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EffectTiming.iterationStart - Web APIs
web animations api's effecttiming dictionary's
iterationstart property specifies the repetition number which repetition the animation begins at and its progress through it.
... element.animate(), keyframeeffectreadonly.keyframeeffectreadonly(), and keyframeeffect.keyframeeffect() all accept an object of timing properties including
iterationstart.
... the value of
iterationstart corresponds directly to animationeffecttimingreadonly.
iterationstart in timing objects returned by animationeffectreadonly, keyframeeffectreadonly, and keyframeeffect.
...And 4 more matches
EffectTiming.iterations - Web APIs
the web animations api dictionary effecttiming's
iterations property specifies the number of times the animation should repeat.
... element.animate(), keyframeeffectreadonly(), and keyframeeffect() all accept an object of timing properties including
iterations.
... the value of
iterations corresponds directly to animationeffecttimingreadonly.
iterations in timing objects returned by animationeffectreadonly, keyframeeffectreadonly, and keyframeeffect.
...And 2 more matches
Intensive JavaScript - Firefox Developer Tools
here's the code, together with its immediate caller: const
iterations = 50; const multiplier = 1000000000; function calculateprimes(
iterations, multiplier) { var primes = []; for (var i = 0; i <
iterations; i++) { var candidate = i * (multiplier * math.random()); var isprime = true; for (var c = 2; c <= math.sqrt(candidate); ++c) { if (candidate % c === 0) { // not prime isprime = false; break; } } ...
... if (isprime) { primes.push(candidate); } } return primes; } function dopointlesscomputationswithblocking() { var primes = calculateprimes(
iterations, multiplier); pointlesscomputationsbutton.disabled = false; console.log(primes); } we're just running a (very inefficient) primality test 50 times, for some quite large numbers.
... it's pretty simple to split up calculateprimes(): we will just calculate primality for each number in a separate function: function dopointlesscomputationswithrequestanimationframe() { function testcandidate(index) { // finishing condition if (index ==
iterations) { console.log(primes); pointlesscomputationsbutton.disabled = false; return; } // test this number var candidate = index * (multiplier * math.random()); var isprime = true; for (var c = 2; c <= math.sqrt(candidate); ++c) { if (candidate % c === 0) { // not prime isprime = false; break; } } if (isprime) { ...
...And 4 more matches
Actionscript Performance Tests - Archive of obsolete content
to run each test multiple times use the --
iterations flag.
... when the number of
iterations is greater than 2 all times are displayed in [], faster time is displayed in the output column, and the 95% confidence interval is calculated.
...# change the
iterations $ ./runtests.py --
iterations=10 sunspider/*.as test avm 95% conf metric sunspider/access-binary-trees.as 565 1.0% time [565, 586, 573, 577, 567, 567, 579, 576, 565, 585] sunspider/access-fannkuch.as 361 0.3% time [365, 366, 362, 363, 366, 361, 363, 363, 364, 364] ...
...# compare 2 builds with > 2
iterations $ ./runtests.py --
iterations=10 --avm2=build2/avmshell sunspider/*.as test avm avm2 min : max avg min : max avg %diff metric ----------------------- ----------------------- ----- sunspider/access-binary-trees.as [...
Looping code - Learn web development
you should get the basic idea — we are using a loop to run 100
iterations of this code, each one of which draws a circle in a random position on the page.
... exiting loops with break if you want to exit a loop before all the
iterations have been completed, you can use the break statement.
... after (contacts.length-1)
iterations, if the contact name does not match the entered search the paragraph text is set to "contact not found.", and the loop continues looping until the condition is no longer true.
... skipping
iterations with continue the continue statement works in a similar manner to break, but instead of breaking out of the loop entirely, it skips to the next iteration of the loop.
Element.animate() - Web APIs
iterationstart optional describes at what point in the iteration the animation should start.
... 0.5 would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2
iterations would end halfway through a third iteration.
...
iterations optional the number of times the animation should repeat.
... document.getelementbyid("tunnel").animate([ // keyframes { transform: 'translatey(0px)' }, { transform: 'translatey(-300px)' } ], { // timing options duration: 1000,
iterations: infinity }); implicit to/from keyframes in newer browser versions, you are able to set a beginning or end state for an animation only (i.e.
