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GamepadEvent.gamepad - Web APIs
the
gamepadevent.
gamepad property of the
gamepadevent interface returns a
gamepad object, providing access to the associated
gamepad data for fired
gamepadconnected and
gamepaddisconnected events.
... syntax readonly attribute
gamepad gamepad; example the
gamepad property being called on a fired window.
gamepadconnected event.
... window.addeventlistener("
gamepadconnected", function(e) { console.log("
gamepad connected at index %d: %s.
...And 2 more matches
Using the Gamepad API - Web APIs
the
gamepad api is a way for developers and designers to access and use
gamepads and other game controllers.
... the
gamepad api introduces new events on the window object for reading
gamepad and controller (hereby referred to as
gamepad) state.
... in addition to these events, the api also adds a
gamepad object, which you can use to query the state of a connected
gamepad, and a navigator.get
gamepads() method which you can use to get a list of
gamepads known to the page.
...And 54 more matches
Implementing controls using the Gamepad API - Game development
this article looks at implementing an effective, cross-browser control system for web games using the
gamepad api, allowing you to control your web games using console game controllers.
...eventually, extra drivers and plugins allowed us to use console
gamepads with desktop games — either native games or those running in the browser.
... now in the era of html5, we finally have the
gamepad api, which gives us the ability to play browser-based games using
gamepad controllers without any plugins.
...And 34 more matches
Desktop gamepad controls - Game development
previous overview: control mechanisms next now we'll look at adding something extra — support for
gamepad controls, via the
gamepad api.
... the
gamepad api gives you the ability to connect a
gamepad to your computer and detect pressed buttons directly from the javascript code thanks to the browsers implementing such feature.
... api status, browser and hardware support the
gamepad api is still in working draft status, although browser support is already quite good — around 63% global coverage, according to caniuse.com.
...And 30 more matches
Gamepad - Web APIs
the
gamepad interface of the
gamepad api defines an individual
gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
... a
gamepad object can be returned in one of two ways: via the
gamepad property of the
gamepadconnected and
gamepaddisconnected events, or by grabbing any position in the array returned by the navigator.get
gamepads() method.
... properties
gamepad.axes read only an array representing the controls with axes present on the device (e.g.
...And 13 more matches
GamepadEvent - Web APIs
the
gamepadevent interface of the
gamepad api contains references to
gamepads connected to the system, which is what the
gamepad events window.
gamepadconnected and window.
gamepaddisconnected are fired in response to.
... constructor
gamepadevent() returns a new
gamepadevent object.
... properties
gamepadevent.
gamepad read only returns a
gamepad object, providing access to the associated
gamepad data for the event fired.
...And 10 more matches
Gamepad API - Web APIs
the
gamepad api is a way for developers to access and respond to signals from
gamepads and other game controllers in a simple, consistent way.
... it contains three interfaces, two events and one specialist function, to respond to
gamepads being connected and disconnected, and to access other information about the
gamepads themselves, and what buttons and other controls are currently being pressed.
... interfaces
gamepad represents a
gamepad/controller connected to the computer.
...And 9 more matches
Gamepad.buttons - Web APIs
the
gamepad.buttons property of the
gamepad interface returns an array of
gamepadbutton objects representing the buttons present on the device.
...each
gamepadbutton object has two properties: pressed and value: the pressed property is a boolean indicating whether the button is currently pressed (true) or unpressed (false).
... the value property is a floating point value used to enable representing analog buttons, such as the triggers on many modern
gamepads.
...And 4 more matches
GamepadButton - Web APIs
the
gamepadbutton interface defines an individual button of a
gamepad or other controller, allowing access to the current state of different types of buttons available on the control device.
... a
gamepadbutton object is returned by querying any value of the array returned by the buttons property of the
gamepad interface.
... properties
gamepadbutton.value read only a double value used to represent the current state of analog buttons, such as the triggers on many modern
gamepads.
