The HTMLCanvasElement.toBlob() method creates a Blob object representing the image contained in the canvas; this file may be cached on the disk or stored in memory at the discretion of the user agent. If type is not specified, the image type is image/png. The created image is in a resolution of 96dpi.
The third argument is used when creating images using lossy compression (namely, image/jpeg) to specify the quality of the output.
Syntax
canvas.toBlob(callback, mimeType, qualityArgument);
Parameters
callback- A callback function with the resulting
Blobobject as a single argument. mimeTypeOptional- A
DOMStringindicating the image format. The default type isimage/png. qualityArgumentOptional- A
Numberbetween0and1indicating image quality if the requested type isimage/jpegorimage/webp. If this argument is anything else, the default values 0.92 and 0.80 are used for image/jpeg and image/webp respectively. Other arguments are ignored.
Return value
None.
Exceptions
SecurityError- The canvas's bitmap is not origin clean; at least some of its contents come from secure
Examples
Getting a file representing the canvas
Once you have drawn content into a canvas, you can convert it into a file of any supported image format. The code snippet below, for example, takes the image in the <canvas> element whose ID is "canvas", obtains a copy of it as a PNG image, then appends a new <img> element to the document, whose source image is the one created using the canvas.
var canvas = document.getElementById('canvas');
canvas.toBlob(function(blob) {
var newImg = document.createElement('img'),
url = URL.createObjectURL(blob);
newImg.onload = function() {
// no longer need to read the blob so it's revoked
URL.revokeObjectURL(url);
};
newImg.src = url;
document.body.appendChild(newImg);
});
Note that here we're creating a PNG image; if you add a second parameter to the toBlob() call, you can specify the image type. For example, to get the image in JPEG format:
canvas.toBlob(function(blob){...}, 'image/jpeg', 0.95); // JPEG at 95% quality
A way to convert a canvas to an ico (Mozilla only)
This uses -moz-parse to convert the canvas to ico. Windows XP doesn't support converting from PNG to ico, so it uses bmp instead. A download link is created by setting the download attribute. The value of the download attribute is the name it will use as the file name.
var canvas = document.getElementById('canvas');
var d = canvas.width;
ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(d / 2, 0);
ctx.lineTo(d, d);
ctx.lineTo(0, d);
ctx.closePath();
ctx.fillStyle = 'yellow';
ctx.fill();
function blobCallback(iconName) {
return function(b) {
var a = document.createElement('a');
a.textContent = 'Download';
document.body.appendChild(a);
a.style.display = 'block';
a.download = iconName + '.ico';
a.href = window.URL.createObjectURL(b);
}
}
canvas.toBlob(blobCallback('passThisString'), 'image/vnd.microsoft.icon',
'-moz-parse-options:format=bmp;bpp=32');
Save toBlob to disk with OS.File (chrome/add-on context only)
This technique saves it to the desktop and is only useful in Firefox chrome context or add-on code as OS APIs are not present on web sites.
var canvas = document.getElementById('canvas');
var d = canvas.width;
ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(d / 2, 0);
ctx.lineTo(d, d);
ctx.lineTo(0, d);
ctx.closePath();
ctx.fillStyle = 'yellow';
ctx.fill();
function blobCallback(iconName) {
return function(b) {
var r = new FileReader();
r.onloadend = function () {
// r.result contains the ArrayBuffer.
Cu.import('resource://gre/modules/osfile.jsm');
var writePath = OS.Path.join(OS.Constants.Path.desktopDir,
iconName + '.ico');
var promise = OS.File.writeAtomic(writePath, new Uint8Array(r.result),
{tmpPath:writePath + '.tmp'});
promise.then(
function() {
console.log('successfully wrote file');
},
function() {
console.log('failure writing file')
}
);
};
r.readAsArrayBuffer(b);
}
}
canvas.toBlob(blobCallback('passThisString'), 'image/vnd.microsoft.icon',
'-moz-parse-options:format=bmp;bpp=32');
Specifications
| Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'HTMLCanvasElement.toBlob' in that specification. |
Living Standard | No change since the latest snapshot, HTML5 |
| HTML 5.1 The definition of 'HTMLCanvasElement.toBlob' in that specification. |
Recommendation | No change |
| HTML5 The definition of 'HTMLCanvasElement.toBlob' in that specification. |
Recommendation | Snapshot of the HTML Living Standard containing the initial definition. |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
toBlob | Chrome Full support 50 | Edge
Full support
79
| Firefox Full support 19 | IE
Full support
10
| Opera Full support 37 | Safari Full support 11 | WebView Android Full support 50 | Chrome Android Full support 50 | Firefox Android Full support 4 | Opera Android Full support 37 | Safari iOS Full support 11 | Samsung Internet Android Full support 5.0 |
| Image quality parameter | Chrome Full support 50 | Edge Full support 79 | Firefox Full support 25 | IE No support No | Opera Full support Yes | Safari No support No | WebView Android Full support 50 | Chrome Android No support No | Firefox Android Full support 25 | Opera Android No support No | Safari iOS No support No | Samsung Internet Android No support No |
Legend
- Full support
- Full support
- No support
- No support
- Requires a vendor prefix or different name for use.
- Requires a vendor prefix or different name for use.
See also
- The interface defining it,
HTMLCanvasElement. Blob
