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GamepadEvent.gamepad - Web APIs
the gamepadevent.gamepad property of the gamepadevent interface returns a gamepad object, providing access to the associated gamepad data for fired gamepadconnected and gamepaddisconnected events.
... syntax readonly attribute gamepad gamepad; example the gamepad property being called on a fired window.gamepadconnected event.
... window.addeventlistener("gamepadconnected", function(e) { console.log("gamepad connected at index %d: %s.
...And 2 more matches
Using the Gamepad API - Web APIs
the gamepad api is a way for developers and designers to access and use gamepads and other game controllers.
... the gamepad api introduces new events on the window object for reading gamepad and controller (hereby referred to as gamepad) state.
... in addition to these events, the api also adds a gamepad object, which you can use to query the state of a connected gamepad, and a navigator.getgamepads() method which you can use to get a list of gamepads known to the page.
...And 54 more matches
Implementing controls using the Gamepad API - Game development
this article looks at implementing an effective, cross-browser control system for web games using the gamepad api, allowing you to control your web games using console game controllers.
...eventually, extra drivers and plugins allowed us to use console gamepads with desktop games — either native games or those running in the browser.
... now in the era of html5, we finally have the gamepad api, which gives us the ability to play browser-based games using gamepad controllers without any plugins.
...And 34 more matches
Desktop gamepad controls - Game development
previous overview: control mechanisms next now we'll look at adding something extra — support for gamepad controls, via the gamepad api.
... the gamepad api gives you the ability to connect a gamepad to your computer and detect pressed buttons directly from the javascript code thanks to the browsers implementing such feature.
... api status, browser and hardware support the gamepad api is still in working draft status, although browser support is already quite good — around 63% global coverage, according to caniuse.com.
...And 30 more matches
Gamepad - Web APIs
WebAPIGamepad
the gamepad interface of the gamepad api defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
... a gamepad object can be returned in one of two ways: via the gamepad property of the gamepadconnected and gamepaddisconnected events, or by grabbing any position in the array returned by the navigator.getgamepads() method.
... properties gamepad.axes read only an array representing the controls with axes present on the device (e.g.
...And 13 more matches
GamepadEvent - Web APIs
the gamepadevent interface of the gamepad api contains references to gamepads connected to the system, which is what the gamepad events window.gamepadconnected and window.gamepaddisconnected are fired in response to.
... constructor gamepadevent() returns a new gamepadevent object.
... properties gamepadevent.gamepad read only returns a gamepad object, providing access to the associated gamepad data for the event fired.
...And 10 more matches
Gamepad API - Web APIs
the gamepad api is a way for developers to access and respond to signals from gamepads and other game controllers in a simple, consistent way.
... it contains three interfaces, two events and one specialist function, to respond to gamepads being connected and disconnected, and to access other information about the gamepads themselves, and what buttons and other controls are currently being pressed.
... interfaces gamepad represents a gamepad/controller connected to the computer.
...And 9 more matches
Gamepad.buttons - Web APIs
WebAPIGamepadbuttons
the gamepad.buttons property of the gamepad interface returns an array of gamepadbutton objects representing the buttons present on the device.
...each gamepadbutton object has two properties: pressed and value: the pressed property is a boolean indicating whether the button is currently pressed (true) or unpressed (false).
... the value property is a floating point value used to enable representing analog buttons, such as the triggers on many modern gamepads.
...And 4 more matches
GamepadButton - Web APIs
the gamepadbutton interface defines an individual button of a gamepad or other controller, allowing access to the current state of different types of buttons available on the control device.
... a gamepadbutton object is returned by querying any value of the array returned by the buttons property of the gamepad interface.
... properties gamepadbutton.value read only a double value used to represent the current state of analog buttons, such as the triggers on many modern gamepads.
...And 4 more matches
GamepadHapticActuator - Web APIs
the gamepadhapticactuator interface of the gamepad api represents hardware in the controller designed to provide haptic feedback to the user (if available), most commonly vibration hardware.
... this interface is accessible through the gamepad.hapticactuators property.
... properties gamepadhapticactuator.type read only returns an enum representing the type of the haptic hardware.
...And 2 more matches
Gamepad.connected - Web APIs
WebAPIGamepadconnected
the gamepad.connected property of the gamepad interface returns a boolean indicating whether the gamepad is still connected to the system.
... if the gamepad is connected, the value is true; if not, it is false.
... syntax readonly attribute boolean connected; example var gp = navigator.getgamepads()[0]; console.log(gp.connected); value a boolean.
