The mousemove event is fired at an element when a pointing device (usually a mouse) is moved while the cursor's hotspot is inside it.
| Bubbles | Yes |
|---|---|
| Cancelable | Yes |
| Interface | MouseEvent |
| Event handler property | onmousemove |
Examples
The following example uses the mousedown, mousemove, and mouseup events to allow the user to draw on an HTML5 canvas. Its functionality is simple: the thickness of the line is set to 1, and the color is always black.
When the page loads, constants myPics and context are created to store a reference to the canvas and the 2d context we will use to draw.
Drawing begins when the mousedown event fires. First we store the x and y coordinates of the mouse pointer in the variables x and y, and then set isDrawing to true.
As the mouse moves over the page, the mousemove event fires. If isDrawing is true, the event handler calls the drawLine function to draw a line from the stored x and y values to the current location.
When the drawLine() function returns, we adjust the coordinates and then save them in x and y.
The mouseup event draws the final line segment, sets x and y to 0, and stops further drawing by setting isDrawing to false.
HTML
<h1>Drawing with mouse events</h1> <canvas id="myPics" width="560" height="360"></canvas>
CSS
canvas {
border: 1px solid black;
width: 560px;
height: 360px;
}
JavaScript
// When true, moving the mouse draws on the canvas
let isDrawing = false;
let x = 0;
let y = 0;
const myPics = document.getElementById('myPics');
const context = myPics.getContext('2d');
// event.offsetX, event.offsetY gives the (x,y) offset from the edge of the canvas.
// Add the event listeners for mousedown, mousemove, and mouseup
myPics.addEventListener('mousedown', e => {
x = e.offsetX;
y = e.offsetY;
isDrawing = true;
});
myPics.addEventListener('mousemove', e => {
if (isDrawing === true) {
drawLine(context, x, y, e.offsetX, e.offsetY);
x = e.offsetX;
y = e.offsetY;
}
});
window.addEventListener('mouseup', e => {
if (isDrawing === true) {
drawLine(context, x, y, e.offsetX, e.offsetY);
x = 0;
y = 0;
isDrawing = false;
}
});
function drawLine(context, x1, y1, x2, y2) {
context.beginPath();
context.strokeStyle = 'black';
context.lineWidth = 1;
context.moveTo(x1, y1);
context.lineTo(x2, y2);
context.stroke();
context.closePath();
}
Result
Specifications
| Specification | Status |
|---|---|
| UI Events The definition of 'mousemove' in that specification. |
Working Draft |
| Document Object Model (DOM) Level 3 Events Specification The definition of 'mousemove' in that specification. |
Obsolete |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
mousemove event | Chrome Full support 2 | Edge Full support 12 | Firefox Full support 6 | IE Full support 9 | Opera Full support 11.6 | Safari Full support 4 | WebView Android Full support ≤37 | Chrome Android Full support 18 | Firefox Android Full support 6 | Opera Android Full support 12.1 | Safari iOS Full support 3.2 | Samsung Internet Android Full support 1.0 |
Legend
- Full support
- Full support
