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MediaRecorder.pause() - Web APIs
the media.
pause() method (part of the mediarecorder api) is used to
pause recording of media streams.
... when a mediarecorder object’s
pause()method is called, the browser queues a task that runs the below steps: if mediarecorder.state is "inactive", raise a dom invalidstate error and terminate these steps.
... set mediarecorder.state to "
paused".
...And 6 more matches
HTMLMediaElement: pause event - Web APIs
the
pause event is sent when a request to
pause an activity is handled and the activity has entered its
paused state, most commonly after the media has been
paused through a call to the element's
pause() method.
... the event is sent once the
pause() method returns and after the media element's
paused property has been changed to true.
... general info bubbles no cancelable no interface event target element default action none event handler property globaleventhandlers.on
pause specification html5 media examples these examples add an event listener for the htmlmediaelement's
pause event, then post a message when that event handler has reacted to the event firing.
...And 4 more matches
MediaRecorder.onpause - Web APIs
the mediarecorder.on
pause event handler (part of the mediarecorder api) handles the
pause event, allowing you to run code in response to the media recording being
paused.
... the
pause event is thrown as a result of the mediarecorder.
pause() method being invoked.
... syntax mediarecorder.on
pause = function(event) { ...
...And 3 more matches
HTMLMediaElement.paused - Web APIs
the read-only htmlmediaelement.
paused property tells whether the media element is
paused.
... syntax var is
paused = audioorvideo.
paused value a boolean.
... true is
paused and false is not
paused.
...And 2 more matches
SpeechSynthesis.paused - Web APIs
the
paused read-only property of the speechsynthesis interface is a boolean that returns true if the speechsynthesis object is in a
paused state, or false if not.
... it can be set to
paused even if nothing is currently being spoken through it.
... if utterances are then added to the utterance queue, they will not be spoken until the speechsynthesis object is un
paused, using speechsynthesis.resume().
...And 2 more matches
WebGL2RenderingContext.pauseTransformFeedback() - Web APIs
the webgl2renderingcontext.
pausetransformfeedback() method of the webgl 2 api
pauses a transform feedback operation.
... syntax void gl.
pausetransformfeedback(); parameters none.
... examples var transformfeedback = gl.createtransformfeedback(); gl.bindtransformfeedback(gl.transform_feedback, transformfeedback); gl.begintransformfeedback(gl.triangles); gl.
pausetransformfeedback(); //...
...And 2 more matches
Animation.pause() - Web APIs
the
pause() method of the web animations api's animation interface suspends playback of the animation.
... syntax animation.
pause(); parameters none.
... example animation.
pause() is used many times in the alice in web animations api land growing/shrinking alice game, largely because animations created with the element.animate() method immediately start playing and must be
paused manually if you want to avoid that: // animation of the cupcake slowly getting eaten up var nommingcake = document.getelementbyid('eat-me_sprite').animate( [ { transform: 'translatey(0)' }, ...
... { transform: 'translatey(-80%)' } ], { fill: 'forwards', easing: 'steps(4, end)', duration: alicechange.effect.timing.duration / 2 }); // doesn't actually need to be eaten until a click event, so
pause it initially: nommingcake.
pause(); additionally, when resetting : // an all-purpose function to
pause the animations on alice, the cupcake, and the bottle that reads "drink me." var stopplayingalice = function() { alicechange.
pause(); nommingcake.
pause(); drinking.
pause(); }; // when the user releases the cupcake or the bottle,
pause the animations.
GlobalEventHandlers.onpause - Web APIs
the on
pause property of the globaleventhandlers mixin is the eventhandler for processing
pause events.
... the
pause event is fired when media playback has been
paused.
... syntax element.on
pause = handlerfunction; var handlerfunction = element.on
pause; handlerfunction should be either null or a javascript function specifying the handler for the event.
... specification specification status comment html living standardthe definition of 'on
pause' in that specification.
HTMLMediaElement.pause() - Web APIs
the htmlmediaelement.
pause() method will
pause playback of the media, if the media is already in a
paused state this method will have no effect.
... syntax htmlmediaelement.
pause() parameters none.
... specifications specification status comment html living standardthe definition of '
pause()' in that specification.
... html5the definition of '
pause()' in that specification.
SpeechSynthesis.pause() - Web APIs
the
pause() method of the speechsynthesis interface puts the speechsynthesis object into a
paused state.
... syntax speechsynthesisinstance.
pause(); returns void.
...this is quite a long sentence to say.'); var utterance2 = new speechsynthesisutterance('we should say another sentence too, just to be on the safe side.'); synth.speak(utterance1); synth.speak(utterance2); synth.
pause(); //
pauses utterances being spoken specifications specification status comment web speech apithe definition of '
pause()' in that specification.
SpeechSynthesisUtterance.onpause - Web APIs
the on
pause property of the speechsynthesisutterance interface represents an event handler that will run when the utterance is
paused part way through (when the
pause event fires.) this occurs when the speechsynthesis.
pause() method is invoked.
... syntax speechsynthesisutteranceinstance.on
pause = function() { ...
... inputform.onsubmit = function(event) { event.preventdefault(); var utterthis = new speechsynthesisutterance(inputtxt.value); var selectedoption = voiceselect.selectedoptions[0].getattribute('data-name'); for(i = 0; i < voices.length ; i++) { if(voices[i].name === selectedoption) { utterthis.voice = voices[i]; } } synth.speak(utterthis); utterthis.on
pause = function(event) { console.log('speech
paused after ' + event.elapsedtime + ' milliseconds.'); } inputtxt.blur(); } specifications specification status comment web speech apithe definition of 'on
pause' in that specification.
SpeechSynthesisUtterance: pause event - Web APIs
the
pause event of the web speech api speechsynthesisutterance object is fired when the utterance is
paused part way through.
... bubbles no cancelable no interface speechsynthesisevent event handler property on
pause examples you can use the
pause event in an addeventlistener method: utterthis.addeventlistener('
pause', function(event) { console.log('speech
paused after ' + event.elapsedtime + ' milliseconds.'); }); or use the on
pause event handler property: utterthis.on
pause = function(event) { console.log('speech
paused after ' + event.elapsedtime + ' milliseconds.'); } specifications specification status comment web speech apithe definition of 'speech synthesis utterance events' in that specification.
Index - Web APIs
65 animation.currenttime api, animation, animations, property, reference, web animations, web animations api the animation.currenttime property of the web animations api returns and sets the current time value of the animation in milliseconds, whether running or
paused.
... 72 animation.
pause() animation, method, reference, web animations,
pause, waapi, web animations api the
pause() method of the web animations api's animation interface suspends playback of the animation.
...if called on a
paused animation, the animation will continue in reverse.
...And 20 more matches
Video and Audio APIs - Learn web development
the htmlmediaelement api part of the html5 spec, the htmlmediaelement api provides features to allow you to control video and audio players programmatically — for example htmlmediaelement.play(), htmlmediaelement.
pause(), etc.
...you'll see a number of features; the html is dominated by the video player and its controls: <div class="player"> <video controls> <source src="video/sintel-short.mp4" type="video/mp4"> <source src="video/sintel-short.webm" type="video/webm"> <!-- fallback content here --> </video> <div class="controls"> <button class="play" data-icon="p" aria-label="play
pause toggle"></button> <button class="stop" data-icon="s" aria-label="stop"></button> <div class="timer"> <div></div> <span aria-label="timer">00:00</span> </div> <button class="rwd" data-icon="b" aria-label="rewind"></button> <button class="fwd" data-icon="f" aria-label="fast forward"></button> </div> </div> the whole player is wrapped in a <div> element, so it c...
... the controls html is probably the most interesting: we have four <button>s — play/
pause, stop, rewind, and fast forward.
...And 13 more matches
JavaScript Daemons Management - Archive of obsolete content
ototype.owner = daemon.context; daemon.prototype.task = null; daemon.prototype.rate = 100; daemon.prototype.length = infinity; daemon.prototype.reversals = 0; daemon.prototype.onstart = null; daemon.prototype.onstop = null; /* these properties should be read-only after the creation of the daemon */ daemon.prototype.session = -1; daemon.prototype.index = 0; daemon.prototype.
paused = true; daemon.prototype.backw = true; /* system required daemon global object methods */ daemon.forcecall = function (odmn) { odmn.index += odmn.backw ?
... -1 : 1; var bbreak = odmn.task.call(odmn.owner, odmn.index, odmn.length, odmn.backw) === false, bend = odmn.isatend(), binvert = odmn.reversals > 0; if (bend && !binvert || bbreak) { odmn.
pause(); return false; } if (bend && binvert) { odmn.backw = !odmn.backw; odmn.reversals--; } return true; }; /* system not required daemon global object methods */ /** * daemon global object optional methods (shortcuts).
...isfinite(this.length) && this.index < 1 : this.index + 1 > this.length; }; daemon.prototype.synchronize = function () { if (this.
paused) { return; } clearinterval(this.session); this.session = setinterval(daemon.forcecall, this.rate, this); }; daemon.prototype.
pause = function () { clearinterval(this.session); this.
paused = true; }; /* system not required daemon instances methods */ /** * basic user interface.
...And 12 more matches
Web Replay
an easy way to see this is to open the debugger developer tool, press the
pause button and then the rewind button.
... to resume recording and interacting with the tab, press the
pause button and then the play button to run forward to the end of the recording.
... the developer tools can be used to interact with this tab in the same way as a recording tab, though playing forward to the end will
pause the tab instead of allowing further recording.
...And 10 more matches
Cross-browser audio basics - Developer guides
<audio> element, setting the media to play, playing and pausing, and then playing from 5 seconds into the audio: var myaudio = document.createelement('audio'); if (myaudio.canplaytype('audio/mpeg')) { myaudio.setattribute('src','audiofile.mp3'); } if (myaudio.canplaytype('audio/ogg')) { myaudio.setattribute('src','audiofile.ogg'); } alert('play'); myaudio.play(); alert('stop'); myaudio.
pause(); alert('play from 5 seconds in'); myaudio.currenttime = 5; myaudio.play(); let's explore the available properties and methods in more detail.
... myaudio.play();
pause the
pause() method is used to tell the audio to
pause.
... myaudio.
pause(); note: there is no stop method — to implement a stop function, you'd have to
pause the media then set the currenttime property value to 0.
...And 10 more matches
Key Values - Web APIs
vk_help (0x2f) appcommand_help kvk_help (0x72) gdk_key_help (0xff6a) qt::key_help (0x01000058) keycode_help (259) "
pause" the
pause key.
...
pauses the current application or state, if applicable.
... note: this shouldn't be confused with the "media
pause" key value, which is used for media controllers, rather than to control applications and processes.
...And 9 more matches
Video player styling basics - Developer guides
the markup for the custom controls now looks as follows: <div id="video-controls" class="controls" data-state="hidden"> <button id="play
pause" type="button" data-state="play">play/
pause</button> <button id="stop" type="button" data-state="stop">stop</button> <div class="progress"> <progress id="progress" value="0" min="0"> <span id="progress-bar"></span> </progress> </div> <button id="mute" type="button" data-state="mute">mute/unmute</button> <button id="volinc" type="button" data-state="volup">vol+<...
...a value for margin-left is also set, but the first element (in this case the play/
pause button) has this property overridden by the value 0.
...play/
pause, and mute/unmute, these buttons have different states that need to be styled.