...And 4 more matches
GamepadHapticActuator - Web APIs
the
gamepadhapticactuator interface of the
gamepad api represents hardware in the controller designed to provide haptic feedback to the user (if available), most commonly vibration hardware.
... this interface is accessible through the
gamepad.hapticactuators property.
... properties
gamepadhapticactuator.type read only returns an enum representing the type of the haptic hardware.
...And 2 more matches
Gamepad.connected - Web APIs
the
gamepad.connected property of the
gamepad interface returns a boolean indicating whether the
gamepad is still connected to the system.
... if the
gamepad is connected, the value is true; if not, it is false.
... syntax readonly attribute boolean connected; example var gp = navigator.get
gamepads()[0]; console.log(gp.connected); value a boolean.
... specifications specification status comment
gamepadthe definition of '
gamepad.connected' in that specification.
Gamepad.id - Web APIs
the
gamepad.id property of the
gamepad interface returns a string containing some information about the controller.
... for example, a ps2 controller returned 810-3-usb
gamepad.
... syntax readonly attribute domstring id; example window.addeventlistener("
gamepadconnected", function() { var gp = navigator.get
gamepads()[0];
gamepadinfo.innerhtml = "
gamepad connected at index " + gp.index + ": " + gp.id + "."; }); value a string.
... specifications specification status comment
gamepadthe definition of '
gamepad.id' in that specification.
Gamepad.index - Web APIs
the
gamepad.index property of the
gamepad interface returns an integer that is auto-incremented to be unique for each device currently connected to the system.
... this can be used to distinguish multiple controllers; a
gamepad that is disconnected and reconnected will retain the same index.
... syntax readonly attribute long index; example window.addeventlistener("
gamepadconnected", function() { var gp = navigator.get
gamepads()[0];
gamepadinfo.innerhtml = "
gamepad connected at index " + gp.index + ": " + gp.id + "."; }); value a number.
... specifications specification status comment
gamepadthe definition of '
gamepad.index' in that specification.
Gamepad.mapping - Web APIs
the
gamepad.mapping property of the
gamepad interface returns a string indicating whether the browser has remapped the controls on the device to a known layout.
... currently there is only one supported known layout–the standard
gamepad.
... syntax readonly attribute domstring mapping; example var gp = navigator.get
gamepads()[0]; console.log(gp.mapping); value a string.
... specifications specification status comment
gamepadthe definition of '
gamepad.mapping' in that specification.
GamepadEvent() - Web APIs
the
gamepadevent() constructor creates a new
gamepadevent object.
... syntax var
gamepadevent = new
gamepadevent(typearg, options) parameters typearg a domstring that must be one of
gamepadconnected or
gamepaddisconnected.
... options optional options are as follows:
gamepad: an instance of
gamepad describing the
gamepad associated with the event.
... specifications specification status comment
gamepadthe definition of '
gamepadevent_' in that specification.
Navigator.getGamepads() - Web APIs
the navigator.get
gamepads() method returns an array of
gamepad objects, one for each
gamepad connected to the device.
... elements in the array may be null if a
gamepad disconnects during a session, so that the remaining
gamepads retain the same index.
... syntax var
gamepads = navigator.get
gamepads(); example window.addeventlistener("
gamepadconnected", function(e) { var gp = navigator.get
gamepads()[e.
gamepad.index]; console.log( "
gamepad connected at index %d: %s.
... %d buttons, %d axes.", gp.index, gp.id, gp.buttons.length, gp.axes.length ); }); specifications specification status comment
gamepadthe definition of 'the
gamepad api specification' in that specification.
Window.ongamepadconnected - Web APIs
the on
gamepadconnected property of the window interface represents an event handler that will run when a
gamepad is connected (when the
gamepadconnected event fires).
... the event object is of type
gamepadevent.
... syntax window.on
gamepadconnected = function() { ...
... }; examples window.on
gamepadconnected = function(event) { // all buttons and axes values can be accessed through event.
gamepad; }; specifications specification status comment
gamepadthe definition of '
gamepadconnected event' in that specification.