Index - Web APIs
fill api, animation, effecttiming, experimental, keyframeeffect, property, reference, web animations, animate, fill, web animations api the web animations api's effecttiming dictionary's fill property specifies a fill mode, which defines how the element to which the animation is applied should look when the animation sequence is not actively running, such as before the time specified by
iterationstart or after animation's end time.
... 1094 effecttiming.
iterationstart api, animation, effecttiming, experimental, keyframeeffect, property, reference, web animations, animate,
iterationstart, waapi, web animations api web animations api's effecttiming dictionary's
iterationstart property specifies the repetition number which repetition the animation begins at and its progress through it.
... 1095 effecttiming.
iterations api, animation, effecttiming, experimental, keyframeeffect, property, reference, web animations, animate,
iterations, waapi, web animations api the web animations api dictionary effecttiming's
iterations property specifies the number of times the animation should repeat.
... 2235 keyframeeffect.iterationcomposite api, animation, experimental, keyframeeffect, property, reference, iterationcomposite, waapi, web animations api the iterationcomposite property of a keyframeeffect resolves how the the animation's property value changes accumulate or override each other upon each of the animation's
iterations.
SubtleCrypto.wrapKey() - Web APIs
*/ function getkey(keymaterial, salt) { return window.crypto.subtle.derivekey( { "name": "pbkdf2", salt: salt, "
iterations": 100000, "hash": "sha-256" }, keymaterial, { "name": "aes-kw", "length": 256}, true, [ "wrapkey", "unwrapkey" ] ); } /* wrap the given key.
...*/ function getkey(keymaterial, salt) { return window.crypto.subtle.derivekey( { "name": "pbkdf2", salt: salt, "
iterations": 100000, "hash": "sha-256" }, keymaterial, { "name": "aes-gcm", "length": 256}, true, [ "wrapkey", "unwrapkey" ] ); } /* wrap the given key.
...*/ function getkey(keymaterial, salt) { return window.crypto.subtle.derivekey( { "name": "pbkdf2", salt: salt, "
iterations": 100000, "hash": "sha-256" }, keymaterial, { "name": "aes-cbc", "length": 256}, true, [ "wrapkey", "unwrapkey" ] ); } /* wrap the given key.
...*/ function getkey(keymaterial, salt) { return window.crypto.subtle.derivekey( { "name": "pbkdf2", salt: salt, "
iterations": 100000, "hash": "sha-256" }, keymaterial, { "name": "aes-gcm", "length": 256}, true, [ "wrapkey", "unwrapkey" ] ); } /* wrap the given key.
EffectTiming - Web APIs
iterationstart optional describes at what point in the iteration the animation should start.
... 0.5 would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2
iterations would end halfway through a third iteration.
...
iterations optional the number of times the animation should repeat.
KeyframeEffect.KeyframeEffect() - Web APIs
iterationstart optional describes at what point in the iteration the animation should start.
... 0.5 would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2
iterations would end halfway through a third iteration.
...
iterations optional the number of times the animation should repeat.
KeyframeEffectOptions - Web APIs
iterationstart optional describes at what point in the iteration the animation should start.
... 0.5 would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2
iterations would end halfway through a third iteration.
...
iterations optional the number of times the animation should repeat.
Using the Web Animations API - Web APIs
representing timing properties we’ll also need to create an object of timing properties (an animationeffecttimingproperties object) corresponding to the values in alice’s animation: var alicetiming = { duration: 3000,
iterations: infinity } you’ll notice a few differences here from how equivalent values are represented in css: for one, the duration is in milliseconds as opposed to seconds — 3000 not 3s.
... the other thing you’ll notice is that it’s
iterations, not iteration-count.
...instead of making objects for keyframes and timing properties, we could just pass their values in directly, like so: document.getelementbyid("alice").animate( [ { transform: 'rotate(0) translate3d(-50%, -50%, 0)', color: '#000' }, { color: '#431236', offset: 0.3}, { transform: 'rotate(360deg) translate3d(-50%, -50%, 0)', color: '#000' } ], { duration: 3000,
iterations: infinity } ); what’s more, if we only wanted to specify the duration of the animation and not its
iterations (by default, animations iterate once), we could pass in the milliseconds alone: document.getelementbyid("alice").animate( [ { transform: 'rotate(0) translate3d(-50%, -50%, 0)', color: '#000' }, { color: '#431236', offset: 0.3}, { transform: 'rotate(360deg) translate3d(...
Index - Archive of obsolete content
to run each test multiple times use the --
iterations flag.
