This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.getActiveUniformBlockName()
method of the WebGL 2 API retrieves the name of the active uniform block at a given index within a WebGLProgram
.
Syntax
DOMString gl.getActiveUniformBlockName(program, uniformBlockIndex);
Parameters
program
- A
WebGLProgram
containing the uniform block. uniformBlockIndex
- A
GLuint
specifying the index of the uniform block to whose name to retrieve.
Return value
A DOMString
indicating the active uniform block name.
Examples
var blockName = gl.getActiveUniformBlockName(program, 0);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getActiveUniformBlockName' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glGetActiveUniformBlockName' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
getActiveUniformBlockName | Chrome Full support 56 | Edge Full support 79 | Firefox Full support 51 | IE No support No | Opera Full support 43 | Safari No support No | WebView Android Full support 58 | Chrome Android Full support 58 | Firefox Android Full support 51 | Opera Android Full support 43 | Safari iOS No support No | Samsung Internet Android Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support