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The XRView
interface's read-only projectionMatrix
property specifies the projection matrix to apply to the underlying view. This should be used to integrate perspective to everything in the scene, in order to ensure the result is consistent with what the eye expects to see.
Important: Failure to apply proper perspective, or inconsistencies in perspective, may result in possibly serious user discomfort or distress.
Syntax
let projectionMatrix = xrView.projectionMatrix;
Value
A Float32Array
object representing the projection matrix for the view. The projection matrix for each eye's view is used to ensure that the correct area of the scene is presented to each eye in order to create a believable 3D scene without introducing discomfort for the user.
Examples
Specifications
Specification | Status | Comment |
---|---|---|
WebXR Device API The definition of 'XRView.projectionMatrix' in that specification. |
Working Draft | Initial definition. |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
projectionMatrix | Chrome Full support 79 | Edge Full support 79 | Firefox No support No | IE No support No | Opera No support No | Safari No support No | WebView Android No support No | Chrome Android Full support 79 | Firefox Android No support No | Opera Android No support No | Safari iOS No support No | Samsung Internet Android Full support 11.2 |
Legend
- Full support
- Full support
- No support
- No support