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GlobalEventHandlers.onload - Web APIs
the onload property of the globaleventhandlers mixin is an eventhandler that processes load events on a window, xmlhttprequest, <img> element, etc.
... syntax target.onload = functionref; value functionref is the handler function to be called when the window’s load event fires.
... examples window.onload = function() { init(); dosomethingelse(); }; <!doctype html> <html> <head> <title>onload test</title> // es5 <script> function load() { console.log("load event detected!"); } window.onload = load; </script> // es2015 <script> const load = () => { console.log("load event detected!"); } window.onload = load; </script> </head> <body> <p>the load event fires when the document has finished loading!</p> </body> </html> notes the load event fires at the end of the document loading process.
... specifications specification status comment html living standardthe definition of 'onload' in that specification.
GlobalEventHandlers.onloadeddata - Web APIs
the onloadeddata property of the globaleventhandlers mixin is the eventhandler for processing loadeddata events.
... syntax element.onloadeddata = handlerfunction; var handlerfunction = element.onloadeddata; handlerfunction is either null or a javascript function specifying the handler for the event.
... specification specification status comment html living standardthe definition of 'onloadeddata' in that specification.
GlobalEventHandlers.onloadedmetadata - Web APIs
the onloadedmetadata property of the globaleventhandlers mixin is the eventhandler for processing loadedmetadata events.
... syntax element.onloadedmetadata = handlerfunction; var handlerfunction = element.onloadedmetadata; handlerfunction should be either null or a javascript function specifying the handler for the event.
... specification specification status comment html living standardthe definition of 'onloadedmetadata' in that specification.
XMLHttpRequestEventTarget.onload - Web APIs
the xmlhttprequesteventtarget.onload is the function called when an xmlhttprequest transaction completes successfully.
... syntax xmlhttprequest.onload = callback; values callback is the function to be executed when the request completes successfully.
... example var xmlhttp = new xmlhttprequest(), method = 'get', url = 'https://developer.mozilla.org/'; xmlhttp.open(method, url, true); xmlhttp.onload = function () { // do something with the retrieved data ( found in xmlhttp.response ) }; xmlhttp.send(); specifications specification status comment xmlhttprequest living standard whatwg living standard ...
XMLHttpRequestEventTarget.onloadstart - Web APIs
the xmlhttprequesteventtarget.onloadstart is the function called when an xmlhttprequest transaction starts transferring data.
... syntax xmlhttprequest.onloadstart = callback; values callback is the function to be called when the transaction begins to transfer data.
... example var xmlhttp = new xmlhttprequest(), method = 'get', url = 'https://developer.mozilla.org/'; xmlhttp.open(method, url, true); xmlhttp.onloadstart = function () { console.log("download underway"); }; xmlhttp.send(); specifications specification status comment xmlhttprequest living standard whatwg living standard ...
FileReader.onload - Web APIs
WebAPIFileReaderonload
the filereader.onload property contains an event handler executed when the load event is fired, when content read with readasarraybuffer, readasbinarystring, readasdataurl or readastext is available.
... example // callback from a <input type="file" onchange="onchange(event)"> function onchange(event) { var file = event.target.files[0]; var reader = new filereader(); reader.onload = function(e) { // the file's text will be printed here console.log(e.target.result) }; reader.readastext(file); } ...
GlobalEventHandlers.onloadstart - Web APIs
the onloadstart property sets and returns the event handler for the loadstart event.
... syntax element.onloadstart = handlerfunction; var handlerfunction = element.onloadstart; handlerfunction should be either null or a javascript function specifying the handler for the event.
GlobalEventHandlers.onloadstart - Web APIs
the onloadstart property of the globaleventhandlers mixin is an eventhandler representing the code to be called when the loadstart event is raised (when progress has begun on the loading of a resource.) syntax img.onloadstart = funcref; value funcref is the handler function to be called when the resource's loadstart event fires.
...'load', then 'loadend' image.addeventlistener('load', function(e) { console.log('image loaded'); }); image.addeventlistener('loadstart', function(e) { console.log('image load started'); }); image.addeventlistener('loadend', function(e) { console.log('image load finished'); }); specifications specification status comment html living standardthe definition of 'onloadstart' in that specification.
image.onload - Archive of obsolete content
« xul reference home image.onload type: script code this event handler will be called on the image element when the image has finished loading.
onload - Archive of obsolete content
see image.onload prefwindow.onload ...
prefwindow.onload - Archive of obsolete content
« xul reference home prefwindow.onload type: script code when a window finishes loading, it calls this event handler on the prefwindow element.
GlobalEventHandlers.onloadend - Web APIs
the onloadend property of the globaleventhandlers mixin is an eventhandler representing the code to be called when the loadend event is raised (when progress has stopped on the loading of a resource.) syntax img.onloadend = funcref; value funcref is the handler function to be called when the resource's loadend event fires.
XDomainRequest.onload - Web APIs
syntax xdr.onload = funcref; example var xdr = new xdomainrequest(); xdr.open("post", "http://example.com/api/method"); xdr.onload = function(){ //handle response with xdr.responsetext } xdr.send("param1=value1&param2=value2"); specification not part of any specification.
Drawing shapes with canvas - Web APIs
rectangular shape example <html> <body onload="draw();"> <canvas id="canvas" width="150" height="150"></canvas> </body> </html> function draw() { var canvas = document.getelementbyid('canvas'); if (canvas.getcontext) { var ctx = canvas.getcontext('2d'); ctx.fillrect(25, 25, 100, 100); ctx.clearrect(45, 45, 60, 60); ctx.strokerect(50, 50, 50, 50); } } this example's output is shown below.
... drawing a triangle for example, the code for drawing a triangle would look something like this: <html> <body onload="draw();"> <canvas id="canvas" width="100" height="100"></canvas> </body> </html> function draw() { var canvas = document.getelementbyid('canvas'); if (canvas.getcontext) { var ctx = canvas.getcontext('2d'); ctx.beginpath(); ctx.moveto(75, 50); ctx.lineto(100, 75); ctx.lineto(100, 25); ctx.fill(); } } the result looks like this: screenshotlive sample movi...
... <html> <body onload="draw();"> <canvas id="canvas" width="150" height="150"></canvas> </body> </html> function draw() { var canvas = document.getelementbyid('canvas'); if (canvas.getcontext) { var ctx = canvas.getcontext('2d'); ctx.beginpath(); ctx.arc(75, 75, 50, 0, math.pi * 2, true); // outer circle ctx.moveto(110, 75); ctx.arc(75, 75, 35, 0, math.pi, false); // mouth (clockwise)...
...And 6 more matches
Index - Web APIs
WebAPIIndex
1342 filereader.onload event handler, file, filereader, property, reference the filereader.onload property contains an event handler executed when the load event is fired, when content read with readasarraybuffer, readasbinarystring, readasdataurl or readastext is available.
... 1511 globaleventhandlers.onload api, event handler, globaleventhandlers, html dom, property, reference, onload the onload property of the globaleventhandlers mixin is an eventhandler that processes load events on a window, xmlhttprequest, <img> element, etc.
... 1512 globaleventhandlers.onloadeddata api, event handler, globaleventhandlers, property, reference the onloadeddata property of the globaleventhandlers mixin is the eventhandler for processing loadeddata events.
...And 6 more matches
Connecting to Remote Content - Archive of obsolete content
let url = "http://www.example.com/"; let request = components.classes["@mozilla.org/xmlextras/xmlhttprequest;1"] .createinstance(components.interfaces.nsixmlhttprequest); request.onload = function(aevent) { window.alert("response text: " + aevent.target.responsetext); }; request.onerror = function(aevent) { window.alert("error status: " + aevent.target.status); }; request.open("get", url, true); request.send(null); in this example we demonstrate how to make a xmlhttprequest call in asynchronous mode.
... following initialization, onload and onerror handlers are registered to a callback function to handle the response returned from the remote server.
...in the onload callback function, the responsetext parameter contains the server response as text.
...And 4 more matches
Handling common JavaScript problems - Learn web development
let's fix this problem by running the code once the load event has been fired — remove the console.log() line, and update this code block: let superheroes = request.response; populateheader(superheroes); showheroes(superheroes); to the following: request.onload = function() { let superheroes = request.response; populateheader(superheroes); showheroes(superheroes); } to summarize, anytime something is not working and a value does not appear to be what it is meant to be at some point in your code, you can use console.log() to print it out and see what is happening.
...at the top, we have showheroes() the function we are currently in, and second we have onload, which stores the event handler function containing the call to showheroes().
... exploring further down the call stack, click onload in the call stack section.
...And 3 more matches
Using files from web applications - Web APIs
const reader = new filereader(); reader.onload = (function(aimg) { return function(e) { aimg.src = e.target.result; }; })(img); reader.readasdataurl(file); } } here our loop handling the user-selected files looks at each file's type attribute to see if its mime type begins with the string "image/").
...after creating the new filereader object, we set up its onload function and then call readasdataurl() to start the read operation in the background.
... when the entire contents of the image file are loaded, they are converted into a data: url which is passed to the onload callback.
...And 3 more matches
FileReader - Web APIs
filereader.onload a handler for the load event.
... filereader.onloadstart a handler for the loadstart event.
... filereader.onloadend a handler for the loadend event.
...And 3 more matches
Using XMLHttpRequest - Web APIs
var oreq = new xmlhttprequest(); oreq.onload = function(e) { var arraybuffer = oreq.response; // not responsetext /* ...
...*/ var oajaxreq = new xmlhttprequest(); oajaxreq.submitteddata = odata; oajaxreq.onload = ajaxsuccess; if (odata.technique === 0) { /* method is get */ oajaxreq.open("get", odata.receiver.replace(/(?:\?.*)?$/, odata.segments.length > 0 ?
...=== 3) { /* enctype is multipart/form-data */ for (nfile = 0; nfile < ofield.files.length; nfile++) { ofile = ofield.files[nfile]; osegmreq = new filereader(); /* (custom properties:) */ osegmreq.segmentidx = this.segments.length; osegmreq.owner = this; /* (end of custom properties) */ osegmreq.onload = pushsegment; this.segments.push("content-disposition: form-data; name=\"" + ofield.name + "\"; filename=\"" + ofile.name + "\"\r\ncontent-type: " + ofile.type + "\r\n\r\n"); this.status++; osegmreq.readasbinarystring(ofile); } } else { /* enctype is application/x-www-form-urlencoded or text/plain or ...
...And 3 more matches
Migrate apps from Internet Explorer to Mozilla - Archive of obsolete content
to be sure that all elements exist, you should use the onload event handler on the <body> tag: <body onload="dofinish();"> <div id="foo">loading...</div> <script> function dofinish() { var element = document.getelementbyid("foo"); element.innerhtml = "done."; } </script> ...
...you can deal with this by having an onload handler in the new window and then call back into the opener window (using window.opener).
...if the call is asynchronous, then give the onload member a function reference, which is called once the request has completed.
...And 2 more matches
Client-side storage - Learn web development
add the following to the bottom of your code: document.body.onload = namedisplaycheck; your example is finished — well done!
... next, add the following to the bottom of your code: window.onload = function() { }; we will write all of our subsequent code inside this window.onload event handler function, called when the window's load event fires, to make sure we don't try to use indexeddb functionality before the app has completely finished loading (it could fail if we don't).
... inside the window.onload handler, add the following: // open our database; it is created if it doesn't already exist // (see onupgradeneeded below) let request = window.indexeddb.open('notes_db', 1); this line creates a request to open version 1 of a database called notes_db.
...And 2 more matches
Fetching data from the server - Learn web development
xhr allows you to handle this using its onload event handler — this is run when the load event fires (when the response has returned).
...you'll see that inside the onload event handler we are setting the textcontent of the poemdisplay (the <pre> element) to the value of the request.response property.
... request.onload = function() { poemdisplay.textcontent = request.response; }; the above is all set up for the xhr request — it won't actually run until we tell it to, which is done using the send() method.
...And 2 more matches
widget - Archive of obsolete content
id("pause-button"); pause_button.onclick = function() { addon.port.emit("pause"); } var stop_button = document.getelementbyid("stop-button"); stop_button.onclick = function() { addon.port.emit("stop"); } } next, add a script tag to reference "button-script.js", and call its init() function on load: <html> <head> <script src="button-script.js"></script> </head> <body onload="init()"> <img src="play.png" id="play-button"> <img src="pause.png" id="pause-button"> <img src="stop.png" id="stop-button"> </body> </html> finally, remove the line attaching the content script from "main.js": const widgets = require("sdk/widget"); const data = require("sdk/self").data; var player = widgets.widget({ id: "player", width: 72, label: "player", contenturl:...
...t": load content scripts immediately after the document element for the widget is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the widget has been loaded, at the time the window.onload event fires this property is optional and defaults to "end".
... "start": load content scripts immediately after the document element for the widget is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the widget has been loaded, at the time the window.onload event fires contentscriptoptions read-only value exposed to content scripts under self.options property.
...: load content scripts immediately after the document element for the widget view is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the widget view has been loaded, at the time the window.onload event fires contentscriptoptions read-only value exposed to content scripts under self.options property.
JavaScript Daemons Management - Archive of obsolete content
span"); ospan.textcontent = stext[nletter]; oletter = { "elem": ospan, "parent": this }; aletters.push(oletter); oletter.pos = math.random() * 50; oletter.elem.style.position = "relative"; this.appendchild(ospan); } } var nmaxdist = 25, aletters = [], stext = "do you feel lucky, punk?", orecompose = new daemon(document.createelement("p"), perform, 33, 30, prepare); onload = function () { orecompose.owner.id = "perform-me"; document.body.appendchild(orecompose.owner); orecompose.play(); }; </script> <style type="text/css"> body { font-family: monospace, sans-serif; background: #dddddd; overflow: hidden; } #perform-me { margin: 50px; font-size: 20px; line-height: 20px; } </style> </head> <body> <h1>new daemon(<em>@thisobject</em>, <em>@callbac...
... oletter.val : this.pool[parseint(math.random() * this.pool.length)]; } } }, 33, 30); onload = function () { ounhide.owner.target.id = "animate-me"; document.body.appendchild(ounhide.owner.target); ounhide.play(); }; </script> <style type="text/css"> body { font-family: monospace, sans-serif; background: #dddddd; overflow: hidden; } #animate-me { margin: 50px; font-size: 20px; line-height: 20px; } </style> </head> <body> <h1>daemon.buildaround()</h1> <p><button on...
...); ospan.textcontent = stext[nletter]; oletter = { "elem": ospan, "parent": this }; aletters.push(oletter); oletter.pos = math.random() * 50; oletter.elem.style.position = "relative"; this.appendchild(ospan); } } var nmaxdist = 25, aletters = [], stext = "do you feel lucky, punk?", orecompose = new daemon.safe(document.createelement("p"), perform, 33, 30, prepare); onload = function () { orecompose.owner.id = "perform-me"; document.body.appendchild(orecompose.owner); orecompose.play(); }; </script> <style type="text/css"> body { font-family: monospace, sans-serif; background: #dddddd; overflow: hidden; } #perform-me { margin: 50px; font-size: 20px; line-height: 20px; } </style> </head> <body> <h1>new daemon.safe(<em>@thisobject</em>, <em>@ca...
... oletter.val : this.pool[parseint(math.random() * this.pool.length)]; } } }, 33, 30); onload = function () { ounhide.owner.target.id = "animate-me"; document.body.appendchild(ounhide.owner.target); ounhide.play(); }; </script> <style type="text/css"> body { font-family: monospace, sans-serif; background: #dddddd; overflow: hidden; } #animate-me { margin: 50px; font-size: 20px; line-height: 20px; } </style> </head> <body> <h1>daemon.safe.buildaround()</h1> <p><butt...
nsIDOMChromeWindow
inherits from: nsisupports last changed in gecko 2.0 (firefox 4 / thunderbird 3.3 / seamonkey 2.1) method overview void beginwindowmove(in nsidomevent mousedownevent); void getattention(); void getattentionwithcyclecount(in long acyclecount); void maximize(); void minimize(); void notifydefaultbuttonloaded(in nsidomelement defaultbutton); void restore(); void setcursor(in domstring cursor); attributes attribute type description browserdomwindow nsibrowserdomwindow the related nsibrowserdomwindow instance which provides access to yet another layer of utility functions by chrome script.
...notifydefaultbuttonloaded() when a document has been loaded, the document can notify the default button of the document to the window by using this method.
...if some xul applications create a dialog like window which has a default button but it's not created by the dialog/wizard element, the applications should call this method for the accessibility and the usability on windows at onload event.
... void notifydefaultbuttonloaded( in nsidomelement defaultbutton ); parameters defaultbutton the default button element of the window.
Using images - Web APIs
<html> <body onload="draw();"> <canvas id="canvas" width="180" height="150"></canvas> </body> </html> function draw() { var ctx = document.getelementbyid('canvas').getcontext('2d'); var img = new image(); img.onload = function() { ctx.drawimage(img, 0, 0); ctx.beginpath(); ctx.moveto(30, 96); ctx.lineto(70, 66); ctx.lineto(103, 76); ctx.lineto(170, 15); ctx.stroke(); }; i...
... <html> <body onload="draw();"> <canvas id="canvas" width="150" height="150"></canvas> </body> </html> function draw() { var ctx = document.getelementbyid('canvas').getcontext('2d'); var img = new image(); img.onload = function() { for (var i = 0; i < 4; i++) { for (var j = 0; j < 3; j++) { ctx.drawimage(img, j * 50, i * 38, 50, 38); } } }; img.src = 'https://udn.realityri...
... <html> <body onload="draw();"> <canvas id="canvas" width="150" height="150"></canvas> <div style="display:none;"> <img id="source" src="https://udn.realityripple.com/samples/db/f374e9c6fc.jpg" width="300" height="227"> <img id="frame" src="https://udn.realityripple.com/samples/57/952c634159.png" width="132" height="150"> </div> </body> </html> function draw() { var canvas = document.getelemen...
... <html> <body onload="draw();"> <table> <tr> <td><img src="https://udn.realityripple.com/samples/cb/bcd83b1c39.jpg"></td> <td><img src="https://udn.realityripple.com/samples/d9/c52645f0b4.jpg"></td> <td><img src="https://udn.realityripple.com/samples/46/a786c5dda0.jpg"></td> <td><img src="https://udn.realityripple.com/samples/92/bfe5ac0c11.jpg"></td> </tr> <tr> ...
Document - Web APIs
WebAPIDocument
globaleventhandlers.onload is an eventhandler representing the code to be called when the load event is raised.
... globaleventhandlers.onloadeddata is an eventhandler representing the code to be called when the loadeddata event is raised.
... globaleventhandlers.onloadedmetadata is an eventhandler representing the code to be called when the loadedmetadata event is raised.
... globaleventhandlers.onloadend is an eventhandler representing the code to be called when the loadend event is raised (when progress has stopped on the loading of a resource.) globaleventhandlers.onloadstart is an eventhandler representing the code to be called when the loadstart event is raised (when progress has begun on the loading of a resource.) globaleventhandlers.onlostpointercapture is an eventhandler representing the code to be called when the lostpointercapture event type is raised.
Examples of web and XML development using the DOM - Web APIs
(var i = 0; i < arrimages.length; i++) { strhtml += "<li>image" + (i+1) + ": height=" + arrimages[i].height + ", width=" + arrimages[i].width + ", style.height=" + arrimages[i].style.height + ", style.width=" + arrimages[i].style.width + "<\/li>"; } strhtml += "<\/ul>"; objoutput.innerhtml = strhtml; } </script> </head> <body onload="init();"> <p>image 1: no height, width, or style <img id="image1" src="https://udn.realityripple.com/samples/d2/8ba7141ed1.gif"> </p> <p>image 2: height="50", width="500", but no style <img id="image2" src="https://udn.realityripple.com/samples/d2/8ba7141ed1.gif" height="50" width="500"> </p> <p>image 3: no height, width, but style="height: 50px; width: 500px;" <img id="im...
... ev.stoppropagation(); alert("event propagation halted."); } function load() { elem = document.getelementbyid("tbl1"); elem.addeventlistener("click", stopevent, false); } </script> </head> <body onload="load();"> <table id="t-daddy" onclick="alert('hi');"> <tr id="tbl1"> <td id="c1">one</td> </tr> <tr> <td id="c2">two</td> </tr> </table> </body> </html> example 6: getcomputedstyle this example demonstrates how the window.getcomputedstyle method can be used to get the styles of an element that are not set using the style attribute or with javascript (e.g., elt.style.backgrou...
...action=""> <p> <button type="button" onclick="cstyles();">getcomputedstyle</button> height<input id="t1" type="text" value="1" /> max-width<input id="t2" type="text" value="2" /> bg-color<input id="t3" type="text" value="3" /> </p> </form> </body> </html> example 7: displaying event object properties this example uses dom methods to display all the properties of the window.onload event object and their values in a table.
...'odd':'even'; addcell(row, row.rowindex); addcell(row, p); addcell(row, e[p]); } document.body.appendchild(table); } window.onload = function(event){ showeventproperties(event); } </script> </head> <body> <h1>properties of the dom <span id="eventtype"></span> event object</h1> </body> </html> example 8: using the dom table interface the dom htmltableelement interface provides some convenience methods for creating and manipulating tables.
GlobalEventHandlers - Web APIs
globaleventhandlers.onload is an eventhandler representing the code to be called when the load event is raised.
... globaleventhandlers.onloadeddata is an eventhandler representing the code to be called when the loadeddata event is raised.
... globaleventhandlers.onloadedmetadata is an eventhandler representing the code to be called when the loadedmetadata event is raised.