... when the number of
iterations is greater than 2 all times are displayed in [], faster time is displayed in the output column, and the 95% confidence interval is calculated.
Array comprehensions - Archive of obsolete content
multiple for-of
iterations or if statements are allowed.
...sion syntax, is to compare it with the array map and filter methods: var numbers = [1, 2, 3]; numbers.map(function (i) { return i * i }); numbers.map(i => i * i); [for (i of numbers) i * i]; // all are [1, 4, 9] numbers.filter(function (i) { return i < 3 }); numbers.filter(i => i < 3); [for (i of numbers) if (i < 3) i]; // all are [1, 2] array comprehensions with two arrays using two for-of
iterations to work with two arrays: var numbers = [1, 2, 3]; var letters = ['a', 'b', 'c']; var cross = [for (i of numbers) for (j of letters) i + j]; // ["1a", "1b", "1c", "2a", "2b", "2c", "3a", "3b", "3c"] var grid = [for (i of numbers) [for (j of letters) i + j]]; // [ // ["1a", "1b", "1c"], // ["2a", "2b", "2c"], // ["3a", "3b", "3c"] // ] [for (i of numbers) if (i > 1) for (j of letters) if(j >...
NSS 3.36.1 release notes
notable changes in nss 3.36.1 in nss version 3.35 the iteration count in optimized builds, which is used for password based encryption algorithm related to encrypted pkcs#7 or pkcs#12 data, was increased to one million
iterations.
... that change had caused an interoperability regression with operating systems that are limited to 600 k
iterations.
Waterfall - Firefox Developer Tools
for example, suppose we have code like this: var
iterations = 70; var multiplier = 1000000000; function calculateprimes() { console.time("calculating..."); var primes = []; for (var i = 0; i <
iterations; i++) { var candidate = i * (multiplier * math.random()); var isprime = true; for (var c = 2; c <= math.sqrt(candidate); ++c) { if (candidate % c === 0) { // not prime isprime = false; break; ...
... for example, suppose we adapt the code above to make a timestamp every 10
iterations of the loop, labeled with the iteration number: var
iterations = 70; var multiplier = 1000000000; function calculateprimes() { console.time("calculating..."); var primes = []; for (var i = 0; i <
iterations; i++) { if (i % 10 == 0) { console.timestamp(i.tostring()); } var candidate = i * (multiplier * math.random()); var isprime = true; for (var c = 2; c <= ma...
EffectTiming.fill - Web APIs
the web animations api's effecttiming dictionary's fill property specifies a fill mode, which defines how the element to which the animation is applied should look when the animation sequence is not actively running, such as before the time specified by
iterationstart or after animation's end time.
... var boxrotationtiming = { duration: 2000,
iterations: 1, fill: "none" }; the boxrotationtiming object describes how long the animation should take to run, how many times it should run, what state the element should be in before the animation begins and after it ends, and so forth.
HTMLElement: animationiteration event - Web APIs
bubbles yes cancelable no interface animationevent event handler property onanimationiteration examples this code uses animationiteration to keep track of the number of
iterations an animation has completed: const animated = document.queryselector('.animated'); let iterationcount = 0; animated.addeventlistener('animationiteration', () => { iterationcount++; console.log(`animation iteration count: ${iterationcount}`); }); the same, but using the onanimationiteration event handler property: const animated = document.queryselector('.animated'); let iterationcount = ...
...imation = document.queryselector('.animation-example>button.activate'); let iterationcount = 0; animation.addeventlistener('animationstart', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation started' `; }); animation.addeventlistener('animationiteration', () => { iterationcount++; animationeventlog.textcontent = `${animationeventlog.textcontent}'animation
iterations: ${iterationcount}' `; }); animation.addeventlistener('animationend', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation ended'`; animation.classlist.remove('active'); applyanimation.textcontent = "activate animation"; }); animation.addeventlistener('animationcancel', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation can...
KeyframeEffect.iterationComposite - Web APIs
the iterationcomposite property of a keyframeeffect resolves how the animation's property value changes accumulate or override each other upon each of the animation's
iterations.
... accumulate subsequent
iterations of the keyframeeffect build on the final value of the previous iteration.
Pbkdf2Params - Web APIs
iterations a number representing the number of times the hash function will be executed in derivekey().
...the general guidance here is to use as many
iterations as possible, subject to keeping an acceptable level of performance for your application.