... specifications specification status comment gamepadthe definition of 'gamepad.connected' in that specification.
Gamepad.id - Web APIs
WebAPIGamepadid
the gamepad.id property of the gamepad interface returns a string containing some information about the controller.
... for example, a ps2 controller returned 810-3-usb gamepad.
... syntax readonly attribute domstring id; example window.addeventlistener("gamepadconnected", function() { var gp = navigator.getgamepads()[0]; gamepadinfo.innerhtml = "gamepad connected at index " + gp.index + ": " + gp.id + "."; }); value a string.
... specifications specification status comment gamepadthe definition of 'gamepad.id' in that specification.
Gamepad.index - Web APIs
WebAPIGamepadindex
the gamepad.index property of the gamepad interface returns an integer that is auto-incremented to be unique for each device currently connected to the system.
... this can be used to distinguish multiple controllers; a gamepad that is disconnected and reconnected will retain the same index.
... syntax readonly attribute long index; example window.addeventlistener("gamepadconnected", function() { var gp = navigator.getgamepads()[0]; gamepadinfo.innerhtml = "gamepad connected at index " + gp.index + ": " + gp.id + "."; }); value a number.
... specifications specification status comment gamepadthe definition of 'gamepad.index' in that specification.
Gamepad.mapping - Web APIs
WebAPIGamepadmapping
the gamepad.mapping property of the gamepad interface returns a string indicating whether the browser has remapped the controls on the device to a known layout.
... currently there is only one supported known layout–the standard gamepad.
... syntax readonly attribute domstring mapping; example var gp = navigator.getgamepads()[0]; console.log(gp.mapping); value a string.
... specifications specification status comment gamepadthe definition of 'gamepad.mapping' in that specification.
GamepadEvent() - Web APIs
the gamepadevent() constructor creates a new gamepadevent object.
... syntax var gamepadevent = new gamepadevent(typearg, options) parameters typearg a domstring that must be one of gamepadconnected or gamepaddisconnected.
... options optional options are as follows: gamepad: an instance of gamepad describing the gamepad associated with the event.
... specifications specification status comment gamepadthe definition of 'gamepadevent_' in that specification.
Navigator.getGamepads() - Web APIs
the navigator.getgamepads() method returns an array of gamepad objects, one for each gamepad connected to the device.
... elements in the array may be null if a gamepad disconnects during a session, so that the remaining gamepads retain the same index.
... syntax var gamepads = navigator.getgamepads(); example window.addeventlistener("gamepadconnected", function(e) { var gp = navigator.getgamepads()[e.gamepad.index]; console.log( "gamepad connected at index %d: %s.
... %d buttons, %d axes.", gp.index, gp.id, gp.buttons.length, gp.axes.length ); }); specifications specification status comment gamepadthe definition of 'the gamepad api specification' in that specification.
Window.ongamepadconnected - Web APIs
the ongamepadconnected property of the window interface represents an event handler that will run when a gamepad is connected (when the gamepadconnected event fires).
... the event object is of type gamepadevent.
... syntax window.ongamepadconnected = function() { ...
... }; examples window.ongamepadconnected = function(event) { // all buttons and axes values can be accessed through event.gamepad; }; specifications specification status comment gamepadthe definition of 'gamepadconnected event' in that specification.
Window.ongamepaddisconnected - Web APIs
the ongamepaddisconnected property of the window interface represents an event handler that will run when a gamepad is disconnected (when the gamepaddisconnected event fires).
... the event object is of type gamepadevent.
... syntax window.ongamepaddisconnected = function() { ...
... }; examples window.ongamepaddisconnected = function() { // a gamepad has been disconnected }; specifications specification status comment gamepadthe definition of 'gamepaddisconnected event' in that specification.
Gamepad.axes - Web APIs
WebAPIGamepadaxes
the gamepad.axes property of the gamepad interface returns an array representing the controls with axes present on the device (e.g.
... syntax readonly attribute double[] axes; example function gameloop() { if(navigator.webkitgetgamepads) { var gp = navigator.webkitgetgamepads()[0]; } else { var gp = navigator.getgamepads()[0]; } if(gp.axes[0] != 0) { b -= gp.axes[0]; } else if(gp.axes[1] != 0) { a += gp.axes[1]; } else if(gp.axes[2] != 0) { b += gp.axes[2]; } else if(gp.axes[3] != 0) { a -= gp.axes[3]; } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; var start = raf(gameloop); }; value an array of double values.