... globaleventhandlers.onloadend is an eventhandler representing the code to be called when the loadend event is raised (when progress has stopped on the loading of a resource.) globaleventhandlers.onloadstart is an eventhandler representing the code to be called when the loadstart event is raised (when progress has begun on the loading of a resource.) globaleventhandlers.onlostpointercapture is an eventhandler representing the code to be called when the lostpointercapture event type is raised.
Pointer events - Web APIs
el.onpointerenter = enter_handler; el.onpointerdown = down_handler; el.onpointermove = move_handler; el.onpointerup = up_handler; el.onpointercancel = cancel_handler; el.onpointerout = out_handler; el.onpointerleave = leave_handler; el.gotpointercapture = gotcapture_handler; el.lostpointercapture = lostcapture_handler; } </script> <body onload="init();"> <div id="target"> touch me ...
...s_tilt(ev.tiltx, ev.tilty); // call the pressure handler process_pressure(ev.pressure); // if this event is not primary, call the non primary handler if (!ev.isprimary) process_non_primary(ev); } function init() { var el=document.getelementbyid("target"); // register pointerdown handler el.onpointerdown = down_handler; } </script> <body onload="init();"> <div id="target"> touch me ...
... <html> <script> function downhandler(ev) { let el = document.getelementbyid("target"); // element 'target' will receive/capture further events el.setpointercapture(ev.pointerid); } function init() { let el = document.getelementbyid("target"); el.onpointerdown = downhandler; } </script> <body onload="init();"> <div id="target"> touch me ...
...tion cancelhandler(ev) { let el = document.getelementbyid("target"); // release the pointer capture el.releasepointercapture(ev.pointerid); } function init() { let el = document.getelementbyid("target"); // register pointerdown and pointercancel handlers el.onpointerdown = downhandler; el.onpointercancel = cancelhandler; } </script> <body onload="init();"> <div id="target"> touch me ...
XDomainRequest - Web APIs
event handlers xdomainrequest.onprogress a handler for when the request has made progress between the send method call and the onload event.
... xdomainrequest.onload a handler for when the full response has been received from the server.
... example if(window.xdomainrequest){ var xdr = new xdomainrequest(); xdr.open("get", "http://example.com/api/method"); xdr.onprogress = function () { //progress }; xdr.ontimeout = function () { //timeout }; xdr.onerror = function () { //error occurred }; xdr.onload = function() { //success(xdr.responsetext); } settimeout(function () { xdr.send(); }, 0); } note: the xdr.send() call is wrapped in a timeout (see window.settimeout() to prevent an issue with the interface where some requests are lost if multiple xdomainrequests are being sent at the same time.
... note: the xdr.onprogress event should always be defined, even as an empty function, or xdomainrequest may not fire onload for duplicate requests.
Synchronous and asynchronous requests - Web APIs
var xhr = new xmlhttprequest(); xhr.open("get", "/bar/foo.txt", true); xhr.onload = function (e) { if (xhr.readystate === 4) { if (xhr.status === 200) { console.log(xhr.responsetext); } else { console.error(xhr.statustext); } } }; xhr.onerror = function (e) { console.error(xhr.statustext); }; xhr.send(null); line 2 specifies true for its third parameter to indicate that the request should be handled asynchronously.
... line 3 creates an event handler function object and assigns it to the request's onload attribute.
...*/) { var xhr = new xmlhttprequest(); xhr.callback = callback; xhr.arguments = array.prototype.slice.call(arguments, 2); xhr.onload = xhrsuccess; xhr.onerror = xhrerror; xhr.open("get", url, true); xhr.send(null); } usage: function showmessage(message) { console.log(message + this.responsetext); } loadfile("message.txt", showmessage, "new message!\n\n"); the signature of the utility function loadfile declares (i) a target url to read (via an http get request), (ii) a function to execute on successful com...
...this is done by setting the value of the timeout property on the xmlhttprequest object, as shown in the code below: function loadfile(url, timeout, callback) { var args = array.prototype.slice.call(arguments, 3); var xhr = new xmlhttprequest(); xhr.ontimeout = function () { console.error("the request for " + url + " timed out."); }; xhr.onload = function() { if (xhr.readystate === 4) { if (xhr.status === 200) { callback.apply(xhr, args); } else { console.error(xhr.statustext); } } }; xhr.open("get", url, true); xhr.timeout = timeout; xhr.send(null); } notice the addition of code to handle the "timeout" event by setting the ontimeout han...
XMLHttpRequest - Web APIs
since then, a number of additional event handlers have been implemented in various browsers (onload, onerror, onprogress, etc.).
... also available via the onload property.
... also available via the onloadend property.
... also available via the onloadstart property.
DOM onevent handlers - Developer guides
(the html specification names these: onblur, onerror, onfocus, onload, and onscroll.) event handler's parameters, this binding, and the return value when the event handler is specified as an html attribute, the specified code is wrapped into a function with the following parameters: event — for all event handlers except onerror.
... when the event handler is invoked tbd (non-capturing listener) terminology the term event handler may refer to: any function or object that is registered to be notified of events or more specifically, to the mechanism of registering event listeners via on… attributes in html or properties in web apis, such as <button onclick="alert(this)"> or window.onload = function() { … }.
...that means you can't, for example, change window.prototype.onload.
... in the past, event handlers (onload, etc.) weren't implemented as idl attributes in gecko, so you were able to do this for those.
Rich-Text Editing in Mozilla - Developer guides
figure 2 : first example html: <body contenteditable="true" onload="load()"> javascript: function load(){ window.document.designmode = "on"; } example 2 the second example is a simple rich text editing page, where text can be bolded/italicized/underlined, new links can be added and the color of text changed.
... figure 3 : setting up rich-text editing html: <body onload="load()"> javascript: function load(){ getiframedocument("editorwindow").designmode = "on"; } function getiframedocument(aid){ // if contentdocument exists, w3c compliant (mozilla) if (document.getelementbyid(aid).contentdocument){ return document.getelementbyid(aid).contentdocument; } else { // ie return document.frames[aid].document; } } the example contains a doricheditcommand function that makes it easier to execute commands on the iframe's document and keeps the html code clean.
...nerhtml = ocontent.tostring(); } odoc.contenteditable = true; } odoc.focus(); } function printdoc() { if (!validatemode()) { return; } var oprntwin = window.open("","_blank","width=450,height=470,left=400,top=100,menubar=yes,toolbar=no,location=no,scrollbars=yes"); oprntwin.document.open(); oprntwin.document.write("<!doctype html><html><head><title>print<\/title><\/head><body onload=\"print();\">" + odoc.innerhtml + "<\/body><\/html>"); oprntwin.document.close(); } </script> <style type="text/css"> .intlink { cursor: pointer; } img.intlink { border: 0; } #toolbar1 select { font-size:10px; } #textbox { width: 540px; height: 200px; border: 1px #000000 solid; padding: 12px; overflow: scroll; } #textbox #sourcetext { padding: 0; margin: 0; min-width: 498px; m...
...in-height: 200px; } #editmode label { cursor: pointer; } </style> </head> <body onload="initdoc();"> <form name="compform" method="post" action="sample.php" onsubmit="if(validatemode()){this.mydoc.value=odoc.innerhtml;return true;}return false;"> <input type="hidden" name="mydoc"> <div id="toolbar1"> <select onchange="formatdoc('formatblock',this[this.selectedindex].value);this.selectedindex=0;"> <option selected>- formatting -</option> <option value="h1">title 1 &lt;h1&gt;</option> <option value="h2">title 2 &lt;h2&gt;</option> <option value="h3">title 3 &lt;h3&gt;</option> <option value="h4">title 4 &lt;h4&gt;</option> <option value="h5">title 5 &lt;h5&gt;</option> <option value="h6">subtitle &lt;h6&gt;</option> <option value="p">paragraph &lt;p&gt;</option> <option value="pre">preformatted &l...
Canvas code snippets - Archive of obsolete content
function savecanvas(canvas, path, type, options) { return task.spawn(function *() { var reader = new filereader; var blob = yield new promise(accept => canvas.toblob(accept, type, options)); reader.readasarraybuffer(blob); yield new promise(accept => { reader.onloadend = accept }); return yield os.file.writeatomic(path, new uint8array(reader.result), { tmppath: path + '.tmp' }); }); } loading a remote page onto a canvas element the following class first creates a hidden iframe element and attaches a listener to the frame's load event.
...add a listener to the // frame's onload event iframe.addeventlistener('load', this.remotepageloaded, true); //append to the end of the page window.document.body.appendchild(iframe); return; }; remotecanvas.prototype.remotepageloaded = function() { // look back up the iframe by id var ldrframe = document.getelementbyid('test-iframe'); // get a reference to the window object you need for the canvas // dra...
... var canvas = document.createelement('canvas'); var ctxt = canvas.getcontext('2d'); function loadimagefile(url, callback) { var image = new image(); image.src = url; return new promise((accept, reject) => { image.onload = accept; image.onerror = reject; }).then(accept => { canvas.width = this.width; canvas.height = this.height; ctxt.clearrect(0, 0, this.width, this.height); ctxt.drawimage(this, 0, 0); accept(canvas.todataurl()); }); } usage: loadimagefile('myimage.jpg').then(string64 => { alert(string64); }); if you want to get instead the base64 content of a local file using the...
Promises - Archive of obsolete content
let resp = yield new promise((resolve, reject) => { let xhr = new xmlhttprequest; xhr.onload = resolve; xhr.onerror = reject; xhr.open("get", dataurl); xhr.responsetype = "json"; xhr.send(); }); let data = resp.target.response; // use the response to construct form data object for the // second request.
... resp = yield new promise((resolve, reject) => { let xhr = new xmlhttprequest; xhr.onload = resolve; xhr.onerror = reject; xhr.open("post", updateurl); xhr.send(form); }); // use the response of the second request.
...ng changes will remove the dependency on aom wrappers: let addon = yield new promise(accept => addonmanager.getaddonbyid(addon_id, accept)); let dir = yield new promise(accept => addon.getdatadirectory(accept)); xmlhttprequest function request(url, options) { return new promise((resolve, reject) => { let xhr = new xmlhttprequest; xhr.onload = event => resolve(event.target); xhr.onerror = reject; let defaultmethod = options.data ?
Index - Archive of obsolete content
903 image.onload no summary!
... 973 onload xul attributes, xul reference no summary!
... 1027 prefwindow.onload no summary!
Index - Archive of obsolete content
ArchiveMozillaXULIndex
156 image.onload no summary!
... 234 onload xul attributes, xul reference no summary!
... 296 prefwindow.onload no summary!
Using the Editor from XUL - Archive of obsolete content
in editor.xul, the <window> tag has an onload handler: onload="editoronload()".
... that causes the editoronload() javascript function to get executed when the xul is done loading.
... editoronload() is called.
prefwindow - Archive of obsolete content
attributes buttonalign, buttondir, buttonorient, buttonpack, buttons, defaultbutton, lastselected, onbeforeaccept, ondialogaccept, ondialogcancel, ondialogdisclosure, ondialoghelp, onload, onunload, title, type properties buttons, currentpane, defaultbutton, lastselected, preferencepanes, type methods acceptdialog, addpane, canceldialog, centerwindowonscreen, getbutton, opensubdialog, openwindow, showpane examples <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <prefwindow xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.i...
... prefwindow.onload type: script code when a window finishes loading, it calls this event handler on the prefwindow element.
... the suggested usage pattern is as follows: // subwindow.js function onload(ev) { // do some initialization...
Drawing graphics - Learn web development
we can achieve this using the onload event handler, which will only be invoked when the image has finished loading.
... add the following block below the previous one: image.onload = function() { ctx.drawimage(image, 50, 50); } if you load your example in the browser now, you should see the image embeded in the canvas.
... at the bottom of the javascript, add the following line to once again make the coordinate origin sit in the middle of the canvas: ctx.translate(width/2, height/2); now let's create a new htmlimageelement object, set its src to the image we want to load, and add an onload event handler that will cause the draw() function to fire when the image is loaded: let image = new image(); image.src = 'walk-right.png'; image.onload = draw; now we'll add some variables to keep track of the position the sprite is to be drawn on the screen, and the sprite number we want to display.
Working with JSON - Learn web development
add the following code below your previous code: request.onload = function() { const superheroes = request.response; populateheader(superheroes); showheroes(superheroes); } here we are storing the response to our request (available in the response property) in a variable called superheroes; this variable now contains the javascript object based on the json!
... we have wrapped the code in an event handler that runs when the load event fires on the request object (see onload) — this is because the load event fires when the response has successfully returned; doing it this way guarantees that request.response will definitely be available when we come to try to do something with it.
...request.send(); request.onload = function() { const superheroestext = request.response; // get the string from the response const superheroes = json.parse(superheroestext); // convert it to an object populateheader(superheroes); showheroes(superheroes); } as you might guess, stringify() works the opposite way.
mozIAsyncFavicons
method overview void getfaviconurlforpage(in nsiuri apageuri, in nsifavicondatacallback acallback); void getfavicondataforpage(in nsiuri apageuri, in nsifavicondatacallback acallback); void setandfetchfaviconforpage(in nsiuri apageuri, in nsiuri afaviconuri, in boolean aforcereload, in unsigned long afaviconloadtype, [optional] in nsifavicondatacallback acallback); void replacefavicondata(in nsiuri afaviconuri, [const,array,size_is(adatalen)] in octet adata, in unsigned long adatalen, in autf8string amimetype, [optional] in prtime aexpiration); void replacefavicondatafromdataurl(in nsiuri afaviconuri, in astring adataurl, [optional] in prtime aexpiration); metho...
... note: this function is identical to nsifaviconservice.setandloadfaviconforpage() void setandfetchfaviconforpage( in nsiuri apageuri, in nsiuri afaviconuri, in boolean aforcereload, in unsigned long afaviconloadtype, in nsifavicondatacallback acallback optional ); parameters apageuri uri of the page whose favicon is being set.
... afaviconloadtype set to nsifaviconservice.favicon_load_private if the favicon is loaded from a private browsing window.
nsIFaviconService
o 22.0 nsiuri getfaviconimageforpage(in nsiuri apageuri); obsolete since gecko 22.0 nsiuri getfaviconlinkforicon(in nsiuri afaviconuri); boolean isfailedfavicon(in nsiuri afaviconuri); void removefailedfavicon(in nsiuri afaviconuri); void setandloadfaviconforpage(in nsiuri apageuri, in nsiuri afaviconuri, in boolean aforcereload, in unsigned long afaviconloadtype, [optional] in nsifavicondatacallback acallback); obsolete since gecko 22.0 void setfavicondata(in nsiuri afaviconuri, [const,array,size_is(adatalen)] in octet adata, in unsigned long adatalen, in autf8string amimetype, in prtime aexpiration); obsolete since gecko 22.0 void setfavicondatafromdataurl(in nsiuri afaviconuri, in astring adataurl, in prtime aexpiration); obsolet...
...void setandloadfaviconforpage( in nsiuri apageuri, in nsiuri afaviconuri, in boolean aforcereload, in unsigned long afaviconloadtype, in nsifavicondatacallback acallback optional from gecko 2.0 ); parameters apageuri uri of the page whose favicon is being set.
... afaviconloadtype one of nsifaviconservice.favicon_load_private or nsifaviconservice.favicon_load_non_private to indicate that any network requests performed should act like ones from a private browsing context (ie.
nsIXMLHttpRequestEventTarget
onload nsidomeventlistener a javascript function object that gets invoked when the operation is successfully completed.
... onloadend nsidomeventlistener a javascript function object that gets invoked when the operation is completed for any reason; it will always follow a an abort, error, or load event.
... onloadstart nsidomeventlistener a javascript function object that gets invoked exactly once when the operation begins.
Address Book examples
each photo handler must implement the following interface: /* * onload: function(acard, adocument): * called when the editor wants to populate the contact editor * input fields with information about acard's photo.
... * if the function returns false, the generic photo handler onload * function will be called.
... the * onsave method is responsible for analyzing the photo of this * type requested by the user, and storing it, as well as the * other fields required by onload/onshow to retrieve and display * the photo again.
Pixel manipulation with canvas - Web APIs
<canvas id="canvas" width="300" height="227" style="float:left"></canvas> <div id="color" style="width:200px;height:50px;float:left"></div> var img = new image(); img.src = 'https://mdn.mozillademos.org/files/5397/rhino.jpg'; var canvas = document.getelementbyid('canvas'); var ctx = canvas.getcontext('2d'); img.onload = function() { ctx.drawimage(img, 0, 0); img.style.display = 'none'; }; var color = document.getelementbyid('color'); function pick(event) { var x = event.layerx; var y = event.layery; var pixel = ctx.getimagedata(x, y, 1, 1); var data = pixel.data; var rgba = 'rgba(' + data[0] + ', ' + data[1] + ', ' + data[2] + ', ' + (data[3] / 255) + ')'; color.style.background = ...
... <canvas id="canvas" width="300" height="227"></canvas> <div> <input id="grayscalebtn" value="grayscale" type="button"> <input id="invertbtn" value="invert" type="button"> </div> var img = new image(); img.src = 'https://mdn.mozillademos.org/files/5397/rhino.jpg'; img.onload = function() { draw(this); }; function draw(img) { var canvas = document.getelementbyid('canvas'); var ctx = canvas.getcontext('2d'); ctx.drawimage(img, 0, 0); img.style.display = 'none'; var imagedata = ctx.getimagedata(0, 0, canvas.width, canvas.height); var data = imagedata.data; var invert = function() { for (var i = 0; i < data.length; i += 4) { data[i] = 255 ...
... zoom example <canvas id="canvas" width="300" height="227"></canvas> <canvas id="zoom" width="300" height="227"></canvas> <div> <label for="smoothbtn"> <input type="checkbox" name="smoothbtn" checked="checked" id="smoothbtn"> enable image smoothing </label> </div> var img = new image(); img.src = 'https://mdn.mozillademos.org/files/5397/rhino.jpg'; img.onload = function() { draw(this); }; function draw(img) { var canvas = document.getelementbyid('canvas'); var ctx = canvas.getcontext('2d'); ctx.drawimage(img, 0, 0); img.style.display = 'none'; var zoomctx = document.getelementbyid('zoom').getcontext('2d'); var smoothbtn = document.getelementbyid('smoothbtn'); var togglesmoothing = function(event) { zoomctx.imagesmoothingenabled =...
Introduction to the DOM - Web APIs
this following javascript will display an alert when the document is loaded (and when the whole dom is available for use): <body onload="window.alert('welcome to my home page!');"> another example.
... this function creates a new h1 element, adds text to that element, and then adds the h1 to the tree for this document: <html> <head> <script> // run this function when the document is loaded window.onload = function() { // create a couple of elements in an otherwise empty html page const heading = document.createelement("h1"); const heading_text = document.createtextnode("big head!"); heading.appendchild(heading_text); document.body.appendchild(heading); } </script> </head> <body> </body> </html> fundamental data types this reference tries to describe the various objects and types in simple terms.
... document.getelementbyid(id) document.getelementsbytagname(name) document.createelement(name) parentnode.appendchild(node) element.innerhtml element.style.left element.setattribute() element.getattribute() element.addeventlistener() window.content window.onload window.scrollto() testing the dom api this document provides samples for every interface that you can use in your own web development.
FontFaceSet - Web APIs
events fontfaceset.onloading an eventlistener called whenever an event of type loading is fired, indicating a font-face set has started loading.
... fontfaceset.onloadingdone an eventlistener called whenever an event of type loadingdone is fired, indicating that a font face set has finished loading.
... fontfaceset.onloadingerror an eventlistener called whenever an event of type loadingerror is fired, indicating that an error occurred whilst loading a font-face set.
Sending and Receiving Binary Data - Web APIs
var oreq = new xmlhttprequest(); oreq.open("get", "/myfile.png", true); oreq.responsetype = "arraybuffer"; oreq.onload = function (oevent) { var arraybuffer = oreq.response; // note: not oreq.responsetext if (arraybuffer) { var bytearray = new uint8array(arraybuffer); for (var i = 0; i < bytearray.bytelength; i++) { // do something with each byte in the array } } }; oreq.send(null); you can also read a binary file as a blob by setting the string "blob" to the responsetype property.
... var oreq = new xmlhttprequest(); oreq.open("get", "/myfile.png", true); oreq.responsetype = "blob"; oreq.onload = function(oevent) { var blob = oreq.response; // ...
... var oreq = new xmlhttprequest(); oreq.open("post", url, true); oreq.onload = function (oevent) { // uploaded.
XMLHttpRequest.upload - Web APIs
the following events can be triggered on an upload object and used to monitor the upload: event event listener description loadstart onloadstart the upload has begun.
... load onload the upload completed successfully.
... loadend onloadend the upload finished.
XMLHttpRequestEventTarget - Web APIs
xmlhttprequesteventtarget.onload contains the function to call when an http request returns after successfully fetching content and the load event is received by this object.
... xmlhttprequesteventtarget.onloadstart contains the function that gets called when the http request first begins loading data and the loadstart event is received by this object.
... xmlhttprequesteventtarget.onloadend contains the function that is called when the load is completed, even if the request failed, and the loadend event is received by this object.
page-mod - Archive of obsolete content
name: contentscriptwhen type: string by default, content scripts are attached after all the content (dom, js, css, images) for the document has been loaded, at the time the window.onload event fires.
... one of the following values: "start": load content scripts immediately after the document element is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) has been loaded, at the time the window.onload event fires var pagemod = require("sdk/page-mod"); pagemod.pagemod({ include: "*", contentscript: 'window.alert("matched!");', contentscriptwhen: "start" }); if you specify "start" for contentscriptwhen, your scripts will not be able to interact with the document's dom right away (although they could listen for window.onload or domcontentloaded themselves).
page-worker - Archive of obsolete content
start": load content scripts immediately after the document element for the page is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the page has been loaded, at the time the window.onload event fires this property is optional and defaults to "end".