...And 8 more matches
WindowOrWorkerGlobalScope.setInterval() - Web APIs
=== 0) { return; } for (var nitem = 0; nitem < aitems.length; nitem++) { asheets.push(new sheet(aitems[nitem])); /* uncomment the following line if you have previously hidden your elements via css: */ // aitems[nitem].style.visibility = "visible"; } bstart = false; } nintervid = setinterval(typewrite, this.rate); btyping = true; }; this.
pause = function () { clearinterval(nintervid); btyping = false; }; this.terminate = function () { ocurrent.nodevalue += spart; spart = ""; for (nidx; nidx < asheets.length; scroll(asheets[nidx++], 0, false)); clean(); }; } /* usage: */ var otwexample1 = new typewriter(/* elements: */ '#article, h1, #info, #copyleft', /* frame rate (optional): */ 15); /* default frame r...
...sibility: hidden; */ } </style> </head> <body> <p id="copyleft" style="font-style: italic; font-size: 12px; text-align: center;">copyleft 2012 by <a href="https://developer.mozilla.org/" target="_blank">mozilla developer network</a></p> <p id="controls" style="text-align: center;">[ <span class="intlink" onclick="otwexample1.play();">play</span> | <span class="intlink" onclick="otwexample1.
pause();">
pause</span> | <span class="intlink" onclick="otwexample1.terminate();">terminate</span> ]</p> <div id="info"> vivamus blandit massa ut metus mattis in fringilla lectus imperdiet.
...f (isfinite(nrate) && nrate > 0) { this.rate = math.floor(nrate); } if (nlen > 0) { this.length = math.floor(nlen); } } minidaemon.prototype.owner = null; minidaemon.prototype.task = null; minidaemon.prototype.rate = 100; minidaemon.prototype.length = infinity; /* these properties should be read-only */ minidaemon.prototype.session = -1; minidaemon.prototype.index = 0; minidaemon.prototype.
paused = true; minidaemon.prototype.backw = true; /* global methods */ minidaemon.forcecall = function (odmn) { odmn.index += odmn.backw ?
...And 6 more matches
animation - CSS: Cascading Style Sheets
/* @keyframes duration | timing-function | delay | iteration-count | direction | fill-mode | play-state | name */ animation: 3s ease-in 1s 2 reverse both
paused slidein; /* @keyframes name | duration | timing-function | delay */ animation: 3s linear 1s slidein; /* @keyframes name | duration */ animation: slidein 3s; <div class="grid"> <div class="col"> <div class="note"> given the following animation: <pre>@keyframes slidein { from { transform: scalex(0); } to { transform: scalex(1); } }</pre> </div> <div class="row"...
...> <div class="cell"> <button class="play" title="play"></button> </div> <div class="cell flx"> <div class="overlay">animation: 3s ease-in 1s 2 reverse both
paused slidein;</div> <div class="animation a1"></div> </div> </div> <div class="row"> <div class="cell"> <button class="
pause" title="
pause"></button> </div> <div class="cell flx"> <div class="overlay">animation: 3s linear 1s slidein;</div> <div class="animation a2"></div> </div> </div> <div class="row"> <div class="cell"> <button class="
pause" title="
pause"></button> </div> <div class="cell flx"> <div class="overlay">animation: 3s slidein;</div> <div class="animation a3"></div> </di...
...at; border-radius: 3px; cursor: pointer; } button.play { background-image: url('data:image/svg+xml;charset=utf-8,%3csvg%20xmlns%3d%22http%3a%2f%2fwww.w3.org%2f2000%2fsvg%22%20viewbox%3d%220%200%2016%2016%22%3e%3cstyle%3epath%20%7bdisplay%3anone%7d%20path%3atarget%7bdisplay%3ablock%7d%3c%2fstyle%3e%3cpath%20id%3d%22play%22%20d%3d%22m3%2c3%20l3%2c13%20l13%2c8%20z%22%20%2f%3e%3cpath%20id%3d%22
pause%22%20d%3d%22m5%2c4%20l7%2c4%20l7%2c13%20l5%2c13%20z%20m9%2c4%20l11%2c4%20l11%2c13%20l9%2c13%20z%22%20%2f%3e%3cpath%20id%3d%22restart%22%20d%3d%22m13%2c9%20a5%2c5%2c1%2c1%2c1%2c8%2c4%20l8%2c2%20l12%2c5%20l8%2c8%20l8%2c6%20a3%2c3%2c1%2c1%2c0%2c11%2c9%20a1%2c1%2c1%2c1%2c1%2c13%2c9%20z%22%20%2f%3e%3c%2fsvg%3e#play'); } button.
pause { background-image: url('data:image/svg+xml;charset=utf-8,%3csvg%2...
...And 6 more matches
Venkman Introduction - Archive of obsolete content
in this example, we are setting a breakpoint in the
pause function called when the browser starts the dhtml fishcam window.
... alternately, you can select animator-0.03.js from the loaded scripts view, locate the
pause function at line 119, and click in the left margin.
... on the fishcam page, press the "
pause" link.
...And 4 more matches
Accessible multimedia - Learn web development
here is a <a href="rabbit320.mp4">link to the video</a> instead.</p> </video> the controls attribute provides play/
pause buttons, seek bar, etc.
...here is a <a href="rabbit320.mp4">link to the video</a> instead.</p> </video> <div class="controls"> <button class="play
pause">play</button> <button class="stop">stop</button> <button class="rwd">rwd</button> <button class="fwd">fwd</button> <div class="time">00:00</div> </div> </section> javascript basic setup we've inserted some simple control buttons below our video.
... we will first need to store references to each of the controls — add the following to the top of your javascript file: const play
pausebtn = document.queryselector('.play
pause'); const stopbtn = document.queryselector('.stop'); const rwdbtn = document.queryselector('.rwd'); const fwdbtn = document.queryselector('.fwd'); const timelabel = document.queryselector('.time'); next, we need to grab a reference to the video/audio player itself — add this line below the previous lines: const player = document.queryselector('video'); this holds a reference to a htmlmediaelement object, which has several useful properties and methods available on it that can be used to wire up functionality to our...
...And 4 more matches
UI Tour - Firefox Developer Tools
in the screenshot below there are three breakpoints: line 82 has a normal breakpoint and execution is
paused here line 85 has a logpoint which logs the contents of tablerow to the console line 100 has a conditional breakpoint the third column shows more information about the breakpoints.
... toolbar at the top of the right-hand pane, there's a toolbar: the toolbar consists of: four buttons to control the debugger's movement through the script: play/
pause (f8):
pauses or resumes execution of the script you're debugging.
... when it displays a "play" icon, that means the script is
paused, either because you've
paused it with this button or because you've hit a breakpoint.
...And 4 more matches
KeyboardEvent: code values - Web APIs
e" "space" 0x003a "capslock" "capslock" 0x003b "f1" "f1" 0x003c "f2" "f2" 0x003d "f3" "f3" 0x003e "f4" "f4" 0x003f "f5" "f5" 0x0040 "f6" "f6" 0x0041 "f7" "f7" 0x0042 "f8" "f8" 0x0043 "f9" "f9" 0x0044 "f10" "f10" 0x0045 "
pause" "
pause" 0x0046 "scrolllock" "scrolllock" 0x0047 "numpad7" "numpad7" 0x0048 "numpad8" "numpad8" 0x0049 "numpad9" "numpad9" 0x004a "numpadsubtract" "numpadsubtract" 0x004b "numpad4" "numpad4" 0x004c "numpad5" "numpad5" 0x004d "numpad6" "numpad6" 0x004e "numpadadd" ...
...cknext" 0xe01a, 0xe01b "unidentified" "" 0xe01c "numpadenter" "numpadenter" 0xe01d "controlright" "controlright" 0xe01e "unidentified" "launchmail" 0xe01f "unidentified" "" 0xe020 "audiovolumemute" "audiovolumemute" 0xe021 "launchapp2" "" 0xe022 "mediaplay
pause" "mediaplay
pause" 0xe023 "unidentified" "" 0xe024 "mediastop" "mediastop" 0xe025 ~ 0xe02b "unidentified" "" 0xe02c "unidentified" "eject" 0xe02d "unidentified" "" 0xe02e "audiovolumedown" "volumedown" (was "volumedown" until chrome 50) 0xe02f ...
...de" "numpaddivide" 0xe036 "unidentified" "" 0xe037 "printscreen" "printscreen" 0xe038 "altright" "altright" 0xe039, 0xe03a "unidentified" "" 0xe03b "unidentified" "help" 0xe03c~ 0xe044 "unidentified" "" 0xe045 "numlock" "numlock" 0xe046 (ctrl +
pause) "
pause" "
pause" 0xe047 "home" "home" 0xe048 "arrowup" "arrowup" 0xe049 "pageup" "pageup" 0xe04a "unidentified" "" 0xe04b "arrowleft" "arrowleft" 0xe04c "unidentified" "" 0xe04d "arrowright" "arrowright" 0xe04e "unidentified" "" 0xe04f ...
...And 4 more matches
widget - Archive of obsolete content
we could implement the main user interface as a widget hosting an array of buttons to control play/
pause/stop functions.
... the widget's content is specified using html like this: <html> <body> <img src="play.png" id="play-button"> <img src="
pause.png" id="
pause-button"> <img src="stop.png" id="stop-button"> </body> </html> we just include three icons, and assign an id to each one.
... next, we write a content script that listens for click events on each icon and sends the corresponding message to the main add-on code: var play_button = document.getelementbyid("play-button"); play_button.onclick = function() { self.port.emit("play"); } var
pause_button = document.getelementbyid("
pause-button");
pause_button.onclick = function() { self.port.emit("
pause"); } var stop_button = document.getelementbyid("stop-button"); stop_button.onclick = function() { self.port.emit("stop"); } we save this file in the add-on's data directory as "button-script.js".
...And 3 more matches
MMgc - Archive of obsolete content
this has been shown to cut the finalize/sweep
pause in half (which happens back to back atomically).
...this time will
pause the entire application, and give the impression of poor performance.
... even with an incremental collector that doesn't have big
pauses, a gc sweep only kicks in every so often, so memory usage can grow very quickly to a high peak before the gc collects unused objects.
...And 3 more matches
Break on DOM mutation - Firefox Developer Tools
a dom mutation breakpoint
pauses the code when the dom node on which you have set the breakpoint is modified.
... there are three choices: subtree modification execution
pauses if any of the elementʼs descendant nodes are modified.
... attribute modification execution
pauses when any of the elementsʼ attributes are modified.
...And 3 more matches
Index - Firefox Developer Tools
48 network monitor recording 110n:priority, debugging, dev tools, firefox, guide, networking, tools you can
pause and resume the monitoring of network traffic using the
pause button.
... 114 break on dom mutation dom mutation breakpoint, debugger, debugging, dev tools, tools, breakpoint a dom mutation breakpoint
pauses the code when the dom node on which you have set the breakpoint is modified.
... 129 set a conditional breakpoint conditional, debugger, debugging, devtools, developer tools, firefox, guide, javascript debugging, tools, wm, breakpoint a normal breakpoint is just associated with a line: when the program reaches that line, the debugger
pauses.
...And 3 more matches
Page Visibility API - Web APIs
for example, if your web app is playing a video, it can
pause the video when the user puts the tab into the background, and resume playback when the user returns to the tab.
... the example, which
pauses the video when you switch to another tab and plays again when you return to its tab, was created with the following code: // set the name of the hidden property and the change event for visibility var hidden, visibilitychange; if (typeof document.hidden !== "undefined") { // opera 12.10 and firefox 18 and later support hidden = "hidden"; visibilitychange = "visibilitychange"; } else if (typ...