... specifications specification status comment gamepadthe definition of 'gamepad.axes' in that specification.
Gamepad.hand - Web APIs
WebAPIGamepadhand
the hand read-only property of the gamepad interface returns an enum defining what hand the controller is being held in, or is most likely to be held in.
... syntax var myhand = gamepadinstance.hand; value a gamepadhand enum; possible values are: left — the left hand.
... examples tbc specifications specification status comment gamepad extensionsthe definition of 'hand' in that specification.
Gamepad.hapticActuators - Web APIs
the hapticactuators read-only property of the gamepad interface returns an array containing gamepadhapticactuator objects, each of which represents haptic feedback hardware available on the controller.
... syntax var myhapticactuators = gamepadinstance.hapticactuators; value an array containing gamepadhapticactuator objects.
... examples tbc specifications specification status comment gamepad extensionsthe definition of 'hapticactuators' in that specification.
Gamepad.timestamp - Web APIs
WebAPIGamepadtimestamp
the gamepad.timestamp property of the gamepad interface returns a domhighrestimestamp representing the last time the data for this gamepad was updated.
... syntax readonly attribute domhighrestimestamp timestamp; example var gp = navigator.getgamepads()[0]; console.log(gp.timestamp); value a domhighrestimestamp.
... specifications specification status comment gamepadthe definition of 'gamepad.timestamp' in that specification.
GamepadButton.pressed - Web APIs
the gamepadbutton.pressed property of the gamepadbutton interface returns a boolean indicating whether the button is currently pressed (true) or unpressed (false).
... syntax var ispressed = navigator.getgamepads()[0].pressed; example var gp = navigator.getgamepads()[0]; // get the first gamepad object if(gp.buttons[0].pressed == true) { // respond to button being pressed } value a boolean.
... specifications specification status comment gamepadthe definition of 'gamepadbutton.pressed' in that specification.
GamepadButton.value - Web APIs
the gamepadbutton.value property of the gamepadbutton interface returns a double value used to represent the current state of analog buttons on many modern gamepads, such as the triggers.
... syntax readonly attribute double value; example var gp = navigator.getgamepads()[0]; if(gp.buttons[0].value > 0) { // respond to analog button being pressed in } value a double.
... specifications specification status comment gamepadthe definition of 'gamepadbutton.value' in that specification.
GamepadHapticActuator.pulse() - Web APIs
the pulse() method of the gamepadhapticactuator interface makes the hardware pulse at a certain intensity for a specified duration.
... syntax gamepadhapticactuatorinstance.pulse(value, duration).then(function(result) { ...
... examples tbc specifications specification status comment gamepad extensionsthe definition of 'pulse()' in that specification.
GamepadHapticActuator.type - Web APIs
the type read-only property of the gamepadhapticactuator interface returns an enum representing the type of the haptic hardware.
... syntax var myactuatortype = gamepadhapticactuatorinstance.type; value an enum of type gamepadhapticactuatortype; currently available types are: vibration — vibration hardware, which creates a rumbling effect.
... examples tbc specifications specification status comment gamepad extensionsthe definition of 'gamepadhapticactuatortype' in that specification.
Window: gamepadconnected event - Web APIs
the gamepadconnected event is fired when the browser detects that a gamepad has been connected or the first time a button/axis of the gamepad is used.
... bubbles no cancelable no interface gamepadevent event handler property ongamepadconnected examples window.addeventlistener('gamepadconnected', event => { // all buttons and axes values can be accessed through event.gamepad; }); specifications specification status gamepad working draft ...
Window: gamepaddisconnected event - Web APIs
the gamepaddisconnected event is fired when the browser detects that a gamepad has been disconnected.
... bubbles no cancelable no interface gamepadevent event handler property ongamepaddisconnected examples window.addeventlistener('gamepaddisconnected', event => { console.log('lost connection with the gamepad.'); }); specifications specification status gamepad working draft ...
Index - Web APIs
WebAPIIndex
1436 gamepad api, gamepad api, games, interface, reference the gamepad interface of the gamepad api defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
... 1437 gamepad.axes api, gamepad api, games, needsbetterspeclink, needsmarkupwork, property, reference, référence(2) the gamepad.axes property of the gamepad interface returns an array representing the controls with axes present on the device (e.g.