...es: "start": load content scripts immediately after the document element for the page is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the page has been loaded, at the time the window.onload event fires contentscriptoptions read-only value exposed to content scripts under self.options property.
panel - Archive of obsolete content
art": load content scripts immediately after the document element for the panel is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the panel has been loaded, at the time the window.onload event fires this property is optional and defaults to "end".
...: "start": load content scripts immediately after the document element for the panel is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the panel has been loaded, at the time the window.onload event fires contentscriptoptions read-only value exposed to content scripts under addon.options property.
content/symbiont - Archive of obsolete content
start": load content scripts immediately after the document element for the page is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the page has been loaded, at the time the window.onload event fires this property is optional and defaults to "end".
...es: "start": load content scripts immediately after the document element for the page is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the page has been loaded, at the time the window.onload event fires contentscriptoptions read-only value exposed to content scripts under self.options property.
Dialogs and Prompts - Archive of obsolete content
} mydialog.xul: <dialog xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" id="mydialogid" title="my dialog" ondialogaccept="return onok();" onload="onload();" persist="screenx screeny width height" windowtype="mydialogwindowtype"> <script type="application/javascript" src="chrome://myext/content/mydialog.js"/> <grid> <columns><column/><column/></columns> <rows> <row align="center"><label value="name:"/><textbox id="name"/></row> <row align="center"><label value="description:"/><textbox id="description"/></row> ...
... <row align="center"><spacer/><checkbox id="enabled" label="check to enable"/></row> </rows> </grid> </dialog> mydialog.js: // called once when the dialog displays function onload() { // use the arguments passed to us by the caller document.getelementbyid("name").value = window.arguments[0].inn.name; document.getelementbyid("description").value = window.arguments[0].inn.description; document.getelementbyid("enabled").checked = window.arguments[0].inn.enabled; } // called once if and only if the user clicks ok function onok() { // return the changed arguments.
HTML in XUL for rich tooltips - Archive of obsolete content
var htmltip = { onload: function() { //at any point you can save an html string to a xul attribute for later injection into the tooltip document.getelementbyid("htmltip1").setattribute("tooltiphtml", "<font color='red'>red foo</font>") document.getelementbyid("htmltip2").setattribute("tooltiphtml", "<font color='green'>green foo</font>") }, onmousetooltip: function(event) { //get the html tooltip string assigne...
... //safely convert html string to a simple dom object, stripping it of javascript and more complex tags var injecthtml = components.classes["@mozilla.org/feed-unescapehtml;1"] .getservice(components.interfaces.nsiscriptableunescapehtml) .parsefragment(txt, false, null, div); //attach the dom object to the html div element div.appendchild(injecthtml); } } window.addeventlistener('load', htmltip.onload, false); in the xul overlay, xmlns:html is used to enable html tags to be used inside the xul.
On page load - Archive of obsolete content
appcontent.addeventlistener("domcontentloaded", myextension.onpageload, true); } var messagepane = document.getelementbyid("messagepane"); // mail if(messagepane){ messagepane.addeventlistener("load", function(event) { myextension.onpageload(event); }, true); } }, onpageload: function(aevent) { var doc = aevent.originaltarget; // doc is document that triggered "onload" event // do something with the loaded page.
... // if (win.frameelement) return; // skip iframes/frames alert("page is loaded \n" +doc.location.href); } } window.addeventlistener("load", function load(event){ window.removeeventlistener("load", load, false); //remove listener, no longer needed myextension.init(); },false); references if you need to have a more complicated listener (not just onload), use progress listeners.
Communication between HTML and your extension - Archive of obsolete content
some of the events only apply to certain types of elements so i included trying to modify the result of the ajax request to be of the appropriate element type (img, which supports "onload," rather than span, which doesn't, for example).
...mponent was update with the result of the ajax request, i created and dispatched the event like this: var event = document.createevent("events"); event.initevent("my-custom-event", true, true); document.body.dispatchevent(event); in the code of the extension that catches the loading of a new page i added this code: var doc = aevent.originaltarget; // doc is document that triggered "onload" event // do something with the loaded page.
Listening to events in Firefox extensions - Archive of obsolete content
once the page is loaded, the onload handler fires.
... when a user navigates to a cached page, inline scripts and the onload handler do not run (steps 2 and 3), since in most cases, the effects of these scripts have been preserved.
Chapter 5: Let's build a Firefox extension - Archive of obsolete content
listing 5: content for clock.xul <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/"?> <dialog id="clockdialog" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" title="clock" buttons="accept" onload="initclock();"> <script type="application/javascript" src="chrome://helloworld/content/clock.js"/> <hbox align="center"> <label value="current time:" /> <textbox id="currenttime" /> </hbox> </dialog> listing 6: content for clock.js function initclock() { showcurrenttime(); window.setinterval(showcurrenttime, 1000); } function showcurrenttime() { var textbox = document.gete...
... listing 8: revisions to clock.xul <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/"?> <!doctype dialog system "chrome://helloworld/locale/clock.dtd"> <dialog id="clockdialog" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" title="&helloworld.clock;" buttons="accept" onload="initclock();"> <script type="application/javascript" src="chrome://helloworld/content/clock.js" /> <hbox align="center"> <label value="&helloworld.currenttime;:" /> <textbox id="currenttime" /> </hbox> </dialog> create the dtd that defines the entity references now create the dtd file that gets referred to by clock.xul (listing 9).
Adding Events and Commands - Archive of obsolete content
the most commonly used event is the onload event, which is used in overlays and other windows to detect when the window has loaded and then run initialization code: // rest of overlay code goes here.
... another way to attach event handlers, just like html, is to place the handler in the xul code: <overlay id="xulschoolhello-browser-overlay" onload="xulschoolchrome.browseroverlay.init();" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> we prefer the first method because it keeps a better separation of content and behavior.
Appendix C: Avoiding using eval in Add-ons - Archive of obsolete content
settimeout("dosomething();", 100); addeventlistener("load", "myaddon.init(); myaddon.onload();", true); setinterval(am_i_a_string_or_function_reference_qmark, 100); that in itself is certainly not elegant, but it may also become a security issue if you pass code that was externally retrieved (or at least contains bits of externally retrieved data): // do not use!
... addeventlistener("load", function() { myaddon.init(); myaddon.onload(); }, true); function doxhr() { //...
Appendix D: Loading Scripts - Archive of obsolete content
this is easily resolved by deferring the work to a dynamically added onload hander.
... (a standalone xul window can use an onload attribute.) example the following overlay will load the script “overlay.js” from the same directory as the overlay file into the window which it overlays.
XUL user interfaces - Archive of obsolete content
copy and paste the content from here, making sure that you scroll to get all of it: <?xml version="1.0"?> <?xml-stylesheet type="text/css" href="style7.css"?> <!doctype window> <window xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" title="css getting started - xul demonstration" onload="init();"> <script type="application/javascript" src="script7.js"/> <label class="head-1" value="xul demonstration"/> <vbox> <groupbox class="demo-group"> <caption label="day of week calculator"/> <grid> <columns> <column/> <column/> </columns> <rows> <row> <label class="text-prompt" value="date:" accesskey="d" contro...
...copy and paste the content from here, making sure that you scroll to get all of it: // xul demonstration var datebox, daybox, currentday, status; // elements // called by window onload function init() { datebox = document.getelementbyid("date-text") daybox = document.getelementbyid("day-box") status = document.getelementbyid("status") settoday(); } // called by clear button function cleardate() { datebox.value = "" refresh() } // called by today button function settoday() { var d = new date() datebox.value = (d.getmonth() + 1) + "/" + d.getdate() +...
Creating a dynamic status bar extension - Archive of obsolete content
httprequest = new xmlhttprequest(); httprequest.open('get', fullurl, true); httprequest.onload = inforeceived; httprequest.send(null); } the httprequest variable will contain an xmlhttprequest object.
...setting the httprequest.onload property to our inforeceived() function configures the request to call inforeceived() when the response is received from the server.
Inner-browsing extending the browser navigation paradigm - Archive of obsolete content
another approach is to request an html page in the iframe and inside this page (requested data), set the onload event to callback a function notifying the parent document (originator).
...to demonstrate how the callback mechanism is implemented, imagine the following html page loaded into the iframe as a result of a request (retrievedata method requested the html file in to be loaded in the iframe): <body onload="top.iframecallback(document);" > <mydata> this is the content that comes from the server </mydata> </body> note that when the page is loaded into the iframe, the onload event is fired and the parent.iframecallback function is called in the context of the parent document (the originator).
Using XML Data Islands in Mozilla - Archive of obsolete content
the price of the first line item is " + firstprice + "."; } </script> </head> <body onload="rundemo()";> demo did not run </body> </html> the xml source text can be parsed into a dom tree using the domparser api: var parser = new domparser(); var doc = parser.parsefromstring(ordersource, "application/xml"); the html5 data block-based way shown here works in firefox, opera, webkit-based browsers such as chrome and safari, and ie9 while ie's xml data islands work only in ie.
...the price of the first line item is " + firstprice + "."; } </script> </head> <body onload="rundemo()";> <object id="purchase-order" data="purchase_order.xml" type="text/xml" style="display: none;"></object> <div id="output-box">demo did not run</div> </body> </html> ...
Enabling the behavior - retrieving tinderbox status - Archive of obsolete content
var gxmlhttprequest; function loadtinderboxstatus() { gxmlhttprequest = new xmlhttprequest(); gxmlhttprequest.onload = updatetinderboxstatus; gxmlhttprequest.open("get", "http://tinderbox.mozilla.org/seamonkey/panel.html"); gxmlhttprequest.send(null); } xmlhttprequest is an interface in mozilla for retrieving documents via http.
...we use new to create a new instance of it, set the instance's onload property to updatetinderboxstatus(), the function we want to execute when the document finishes loading, call its open method with the type of http request we want to make and the url of the document to retrieve, and then call its send method to send the request.
Monitoring downloads - Archive of obsolete content
onload: function() { // initialization code this.initialized = true; this.strings = document.getelementbyid("downloadlogger-strings"); this.dlmgr = components.classes["@mozilla.org/download-manager;1"] .getservice(components.interfaces.nsidownloadmanager); this.dlmgr.addlistener(downloadlogger); // open the database, placing its file in the profile director...
... that means all its work can be done in its load event handler, which looks like this: onload: function() { // open the database this.dbfile = components.classes["@mozilla.org/file/directory_service;1"] .getservice(components.interfaces.nsiproperties) .get("profd", components.interfaces.nsifile); this.dbfile.append("downloadlogger.sqlite"); // get access to the storage service and open the database this.storageservice = components.
A XUL Bestiary - Archive of obsolete content
the document, for example, has an "onload" event listener to listen for its "load" event.
...an "onload" event handler says, in effect, when this document loads, i want to this to happen.
XUL Events - Archive of obsolete content
attribute: onload mousedown this event is sent when the mouse is pressed on an element but not released.
... attribute: onpopupshowing popupshown this event is sent to a popup after it has been opened, much like the onload event is sent to a window when it is opened.
Uploading and Downloading Files - Archive of obsolete content
the formdata object can then simply be passed to xmlhttprequest: function upload(posturl, fieldname, filepath) { var formdata = new formdata(); formdata.append(fieldname, new file(filepath)); var req = new xmlhttprequest(); req.open("post", posturl); req.onload = function(event) { alert(event.target.responsetext); }; req.send(formdata); } http put you can also upload a file using an http put operation.
... function uploadput(posturl, filepath) { var req = new xmlhttprequest(); req.open("put", posturl); req.setrequestheader("content-type", "text/plain"); req.onload = function(event) { alert(event.target.responsetext); } req.send(new file(filepath)); } in this example, a new input stream is created for a file, and is passed to the xmlhttprequest's send method.
Custom Tree Views - Archive of obsolete content
example custom tree source <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window title="tree example" id="tree-window" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="setview();"> <script> //moz 1.8 var treeview = { rowcount : 10000, getcelltext : function(row,column){ if (column.id == "namecol") return "row "+row; else return "february 18"; }, settree: function(treebox){ this.treebox = treebox; }, iscontainer: function(row){ return false; }, isseparator: function(row){ return false; }, issorted: function(){ return fal...
...the setview() function has been called in the onload() handler for the window, but you could also set the view later if you wish.
Tree View Details - Archive of obsolete content
<window onload="init();" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <tree id="elementlist" flex="1"> <treecols> <treecol id="element" label="element" primary="true" flex="1"/> </treecols> <treechildren/> </tree> </window> we use a simple tree here with no data in the treechildren.
...they are added near the end of the complete example, shown here: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window onload="init();" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <tree id="elementlist" flex="1"> <treecols> <treecol id="element" label="element" primary="true" flex="1"/> </treecols> <treechildren/> </tree> <script> <![cdata[ var treeview = { childdata : { solids: ["silver", "gold", "lead"], liquids: ["mercury"], gases: ["helium", "nitrogen"] ...
XML - Archive of obsolete content
all of the events and attributes -- even the javascript event listeners normally formatted in the javascript world with uppercase verbs (e.g., onclick, onload) -- must be lowercase or they are invalid.
...when an attribute is assigned a value (e.g., flex="1" or "onload='dointerestingstartupthing()'") that value must be double-quoted.
image - Archive of obsolete content
ArchiveMozillaXULimage
attributes onerror, onload, src, validate properties accessibletype, src style classes alert-icon, error-icon, message-icon, question-icon examples <image src='firefoxlogo.png' width='135' height='130'/> attributes onerror type: script code this event is sent to an image element when an error occurs loading the image.
... image.onload type: script code this event handler will be called on the image element when the image has finished loading.
Popup Window Controls - Archive of obsolete content
mozilla will attempt to suppress all calls to window.open() which occur in the following circumstances: global script which is executed as the document is loading script executed as part of a onload event handler script executed in settimeout() or setinterval() what popup windows are not suppressed?
... detecting suppressed popups windows if a user has popup controls enabled for your site, any attempt to call window.open in global script, in an onload handler or in settimeout() or setinterval() will return null rather than a reference to the opened window.
Introducing asynchronous JavaScript - Learn web development
let's look at another example that loads a resource via the xmlhttprequest api (run it live, and see the source): function loadasset(url, type, callback) { let xhr = new xmlhttprequest(); xhr.open('get', url); xhr.responsetype = type; xhr.onload = function() { callback(xhr.response); }; xhr.send(); } function displayimage(blob) { let objecturl = url.createobjecturl(blob); let image = document.createelement('img'); image.src = objecturl; document.body.appendchild(image); } loadasset('coffee.jpg', 'blob', displayimage); here we create a displayimage() function that simply represents a blob passed to it as an object url...
...in this case the callback is waiting on the xhr call to finish downloading the resource (using the onload event handler) before it passes it to the callback.
Introduction to web APIs - Learn web development
the following code provides a simple example of how this would be used: let requesturl = 'https://mdn.github.io/learning-area/javascript/oojs/json/superheroes.json'; let request = new xmlhttprequest(); request.open('get', requesturl); request.responsetype = 'json'; request.send(); request.onload = function() { const superheroes = request.response; populateheader(superheroes); showheroes(superheroes); } note: you can see this code in action in our ajax.html example (see it live also).
... the onload handler function then specifies what we do with the response.
Third-party APIs - Learn web development
you can expand the controls available using the map.addcontrol() method; add this to your code, inside the window.onload handler: map.addcontrol(l.mapquest.control()); the mapquest.control() method just creates a simple full-featured control set, and it is placed in the top-right hand corner by default.
...add the following code to your example, again inside window.onload: l.marker([53.480759, -2.242631], { icon: l.mapquest.icons.marker({ primarycolor: '#22407f', secondarycolor: '#3b5998', shadow: true, size: 'md', symbol: 'a' }) }) .bindpopup('this is manchester!') .addto(map); as you can see, this at its simplest takes two parameters, an array containing the coordinates at which to display the marker, and an options object containing an...
Web performance resources - Learn web development
the following snippet includes an onload attribute, requiring javascript, so it is important to include a noscript tag with a traditional fallback.
... <link rel="stylesheet" href="/path/to/my.css" media="print" onload="this.media='all'"> <noscript><link rel="stylesheet" href="/path/to/my.css"></noscript> the downside with this approach is the flash of unstyled text (fout.) the simplist way to address this is by inlining css that is required for any content that is rendered above the fold, or what you see in the browser viewport before scrolling.
OS.File for the main thread
var img = new image(); img.onload = function() { var canvas = document.createelementns('http://www.w3.org/1999/xhtml', 'canvas'); canvas.width = img.naturalwidth; canvas.height = img.naturalheight; var ctx = canvas.getcontext('2d'); ctx.drawimage(img, 0, 0); (canvas.toblobhd || canvas.toblob).call(canvas, function(b) { var r = cc['@mozilla.org/files/filereader;1'].createinstance(ci.nsidomfilereader...
...); //new filereader(); r.onloadend = function() { // r.result contains the arraybuffer.
nsIXMLHttpRequest
using event handlers from native code (not sure if it's up-to-date) from native code, the way to set up onload and onerror handlers is a bit different.
...the 'onload', 'onerror', and 'onreadystatechange' attributes moved to nsijsxmlhttprequest, but if you're coding in c++ you should avoid using those.
Use SQLite
const cc = components.classes; const ci = components.interfaces; var tbirdsqlite = { onload: function() { // initialization code this.initialized = true; this.dbinit(); }, dbconnection: null, dbschema: { tables: { attachments:"id integer primary key, \ name text \ encoded text not null" } }, dbinit: function() { var dirservice = cc["@mozilla.org/file/directory_service;1"].
... }, _dbcreate: function(adbservice, adbfile) { var dbconnection = adbservice.opendatabase(adbfile); this._dbcreatetables(dbconnection); return dbconnection; }, _dbcreatetables: function(adbconnection) { for(var name in this.dbschema.tables) adbconnection.createtable(name, this.dbschema.tables[name]); }, }; window.addeventlistener("load", function(e) { tbirdsqlite.onload(e); }, false); this is another practical sample on how to handle opendatabase and sql queries on the client side, using in-memory (blob) storage of 2mb: var db = opendatabase('mydb', '1.0', 'test db', 2 * 1024 * 1024); var msg; db.transaction(function (tx) { tx.executesql('create table if not exists logs (id unique, log)'); tx.executesql('insert into logs (id, log) values (1, "foobar")'); ...
CanvasPattern.setTransform() - Web APIs
html <canvas id="canvas"></canvas> <svg id="svg1"></svg> javascript var canvas = document.getelementbyid('canvas'); var ctx = canvas.getcontext('2d'); var svg1 = document.getelementbyid('svg1'); var matrix = svg1.createsvgmatrix(); var img = new image(); img.src = 'https://mdn.mozillademos.org/files/222/canvas_createpattern.png'; img.onload = function() { var pattern = ctx.createpattern(img, 'repeat'); pattern.settransform(matrix.rotate(-45).scale(1.5)); ctx.fillstyle = pattern; ctx.fillrect(0, 0, 400, 400); }; note that newer browser versions started to support dommatrix as an input to settransform(), so for example you could replace the svgmatrix in the above example with the following: const matrix = new dommatrix([1, ...
...00" height="200" class="playable-canvas"></canvas> <svg id="svg1" style="display:none"></svg> <div class="playable-buttons"> <input id="edit" type="button" value="edit" /> <input id="reset" type="button" value="reset" /> </div> <textarea id="code" class="playable-code" style="height:120px"> var img = new image(); img.src = 'https://mdn.mozillademos.org/files/222/canvas_createpattern.png'; img.onload = function() { var pattern = ctx.createpattern(img, 'repeat'); pattern.settransform(matrix.rotate(-45).scale(1.5)); ctx.fillstyle = pattern; ctx.fillrect(0, 0, 400, 400); };</textarea> var canvas = document.getelementbyid('canvas'); var ctx = canvas.getcontext('2d'); var textarea = document.getelementbyid('code'); var reset = document.getelementbyid('reset'); var edit = document.getelem...
CanvasRenderingContext2D.drawImage() - Web APIs
use .complete === true and .onload to determine when it is ready.
... html <canvas id="canvas"></canvas> javascript const canvas = document.getelementbyid('canvas'); const ctx = canvas.getcontext('2d'); const image = new image(60, 45); // using optional size for image image.onload = drawimageactualsize; // draw when image has loaded // load an image of intrinsic size 300x227 in css pixels image.src = 'https://udn.realityripple.com/samples/db/f374e9c6fc.jpg'; function drawimageactualsize() { // use the intrinsic size of image in css pixels for the canvas element canvas.width = this.naturalwidth; canvas.height = this.naturalheight; // will draw the image as 300x22...
Applying styles and colors - Web APIs
the only thing worth noting is the use of the image's onload handler.
... function draw() { var ctx = document.getelementbyid('canvas').getcontext('2d'); // create new image object to use as pattern var img = new image(); img.src = 'https://udn.realityripple.com/samples/04/aaeaf9aac4.png'; img.onload = function() { // create pattern var ptrn = ctx.createpattern(img, 'repeat'); ctx.fillstyle = ptrn; ctx.fillrect(0, 0, 150, 150); } } <canvas id="canvas" width="150" height="150"></canvas> draw(); the result looks like this: screenshotlive sample shadows using shadows involves just four properties: shadowoffsetx = float indicates the horizontal distance the shadow should extend from the object.
Basic animations - Web APIs
img.src = 'https://mdn.mozillademos.org/files/4553/capitan_meadows,_yosemite_national_park.jpg'; var canvasxsize = 800; var canvasysize = 200; var speed = 30; // lower is faster var scale = 1.05; var y = -4.5; // vertical offset // main program var dx = 0.75; var imgw; var imgh; var x = 0; var clearx; var cleary; var ctx; img.onload = function() { imgw = img.width * scale; imgh = img.height * scale; if (imgw > canvasxsize) { // image larger than canvas x = canvasxsize - imgw; } if (imgw > canvasxsize) { // image width larger than canvas clearx = imgw; } else { clearx = canvasxsize; } if (imgh > canvasysize) { // image height larger than canvas ...
