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6 results for "mozFrameBufferLength":
Introducing the Audio API extension - Archive of obsolete content
this event has the following attributes: mozchannels: number of channels mozsamplerate: sample rate per second
mozframebufferlength: number of samples collected in all channels this information is needed later to decode the audio data stream.
...ype html> <html> <head> <title>javascript metadata example</title> </head> <body> <audio id="audio-element" src="song.ogg" controls="true" style="width: 512px;"> </audio> <script> function loadedmetadata() { channels = audio.mozchannels; rate = audio.mozsamplerate; framebufferlength = audio.
mozframebufferlength; } var audio = document.getelementbyid('audio-element'); audio.addeventlistener('loadedmetadata', loadedmetadata, false); </script> </body> </html> the mozaudioavailable event as the audio is played, sample data is made available to the audio layer and the audio buffer (size defined in
mozframebufferlength) gets filled with those samples.
...le>javascript visualization example</title> </head> <body> <audio id="audio-element" src="revolve.ogg" controls="true" style="width: 512px;"> </audio> <pre id="raw">hello</pre> <script> function loadedmetadata() { channels = audio.mozchannels; rate = audio.mozsamplerate; framebufferlength = audio.
mozframebufferlength; } function audioavailable(event) { var framebuffer = event.framebuffer; var t = event.time; var text = "samples at: " + t + "\n"; text += framebuffer[0] + " " + framebuffer[1]; raw.innerhtml = text; } var raw = document.getelementbyid('raw'); var audio = document.getelementbyid('audio-element'); audio.addeventli...
HTMLMediaElement - Web APIs
htmlmediaelement.
mozframebufferlength is a unsigned long that indicates the number of samples that will be returned in the framebuffer of each mozaudioavailable event.
... the
mozframebufferlength property can be set to a new value for lower latency, larger amounts of data, etc.
Visualizing an audio spectrum - Archive of obsolete content
d="fft" width="512" height="200"></canvas></div> <script> var canvas = document.getelementbyid('fft'), ctx = canvas.getcontext('2d'), channels, rate, framebufferlength, fft; function loadedmetadata() { channels = audio.mozchannels; rate = audio.mozsamplerate; framebufferlength = audio.
mozframebufferlength; fft = new fft(framebufferlength / channels, rate); } function audioavailable(event) { var fb = event.framebuffer, t = event.time, /* unused, but it's there */ signal = new float32array(fb.length / channels), magnitude; for (var i = 0, fbl = framebufferlength / 2; i < fbl; i++ ) { // assuming interlaced stereo c...
Displaying a graphic with audio samples - Archive of obsolete content
o" style="display:none" src="mozilla2.png"></img> <script> var canvas = document.getelementbyid('fft'), ctx = canvas.getcontext('2d'), channels, rate, framebufferlength, fft; function loadedmetadata() { channels = audio.mozchannels; rate = audio.mozsamplerate; framebufferlength = audio.
mozframebufferlength; fft = new fft(framebufferlength / channels, rate); } function audioavailable(event) { var fb = event.framebuffer, t = event.time, /* unused, but it's there */ signal = new float32array(fb.length / channels), magnitude; for (var i = 0, fbl = framebufferlength / 2; i < fbl; i++ ) { // assuming interlaced ...
NotifyAudioAvailableEvent - Web APIs
all audio frames are normalized to contain 1024 samples by default, but could be any length between 512 and 16384 samples if the user has set a different length using the
mozframebufferlength attribute.