing or a nice splash screen displayed.
Making PWAs work offline with Service workers - Progressive web apps (PWAs)
me = 'js13kpwa-v1'; var appshellfiles = [ '/pwa-examples/js13kpwa/', '/pwa-examples/js13kpwa/index.html', '/pwa-examples/js13kpwa/app.js', '/pwa-examples/js13kpwa/style.css', '/pwa-examples/js13kpwa/fonts/graduate.eot', '/pwa-examples/js13kpwa/fonts/graduate.ttf', '/pwa-examples/js13kpwa/fonts/graduate.woff', '/pwa-examples/js13kpwa/favicon.ico', '/pwa-examples/js13kpwa/img/js13kgames.png', '/pwa-examples/js13kpwa/img/bg.png', '/pwa-examples/js13kpwa/icons/icon-32.png', '/pwa-examples/js13kpwa/icons/icon-64.png', '/pwa-examples/js13kpwa/icons/icon-96.png', '/pwa-examples/js13kpwa/icons/icon-128.png', '/pwa-examples/js13kpwa/icons/icon-168.png', '/pwa-examples/js13kpwa/icons/icon-192.png', '/pwa-examples/js13kpwa/icons/icon-256.png', '/pwa-examples/js13kpwa/ic...
...ons/icon-512.png' ]; next, the links to images to be loaded along with the content from the data/games.js file are generated in the second array.
... var gamesimages = []; for(var i=0; i<games.length; i++) { gamesimages.push('data/img/'+games[i].slug+'.jpg'); } var contenttocache = appshellfiles.concat(gamesimages); then we can manage the install event itself: self.addeventlistener('install', (e) => { console.log('[service worker] install'); e.waituntil( caches.open(cachename).then((cache) => { console.log('[service worker] caching all: app shell and content'); return cache.addall(contenttocache); }) ); }); there are two things that need an explanation here: what extendableevent.waituntil does, and what the caches object is.
Building up a basic demo with PlayCanvas editor - Game development
we want to start small, so we will use the empty project — click on the blank project option and enter a name for it (we are using "mdn games demo".) enter a description if you want — it is optional.
... summary now you can check the playcanvas engine article if you haven't seen it yet, go back to the building up a basic demo with playcanvas page, or go back a level higher to the main 3d games on the web page.
Building up a basic demo with the PlayCanvas engine - Game development
<!doctype html> <html> <head> <meta charset="utf-8"> <title>mdn games: playcanvas demo</title> <style> body { margin: 0; padding: 0; } canvas { width: 100%; height: 100%; } </style> </head> <body> <script src="playcanvas-latest.js"></script> <canvas id="application-canvas"></canvas> <script> var canvas = document.getelementbyid("application-canvas"); /* all our javascript code goes here */ </script> </body> </html> it contains some...
... summary now you can continue reading the playcanvas editor article, go back to the building up a basic demo with playcanvas page, or go back a level higher to the main 3d games on the web page.
Building up a basic demo with PlayCanvas - Game development
games and demos playcanvas has a few well-known demos published that showcase its possibilities.
... engine vs editor the engine itself can be used as a standard library by including its javascript file directly in your html, so you can start coding right away; in addition the playcanvas toolset comes with an online editor that you can use to drag and drop components onto the scene — a great way to create games and other apps requiring scenes if you're more of a designer than a coder.
GLSL Shaders - Game development
<!doctype html> <html> <head> <meta charset="utf-8"> <title>mdn games: shaders demo</title> <style> body { margin: 0; padding: 0; font-size: 0; } canvas { width: 100%; height: 100%; } </style> <script src="three.min.js"></script> </head> <body> <script id="vertexshader" type="x-shader/x-vertex"> // vertex shader's code goes here </script> <script id="fragmentshader" type="x-shader/x-fragment"> // fragment shader's code goes here </script> <script...
... final code html <script src="https://end3r.github.io/mdn-games-3d/shaders/js/three.min.js"></script> <script id="vertexshader" type="x-shader/x-vertex"> void main() { gl_position = projectionmatrix * modelviewmatrix * vec4(position.x+10.0, position.y, position.z+5.0, 1.0); } </script> <script id="fragmentshader" type="x-shader/x-fragment"> void main() { gl_fragcolor = vec4(0.0, 0.58, 0.86, 1.0); } </script> javascript v...
Crisp pixel art look with image-rendering - Game development
this article discusses a useful technique for giving your canvas/webgl games a crisp pixel art look, even on high definition monitors.
