In JavaScript, a primitive (primitive value, primitive data type) is data that is not an object and has no methods. There are 6 primitive data types: string, number, bigint, boolean, undefined, and symbol. There also is null, which is seemingly primitive, but indeed is a special case for every Object: and any structured type is derived from null by the Prototype Chain.
Most of the time, a primitive value is represented directly at the lowest level of the language implementation.
All primitives are immutable, i.e., they cannot be altered. It is important not to confuse a primitive itself with a variable assigned a primitive value. The variable may be reassigned a new value, but the existing value can not be changed in the ways that objects, arrays, and functions can be altered.
Example
This example will help you understand that primitive values are immutable.
JavaScript
// Using a string method doesn't mutate the string
var bar = "baz";
console.log(bar); // baz
bar.toUpperCase();
console.log(bar); // baz
// Using an array method mutates the array
var foo = [];
console.log(foo); // []
foo.push("plugh");
console.log(foo); // ["plugh"]
// Assignment gives the primitive a new (not a mutated) value
bar = bar.toUpperCase(); // BAZ
A primitive can be replaced, but it can't be directly altered.
Another Example [ Step-by-step ]
The following example will help you go through how JavaScript deals with primitives.
JavaScript
// The primitive
let foo = 5;
// Defining a function that should change the primitive value
function addTwo(num) {
num += 2;
}
// Another function trying to do the same thing
function addTwo_v2(foo) {
foo += 2;
}
// Calling our first function while passing our primitive as an argument
addTwo(foo);
// Getting the current primitive value
console.log(foo); // 5
// Trying again with our second function...
addTwo_v2(foo);
console.log(foo); // 5
Did you expect it to be 7 instead of 5? If so, read how this code runs:
- For both the
addTwoandaddTwo_v2functions calls, JavaScript looks up the value for the identifierfoo. It correctly finds our variable instantiated with our first statement - After finding it, the expression is evaluated,
foois replaced by 5 and the JavaScript engine passes that value to the functions as an argument - Before executing the statements inside the functions' bodies, JavaScript takes a copy of the originally passed argument (which is a primitive) and creates a local copy. These copies, existing only inside the functions' scopes, are accessible via the identifiers we specified in the functions' definitions (
numforaddTwo,fooforaddTwo_v2) - Then, the functions' statements are executed:
- In the first function, a local
numvariable had been created. We are increasing its value by 2, not the originalfoo's value! - In the second function, a local
foovariable had been created. We are increasing its value by 2, not the original (external)foo's value! Also, in this situation, the externalfoovariable cannot be accessed directly. This is because of JavaScript's lexical scoping and the resulting variable shadowing. The localfoohides the externalfoo. For more information, see Closures. (Note thatwindow.foocould still be used to access the externalfoovariable.)
- In the first function, a local
- In conclusion, any changes inside our functions won't affect the original
fooat all, as we are modifying copies of it
That's why primitives are immutable - instead of changing them directly, we're modifying a copy, without affecting the original.
Primitive wrapper objects in JavaScript
Except for null and undefined, all primitive values have object equivalents that wrap around the primitive values:
Stringfor the string primitive.Numberfor the number primitive.BigIntfor the bigint primitive.Booleanfor the boolean primitive.Symbolfor the symbol primitive.
The wrapper's valueOf() method returns the primitive value.
Learn more
General knowledge
- Introduction to JavaScript data types
- Primitive data type on Wikipedia