...function(e) { m.x = e.clientx; m.y = e.clienty; } function gc() { var s = "0123456789abcdef"; var c = "#"; for (var i = 0; i < 6; i++) { c += s[math.ceil(math.random() * 15)] } return c } var a = []; window.onload = function myfunction() { cn = document.getelementbyid('cw'); c = cn.getcontext('2d'); for (var i = 0; i < 10; i++) { var r = 30; var x = math.random() * (innerwidth - 2 * r) + r; var y = math.random() * (innerheight - 2 * r) + r; var t = new ob(innerwidth / 2,innerheig...
Basic usage of canvas - Web APIs
<head> <meta charset="utf-8"/> <title>canvas tutorial</title> <script type="text/javascript"> function draw() { var canvas = document.getelementbyid('tutorial'); if (canvas.getcontext) { var ctx = canvas.getcontext('2d'); } } </script> <style type="text/css"> canvas { border: 1px solid black; } </style> </head> <body onload="draw();"> <canvas id="tutorial" width="150" height="150"></canvas> </body> </html> the script includes a function called draw(), which is executed once the page finishes loading; this is done by listening for the load event on the document.
... <script type="application/javascript"> function draw() { var canvas = document.getelementbyid('canvas'); if (canvas.getcontext) { var ctx = canvas.getcontext('2d'); ctx.fillstyle = 'rgb(200, 0, 0)'; ctx.fillrect(10, 10, 50, 50); ctx.fillstyle = 'rgba(0, 0, 200, 0.5)'; ctx.fillrect(30, 30, 50, 50); } } </script> </head> <body onload="draw();"> <canvas id="canvas" width="150" height="150"></canvas> </body> </html> this example looks like this: screenshotlive sample « previousnext » ...
Traversing an HTML table with JavaScript and DOM Interfaces - Web APIs
} // appends the row <tr> into <tbody> mytablebody.appendchild(mycurrent_row); } // appends <tbody> into <table> mytable.appendchild(mytablebody); // appends <table> into <body> mybody.appendchild(mytable); // sets the border attribute of mytable to 2; mytable.setattribute("border","2"); } </script> </head> <body onload="start()"> </body> </html> manipulating the table with dom and css getting a text node from the table this example introduces two new dom attributes.
... <html> <body onload="start()"> </body> <script> function start() { var mybody = document.getelementsbytagname("body")[0]; mytable = document.createelement("table"); mytablebody = document.createelement("tbody"); for(var row = 0; row < 2; row++) { mycurrent_row=document.createelement("tr"); for(var col = 0; col < 2; col++) { mycurrent_cell = docume...
HTMLBodyElement - Web APIs
living standard technically, the event-related properties onafterprint, onbeforeprint, onbeforeunload, onblur, onerror, onfocus, onhashchange, onlanguagechange, onload, onmessage, onoffline, ononline, onpopstate, onresize, onstorage, and onunload, have been moved to windoweventhandlers.
... the following properties have been added: onafterprint, onbeforeprint, onbeforeunload, onblur, onerror, onfocus, onhashchange, onload, onmessage, onoffline, ononline, onpopstate, onresize, onstorage, and onunload.
HTMLCanvasElement.toBlob() - Web APIs
var canvas = document.getelementbyid('canvas'); canvas.toblob(function(blob) { var newimg = document.createelement('img'), url = url.createobjecturl(blob); newimg.onload = function() { // no longer need to read the blob so it's revoked url.revokeobjecturl(url); }; newimg.src = url; document.body.appendchild(newimg); }); note that here we're creating a png image; if you add a second parameter to the toblob() call, you can specify the image type.
... var canvas = document.getelementbyid('canvas'); var d = canvas.width; ctx = canvas.getcontext('2d'); ctx.beginpath(); ctx.moveto(d / 2, 0); ctx.lineto(d, d); ctx.lineto(0, d); ctx.closepath(); ctx.fillstyle = 'yellow'; ctx.fill(); function blobcallback(iconname) { return function(b) { var r = new filereader(); r.onloadend = function () { // r.result contains the arraybuffer.
HTMLMediaElement: loadeddata event - Web APIs
bubbles no cancelable no interface event target element default action none event handler property globaleventhandlers.onloadeddata specification html5 media note that this event will not fire in mobile/tablet devices if data-saver is on in browser settings.
...the readystate just increased to ' + 'have_current_data or greater for the first time.'); }); using the onloadeddata event handler property: const video = document.queryselector('video'); video.onloadeddata = (event) => { console.log('yay!
HTMLMediaElement: loadedmetadata event - Web APIs
bubbles no cancelable no interface event target element default action none event handler property globaleventhandlers.onloadedmetadata specification html5 media additional properties property type description mozchannels read only int the number of channels.
...'); }); using the onloadedmetadata event handler property: const video = document.queryselector('video'); video.onloadedmetadata = (event) => { console.log('the duration and dimensions ' + ' of the media and tracks are now known.
HTMLScriptElement - Web APIs
function loaderror(oerror) { throw new urierror("the script " + oerror.target.src + " didn't load correctly."); } function prefixscript(url, onloadfunction) { var newscript = document.createelement("script"); newscript.onerror = loaderror; if (onloadfunction) { newscript.onload = onloadfunction; } document.currentscript.parentnode.insertbefore(newscript, document.currentscript); newscript.src = url; } this next function, instead of prepending the new scripts immediately before the document.currentscript element, appends them as ch...
... function loaderror(oerror) { throw new urierror("the script " + oerror.target.src + " didn't load correctly."); } function affixscripttohead(url, onloadfunction) { var newscript = document.createelement("script"); newscript.onerror = loaderror; if (onloadfunction) { newscript.onload = onloadfunction; } document.head.appendchild(newscript); newscript.src = url; } sample usage: affixscripttohead("myscript1.js"); affixscripttohead("myscript2.js", function () { alert("the script \"myscript2.js\" has been correctly loaded."); }); specifications specification status comment html living standardthe definition of 'htmlscriptelement' in that specification.
Ajax navigation example - Web APIs
"&" + sviewkey + "=" + sviewmode : "").slice(1)).replace(rendqstmark, ""); } function getpage (spage) { if (bisloading) { return; } oreq = new xmlhttprequest(); bisloading = true; oreq.onload = ajaxload; oreq.onerror = ajaxerror; if (spage) { opageinfo.url = filterurl(spage, null); } oreq.open("get", filterurl(opageinfo.url, "json"), true); oreq.send(); oloadingbox.parentnode || document.body.appendchild(oloadingbox); } function requestpage (surl) { if (history.pushstate) { bupdateurl = true; getpage(surl...
...attachevent("onload", init) : (onload = init); // public methods this.open = requestpage; this.stop = abortreq; this.rebuildlinks = init; })(); for more information, please see: working with the history api.
Using IndexedDB - Web APIs
if (blob.type == 'text/html') { var reader = new filereader(); reader.onload = (function(evt) { var html = evt.target.result; iframe.load(function() { $(this).contents().find('html').html(html); }); }); reader.readastext(blob); } else if (blob.type.indexof('image/') == 0) { iframe.load(function() { var img_id = 'image-' + key; var img = $('<img id="' + img_id + '"/>'); $(...
... */ function addpublicationfromurl(biblioid, title, year, url) { console.log("addpublicationfromurl:", arguments); var xhr = new xmlhttprequest(); xhr.open('get', url, true); // setting the wanted responsetype to "blob" // http://www.w3.org/tr/xmlhttprequest2/#the-response-attribute xhr.responsetype = 'blob'; xhr.onload = function (evt) { if (xhr.status == 200) { console.log("blob retrieved"); var blob = xhr.response; console.log("blob:", blob); addpublication(biblioid, title, year, blob); } else { console.error("addpublicationfromurl error:", xhr.responsetext, xhr.status); } }; xhr.send(); // we can't use jquery here because as of jq...
MediaDevices.getUserMedia() - Web APIs
var constraints = { audio: true, video: { width: 1280, height: 720 } }; navigator.mediadevices.getusermedia(constraints) .then(function(mediastream) { var video = document.queryselector('video'); video.srcobject = mediastream; video.onloadedmetadata = function(e) { video.play(); }; }) .catch(function(err) { console.log(err.name + ": " + err.message); }); // always check for errors at the end.
... video.src = window.url.createobjecturl(stream); } video.onloadedmetadata = function(e) { video.play(); }; }) .catch(function(err) { console.log(err.name + ": " + err.message); }); frame rate lower frame-rates may be desirable in some cases, like webrtc transmissions with bandwidth restrictions.
Capabilities, constraints, and settings - Web APIs
nts }).then(function(stream) { let audiotracks = stream.getaudiotracks(); let videotracks = stream.getvideotracks(); videoelement.srcobject = stream; if (audiotracks.length) { audiotrack = audiotracks[0]; } if (videotracks.length) { videotrack = videotracks[0]; } }).then(function() { return new promise(function(resolve) { videoelement.onloadedmetadata = resolve; }); }).then(function() { getcurrentsettings(); }).catch(handleerror); } there are several steps here: it calls buildconstraints() to create the mediatrackconstraints objects for the two tracks from the code in the edit boxes.
... then we set up a promise which resolves when the onloadedmetadata event occurs on the video element.
Navigator.getUserMedia() - Web APIs
your callback can then assign the stream to the desired object (such as an <audio> or <video> element), as shown in the following example: function(stream) { var video = document.queryselector('video'); video.srcobject = stream; video.onloadedmetadata = function(e) { // do something with the video here.
...navigator.getusermedia = navigator.getusermedia || navigator.webkitgetusermedia || navigator.mozgetusermedia; if (navigator.getusermedia) { navigator.getusermedia({ audio: true, video: { width: 1280, height: 720 } }, function(stream) { var video = document.queryselector('video'); video.srcobject = stream; video.onloadedmetadata = function(e) { video.play(); }; }, function(err) { console.log("the following error occurred: " + err.name); } ); } else { console.log("getusermedia not supported"); } ...
Using Service Workers - Web APIs
we can use .onload to only display the image after it’s loaded, but what about events that start happening before we start listening to them?
... const imgload = (url) => { return new promise((resolve, reject) => { var request = new xmlhttprequest(); request.open('get', url); request.responsetype = 'blob'; request.onload = () => { if (request.status == 200) { resolve(request.response); } else { reject(error('image didn\'t load successfully; error code:' + request.statustext)); } }; request.onerror = () => { reject(error('there was a network error.')); }; request.send(); }); } we return a new promise using the promise() constructor, which takes as an arg...
Using textures in WebGL - Web APIs
const internalformat = gl.rgba; const width = 1; const height = 1; const border = 0; const srcformat = gl.rgba; const srctype = gl.unsigned_byte; const pixel = new uint8array([0, 0, 255, 255]); // opaque blue gl.teximage2d(gl.texture_2d, level, internalformat, width, height, border, srcformat, srctype, pixel); const image = new image(); image.onload = function() { gl.bindtexture(gl.texture_2d, texture); gl.teximage2d(gl.texture_2d, level, internalformat, srcformat, srctype, image); // webgl1 has different requirements for power of 2 images // vs non power of 2 images so check if the image is a // power of 2 in both dimensions.
...the function we assign to image.onload will be called once the image has finished downloading.
Migrating from webkitAudioContext - Web APIs
the example below shows old code which downloads an audio file over the network, and then decoded it using createbuffer(): var xhr = new xmlhttprequest(); xhr.open("get", "/path/to/audio.ogg", true); xhr.responsetype = "arraybuffer"; xhr.send(); xhr.onload = function() { var decodedbuffer = context.createbuffer(xhr.response, false); if (decodedbuffer) { // decoding was successful, do something useful with the audio buffer } else { alert("decoding the audio buffer failed"); } }; converting this code to use decodeaudiodata() is relatively simple, as can be seen below: var xhr = new xmlhttprequest(); xhr.open("get", "/path/to/audio.
...ogg", true); xhr.responsetype = "arraybuffer"; xhr.send(); xhr.onload = function() { context.decodeaudiodata(xhr.response, function onsuccess(decodedbuffer) { // decoding was successful, do something useful with the audio buffer }, function onfailure() { alert("decoding the audio buffer failed"); }); }; note that the decodeaudiodata() method is asynchronous, which means that it will return immediately, and then when the decoding finishes, one of the success or failure callback functions will get called depending on whether the audio decoding was successful.
Window - Web APIs
WebAPIWindow
globaleventhandlers.onload called after all resources and the dom are fully loaded.
... also available via the onload property.
WindowOrWorkerGlobalScope.setInterval() - Web APIs
} function stoptextcolor() { clearinterval(nintervid); } </script> </head> <body onload="changecolor();"> <div id="my_box"> <p>hello world</p> </div> <button onclick="stoptextcolor();">stop</button> </body> </html> example 3: typewriter simulation the following example simulates typewriter by first clearing and then slowly typing content into the nodelist that matches a specified group of selectors.
...ets.length; scroll(asheets[nidx++], 0, false)); clean(); }; } /* usage: */ var otwexample1 = new typewriter(/* elements: */ '#article, h1, #info, #copyleft', /* frame rate (optional): */ 15); /* default frame rate is 100: */ var otwexample2 = new typewriter('#controls'); /* you can also change the frame rate value modifying the "rate" property; for example: */ // otwexample2.rate = 150; onload = function () { otwexample1.play(); otwexample2.play(); }; </script> <style type="text/css"> span.intlink, a, a:visited { cursor: pointer; color: #000000; text-decoration: underline; } #info { width: 180px; height: 150px; float: right; background-color: #eeeeff; padding: 4px; overflow: auto; font-size: 12px; margin: 4px; border-radius: 5px; /* visibility: hidden; */...
XDomainRequest.onprogress - Web APIs
once loading is complete, the xdomainrequest.onload event handler gets called.
... example var xdr = new xdomainrequest(); xdr.open("post", "http://example.com/api/method"); xdr.onprogress = function(){ //handle partial response with xdr.responsetext } xdr.onload = function(){ //handle response with xdr.responsetext } xdr.send("param1=value1&param2=value2"); specification not part of any specification.
HTML in XMLHttpRequest - Web APIs
var xhr = new xmlhttprequest(); xhr.onload = function() { console.log(this.responsexml.title); } xhr.open("get", "file.html"); xhr.responsetype = "document"; xhr.send(); feature detection method 1 this method relies on the "force async" nature of the feature.
...(new regexp("(?:(?:.(?!<\\s*" + aexec[1] + "[^>]*[>]))*.?<\\s*" + aexec[1] + "[^>]*[>](?:.(?!<\\s*\/\\s*" + aexec[1] + "\\s*>))*.?<\\s*\/\\s*" + aexec[1] + "\\s*>)*(?:.(?!<\\s*\/\\s*" + aexec[1] + "\\s*>))*.?", "i")).exec(ssrc.slice(ssrc.indexof(aexec[0]) + aexec[0].length)) || "" : ""; } var oreq = new xmlhttprequest(); oreq.open("get", "yourpage.html", true); oreq.onload = function () { console.log(gethtml(this, "intro")); }; oreq.send(null); note: this solution is very expensive for the interpreter.
XMLHttpRequest.multipart - Web APIs
this enables support for server push; for each xml document that's written to this request, a new xml dom document is created and the onload handler is called between documents.
... note: when this is set, the onload handler and other event handlers are not reset after the first xmldocument is loaded, and the onload handler is called after each part of the response is received.
Cross-browser audio basics - Developer guides
.mp3" type="audio/mpeg"> <source src="audiofile.ogg" type="audio/ogg"> <!-- place fallback here as <audio> supporting browsers will ignore it --> <p>download<a href="audiofile.mp3">audiofile.mp3</a></p> </audio> <!-- custom play and pause buttons --> <button id="play">play</button> <button id="pause">pause</button> next, we attach some functionality to the player using javascript: window.onload = function(){ var myaudio = document.getelementbyid('my-audio'); var play = document.getelementbyid('play'); var pause = document.getelementbyid('pause'); // associate functions with the 'onclick' events play.onclick = playaudio; pause.onclick = pauseaudio; function playaudio() { myaudio.play(); } function pauseaudio() { myaudio.pause(); } } media loading events ...
...yle="display:none">play</button> <button id="pause" style="display:none" >pause</button> </div> <div id="progress"> <div id="bar"></div> </div> styled like so: #controls { width: 80px; float: left; } #progress { margin-left: 80px; border: 1px solid black; } #bar { height: 20px; background-color: green; width: 0; } now let's wire this thing up with javascript: window.onload = function(){ var myaudio = document.getelementbyid('my-audio'); var play = document.getelementbyid('play'); var pause = document.getelementbyid('pause'); var loading = document.getelementbyid('loading'); var bar = document.getelementbyid('bar'); function displaycontrols() { loading.style.display = "none"; play.style.display = "block"; } // check that the me...
Media buffering, seeking, and time ranges - Developer guides
d(0); // returns 5 myaudio.buffered.start(1); // returns 15 myaudio.buffered.end(1); // returns 19 to try out and visualize buffered time ranges we can write a little bit of html: <p> <audio id="my-audio" controls> <source src="music.mp3" type="audio/mpeg"> </audio> </p> <p> <canvas id="my-canvas" width="300" height="20"> </canvas> </p> and a little bit of javascript: window.onload = function(){ var myaudio = document.getelementbyid('my-audio'); var mycanvas = document.getelementbyid('my-canvas'); var context = mycanvas.getcontext('2d'); context.fillstyle = 'lightgray'; context.fillrect(0, 0, mycanvas.width, mycanvas.height); context.fillstyle = 'red'; context.strokestyle = 'white'; var inc = mycanvas.width / myaudio.duration; // disp...
...sition: relative; background: #555; width: 300px; } #buffered-amount { display: block; height: 100%; background-color: #777; width: 0; } .progress { margin-top: -20px; height: 20px; position: relative; width: 300px; } #progress-amount { display: block; height: 100%; background-color: #595; width: 0; } and the following javascript provides our functionality: window.onload = function(){ var myaudio = document.getelementbyid('my-audio'); myaudio.addeventlistener('progress', function() { var duration = myaudio.duration; if (duration > 0) { for (var i = 0; i < myaudio.buffered.length; i++) { if (myaudio.buffered.start(myaudio.buffered.length - 1 - i) < myaudio.currenttime) { document.getelementbyid("buffered-amount").st...
Audio and Video Delivery - Developer guides
web audio api var context; var request; var source; try { context = new audiocontext(); request = new xmlhttprequest(); request.open("get","http://jplayer.org/audio/mp3/riomez-01-sleep_together.mp3",true); request.responsetype = "arraybuffer"; request.onload = function() { context.decodeaudiodata(request.response, function(buffer) { source = context.createbuffersource(); source.buffer = buffer; source.connect(context.destination); // auto play source.start(0); // start was previously noteon }); }; request.send(); } catch(e) { alert('web audio api not supported'); } in this example...
... a quick example — first set up your audio and custom controls in html: <audio id="my-audio" src="http://jplayer.org/audio/mp3/miaow-01-tempered-song.mp3"></audio> <button id="my-control">play</button> add a bit of javascript to detect events to play and pause the audio: window.onload = function() { var myaudio = document.getelementbyid('my-audio'); var mycontrol = document.getelementbyid('my-control'); function switchstate() { if (myaudio.paused == true) { myaudio.play(); mycontrol.innerhtml = "pause"; } else { myaudio.pause(); mycontrol.innerhtml = "play"; } } function checkkey(e) { if (e.keycode == 32 ) { //spacebar ...
Making content editable - Developer guides
nerhtml = ocontent.tostring(); } odoc.contenteditable = true; } odoc.focus(); } function printdoc() { if (!validatemode()) { return; } var oprntwin = window.open("","_blank","width=450,height=470,left=400,top=100,menubar=yes,toolbar=no,location=no,scrollbars=yes"); oprntwin.document.open(); oprntwin.document.write("<!doctype html><html><head><title>print<\/title><\/head><body onload=\"print();\">" + odoc.innerhtml + "<\/body><\/html>"); oprntwin.document.close(); } </script> <style type="text/css"> .intlink { cursor: pointer; } img.intlink { border: 0; } #toolbar1 select { font-size:10px; } #textbox { width: 540px; height: 200px; border: 1px #000000 solid; padding: 12px; overflow: scroll; } #textbox #sourcetext { padding: 0; margin: 0; min-width: 498px; m...
...in-height: 200px; } #editmode label { cursor: pointer; } </style> </head> <body onload="initdoc();"> <form name="compform" method="post" action="sample.php" onsubmit="if(validatemode()){this.mydoc.value=odoc.innerhtml;return true;}return false;"> <input type="hidden" name="mydoc"> <div id="toolbar1"> <select onchange="formatdoc('formatblock',this[this.selectedindex].value);this.selectedindex=0;"> <option selected>- formatting -</option> <option value="h1">title 1 &lt;h1&gt;</option> <option value="h2">title 2 &lt;h2&gt;</option> <option value="h3">title 3 &lt;h3&gt;</option> <option value="h4">title 4 &lt;h4&gt;</option> <option value="h5">title 5 &lt;h5&gt;</option> <option value="h6">subtitle &lt;h6&gt;</option> <option value="p">paragraph &lt;p&gt;</option> <option value="pre">preformatted &l...