SubtleCrypto.unwrapKey() - Web APIs
const saltbuffer = bytestoarraybuffer(saltbytes); // 3 derive the key from key material and salt return window.crypto.subtle.derivekey( { "name": "pbkdf2", salt: saltbuffer, "
iterations": 100000, "hash": "sha-256" }, keymaterial, { "name": "aes-kw", "length": 256}, true, [ "wrapkey", "unwrapkey" ] ); } /* unwrap an aes secret key from an arraybuffer containing the raw bytes.
... const saltbuffer = bytestoarraybuffer(saltbytes); // 3 derive the key from key material and salt return window.crypto.subtle.derivekey( { "name": "pbkdf2", salt: saltbuffer, "
iterations": 100000, "hash": "sha-256" }, keymaterial, { "name": "aes-gcm", "length": 256}, true, [ "wrapkey", "unwrapkey" ] ); } /* unwrap an rsa-pss private signing key from an arraybuffer containing the raw bytes.
Array.prototype.every() - JavaScript
// --------------- // modifying items // --------------- let arr = [1, 2, 3, 4]; arr.every( (elem, index, arr) => { arr[index+1] -= 1 console.log(`[${arr}][${index}] -> ${elem}`) return elem < 2 }) // loop runs for 3
iterations, but would // have run 2
iterations without any modification // // 1st iteration: [1,1,3,4][0] -> 1 // 2nd iteration: [1,1,2,4][1] -> 1 // 3rd iteration: [1,1,2,3][2] -> 2 // --------------- // appending items // --------------- arr = [1, 2, 3]; arr.every( (elem, index, arr) => { arr.push('new') console.log(`[${arr}][${index}] -> ${elem}`) return elem < 4 }) // loop runs for 3
iterations,...
... even after appending new items // // 1st iteration: [1, 2, 3, new][0] -> 1 // 2nd iteration: [1, 2, 3, new, new][1] -> 2 // 3rd iteration: [1, 2, 3, new, new, new][2] -> 3 // --------------- // deleting items // --------------- arr = [1, 2, 3, 4]; arr.every( (elem, index, arr) => { arr.pop() console.log(`[${arr}][${index}] -> ${elem}`) return elem < 4 }) // loop runs for 2
iterations only, as the remaining // items are `pop()`ed off // // 1st iteration: [1,2,3][0] -> 1 // 2nd iteration: [1,2][1] -> 2 specifications specification ecmascript (ecma-262)the definition of 'array.prototype.every' in that specification.
repeatCount - SVG: Scalable Vector Graphics
" to="50" dur="1s" repeatcount="5"/> </rect> <rect x="120" y="0" width="100" height="100"> <animate attributetype="xml" attributename="y" from="0" to="50" dur="1s" repeatcount="indefinite"/> </rect> </svg> usage notes value <number> | indefinite default value none animatable no <number> this value specifies the number of
iterations.
... it can include partial
iterations expressed as fraction values.
Running Tamarin performance tests - Archive of obsolete content
to java --random run tests in random order --seed explicitly specify random seed for --random -s --avm2 second avmplus command to use --avmname nickname for avm to use as column header --avm2name nickname for avm2 to use as column header --detail display results in 'old-style' format --raw output all raw test values -i --
iterations number of times to repeat test -l --log logs results to a file -k --socketlog logs results to a socket server -r --runtime name of the runtime vm used, including switch info eg.
nsDependentString
@param acount tells us how many
iterations to make starting at the given offset.
nsFixedCString
@param acount tells us how many
iterations to make starting at the given offset.
nsFixedString
@param acount tells us how many
iterations to make starting at the given offset.
nsPromiseFlatCString
@param acount tells us how many
iterations to make starting at the given offset.
nsPromiseFlatString
@param acount tells us how many
iterations to make starting at the given offset.
nsString
@param acount tells us how many
iterations to make starting at the given offset.
nsXPIDLCString
@param acount tells us how many
iterations to make starting at the given offset.
nsXPIDLString
@param acount tells us how many
iterations to make starting at the given offset.
Animation.playState - Web APIs
so they must be paused as soon as they are animated like so: // setting up the tear animations tears.foreach(function(el) { el.animate( tearsfalling, { delay: getrandommsrange(-1000, 1000), // randomized for each tear duration: getrandommsrange(2000, 6000), // randomized for each tear
iterations: infinity, easing: 'cubic-bezier(0.6, 0.04, 0.98, 0.335)' }); el.pause(); }); // play the tears falling when the ending needs to be shown.
