Search completed in 1.23 seconds.
DOMMatrixReadOnly - Web APIs
m11, m12, m13, m14, m21, m22,
m23, m24, m31, m32, m33, m34, m41, m42, m43, m44 double-precision floating-point values representing each component of a 4×4 matrix, where m11 through m14 are the first column, m21 through m24 are the second column, and so forth.
... dommatrixreadonly.tofloat32array() returns a new float32array containing all 16 elements (m11, m12, m13, m14, m21, m22,
m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) which comprise the matrix.
...(in other words, down the first column from top to bottom, then the second column, and so forth.) dommatrixreadonly.tofloat64array() returns a new float64array containing all 16 elements (m11, m12, m13, m14, m21, m22,
m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) which comprise the matrix.
... for a 3d matrix, the returned string contains all 16 elements and takes the form matrix3d(m11, m12, m13, m14, m21, m22,
m23, m24, m31, m32, m33, m34, m41, m42, m43, m44).
DOMMatrix - Web APIs
m11, m12, m13, m14, m21, m22,
m23, m24, m31, m32, m33, m34, m41, m42, m43, m44 double-precision floating-point values representing each component of a 4×4 matrix, where m11 through m14 are the first column, m21 through m24 are the second column, and so forth.
... [m11m21m31m41m12m22m32m42m13
m23m33m43m14m24m34m44]\left [ \begin{matrix} m_{11} & m_{21} & m_{31} & m_{41} \\ m_{12} & m_{22} & m_{32} & m_{42} \\ m_{13} & m_{23} & m_{33} & m_{43} \\ m_{14} & m_{24} & m_{34} & m_{44} \end{matrix} \right ] the positions of the 16 elements (m11 through m44) which comprise the 4×4 abstract matrix.
fill-rule - SVG: Scalable Vector Graphics
e "right") --> <path fill-rule="nonzero" stroke="red" d="m110,0 h90 v90 h-90 z m130,20 h50 v50 h-50 z"/> <!-- effect of nonzero fill rule on a shape inside a shape with the path segment moving in the opposite direction (one square drawn clockwise, the other anti-clockwise) --> <path fill-rule="nonzero" stroke="red" d="m210,0 h90 v90 h-90 z
m230,20 v50 h50 v-50 z"/> </svg> evenodd the value evenodd determines the "insideness" of a point in the shape by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses.
...o the "right") --> <path fill-rule="evenodd" stroke="red" d="m110,0 h90 v90 h-90 z m130,20 h50 v50 h-50 z"/> <!-- effect of evenodd fill rule on a shape inside a shape with the path segment moving in opposite direction (one square drawn clockwise, the other anti-clockwise) --> <path fill-rule="evenodd" stroke="red" d="m210,0 h90 v90 h-90 z
m230,20 v50 h50 v-50 z"/> </svg> browser compatibility the compatibility table on this page is generated from structured data.