... the concept retro pixel art aesthetics are getting popular, especially in indie games or game jam entries.
Finishing up - Game development
by this point, you should now know the basics of canvas manipulation and the logic behind simple 2d games.
...you can also look through the games section on mdn for inspiration and more knowledge.
2D maze game with device orientation - Game development
it will look something like this: phaser framework phaser is a framework for building desktop and mobile html5 games.
... summary i hope this tutorial will help you dive into 2d game development and inspire you to create awesome games on your own.
CSS and JavaScript accessibility best practices - Learn web development
modern javascript is a powerful language, and we can do so much with it these days, from simple content and ui updates to fully-fledged 2d and 3d games.
... complex functionality like 3d games are not so easy to make accessible — a complex 3d game created using webgl will be rendered on a <canvas> element, which has no facility at this time to provide text alternatives or other information for severely visually impaired users to make use of.
JavaScript basics - Learn web development
this happens in games, in the behavior of responses when buttons are pressed or with data entry on forms; with dynamic styling; with animation, etc.
...with more experience, you'll be able to create games, animated 2d and 3d graphics, comprehensive database-driven apps, and much more!
Object building practice - Learn web development
, 0, 0, 0.25)'; ctx.fillrect(0, 0, width, height); for (let i = 0; i < balls.length; i++) { balls[i].draw(); balls[i].update(); } requestanimationframe(loop); } all programs that animate things generally involve an animation loop, which serves to update the information in the program and then render the resulting view on each frame of the animation; this is the basis for most games and other such programs.
...for such physics simulations, developers tend to use a games or physics library such as physicsjs, matter.js, phaser, etc.
Emscripten
practically any portable c or c++ codebase can be compiled into javascript using emscripten, ranging from high performance games that need to render graphics, play sounds, and load and process files, through to application frameworks like qt.
... other articles of interest on mdn our games zone contains some useful content related to games development, which is a common area of use for emscripten.
Basic animations - Web APIs
for more information about the animation loop, especially for games, see the article anatomy of a video game in our game development zone.
...v class="keypress hide"> <div class="up" onclick="emit(38)">&#8593;</div> <div class="right" onclick="emit(39)">&#8594;</div> <div class="left" onclick="emit(37)">&#8592;</div> <div class="down" onclick="emit(40)">&#8595;</div> </div> <div class="banner" id="selector"> <div> time :<span id="time">0</span> </div> <div>lousygames ©</div> <div> score :<span id="score">0</span> </div> <div class="touch off" onclick="touch(this)">touch</div> </div> <canvas id="main"></canvas> </body> <style> body { margin: 0; overflow: hidden; background: #000 } .banner { text-align: center; color: #fff; background: #3f51b5; line...
Canvas API - Web APIs
easeljs is an open-source canvas library that makes creating games, generative art, and other highly graphical experiences easy.
... phaser is a fast, free and fun open source framework for canvas and webgl powered browser games.
msAudioCategory - Web APIs
yes foregroundonlymedia games or other sounds designed only to work in the foreground, but will mute existing background media sounds.
... game audio needed for the game experience (dancing games, music games) feature films (designed to pause when they go to the background) no gameeffects game sound effects designed to mix with existing audio characters talking all non-music sounds no gamemedia background music played by a game no soundeffects game or other sound effects designed to mix with existing audio: characters talking beeps, dings, brief sounds no other default audio type, and recommended for all audio media that does not need to continue playing in the background.
KeyboardEvent.code - Web APIs
this property is useful when you want to handle keys based on their physical positions on the input device rather than the characters associated with those keys; this is especially common when writing code to handle input for games that simulate a gamepad-like environment using keys on the keyboard.
...most real games would watch for keydown events, start motion when that happens, and stop the motion when the corresponding keyup occurs, instead of relying on key repeats.
Keyboard API - Web APIs
the intended use of the keyboard api is by web applications such as games or remote access apps that provide a full-screen immersive experience.
...} keyboard locking richly interactive web pages, games, and remote-streaming experiences often require access to special keys and keyboard shortcuts while in full-screen mode.
Rendering and the WebXR frame animation callback - Web APIs
in racing games there may be cars or other vehicles, with moving parts to animate including the wheels.
...parts of structures may be moving, such as doors, walls and floors (for some types of games), and so forth.
Progressive loading - Progressive web apps (PWAs)
placeholder image instead of having all the screenshots of games referenced in <img> element src attributes, which will force the browser to download them automatically, we can do it selectively via javascript.