Constraint validation - Developer guides
straint, we use the constraintapi to tell it zipfield.setcustomvalidity(""); } else { // the zip doesn't follow the constraint, we use the constraintapi to // give a message about the format required for this country zipfield.setcustomvalidity(constraints[country][1]); } } then we link it to the onchange event for the <select> and the oninput event for the <input>: window.onload = function () { document.getelementbyid("country").onchange = checkzip; document.getelementbyid("zip").oninput = checkzip; } you can see a live example of the postal code validation.
...d("fs"); var files = fs.files; // if there is (at least) one file selected if (files.length > 0) { if (files[0].size > 75 * 1024) { // check the constraint fs.setcustomvalidity("the selected file must not be larger than 75 kb"); return; } } // no custom constraint violation fs.setcustomvalidity(""); } finally we hook the method with the correct event: window.onload = function () { document.getelementbyid("fs").onchange = checkfilesize; } you can see a live example of the file size constraint validation.
Loading and running WebAssembly code - WebAssembly
we then use the onload event handler to invoke a function when the response has finished downloading — in this function we get the array buffer from the response property, and then feed that into our webassembly.instantiate() method as we did with fetch.
... the final code looks like this: request = new xmlhttprequest(); request.open('get', 'simple.wasm'); request.responsetype = 'arraybuffer'; request.send(); request.onload = function() { var bytes = request.response; webassembly.instantiate(bytes, importobject).then(results => { results.instance.exports.exported_func(); }); }; note: you can see an example of this in action in xhr-wasm.html.
Cross-domain Content Scripts - Archive of obsolete content
d></head> <body> <div id="forecast_summary"></div> </body> </html> the "panel-script.js" uses xmlhttprequest to fetch the latest forecast: // panel-script.js var url = "http://datapoint.metoffice.gov.uk/public/data/txt/wxfcs/regionalforecast/json/500?key=your-api-key"; self.port.on("show", function () { var request = new xmlhttprequest(); request.open("get", url, true); request.onload = function () { var jsonresponse = json.parse(request.responsetext); var summary = getsummary(jsonresponse); var element = document.getelementbyid("forecast_summary"); element.textcontent = summary; }; request.send(); }); function getsummary(forecast) { return forecast.regionalfcst.fcstperiods.period[0].paragraph[0].$; } finally, we need to add the "cross-domain-content" ...
Loading Content Scripts - Archive of obsolete content
"end" loads the scripts after all content (dom, js, css, images) for the page has been loaded, at the time the window.onload event fires.
Content Scripts - Archive of obsolete content
"end": load the scripts after all content (dom, js, css, images) for the page has been loaded, at the time the window.onload event fires.
Porting the Library Detector - Archive of obsolete content
(!worker.tab.libraries) { worker.tab.libraries = []; } librarylist.foreach(function(library) { if (worker.tab.libraries.indexof(library) == -1) { worker.tab.libraries.push(library); } }); if (worker.tab == tabs.activetab) { updatewidgetview(worker.tab); } }); } }); the content script is executed once for every window.onload event, so it will run multiple times when a single page containing multiple iframes is loaded.
tabs - Archive of obsolete content
onload function a callback function that will be registered for the 'load' event.
content/loader - Archive of obsolete content
es: "start": load content scripts immediately after the document element for the page is inserted into the dom, but before the dom content itself has been loaded "ready": load content scripts once dom content has been loaded, corresponding to the domcontentloaded event "end": load content scripts once all the content (dom, js, css, images) for the page has been loaded, at the time the window.onload event fires contentscriptoptions read-only value exposed to content scripts under self.options property.
core/promise - Archive of obsolete content
lets see the implementation of readasync that we used in several of the examples above: const { defer } = require('sdk/core/promise'); function readasync(url) { var deferred = defer(); let xhr = new xmlhttprequest(); xhr.open("get", url, true); xhr.onload = function() { deferred.resolve(xhr.responsetext); }; xhr.onerror = function(event) { deferred.reject(event); }; xhr.send(); return deferred.promise; } so defer returns an object that contains a promise and two resolve, reject functions that can be used to resolve / reject that promise.
dev/panel - Archive of obsolete content
optional onload function an event handler that will be called after the document in the panel is fully loaded.
ui/frame - Archive of obsolete content
onload function assign a listener to the frame's load event.
Modifying Web Pages Based on URL - Archive of obsolete content
by default, content scripts are attached after all the content (dom, js, css, images) for the page has been loaded, at the time the window.onload event fires.
Bookmarks - Archive of obsolete content
erty, aisannotationproperty, avalue) { myextension.dosomething(); }, onitemvisited: function(abookmarkid, avisitid, time) {}, onitemmoved: function(aitemid, aoldparent, aoldindex, anewparent, anewindex) {}, queryinterface: xpcomutils.generateqi([components.interfaces.nsinavbookmarkobserver]) }; // an extension var myextension = { // this function is called when my add-on is loaded onload: function() { bmsvc.addobserver(myext_bookmarklistener, false); }, // this function is called when my add-on is unloaded onunload: function() { bmsvc.removeobserver(myext_bookmarklistener); }, dosomething: function() { alert("did something."); } }; see also nsinavbookmarksservice nsinavbookmarkobserver places using xpcom without chrome - bookmark observer ...
Forms related code snippets - Archive of obsolete content
attachevent("onload", buildcalendars) : (onload = buildcalendars); document.addeventlistener ?
HTML to DOM - Archive of obsolete content
<vbox hidden="false" height="0"> <iframe type="content" src="" name="donkey-browser" hidden="false" id="donkey-browser" height="0"/> </vbox> then, in your extension's "load" event handler: onload: function() { donkeybrowser = document.getelementbyid("donkey-browser"); if (donkeybrowser) { donkeybrowser.style.height = "0px"; donkeybrowser.webnavigation.allowauth = true; donkeybrowser.webnavigation.allowimages = false; donkeybrowser.webnavigation.allowjavascript = false; donkeybrowser.webnavigation.allowmetaredirects = true; donkeybrowser.webnavigation.allowplugins = false; ...
Rosetta - Archive of obsolete content
"" : odicts[smimetype](oscript.text); obaton.parentnode.insertbefore(ocompiled, obaton); } function reqerror (oerror) { throw new urierror("the script " + oerror.target.src + " is not accessible."); } function reqsuccess () { createscript(this.refscript, this); } function getsource (oscript) { var oreq = new xmlhttprequest(); oreq.onload = reqsuccess; oreq.onerror = reqerror; oreq.refscript = oscript; oreq.open("get", oscript.src, true); oreq.send(null); } function parsescript (oscript) { if (oscript.hasattribute("type") && !rignoremimes.test(oscript.getattribute("type").tolowercase())) { oscript.hasattribute("src") ?
How to convert an overlay extension to restartless - Archive of obsolete content
"nsixmlhttprequest"); here's how to load a file using it: function loadfile(url,type,returnresult) { var request = new xmlhttprequest(); request.open("get", url, true); // async=true request.responsetype = type; request.onerror = function(event) { logerrormessage("error attempting to load: " + url); returnresult(null); }; request.onload = function(event) { if (request.response) returnresult(request.response); else request.onerror(event); }; request.send(); } loadfile("chrome://myaddon/content/filename.ext",datatype,function(data) { /* do stuff with data */ }); note: when using xmlhttprequest to access a file:// url the request.status is not properly set to 200 to indicate succ...
Interaction between privileged and non-privileged pages - Archive of obsolete content
var targetdoc = null; function onload() { var iframe = document.getelementbyid("contentiframe"); targetdoc = iframe.contentdocument; iframe.contentwindow.addeventlistener("newstuff", receivestufffrompage, false); } function receivestufffrompage(event) { var uc = geteventdata(event); // uc = unchecked data in form of e4x xml var stuff = {}; stuff.id = sanitize.integer(uc.@id); stuff.name = sanitize.label(uc.@name); } f...
Appendix A: Add-on Performance - Archive of obsolete content
the problem with the onload event is that it runs before the main window becomes visible, so all handlers need to complete before the user can see the window.
Tabbed browser - Archive of obsolete content
wser = gbrowser.getbrowserfortab(gbrowser.addtab("http://www.google.com/")); alert(newtabbrowser.contentdocument.body.innerhtml); // better way var newtabbrowser = gbrowser.getbrowserfortab(gbrowser.addtab("http://www.google.com/")); newtabbrowser.addeventlistener("load", function () { newtabbrowser.contentdocument.body.innerhtml = "<div>hello world</div>"; }, true); (the event target in the onload handler will be a 'tab' xul element).
Using the Stylesheet Service - Archive of obsolete content
determining whether a sheet has been loaded if you are writing an extension and adding your stylesheet in an onload handler, you'll want to see if your sheet has already been added.
Adding preferences to an extension - Archive of obsolete content
+ ": " + fieldarray[1]; samplepanel.tooltiptext = "chg: " + fieldarray[4] + " | " + "open: " + fieldarray[5] + " | " + "low: " + fieldarray[6] + " | " + "high: " + fieldarray[7] + " | " + "vol: " + fieldarray[8]; } } var httprequest = new xmlhttprequest(); httprequest.open("get", fullurl, true); httprequest.onload = inforeceived; httprequest.send(null); } } note that we use stockwatcher.tickersymbol here instead of this.tickersymbol to get the stock symbol to watch.
JXON - Archive of obsolete content
alert((new xmlserializer()).serializetostring(newdoc)); }; var oreq = new xmlhttprequest(); oreq.onload = reqlistener; oreq.open("get", "example.xml", true); oreq.send(); jxon.build syntax jxon.build(document[, verbosity[, freeze[, nesteattributes]]]) jxon.build description returns a javascript object based on the given xml document.
Automated testing tips and tricks - Archive of obsolete content
m.window.dump.enabled", true); to profiledir/user.js how to execute test code with chrome privileges using a chrome doc - see sbtests.xul in http://people.mozilla.com/~davel/scripts/ for an example firefox-bin -p sbtestprofile -chrome chrome://sbtests/content/ above code calls the quit function in quit.js to exit after test is finished how to detect content onload event from chrome use the domcontentloaded event chromewindow.addeventlistener('domcontentloaded',callbackfunction,false); ...
Enabling the behavior - updating the status periodically - Archive of obsolete content
function loadtinderboxstatus() { gxmlhttprequest = new xmlhttprequest(); gxmlhttprequest.onload = updatetinderboxstatus; gxmlhttprequest.open("get", "http://tinderbox.mozilla.org/seamonkey/panel.html"); gxmlhttprequest.send(null); window.settimeout(loadtinderboxstatus, 60000); } window.settimeout(loadtinderboxstatus, 1000); window.settimeout schedules functions to run at some future time.
JavaScript crypto - Archive of obsolete content
() { window.crypto.enablesmartcardevents = true; document.addeventlistener("smartcard-insert", onsmartcardchange, false); document.addeventlistener("smartcard-remove", onsmartcardchange, false); } function deregister() { document.removeeventlistener("smartcard-insert", onsmartcardchange, false); document.removeeventlistener("smartcard-remove", onsmartcardchange, false); } document.body.onload = register; document.body.onunload = deregister; </script> with the above example, your web site will automatically reload anytime a smartcard is inserted or removed.
jspage - Archive of obsolete content
){var f=this[e][a].apply(this[e],arguments);c.push(f); if(g){g=($type(f)=="element");}}return(g)?new elements(c):c;});}});element.prototype={$family:{name:"element"}};element.constructors=new hash;var iframe=new native({name:"iframe",generics:false,initialize:function(){var f=array.link(arguments,{properties:object.type,iframe:$defined}); var d=f.properties||{};var c=document.id(f.iframe);var e=d.onload||$empty;delete d.onload;d.id=d.name=$pick(d.id,d.name,c?(c.id||c.name):"iframe_"+$time()); c=new element(c||"iframe",d);var b=function(){var g=$try(function(){return c.contentwindow.location.host;});if(!g||g==window.location.host){var h=new window(c.contentwindow); new document(c.contentwindow.document);$extend(h.element.prototype,element.prototype);}e.call(c.contentwindow,c.contentwindow.documen...
statusBar - Archive of obsolete content
syntax jetpack.statusbar.append(options); possible options are: url width (string/length) the width of the panel-item html (string) the html code which will be used inside the item onload (event) this event fires when the item was appended.
Using Breakpoints in Venkman - Archive of obsolete content
the most common use of future breakpoints is to stop in a "top level" script (script that executes outside of any function), or script that executes during the onload event of a page.
onpopupshown - Archive of obsolete content
« xul reference home onpopupshown type: script code this event is sent to a popup after it has been opened, much like the onload event is sent to a window when it is opened.
Attribute (XUL) - Archive of obsolete content
ethrough movetoclick multiline multiple name negate newlines next noautofocus noautohide noinitialfocus nomatch norestorefocus object observes onbeforeaccept onbookmarkgroup onchange onclick onclosetab oncommand oncommandupdate ondialogaccept ondialogcancel ondialogclosure ondialogextra1 ondialogextra2 ondialoghelp onerror onerrorcommand onextra1 onextra2 oninput onload onnewtab onpageadvanced onpagehide onpagerewound onpageshow onpaneload onpopuphidden onpopuphiding onpopupshowing onpopupshown onsearchcomplete onselect ontextcommand ontextentered ontextrevert ontextreverted onunload onwizardback onwizardcancel onwizardfinish onwizardnext open ordinal orient pack pageid pageincrement pagestep parent parsetype persist persistence ...
Building accessible custom components in XUL - Archive of obsolete content
<code> <window id="accjax" title="accjax spreadsheet" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" xmlns:x2="http://www.w3.org/tr/xhtml2" xmlns:wairole="http://www.w3.org/2005/01/wai-rdf/guiroletaxonomy#" xmlns:waistate="http://www.w3.org/2005/01/wai-rdf/guistatetaxonomy#" onload="install_handlers()" > <script src="accjax.js"/> </code> by adding this javascript code and these css rules, we can tab to the spreadsheet see which cell, row header, or column header has focus click on other cells or headers to change focus within the spreadsheet tab off the spreadsheet by pressing tab once tab back to the spreadsheet and automatically set focus to the previously focused c...
Menus - Archive of obsolete content
this function may be called from within an onload attribute on the window.
controllers - Archive of obsolete content
example <window id="controller-example" title="controller example" onload="init();" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script> function init() { var list = document.getelementbyid("thelist"); var listcontroller = { supportscommand : function(cmd){ return (cmd == "cmd_delete"); }, iscommandenabled : function(cmd){ if (cmd == "cmd_delete") return (list.selecteditem != null); return false; }, docommand : function(cmd){ list...
Sorting and filtering a custom tree view - Archive of obsolete content
sort.xul <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!doctype window> <window title="sorting a custom tree view example" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="init()"> <script type="application/javascript" src="sort.js"/> <hbox align="center" id="search-box"> <label accesskey="f" control="filter">filter</label> <textbox id="filter" oninput="inputfilter(event)" flex="1"/> <button id="clearfilter" oncommand="clearfilter()" label="clear" accesskey="c" disabled="true"/> </hbox> <tree id="tree" flex="1" persist="sortdirection sortresource" so...
Adding Methods to XBL-defined Elements - Archive of obsolete content
the window's onload handler is not called until after all the bindings have been attached and their constructors finished.
Commands - Archive of obsolete content
<window id="controller-example" title="controller example" onload="init();" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script> function init() { var list = document.getelementbyid("thelist"); var listcontroller = { supportscommand : function(cmd){ return (cmd == "cmd_delete"); }, iscommandenabled : function(cmd){ if (cmd == "cmd_delete") return (list.selecteditem != null); return false; }, d...
Creating Dialogs - Archive of obsolete content
example dialog with more features <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/global.css" type="text/css"?> <dialog id="mydialog" title="my dialog" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="window.sizetocontent();" buttons="accept,cancel" buttonlabelaccept="set favourite" buttonaccesskeyaccept="s" ondialogaccept="return dosave();" buttonlabelcancel="cancel" buttonaccesskeycancel="n" ondialogcancel="return docancel();"> <script> function dosave(){ //dosomething() return true; } function docancel(){ return true; } </script>...
Focus and Selection - Archive of obsolete content
example 3 : source view <window id="focus-example" title="focus example" onload="init();" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script> function init(){ addeventlistener("focus",setfocusedelement,true); } function setfocusedelement(){ var focused = document.commanddispatcher.focusedelement; document.getelementbyid("focused").value = focused.tagname; } </script> <hbox> <label control="username" value="user name:"/> <textb...
Localization - Archive of obsolete content
<?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <?xml-stylesheet href="findfile.css" type="text/css"?> <!doctype window system "chrome://findfile/locale/findfile.dtd"> <window id="findfile-window" title="&findwindow.title;" persist="screenx screeny width height" orient="horizontal" onload="initsearchlist()" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script src="findfile.js"/> <popupset> <menupopup id="editpopup"> <menuitem label="&cutcmd.label;" accesskey="&cutcmd.accesskey;"/> <menuitem label="&copycmd.label;" accesskey="&copycmd.accesskey;"/> <menuitem label="&pastecmd.label;" accesskey="&pastecmd.accesskey;" disabled="true"/> ...
More Event Handlers - Archive of obsolete content
to use a load event, place an onload attribute on the window tag.
XUL Questions and Answers - Archive of obsolete content
specifying window.onload function to specify a function to run when the window is loaded,add the following code between the script tags in the xul file: window.addeventlistener("load", function(e) { startup(); }, false); similarly, for onunload use the code: window.addeventlistener("unload", function(e) { shutdown(); }, false); is there an event which is called when the firefox browser is initialized?
XUL Event Propagation - Archive of obsolete content
in another example, an onload event handler for a xul window can register a box element to capture all the click events that are raised from its child elements: var bbox = document.getelementbyid("bigbox"); if (bbox) bbox.addeventlistener("click", function() { alert('captured'); }, true); ...
editor - Archive of obsolete content
to enable editing on an editor, do either of the following: set the src attribute on the editor after the outer window has loaded, for example, in the onload handler.
menupopup - Archive of obsolete content
onpopupshown type: script code this event is sent to a popup after it has been opened, much like the onload event is sent to a window when it is opened.
panel - Archive of obsolete content
ArchiveMozillaXULpanel
onpopupshown type: script code this event is sent to a popup after it has been opened, much like the onload event is sent to a window when it is opened.
tooltip - Archive of obsolete content
onpopupshown type: script code this event is sent to a popup after it has been opened, much like the onload event is sent to a window when it is opened.
Building XULRunner with Python - Archive of obsolete content
for example def onload(): btntest = document.getelementbyid("btntest") btntest.addeventlistener('command', ontest, false) def ontest(): window.alert('button activated') window.addeventlistener('load', onload, false) one possible gotcha is that the default python path used to find modules that areimported explicitly includes the xulrunner executable directory and the directory that is current when xulrun...
Dialogs in XULRunner - Archive of obsolete content
here is an example xul dialog: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <dialog id="mydialog" title="my dialog" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="window.sizetocontent();" buttons="accept,cancel" buttonlabelaccept="set favorite" buttonaccesskeyaccept="s" ondialogaccept="return dosave();" buttonlabelcancel="cancel" buttonaccesskeycancel="n" ondialogcancel="return docancel();"> <script> function dosave(){ //dosomething() return true; } function docancel(){ ...
Using workers in extensions - Archive of obsolete content
f (!symbol) { throw "no symbol set!"; } var fullurl = "http://quote.yahoo.com/d/quotes.csv?f=sl1d1t1c1ohgv&e=.csv&s=" + symbol; function inforeceived() { var output = httprequest.responsetext; if (output) { postmessage(output.trim()); } httprequest = null; } var httprequest = new xmlhttprequest(); httprequest.open("get", fullurl, true); httprequest.onload = inforeceived; httprequest.send(null); } setinterval(function() { refreshinformation(); }, 10*60*1000); onmessage = function(event) { if (event.data) { symbol = event.data.touppercase(); } refreshinformation(); } when the worker thread is started, the main body of this code (in lines 26-35) is executed.
RDF in Mozilla FAQ - Archive of obsolete content
for example, your xul may need compute the datasources that it wants to display in an onload handler.
Async scripts for asm.js - Game development
instead of using eval or innerhtml, both of which trigger synchronous compilation, you should use a blob with an object url: var blob = new blob([codestring]); var script = document.createelement('script'); var url = url.createobjecturl(blob); script.onload = script.onerror = function() { url.revokeobjecturl(url); }; script.src = url; document.body.appendchild(script); the setting of src rather than innerhtml is what makes this script async.
Crisp pixel art look with image-rendering - Game development
nd render a crisp image: canvas { width: 512px; height: 512px; image-rendering: -moz-crisp-edges; image-rendering: -webkit-crisp-edges; image-rendering: pixelated; image-rendering: crisp-edges; } and some javascript to set up the canvas and load the image: // get canvas context var ctx = document.getelementbyid('game').getcontext('2d'); // load image var image = new image(); image.onload = function () { // draw the image into the canvas ctx.drawimage(image, 0, 0); } image.src = 'https://udn.realityripple.com/samples/11/a2954fe197.png'; this code used together produces the following result: note: you can check out the original code on github (and a live example.) ...
jQuery - MDN Web Docs Glossary: Definitions of Web-related terms
$(document).ready(function(){ alert("hello world!"); $("#blackbox").hide(); }); the above code carries out the same function as the following code: window.onload = function() { alert("hello world!"); document.getelementbyid("blackbox").style.display = "none"; }; or: window.addeventlistener("load", () => { alert("hello world!"); document.getelementbyid("blackbox").style.display = "none"; }); learn more general knowledge jquery on wikipedia jquery official website technical information offical api reference documentation ...
