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GlobalEventHandlers.onmousemove - Web APIs
the
onmousemove property of the globaleventhandlers mixin is an eventhandler that processes mousemove events.
... syntax target.
onmousemove = functionref; value functionref is a function name or a function expression.
...it uses the
onmousemove, onmouseover, and onmouseout event handlers.
...And 2 more matches
Drawing graphics - Learn web development
when the mouse moves, we fire a function set as the
onmousemove event handler, which captures the current x and y values.
... let curx; let cury; let pressed = false; document.
onmousemove = function(e) { curx = (window.event) ?
GlobalEventHandlers.onmousedown - Web APIs
it uses the onmousedown, onmouseup, and
onmousemove event handlers.
...le.top = event.clienty - 50 + 'px'; event.preventdefault(); } function moveview(event) { view.style.left = event.clientx - 50 + 'px'; view.style.top = event.clienty - 50 + 'px'; } function hideview(event) { view.setattribute('hidden', ''); } const container = document.queryselector('.container'); const view = document.queryselector('.view'); container.onmousedown = showview; container.
onmousemove = moveview; document.onmouseup = hideview; result specification specification status comment html living standardthe definition of 'onmousedown' in that specification.
More Event Handlers - Archive of obsolete content
here is an example which displays the current mouse coordinates: example 4 : source view <script> function updatemousecoordinates(e){ var text = "x:" + e.clientx + " y:" + e.clienty; document.getelementbyid("xy").value = text; } </script> <label id="xy"/> <hbox width="400" height="400"
onmousemove="updatemousecoordinates(event);"/> in this example, the size of the box has been set explicitly so the effect is easier to see.
Tree Box Objects - Archive of obsolete content
interfaces.nsitreeboxobject); boxobject.getcellat(event.clientx, event.clienty, row, column, part); if (column.value && typeof column.value != "string") column.value = column.value.id; document.getelementbyid("row").value = row.value; document.getelementbyid("column").value = column.value; document.getelementbyid("part").value = part.value; } </script> <tree id="thetree" flex="1"
onmousemove="updatefields(event);"> <treecols> <treecol id="utensil" label="utensil" primary="true" flex="1"/> <treecol id="count" label="count" flex="1"/> </treecols> <treechildren> <treeitem> <treerow> <treecell label="fork"/> <treecell label="5"/> </treerow> </treeitem> <treeitem> <treerow> <treecell label="knife"/> <treecell labe...
Mozilla’s UAAG evaluation report
(p1) p onmouseover, onmousedown, onmouseup,
onmousemove, onclick, ondbclick: no keyboard support onfocus and onblur: cannot be activated with pointer 1.3 provide text messages.
AudioContext.createMediaElementSource() - Web APIs
diaelementaudiosourcenode // feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a gain node var gainnode = audioctx.creategain(); // create variables to store mouse pointer y coordinate // and height of screen var cury; var height = window.innerheight; // get new mouse pointer coordinates when mouse is moved // then set new gain value document.
onmousemove = updatepage; function updatepage(e) { cury = (window.event) ?
Basic animations - Web APIs
" content="width=device-width, initial-scale=1.0"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <title>document</title> <script> var cn; //= document.getelementbyid('cw'); var c; var u = 10; const m = { x: innerwidth / 2, y: innerheight / 2 }; window.
onmousemove = function(e) { m.x = e.clientx; m.y = e.clienty; } function gc() { var s = "0123456789abcdef"; var c = "#"; for (var i = 0; i < 6; i++) { c += s[math.ceil(math.random() * 15)] } return c } var a = []; wind...
Document - Web APIs
globaleventhandlers.
onmousemove is an eventhandler representing the code to be called when the mousemove event is raised.
Element: mousemove event - Web APIs
bubbles yes cancelable yes interface mouseevent event handler property
onmousemove examples the following example uses the mousedown, mousemove, and mouseup events to allow the user to draw on an html5 canvas.
Event.eventPhase - Web APIs
lick", ondivclick, true) d.removeeventlistener("click", ondivclick, false) } } } function addlisteners() { for (let i = 0; i < divs.length; i++) { let d = divs[i] if (d.id != "divinfo") { if (chcapture.checked) { d.addeventlistener("click", ondivclick, true) } else { d.addeventlistener("click", ondivclick, false) d.
onmousemove = function () { clear = true } } } } } function ondivclick(e) { if (clear) { clear() clear = false } if (e.eventphase == 2) e.currenttarget.style.backgroundcolor = 'red'; let level = e.eventphase == 0 ?
