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9 results for "m12":
DOMMatrixReadOnly - Web APIs
WebAPIDOMMatrixReadOnly
m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44 double-precision floating-point values representing each component of a 4×4 matrix, where m11 through m14 are the first column, m21 through m24 are the second column, and so forth.
... 2d 3d equivalent a m11 b m12 c m21 d m22 e m41 f m42 methods this interface doesn't inherit any methods.
... dommatrixreadonly.tofloat32array() returns a new float32array containing all 16 elements (m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) which comprise the matrix.
...And 2 more matches
DOMMatrix - Web APIs
WebAPIDOMMatrix
m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44 double-precision floating-point values representing each component of a 4×4 matrix, where m11 through m14 are the first column, m21 through m24 are the second column, and so forth.
... 2d 3d equivalent a m11 b m12 c m21 d m22 e m41 f m42 methods this interface includes the following methods, as well as the methods it inherits from dommatrixreadonly.
... [m11m21m31m41m12m22m32m42m13m23m33m43m14m24m34m44]\left [ \begin{matrix} m_{11} & m_{21} & m_{31} & m_{41} \\ m_{12} & m_{22} & m_{32} & m_{42} \\ m_{13} & m_{23} & m_{33} & m_{43} \\ m_{14} & m_{24} & m_{34} & m_{44} \end{matrix} \right ] the positions of the 16 elements (m11 through m44) which comprise the 4×4 abstract matrix.
From object to iframe — other embedding technologies - Learn web development
LearnHTMLMultimedia and embeddingOther embedding technologies
solution') { textarea.value = solutionentry; solution.value = 'hide solution'; } else { textarea.value = userentry; solution.value = 'show solution'; } updatecode(); }); const htmlsolution = '<iframe width="420" height="315" src="https://www.youtube.com/embed/qh2-tgulwu4" frameborder="0" allowfullscreen>\n</iframe>\n\n<iframe src="https://www.google.com/maps/embed?pb=!1m18!1m12!1m3!1d37995.65748333395!2d-2.273568166412784!3d53.473310471916975!2m3!1f0!2f0!3f0!3m2!1i1024!2i768!4f13.1!3m3!1m2!1s0x487bae6c05743d3d%3a0xf82fddd1e49fc0a1!2sthe+lowry!5e0!3m2!1sen!2suk!4v1518171785211" width="600" height="450" frameborder="0" style="border:0" allowfullscreen>\n</iframe>'; let solutionentry = htmlsolution; textarea.addeventlistener('input', updatecode); window.addeventlistener('...
Working with Svelte stores - Learn web development
LearnTools and testingClient-side JavaScript frameworksSvelte stores
} } $: onmessagechange($alert, ms) // whenever the alert store or the ms props changes run onmessagechange ondestroy(()=> cleartimeout(timeout)) // make sure we clean-up the timeout </script> and update the alert.svelte markup section like so: {#if visible} <div on:click={() => visible = false}> <svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 20 20"><path d="m12.432 0c1.34 0 2.01.912 2.01 1.957 0 1.305-1.164 2.512-2.679 2.512-1.269 0-2.009-.75-1.974-1.99c9.789 1.436 10.67 0 12.432 0zm8.309 20c-1.058 0-1.833-.652-1.093-3.524l1.214-5.092c.211-.814.246-1.141 0-1.141-.317 0-1.689.562-2.502 1.117l-.528-.88c2.572-2.186 5.531-3.467 6.801-3.467 1.057 0 1.233 1.273.705 3.23l-1.391 5.352c-.246.945-.141 1.271.106 1.271.317 0 1.357-.392 2.379-1.207l.6.814c12.098 19.
CanvasRenderingContext2D.setTransform() - Web APIs
WebAPICanvasRenderingContext2DsetTransform
b (m12) vertical skewing.
CanvasRenderingContext2D.transform() - Web APIs
WebAPICanvasRenderingContext2Dtransform
b (m12) vertical skewing.
Transformations - Web APIs
WebAPICanvas APITutorialTransformations
b (m12) horizontal skewing.
Using device orientation with 3D transforms - Developer guides
WebGuideEventsUsing device orientation with 3D transforms
a ) { var x = aa.x, y = aa.y, z = aa.z, a = aa.a, c = math.cos( aa.a ), s = math.sin( aa.a ), t = 1 - c, // axis-angle to rotation matrix rm00 = c + x*x * t, rm10 = z*s + y*x * t, rm20 = -y*s + z*x * t, rm01 = -z*s + x*y * t, rm11 = c + y*y * t, rm21 = x*s + z*y * t, rm02 = y*s + x*z * t, rm12 = -x*s + y*z * t, rm22 = c + z*z * t, to_deg = 180 / math.pi, ea = [], n = math.sqrt( rm22 * rm22 + rm20 * rm20 ); // rotation matrix to euler angles ea[1] = math.atan2( -rm21, n ); if ( n > 0.001 ) { ea[0] = math.atan2( rm01, rm11 ); ea[2] = math.atan2( rm20, rm22 ); } else { ea[0] = 0; ea[2] = ( rm21 > 0 ?
visibility - SVG: Scalable Vector Graphics
WebSVGAttributevisibility
html <button id="nav-toggle-button" > <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewbox="0 0 24 24" class="button-icon"> <path d="m16.59 8.59l12 13.17 7.41 8.59 6 10l6 6 6-6z" /> <path d="m12 8l-6 6 1.41 1.41l12 10.83l4.59 4.58l18 14z" class="invisible" /> <path d="m0 0h24v24h0z" fill="none" /> </svg> <span> click me </span> </button> css svg { display: inline !important; } span { vertical-align: 50%; } button { line-height: 1em; } .invisible { visibility: hidden; } javascript document.queryselector("button").addeventlistener("click", function (evt) { thi...