... we won't do that because the app itself is dependent on javascript — without it, the list of games wouldn't even be loaded, and the service worker code wouldn't be executed.
Building up a basic demo with A-Frame - Game development
html structure the first step is to create an html document — inside your project directory, create a new index.html file, and save the follow html inside it: <!doctype html> <html> <head> <meta charset="utf-8"> <title>mdn games: a-frame demo</title> <script src="aframe.min.js"></script> </head> <body> <!-- html goes here --> </body> </html> this contains some basic information like the document charset and <title>.
Building up a basic demo with Babylon.js - Game development
html structure here's the html structure we will use: <!doctype html> <html> <head> <meta charset="utf-8"> <title>mdn games: babylon.js demo</title> <style> html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; } </style> </head> <body> <script src="babylon.js"></script> <canvas id="render-canvas"></canvas> <script> var canvas = document.getelementbyid("render-canvas"); /* all our javascript code goes here */ </script> </body> </html> it contains some basic inform...
Building up a basic demo with Three.js - Game development
html structure here's the html structure we will use: <!doctype html> <html> <head> <meta charset="utf-8"> <title>mdn games: three.js demo</title> <style> body { margin: 0; padding: 0; } canvas { width: 100%; height: 100%; } </style> </head> <body> <script src="three.min.js"></script> <script> var width = window.innerwidth; var height = window.innerheight; /* all our javascript code goes here */ </script> </body> </html> it contains some basic information like the document <title>, and some css to set the w...
Desktop gamepad controls - Game development
it brings a console-like experience to your web games.
Desktop mouse and keyboard controls - Game development
controlling the game we can support keyboard input in games built with phaser by enabling the basic cursor keys in the create() function using the createcursorkeys() function: this.cursors = this.input.keyboard.createcursorkeys(); this creates four directional arrow keys for us: this.cursors.left; this.cursors.right; this.cursors.up; this.cursors.down; you can also define the keys on your own and offer an alternative, w a s d control mechanism for exa...
Implementing game control mechanisms - Game development
captain rogers was created using the phaser framework, the most popular tool for simple 2d game development in javascript right now, but it should be fairly easy to reuse the knowledge contained within these articles when building games in pure javascript or any other framework.
Square tilemaps implementation: Scrolling maps - Game development
cameras can either be free-form, controlled by the player (such as in strategy games) or follow an object (such as the main character in platform games.) regardless of the type of camera, we would always need information regarding its current position, viewport size, etc.
Track the score and win - Game development
) { alert("you win, congratulations!"); document.location.reload(); clearinterval(interval); // needed for chrome to end game } } } } } } thanks to this, your users can actually win the game when they destroy all the bricks, which is quite important when it comes to games.
2D breakout game using pure JavaScript - Game development
after working through this tutorial you should be able to build your own simple web games.
Build the brick field - Game development
add the initbricks() function at the end of our games code, just before the closing </script> tag, as shown below.
Physics - Game development
for simple games like ours, we can use the arcade physics engine.
Player paddle and controls - Game development
in our case the world is the same as the canvas, but for other types of games, like side-scrollers for example, the world will be bigger, and you can tinker with it to create interesting effects.
Randomizing gameplay - Game development
by this point you would have learnt the basics of phaser and the logic behind simple 2d games.
2D breakout game using Phaser - Game development
after working through this tutorial, you should be able to build your own simple web games with phaser.
Tutorials - Game development
this page contains multiple tutorial series that highlight different workflows for effectively creating different types of web games.
Index - MDN Web Docs Glossary: Definitions of Web-related terms
457 three js browser, codingscripting, javascript, programming language, three.js three.js is a javascript-based webgl engine that can run gpu-powered games and other graphics-powered apps straight from the browser.
Random Number Generator - MDN Web Docs Glossary: Definitions of Web-related terms
prngs can be used for a variety of applications, such as games.
Three js - MDN Web Docs Glossary: Definitions of Web-related terms
three.js is a javascript-based webgl engine that can run gpu-powered games and other graphics-powered apps straight from the browser.
Accessible multimedia - Learn web development
you might also need to deal with games, animations, slideshows, embedded video, and content created using other available technologies such as: html5 canvas flash silverlight for such content, you need to deal with accessibility concerns on a case by case basis.
Practical positioning examples - Learn web development
this includes information-heavy apps like strategy/war games, mobile versions of websites where the screen is narrow and space is limited, and compact information boxes where you might want to make lots of information available without having it fill the whole ui.