...eof document.mshidden !== "undefined") { hidden = "mshidden"; visibilitychange = "msvisibilitychange"; } else if (typeof document.webkithidden !== "undefined") { hidden = "webkithidden"; visibilitychange = "webkitvisibilitychange"; } var videoelement = document.getelementbyid("videoelement"); // if the page is hidden,
pause the video; // if the page is shown, play the video function handlevisibilitychange() { if (document[hidden]) { videoelement.
pause(); } else { videoelement.play(); } } // warn if the browser doesn't support addeventlistener or the page visibility api if (typeof document.addeventlistener === "undefined" || hidden === undefined) { console.log("this demo requires a browser, such as google chrome or firefox, that supports the page visibility api."); } e...
...And 3 more matches
Using the Web Audio API - Web APIs
we'll briefly look at some concepts, then study a simple boombox example that allows us to load an audio track, play and
pause it, and change its volume and stereo panning.
...depending on the use case, there's a myriad of options, but we'll provide functionality to play/
pause the sound, alter the track's volume, and pan it from left to right.
...so, let's start by taking a look at our play and
pause functionality.
...And 3 more matches
Event reference
pause playback has been
paused.
... playing playback is ready to start after having been
paused or delayed due to lack of data.
...
pause event html5 media playback has been
paused.
...And 3 more matches
Creating a cross-browser video player - Developer guides
the control set most browser's default video controls have the following functionality: play/
pause mute volume control progress bar skip ahead go fullscreen the custom control set will also support this functionality, with the addition of a stop button.
... <ul id="video-controls" class="controls"> <li><button id="play
pause" type="button">play/
pause</button></li> <li><button id="stop" type="button">stop</button></li> <li class="progress"> <progress id="progress" value="0" min="0"> <span id="progress-bar"></span> </progress> </li> <li><button id="mute" type="button">mute/unmute</button></li> <li><button id="volinc" type="button">vol+</button></li> <li><button id="voldec" type="b...
...rols = document.getelementbyid('video-controls'); as mentioned earlier, the browser's default controls now need to be disabled, and the custom controls need to be displayed: // hide the default controls video.controls = false; // display the user defined video controls videocontrols.style.display = 'block'; with that done, a variable pointing to each of the buttons is now required: var play
pause = document.getelementbyid('play
pause'); var stop = document.getelementbyid('stop'); var mute = document.getelementbyid('mute'); var volinc = document.getelementbyid('volinc'); var voldec = document.getelementbyid('voldec'); var progress = document.getelementbyid('progress'); var progressbar = document.getelementbyid('progress-bar'); var fullscreen = document.getelementbyid('fs'); using these ha...
...And 3 more matches
Use watchpoints - Firefox Developer Tools
a get watchpoint
pauses whenever a property is read; a set watchpoint
pauses whenever a property value changes; a get or set watchpoint
pauses whenever a property value is accessed in either way.
... set a watchpoint run and then
pause the debugger.
... view a watchpoint when the watched property is accessed in the way specified by the watchpoint type (get or set), the debugger
pauses, enabling you to see line of code responsible, and to inspect anything else you wish at that time.
...And 2 more matches
MediaRecorder - Web APIs
mediarecorder.state read only returns the current state of the mediarecorder object (inactive, recording, or
paused.) mediarecorder.stream read only returns the stream that was passed into the constructor when the mediarecorder was created.
... methods mediarecorder.
pause()
pauses the recording of media.
... mediarecorder.resume() resumes recording of media after having been
paused.
...And 2 more matches
SpeechSynthesis - Web APIs
the speechsynthesis interface of the web speech api is the controller interface for the speech service; this can be used to retrieve information about the synthesis voices available on the device, start and
pause speech, and other commands besides.
... speechsynthesis.
paused read only a boolean that returns true if the speechsynthesis object is in a
paused state.
... speechsynthesis.speaking read only a boolean that returns true if an utterance is currently in the process of being spoken — even if speechsynthesis is in a
paused state.
...And 2 more matches
animation-play-state - CSS: Cascading Style Sheets
the animation-play-state css property sets whether an animation is running or
paused.
... resuming a
paused animation will start the animation from where it left off at the time it was
paused, rather than starting over from the beginning of the animation sequence.
... syntax /* single animation */ animation-play-state: running; animation-play-state:
paused; /* multiple animations */ animation-play-state:
paused, running, running; /* global values */ animation-play-state: inherit; animation-play-state: initial; animation-play-state: unset; values running the animation is currently playing.
...And 2 more matches
nsIDownloadManager
); obsolete since gecko 1.8 nsidownload getdownload(in unsigned long aid); void onclose(); obsolete since gecko 1.9.1 void open(in nsidomwindow aparent, in nsidownload adownload); obsolete since gecko 1.9.1 void openprogressdialogfor(in nsidownload adownload, in nsidomwindow aparent, in boolean acanceldownloadonclose); obsolete since gecko 1.9.1 void
pausedownload(in unsigned long aid); void removedownload(in unsigned long aid); void removedownloadsbytimeframe(in long long abegintime, in long long aendtime); void removelistener(in nsidownloadprogresslistener alistener); void resumedownload(in unsigned long aid); void retrydownload(in unsigned long aid); void savestate(); obsolete since gecko ...
... download_
paused 4 the download is currently
paused.
...
pausedownload()
pauses the specified download.
... void
pausedownload( in unsigned long aid ); parameters aid the unique id of the download to
pause.
Set a breakpoint - Firefox Developer Tools
breakpoints in brief breakpoints are very useful when debugging javascript — you basically set a point in your code where you would like execution of the code to
pause.
... unconditional breakpoints an unconditional breakpoint is one where the code will always
pause execution when it is reached.
... conditional breakpoints a conditional breakpoint is one where the code will
pause execution when it is reached, only if a certain condition is met, such a variable having a certain value at the time.
...now when execution
pauses, you can view relevant variables immediately.
Set event listener breakpoints - Firefox Developer Tools
now when a keydown, keyup, keypress, or input event occurs, execution will
pause as soon as it enters the listener code.
... when execution
pauses, the source pane displays the highlighted line of the javascript code that is next to be executed, along with the surrounding code for context.
... in addition, you get a box overlaid on the viewport saying "
paused on event breakpoint", with buttons to step over that line of code or resume execution.
... so if we choose to log keyboard events, for example, the code no longer
pauses as each event is fired: instead, we can then switch to the console, and whenever we press a key we are given a log of where related events were fired.
Network monitor recording - Firefox Developer Tools
you can
pause and resume the monitoring of network traffic using the
pause button.
... pausing and resume network traffic recording the network monitor has a button that
pauses and resumes recording of the current page's network traffic.
...the
pause button allows you to look at a certain snapshot.
... the button can be found at the far left of the main network monitor toolbar, and looks like a typical
pause button — .
Animation.playState - Web APIs
paused the animation was suspended and the animation.currenttime property is not updating.
...so they must be
paused as soon as they are animated like so: // setting up the tear animations tears.foreach(function(el) { el.animate( tearsfalling, { delay: getrandommsrange(-1000, 1000), // randomized for each tear duration: getrandommsrange(2000, 6000), // randomized for each tear iterations: infinity, easing: 'cubic-bezier(0.6, 0.04, 0.98, 0.335)' }); el.
pause(); }); ...
... tears.foreach(function(el) { el.play(); }); // reset the crying tears animations and
pause them.
... tears.foreach(function(el) { el.
pause(); el.currenttime = 0; }); specifications specification status comment web animationsthe definition of 'playstate' in that specification.
GlobalEventHandlers.onanimationiteration - Web APIs
example let's create an animation which automatically
pauses at the end of each iteration, allowing the user to choose whether or not to start the next iteration.
... #box { width: var(--boxwidth); height: var(--boxwidth); left: 0; top: 0; border: 1px solid #7788ff; margin: 0; position: relative; background-color: #2233ff; display: flex; justify-content: center; animation: 2s ease-in-out 0s infinite alternate both
paused slidebox; } the animation's keyframes are defined next; they describe an animation which causes the box to migrate from the top-left corner of the container to the bottom-right corner.
... var box = document.getelementbyid("box"); var iterationcounter = 0; box.onanimationiteration = function(event) { box.style.animationplaystate = "
paused"; document.getelementbyid("play").innerhtml = "start iteration #" + (iterationcounter+1); }; this sets up two global variables: box, which references the "box" element that we're animating, and iterationcounter, which is initially zero, which indicates how many iterations of the animation have occurred.
...it simply sets the box's animation-play-state to "
paused", then updates the text displayed in the button to indicate that clicking the button will start playing the next iteration of theanimation.
HTMLMediaElement - Web APIs
htmlmediaelement.
paused read only returns a boolean that indicates whether the media element is
paused.
... htmlmediaelement.
pause()
pauses the media playback.
...
pause fired when a request to
pause play is handled and the activity has entered its
paused state, most commonly occurring when the media's htmlmediaelement.
pause() method is called.
... play fired when the
paused property is changed from true to false, as a result of the htmlmediaelement.play() method, or the autoplay attribute playing fired when playback is ready to start after having been
paused or delayed due to lack of data progress fired periodically as the browser loads a resource.
Timing element visibility with the Intersection Observer API - Web APIs
therefore, we need to
pause our timers while the page is tabbed out; hence this event listener.
...since it's theoretically possible to get called multiple times, we only proceed if we haven't already
paused the timers and saved the visibility states of the existing ads.
... to
pause the timers, all we need to do is remove the ads from the set of visible ads (visibleads) and mark them as inactive.
...also note that each ad is replaced after one minute of visibility, and how the timers
pause while the document is tabbed into the background.
MediaSession.playbackState - Web APIs
the playbackstate property of the mediasession interface indicates whether the current media session is playing or
paused.
...
paused the browser's media session is currently
paused.
... playing the browser's media session is currently playing media, which can be
paused.
... example the following example sets up event handlers, for pausing and playing: var audio = document.queryselector("#player"); audio.src = "song.mp3"; navigator.mediasession.setactionhandler('play', play); navigator.mediasession.setactionhandler('
pause',
pause); function play() { audio.play(); navigator.mediasession.playbackstate = "playing"; } function
pause() { audio.
pause(); navigator.mediasession.playbackstate = "
paused"; } specifications specification status comment media session standardthe definition of 'playbackstate' in that specification.
MediaSession - Web APIs
valid values are none,
paused, or playing.
... methods setactionhandler() sets an event handler for a media session action, such as play or
pause.
...ple creates a new media session and assigns action handlers to it: if ('mediasession' in navigator){ navigator.mediasession.metadata = new mediametadata({ title: "podcast episode title", artist: "podcast host", album: "podcast name", artwork: [{src: "podcast.jpg"}] }); navigator.mediasession.setactionhandler('play', function() {}); navigator.mediasession.setactionhandler('
pause', function() {}); navigator.mediasession.setactionhandler('seekbackward', function() {}); navigator.mediasession.setactionhandler('seekforward', function() {}); navigator.mediasession.setactionhandler('previoustrack', function() {}); navigator.mediasession.setactionhandler('nexttrack', function() {}); } the following example sets up event handlers for pausing and playing: var audio = do...
...cument.queryselector("#player"); audio.src = "song.mp3"; navigator.mediasession.setactionhandler('play', play); navigator.mediasession.setactionhandler('
pause',
pause); function play() { audio.play(); navigator.mediasession.playbackstate = "playing"; } function
pause() { audio.
pause(); navigator.mediasession.playbackstate = "
paused"; } specifications specification status comment media session standardthe definition of 'mediasession' in that specification.
Using the Web Animations API - Web APIs
he animation and not its iterations (by default, animations iterate once), we could pass in the milliseconds alone: document.getelementbyid("alice").animate( [ { transform: 'rotate(0) translate3d(-50%, -50%, 0)', color: '#000' }, { color: '#431236', offset: 0.3}, { transform: 'rotate(360deg) translate3d(-50%, -50%, 0)', color: '#000' } ], 3000); controlling playback with play(),
pause(), reverse(), and updateplaybackrate() while we can write css animations with the web animations api, where the api really comes in handy is manipulating the animation’s playback.
