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AnimationPlaybackEvent.AnimationPlaybackEvent() - Web APIs
eventinitdict optional an optional eventinit dictionary object containing the following fields: bubbles optional defaults to false, of type boolean, indicating if the event bubbles or not. cancelable optional defaults to false, of type boolean, indicating if the event can be canceled or not. detail optional defaults to null, of type any — an event-dependent value associated with the event. ...
...lts to false, of type boolean, indicating if the event bubbles or not. cancelable optional defaults to false, of type boolean, indicating if the event can be canceled or not. detail optional defaults to null, of type any — an event-dependent value associated with the event. specifications specification status comment web animationsthe definition of 'animationplaybackevent()' in that specification. working draft editor's draft. ...
AnimationPlaybackEvent.currentTime - Web APIs
this will be unresolved if the animation was idle at the time the event was generated. value a number representing the current time in milliseconds, or null. reduced time precision to offer protection against timing attacks and fingerprinting, the precision of playbackevent.currenttime might get rounded depending on browser settings. in firefox, the privacy.reducetimerprecision preference is enabled by default and defaults to 20us in firefox 59; in 60 it will be 2ms. ...
...privacy.resistfingerprinting` enabled playbackevent.currenttime; // 49.8 // 50.6 // 51.7 // ... in firefox, you can also enabled privacy.resistfingerprinting, the precision will be 100ms or the value of privacy.resistfingerprinting.reducetimerprecision.microseconds, whichever is larger. specifications specification status comment web animationsthe definition of 'animationplaybackevent.currenttime' in that specification. working draft editor's draft. ...
GlobalEventHandlers.onplay - Web APIs
the onplay property of the globaleventhandlers mixin is the eventhandler for processing play events. syntax element.onplay = handlerfunction; var handlerfunction = element.onplay; handlerfunction should be either null or a javascript function specifying the handler for the event. example <p>this example demonstrates how to assign an "onplay" event to a video element.</p> <video controls onplay="alertplay()"> <source src="mov_bbb.mp4" type="video/mp4"> <source src="mov_bbb.ogg" type="video/ogg"> your browser does not support html5 video. </video> <p>video courtesy of <a href="http://www.bigbuckbunny.org/" target="_blank">big buck bunny</a>.</p> <script> function alertplay() { alert("the video has started to play."); } </script> specification specification status ...
... living standard ...
AnimationPlaybackEvent.timelineTime - Web APIs
the timelinetime read-only property of the animationplaybackevent interface represents the time value of the animation's timeline at the moment the event is queued. this will be unresolved if the animation was not associated with a timeline at the time the event was generated or if the associated timeline was inactive. value a number representing the current time in milliseconds, or null. specifications specification status comment web animationsthe definition of 'animationplaybackevent.timelinetime' in that specification. working draft editor's draft. ...
AnimationPlaybackEvent - Web APIs
the animationplaybackevent interface of the web animations api represents animation events. as animations play, they report changes to their playstate through animation events. constructor animationplaybackevent.animationplaybackevent() constructs a new animationplaybackevent object instance. attributes animationplaybackevent.currenttime the current time of the animation that generated the event. animationplaybackevent.timelinetime the time value of the timeline of the animation that generated the event. specifications specification status comment web animationsthe definition of 'animationplaybackevent' in that specification. working draft editor's draft. ...
GlobalEventHandlers.onplaying - Web APIs
the onplaying property of the globaleventhandlers mixin is the eventhandler for processing playing events. the playing event is fired when playback is ready to start after having been paused or delayed due to lack of media data. syntax element.onplaying = handlerfunction; var handlerfunction = element.onplaying; handlerfunction is either null or a javascript function specifying the handler for the event. specification specification status comment html living standardthe definition of 'onplaying' in that specification. living standard ...
Index - Web APIs
Web › API › Index
91 animationevent.pseudoelement api, animationevent, css, cssom, experimental, property, reference, web animations the animationevent.pseudoelement read-only property is a domstring, starting with '::', containing the name of the pseudo-element the animation runs on. if the animation doesn't run on a pseudo-element but on the element, an empty string: ''. ...
... api, animationevent, css, cssom, experimental, property, reference, web animations the animationevent.pseudoelement read-only property is a domstring, starting with '::', containing the name of the pseudo-element the animation runs on. if the animation doesn't run on a pseudo-element but on the element, an empty string: ''. ...
...onevent.pseudoelement read-only property is a domstring, starting with '::', containing the name of the pseudo-element the animation runs on. if the animation doesn't run on a pseudo-element but on the element, an empty string: ''. 92 animationplaybackevent api, animation, animationplaybackevent, experimental, interface, reference, events, waapi, web animations api the animationplaybackevent interface of the web animations api represents animation events. 93 animationplaybackevent.animationplaybackevent() api, animation, animationplaybackevent, animationplaybackevent(), constructor, experimental, reference, waapi, web animations api the animationplaybackevent() constructor of the web animations api returns a new animationplaybackevent object instance. ...