Document: animationiteration event - Web APIs
examples this code uses animationiteration to keep track of the number of
iterations an animation has completed: let iterationcount = 0; document.addeventlistener('animationiteration', () => { iterationcount++; console.log(`animation iteration count: ${iterationcount}`); }); the same, but using the onanimationiteration event handler property: let iterationcount = 0; document.onanimationiteration = () => { iterationcount++; console.log(`animation iteration count: ${it...
EffectTiming.delay - Web APIs
ming object: // randomizer function var getrandommsrange = function(min, max) { return math.random() * (max - min) + min; } // loop through each tear tears.foreach(function(el) { // animate each tear el.animate( tearsfalling, { delay: getrandommsrange(-1000, 1000), // randomized for each tear duration: getrandommsrange(2000, 6000), // randomized for each tear
iterations: infinity, easing: "cubic-bezier(0.6, 0.04, 0.98, 0.335)" }); }); specifications specification status comment web animationsthe definition of 'delay' in that specification.
EffectTiming.direction - Web APIs
examples in the forgotten key example, alice waves her arm up and down by passing her an alternate value for her direction property: // get alice's arm, and wave it up and down document.getelementbyid("alice_arm").animate([ { transform: 'rotate(10deg)' }, { transform: 'rotate(-40deg)' } ], { easing: 'steps(2, end)',
iterations: infinity, direction: 'alternate', duration: 600 }); specifications specification status comment web animationsthe definition of 'direction' in that specification.
EffectTiming.duration - Web APIs
ing object: // randomizer function var getrandommsrange = function(min, max) { return math.random() * (max - min) + min; } // loop through each tear tears.foreach(function(el) { // animate each tear el.animate( tearsfalling, { delay: getrandommsrange(-1000, 1000), // randomized for each tear duration: getrandommsrange(2000, 6000), // randomized for each tear
iterations: infinity, easing: "cubic-bezier(0.6, 0.04, 0.98, 0.335)" }); }); specifications specification status comment web animationsthe definition of 'duration' in that specification.
EffectTiming.easing - Web APIs
0)' }, { transform: 'translatey(-100%)' } ]; // get the element that represents alice and the red queen var redqueen_alice_sprite = document.getelementbyid('red-queen_and_alice_sprite'); // animate alice and the red queen using steps() var redqueen_alice = redqueen_alice_sprite.animate( spriteframes, { easing: 'steps(7, end)', direction: "reverse", duration: 600, playbackrate: 1,
iterations: infinity }); specifications specification status comment web animationsthe definition of 'easing' in that specification.
GlobalEventHandlers.onanimationiteration - Web APIs
telementbyid("box"); var iterationcounter = 0; box.onanimationiteration = function(event) { box.style.animationplaystate = "paused"; document.getelementbyid("play").innerhtml = "start iteration #" + (iterationcounter+1); }; this sets up two global variables: box, which references the "box" element that we're animating, and iterationcounter, which is initially zero, which indicates how many
iterations of the animation have occurred.
HTMLElement: animationcancel event - Web APIs
imation = document.queryselector('.animation-example>button.activate'); let iterationcount = 0; animation.addeventlistener('animationstart', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation started' `; }); animation.addeventlistener('animationiteration', () => { iterationcount++; animationeventlog.textcontent = `${animationeventlog.textcontent}'animation
iterations: ${iterationcount}' `; }); animation.addeventlistener('animationend', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation ended'`; animation.classlist.remove('active'); applyanimation.textcontent = "activate animation"; }); animation.addeventlistener('animationcancel', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation can...
HTMLElement: animationend event - Web APIs
imation = document.queryselector('.animation-example>button.activate'); let iterationcount = 0; animation.addeventlistener('animationstart', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation started' `; }); animation.addeventlistener('animationiteration', () => { iterationcount++; animationeventlog.textcontent = `${animationeventlog.textcontent}'animation
iterations: ${iterationcount}' `; }); animation.addeventlistener('animationend', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation ended'`; animation.classlist.remove('active'); applyanimation.textcontent = "activate animation"; }); animation.addeventlistener('animationcancel', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation can...