...to prevent the cake from eating itself up before the user has had the chance to click on it, we call animation.
pause() on it immediately after it is defined, like so: nommingcake.
pause(); we can now use the animation.play() method to run it whenever we’re ready: nommingcake.play(); specifically, we want to link it to alice’s animation, so she gets bigger as the cupcake gets eaten.
...then we
pause her: alicechange.
pause(); if we had left her
paused at the beginning of her animation, she’d start at half her full size, as if she’d drunk the entire bottle already!
... and we can do the same thing when setting the cake and bottle durations: var drinking = document.getelementbyid('liquid').animate( [ { height: '100%' }, { height: '0' } ], { fill: 'forwards', duration: alicechange.effect.getcomputedtiming().duration / 2 }); drinking.
pause(); now all three animations are linked to just one duration, which we can change easily from one place.
Controlling multiple parameters with ConstantSourceNode - Web APIs
toggling the oscillators on and off because oscillatornode doesn't support the notion of being in a
paused state, we have to simulate it by terminating the oscillators and starting them again when the play button is clicked again to toggle them back on.
... if playing is false, indicating that we're currently
paused, we change the play button's content to be the unicode character "
pause symbol" (⏸) and call startoscillators() to start the oscillators playing their tones.
... starting the oscillators when the user clicks the play/
pause toggle button while the oscillators aren't playing, the startoscillators() function gets called.
... stopping the oscillators stopping the oscillators when the user toggles the play state to
pause the tones is as simple as stopping each node.
Media events - Developer guides
it will also be fired when playback is toggled between
paused and playing.
...
pause sent when the playback state is changed to
paused (
paused property is true).
... play sent when the playback state is no longer
paused, as a result of the play method, or the autoplay attribute.
... suspend sent when loading of the media is suspended; this may happen either because the download has completed or because it has been
paused for any other reason.
yield - JavaScript
the yield keyword is used to
pause and resume a generator function (function* or legacy generator function).
... description the yield keyword
pauses generator function execution and the value of the expression following the yield keyword is returned to the generator's caller.
... once
paused on a yield expression, the generator's code execution remains
paused until the generator's next() method is called.
... each time the generator's next() method is called, the generator resumes execution, and runs until it reaches one of the following: a yield, which causes the generator to once again
pause and return the generator's new value.
Settings - Archive of obsolete content
pause on exceptions when this option is enabled, execution of the script will automatically
pause whenever a javascript exception is thrown.
... ignore caught exceptions if this option is set (it is set by default) and "
pause on exceptions" is set, then execution will
pause on an exception only if that exception is not caught.
...you don't generally want to
pause execution when an exception that is thrown is caught, since that generally indicates that your program is handling it properly.
Anatomy of a video game - Game development
these games present two images to the user; they accept their click (or touch); they interpret the input as a success, failure,
pause, menu interaction, etc.; finally, they calculate an updated scene resulting from that input.
...it is passed * the domhighrestimestamp for the time it represents (which, again, is always * last update + mygame.ticklength unless a
pause feature is added, etc.) * * setinitialstate() performs whatever tasks are leftover before the mainloop must run.
...some choices are: consider the gap "a
pause" and skip the time.
Audio for Web games - Game development
to do this we can just play and instantly
pause the larger piece of audio.
... var myaudio = document.createelement("audio"); myaudio.src = "mysprite.mp3"; myaudio.play(); myaudio.
pause(); you'll need to sample the current time to know when to stop.
...ns = document.getelementsbytagname('button'); var stoptime = 0; for (var i = 0; i < buttons.length; i++) { buttons[i].addeventlistener('click', function() { myaudio.currenttime = this.getattribute("data-start"); stoptime = this.getattribute("data-stop"); myaudio.play(); }, false); } myaudio.addeventlistener('timeupdate', function() { if (this.currenttime > stoptime) { this.
pause(); } }, false); note: you can try out our audio sprite player live on jsfiddle.
Desktop gamepad controls - Game development
this.spawnbullet(); } showing the screen with all the controls looks exactly the same as in the main menu: if(gamepadapi.buttons.pressed('y','hold')) { if(!this.screengamepadhelp.visible) { this.screengamepadhelp.visible = true; } } else { if(this.screengamepadhelp.visible) { this.screengamepadhelp.visible = false; } } if the b button is pressed, the game is
paused: if(gamepadapi.buttonpressed('b')) { this.manage
pause(); }
pause and game over states we already learned how to control the whole lifecycle of the game: pausing the gameplay, restarting it, or getting back to the main menu.
... it works smooth on mobile and desktop, and adding gamepad controls is just as straightforward — in the update() function, we check to see if the current state status is
paused — if so, the relevant actions are enabled: if(gamepadapi.buttons.pressed('start')) { this.manage
pause(); } if(gamepadapi.buttons.pressed('back')) { this.stateback(); } similarly, when the gameover state status is active, then we can allow the user to restart the game instead of continuing it: if(gamepadapi.buttons.pressed('start')) { this.staterestart(); } if(gamepadapi.buttons.pressed('back')) { this.stateback(); } when the game over screen is visible, the start button restarts the game while the back button helps us get back to the main menu.
... the same goes for when the game is
paused: the start button un
pauses the game and the back button goes back, just like before.
What are browser developer tools? - Learn web development
find out more find more out about the inspector in different browsers: firefox page inspector ie dom explorer chrome dom inspector (opera's inspector works the same as this) safari dom inspector and style explorer the javascript debugger the javascript debugger allows you to watch the value of variables and set breakpoints, places in your code that you want to
pause execution and identify the problems that prevent your code from executing properly.
... source code set breakpoints where you want to
pause execution.
...you can see that the code is in the function that handles a mouse click, and that the code is currently
paused on the breakpoint.
Making asynchronous programming easier with async and await - Learn web development
this can be put in front of any async promise-based function to
pause your code on that line until the promise fulfills, then return the resulting value.
...the await keyword causes the javascript runtime to
pause your code on this line, allowing other code to execute in the meantime, until the async function call has returned its result.
...for example: let response = await fetch('coffee.jpg'); the response returned by the fulfilled fetch() promise is assigned to the response variable when that response becomes available, and the parser
pauses on this line until that occurs.
Introduction to web APIs - Learn web development
if you look at our simple web audio example (see it live also), you'll first see the following html: <audio src="outfoxing.mp3"></audio> <button class="
paused">play</button> <br> <input type="range" min="0" max="1" step="0.01" value="1" class="volume"> we, first of all, include an <audio> element with which we embed an mp3 into the page.
...e representing the source of our audio — the <audio> element will be played from: const audioelement = document.queryselector('audio'); const playbtn = document.queryselector('button'); const volumeslider = document.queryselector('.volume'); const audiosource = audioctx.createmediaelementsource(audioelement); next up we include a couple of event handlers that serve to toggle between play and
pause when the button is pressed and reset the display back to the beginning when the song has finished playing: // play/
pause audio playbtn.addeventlistener('click', function() { // check if context is in suspended state (autoplay policy) if (audioctx.state === 'suspended') { audioctx.resume(); } // if track is stopped, play it if (this.getattribute('class') === '
paused') {...
... audioelement.play(); this.setattribute('class', 'playing'); this.textcontent = '
pause' // if track is playing, stop it } else if (this.getattribute('class') === 'playing') { audioelement.
pause(); this.setattribute('class', '
paused'); this.textcontent = 'play'; } }); // if track ends audioelement.addeventlistener('ended', function() { playbtn.setattribute('class', '
paused'); playbtn.textcontent = 'play'; }); note: some of you may notice that the play() and
pause() methods being used to play and
pause the track are not part of the web audio api; they are part of the htmlmediaelement api, which is different but closely-related.
Garbage collection
thus, instead of one long
pause for marking, the gc does a series of short
pauses.
... the
pauses can be set to be 10ms or less.
... there is always a possibility that a long
pause will be required.
WebReplayRoadmap
dom/css integration (partially implemented) when
paused, the inspector panel can be used to inspect the dom and css state of the page.
... allowing css to be changed while
paused somewhere in the recording and update graphics with the effects of those changes.
... code path highlighting (not yet implemented) when
paused in a frame, the code path taken through the frame (the lines/expressions executed) could be highlighted somehow, which would make it easier to see what happened in the frame.
nsIApplicationUpdateService
1.0 66 introduced gecko 1.8 inherits from: nsisupports last changed in gecko 2.0 (firefox 4 / thunderbird 3.3 / seamonkey 2.1) method overview void adddownloadlistener(in nsirequestobserver listener); astring downloadupdate(in nsiupdate update, in boolean background); void
pausedownload(); void removedownloadlistener(in nsirequestobserver listener); nsiupdate selectupdate([array, size_is(updatecount)] in nsiupdate updates, in unsigned long updatecount); attributes attribute type description backgroundchecker nsiupdatechecker the update checker being used for background update checking.
...
pausedownload()
pauses the currently active update download.
... void
pausedownload(); parameters none.
nsIMsgSearchSession
pevalue scope); void clearscopes(); [noscript] boolean scopeusescustomheaders(in nsmsgsearchscopevalue scope, in voidptr selection, in boolean forfilters); boolean isstringattribute(in nsmsgsearchattribvalue attrib); void addallscopes(in nsmsgsearchscopevalue attrib); void search(in nsimsgwindow awindow); void interruptsearch(); void
pausesearch(); void resumesearch(); [noscript] nsmsgsearchtype setsearchparam(in nsmsgsearchtype type, in voidptr param); [noscript] void addresultelement(in nsmsgresultelement element); boolean matchhdr(in nsimsgdbhdr amsghdr, in nsimsgdatabase adatabase); void addsearchhit(in nsimsgdbhdr header, in nsimsgfolder folder); attributes attribut...
... void addallscopes(in nsmsgsearchscopevalue attrib); parameters attrib search() void search(in nsimsgwindow awindow); parameters awindow interruptsearch() void interruptsearch();
pausesearch() these two methods are used when the search session is using a timer to do local search, and the search adapter needs to run a url (e.g., to reparse a local folder) and wants to
pause the timer while running the url.
... void
pausesearch(); resumesearch() void resumesearch(); setsearchparam() [noscript] nsmsgsearchtype setsearchparam(in nsmsgsearchtype type, in voidptr param); parameters type param addresultelement() [noscript] void addresultelement(in nsmsgresultelement element); parameters element matchhdr() boolean matchhdr(in nsimsgdbhdr amsghdr, in nsimsgdatabase adatabase); parameters amsghdr adatabase addsearchhit() void addsearchhit(in nsimsgdbhdr header, in nsimsgfolder folder); parameters header folder ...
The Firefox JavaScript Debugger - Firefox Developer Tools
open the debugger pretty-print a minified file search use a source map
pause execution you probably want to
pause the execution of your code, in order to see what is going on at various points.
... there are multiple ways to tell the debugger how and when to
pause: set a breakpoint set a conditional breakpoint set an xhr breakpoint set event listener breakpoints break on exceptions use watchpoints for property reads and writes break on dom mutation disable breakpoints control execution what can you do after execution
pauses?
... step through code black box a source debug worker threads debug eval sources look at values you probably want to see the value of variables or expressions, either during execution or when it is
paused.
Animation.ready - Web APIs
since the same promise is used for both pending play and pending
pause requests, authors are advised to check the state of the animation when the promise is resolved.
...you'll typically use a construct similar to this when using the ready promise: animation.ready.then(function() { // do whatever needs to be done when // the animation is ready to run }); example in the following example, the state of the animation will be running when the current ready promise is resolved because the animation does not leave the pending play state in between the calls to
pause and play and hence the current ready promise does not change.