Window.ongamepaddisconnected - Web APIs
the on
gamepaddisconnected property of the window interface represents an event handler that will run when a
gamepad is disconnected (when the
gamepaddisconnected event fires).
... the event object is of type
gamepadevent.
... syntax window.on
gamepaddisconnected = function() { ...
... }; examples window.on
gamepaddisconnected = function() { // a
gamepad has been disconnected }; specifications specification status comment
gamepadthe definition of '
gamepaddisconnected event' in that specification.
Gamepad.axes - Web APIs
the
gamepad.axes property of the
gamepad interface returns an array representing the controls with axes present on the device (e.g.
... syntax readonly attribute double[] axes; example function gameloop() { if(navigator.webkitget
gamepads) { var gp = navigator.webkitget
gamepads()[0]; } else { var gp = navigator.get
gamepads()[0]; } if(gp.axes[0] != 0) { b -= gp.axes[0]; } else if(gp.axes[1] != 0) { a += gp.axes[1]; } else if(gp.axes[2] != 0) { b += gp.axes[2]; } else if(gp.axes[3] != 0) { a -= gp.axes[3]; } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; var start = raf(gameloop); }; value an array of double values.
... specifications specification status comment
gamepadthe definition of '
gamepad.axes' in that specification.
Gamepad.hand - Web APIs
the hand read-only property of the
gamepad interface returns an enum defining what hand the controller is being held in, or is most likely to be held in.
... syntax var myhand =
gamepadinstance.hand; value a
gamepadhand enum; possible values are: left — the left hand.
... examples tbc specifications specification status comment
gamepad extensionsthe definition of 'hand' in that specification.
Gamepad.hapticActuators - Web APIs
the hapticactuators read-only property of the
gamepad interface returns an array containing
gamepadhapticactuator objects, each of which represents haptic feedback hardware available on the controller.
... syntax var myhapticactuators =
gamepadinstance.hapticactuators; value an array containing
gamepadhapticactuator objects.
... examples tbc specifications specification status comment
gamepad extensionsthe definition of 'hapticactuators' in that specification.
Gamepad.timestamp - Web APIs
the
gamepad.timestamp property of the
gamepad interface returns a domhighrestimestamp representing the last time the data for this
gamepad was updated.
... syntax readonly attribute domhighrestimestamp timestamp; example var gp = navigator.get
gamepads()[0]; console.log(gp.timestamp); value a domhighrestimestamp.
... specifications specification status comment
gamepadthe definition of '
gamepad.timestamp' in that specification.
GamepadButton.pressed - Web APIs
the
gamepadbutton.pressed property of the
gamepadbutton interface returns a boolean indicating whether the button is currently pressed (true) or unpressed (false).
... syntax var ispressed = navigator.get
gamepads()[0].pressed; example var gp = navigator.get
gamepads()[0]; // get the first
gamepad object if(gp.buttons[0].pressed == true) { // respond to button being pressed } value a boolean.
... specifications specification status comment
gamepadthe definition of '
gamepadbutton.pressed' in that specification.
GamepadButton.value - Web APIs
the
gamepadbutton.value property of the
gamepadbutton interface returns a double value used to represent the current state of analog buttons on many modern
gamepads, such as the triggers.
... syntax readonly attribute double value; example var gp = navigator.get
gamepads()[0]; if(gp.buttons[0].value > 0) { // respond to analog button being pressed in } value a double.
... specifications specification status comment
gamepadthe definition of '
gamepadbutton.value' in that specification.
GamepadHapticActuator.pulse() - Web APIs
the pulse() method of the
gamepadhapticactuator interface makes the hardware pulse at a certain intensity for a specified duration.
... syntax
gamepadhapticactuatorinstance.pulse(value, duration).then(function(result) { ...
... examples tbc specifications specification status comment
gamepad extensionsthe definition of 'pulse()' in that specification.
GamepadHapticActuator.type - Web APIs
the type read-only property of the
gamepadhapticactuator interface returns an enum representing the type of the haptic hardware.