Choosing the right approach - Learn web development
n multiple sequential operations multiple simultaneous operations no yes (recursive callbacks) yes (nested callbacks) no code example an example that loads a resource via the xmlhttprequest api (run it live, and see the source): function loadasset(url, type, callback) { let xhr = new xmlhttprequest(); xhr.open('get', url); xhr.responsetype = type; xhr.onload = function() { callback(xhr.response); }; xhr.send(); } function displayimage(blob) { let objecturl = url.createobjecturl(blob); let image = document.createelement('img'); image.src = objecturl; document.body.appendchild(image); } loadasset('coffee.jpg', 'blob', displayimage); pitfalls nested callbacks can be cumbersome and hard to read (i.e.
Http.jsm
onload a function handle to call when the load is complete, it takes two parameters: the responsetext and the xhr object.
Examples
ise() { try { var mysubpromises = []; var imagepaths = ['http://www.mozilla.org/media/img/firefox/favicon.png', 'https://developer.cdn.mozilla.net/media/redesign/img/favicon32.png']; [].foreach.call(imagepaths, function(path) { let myimage = new image(); let loadthisimagepromise = promise.defer(); mysubpromises.push(loadthisimagepromise.promise); myimage.onload = function() { loadthisimagepromise.resolve('succesfully loaded image at path = "' + path + '" the width of this image is = "' + this.naturalwidth + '".'); if (!this.naturalwidth) { loadthisimagepromise.reject('image loaded but it has 0 width at path = "' + path + '" the naturalwidth was 0'); } } myimage.onerror = function(e) { loadthisimagepr...
Investigating leaks using DMD heap scan mode
the output will look something like this, after a message about loading progress: 0x7f0882fe3230 [fragmentorelement (xhtml) script https://www.example.com] --[[via hash] mlistenermanager]--> 0x7f0899b4e550 [eventlistenermanager] --[mlisteners event=onload listenertype=3 [i]]--> 0x7f0882ff8f80 [callbackobject] --[mincumbentglobal]--> 0x7f0897082c00 [nsglobalwindowinner # 2147483662 inner https://www.example.com] root 0x7f0882fe3230 is a ref counted object with 1 unknown edge(s).
Midas
examples this example shows the basic structure described in the notes section : <html> <head> <title>simple edit box</title> </head> <body> <iframe id="midasform" src="about:blank" onload="this.contentdocument.designmode='on';" ></iframe> </body> </html> methods document.execcommand executes the given command.
Feed content access API
e(components.interfaces.nsifeedprocessor); var listener = new feedtestresultlistener(); try { parser.listener = listener; parser.parsefromstring(data, uri); } catch(e) { alert("error parsing feed."); } } } httprequest = new xmlhttprequest(); httprequest.open("get", feedurl, true); try { httprequest.onload = inforeceived; httprequest.send(null); } catch(e) { alert(e); } } the nsifeedprocessor interface lets you parse the feed data from several possible sources; in this case, we're loading a document into a string, then parsing that string using its parsefromstring() method.
Manipulating bookmarks using Places
erty, aisannotationproperty, avalue) { myextension.dosomething(); }, onitemvisited: function(abookmarkid, avisitid, time) {}, onitemmoved: function(aitemid, aoldparent, aoldindex, anewparent, anewindex) {}, queryinterface: xpcomutils.generateqi([components.interfaces.nsinavbookmarkobserver]) }; // an extension var myextension = { // this function is called when my add-on is loaded onload: function() { bmsvc.addobserver(myext_bookmarklistener, false); }, // this function is called when my add-on is unloaded onunload: function() { bmsvc.removeobserver(myext_bookmarklistener); }, dosomething: function() { alert("did something."); } }; see also nsinavbookmarksservice nsinavbookmarkobserver places using xpcom without chrome - bookmark observer ...
nsIDocShell
isexecutingonloadhandler boolean returns true if the docshell is currently executing the onload handler.
Building an Account Manager Extension
<?xml version="1.0" encoding="utf-8"?> <?xml-stylesheet href="chrome://messenger/skin/accountmanage.css" type="text/css"?> <page xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="parent.onpanelloaded('am-devmo-account.xul');"> <script type="application/javascript" src="chrome://messenger/content/accountmanager.js"/> <script type="application/javascript" src="chrome://example@mozilla.org/content/am-devmo-account.js"/> <dialogheader title="devmo example panel"/> <description> this panel is only shown in imap accounts...
nsIXMLHttpRequestUpload
1.0 66 introduced gecko 1.9.1 inherits from: nsidomeventtarget last changed in gecko 1.9.1 (firefox 3.5 / thunderbird 3.0 / seamonkey 2.0) attributes attribute type description onabort nsidomeventlistener onerror nsidomeventlistener onload nsidomeventlistener onloadstart nsidomeventlistener onprogress nsidomeventlistener see also nsixmlhttprequest nsixmlhttprequesteventtarget xmlhttprequest using xmlhttprequest ...
Events
ondisplayingfolder a folder gets displayed onfolderloading a folder is being loaded onleavingfolder a folder is being unloaded, includes deletion onloadingfolder a folder is being loaded onmakeactive a folderdisplaywidget becomes active onmessagecountschanged the counts of the messages changed onmessagesloaded the messages in the folder have been loaded onmessagesremovalfailed removing some messages from the current folder failed onmessagesremoved some messages...
Filelink Providers
the xhtml page should have a function in the global scope called onloadprovider.
Mail and RDF
in the document's onload= handler the datasources are attached to their respective widgets by setting the database property on each rdf template's parent element.
Creating a Custom Column
what happens is: usually, the event sequence is: jsm load -> onload -> msgcreatedbview with enigmail, the event sequence becomes jsm load -> msgcreatedbview -> onload to workaround this, you can either i) manually run addcustomhandler() at the end of your onload handler or ii) register createdbobserver when your .jsm is loaded.
Working with windows in chrome code
how to pass an xpcom object to a new window when it has a more useful example opener code: window.opendialog("chrome://test/content/progress.xul", "myprogress", "chrome,centerscreen", {status: "reading remote data", maxprogress: 50, progress: 10} ); progress.xul: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window onload="onload();" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script><![cdata[ var gstatus, gprogressmeter; var maxprogress = 100; function onload() { gstatus = document.getelementbyid("status"); gprogressmeter = document.getelementbyid("progressmeter"); if("arguments" in window && window.arguments.length > 0) { maxprogress = window.arguments[0].maxprogress; ...
AudioBufferSourceNode.loop - Web APIs
you can run the full example live (or view the source.) function getdata() { source = audioctx.createbuffersource(); request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; source.playbackrate.value = playbackcontrol.value; source.connect(audioctx.destination); source.loop = true; }, function(e){"error with decoding audio data" + e.err}); } request.send...
AudioBufferSourceNode.loopEnd - Web APIs
function getdata() { source = audioctx.createbuffersource(); request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; songlength = buffer.duration; source.buffer = mybuffer; source.playbackrate.value = playbackcontrol.value; source.connect(audioctx.destination); source.loop = true; loopstartcontrol.setattribute('max', math.flo...
AudioBufferSourceNode.loopStart - Web APIs
function getdata() { source = audioctx.createbuffersource(); request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; songlength = buffer.duration; source.buffer = mybuffer; source.playbackrate.value = playbackcontrol.value; source.connect(audioctx.destination); source.loop = true; loopstartcontrol.setattribute('max', math.flo...
AudioBufferSourceNode.playbackRate - Web APIs
<input class="playback-rate-control" type="range" min="0.25" max="3" step="0.05" value="1"> <span class="playback-rate-value">1.0</span> function getdata() { source = audioctx.createbuffersource(); request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; source.playbackrate.value = playbackcontrol.value; source.connect(audioctx.destination); source.loop = true; }, function(e){"error with decoding audio data" + e.err}); } request.send...
AudioContext.createMediaStreamSource() - Web APIs
t'); var range = document.queryselector('input'); // getusermedia block - grab stream // put it into a mediastreamaudiosourcenode // also output the visuals into a video element if (navigator.mediadevices) { console.log('getusermedia supported.'); navigator.mediadevices.getusermedia ({audio: true, video: true}) .then(function(stream) { video.srcobject = stream; video.onloadedmetadata = function(e) { video.play(); video.muted = true; }; // create a mediastreamaudiosourcenode // feed the htmlmediaelement into it var audioctx = new audiocontext(); var source = audioctx.createmediastreamsource(stream); // create a biquadfilter var biquadfilter = audioctx.createbiquadfilter(); biqua...
AudioContext.createMediaStreamTrackSource() - Web APIs
navigator.mediadevices.getusermedia ({audio: true, video: false}) .then(function(stream) { audio.srcobject = stream; audio.onloadedmetadata = function(e) { audio.play(); audio.muted = true; }; let audioctx = new audiocontext(); let source = audioctx.createmediastreamsource(stream); let biquadfilter = audioctx.createbiquadfilter(); biquadfilter.type = "lowshelf"; biquadfilter.frequency.value = 3000; biquadfilter.gain.value = 20; source.connect(biquadfilter); biquadfilter.connect(audioctx.destinat...
AudioProcessingEvent - Web APIs
); // create a scriptprocessornode with a buffersize of 4096 and a single input and output channel var scriptnode = audioctx.createscriptprocessor(4096, 1, 1); console.log(scriptnode.buffersize); // load in an audio track via xhr and decodeaudiodata function getdata() { request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; }, function(e){"error with decoding audio data" + e.err}); } request.send(); } // give the node a function to process audio events scriptnode.onaudioprocess = function(audioprocessingevent) { // the input buffer is th...
BaseAudioContext.createConvolver() - Web APIs
// grab audio track via xhr for convolver node var soundsource, concerthallbuffer; ajaxrequest = new xmlhttprequest(); ajaxrequest.open('get', 'concert-crowd.ogg', true); ajaxrequest.responsetype = 'arraybuffer'; ajaxrequest.onload = function() { var audiodata = ajaxrequest.response; audioctx.decodeaudiodata(audiodata, function(buffer) { concerthallbuffer = buffer; soundsource = audioctx.createbuffersource(); soundsource.buffer = concerthallbuffer; }, function(e){"error with decoding audio data" + e.err}); } ajaxrequest.send(); ...
BaseAudioContext.createScriptProcessor() - Web APIs
); // create a scriptprocessornode with a buffersize of 4096 and a single input and output channel var scriptnode = audioctx.createscriptprocessor(4096, 1, 1); console.log(scriptnode.buffersize); // load in an audio track via xhr and decodeaudiodata function getdata() { request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; }, function(e){"error with decoding audio data" + e.err}); } request.send(); } // give the node a function to process audio events scriptnode.onaudioprocess = function(audioprocessingevent) { // the input buffer is th...
BaseAudioContext.decodeAudioData() - Web APIs
// then we put the buffer into the source function getdata() { source = audioctx.createbuffersource(); var request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { source.buffer = buffer; source.connect(audioctx.destination); source.loop = true; }, function(e){ console.log("error with decoding audio data" + e.err); }); } request.send(); } // wire up buttons to stop and play audio play.onclick = functi...
Using the Beacon API - Web APIs
window.onload = window.onunload = function analytics(event) { if (!navigator.sendbeacon) return; var url = "https://example.com/analytics"; // create the data to send var data = "state=" + event.type + "&location=" + location.href; // send the beacon var status = navigator.sendbeacon(url, data); // log the data and result console.log("sendbeacon: url = ", url, "; data = ", data, "; status = ...
CanvasRenderingContext2D.createPattern() - Web APIs
the original image looks like this: html <canvas id="canvas" width="300" height="300"></canvas> javascript var canvas = document.getelementbyid('canvas'); var ctx = canvas.getcontext('2d'); var img = new image(); img.src = 'https://udn.realityripple.com/samples/04/aaeaf9aac4.png'; img.onload = function() { var pattern = ctx.createpattern(img, 'repeat'); ctx.fillstyle = pattern; ctx.fillrect(0, 0, 300, 300); }; creating a pattern from a canvas in this example we create a pattern from the contents of an offscreen canvas.
CanvasRenderingContext2D.imageSmoothingEnabled - Web APIs
html <canvas id="canvas" width="460" height="210"></canvas> javascript const canvas = document.getelementbyid('canvas'); const ctx = canvas.getcontext('2d'); ctx.font = '16px sans-serif'; ctx.textalign = 'center'; const img = new image(); img.src = 'https://interactive-examples.mdn.mozilla.net/media/examples/star.png'; img.onload = function() { const w = img.width, h = img.height; ctx.filltext('source', w * .5, 20); ctx.drawimage(img, 0, 24, w, h); ctx.filltext('smoothing = true', w * 2.5, 20); ctx.imagesmoothingenabled = true; ctx.drawimage(img, w, 24, w * 3, h * 3); ctx.filltext('smoothing = false', w * 5.5, 20); ctx.imagesmoothingenabled = false; ctx.drawimage(img, w * 4, 24, w * 3, h * 3);...
CanvasRenderingContext2D.imageSmoothingQuality - Web APIs
html <canvas id="canvas"></canvas> javascript const canvas = document.getelementbyid('canvas'); const ctx = canvas.getcontext('2d'); let img = new image(); img.src = 'https://mdn.mozillademos.org/files/222/canvas_createpattern.png'; img.onload = function() { ctx.imagesmoothingquality = 'low'; ctx.drawimage(img, 0, 0, 300, 150); }; result specifications specification status comment html living standardthe definition of 'imagesmoothingquality' in that specification.
Compositing example - Web APIs
e bottom layer, while adopting the chroma of the top layer.', 'preserves the luma of the bottom layer, while adopting the hue and chroma of the top layer.', 'preserves the hue and chroma of the bottom layer, while adopting the luma of the top layer.' ].reverse(); var width = 320; var height = 340; main program when the page loads, this code runs to set up and run the example: window.onload = function() { // lum in srgb var lum = { r: 0.33, g: 0.33, b: 0.33 }; // resize canvas canvas1.width = width; canvas1.height = height; canvas2.width = width; canvas2.height = height; lightmix() colorsphere(); runcomposite(); return; }; and this code, runcomposite(), handles the bulk of the work, relying on a number of util...
Using channel messaging - Web APIs
var input = document.getelementbyid('message-input'); var output = document.getelementbyid('message-output'); var button = document.queryselector('button'); var iframe = document.queryselector('iframe'); var channel = new messagechannel(); var port1 = channel.port1; // wait for the iframe to load iframe.addeventlistener("load", onload); function onload() { // listen for button clicks button.addeventlistener('click', onclick); // listen for messages on port1 port1.onmessage = onmessage; // transfer port2 to the iframe iframe.contentwindow.postmessage('init', '*', [channel.port2]); } // post a message on port1 when the button is clicked function onclick(e) { e.preventdefault(); port1.postmessage(input.value);...
ConvolverNode.buffer - Web APIs
// grab audio track via xhr for convolver node var soundsource, concerthallbuffer; ajaxrequest = new xmlhttprequest(); ajaxrequest.open('get', 'concert-crowd.ogg', true); ajaxrequest.responsetype = 'arraybuffer'; ajaxrequest.onload = function() { var audiodata = ajaxrequest.response; audioctx.decodeaudiodata(audiodata, function(buffer) { concerthallbuffer = buffer; soundsource = audioctx.createbuffersource(); soundsource.buffer = concerthallbuffer; }, function(e){"error with decoding audio data" + e.err}); } ajaxrequest.send(); ...
ConvolverNode.normalize - Web APIs
// grab audio track via xhr for convolver node var soundsource, concerthallbuffer; ajaxrequest = new xmlhttprequest(); ajaxrequest.open('get', 'concert-crowd.ogg', true); ajaxrequest.responsetype = 'arraybuffer'; ajaxrequest.onload = function() { var audiodata = ajaxrequest.response; audioctx.decodeaudiodata(audiodata, function(buffer) { concerthallbuffer = buffer; soundsource = audioctx.createbuffersource(); soundsource.buffer = concerthallbuffer; }, function(e){"error with decoding audio data" + e.err}); } ajaxrequest.send(); ...
Document.anchors - Web APIs
WebAPIDocumentanchors
it() { var toc = document.getelementbyid("toc"); var i, li, newanchor; for (i = 0; i < document.anchors.length; i++) { li = document.createelement("li"); newanchor = document.createelement('a'); newanchor.href = "#" + document.anchors[i].name; newanchor.innerhtml = document.anchors[i].text; li.appendchild(newanchor); toc.appendchild(li); } } </script> </head> <body onload="init()"> <h1>title</h1> <h2><a name="contents">contents</a></h2> <ul id="toc"></ul> <h2><a name="plants">plants</a></h2> <ol> <li>apples</li> <li>oranges</li> <li>pears</li> </ol> <h2><a name="veggies">veggies</a></h2> <ol> <li>carrots</li> <li>celery</li> <li>beats</li> </ol> </body> </html> view on jsfiddle notes for reasons of backwards compatibility, the returned set of a...
Document.createElement() - Web APIs
html <!doctype html> <html> <head> <title>||working with elements||</title> </head> <body> <div id="div1">the text above has been created dynamically.</div> </body> </html> javascript document.body.onload = addelement; function addelement () { // create a new div element const newdiv = document.createelement("div"); // and give it some content const newcontent = document.createtextnode("hi there and greetings!"); // add the text node to the newly created div newdiv.appendchild(newcontent); // add the newly created element and its content into the dom const currentdiv = document...
Document.createElementNS() - Web APIs
although this is not an extremely useful xul document, it does demonstrate the use of elements from two different namespaces within a single document: <?xml version="1.0"?> <page xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" xmlns:html="http://www.w3.org/1999/xhtml" title="||working with elements||" onload="init()"> <script type="application/javascript"><![cdata[ let container; let newdiv; let txtnode; function init(){ container = document.getelementbyid("containerbox"); newdiv = document.createelementns("http://www.w3.org/1999/xhtml", "div"); txtnode = document.createtextnode("this is text that was constructed dynamically with createelementns and createtextnode then inserted into th...
Document.write() - Web APIs
WebAPIDocumentwrite
example <html> <head> <title>write example</title> <script> function newcontent() { document.open(); document.write("<h1>out with the old, in with the new!</h1>"); document.close(); } </script> </head> <body onload="newcontent();"> <p>some original document content.</p> </body> </html> notes the text you write is parsed into the document's structure model.
DocumentOrShadowRoot.caretPositionFromPoint() - Web APIs
else if (document.caretrangefrompoint) { range = document.caretrangefrompoint(e.clientx, e.clienty); textnode = range.startcontainer; offset = range.startoffset; } // only split text_nodes if (textnode.nodetype == 3) { var replacement = textnode.splittext(offset); var br = document.createelement('br'); textnode.parentnode.insertbefore(br, replacement); } } window.onload = function (){ var paragraphs = document.getelementsbytagname("p"); for (i=0 ; i < paragraphs.length; i++) { paragraphs[i].addeventlistener("click", insertbreakatpoint, false); } }; specifications specification status comment css object model (cssom) view modulethe definition of 'caretpositionfrompoint()' in that specification.
Element.hasPointerCapture() - Web APIs
} } function init() { const el = document.getelementbyid("target"); el.onpointerdown = downhandler; } </script> <body onload="init();"> <div id="target">touch this element with a pointer.</div> </body> </html> specifications specification status comment pointer events – level 2the definition of 'haspointercapture()' in that specification.
Element.localName - Web APIs
WebAPIElementlocalName
ww.w3.org/2000/svg"> <head> <script type="application/javascript"><![cdata[ function test() { var text = document.getelementbyid('text'); var circle = document.getelementbyid('circle'); text.value = "<svg:circle> has:\n" + "localname = '" + circle.localname + "'\n" + "namespaceuri = '" + circle.namespaceuri + "'"; } ]]></script> </head> <body onload="test()"> <svg:svg version="1.1" width="100px" height="100px" viewbox="0 0 100 100"> <svg:circle cx="50" cy="50" r="30" style="fill:#aaa" id="circle"/> </svg:svg> <textarea id="text" rows="4" cols="55"/> </body> </html> notes the local name of a node is that part of the node's qualified name that comes after the colon.
Element.scrollHeight - Web APIs
"thank you." : "please, scroll and read the following text."; } onload = function () { var otoberead = document.getelementbyid("rules"); checkreading.noticebox = document.createelement("span"); document.registration.accept.checked = false; checkreading.noticebox.id = "notice"; otoberead.parentnode.insertbefore(checkreading.noticebox, otoberead); otoberead.parentnode.insertbefore(document.createelement("br"), otoberead); otoberead.onscroll = checkreadin...
Element.setCapture() - Web APIs
usedown(e) { e.target.setcapture(); e.target.addeventlistener("mousemove", mousemoved, false); } function mouseup(e) { e.target.removeeventlistener("mousemove", mousemoved, false); } function mousemoved(e) { var output = document.getelementbyid("output"); output.innerhtml = "position: " + e.clientx + ", " + e.clienty; } </script> </head> <body onload="init()"> <p>this is an example of how to use mouse capture on elements in gecko 2.0.</p> <p><a id="mybutton" href="#">test me</a></p> <div id="output">no events yet</div> </body> </html> view live examples notes the element may not be scrolled completely to the top or bottom, depending on the layout of other elements.
Event.eventPhase - Web APIs
WebAPIEventeventPhase
">d1 <div id="d2">d2 <div id="d3">d3 <div id="d4">d4</div> </div> </div> </div> <div id="divinfo"></div> css div { margin: 20px; padding: 4px; border: thin black solid; } #divinfo { margin: 18px; padding: 8px; background-color:white; font-size:80%; } javascript let clear = false, divinfo = null, divs = null, usecapture = false; window.onload = function () { divinfo = document.getelementbyid('divinfo') divs = document.getelementsbytagname('div') chcapture = document.getelementbyid('chcapture') chcapture.onclick = function () { removelisteners() addlisteners() } clear() addlisteners() } function removelisteners() { for (let i = 0; i < divs.length; i++) { let d = divs[i] if (d.id != "divinfo") { d.
