This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The pulse()
method of the GamepadHapticActuator
interface makes the hardware pulse at a certain intensity for a specified duration.
Syntax
gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { ... });
Parameters
- value
- A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
- duration
- A double representing the duration of the pulse, in milliseconds.
Note: Repeated calls to pulse()
override the previous calls if they are still ongoing.
Return value
A promise that resolves with a value of true
when the pulse has successfully completed.
Examples
TBC
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad Extensions The definition of 'pulse()' in that specification. |
Editor's Draft | Initial definition |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
pulse | Chrome No support No | Edge No support 15 — 79 | Firefox
Full support
Yes
| IE No support No | Opera No support No | Safari No support No | WebView Android No support No | Chrome Android No support No | Firefox Android No support No | Opera Android No support No | Safari iOS No support No | Samsung Internet Android No support No |
Legend
- Full support
- Full support
- No support
- No support
- Experimental. Expect behavior to change in the future.
- Experimental. Expect behavior to change in the future.
- See implementation notes.
- See implementation notes.
- User must explicitly enable this feature.
- User must explicitly enable this feature.