...And 3 more matches
Autoplay guide for media and Web Audio APIs - Web media technologies
can do this easily, by listening for the play event to be fired on the media element. the play event is sent both when the media is resumed after being paused and when autoplay occurs. that means that the first time the play event is fired, you know your media is being started for the first time after the page is opened. ...
...sent both when the media is resumed after being paused and when autoplay occurs. that means that the first time the play event is fired, you know your media is being started for the first time after the page is opened. ...
...this will prevent any future play events from being delivered to the handler. ...
...this will prevent any future play events from being delivered to the handler. ...
GlobalEventHandlers.onanimationiteration - Web APIs
from { left:0; top:0; } to { left:calc(100% - var(--boxwidth)); top:calc(100% - var(--boxwidth)) } } javascript some javascript code will need to be written to handle the click on the button to start the next iteration. let's have a look. var box = document.getelementbyid("box"); var iterationcounter = 0; box.onanimationiteration = function(event) { box.style.animationplaystate = "paused"; document.getelementbyid("play").innerhtml = "start iteration #" + (iterationcounter+1); }; this sets up two global variables: box, which references the "box" element that we're animating, and iterationcounter, which is initially zero, which indicates how many iterations of the animation have occurred. the onanimationiteration event handler is then set up. it simply sets the ...
...t handler is then set up. it simply sets the box's animation-play-state to "paused", then updates the text displayed in the button to indicate that clicking the button will start playing the next iteration of theanimation. finally, we set up a handler for a click on the button that runs the animation: document.getelementbyid("play").addeventlistener("click", function(event) { box.style.animationplaystate = "running"; iterationcounter++; }, false); this sets the box element's animation-play-state to "running" and increments the iteration counter. that's all there is to it! result assembled together, you get this: each time the box reaches the opposing corner, it stops, with the button reflecting which iteration number is up next, until you click the button to run the next iteration. ...
HTMLMediaElement: play event - Web APIs
the play event is fired when the paused property is changed from true to false, as a result of the play method, or the autoplay attribute. bubbles no cancelable no interface event target element default action none event handler property globaleventhandlers.onplay specification html5 media examples these examples add an event listener for the htmlmediaelement's play event, then post a message when that event handler has reacted to the event firing. using addeventlistener(): const video = document.queryselector('video'); video.addeventlistener('play', (event) => { console.log('the boolean paused property is now false. either the ' + 'play() method was called or the autoplay attribute was toggled.'...
...stener for the htmlmediaelement's play event, then post a message when that event handler has reacted to the event firing. using addeventlistener(): const video = document.queryselector('video'); video.addeventlistener('play', (event) => { console.log('the boolean paused property is now false. either the ' + 'play() method was called or the autoplay attribute was toggled.'); }); using the onplay event handler property: const video = document.queryselector('video'); video.onplay = (event) => { console.log('the boolean paused property is now false. either the ' + 'play() method was called or the autoplay attribute was toggled.'); }; specifications specification status html living standardthe definition of 'play media event' in that specification. living sta...
HTMLMediaElement: playing event - Web APIs
the playing event is fired when playback is ready to start after having been paused or delayed due to lack of data. ...
...laying specification html5 media examples these examples add an event listener for the htmlmediaelement's playing event, then post a message when that event handler has reacted to the event firing. using addeventlistener(): const video = document.queryselector('video'); video.addeventlistener('playing', (event) => { console.log('video is no longer paused'); }); using the onplaying event handler property: const video = document.queryselector('video'); video.onplaying = (event) => { console.log('video is no longer paused.'); }; specifications specification status html living standardthe definition of 'playing media event' in that specification. living standard html5the definition of 'playing media event' in that specification. ...
Global attributes - HTML: Hypertext Markup Language
list of global attributes accesskey provides a hint for generating a keyboard shortcut for the current element. this attribute consists of a space-separated list of characters. the browser should ...
... list of global attributes accesskey provides a hint for generating a keyboard shortcut for the current element. this attribute consists of a space-separated list of characters. the browser should use the ...
Introduction to events - Learn web development
re browser window. btn.onmouseover and btn.onmouseout — the color changes when the mouse pointer hovers over the button, or when the pointer moves off the button, respectively. some events are general and available nearly anywhere (e.g. an onclick handler can be registered on nearly any element), whereas some are more specific and only useful in certain situations (e.g. it makes sense to use onplay only on specific elements, such as <video>). inline event handlers — don't use these you might also see a pattern like this in your code: <button onclick="bgchange()">press me</button> function bgchange() { const rndcol = 'rgb(' + random(255) + ',' + random(255) + ',' + random(255) + ')'; document.body.style.backgroundcolor = rndcol; } note: you can find the full source code for this...