... animation.
pause(); animation.ready.then(function() { // displays 'running' alert(animation.playstate); }); animation.play(); specifications specification status comment web animationsthe definition of 'animation.ready' in that specification.
HTMLMediaElement: play event - Web APIs
the play event is fired when the
paused property is changed from true to false, as a result of the play method, or the autoplay attribute.
... using addeventlistener(): const video = document.queryselector('video'); video.addeventlistener('play', (event) => { console.log('the boolean
paused property is now false.
... either the ' + 'play() method was called or the autoplay attribute was toggled.'); }); using the onplay event handler property: const video = document.queryselector('video'); video.onplay = (event) => { console.log('the boolean
paused property is now false.
MediaRecorder.resume() - Web APIs
the mediarecorder.resume() method (part of the mediarecorder api) is used to resume media recording when it has been previously
paused.
... syntax mediarecorder.resume() errors an invalidstate error is raised if the resume() method is called while the mediarecorder object’s mediarecorder.state is "inactive" — the recording cannot be resumed if it is not already
paused; if mediarecorder.state is already "recording", resume() has no effect.
...
pause.onclick = function() { if(mediarecorder.state === "recording") { mediarecorder.
pause(); // recording
paused } else if(mediarecorder.state === "
paused") { mediarecorder.resume(); // resume recording } } ...
MediaStreamTrack.enabled - Web APIs
example this example demonstrates a click event handler for a
pause button.
...
pausebutton.onclick = function(evt) { const newstate = !myaudiotrack.enabled;
pausebutton.innerhtml = newstate ?
... "▶️" : "⏸️"; myaudiotrack.enabled = newstate; } this creates a variable, newstate, which is the opposite of the current value of enabled, then uses that to select either the emoji character for the "play" icon or the character for the "
pause" icon as the new innerhtml of the
pause button's element.
Navigator.vibrate() - Web APIs
syntax var successbool = window.navigator.vibrate(pattern); pattern provides a pattern of vibration and
pause intervals.
... each value indicates a number of milliseconds to vibrate or
pause, in alternation.
... you may provide either a single value (to vibrate once for that many milliseconds) or an array of values to alternately vibrate,
pause, then vibrate again.
SVGSVGElement - Web APIs
svgsvgelement.
pauseanimations() suspends (i.e.,
pauses) all currently running animations that are defined within the svg document fragment corresponding to this <svg> element, causing the animation clock corresponding to this document fragment to stand still until it is un
paused.
... svgsvgelement.un
pauseanimations() unsuspends (i.e., un
pauses) currently running animations that are defined within the svg document fragment, causing the animation clock to continue from the time at which it was suspended.
... svgsvgelement.animations
paused() returns true if this svg document fragment is in a
paused state.
SpeechSynthesisUtterance - Web APIs
pause fired when the utterance is
paused part way through.
... also available via the on
pause property.
... resume fired when a
paused utterance is resumed.
TextTrack.mode - Web APIs
example in this example, we configure the text track's cues so that every time a cue is finished, the video automatically
pauses playback.
... this is done by setting the
pauseonexit property on each cue to true.
... window.addeventlistener("load", event => { let trackelem = document.queryselector("track"); let track = trackelem.track; track.mode = "showing"; for (let index=0; index < track.cues.length; index++) { let cue = track.cues[index]; cue.
pauseonexit = true; }; }); specifications specification status comment html living standardthe definition of 'mode' in that specification.
Vibration API - Web APIs
the pattern may consist of either a single integer, describing the number of milliseconds to vibrate, or an array of integers describing a pattern of vibrations and
pauses.
...for example: window.navigator.vibrate([200, 100, 200]); this vibrates the device for 200 ms, then
pauses for 100 ms before vibrating the device again for another 200 ms.
... you may specify as many vibration/
pause pairs as you like, and you may provide either an even or odd number of entries; it's worth noting that you don't have to provide a
pause as your last entry since the vibration automatically stops at the end of each vibration period.
Using the Web Speech API - Web APIs
erance(inputtxt.value); var selectedoption = voiceselect.selectedoptions[0].getattribute('data-name'); for(i = 0; i < voices.length ; i++) { if(voices[i].name === selectedoption) { utterthis.voice = voices[i]; } } utterthis.pitch = pitch.value; utterthis.rate = rate.value; synth.speak(utterthis); in the final part of the handler, we include an speechsynthesisutterance.on
pause handler to demonstrate how speechsynthesisevent can be put to good use.
... when speechsynthesis.
pause() is invoked, this returns a message reporting the character number and name that the speech was
paused at.
... utterthis.on
pause = function(event) { var char = event.utterance.text.charat(event.charindex); console.log('speech
paused at character ' + event.charindex + ' of "' + event.utterance.text + '", which is "' + char + '".'); } finally, we call blur() on the text input.
Audio and Video Delivery - Developer guides
you may detect click, touch and/or keyboard events to trigger actions such as play,
pause and scrubbing.
... a quick example — first set up your audio and custom controls in html: <audio id="my-audio" src="http://jplayer.org/audio/mp3/miaow-01-tempered-song.mp3"></audio> <button id="my-control">play</button> add a bit of javascript to detect events to play and
pause the audio: window.onload = function() { var myaudio = document.getelementbyid('my-audio'); var mycontrol = document.getelementbyid('my-control'); function switchstate() { if (myaudio.
paused == true) { myaudio.play(); mycontrol.innerhtml = "
pause"; } else { myaudio.
pause(); mycontrol.innerhtml = "play"; } } function checkkey(e) { if (e.keycode == 32 ) { //spacebar switchstate(); ...
... other tips for audio/video stopping the download of media while stopping the playback of media is as easy as calling the element's
pause() method, the browser keeps downloading the media until the media element is disposed of through garbage collection.
<audio>: The Embed Audio element - HTML: Hypertext Markup Language
controls if this attribute is present, the browser will offer controls to allow the user to control audio playback, including volume, seeking, and
pause/resume playback.
...
pause playback has been
paused.
... playing playback is ready to start after having been
paused or delayed due to lack of data.
<video>: The Video Embed element - HTML: Hypertext Markup Language
controls if this attribute is present, the browser will offer controls to allow the user to control video playback, including volume, seeking, and
pause/resume playback.
...
pause playback has been
paused.
... playing playback is ready to start after having been
paused or delayed due to lack of data.
Autoplay guide for media and Web Audio APIs - Web media technologies
the play event is sent both when the media is resumed after being
paused and when autoplay occurs.
...that could happen if the video is
paused and resumed by the user or automatically by the browser when the document is in a background tab.
...to autoplay videos like these, you have two options: don't have an audio track, or have an audio track but configure the <video> element to mute the audio by default, like this: <video src="/videos/awesomevid.webm" controls autoplay muted> this video element is configured to include the user controls (typically play/
pause, scrubbing through the video's timeline, volume control, and muting); also, since the muted attribute is included, the video will autoplay but with the audio muted.
Defining Cross-Browser Tooltips - Archive of obsolete content
the classic example is a "tooltip" of an image; when the user
pauses the mouse pointer over an image, the contents of the alt attribute are displayed as a "tooltip." gecko-based browsers such as mozilla, netscape 6+, and compuserve 7 do not support this behavior.
...for instance, visual browsers frequently display the title as a "tool tip" (a short message that appears when the pointing device
pauses over an object).
Common Firefox theme issues and solutions - Archive of obsolete content
warning: if you copy over the firefox 11 or newer style rules and graphics from the media folder in omni.ja you need to make the following changes in videocontrols.css or the
pause and mute buttons will break in firefox 10.
... change the style rules: .playbutton[
paused] {...} .mutebutton[muted] {...} to: .playbutton[
paused="true"] {...} .mutebutton[muted="true"] {...} error console warnings unknown namespace for videocontrols.css the error console is reporting the following issue: warning: unknown namespace prefix 'html'.
Browser Feature Detection - Archive of obsolete content
true false true outlinecolor true false true outlinestyle true false true outlinewidth true false true overflow true true true page true false true pagebreakafter true true true pagebreakbefore true true true pagebreakinside true false true
pause true false true
pauseafter true false true
pausebefore true false true pitch true false false pitchrange true false true playduring false false false position true true true quotes true false true richness true false false right true ...
...ne', 'supported': false}, {name: 'outlinecolor', 'supported': false}, {name: 'outlinestyle', 'supported': false}, {name: 'outlinewidth', 'supported': false}, {name: 'overflow', 'supported': false}, {name: 'page', 'supported': false}, {name: 'pagebreakafter', 'supported': false}, {name: 'pagebreakbefore', 'supported': false}, {name: 'pagebreakinside', 'supported': false}, {name: '
pause', 'supported': false}, {name: '
pauseafter', 'supported': false}, {name: '
pausebefore', 'supported': false}, {name: 'pitch', 'supported': false}, {name: 'pitchrange', 'supported': false}, {name: 'playduring', 'supported': false}, {name: 'position', 'supported': false}, {name: 'quotes', 'supported': false}, {name: 'richness', 'supported': false}, {name: 'right', 'supported': false...
Implementing controls using the Gamepad API - Game development
the buttonpressed function is used in the update loop of the game like this: if(gamepadapi.turbo) { if(gamepadapi.buttonpressed('a','hold')) { this.turbo_fire(); } if(gamepadapi.buttonpressed('b')) { this.manage
pause(); } } if gamepadapi.turbo is true and the given buttons are pressed (or held), we execute the proper functions assigned to them.
... in this case, pressing or holding a will fire the bullet and pressing b will
pause the game.
2D maze game with device orientation - Game development
ball.game = function(game) {}; ball.game.prototype = { create: function() {}, initlevels: function() {}, showlevel: function(level) {}, updatecounter: function() {}, manage
pause: function() {}, manageaudio: function() {}, update: function() {}, wallcollision: function() {}, handleorientation: function(e) {}, finishlevel: function() {} }; the create and update functions are framework-specific, while others will be our own creations: initlevels initializes the level data.
... manage
pause pauses and resumes the game.
Pseudo-classes and pseudo-elements - Learn web development
:playing matches an element representing an audio, video, or similar resource that is capable of being “played” or “
paused”, when that element is “playing”.
... :
paused matches an element representing an audio, video, or similar resource that is capable of being “played” or “
paused”, when that element is “
paused”.
What is accessibility? - Learn web development
let them
pause the video to read the subtitles or process the information.
... keyboard capacity let the user tab into/out of a video, play it, and
pause it without being trapped in it.
Statistics API
max_
pause: number (milliseconds) - longest duration
pause during the gc.
...
pause: number (milliseconds) - the slice duration.
Index
the observer can then
pause updates or events until the batch is completed, so that it won't handle the large number of updates that are about to be notified.
...the currentvalue and maxvalue parameters are optional and should be supplied when state is one of state_normal, state_error or state_
paused.
nsITaskbarProgress
state_
paused 4 display a determinate progress bar indicating that the operation has
paused.
...the currentvalue and maxvalue parameters are optional and should be supplied when state is one of state_normal, state_error or state_
paused.
Using COM from js-ctypes
void* setnotifywin32event; void* waitfornotifyevent; void* getnotifyeventhandle; /* end inherit from ispnotifysource */ /* start inherit from ispeventsource */ void* setinterest; void* getevents; void* getinfo; /* end inherit from ispeventsource */ /* start ispvoice */ void* setoutput; void* getoutputobjecttoken; void* getoutputstream; void*
pause; void* resume; void* setvoice; void* getvoice; hresult (__stdcall *speak)(struct myispvoice*, lpcwstr pwcs, dword dwflags, ulong* pulstreamnumber); void* speakstream; void* getstatus; void* skip; void* setpriority; void* getpriority; void* setalertboundary; void* getalertboundary; void* setrate; void* getrate; ...