... syntax var myactuatortype =
gamepadhapticactuatorinstance.type; value an enum of type
gamepadhapticactuatortype; currently available types are: vibration — vibration hardware, which creates a rumbling effect.
... examples tbc specifications specification status comment
gamepad extensionsthe definition of '
gamepadhapticactuatortype' in that specification.
Window: gamepadconnected event - Web APIs
the
gamepadconnected event is fired when the browser detects that a
gamepad has been connected or the first time a button/axis of the
gamepad is used.
... bubbles no cancelable no interface
gamepadevent event handler property on
gamepadconnected examples window.addeventlistener('
gamepadconnected', event => { // all buttons and axes values can be accessed through event.
gamepad; }); specifications specification status
gamepad working draft ...
Window: gamepaddisconnected event - Web APIs
the
gamepaddisconnected event is fired when the browser detects that a
gamepad has been disconnected.
... bubbles no cancelable no interface
gamepadevent event handler property on
gamepaddisconnected examples window.addeventlistener('
gamepaddisconnected', event => { console.log('lost connection with the
gamepad.'); }); specifications specification status
gamepad working draft ...
Index - Web APIs
1436
gamepad api,
gamepad api, games, interface, reference the
gamepad interface of the
gamepad api defines an individual
gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
... 1437
gamepad.axes api,
gamepad api, games, needsbetterspeclink, needsmarkupwork, property, reference, référence(2) the
gamepad.axes property of the
gamepad interface returns an array representing the controls with axes present on the device (e.g.
... analog thumb sticks).- 1438
gamepad.buttons api,
gamepad api, games, needsbetterspeclink, needsmarkupwork, property, reference, référence(2) the
gamepad.buttons property of the
gamepad interface returns an array of
gamepadbutton objects representing the buttons present on the device.
...And 26 more matches
Inputs and input sources - Web APIs
any additional capabilities a webxr controller may have are accessed through the input source's
gamepad object.
...see advanced controllers using the
gamepad object to learn how to use these controllers.
...
gamepad record each input source has a
gamepad property which, if not null, is a
gamepad object describing the various controls and widgets available on the controller.
...And 18 more matches
Index - Game development
29 implementing controls using the
gamepad api controls,
gamepad api,
gamepads, games, javascript, controllers the
gamepad api is very easy to develop with.
...you can play the full version of the hungry fridge game directly in your browser, install it from the firefox marketplace or check the source code of the demo along with all the other resources on the
gamepad api content kit.
... 30 implementing game control mechanisms controls, desktop,
gamepad, games, javascript, laptop, mobile, keyboard, mouse, touch one of html5's main advantages as a game development platform is the ability to run on various platforms and devices.
...And 4 more matches
Window - Web APIs
window.ondeviceproximity an event handler property for device proximity event window.on
gamepadconnected represents an event handler that will run when a
gamepad is connected (when the
gamepadconnected event fires).
... window.on
gamepaddisconnected represents an event handler that will run when a
gamepad is disconnected (when the
gamepaddisconnected event fires).
... also available via the onfocus property
gamepad events
gamepadconnected fired when the browser detects that a
gamepad has been connected or the first time a button/axis of the
gamepad is used.
...And 3 more matches
Rendering and the WebXR frame animation callback - Web APIs
the second type of input is a
gamepad that's connected through the xr system.
... this uses interfaces inherited from the
gamepad api but you interact with them through webxr.
... the third and final type of input is the traditional non-xr input device such as keyboards, mice, trackpads, touch screens, and non-xr
gamepads and joysticks.
...thus it's the other kinds of input that you need to handle yourself: pointing device target and button presses
gamepad inputs non-xr input device inputs to learn more about how to handle user inputs while presenting a scene using webxr, see the article inputs and input sources.
Event reference
gamepadconnected
gamepadevent
gamepad a
gamepad has been connected.