... analog thumb sticks).- 1438 gamepad.buttons api, gamepad api, games, needsbetterspeclink, needsmarkupwork, property, reference, référence(2) the gamepad.buttons property of the gamepad interface returns an array of gamepadbutton objects representing the buttons present on the device.
...And 26 more matches
Inputs and input sources - Web APIs
any additional capabilities a webxr controller may have are accessed through the input source's gamepad object.
...see advanced controllers using the gamepad object to learn how to use these controllers.
... gamepad record each input source has a gamepad property which, if not null, is a gamepad object describing the various controls and widgets available on the controller.
...And 18 more matches
Index - Game development
29 implementing controls using the gamepad api controls, gamepad api, gamepads, games, javascript, controllers the gamepad api is very easy to develop with.
...you can play the full version of the hungry fridge game directly in your browser, install it from the firefox marketplace or check the source code of the demo along with all the other resources on the gamepad api content kit.
... 30 implementing game control mechanisms controls, desktop, gamepad, games, javascript, laptop, mobile, keyboard, mouse, touch one of html5's main advantages as a game development platform is the ability to run on various platforms and devices.
...And 4 more matches
Window - Web APIs
WebAPIWindow
window.ondeviceproximity an event handler property for device proximity event window.ongamepadconnected represents an event handler that will run when a gamepad is connected (when the gamepadconnected event fires).
... window.ongamepaddisconnected represents an event handler that will run when a gamepad is disconnected (when the gamepaddisconnected event fires).
... also available via the onfocus property gamepad events gamepadconnected fired when the browser detects that a gamepad has been connected or the first time a button/axis of the gamepad is used.
...And 3 more matches
Rendering and the WebXR frame animation callback - Web APIs
the second type of input is a gamepad that's connected through the xr system.
... this uses interfaces inherited from the gamepad api but you interact with them through webxr.
... the third and final type of input is the traditional non-xr input device such as keyboards, mice, trackpads, touch screens, and non-xr gamepads and joysticks.
...thus it's the other kinds of input that you need to handle yourself: pointing device target and button presses gamepad inputs non-xr input device inputs to learn more about how to handle user inputs while presenting a scene using webxr, see the article inputs and input sources.
Event reference
gamepadconnected gamepadevent gamepad a gamepad has been connected.
... gamepaddisconnected gamepadevent gamepad a gamepad has been disconnected.
... mozgamepadbuttondown to be specified a gamepad button is pressed down.
... mozgamepadbuttonup to be specified a gamepad button is released.
Unconventional controls - Game development
implementing mobile and desktop controls is recommended is a must, and gamepad controls add that extra experience.
...there's already a gamepad api working on the desktop computers, so we can imitate the experience, but we can go even further.
... this approach won't give us the full flexibility of using a gamepad, or even leap motion, but it's definitely an interesting, unconventional alternative.
Implementing game control mechanisms - Game development
in this series of articles we will show you how you can approach building a game that can be played using touchscreen smartphones, mouse and keyboard, and also less common mechanisms such as gamepads.
... in the following articles we will show how to implement various different control mechanisms for captain rogers to support different platforms — from touch on mobile, through keyboard/mouse/gamepad on desktop, to more unconventional ones like tv remote, shouting to or waving your hand in front of the laptop, or squeezing bananas.
... desktop gamepad controls — the gamepad api rather usefully allows gamepads to be used for controlling web apps on desktop/laptop, for that console feel.
Fundamentals of WebXR - Web APIs
webxr additionally provides support for accepting inputs from control devices such as handheld vr controllers or specialized mixed reality gamepads.
... another key difference is that webxr has integrated support for the advanced input controllers that are used with most mixed reality headsets, while webvr relied on the gamepad api to support the controllers.
... in webxr, the primary select and squeeze actions are directly supported using events, while other controls are available through a special webxr-specific implementation of the gamepad object.
XRInputSource - Web APIs
properties gamepad read only a gamepad object describing the state of the buttons and axes on the xr input source, if it is a gamepad or comparable device.
... if the device isn't a gamepad-like device, this property's value is null.
... note: while xrinputsource uses the gamepad interface from the gamepad api, this input device is strictly associated with the webxr hardware and is not a general-purpose gaming device.
Introduction to game development for the Web - Game development
as we like to say, "the web is the platform." let's take a look at the core of the web platform: function technology audio web audio api graphics webgl (opengl es 2.0) input touch events, gamepad api, device sensors, webrtc, full screen api, pointer lock api language javascript (or c/c++ using emscripten to compile to javascript) networking webrtc and/or websockets storage indexeddb or the "cloud" web html, css, svg (and much more!) the business case as a game developer, whether you're an individual or a large game studio, you want t...