HTMLElement: animationstart event - Web APIs
imation = document.queryselector('.animation-example>button.activate'); let iterationcount = 0; animation.addeventlistener('animationstart', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation started' `; }); animation.addeventlistener('animationiteration', () => { iterationcount++; animationeventlog.textcontent = `${animationeventlog.textcontent}'animation
iterations: ${iterationcount}' `; }); animation.addeventlistener('animationend', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation ended'`; animation.classlist.remove('active'); applyanimation.textcontent = "activate animation"; }); animation.addeventlistener('animationcancel', () => { animationeventlog.textcontent = `${animationeventlog.textcontent}'animation can...
Using Service Workers - Web APIs
if you just passed in the url, and then tried to access the other items in the json separately when the for() loop is being iterated through later on, it wouldn’t work, as the promise wouldn’t resolve at the same time as the
iterations are being done (that is a synchronous process.) we actually resolve the promise with an array, as we want to make the loaded image blob available to the resolving function later on in the code, but also the image name, credits and alt text (see app.js lines 31-34).
SubtleCrypto.deriveBits() - Web APIs
*/ async function getderivedbits() { const keymaterial = await getkeymaterial(); salt = window.crypto.getrandomvalues(new uint8array(16)); const derivedbits = await window.crypto.subtle.derivebits( { "name": "pbkdf2", salt: salt, "
iterations": 100000, "hash": "sha-256" }, keymaterial, 256 ); const buffer = new uint8array(derivedbits, 0, 5); const derivedbitsvalue = document.queryselector(".pbkdf2 .derived-bits-value"); derivedbitsvalue.classlist.add("fade-in"); derivedbitsvalue.addeventlistener("animationend", () => { derivedbitsvalue.classlist.remove("fade-in"); }); derivedbitsvalue.textcontent =...
SubtleCrypto.deriveKey() - Web APIs
prompt("enter your password"); let enc = new textencoder(); return window.crypto.subtle.importkey( "raw", enc.encode(password), "pbkdf2", false, ["derivebits", "derivekey"] ); } async function encrypt(plaintext, salt, iv) { let keymaterial = await getkeymaterial(); let key = await window.crypto.subtle.derivekey( { "name": "pbkdf2", salt: salt, "
iterations": 100000, "hash": "sha-256" }, keymaterial, { "name": "aes-gcm", "length": 256}, true, [ "encrypt", "decrypt" ] ); return window.crypto.subtle.encrypt( { name: "aes-gcm", iv: iv }, key, plaintext ); } specifications specification status comment web cryptography apithe definition of 'subtlecrypto.derivekey()' i...
Web Animations API Concepts - Web APIs
all the animation's playback relies on this timeline: seeking the animation moves the animation’s position along the timeline; slowing down or speeding up the playback rate condenses or expands its spread across the timeline; repeating the animation lines up additional
iterations of it along the timeline.
Window: animationiteration event - Web APIs
examples this code uses animationiteration to keep track of the number of
iterations an animation has completed: let iterationcount = 0; window.addeventlistener('animationiteration', () => { iterationcount++; console.log(`animation iteration count: ${iterationcount}`); }); the same, but using the onanimationiteration event handler property: let iterationcount = 0; window.onanimationiteration = () => { iterationcount++; console.log(`animation iteration count: ${iterat...
<i>: The Idiomatic Text element - HTML: Hypertext Markup Language
among the use cases for the <i> element are spans of text representing a different quality or mode of text, such as: alternative voice or mood taxonomic designations (such as the genus and species "homo sapiens") idiomatic terms from another language (such as "et cetera"); these should include the lang attribute to identify the language technical terms transl
iterations thoughts (such as "she wondered,what is this writer talking about, anyway?") ship or vessel names in western writing systems (such as "they searched the docks for the empress of the galaxy, the ship to which they were assigned.") in earlier versions of the html specification, the <i> element was merely a presentational element used to display text in italics, much like the <b> element...
<u>: The Unarticulated Annotation (Underline) element - HTML: Hypertext Markup Language
other elements to consider using in most cases, you should use an element other than <u>, such as: <em> to denote stress emphasis <b> to draw attention to text <mark> to mark key words or phrases <strong> to indicate that text has strong importance <cite> to mark the titles of books or other publications <i> to denote technical terms, transl
iterations, thoughts, or names of vessels in western texts to provide textual annotations (as opposed to the non-textual annotations created with <u>), use the <ruby> element.
Symbol - JavaScript
symbols and for...in iteration symbols are not enumerable in for...in
iterations.