...
gamepaddisconnected
gamepadevent
gamepad a
gamepad has been disconnected.
... moz
gamepadbuttondown to be specified a
gamepad button is pressed down.
... moz
gamepadbuttonup to be specified a
gamepad button is released.
Unconventional controls - Game development
implementing mobile and desktop controls is recommended is a must, and
gamepad controls add that extra experience.
...there's already a
gamepad api working on the desktop computers, so we can imitate the experience, but we can go even further.
... this approach won't give us the full flexibility of using a
gamepad, or even leap motion, but it's definitely an interesting, unconventional alternative.
Implementing game control mechanisms - Game development
in this series of articles we will show you how you can approach building a game that can be played using touchscreen smartphones, mouse and keyboard, and also less common mechanisms such as
gamepads.
... in the following articles we will show how to implement various different control mechanisms for captain rogers to support different platforms — from touch on mobile, through keyboard/mouse/
gamepad on desktop, to more unconventional ones like tv remote, shouting to or waving your hand in front of the laptop, or squeezing bananas.
... desktop
gamepad controls — the
gamepad api rather usefully allows
gamepads to be used for controlling web apps on desktop/laptop, for that console feel.
Fundamentals of WebXR - Web APIs
webxr additionally provides support for accepting inputs from control devices such as handheld vr controllers or specialized mixed reality
gamepads.
... another key difference is that webxr has integrated support for the advanced input controllers that are used with most mixed reality headsets, while webvr relied on the
gamepad api to support the controllers.
... in webxr, the primary select and squeeze actions are directly supported using events, while other controls are available through a special webxr-specific implementation of the
gamepad object.
XRInputSource - Web APIs
properties
gamepad read only a
gamepad object describing the state of the buttons and axes on the xr input source, if it is a
gamepad or comparable device.
... if the device isn't a
gamepad-like device, this property's value is null.
... note: while xrinputsource uses the
gamepad interface from the
gamepad api, this input device is strictly associated with the webxr hardware and is not a general-purpose gaming device.
Introduction to game development for the Web - Game development
as we like to say, "the web is the platform." let's take a look at the core of the web platform: function technology audio web audio api graphics webgl (opengl es 2.0) input touch events,
gamepad api, device sensors, webrtc, full screen api, pointer lock api language javascript (or c/c++ using emscripten to compile to javascript) networking webrtc and/or websockets storage indexeddb or the "cloud" web html, css, svg (and much more!) the business case as a game developer, whether you're an individual or a large game studio, you want t...
...
gamepad api if you want your users to be able to use
gamepads or other game controllers to work your game, you'll need this api.
WebXR Device API - Web APIs
other input devices such as keyboards, mice, and
gamepads are not presented as xrinputsource instances.
... supporting advanced controllers and
gamepads in webxr applications webxr uses the
gamepad object to describe the controls available on complex input devices (such as hand controllers with multiple buttons and/or axes) and
gamepad-like devices.
XRInputSourceArray.entries() - Web APIs
let sources = xrsession.inputsources; for (let input of sources.entries()) { if (input.
gamepad) { check
gamepad(input.
gamepad); } else { if (input.targetraymode === "tracked-pointer" && input.handedness === player.handedness) { /* handle main hand controller */ handlemainhandinput(input); } else { /* handle other inputs */ } } } for each input in the llist,
gamepad inputs are dispatched to a check
gamepad() with the input's
gamepad object, take...
...n from its
gamepad property, as an input for other devices, we look for tracked-pointer devices in the player's main hand, dispatching those to a handlemainhandinput() method.
XRInputSourceArray.forEach() - Web APIs
let inputsources = xrsession.inputsources; inputsources.foreach((input) => { if (input.
gamepad) { check
gamepad(input.
gamepad); } else { if (input.targetraymode === "tracked-pointer" && input.handedness === player.handedness) { /* handle main hand controller */ handlemainhandinput(input); } else { /* handle other inputs */ } } }); for each input in the llist, the callback dispatches
gamepad inputs to a check
gamepad() with the input's
gamepad o...