HTML basics - Learn web development
this contains all the content that you want to show to web users when they visit your page, whether that's text, images, videos, games, playable audio tracks or whatever else.
The web and web standards - Learn web development
it isn't all fun and games however — building web sites is a more complicated proposition than it used to be, and you'll have to put some time in to studying all the different technologies you need to use, all the techniques and best practices you need to know, and all the typical patterns you'll be called upon to implement.
Getting started with the Web - Learn web development
some examples could be games, things that happen when buttons are pressed or data is entered in forms, dynamic styling effects, animation, and much more.
Getting started with HTML - Learn web development
this contains all the content that displays on the page, including text, images, videos, games, playable audio tracks, or whatever else.
What’s in the head? Metadata in HTML - Learn web development
applying css and javascript to html just about all websites you'll use in the modern day will employ css to make them look cool, and javascript to power interactive functionality, such as video players, maps, games, and more.
Graceful asynchronous programming with Promises - Learn web development
is: choosetoppings() .then(function(toppings) { return placeorder(toppings); }) .then(function(order) { return collectorder(order); }) .then(function(pizza) { eatpizza(pizza); }) .catch(failurecallback); this is much better — it is easier to see what is going on, we only need a single .catch() block to handle all the errors, it doesn't block the main thread (so we can keep playing video games while we wait for the pizza to be ready to collect), and each operation is guaranteed to wait for previous operations to complete before running.
Introduction to web APIs - Learn web development
such apis are often combined with apis for creating animation loops (such as window.requestanimationframe()) and others to make constantly updating scenes like cartoons and games.
Manipulating documents - Learn web development
this is often useful in situations like games, where you want to use as much of the screen area as possible to play the game in.
What went wrong? Troubleshooting JavaScript - Learn web development
andom()) + 1; and the one that generates the random number before each subsequent game is around line 113: randomnumber = math.floor(math.random()) + 1; to check whether these lines are indeed the problem, let's turn to our friend console.log() again — insert the following line directly below each of the above two lines: console.log(randomnumber); save and refresh, then play a few games — you'll see that randomnumber is equal to 1 at each point where it is logged to the console.
Continuous Integration
games benchmarking (firefox) under development, the games benchmarking harness (aka mozbench) will allow a number of games-related benchmarks to be run against firefox and chrome.
Shumway
it is expected to be included in firefox at some point to allow plugin-free compatibility with swf-based games and animations.
Plug-in Basics - Plugins
plug-ins like these are now available: multimedia viewers such as adobe flash and adobe acrobat utilities that provide object embedding and compression/decompression services applications that range from personal information managers to games the range of possibilities for using plug-in technology seems boundless, as shown by the growing numbers of independent software vendors who are creating new and innovative plug-ins.
BaseAudioContext.createDynamicsCompressor() - Web APIs
it is especially important in games and musical applications where large numbers of individual sounds are played simultaneously, where you want to control the overall signal level and help avoid clipping (distorting) of the audio output.
Managing screen orientation - Web APIs
for example, games based on the orientation of the device could be messed up by such a change of the orientation.
CanvasRenderingContext2D.imageSmoothingEnabled - Web APIs
this property is useful for games and other apps that use pixel art.
Finale - Web APIs
WebAPICanvas APITutorialFinale
new technologies are constantly arriving to make it possible to develop better and more powerful games that can be run in any standards-compliant web browser.
Using images - Web APIs
these can be used to do dynamic photo compositing or as backdrops of graphs, for sprites in games, and so forth.
Using channel messaging - Web APIs
use cases channel messaging is mainly useful in cases where you've got a social site that embeds capabilities from other sites into its main interface via iframes, such as games, address book, or an audio player with personalized music choices.
Using the Gamepad API - Web APIs
doing so is often desirable for games or other interactive web pages that need to know the state of a gamepad now vs.
Key Values - Web APIs
vk_lock "mediaapps" presents a list of media applications, such as photo viewers, audio and video players, and games.
Pointer Lock API - Web APIs
it is ideal for first person 3d games, for example.
Getting started with WebGL - Web APIs
it's worth noting here that this series of articles introduces webgl itself; however, there are a number of frameworks available that encapsulate webgl's capabilities, making it easier to build 3d applications and games, such as three.js and babylon.js.
