The WebGLRenderingContext.useProgram()
method of the WebGL API sets the specified WebGLProgram
as part of the current rendering state.
Syntax
void gl.useProgram(program);
Parameters
- program
- A
WebGLProgram
to use.
Return value
None.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'useProgram' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glUseProgram' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
useProgram | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 4 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support Yes | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
Legend
- Full support
- Full support