... // end inherit from ispnotifysource // start inherit from ispeventsource { 'setinterest': ctypes.voidptr_t }, { 'getevents': ctypes.voidptr_t }, { 'getinfo': ctypes.voidptr_t }, // end inherit from ispeventsource // start ispvoice { 'setoutput': ctypes.voidptr_t }, { 'getoutputobjecttoken': ctypes.voidptr_t }, { 'getoutputstream': ctypes.voidptr_t }, { '
pause': ctypes.voidptr_t }, { 'resume': ctypes.voidptr_t }, { 'setvoice': ctypes.voidptr_t }, { 'getvoice': ctypes.voidptr_t }, { 'speak': ctypes.functiontype(callback_abi, hresult, // return [ ispvoice.ptr, lpcwstr, // *pwcs dword, // dwflags ulong // *pulstreamnumber ]).ptr ...
Set a conditional breakpoint - Firefox Developer Tools
a normal breakpoint is just associated with a line: when the program reaches that line, the debugger
pauses.
...when the program reaches the line, the debugger
pauses only if the breakpoint's specified expression evaluates to true.
Step through code - Firefox Developer Tools
step in: advance to the next line in the function, unless on a function call, in which case enter the function being called step out: run to the end of the current function, in which case, the debugger will skip the return value from a function, returning execution to the caller split console when
paused, you can press the esc key to open and close the split console to gain more insight into errors and variables:
pause on breakpoints overlay since firefox 70, when your code is
paused on a breakpoint an overlay appears on the viewport of the tab you are debugging.
... this lets you know what kind of breakpoint the code is
paused on (breakpoint, event breakpoint, etc.), and also provides a step button and a play button.
Set an XHR breakpoint - Firefox Developer Tools
to turn on the feature: open the debugger click on "
pause on any url" which acts as a wild card, causing the code to
pause on any call, or, click the plus sign next to the xhr breakpoints header, enter the url in which you are interested, and press enter.
... note: if you enter a key word instead of a url, code execution will
pause on any call to a url that contains that keyword.
Migrating from Firebug - Firefox Developer Tools
while there are no breakpoints for single javascript errors, there is a setting
pause on exceptions within the debugger panel options.
... examine call stack when the script execution is
paused, firebug displays the function call stack within its stack side panel.
Waterfall - Firefox Developer Tools
gc is relevant to performance because while it's running the javascript engine must be
paused, so your program is suspended and will be completely unresponsive.
... to help reduce the length of
pauses, spidermonkey implements incremental gc: this means that it can perform garbage collection in fairly small increments, letting the program run in between.
Animation.onfinish - Web APIs
the "
paused" play state supersedes the "finished" play state; if the animation is both
paused and finished, the "
paused" state is the one that will be reported.
...here is one instance where we add pointer events back to an element after its opacity animation has faded it in: // add an animation to the game's ending credits var endingui = document.getelementbyid("ending-ui"); var bringui = endingui.animate(keysfade, timingfade); //
pause said animation's credits bringui.
pause(); // this function removes pointer events on the credits.
Animation.play() - Web APIs
two animation.play()s, one eventlistener: // the cake has its own animation: var nommingcake = document.getelementbyid('eat-me_sprite').animate( [ { transform: 'translatey(0)' }, { transform: 'translatey(-80%)' } ], { fill: 'forwards', easing: 'steps(4, end)', duration: alicechange.effect.timing.duration / 2 }); //
pause the cake's animation so it doesn't play immediately.
... nommingcake.
pause(); // this function will play when ever a user clicks or taps var growalice = function() { // play alice's animation.
Animation - Web APIs
properties animation.currenttime the current time value of the animation in milliseconds, whether running or
paused.
... animation.
pause() suspends playing of an animation.
Document: visibilitychange event - Web APIs
examples this example begins playing a music track when the document becomes visible, and
pauses the music when the document is no longer visible.
... document.addeventlistener("visibilitychange", function() { if (document.visibilitystate === 'visible') { backgroundmusic.play(); } else { backgroundmusic.
pause(); } }); specifications specification status comment page visibility (second edition)the definition of 'visibilitychange' in that specification.
GlobalEventHandlers.oncontextmenu - Web APIs
is it disabled?<p> javascript window.oncontextmenu = (e) => { e.preventdefault(); } result pausing an animation this example
pauses a spinning shape whenever you open the context menu.
... html <div class="shape">spinning</div> <p class="note" hidden>click to un
pause.</p> css @keyframes spin { from { transform: rotate(0); } to { transform: rotate(1turn); } } .shape { width: 8em; height: 8em; display: flex; align-items: center; justify-content: center; animation: spin 18s linear infinite; background: lightsalmon; border-radius: 42%; margin: 1em; } .
paused { background-color: #ddd; } .
paused .shape { animation-play-state:
paused; } javascript function
pause(e) { body.classlist.add('
paused'); note.removeattribute('hidden'); } function play(e) { body.classlist.remove('
paused'); note.setattribute('hidden', ''); } const body = document.queryselector('body'); const note = document.queryselector('.note'); window.oncontextmenu = p...
HTMLMediaElement: playing event - Web APIs
the playing event is fired when playback is ready to start after having been
paused or delayed due to lack of data.
... using addeventlistener(): const video = document.queryselector('video'); video.addeventlistener('playing', (event) => { console.log('video is no longer
paused'); }); using the onplaying event handler property: const video = document.queryselector('video'); video.onplaying = (event) => { console.log('video is no longer
paused.'); }; specifications specification status html living standardthe definition of 'playing media event' in that specification.
RTCDTMFSender.toneBuffer - Web APIs
the comma (",") this character instructs the dialing process to
pause for two seconds before sending the next character in the buffer.
...in this example, we would send "*" to request access to the vm system, then, after a
pause, send a "1" to start playback of voicemail messages, then after a
pause, dial "5555" as a pin number to open the messages.
ServiceWorkerRegistration.showNotification() - Web APIs
the values are times in milliseconds where the even indices (0, 2, 4, etc.) indicate how long to vibrate and the odd indices indicate how long to
pause.
... for example, [300, 100, 400] would vibrate 300ms,
pause 100ms, then vibrate 400ms.
SpeechSynthesis.resume() - Web APIs
the resume() method of the speechsynthesis interface puts the speechsynthesis object into a non-
paused state: resumes it if it was already
paused.
...this is quite a long sentence to say.'); var utterance2 = new speechsynthesisutterance('we should say another sentence too, just to be on the safe side.'); synth.speak(utterance1); synth.speak(utterance2); synth.
pause(); //
pauses utterances being spoken synth.resume() // resumes speaking specifications specification status comment web speech apithe definition of 'resume()' in that specification.
Using DTMF with WebRTC - Web APIs
disconnecting."); callerpc.getlocalstreams().foreach(function(stream) { stream.gettracks().foreach(function(track) { track.stop(); }); }); receiverpc.getlocalstreams().foreach(function(stream) { stream.gettracks().foreach(function(track) { track.stop(); }); }); audio.
pause(); audio.srcobject = null; receiverpc.close(); callerpc.close(); } } the tonechange event is used both to indicate when an individual tone has played and when all tones have finished playing.
... once both the caller's and the receiver's media tracks are all stopped, we
pause the <audio> element and set its srcobject to null.
Window: blur event - Web APIs
html <p id="log">click on this document to give it focus.</p> css .
paused { background: #ddd; color: #555; } javascript function
pause() { document.body.classlist.add('
paused'); log.textcontent = 'focus lost!'; } function play() { document.body.classlist.remove('
paused'); log.textcontent = 'this document has focus.
... click outside the document to lose focus.'; } const log = document.getelementbyid('log'); window.addeventlistener('blur',
pause); window.addeventlistener('focus', play); result specifications specification status comment ui events working draft added info that this event is composed.
Window: focus event - Web APIs
html <p id="log">click on this document to give it focus.</p> css .
paused { background: #ddd; color: #555; } javascript function
pause() { document.body.classlist.add('
paused'); log.textcontent = 'focus lost!'; } function play() { document.body.classlist.remove('
paused'); log.textcontent = 'this document has focus.
... click outside the document to lose focus.'; } const log = document.getelementbyid('log'); window.addeventlistener('blur',
pause); window.addeventlistener('focus', play); result specifications specification status comment ui events working draft added info that this event is composed.
XRSession.cancelAnimationFrame() - Web APIs
the
pausexr() function shown at the bottom can be called to suspend the webvr session, in essence, by canceling any pending animation frame callback.
...=> { if (issupported) { startxr(); } }); } function framecallback(time, xrframe) { xrsession.requestanimationframe(framecallback); // update and render the frame } async function startxr() { xrsession = xr.requestsession("immersive-vr"); if (xrsession) { stopbutton.onclick = stopxr; requesthandle = xrsession.requestanimationframe(framecallback); } } function
pausexr() { if (xrsession && requesthandle) { xrsession.cancelanimationframe(requesthandle); requesthandle = null; } } specifications specification status comment webxr device apithe definition of 'xrsession.cancelanimationframe' in that specification.
Operable - Accessibility
2.2.2 pausing, stopping, hiding (a) for moving/blinking content that starts automatically, lasts longer than 5 seconds, and is shown alongside other content, controls should be provided to
pause, stop, or hide it.
... for auto-updating information that starts automatically and is shown alongside other content, controls should be provided to
pause, stop, or hide it, or to control the frequency of updates.
Perceivable - Accessibility
1.2.7 provide extended video with audio descriptions (aaa) where audio descriptions cannot be provided (see 1.2.5) due to video timing issues (e.g., there are no suitable
pauses in the content in which to insert the audio descriptions), an alternative version of the video should be provided that includes inserted
pauses (and audio descriptions).
... 1.4.2 audio controls (a) for any audio that plays for longer than three seconds, provide accessible controls to play and
pause the audio/video, and mute/adjust volume.
Audio and video manipulation - Developer guides
pause and repeat.
... var processor = { timercallback: function() { if (this.video.
paused || this.video.ended) { return; } this.computeframe(); var self = this; settimeout(function () { self.timercallback(); }, 16); // roughly 60 frames per second }, doload: function() { this.video = document.getelementbyid("my-video"); this.c1 = document.getelementbyid("my-canvas"); this.ctx1 = this.c1.getcontext("2d"); var self = this; this.
HTTP range requests - HTTP
partial requests are useful for large media or downloading files with
pause and resume functions, for example.
...in some apps, download managers disable their
pause buttons in that case.
Supporting search suggestions in search plugins - Archive of obsolete content
(this means that a suggestion-supporting engine plugin will have two <url> elements, the other one being the main text/html search url.) for example, the yahoo search plugin has this <url> entry: <url type="application/x-suggestions+json" template="http://ff.search.yahoo.com/gossip?output=fxjson&command={searchterms}"/> if the user types "fir" into the search bar, then
pauses, firefox inserts "fir" in place of {searchterms} and queries that url: <url type="application/x-suggestions+json" template="http://ff.search.yahoo.com/gossip?output=fxjson&command=fir"/> the results are used to construct the suggestion list box.
Promises - Archive of obsolete content
the downloads object provides a promise-based api for downloading remote files, with full support for progress tracking,
pause and resume, and, optionally, integration with the download manager ui.
Index - Archive of obsolete content
the classic example is a "tooltip" of an image; when the user
pauses the mouse pointer over an image, the contents of the alt attribute are displayed as a "tooltip." gecko-based browsers such as mozilla, netscape 6+, and compuserve 7 do not support this behavior.