... gamepad api if you want your users to be able to use gamepads or other game controllers to work your game, you'll need this api.
WebXR Device API - Web APIs
other input devices such as keyboards, mice, and gamepads are not presented as xrinputsource instances.
... supporting advanced controllers and gamepads in webxr applications webxr uses the gamepad object to describe the controls available on complex input devices (such as hand controllers with multiple buttons and/or axes) and gamepad-like devices.
XRInputSourceArray.entries() - Web APIs
let sources = xrsession.inputsources; for (let input of sources.entries()) { if (input.gamepad) { checkgamepad(input.gamepad); } else { if (input.targetraymode === "tracked-pointer" && input.handedness === player.handedness) { /* handle main hand controller */ handlemainhandinput(input); } else { /* handle other inputs */ } } } for each input in the llist, gamepad inputs are dispatched to a checkgamepad() with the input's gamepad object, take...
...n from its gamepad property, as an input for other devices, we look for tracked-pointer devices in the player's main hand, dispatching those to a handlemainhandinput() method.
XRInputSourceArray.forEach() - Web APIs
let inputsources = xrsession.inputsources; inputsources.foreach((input) => { if (input.gamepad) { checkgamepad(input.gamepad); } else { if (input.targetraymode === "tracked-pointer" && input.handedness === player.handedness) { /* handle main hand controller */ handlemainhandinput(input); } else { /* handle other inputs */ } } }); for each input in the llist, the callback dispatches gamepad inputs to a checkgamepad() with the input's gamepad o...
...bject, taken from its gamepad property, as an input for other devices, we look for tracked-pointer devices in the player's main hand, dispatching those to a handlemainhandinput() method.
XRSession.inputSources - Web APIs
keyboards, gamepads, and mice are not considered webxr input sources.
... note: traditional gamepad controllers are supported using the gamepad api.
Web APIs
WebAPI
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Building up a basic demo with the PlayCanvas engine - Game development
built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js), audio, and facilities to handle control inputs from various devices (including gamepads).
Building up a basic demo with PlayCanvas - Game development
playcanvas engine built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js), audio, and facilities to handle control inputs from various devices (including gamepads).
WebVR — Virtual Reality for the Web - Game development
note: there are of course other apis useful for creating games, for example the gamepad api for control inputs, and the device orientation api for handling display orientation on mobile.
Desktop mouse and keyboard controls - Game development
now let's move on to look at how to set up the game to be controlled using a console gamepad, using the gamepad api.
Windows SDK versions
windows 8 sdk (official) features that depend on this sdk include: metro firefox front end gamepad api support you can download the sdk from the microsoft download center [web setup].
Event - Web APIs
WebAPIEvent
animationevent audioprocessingevent beforeinputevent beforeunloadevent blobevent clipboardevent closeevent compositionevent cssfontfaceloadevent customevent devicelightevent devicemotionevent deviceorientationevent deviceproximityevent domtransactionevent dragevent editingbeforeinputevent errorevent fetchevent focusevent gamepadevent hashchangeevent idbversionchangeevent inputevent keyboardevent mediastreamevent messageevent mouseevent mutationevent offlineaudiocompletionevent overconstrainederror pagetransitionevent paymentrequestupdateevent pointerevent popstateevent progressevent relatedevent rtcdatachannelevent rtcidentityerrorevent rtcidentityevent rtcpeerconnectioniceevent sensorevent storagee...
KeyboardEvent.code - Web APIs
this property is useful when you want to handle keys based on their physical positions on the input device rather than the characters associated with those keys; this is especially common when writing code to handle input for games that simulate a gamepad-like environment using keys on the keyboard.
Guide to Web APIs - Developer guides
WebGuideAPI
web apis from a to z aambient light eventsbbackground tasksbattery api beaconbluetooth apibroadcast channel apiccss counter stylescss font loading api cssomcanvas apichannel messaging apiconsole apicredential management apiddomeencoding apiencrypted media extensionsffetch apifile system api frame timing apifullscreen apiggamepad api geolocation apihhtml drag and drop apihigh resolution timehistory apiiimage capture apiindexeddbintersection observer apillong tasks api mmedia capabilities api media capture and streamsmedia session apimedia source extensions mediastream recordingnnavigation timingnetwork information api ppage visibility apipayment request apiperformance apiperformance timeline apipermissions apipointer...