...bject, taken from its
gamepad property, as an input for other devices, we look for tracked-pointer devices in the player's main hand, dispatching those to a handlemainhandinput() method.
XRSession.inputSources - Web APIs
keyboards,
gamepads, and mice are not considered webxr input sources.
... note: traditional
gamepad controllers are supported using the
gamepad api.
Web APIs
aambient light eventsbbackground tasksbattery api beaconbluetooth apibroadcast channel apiccss counter stylescss font loading api cssomcanvas apichannel messaging apiconsole apicredential management apiddomeencoding apiencrypted media extensionsffetch apifile system api frame timing apifullscreen apig
gamepad api geolocation apihhtml drag and drop apihigh resolution timehistory apiiimage capture apiindexeddbintersection observer apillong tasks api mmedia capabilities api media capture and streamsmedia session apimedia source extensions mediastream recordingnnavigation timingnetwork information api ppage visibility apipayment request apiperformance apiperformance timeline apipermissions apipointer...
...event file fileentrysync fileerror fileexception filelist filereader filereadersync filerequest filesystem filesystemdirectoryentry filesystemdirectoryreader filesystementry filesystementrysync filesystemfileentry filesystemflags filesystemsync focusevent fontface fontfaceset fontfacesetloadevent formdata formdataentryvalue formdataevent fullscreenoptions g gainnode
gamepad gamepadbutton
gamepadevent
gamepadhapticactuator geolocation geolocationcoordinates geolocationposition geolocationpositionerror geometryutils gestureevent globaleventhandlers gyroscope h htmlanchorelement htmlareaelement htmlaudioelement htmlbrelement htmlbaseelement htmlbasefontelement htmlbodyelement htmlbuttonelement htmlcanvaselement htmlcollection htmlcontentelement htmldlistelem...
Building up a basic demo with the PlayCanvas engine - Game development
built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js), audio, and facilities to handle control inputs from various devices (including
gamepads).
Building up a basic demo with PlayCanvas - Game development
playcanvas engine built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js), audio, and facilities to handle control inputs from various devices (including
gamepads).
Windows SDK versions
windows 8 sdk (official) features that depend on this sdk include: metro firefox front end
gamepad api support you can download the sdk from the microsoft download center [web setup].
Event - Web APIs
animationevent audioprocessingevent beforeinputevent beforeunloadevent blobevent clipboardevent closeevent compositionevent cssfontfaceloadevent customevent devicelightevent devicemotionevent deviceorientationevent deviceproximityevent domtransactionevent dragevent editingbeforeinputevent errorevent fetchevent focusevent
gamepadevent hashchangeevent idbversionchangeevent inputevent keyboardevent mediastreamevent messageevent mouseevent mutationevent offlineaudiocompletionevent overconstrainederror pagetransitionevent paymentrequestupdateevent pointerevent popstateevent progressevent relatedevent rtcdatachannelevent rtcidentityerrorevent rtcidentityevent rtcpeerconnectioniceevent sensorevent storagee...
KeyboardEvent.code - Web APIs
this property is useful when you want to handle keys based on their physical positions on the input device rather than the characters associated with those keys; this is especially common when writing code to handle input for games that simulate a
gamepad-like environment using keys on the keyboard.
Guide to Web APIs - Developer guides
web apis from a to z aambient light eventsbbackground tasksbattery api beaconbluetooth apibroadcast channel apiccss counter stylescss font loading api cssomcanvas apichannel messaging apiconsole apicredential management apiddomeencoding apiencrypted media extensionsffetch apifile system api frame timing apifullscreen apig
gamepad api geolocation apihhtml drag and drop apihigh resolution timehistory apiiimage capture apiindexeddbintersection observer apillong tasks api mmedia capabilities api media capture and streamsmedia session apimedia source extensions mediastream recordingnnavigation timingnetwork information api ppage visibility apipayment request apiperformance apiperformance timeline apipermissions apipointer...