CanvasRenderingContext2D.transform()

The CanvasRenderingContext2D.transform() method of the Canvas 2D API multiplies the current transformation with the matrix described by the arguments of this method. This lets you scale, rotate, translate (move), and skew the context.

Note: See also the setTransform() method, which resets the current transform to the identity matrix and then invokes transform().

Syntax

void ctx.transform(a, b, c, d, e, f);

The transformation matrix is described by: [acebdf001]\left[ \begin{array}{ccc} a & c & e \\ b & d & f \\ 0 & 0 & 1 \end{array} \right]

Parameters

a (m11)
Horizontal scaling. A value of 1 results in no scaling.
b (m12)
Vertical skewing.
c (m21)
Horizontal skewing.
d (m22)
Vertical scaling. A value of 1 results in no scaling.
e (dx)
Horizontal translation (moving).
f (dy)
Vertical translation (moving).

Examples

Skewing a shape

This example skews a rectangle both vertically (.2) and horizontally (.8). Scaling and translation remain unchanged.

HTML

<canvas id="canvas"></canvas>

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

ctx.transform(1, .2, .8, 1, 0, 0);
ctx.fillRect(0, 0, 100, 100);

Result

Specifications

Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.transform' in that specification.
Living Standard

Browser compatibility

DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
transformChrome Full support YesEdge Full support 12Firefox Full support 3IE Full support YesOpera Full support YesSafari Full support YesWebView Android Full support YesChrome Android Full support YesFirefox Android Full support 4Opera Android Full support YesSafari iOS Full support YesSamsung Internet Android Full support Yes

Legend

Full support
Full support

See also