FileReader() - Web APIs
example the following code snippet shows creation of a filereader object using the filereader() constructor and subsequent usage of the object: function printfile(file) { var reader = new filereader(); reader.onload = function(evt) { console.log(evt.target.result); }; reader.readastext(file); } specifications specification status comment file api working draft initial definition ...
FileReader: load event - Web APIs
bubbles no cancelable no interface progressevent event handler property filereader.onload examples live example html <div class="example"> <div class="file-select"> <label for="avatar">choose a profile picture:</label> <input type="file" id="avatar" name="avatar" accept="image/png, image/jpeg"> </div> <img src="" class="preview" height="200" alt="image preview..."> <div class="event-log"> <label>event log:</label> <textarea readonly class="event-log-contents"></textarea> </div> </div> css img.preview { margin: 1rem 0; } .event-log-contents { width: 18rem; height: 5rem; border...
FileReader: loadend event - Web APIs
bubbles no cancelable no interface progressevent event handler property filereader.onloadend examples live example html <div class="example"> <div class="file-select"> <label for="avatar">choose a profile picture:</label> <input type="file" id="avatar" name="avatar" accept="image/png, image/jpeg"> </div> <img src="" class="preview" height="200" alt="image preview..."> <div class="event-log"> <label>event log:</label> <textarea readonly class="event-log-contents"></textarea> </div> </div> css img.preview { margin: 1rem 0; } .event-log-contents { width: 18rem; hei...
FileReader: loadstart event - Web APIs
bubbles no cancelable no interface progressevent event handler property filereader.onloadstart examples live example html <div class="example"> <div class="file-select"> <label for="avatar">choose a profile picture:</label> <input type="file" id="avatar" name="avatar" accept="image/png, image/jpeg"> </div> <img src="" class="preview" height="200" alt="image preview..."> <div class="event-log"> <label>event log:</label> <textarea readonly class="event-log-contents"></textarea> </div> </div> css img.preview { margin: 1rem 0; } .event-log-contents { width: 18rem; height: 5rem; ...
FileReader.readAsBinaryString() - Web APIs
example var canvas = document.createelement('canvas'); var height = 200; var width = 200; canvas.width = width; canvas.height = height; var ctx = canvas.getcontext('2d'); ctx.strokestyle = '#090'; ctx.beginpath(); ctx.arc(width/2, height/2, width/2 - width/10, 0, math.pi*2); ctx.stroke(); canvas.toblob(function (blob) { var reader = new filereader(); reader.onload = function () { console.log(reader.result); } reader.readasbinarystring(blob); }); specifications specification status comment file apithe definition of 'readasbinarystring' in that specification.
FileReader.readyState - Web APIs
example var reader = new filereader(); console.log('empty', reader.readystate); // readystate will be 0 reader.readastext(blob); console.log('loading', reader.readystate); // readystate will be 1 reader.onloadend = function () { console.log('done', reader.readystate); // readystate will be 2 }; value a number which is one of the three possible state constants define for the filereader api.
FileReader.result - Web APIs
WebAPIFileReaderresult
var fileinput = document.queryselector('input[type="file"]'); function read(callback) { var file = fileinput.files.item(0); var reader = new filereader(); reader.onload = function() { callback(reader.result); } reader.readastext(file); } specifications specification status comment file apithe definition of 'result' in that specification.
FileSystemFileEntry.file() - Web APIs
function readfile(entry, successcallback, errorcallback) { entry.file(function(file) { let reader = new filereader(); reader.onload = function() { successcallback(reader.result); }; reader.onerror = function() { errorcallback(reader.error); } reader.readastext(file); }, errorcallback); } this function calls file(), specifying as its success callback a method which proceeds to use a filereader to read the file as text.
Using FormData Objects - Web APIs
" /> </form> <div></div> then you can send it using code like the following: var form = document.forms.nameditem("fileinfo"); form.addeventlistener('submit', function(ev) { var ooutput = document.queryselector("div"), odata = new formdata(form); odata.append("customfield", "this is some extra data"); var oreq = new xmlhttprequest(); oreq.open("post", "stash.php", true); oreq.onload = function(oevent) { if (oreq.status == 200) { ooutput.innerhtml = "uploaded!"; } else { ooutput.innerhtml = "error " + oreq.status + " occurred when trying to upload your file.<br \/>"; } }; oreq.send(odata); ev.preventdefault(); }, false); note: if you pass in a reference to the form, the request method specified in the form will be used over the method specifi...
Using the Frame Timing API - Web APIs
['frame']}); } function init () { create_frame_observer(); var obs = new performanceobserver(frame_observer_2); obs.observe({entrytypes: ['frame']}); } function frame_observer_2(list) { // log the frame entries var perfentries = list.getentriesbytype("frame"); for (var i=0; i < perfentries.length; i++) { console.log("obs #2: [" + i + "] = " + perfentries[i].name); } } <body onload="init(event)"> when the browser adds a new "frame" entry to the performance timeline, both of the observer callbacks will be invoked.
GlobalEventHandlers.ondragend - Web APIs
e source element's border back to green to signify a dragexit event ev.currenttarget.style.background = "green"; } function init() { // set handlers for the source's enter/leave/end/exit events var el=document.getelementbyid("source"); el.ondragenter = dragenter_handler; el.ondragleave = dragleave_handler; el.ondragend = dragend_handler; el.ondragexit = dragexit_handler; } </script> <body onload="init();"> <h1>examples of <code>ondragenter</code>, <code>ondragleave</code>, <code>ondragend</code>, <code>ondragexit</code></h1> <div> <p id="source" ondragstart="dragstart_handler(event);" draggable="true"> select this element, drag it to the drop zone and then release the selection to move the element.</p> </div> <div id="target" ondrop="drop_handler(event);" ondragover="dragover_...
GlobalEventHandlers.ondragenter - Web APIs
e source element's border back to green to signify a dragexit event ev.currenttarget.style.background = "green"; } function init() { // set handlers for the source's enter/leave/end/exit events var el=document.getelementbyid("source"); el.ondragenter = dragenter_handler; el.ondragleave = dragleave_handler; el.ondragend = dragend_handler; el.ondragexit = dragexit_handler; } </script> <body onload="init();"> <h1>examples of <code>ondragenter</code>, <code>ondragleave</code>, <code>ondragend</code>, <code>ondragexit</code></h1> <div> <p id="source" ondragstart="dragstart_handler(event);" draggable="true"> select this element, drag it to the drop zone and then release the selection to move the element.</p> </div> <div id="target" ondrop="drop_handler(event);" ondragover="dragover_...
GlobalEventHandlers.ondragexit - Web APIs
e source element's border back to green to signify a dragexit event ev.currenttarget.style.background = "green"; } function init() { // set handlers for the source's enter/leave/end/exit events var el=document.getelementbyid("source"); el.ondragenter = dragenter_handler; el.ondragleave = dragleave_handler; el.ondragend = dragend_handler; el.ondragexit = dragexit_handler; } </script> <body onload="init();"> <h1>examples of <code>ondragenter</code>, <code>ondragleave</code>, <code>ondragend</code>, <code>ondragexit</code></h1> <div> <p id="source" ondragstart="dragstart_handler(event);" draggable="true"> select this element, drag it to the drop zone and then release the selection to move the element.</p> </div> <div id="target" ondrop="drop_handler(event);" ondragover="dragover_...
GlobalEventHandlers.ondragleave - Web APIs
lement's background color back to green to signify a dragexit event ev.currenttarget.style.background = "green"; } function init() { // set handlers for the source's enter/leave/end/exit events var el=document.getelementbyid("source"); el.ondragenter = dragenter_handler; el.ondragleave = dragleave_handler; el.ondragend = dragend_handler; el.ondragexit = dragexit_handler; } </script> <body onload="init();"> <h1>examples of <code>ondragenter</code>, <code>ondragleave</code>, <code>ondragend</code>, <code>ondragexit</code></h1> <div> <p id="source" ondragstart="dragstart_handler(event);" draggable="true"> select this element, drag it to the drop zone and then release the selection to move the element.</p> </div> <div id="target" ondrop="drop_handler(event);" ondragover="dragover_...
GlobalEventHandlers.onpointercancel - Web APIs
<html> <script> function cancelhandler(ev) { // process the pointercancel event } function init() { var el = document.getelementbyid('target1'); el.onpointercancel = cancelhandler; } </script> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.onpointerenter - Web APIs
<html> <script> function enterhandler(ev) { // process the pointerenter event } function init() { let el = document.getelementbyid('target1'); el.onpointerenter = enterhandler; } </script> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.onpointerleave - Web APIs
<html> <script> function leavehandler(ev) { // process the pointerleave event } function init() { var el=document.getelementbyid("target1"); el.onpointerleave = leavehandler; } </script> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.onpointermove - Web APIs
<html> <script> function movehandler(ev) { // process the pointermove event } function init() { let el=document.getelementbyid('target1'); el.onpointermove = movehandler; } </script> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.onpointerout - Web APIs
<html> <script> function outhandler(ev) { // process the pointerout event } function init() { let el=document.getelementbyid('target1'); el.onpointerout = outhandler; } </script> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.onpointerover - Web APIs
<html> <script> function overhandler(ev) { // process the pointerover event } function init() { let el = document.getelementbyid('target1'); el.onpointerover = overhandler; } </script> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.onpointerup - Web APIs
<html> <script> function uphandler(ev) { // process the pointerup event } function init() { let el = document.getelementbyid('target1'); el.onpointerup = uphandler; } </script> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.ontouchcancel - Web APIs
<html> <script> function canceltouch(ev) { // process the event } function init() { let el = document.getelementbyid('target1'); el.ontouchcancel = canceltouch; } </script> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.ontouchend - Web APIs
<html> <script> function endtouch(ev) { // process the event } function init() { var el=document.getelementbyid("target1"); el.ontouchend = endtouch; } </script> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.ontouchmove - Web APIs
<html> <head> <script> function movetouch(ev) { // process the event } function init() { var el=document.getelementbyid("target1"); el.ontouchmove = movetouch; } </script> </head> <body onload="init();"> <div id="target1"> touch me ...
GlobalEventHandlers.ontouchstart - Web APIs
<html> <script> function starttouch(ev) { // process the event } function init() { let el = document.getelementbyid('target1'); el.ontouchstart = starttouch; } </script> <body onload="init();"> <div id="target1"> touch me ...
HTMLCanvasElement.mozGetAsFile() - Web APIs
e = 'rgb(200, 0, 0)'; ctx.fillrect(10, 10, 55, 50); ctx.fillstyle = 'rgba(0, 0, 200, 0.5)'; ctx.fillrect(30, 30, 55, 50); var link = document.getelementbyid('link'); link.addeventlistener('click', copy); } function copy() { var canvas = document.getelementbyid('canvas'); var f = canvas.mozgetasfile('test.png'); var reader = new filereader(); reader.readasdataurl(f); reader.onloadend = function() { var newimg = document.createelement('img'); newimg.src = reader.result; document.body.appendchild(newimg); } } window.addeventlistener('load', draw); specifications not part of any specification.
HTMLImageElement.complete - Web APIs
let lightboxelem = document.queryselector("#lightbox"); let lightboximgelem = lightboxelem.queryselector("img"); let lightboxcontrolselem = lightboxelem.queryselector(".toolbar"); async function loadimage(url, elem) { return new promise((resolve, reject) => { elem.onload = () => resolve(elem); elem.onerror = reject; elem.src = url; }); } async function lightbox(url) { lightboxelem.style.display = "block"; await loadimage("https://somesite.net/huge-image.jpg", lightboximgelem); lightboxcontrolselem.disabled = false; } /* ...
HTMLImageElement.decode() - Web APIs
without a promise-returning method, you would add the image to the dom in a load event handler, such as by using the img.onload event handler, and by handling the error in the error event's handler.
HTMLMediaElement: loadstart event - Web APIs
bubbles no cancelable no interface event event handler property onloadstart examples live example html <div class="example"> <button type="button">load video</button> <video controls width="250"></video> <div class="event-log"> <label>event log:</label> <textarea readonly class="event-log-contents"></textarea> </div> </div> css .event-log-contents { width: 18rem; height: 5rem; border: 1px solid black; margin: .2rem; padding: .2rem; } .example { display: grid; grid-template-areas: "button log" "video log"; } button { grid-area: button; width: 10rem; margin: .5rem 0; } vide...
Working with the History API - Web APIs
when the page reloads, the page will receive an onload event, but no popstate event.
MediaSource - Web APIs
ab(asseturl, function (buf) { sourcebuffer.addeventlistener('updateend', function (_) { mediasource.endofstream(); video.play(); //console.log(mediasource.readystate); // ended }); sourcebuffer.appendbuffer(buf); }); }; function fetchab (url, cb) { console.log(url); var xhr = new xmlhttprequest; xhr.open('get', url); xhr.responsetype = 'arraybuffer'; xhr.onload = function () { cb(xhr.response); }; xhr.send(); }; specifications specification status comment media source extensionsthe definition of 'mediasource' in that specification.
MediaStreamAudioSourceNode - Web APIs
t'); var range = document.queryselector('input'); // getusermedia block - grab stream // put it into a mediastreamaudiosourcenode // also output the visuals into a video element if (navigator.mediadevices) { console.log('getusermedia supported.'); navigator.mediadevices.getusermedia ({audio: true, video: true}) .then(function(stream) { video.srcobject = stream; video.onloadedmetadata = function(e) { video.play(); video.muted = true; }; // create a mediastreamaudiosourcenode // feed the htmlmediaelement into it var audioctx = new audiocontext(); var source = audioctx.createmediastreamsource(stream); // create a biquadfilter var biquadfilter = audioctx.createbiquadfilter(); biqua...
MediaStreamTrackAudioSourceNode - Web APIs
t'); var range = document.queryselector('input'); // getusermedia block - grab stream // put it into a mediastreamaudiosourcenode // also output the visuals into a video element if (navigator.mediadevices) { console.log('getusermedia supported.'); navigator.mediadevices.getusermedia ({audio: true, video: true}) .then(function(stream) { video.srcobject = stream; video.onloadedmetadata = function(e) { video.play(); video.muted = true; }; // create a mediastreamaudiosourcenode // feed the htmlmediaelement into it var audioctx = new audiocontext(); var source = audioctx.createmediastreamsource(stream); // create a biquadfilter var biquadfilter = audioctx.createbiquadfilter(); biqua...
MessageChannel - Web APIs
var channel = new messagechannel(); var output = document.queryselector('.output'); var iframe = document.queryselector('iframe'); // wait for the iframe to load iframe.addeventlistener("load", onload); function onload() { // listen for messages on port1 channel.port1.onmessage = onmessage; // transfer port2 to the iframe iframe.contentwindow.postmessage('hello from the main page!', '*', [channel.port2]); } // handle messages received on port1 function onmessage(e) { output.innerhtml = e.data; } for a full working example, see our channel messaging basic demo on github (run it ...
MessagePort - Web APIs
var channel = new messagechannel(); var output = document.queryselector('.output'); var iframe = document.queryselector('iframe'); // wait for the iframe to load iframe.addeventlistener("load", onload); function onload() { // listen for messages on port1 channel.port1.onmessage = onmessage; // transfer port2 to the iframe iframe.contentwindow.postmessage('hello from the main page!', '*', [channel.port2]); } // handle messages received on port1 function onmessage(e) { output.innerhtml = e.data; } for a full working example, see our channel messaging basic demo on github (run it ...
Navigation Timing API - Web APIs
the navigation timing api can be used to gather performance data on the client side to be sent to a server via xhr as well as measure data that was very difficult to measure by other means such as time to unload a previous page, domain look up time, window.onload total time, etc.
Node.localName - Web APIs
WebAPINodelocalName
ww.w3.org/2000/svg"> <head> <script type="application/javascript"><![cdata[ function test() { var text = document.getelementbyid('text'); var circle = document.getelementbyid('circle'); text.value = "<svg:circle> has:\n" + "localname = '" + circle.localname + "'\n" + "namespaceuri = '" + circle.namespaceuri + "'"; } ]]></script> </head> <body onload="test()"> <svg:svg version="1.1" width="100px" height="100px" viewbox="0 0 100 100"> <svg:circle cx="50" cy="50" r="30" style="fill:#aaa" id="circle"/> </svg:svg> <textarea id="text" rows="4" cols="55"/> </body> </html> notes the local name of a node is that part of the node's qualified name that comes after the colon.
OfflineAudioContext.startRendering() - Web APIs
var audioctx = new audiocontext(); var offlinectx = new offlineaudiocontext(2,44100*40,44100); source = offlinectx.createbuffersource(); // use xhr to load an audio track, and // decodeaudiodata to decode it and offlineaudiocontext to render it function getdata() { request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; source.connect(offlinectx.destination); source.start(); //source.loop = true; offlinectx.startrendering().then(function(renderedbuffer) { console.log('rendering completed successfully'); va...
OfflineAudioContext - Web APIs
var audioctx = new audiocontext(); var offlinectx = new offlineaudiocontext(2,44100*40,44100); source = offlinectx.createbuffersource(); // use xhr to load an audio track, and // decodeaudiodata to decode it and offlineaudiocontext to render it function getdata() { request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; source.connect(offlinectx.destination); source.start(); //source.loop = true; offlinectx.startrendering().then(function(renderedbuffer) { console.log('rendering completed successfully'); va...
Performance.onresourcetimingbufferfull - Web APIs
function buffer_full(event) { console.log("warning: resource timing buffer is full!"); performance.setresourcetimingbuffersize(200); } function init() { // set a callback if the resource buffer becomes filled performance.onresourcetimingbufferfull = buffer_full; } <body onload="init()"> specifications specification status comment resource timing level 1the definition of 'onresourcetimingbufferfull' in that specification.
Performance: resourcetimingbufferfull event - Web APIs
function buffer_full(event) { console.log("warning: resource timing buffer is full!"); performance.setresourcetimingbuffersize(200); } function init() { // set a callback if the resource buffer becomes filled performance.onresourcetimingbufferfull = buffer_full; } <body onload="init()"> note that you could also set up the handler using the addeventlistener() function: performance.addeventlistener('resourcetimingbufferfull', buffer_full); specifications specification status comment resource timing level 1the definition of 'onresourcetimingbufferfull' in that specification.
Multi-touch interaction - Web APIs
<body onload="init();" style="touch-action:none"> <div id="target1"> tap, hold or swipe me 1</div> <div id="target2"> tap, hold or swipe me 2</div> <div id="target3"> tap, hold or swipe me 3</div> <!-- ui for logging/debugging --> <button id="log" onclick="enablelog(event);">start/stop event logging</button> <button id="clearlog" onclick="clearlog(event);">clear the log</button> <p></p> <output></out...
Pinch zoom gestures - Web APIs
<body onload="init();" style="touch-action:none"> <div id="target">touch and hold with 2 pointers, then pinch in or out.<br/> the background color will change to pink if the pinch is opening (zoom in) or changes to lightblue if the pinch is closing (zoom out).</div> <!-- ui for logging/debugging --> <button id="log" onclick="enablelog(event);">start/stop event logging</button> <button id="clearlog...
Using Pointer Events - Web APIs
</canvas> <br> <button onclick="startup()">initialize</button> <br> log: <pre id="log" style="border: 1px solid #ccc;"></pre> setting up the event handlers when the page loads, the startup() function shown below should be called by our <body> element's onload attribute (but in the example we use a button to trigger it, due to limitations of the mdn live example system).
ProgressEvent - Web APIs
var progressbar = document.getelementbyid("p"), client = new xmlhttprequest() client.open("get", "magical-unicorns") client.onprogress = function(pe) { if(pe.lengthcomputable) { progressbar.max = pe.total progressbar.value = pe.loaded } } client.onloadend = function(pe) { progressbar.value = pe.loaded } client.send() specifications specification status comment xmlhttprequestthe definition of 'progressevent' in that specification.
SVGElement: load event - Web APIs
bubbles no cancelable no interface svgevent event handler property onload examples svgelem.addeventlistener('load', () => { console.log('svg loaded.'); }) specifications specification status comment scalable vector graphics (svg) 2the definition of 'load' in that specification.
SVGElement - Web APIs
also available via the onload property.
SVGLength - Web APIs
WebAPISVGLength
thtype_unknown = 0 svg_lengthtype_number = 1 svg_lengthtype_percentage = 2 svg_lengthtype_ems = 3 svg_lengthtype_exs = 4 svg_lengthtype_px = 5 svg_lengthtype_cm = 6 svg_lengthtype_mm = 7 svg_lengthtype_in = 8 svg_lengthtype_pt = 9 svg_lengthtype_pc = 10 normative document svg 1.1 (2nd edition) example <svg height="200" onload="start();" version="1.1" width="200" xmlns="http://www.w3.org/2000/svg"> <script type="text/javascript"><![cdata[ function start() { var rect = document.getelementbyid("myrect"); var val = rect.x.baseval; // read x in pixel and cm units console.log("value: " + val.value + ", valueinspecifiedunits: " + val.unittype + ": " + val.valueinspecifiedunits + ", valueas...
ScriptProcessorNode.bufferSize - Web APIs
); // create a scriptprocessornode with a buffersize of 4096 and a single input and output channel var scriptnode = audioctx.createscriptprocessor(4096, 1, 1); console.log(scriptnode.buffersize); // load in an audio track via xhr and decodeaudiodata function getdata() { request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; }, function(e){"error with decoding audio data" + e.err}); } request.send(); } // give the node a function to process audio events scriptnode.onaudioprocess = function(audioprocessingevent) { // the input buffer is the s...
ScriptProcessorNode.onaudioprocess - Web APIs
); // create a scriptprocessornode with a buffersize of 4096 and a single input and output channel var scriptnode = audioctx.createscriptprocessor(4096, 1, 1); console.log(scriptnode.buffersize); // load in an audio track via xhr and decodeaudiodata function getdata() { request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; }, function(e){"error with decoding audio data" + e.err}); } request.send(); } // give the node a function to process audio events scriptnode.onaudioprocess = function(audioprocessingevent) { // the input buffer is th...