Download Manager preferences - Archive of obsolete content
0 indicates that the downloads should be
paused and resumed automatically the next time firefox is run; 1 indicates that the downloads should be
paused but will not automatically resume when the application is restarted; and 2 indicates that the downloads will be canceled on quit.
jspage - Archive of obsolete content
function(){if(this.stoptimer()){this.oncomplete();}return this;},cancel:function(){if(this.stoptimer()){this.oncancel(); }return this;},onstart:function(){this.fireevent("start",this.subject);},oncomplete:function(){this.fireevent("complete",this.subject);if(!this.callchain()){this.fireevent("chaincomplete",this.subject); }},oncancel:function(){this.fireevent("cancel",this.subject).clearchain();},
pause:function(){this.stoptimer();return this;},resume:function(){this.starttimer(); return this;},stoptimer:function(){if(!this.timer){return false;}this.time=$time()-this.time;this.timer=$clear(this.timer);return true;},starttimer:function(){if(this.timer){return false; }this.time=$time()-this.time;this.timer=this.step.periodical(math.round(1000/this.options.fps),this);return true;}});fx.compute=func...
Monitoring downloads - Archive of obsolete content
statusstr = "downloading"; break; case 1: statusstr = "complete"; style = "color:green"; break; case 2: statusstr = "failed"; style = "color:red"; break; case 3: statusstr = "canceled"; style = "color:purple"; break; case 4: statusstr = "
paused"; style = "color:blue"; break; case 5: statusstr = "queued"; style = "color:teal"; break; case 6: statusstr = "blocked"; style = "color:white background-color:red"; break; case 7: statusstr = "scanning"; style = "color:silver"; break; defaul...
Keyboard Shortcuts - Archive of obsolete content
vk_cancel vk_back vk_tab vk_clear vk_return vk_enter vk_shift vk_control vk_alt vk_
pause vk_caps_lock vk_escape vk_space vk_page_up vk_page_down vk_end vk_home vk_left vk_up vk_right vk_down vk_printscreen vk_insert vk_delete vk_0 vk_1 vk_2 vk_3 vk_4 vk_5 vk_6 vk_7 vk_8 vk_9 vk_semicolon vk_equals vk_a vk_b vk_c vk_d vk_e vk_f vk_g vk_h...
XUL accessibility guidelines - Archive of obsolete content
if the user were to tab to the "exceptions..." button they would hear "cookies {
pause} exceptions {
pause} button." the next tab would read "cookies {
pause} keep until {
pause} they expire {
pause} one of three {
pause} combobox." if the screen reader only read the label, then the user would have to guess what the "exceptions" button or the "keep until" combobox was referring to.
Using the Right Markup to Invoke Plugins - Archive of obsolete content
dth="460" height="160"> <param name="code" value="animator.class" /> <param name="imagesource" value="images/beans" /> <param name="backgroundcolor" value="0xc0c0c0" /> <param name="endimage" value="10" /> <param name="soundsource" value="audio"> <param name="soundtrack" value="spacemusic.au" /> <param name="sounds" value="1.au|2.au|3.au|4.au|5.au|6.au|7.au|8.au|9.au|0.au" /> <param name="
pause" value="200" /> <p>you need the java plugin.
Unconventional controls - Game development
all that is needed is checking for key presses: window.addeventlistener("keydown", function(event) { switch(event.keycode) { case 8: { //
pause the game break; } case 588: { // detonate bomb break; } // ...
Mozilla accessibility architecture
lla dom event_state_change popupshowing mozilla dom event_menustart popuphiding mozilla dom event_menuend nsdocaccessible::scrollpositiondidchange(), then nsdocaccessible::scrolltimercallback() nsiscrollpositonlistener and nsitimer callbacks event_scrollingend (quick timer is used to determine when scrolling
pauses or stops, to avoid extra events being fired) nsdocaccessible::onstatechange(), :nsdocaccessible:onlocationchange() nsiwebprogresslistener callback event_state_change (msaa) event_reorder (atk) dom mutation events - multiple uses dom mutation events are a great thing.
Debugging on Mac OS X
at this point you can run the application from xcode, and when you
pause or hit breakpoints it should show open the correct source file at the correct line.
AddonInstall
the process will continue in the background until it fails, completes, one of the registered installlisteners
pauses it, or the process is canceled by a call to the cancel() method.
Downloads.jsm
handling of downloads that have been
paused is also different.
Gecko Profiler FAQ
to stop the profiler from gathering more samples after the “startup end” marker that you’re interested in, you can call services.profiler.
pause(); or you can insert a marker with a special string and then write a script that filters out all samples that were gathered after your marker.
Profiling with Instruments
in the top left, next to the record and
pause button, there will be a "[machine name] > all processes".
Rhino Debugger
break to stop all running scripts and give control to the debugger you may do any of the following: select the debug->break menu item on the menu bar press the break button on the toolbar press the
pause/break key on the keyboard break on exceptions to give control to the debugger whenever a javascript is exception is thrown select the debug->break on exceptions checkbox from the menu bar.
JS_THREADSAFE
when one thread calls js_gc or otherwise finds that garbage collection is necessary, it must wait for all other threads that are in requests to
pause before garbage collection can occur.
nsIDownload
resumable boolean indicates if the download can be resumed after being
paused or not.
nsINavHistoryResultObserver
the observer can then
pause updates or events until the batch is completed, so that it won't handle the large number of updates that are about to be notified.
Flash Activation: Browser Comparison - Plugins
igator.mimetypes when user enables flash yes yes yes <object> with fallback content triggers ui yes, with exceptions no yes small/hidden flash triggers additional ui yes no no enabling flash automatically reloads the page no yes yes other features related to flash domain blocking plugin power saver peripheral content
pause each of the browser vendors has a roadmap about the future of flash and changes to the user experience.
Debug worker threads - Firefox Developer Tools
you can set a breakpoint (or logpoint) on any active worker thread: when execution is
paused in a worker thread, the context of the debugger is updated to show the correct breakpoints, call stack, etc., just as you'd expect.
Breaking on exceptions - Firefox Developer Tools
to instruct the debugger to
pause on an exception, tick these checkboxes in the breakpoints list:
pause on exceptions
pause on caught exceptions when an exception occurs, the line where it occurs is highlighted in the source pane, with a squiggly red line under the problematic code.
Ignore a source - Firefox Developer Tools
when “
pause on exceptions” is enabled in the debugger settings, the debugger won’t
pause when an exception is thrown in the ignored source; instead it waits until (and if) the stack unwinds to a frame in a source that isn’t ignored.
Debugger - Firefox Developer Tools
when one of the events described below occurs in debuggee code, the engine
pauses the debuggee and calls the corresponding debugging handler on each debugger instance that is observing the debuggee.
Network monitor toolbar - Firefox Developer Tools
a set of tool icons:
pause (or resume) recording network log search the log request blocking an array of buttons to filter the network request list by type: by the content type of the response xhr requests websocket upgrades and messages (labeled ws) other requests a checkbox that allows you to disable caching.
Animation inspector (Firefox 41 and 42) - Firefox Developer Tools
the animation inspector enables you to: see information about all animations running in the page play/
pause all animations play/
pause/rewind/fast-forward each animation jump to a specific point in an animation highlight and inspect the animated node adjust the playback rate of each animation see whether an animation is running in the compositor thread (a lightning bolt icon is displayed next to such animations) ...
Animation inspector example: Web Animations API - Firefox Developer Tools
rwards', easing: 'ease-in', enddelay: 100 } var notekeyframeoptions = { duration: 500, fill: 'forwards', easing: 'ease-out', delay: 150 } var icon = document.getelementbyid("icon"); var note = document.getelementbyid("note"); var iconanimation = icon.animate(iconkeyframeset, iconkeyframeoptions); var noteanimation = note.animate(notekeyframeset, notekeyframeoptions); iconanimation.
pause(); noteanimation.
pause(); var firsttime = true; function animatechannel(e) { if (e.button != 0) { return; } if (e.target.id != "icon") { return; } if (firsttime) { iconanimation.play(); noteanimation.play(); firsttime = false; } else { iconanimation.reverse(); noteanimation.reverse(); } } document.addeventlistener("click", animatechannel); ...
Work with animations - Firefox Developer Tools
animation playback at the top of the animation inspector: there are buttons to play/
pause and restart the animation there's a dropdown to change the animation playback rate the current time in the animation is displayed.
UI Tour - Firefox Developer Tools
animations view the animations view gives you details of any animations applied to the selected element, and a controller to
pause them: see work with animations for more details.
Animation.currentTime - Web APIs
the animation.currenttime property of the web animations api returns and sets the current time value of the animation in milliseconds, whether running or
paused.
Animation.finish() - Web APIs
interfaceelement.addeventlistener("mousedown", function() { try { player.finish(); } catch(e if e instanceof invalidstate) { console.log("finish() called on
paused or finished animation."); } catch(e); logmyerrors(e); //pass exception object to error handler } }); the following example finishes all the animations on a single element, regardless of their direction of playback.
Animation.playbackRate - Web APIs
setting an animation’s playbackrate to 0 effectively
pauses the animation (however, its playstate does not necessarily become
paused).
Animation.updatePlaybackRate() - Web APIs
this may be a positive number (to speed up or slow down the animation), a negative number (to make it play backwards), or zero (to effectively
pause the animation).
AnimationEvent() - Web APIs
elapsedtime optional a float giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was
paused.
AnimationEvent.elapsedTime - Web APIs
the animationevent.elapsedtime read-only property is a float giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was
paused.
AnimationEvent - Web APIs
animationevent.elapsedtime read only is a float giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was
paused.
AudioContext.createJavaScriptNode() - Web APIs
this.node = context.createjavascriptnode(1024, 1, 1); this.node.onaudioprocess = function(e) { that.process(e) }; } sinewave.prototype.process = function(e) { var data = e.outputbuffer.getchanneldata(0); for (var i = 0; i < data.length; ++i) { data[i] = math.sin(this.x++); } } sinewave.prototype.play = function() { this.node.connect(this.context.destination); } sinewave.prototype.
pause = function() { this.node.disconnect(); } see also generating tones with the web audio api exploring the html5 web audio: visualizing sound ...
AudioContext - Web APIs
audiocontext.resume() resumes the progression of time in an audio context that has previously been suspended/
paused.
Manipulating video using canvas - Web APIs
processor.timercallback = function timercallback() { if (this.video.
paused || this.video.ended) { return; } this.computeframe(); let self = this; settimeout(function() { self.timercallback(); }, 0); }, the first thing the callback does is check to see if the video is even playing; if it's not, the callback returns immediately without doing anything.
Document - Web APIs
globaleventhandlers.on
pause is an eventhandler representing the code to be called when the
pause event is raised.
Event.currentTarget - Web APIs
instead, you can either directly console.log(event.currenttarget) to be able to view it in the console or use the debugger statement, which will
pause the execution of your code thus showing you the value of event.currenttarget.
Audio() - Web APIs
instead, the audio will keep playing and the object will remain in memory until playback ends or is
paused (such as by calling
pause()).
msAudioCategory - Web APIs
game audio needed for the game experience (dancing games, music games) feature films (designed to
pause when they go to the background) no gameeffects game sound effects designed to mix with existing audio characters talking all non-music sounds no gamemedia background music played by a game no soundeffects game or other sound effects designed to mix with existing audio: characters talking beeps...
HTMLAudioElement - Web APIs
some of the more commonly used properties of the audio element include src, currenttime, duration,
paused, muted, and volume.
HTMLImageElement - Web APIs
this prevents rendering of the next frame from having to
pause to decode the image, as would happen if an undecoded image were added to the dom.