Animation.startTime - Web APIs
imate(keyframes, timing); /* a function that makes new cats. */ function addcat(){ var newcat = document.createelement("div"); newcat.classlist.add("cat"); return newcat; } /* this is the function that adds a cat to the waapi column */ function animatenewcatwithwaapi() { // make a new cat var newcat = addcat(); // animate said cat with the waapi's "animate" function var newanimationplayer = newcat.animate(keyframes, timing); // set the animation's start time to be the same as the original .cat#withwaapi newanimationplayer.starttime = catrunning.starttime; // add the cat to the pile. waapicats.appendchild(newcat); } reduced time precision to offer protection against timing attacks and fingerprinting, the precision of animation.starttime might get rounded depending on...
Document - Web APIs
Web › API › Document
lers.onmousewheel is an eventhandler representing the code to be called when the mousewheel event is raised. deprecated. use onwheel instead. globaleventhandlers.onwheel is an eventhandler representing the code to be called when the wheel event is raised. globaleventhandlers.onpause is an eventhandler representing the code to be called when the pause event is raised. globaleventhandlers.onplay is an eventhandler representing the code to be called when the play event is raised. globaleventhandlers.onplaying is an eventhandler representing the code to be called when the playing event is raised. globaleventhandlers.onpointerdown is an eventhandler representing the code to be called when the pointerdown event is raised. globaleventhandlers.onpointermove is an eventhandler representi...
GlobalEventHandlers - Web APIs
lers.onmousewheel is an eventhandler representing the code to be called when the mousewheel event is raised. deprecated. use onwheel instead. globaleventhandlers.onwheel is an eventhandler representing the code to be called when the wheel event is raised. globaleventhandlers.onpause is an eventhandler representing the code to be called when the pause event is raised. globaleventhandlers.onplay is an eventhandler representing the code to be called when the play event is raised. globaleventhandlers.onplaying is an eventhandler representing the code to be called when the playing event is raised. globaleventhandlers.onpointerdown is an eventhandler representing the code to be called when the pointerdown event is raised. globaleventhandlers.onpointermove is an eventhandler representi...
MediaRecorder.state - Web APIs
recording recording has been started and the ua is capturing data. paused recording has been started, then paused, but not yet stopped or resumed. example ... ...
Recording a media element - Web APIs
n this example: our event handler for clicks on the start button: startbutton.addeventlistener("click", function() { navigator.mediadevices.getusermedia({ video: true, audio: true }).then(stream => { preview.srcobject = stream; downloadbutton.href = stream; preview.capturestream = preview.capturestream || preview.mozcapturestream; return new promise(resolve => preview.onplaying = resolve); }).then(() => startrecording(preview.capturestream(), recordingtimems)) .then (recordedchunks => { let recordedblob = new blob(recordedchunks, { type: "video/webm" }); recording.src = url.createobjecturl(recordedblob); downloadbutton.href = recording.src; downloadbutton.download = "recordedvideo.webm"; log("successfully recorded " + recordedblob.size + " by...
Web APIs
Web › API
ice apiwebsockets api interfaces this is a list of all the interfaces (that is, types of objects) that are available. ...
animation - CSS: Cascading Style Sheets
Web › CSS › animation
('.animation')); var button = array.from(document.queryselectorall('button')); function togglebutton (btn, type) { btn.classlist.remove('play', 'pause', 'restart'); btn.classlist.add(type); btn.title = type.touppercase(type); } function playpause (i) { var btn = button[i]; var anim = animation[i]; if (btn.classlist.contains('play')) { anim.style.animationplaystate = 'running'; togglebutton(btn, 'pause'); } else if (btn.classlist.contains('pause')) { anim.style.animationplaystate = 'paused'; togglebutton(btn, 'play'); } else { anim.classlist.remove('a' + (i + 1)); settimeout(function () { togglebutton(btn, i === 0 ? 'play' : 'pause'); anim.style.animationplaystate = ''; anim.classlist.add('a...
SVG Event Attributes - SVG: Scalable Vector Graphics
Web › SVG › Attribute › Events
, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfocusin, onfocusout ...
SVG Attribute reference - SVG: Scalable Vector Graphics
Web › SVG › Attribute
, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, onplay, onplaying, onprogress, onratechange, onreset, onresize, onscroll, onseeked, onseeking, onselect, onshow, onstalled, onsubmit, onsuspend, ontimeupdate, ontoggle, onvolumechange, onwaiting graphical event attributes onactivate, onfocusin, onfocusout ...