ScriptProcessorNode - Web APIs
); // create a scriptprocessornode with a buffersize of 4096 and a single input and output channel var scriptnode = audioctx.createscriptprocessor(4096, 1, 1); console.log(scriptnode.buffersize); // load in an audio track via xhr and decodeaudiodata function getdata() { request = new xmlhttprequest(); request.open('get', 'viper.ogg', true); request.responsetype = 'arraybuffer'; request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; }, function(e){"error with decoding audio data" + e.err}); } request.send(); } // give the node a function to process audio events scriptnode.onaudioprocess = function(audioprocessingevent) { // the input buffer is the s...
SourceBuffer - Web APIs
hab(asseturl, function (buf) { sourcebuffer.addeventlistener('updateend', function (_) { mediasource.endofstream(); video.play(); //console.log(mediasource.readystate); // ended }); sourcebuffer.appendbuffer(buf); }); } function fetchab (url, cb) { console.log(url); var xhr = new xmlhttprequest; xhr.open('get', url); xhr.responsetype = 'arraybuffer'; xhr.onload = function () { cb(xhr.response); }; xhr.send(); } specifications specification status comment media source extensionsthe definition of 'sourcebuffer' in that specification.
Animating textures in WebGL - Web APIs
it's nearly identical to the image onload function in the previous example — except when we call teximage2d(), instead of passing an image object, we pass in the <video> element.
Getting started with WebGL - Web APIs
your browser or machine may not support it."); return; } // set clear color to black, fully opaque gl.clearcolor(0.0, 0.0, 0.0, 1.0); // clear the color buffer with specified clear color gl.clear(gl.color_buffer_bit); } window.onload = main; the first thing we do here is obtain a reference to the canvas, assigning it to a variable named canvas.
Movement, orientation, and motion: A WebXR example - Web APIs
window.addeventlistener("load", onload); function onload() { xrbutton = document.queryselector("#enter-xr"); xrbutton.addeventlistener("click", onxrbuttonclick); projectionmatrixout = document.queryselector("#projection-matrix div"); modelmatrixout = document.queryselector("#model-view-matrix div"); cameramatrixout = document.queryselector("#camera-matrix div"); mousematrixout = document.queryselector("#mouse-matrix div"...
Using Web Workers - Web APIs
window.onload = function() { document.worker.postmessage(''); }; </script> </head> <body><div id="logdisplay"></div></body> </html> the embedded worker is now nested into a new custom document.worker property.
Window.captureEvents() - Web APIs
--> <script> function reg() { window.captureevents(event.click); window.onclick = page_click; } function page_click() { alert('page click event detected!'); } </script> </head> <body onload="reg();"> <p>click anywhere on this page.</p> </body> </html> notes events raised in the dom by user activity (such as clicking buttons or shifting focus away from the current document) generally pass through the high-level window and document objects first before arriving at the object that initiated the event.
Window.defaultStatus - Web APIs
example <html> <body onload="window.defaultstatus='hello!';"/> <button onclick="window.confirm('are you sure you want to quit?');">confirm</button> </body> </html> notes to set the status once the window has been opened, use window.status.
Window: load event - Web APIs
WebAPIWindowload event
bubbles no cancelable no interface event event handler property onload examples log a message when the page is fully loaded: window.addeventlistener('load', (event) => { console.log('page is fully loaded'); }); the same, but using the onload event handler property: window.onload = (event) => { console.log('page is fully loaded'); }; live example html <div class="controls"> <button id="reload" type="button">reload</button> </div> <div class="event-log"> <label>...
self.createImageBitmap() - Web APIs
var canvas = document.getelementbyid('mycanvas'), ctx = canvas.getcontext('2d'), image = new image(); // wait for the sprite sheet to load image.onload = function() { promise.all([ // cut out two sprites from the sprite sheet createimagebitmap(image, 0, 0, 32, 32), createimagebitmap(image, 32, 0, 32, 32) ]).then(function(sprites) { // draw each sprite onto the canvas ctx.drawimage(sprites[0], 0, 0); ctx.drawimage(sprites[1], 32, 32); }); } // load the sprite sheet from an image file image.src = 'sprites.png'; spe...
XDomainRequest.onerror - Web APIs
example var xdr = new xdomainrequest(); xdr.open("post", "http://example.com/api/method"); xdr.onerror = function(){ //handle error } xdr.onload = function(){ //handle response with xdr.responsetext } xdr.send("param1=value1&param2=value2"); specification not part of any specification.
XDomainRequest.ontimeout - Web APIs
example var xdr = new xdomainrequest(); xdr.open("post", "http://example.com/api/method"); xdr.ontimeout = function(){ //handle timeout } xdr.onload = function(){ //handle response with xdr.responsetext } xdr.send("param1=value1&param2=value2"); specification not part of any specification.
XDomainRequest.responseText - Web APIs
note: this property is valid during the xdomainrequest.onprogress and xdomainrequest.onload events.
XDomainRequest.send() - Web APIs
example var xdr = new xdomainrequest(); xdr.open("post", "http://example.com/api/method"); xdr.onload = function(){ //handle response with xdr.responsetext } xdr.send("param1=value1&param2=value2"); specification not part of any specification.
XMLDocument.async - Web APIs
WebAPIXMLDocumentasync
(it has been possible to load documents synchronously since 1.4 alpha.) example function loadxmldata(e) { alert(new xmlserializer().serializetostring(e.target)); // gives querydata.xml contents as string } var xmldoc = document.implementation.createdocument("", "test", null); xmldoc.async = false; xmldoc.onload = loadxmldata; xmldoc.load('querydata.xml'); ...
How to check the security state of an XMLHTTPRequest over SSL - Web APIs
; dump("\tvalid until " + validity.notaftergmt + "\n"); } } catch(err) { alert(err); } } function test(url) { var req = cc["@mozilla.org/xmlextras/xmlhttprequest;1"].createinstance(); req.open('get', url, true); req.addeventlistener("error", function(e) { var error = createtcperrorfromfailedxhr(req); dumpsecurityinfo(req, error); }, false); req.onload = function(e) { dumpsecurityinfo(req); }; req.send(); } then test("https://addons.mozilla.org"); produced the following output in my console: connection status: succeeded security info: security state: secure common name (cn) = addons.mozilla.org organisation = mozilla corporation issuer = verisign, inc.
XMLHttpRequest: load event - Web APIs
bubbles no cancelable no interface progressevent event handler property onload examples live example html <div class="controls"> <input class="xhr success" type="button" name="xhr" value="click to start xhr (success)" /> <input class="xhr error" type="button" name="xhr" value="click to start xhr (error)" /> <input class="xhr abort" type="button" name="xhr" value="click to start xhr (abort)" /> </div> <textarea readonly class="event-log"></textarea> css .event-log { width: 25rem; height: 4rem; border: 1px solid black; margin: .5rem; padding: .2rem; } input { width: 11rem; margin: .5rem; } js const xhrbuttons...
XMLHttpRequest: loadend event - Web APIs
bubbles no cancelable no interface progressevent event handler property onloadend examples live example html <div class="controls"> <input class="xhr success" type="button" name="xhr" value="click to start xhr (success)" /> <input class="xhr error" type="button" name="xhr" value="click to start xhr (error)" /> <input class="xhr abort" type="button" name="xhr" value="click to start xhr (abort)" /> </div> <textarea readonly class="event-log"></textarea> css .event-log { width: 25rem; height: 4rem; border: 1px solid black; margin: .5rem; padding: .2rem; } input { width...
XMLHttpRequest: loadstart event - Web APIs
bubbles no cancelable no interface progressevent event handler property onloadstart examples live example html <div class="controls"> <input class="xhr success" type="button" name="xhr" value="click to start xhr (success)" /> <input class="xhr error" type="button" name="xhr" value="click to start xhr (error)" /> <input class="xhr abort" type="button" name="xhr" value="click to start xhr (abort)" /> </div> <textarea readonly class="event-log"></textarea> css .event-log { width: 25rem; height: 4rem; border: 1px solid black; margin: .5rem; padding: .2rem; } input { width: 11rem; margin: .5rem; } js const xhrbuttonsuccess =...
XMLHttpRequest.readyState - Web APIs
example var xhr = new xmlhttprequest(); console.log('unsent', xhr.readystate); // readystate will be 0 xhr.open('get', '/api', true); console.log('opened', xhr.readystate); // readystate will be 1 xhr.onprogress = function () { console.log('loading', xhr.readystate); // readystate will be 3 }; xhr.onload = function () { console.log('done', xhr.readystate); // readystate will be 4 }; xhr.send(null); specifications specification status comment xmlhttprequest living standard whatwg living standard ...
XMLHttpRequest.responseText - Web APIs
example var xhr = new xmlhttprequest(); xhr.open('get', '/server', true); // if specified, responsetype must be empty string or "text" xhr.responsetype = 'text'; xhr.onload = function () { if (xhr.readystate === xhr.done) { if (xhr.status === 200) { console.log(xhr.response); console.log(xhr.responsetext); } } }; xhr.send(null); specifications specification status comment xmlhttprequest living standard whatwg living standard ...
XMLHttpRequest.responseURL - Web APIs
example var xhr = new xmlhttprequest(); xhr.open('get', 'http://example.com/test', true); xhr.onload = function () { console.log(xhr.responseurl); // http://example.com/test }; xhr.send(null); specifications specification status comment xmlhttprequest living standard whatwg living standard ...
XMLHttpRequest.responseXML - Web APIs
example var xhr = new xmlhttprequest; xhr.open('get', '/server'); // if specified, responsetype must be empty string or "document" xhr.responsetype = 'document'; // force the response to be parsed as xml xhr.overridemimetype('text/xml'); xhr.onload = function () { if (xhr.readystate === xhr.done && xhr.status === 200) { console.log(xhr.response, xhr.responsexml); } }; xhr.send(); specifications specification status comment xmlhttprequestthe definition of 'responsexml' in that specification.
XMLHttpRequest.send() - Web APIs
example: get var xhr = new xmlhttprequest(); xhr.open('get', '/server', true); xhr.onload = function () { // request finished.
XMLHttpRequest.status - Web APIs
example var xhr = new xmlhttprequest(); console.log('unsent: ', xhr.status); xhr.open('get', '/server'); console.log('opened: ', xhr.status); xhr.onprogress = function () { console.log('loading: ', xhr.status); }; xhr.onload = function () { console.log('done: ', xhr.status); }; xhr.send(); /** * outputs the following: * * unsent: 0 * opened: 0 * loading: 200 * done: 200 */ specifications specification status comment xmlhttprequest living standard whatwg living standard ...
XMLHttpRequest.statusText - Web APIs
example var xhr = new xmlhttprequest(); console.log('0 unsent', xhr.statustext); xhr.open('get', '/server', true); console.log('1 opened', xhr.statustext); xhr.onprogress = function () { console.log('3 loading', xhr.statustext); }; xhr.onload = function () { console.log('4 done', xhr.statustext); }; xhr.send(null); /** * outputs the following: * * 0 unsent * 1 opened * 3 loading ok * 4 done ok */ specifications specification status comment xmlhttprequest living standard whatwg living standard ...
XMLHttpRequest.timeout - Web APIs
example var xhr = new xmlhttprequest(); xhr.open('get', '/server', true); xhr.timeout = 2000; // time in milliseconds xhr.onload = function () { // request finished.
Border-image generator - CSS: Cascading Style Sheets
{ init: init }; }(); var imagereader = (function imagereader() { var freader = new filereader(); var browse = document.createelement('input'); var loadimage = function loadimage(e) { if (browse.files.length === 0) return; var file = browse.files[0]; if (file.type.slice(0, 5) !== 'image') return; freader.readasdataurl(file); return false; }; freader.onload = function(e) { imagecontrol.loadremoteimage(e.target.result); }; var load = function load() { browse.click(); }; browse.setattribute('type', 'file'); browse.style.display = 'none'; browse.onchange = loadimage; return { load: load }; })(); var imagecontrol = (function imagecontrol() { var scale = 0.5; var imgsource = new image(); var imgstate = null; var s...
Getting Started - Developer guides
head> <body> <p id="writedata" class="data">off-line</p> <p id="laststamp">no data yet</p> <script> const fulldata = document.getelementbyid('writedata'); const lastdata = document.getelementbyid('laststamp'); function fetchdata() { console.log('fetching updated data.'); let xhr = new xmlhttprequest(); xhr.open("get", "time-log.txt", true); xhr.onload = function() { updatedisplay(xhr.response); } xhr.send(); } function updatedisplay(text) { fulldata.textcontent = text; let timearray = text.split('\n'); // included because some file systems always include a blank line at the end of text files.
Web Audio playbackRate explained - Developer guides
="myvideo" controls> <source src="https://udn.realityripple.com/samples/6f/08625b424a.m4v" type='video/mp4' /> <source src="https://udn.realityripple.com/samples/5b/8cd6da9c65.webm" type='video/webm' /> </video> <form> <input id="pbr" type="range" value="1" min="0.5" max="4" step="0.1" > <p>playback rate <span id="currentpbr">1</span></p> </form> and apply some javascript to it: window.onload = function () { var v = document.getelementbyid("myvideo"); var p = document.getelementbyid("pbr"); var c = document.getelementbyid("currentpbr"); p.addeventlistener('input',function(){ c.innerhtml = p.value; v.playbackrate = p.value; },false); }; finally, we listen for the input event firing on the <input> element, allowing us to react to the playback rate control being cha...
Parsing and serializing XML - Developer guides
"error while parsing" : odom.documentelement.nodename); parsing url-addressable resources into dom trees using xmlhttprequest here is sample code that reads and parses a url-addressable xml file into a dom tree: var xhr = new xmlhttprequest(); xhr.onload = function() { dump(xhr.responsexml.documentelement.nodename); } xhr.onerror = function() { dump("error while getting xml."); } xhr.open("get", "example.xml"); xhr.responsetype = "document"; xhr.send(); the value returned in the xhr object's responsexml field is a document constructed by parsing the xml.
Printing - Developer guides
nt () { document.body.removechild(this.__container__); } function setprint () { this.contentwindow.__container__ = this; this.contentwindow.onbeforeunload = closeprint; this.contentwindow.onafterprint = closeprint; this.contentwindow.focus(); // required for ie this.contentwindow.print(); } function printpage (surl) { var ohiddframe = document.createelement("iframe"); ohiddframe.onload = setprint; ohiddframe.style.position = "fixed"; ohiddframe.style.right = "0"; ohiddframe.style.bottom = "0"; ohiddframe.style.width = "0"; ohiddframe.style.height = "0"; ohiddframe.style.border = "0"; ohiddframe.src = surl; document.body.appendchild(ohiddframe); } </script> </head> <body> <p><span onclick="printpage('externalpage.html');" style="cursor:pointer;text-decoration:...
Writing forward-compatible websites - Developer guides
or, conversely, that they don't have support for some other feature (e.g., don't assume that a browser that supports onload on script elements will never support onreadystatechange on them).
<body>: The Document Body element - HTML: Hypertext Markup Language
WebHTMLElementbody
onload function to call when the document has finished loading.
<link>: The External Resource Link element - HTML: Hypertext Markup Language
WebHTMLElementlink
f="highres.css" rel="stylesheet" media="screen and (min-resolution: 300dpi)"> stylesheet load events you can determine when a style sheet has been loaded by watching for a load event to fire on it; similarly, you can detect if an error has occurred while processing a style sheet by watching for an error event: <script> var mystylesheet = document.queryselector('#my-stylesheet'); mystylesheet.onload = function() { // do something interesting; the sheet has been loaded } mystylesheet.onerror = function() { console.log("an error occurred loading the stylesheet!"); } </script> <link rel="stylesheet" href="mystylesheet.css" id="my-stylesheet"> note: the load event fires once the stylesheet and all of its imported content has been loaded and parsed, and immediately before the styles star...
Global attributes - HTML: Hypertext Markup Language
the event handler attributes: onabort, onautocomplete, onautocompleteerror, onblur, oncancel, oncanplay, oncanplaythrough, onchange, onclick, onclose, oncontextmenu, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onsort, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting.
Link prefetching FAQ - HTTP
the last document stop notification occurs roughly when the onload handler would fire for the toplevel document.
Memory Management - JavaScript
cycles are a common mistake that can generate memory leaks: var div; window.onload = function() { div = document.getelementbyid('mydivelement'); div.circularreference = div; div.lotsofdata = new array(10000).join('*'); }; in the above example, the dom element "mydivelement" has a circular reference to itself in the "circularreference" property.
Error: Permission denied to access property "x" - JavaScript
examples no permission to access document <!doctype html> <html> <head> <iframe id="myframe" src="http://www1.w3c-test.org/common/blank.html"></iframe> <script> onload = function() { console.log(frames[0].document); // error: permission denied to access property "document" } </script> </head> <body></body> </html> ...
Promise() constructor - JavaScript
which eventually calls either: // // resolve(somevalue) // fulfilled // or // reject("failure reason") // rejected }); making functions return a promise to provide a function with promise functionality, have it return a promise: function myasyncfunction(url) { return new promise((resolve, reject) => { const xhr = new xmlhttprequest() xhr.open("get", url) xhr.onload = () => resolve(xhr.responsetext) xhr.onerror = () => reject(xhr.statustext) xhr.send() }); } specifications specification ecmascript (ecma-262)the definition of 'promise constructor' in that specification.
import - JavaScript
the module: file.js function getjson(url, callback) { let xhr = new xmlhttprequest(); xhr.onload = function () { callback(this.responsetext) }; xhr.open('get', url, true); xhr.send(); } export function getusefulcontents(url, callback) { getjson(url, data => callback(json.parse(data))); } the main program: main.js import { getusefulcontents } from '/modules/file.js'; getusefulcontents('http://www.example.com', data => { dosomethinguseful(data); }); dynamic import this ex...
Critical rendering path - Web Performance
onload, the entire screen is painted.
Populating the page: how browsers work - Web Performance
if the load includes javascript, that was correctly deferred, and only executed after the onload event fires, the main thread might be busy, and not available for scrolling, touch, and other interactions.
Progressive loading - Progressive web apps (PWAs)
loading via javascript the app.js file processes the data-src attributes like so: let imagestoload = document.queryselectorall('img[data-src]'); const loadimages = (image) => { image.setattribute('src', image.getattribute('data-src')); image.onload = () => { image.removeattribute('data-src'); }; }; the imagestoload variable contains references to all the images, while the loadimages function moves the path from data-src to src.
SVG Event Attributes - SVG: Scalable Vector Graphics
WebSVGAttributeEvents
size, onscroll, onunload document element event attributes oncopy, oncut, onpaste global event attributes oncancel, oncanplay, oncanplaythrough, onchange, onclick, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfo...
requiredFeatures - SVG: Scalable Vector Graphics
funcg>, <fefuncb> and <fefunca> elements http://www.w3.org/tr/svg11/feature#documenteventsattribute the browser supports the onunload, onabort, onerror, onresize, onscroll and onzoom attributes http://www.w3.org/tr/svg11/feature#graphicaleventsattribute the browser supports the onfocusin, onfocusout, onactivate, onclick, onmousedown, onmouseup, onmouseover, onmousemove, onmouseout and onload attributes http://www.w3.org/tr/svg11/feature#animationeventsattribute the browser supports the onbegin, onend, onrepeat and onload attributes http://www.w3.org/tr/svg11/feature#cursor the browser supports the <cursor> element http://www.w3.org/tr/svg11/feature#hyperlinking the browser supports the <a> element http://www.w3.org/tr/svg11/feature#xlinkattribute the browser s...
SVG Attribute reference - SVG: Scalable Vector Graphics
WebSVGAttribute
onrepeat document event attributes onabort, onerror, onresize, onscroll, onunload global event attributes oncancel, oncanplay, oncanplaythrough, onchange, onclick, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfo...
Example - SVG: Scalable Vector Graphics
> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:svg="http://www.w3.org/2000/svg"> <head> <title>a swarm of motes</title> <style type='text/css'> <![cdata[ label, input { width: 150px; display: block; float: left; margin-bottom: 10px; } label { text-align: right; width: 75px; padding-right: 20px; } br { clear: left; } ]]> </style> </head> <body onload='update()'> <svg:svg id='display' width='400' height='300'> <svg:circle id='cursor' cx='200' cy='150' r='7' fill='#0000ff' fill-opacity='0.5'/> </svg:svg> <p>a swarm of motes, governed by two simple principles.
SVG 2 support in Mozilla - SVG: Scalable Vector Graphics
attribute of <view> and corresponding svg view fragment parameter removed implementation status unknown fragment-only urls are always same-document implementation status unknown additional attributes on <a> implemented (bug 1451823) scripting change notes contentscripttype removed implementation status unknown animationevents.onload removed implementation status unknown fonts change notes <font>, <glyph>, <missing-glyph>, <hkern>, <vkern>, <font-face>, <font-face-src>, <font-face-uri>, <font-face-format>, and <font-face-name> and corresponding idl interfaces removed implementation status unknown extensibility chapter change notes made <foreignobject> gra...
Using the Mozilla JavaScript interface to XSL Transformations - XSLT: Extensible Stylesheet Language Transformations
var testtransform = document.implementation.createdocument("", "test", null); // just an example to get a transform into a script as a dom // xmldocument.load is asynchronous, so all processing happens in the // onload handler testtransform.addeventlistener("load", onload, false); testtransform.load("test-transform.xml"); function onload() { processor.importstylesheet(testtransform); } xsltprocessor.importstylesheet() requires one argument, a dom node.