This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The Navigator.getGamepads()
method returns an array of Gamepad
objects, one for each gamepad connected to the device.
Elements in the array may be null
if a gamepad disconnects during a session, so that the remaining gamepads retain the same index.
Syntax
var gamepads = navigator.getGamepads();
Example
window.addEventListener("gamepadconnected", function(e) { var gp = navigator.getGamepads()[e.gamepad.index]; console.log( "Gamepad connected at index %d: %s. %d buttons, %d axes.", gp.index, gp.id, gp.buttons.length, gp.axes.length ); });
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'The Gamepad API specification' in that specification. |
Working Draft | Initial definition. |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.