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AnimationPlaybackEvent.AnimationPlaybackEvent() - Web APIs
the animati
onplaybackevent() constructor of the web animations api returns a new animati
onplaybackevent object instance.
... syntax var animati
onplaybackevent = new animati
onplaybackevent(type, eventinitdict); parameters type a domstring representing the name of the event.
... specifications specification status comment web animationsthe definition of 'animati
onplaybackevent()' in that specification.
AnimationPlaybackEvent - Web APIs
the animati
onplaybackevent interface of the web animations api represents animation events.
... constructor animati
onplaybackevent.animati
onplaybackevent() constructs a new animati
onplaybackevent object instance.
... attributes animati
onplaybackevent.currenttime the current time of the animation that generated the event.
...And 2 more matches
GlobalEventHandlers.onplay - Web APIs
the
onplay property of the globaleventhandlers mixin is the eventhandler for processing play events.
... syntax element.
onplay = handlerfunction; var handlerfunction = element.
onplay; handlerfunction should be either null or a javascript function specifying the handler for the event.
... example <p>this example demonstrates how to assign an "
onplay" event to a video element.</p> <video controls
onplay="alertplay()"> <source src="mov_bbb.mp4" type="video/mp4"> <source src="mov_bbb.ogg" type="video/ogg"> your browser does not support html5 video.
... </video> <p>video courtesy of <a href="http://www.bigbuckbunny.org/" target="_blank">big buck bunny</a>.</p> <script> function alertplay() { alert("the video has started to play."); } </script> specification specification status comment html living standardthe definition of '
onplay' in that specification.
GlobalEventHandlers.onplaying - Web APIs
the
onplaying property of the globaleventhandlers mixin is the eventhandler for processing playing events.
... syntax element.
onplaying = handlerfunction; var handlerfunction = element.
onplaying; handlerfunction is either null or a javascript function specifying the handler for the event.
... specification specification status comment html living standardthe definition of '
onplaying' in that specification.
AnimationPlaybackEvent.currentTime - Web APIs
the currenttime read-only property of the animati
onplaybackevent interface represents the current time of the animation that generated the event at the moment the event is queued.
... specifications specification status comment web animationsthe definition of 'animati
onplaybackevent.currenttime' in that specification.
AnimationPlaybackEvent.timelineTime - Web APIs
the timelinetime read-only property of the animati
onplaybackevent interface represents the time value of the animation's timeline at the moment the event is queued.
... specifications specification status comment web animationsthe definition of 'animati
onplaybackevent.timelinetime' in that specification.
Index - Web APIs
92 animati
onplaybackevent api, animation, animati
onplaybackevent, experimental, interface, reference, events, waapi, web animations api the animati
onplaybackevent interface of the web animations api represents animation events.
... 93 animati
onplaybackevent.animati
onplaybackevent() api, animation, animati
onplaybackevent, animati
onplaybackevent(), constructor, experimental, reference, waapi, web animations api the animati
onplaybackevent() constructor of the web animations api returns a new animati
onplaybackevent object instance.
... 94 animati
onplaybackevent.currenttime api, animation, animati
onplaybackevent, attribute, experimental, property, reference, currenttime, waapi, web animations api the currenttime read-only property of the animati
onplaybackevent interface represents the current time of the animation that generated the event at the moment the event is queued.
...And 2 more matches
Document - Web APIs
globaleventhandlers.
onplay is an eventhandler representing the code to be called when the play event is raised.
... globaleventhandlers.
onplaying is an eventhandler representing the code to be called when the playing event is raised.
GlobalEventHandlers.onanimationiteration - Web APIs
var box = document.getelementbyid("box"); var iterationcounter = 0; box.onanimationiteration = function(event) { box.style.animati
onplaystate = "paused"; document.getelementbyid("play").innerhtml = "start iteration #" + (iterationcounter+1); }; this sets up two global variables: box, which references the "box" element that we're animating, and iterationcounter, which is initially zero, which indicates how many iterations of the animation have occurred.
... finally, we set up a handler for a click on the button that runs the animation: document.getelementbyid("play").addeventlistener("click", function(event) { box.style.animati
onplaystate = "running"; iterationcounter++; }, false); this sets the box element's animation-play-state to "running" and increments the iteration counter.
GlobalEventHandlers - Web APIs
globaleventhandlers.
onplay is an eventhandler representing the code to be called when the play event is raised.
... globaleventhandlers.
onplaying is an eventhandler representing the code to be called when the playing event is raised.
HTMLMediaElement: play event - Web APIs
bubbles no cancelable no interface event target element default action none event handler property globaleventhandlers.
onplay specification html5 media examples these examples add an event listener for the htmlmediaelement's play event, then post a message when that event handler has reacted to the event firing.
...either the ' + 'play() method was called or the autoplay attribute was toggled.'); }); using the
onplay event handler property: const video = document.queryselector('video'); video.
onplay = (event) => { console.log('the boolean paused property is now false.