HTMLMediaElement.play() - Web APIs
videoelem = document.getelementbyid("video"); let playbutton = document.getelementbyid("playbutton"); playbutton.addeventlistener("click", handleplaybutton, false); playvideo(); async function playvideo() { try { await videoelem.play(); playbutton.classlist.add("playing"); } catch(err) { playbutton.classlist.remove("playing"); } } function handleplaybutton() { if (videoelem.
paused) { playvideo(); } else { videoelem.
pause(); playbutton.classlist.remove("playing"); } } in this example, playback of video is toggled off and on by the async playvideo() function.
The HTML DOM API - Web APIs
of special importance is what is gained by inheriting from eventtarget: the ability to receive and handle events such as mouse clicks, play and
pause events, and so forth.
MediaMetadata.MediaMetadata() - Web APIs
ple creates a new media session and assigns action handlers to it: if ('mediasession' in navigator){ navigator.mediasession.metadata = new mediametadata({ title: "podcast episode title", artist: "podcast host", album: "podcast name", artwork: [{src: "podcast.jpg"}] }); navigator.mediasession.setactionhandler('play', function() {}); navigator.mediasession.setactionhandler('
pause', function() {}); navigator.mediasession.setactionhandler('seekbackward', function() {}); navigator.mediasession.setactionhandler('seekforward', function() {}); navigator.mediasession.setactionhandler('previoustrack', function() {}); navigator.mediasession.setactionhandler('nexttrack', function() {}); } specifications specification status comment media session st...
MediaPositionState.duration - Web APIs
for example, a browser might use this information along with the position property and the navigator.mediasession.playbackstate, as well as the session's metadata to provide an integrated common user interface showing the currently playing media as well as standard
pause, play, forward, reverse, and other controls.
MediaPositionState.playbackRate - Web APIs
for example, a browser might use this information along with the position property and the navigator.mediasession.playbackstate, as well as the session's metadata to provide an integrated common user interface showing the currently playing media as well as standard
pause, play, forward, reverse, and other controls.
MediaPositionState.position - Web APIs
for example, a browser might use this information along with the position property and the navigator.mediasession.playbackstate, as well as the session's metadata to provide an integrated common user interface showing the currently playing media as well as standard
pause, play, forward, reverse, and other controls.
MediaRecorder.onerror - Web APIs
invalidstateerror an attempt was made to stop or
pause or an inactive recorder, start or resume an active recorder, or otherwise manipulate the mediarecorder while in the wrong state.
MediaRecorder.onresume - Web APIs
pause.onclick = function() { if(mediarecorder.state === "recording") { mediarecorder.
pause(); // recording
paused } else if(mediarecorder.state === "
paused") { mediarecorder.resume(); // resume recording } } mediarecorder.on
pause = function() { // do something in response to // recording being
paused } mediarecorder.onresume = function() { // do...
MediaSession.metadata - Web APIs
ple creates a new media session and assigns action handlers to it: if ('mediasession' in navigator){ navigator.mediasession.metadata = new mediametadata({ title: "podcast episode title", artist: "podcast host", album: "podcast name", artwork: [{src: "podcast.jpg"}] }); navigator.mediasession.setactionhandler('play', function() {}); navigator.mediasession.setactionhandler('
pause', function() {}); navigator.mediasession.setactionhandler('seekbackward', function() {}); navigator.mediasession.setactionhandler('seekforward', function() {}); navigator.mediasession.setactionhandler('previoustrack', function() {}); navigator.mediasession.setactionhandler('nexttrack', function() {}); } specifications specification status comment media session st...
Recording a media element - Web APIs
notice that the playback panel doesn't have autoplay set (so the playback doesn't start as soon as media arrives), and it has controls set, which tells it to show the user controls to play,
pause, and so forth.
MediaStream Recording API - Web APIs
tyle = "display: none"; a.href = url; a.download = "test.webm"; a.click(); window.url.revokeobjecturl(url); } // demo: to download after 9sec settimeout(event => { console.log("stopping"); mediarecorder.stop(); }, 9000); examining and controlling the recorder status you can also use the properties of the mediarecorder object to determine the state of the recording process, and its
pause() and resume() methods to
pause and resume recording of the source media.
Navigator.mediaSession - Web APIs
in addition, the mediasession interface provides the setactionhandler() method, which lets you receive events when the user engages device controls such as either onscreen or physical play,
pause, seek, and other similar controls.
SpeechSynthesis.speaking - Web APIs
the speaking read-only property of the speechsynthesis interface is a boolean that returns true if an utterance is currently in the process of being spoken — even if speechsynthesis is in a
paused state.
SpeechSynthesisEvent.charIndex - Web APIs
examples utterthis.on
pause = function(event) { var char = event.utterance.text.charat(event.charindex); console.log('speech
paused at character ' + event.charindex + ' of "' + event.utterance.text + '", which is "' + char + '".'); } specifications specification status comment web speech apithe definition of 'charindex' in that specification.
SpeechSynthesisEvent.utterance - Web APIs
examples utterthis.on
pause = function(event) { var char = event.utterance.text.charat(event.charindex); console.log('speech
paused at character ' + event.charindex + ' of "' + event.utterance.text + '", which is "' + char + '".'); } specifications specification status comment web speech apithe definition of 'utterance' in that specification.
SpeechSynthesisEvent - Web APIs
examples utterthis.on
pause = function(event) { var char = event.utterance.text.charat(event.charindex); console.log('speech
paused at character ' + event.charindex + ' of "' + event.utterance.text + '", which is "' + char + '".'); } utterthis.onboundary = function(event) { console.log(event.name + ' boundary reached after ' + event.elapsedtime + ' milliseconds.'); } specifications specification statu...
SpeechSynthesisUtterance.onresume - Web APIs
the onresume property of the speechsynthesisutterance interface represents an event handler that will run when a
paused utterance is resumed (when the resume event fires.) this occurs when the speechsynthesis.resume() method is invoked on a
paused speech synthesis instance.
SpeechSynthesisVoice - Web APIs
t.preventdefault(); var utterthis = new speechsynthesisutterance(inputtxt.value); var selectedoption = voiceselect.selectedoptions[0].getattribute('data-name'); for(i = 0; i < voices.length ; i++) { if(voices[i].name === selectedoption) { utterthis.voice = voices[i]; } } utterthis.pitch = pitch.value; utterthis.rate = rate.value; synth.speak(utterthis); utterthis.on
pause = function(event) { var char = event.utterance.text.charat(event.charindex); console.log('speech
paused at character ' + event.charindex + ' of "' + event.utterance.text + '", which is "' + char + '".'); } inputtxt.blur(); } specifications specification status comment web speech apithe definition of 'speechsynthesisvoice' in that specification.
Streams API concepts - Web APIs
there are two types of underlying source: push sources constantly push data at you when you’ve accessed them, and it is up to you to start,
pause, or cancel access to the stream.
TextTrackCue - Web APIs
texttrackcue.
pauseonexit a boolean for whether the video will
pause when this cue stops being displayed.
TransitionEvent() - Web APIs
elapsedtime optional is float giving the amount of time the animation has been running, in seconds, when this event fired, excluding any time the animation was
paused.
WebGLTransformFeedback - Web APIs
rmfeedback objects, the following methods of the webgl2renderingcontext are useful: webgl2renderingcontext.createtransformfeedback() webgl2renderingcontext.deletetransformfeedback() webgl2renderingcontext.istransformfeedback() webgl2renderingcontext.bindtransformfeedback() webgl2renderingcontext.begintransformfeedback() webgl2renderingcontext.endtransformfeedback() webgl2renderingcontext.
pausetransformfeedback() webgl2renderingcontext.resumetransformfeedback() webgl2renderingcontext.transformfeedbackvaryings() webgl2renderingcontext.gettransformfeedbackvarying() examples creating a webgltransformfeedback object in this example, gl must be a webgl2renderingcontext.
WebGL constants - Web APIs
max_transform_feedback_interleaved_components 0x8c8a max_transform_feedback_separate_attribs 0x8c8b interleaved_attribs 0x8c8c separate_attribs 0x8c8d transform_feedback_buffer 0x8c8e transform_feedback_buffer_binding 0x8c8f transform_feedback 0x8e22 transform_feedback_
paused 0x8e23 transform_feedback_active 0x8e24 transform_feedback_binding 0x8e25 framebuffers and renderbuffers constant name value description framebuffer_attachment_color_encoding 0x8210 framebuffer_attachment_component_type 0x8211 framebuffer_attachment_red_size 0x8212 fra...
Using IIR filters - Web APIs
demo our simple example for this guide provides a play/
pause button that starts and
pauses audio play, and a toggle that turns an iir filter on and off, altering the tone of the sound.
Web Speech API - Web APIs
speech synthesis speechsynthesis the controller interface for the speech service; this can be used to retrieve information about the synthesis voices available on the device, start and
pause speech, and other commands besides.
ARIA: timer role - Accessibility
while the value does not necessarily need to be machine parsable, it should continuously update at regular intervals unless the timer is
paused or reaches its end-point.
ARIA: button role - Accessibility
togglebutton(event.target); } } function togglebutton(element) { var audio = document.getelementbyid('audio'); // check to see if the button is pressed var pressed = (element.getattribute("aria-pressed") === "true"); // change aria-pressed to the opposite state element.setattribute("aria-pressed", !pressed); // toggle the play state of the audio file if(pressed) { audio.
pause(); } else { audio.play(); } } result accessibility concerns buttons are interactive controls and thus focusable.
Cognitive accessibility - Accessibility
if moving, blinking, scrolling, or auto-updating information starts automatically, lasts more than five seconds, and is presented in parallel with other content, the user must able to
pause, stop, hide or control it, unless it's an essential functionality.
<easing-function> - CSS: Cascading Style Sheets
direction is a keyword indicating if it the function is left- or right-continuous: jump-start denotes a left-continuous function, so that the first step or jump happens when the animation begins; jump-end denotes a right-continuous function, so that the last step or jump happens when the animation ends; jump-both denotes a right and left continuous function, includes
pauses at both the 0% and 100% marks, effectively adding a step during the animation iteration; jump-none there is no jump on either end.
Adding captions and subtitles to HTML5 video - Developer guides
as a consequence, the video controls now look as follows: <div id="video-controls" class="controls" data-state="hidden"> <button id="play
pause" type="button" data-state="play">play/
pause</button> <button id="stop" type="button" data-state="stop">stop</button> <div class="progress"> <progress id="progress" value="0" min="0"> <span id="progress-bar"></span> </progress> </div> <button id="mute" type="button" data-state="mute">mute/unmute</button> <button id="volinc" type="button" data-state="volup">vol+<...
Global attributes - HTML: Hypertext Markup Language
e, oncontextmenu, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, on
pause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onsort, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting.
Accept-Ranges - HTTP
none no range unit is supported, this makes the header equivalent of its own absence and is therefore rarely used, though some browsers, like ie9, it is used to disable or remove the
pause buttons in the download manager.
HTTP Index - HTTP
partial requests are useful for large media or downloading files with
pause and resume functions, for example.
await - JavaScript
description the await expression causes async function execution to
pause until a promise is settled (that is, fulfilled or rejected), and to resume execution of the async function after fulfillment.
function* - JavaScript
calling the next() method with an argument will resume the generator function execution, replacing the yield expression where an execution was
paused with the argument from next().
CSS and JavaScript animation performance - Web Performance
developers can create an animation by simply changing an element's style each time the loop is called (or updating the canvas draw, or whatever.) note: like css transitions and animations, requestanimationframe()
pauses when the current tab is pushed into the background.
SVG Event Attributes - SVG: Scalable Vector Graphics
onclick, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, on
pause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfocusin, onfocusout ...
SVG Attribute reference - SVG: Scalable Vector Graphics
onclick, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, on
pause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfocusin, onfocusout ...