WebGL: 2D and 3D graphics for the web - Web APIs
WebAPIWebGL API
phaser is a fast, free and fun open source framework for canvas and webgl powered browser games.
Writing WebSocket servers - Web APIs
extensions are optional and generalized (like compression); subprotocols are mandatory and localized (like ones for chat and for mmorpg games).
The WebSocket API (WebSockets) - Web APIs
it consists of a c wrapper around websockets and webrtc that abstracts away cross-browser differences, facilitating the creation of multi-user networking functionality for games and other apps.
Using bounded reference spaces - Web APIs
there are many uses for bounded reference spaces, including projects such as virtual paint studios or 3d construction, modeling, or sculpting systems; training simulations or lesson scenarios; dance or other performance-based games; or the preview of 3d objects in the real world using augmented reality.
Using the Web Audio API - Web APIs
this is used in games and 3d apps to create birds flying overhead, or sound coming from behind the user for instance.
Web audio spatialization basics - Web APIs
if you are working with 3d games and/or webxr it's a good idea to harness a 3d library to create such functionality, rather than trying to do this all yourself from first principles.
ARIA Test Cases - Accessibility
all drag and drop operations screen readers traditionally perform within the operating system are hit and miss games that are performed on pixel locations.
Web accessibility for seizures and physical reactions - Accessibility
certain video games or tv broadcasts containing rapid flashes or alternating patterns of different colors.
Operable - Accessibility
live multiplayer games), and any other activity that requires a time limit and would be invalidated if it were turned off.
image-rendering - CSS: Cascading Style Sheets
this value is intended for pixel-art images, such as in browser games.
Demos of open web technologies
lar sea (source code) sechelt fly-through (source code) css css zen garden css floating logo "mozilla" paperfold css blockout rubik's cube pure css slides planetarium (source code) loader with blend modes text reveal with clip-path ambient shadow with custom properties luminiscent vial css-based single page application (source code) transformations impress.js (source code) games ioquake3 (source code) kai 'opua (source code) web apis notifications api html5 notifications (source code) web audio api web audio fireworks oscope.js - javascript oscilloscope html5 web audio showcase (source code) html5 audio visualizer (source code) graphical filter editor and visualizer (source code) file api slide my text - presentation from plain text files ...
Large-Allocation - HTTP
for complex games, for example, these allocations can be quite large, sometimes as large as 1gb.
Web audio codec guide - Web media technologies
but when developing web apps that use audio as a component of the app, such as games, you will need more control over the encoding process and more options surrounding the format used while encoding the audio.
How to make PWAs installable - Progressive web apps (PWAs)
the content of the file looks like this: { "name": "js13kgames progressive web app", "short_name": "js13kpwa", "description": "progressive web app that lists games submitted to the a-frame category in the js13kgames 2017 competition.", "icons": [ { "src": "icons/icon-32.png", "sizes": "32x32", "type": "image/png" }, // ...
Introduction to progressive web apps - Progressive web apps (PWAs)
an example application in this series of articles we will examine the source code of a super simple website that lists information about games submitted to the a-frame category in the js13kgames 2017 competition.
How to make PWAs re-engageable using Notifications and Push - Progressive web apps (PWAs)
create a notification the example app creates a notification out of the available data — a game is picked at random, and the chosen one feeds the notification with the content: it sets the game's name as the title, mentioning the author in the body, and showing the image as an icon: function randomnotification() { var randomitem = math.floor(math.random()*games.length); var notiftitle = games[randomitem].name; var notifbody = 'created by '+games[randomitem].author+'.'; var notifimg = 'data/img/'+games[randomitem].slug+'.jpg'; var options = { body: notifbody, icon: notifimg } var notif = new notification(notiftitle, options); settimeout(randomnotification, 30000); } a new random notification is created every 3...
Graphic design for responsive sites - Progressive web apps (PWAs)
it is good for the visuals of games and complex data visualisions, but for standard user interface elements it is not very efficient.
SVG: Scalable Vector Graphics
WebSVG
some real eye-candy svg at svg-wow.org firefox extension (grafox) to add a subset of smil animation support interactive photos manipulation html transformations using svg's foreignobject mapping, charting, games & 3d experiments while a little svg can go a long way to enhanced web content, here are some examples of heavy svg usage.
WebAssembly Concepts - WebAssembly
we have run into performance problems, however, when trying to use javascript for more intensive use cases like 3d games, virtual and augmented reality, computer vision, image/video editing, and a number of other domains that demand native performance (see webassembly use cases for more ideas).