GlobalEventHandlers - Web APIs
globaleventhandlers.
onmousemove is an eventhandler representing the code to be called when the mousemove event is raised.
Index - Web APIs
1521 globaleventhandlers.
onmousemove api, event handler, globaleventhandlers, html dom, property, reference the
onmousemove property of the globaleventhandlers mixin is an eventhandler that processes mousemove events.
MediaElementAudioSourceNode - Web APIs
diaelementaudiosourcenode // feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a gain node var gainnode = audioctx.creategain(); // create variables to store mouse pointer y coordinate // and height of screen var cury; var height = window.innerheight; // get new mouse pointer coordinates when mouse is moved // then set new gain value document.
onmousemove = updatepage; function updatepage(e) { cury = (window.event) ?
Window - Web APIs
globaleventhandlers.
onmousemove called continously when the mouse is moved inside the window.
Cubic Bezier Generator - CSS: Cascading Style Sheets
1; } var x2 = cx(document.getelementbyid('x2').value); var y2 = cy(document.getelementbyid('y2').value); if ((x2 + radius >= x) && (x2 - radius <= x) && (y2 + radius >= y) && (y2 - radius <= y)) { var output = document.getelementbyid('output'); output.value = "p2!"; dragsm = 2; } // if we are starting a drag if (dragsm != 0) { canvas.
onmousemove = mousemove; } } function mouseup(e) { var output = document.getelementbyid('output'); output.value = "mouse up!"; dragsm = 0; canvas.
onmousemove = null; } function mousemove(e) { if (dragsm != 0) { var canvas = document.getelementbyid('bezier'); var x = e.pagex - canvas.offsetleft; var y = e.pagey - canvas.offsettop; var output = docum...
<input type="button"> - HTML: Hypertext Markup Language
elector('input[type="button"]'); // covert degrees to radians function degtorad(degrees) { return degrees * math.pi / 180; }; // update sizepicker output value sizepicker.oninput = function() { output.textcontent = sizepicker.value; } // store mouse pointer coordinates, and whether the button is pressed var curx; var cury; var pressed = false; // update mouse pointer coordinates document.
onmousemove = function(e) { curx = (window.event) ?
Global attributes - HTML: Hypertext Markup Language
oncancel, oncanplay, oncanplaythrough, onchange, onclick, onclose, oncontextmenu, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave,
onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onsort, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting.
SVG Event Attributes - SVG: Scalable Vector Graphics
ent attributes oncancel, oncanplay, oncanplaythrough, onchange, onclick, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave,
onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfocusin, onfocusout ...
requiredFeatures - SVG: Scalable Vector Graphics
t>, <fetile>, <fefuncr>, <fefuncg>, <fefuncb> and <fefunca> elements http://www.w3.org/tr/svg11/feature#documenteventsattribute the browser supports the onunload, onabort, onerror, onresize, onscroll and onzoom attributes http://www.w3.org/tr/svg11/feature#graphicaleventsattribute the browser supports the onfocusin, onfocusout, onactivate, onclick, onmousedown, onmouseup, onmouseover,
onmousemove, onmouseout and onload attributes http://www.w3.org/tr/svg11/feature#animationeventsattribute the browser supports the onbegin, onend, onrepeat and onload attributes http://www.w3.org/tr/svg11/feature#cursor the browser supports the <cursor> element http://www.w3.org/tr/svg11/feature#hyperlinking the browser supports the <a> element http://www.w3.org/tr/svg11/feature#xlinkatt...
SVG Attribute reference - SVG: Scalable Vector Graphics
ent attributes oncancel, oncanplay, oncanplaythrough, onchange, onclick, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave,
onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfocusin, onfocusout ...
Example - SVG: Scalable Vector Graphics
// return this as a 2-tuple (x,y) in an array function dimensions() { // our rendering element var display = display(); var width = parseint( display.getattributens(null,'width') ); var height = parseint( display.getattributens(null,'height') ); return [width,height]; } // this is called by mouse move events var mouse_x = 200, mouse_y = 150; function
onmousemove(evt) { mouse_x = evt.clientx; mouse_y = evt.clienty; var widget = document.getelementbyid('cursor'); widget.setattributens(null,'cx',mouse_x); widget.setattributens(null,'cy',mouse_y); } document.
onmousemove =
onmousemove; // determine (x,y) of the cursor function cursor() { return [mouse_x, mouse_y]; } // determine average (x,y) of the swarm function averag...