HTMLMediaElement: playing event - Web APIs
bubbles no cancelable no interface event target element default action none event handler property globaleventhandlers.
onplaying specification html5 media examples these examples add an event listener for the htmlmediaelement's playing event, then post a message when that event handler has reacted to the event firing.
... using addeventlistener(): const video = document.queryselector('video'); video.addeventlistener('playing', (event) => { console.log('video is no longer paused'); }); using the
onplaying event handler property: const video = document.queryselector('video'); video.
onplaying = (event) => { console.log('video is no longer paused.'); }; specifications specification status html living standardthe definition of 'playing media event' in that specification.
animation - CSS: Cascading Style Sheets
('.animation')); var button = array.from(document.queryselectorall('button')); function togglebutton (btn, type) { btn.classlist.remove('play', 'pause', 'restart'); btn.classlist.add(type); btn.title = type.touppercase(type); } function playpause (i) { var btn = button[i]; var anim = animation[i]; if (btn.classlist.contains('play')) { anim.style.animati
onplaystate = 'running'; togglebutton(btn, 'pause'); } else if (btn.classlist.contains('pause')) { anim.style.animati
onplaystate = 'paused'; togglebutton(btn, 'play'); } else { anim.classlist.remove('a' + (i + 1)); settimeout(function () { togglebutton(btn, i === 0 ?
... 'play' : 'pause'); anim.style.animati
onplaystate = ''; anim.classlist.add('a' + (i + 1)); }, 100) } } animation.foreach(function (node, index) { node.addeventlistener('animationstart', function () { togglebutton(button[index], 'pause'); }); node.addeventlistener('animationend', function () { togglebutton(button[index], 'restart'); }); }); button.foreach(function (btn, index) { btn.addeventlistener('click', function () { playpause(index); }); }); }) a description of which properties are animatable is available; it's worth noting that this description is also valid for css transitions.
Autoplay guide for media and Web Audio APIs - Web media technologies
consider this html for a media element: <video src="myvideo.mp4" autoplay
onplay=handlefirstplay(event)"> here we have a <video> element whose autoplay attribute is set, with an
onplay event handler set up; the event is handled by a function called handlefirstplay(), which receives as input the play event.
... handlefirstplay() looks like this: function handlefirstplay(event) { let vid = event.target; vid.
onplay = null; // start whatever you need to do after playback has started } after getting a reference to the video element from the event object's target, the element's
onplay handler is set to null.
Animation.startTime - Web APIs
*/ function addcat(){ var newcat = document.createelement("div"); newcat.classlist.add("cat"); return newcat; } /* this is the function that adds a cat to the waapi column */ function animatenewcatwithwaapi() { // make a new cat var newcat = addcat(); // animate said cat with the waapi's "animate" function var newanimati
onplayer = newcat.animate(keyframes, timing); // set the animation's start time to be the same as the original .cat#withwaapi newanimati
onplayer.starttime = catrunning.starttime; // add the cat to the pile.
MediaRecorder.state - Web APIs
syntax var state = mediarecorder.state values a animati
onplaystate object containing one of the following values: enumeration description inactive recording is not occuring — it has either not been started yet, or it has been started and then stopped.
Recording a media element - Web APIs
n this example: our event handler for clicks on the start button: startbutton.addeventlistener("click", function() { navigator.mediadevices.getusermedia({ video: true, audio: true }).then(stream => { preview.srcobject = stream; downloadbutton.href = stream; preview.capturestream = preview.capturestream || preview.mozcapturestream; return new promise(resolve => preview.
onplaying = resolve); }).then(() => startrecording(preview.capturestream(), recordingtimems)) .then (recordedchunks => { let recordedblob = new blob(recordedchunks, { type: "video/webm" }); recording.src = url.createobjecturl(recordedblob); downloadbutton.href = recording.src; downloadbutton.download = "recordedvideo.webm"; log("successfully recorded " + recordedblob.size + " by...
Web APIs
a angle_instanced_arrays abortcontroller abortsignal absoluteorientationsensor abstractrange abstractworker accelerometer addresserrors aescbcparams aesctrparams aesgcmparams aeskeygenparams ambientlightsensor analysernode animation animationeffect animationevent animati
onplaybackevent animationtimeline arraybufferview attr audiobuffer audiobuffersourcenode audioconfiguration audiocontext audiocontextlatencycategory audiocontextoptions audiodestinationnode audiolistener audionode audionodeoptions audioparam audioparamdescriptor audioparammap audioprocessingevent audioscheduledsourcenode audiotrack audiotracklist audioworklet audioworkletglobalscope audioworklet...
Global attributes - HTML: Hypertext Markup Language
ntextmenu, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause,
onplay,
onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onsort, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting.
SVG Event Attributes - SVG: Scalable Vector Graphics
, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause,
onplay,
onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfocusin, onfocusout ...
SVG Attribute reference - SVG: Scalable Vector Graphics
, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause,
onplay,
onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfocusin, onfocusout ...