The Gamepad.axes property of the Gamepad interface returns an array representing the controls with axes present on the device (e.g. analog thumb sticks).-
Each entry in the array is a floating point value in the range -1.0 – 1.0, representing the axis position from the lowest value (-1.0) to the highest value (1.0).
Syntax
readonly attribute double[] axes;
Example
function gameLoop() {
if(navigator.webkitGetGamepads) {
var gp = navigator.webkitGetGamepads()[0];
} else {
var gp = navigator.getGamepads()[0];
}
if(gp.axes[0] != 0) {
b -= gp.axes[0];
} else if(gp.axes[1] != 0) {
a += gp.axes[1];
} else if(gp.axes[2] != 0) {
b += gp.axes[2];
} else if(gp.axes[3] != 0) {
a -= gp.axes[3];
}
ball.style.left = a*2 + "px";
ball.style.top = b*2 + "px";
var start = rAF(gameLoop);
};
Value
An array of double values.
Specifications
| Specification | Status | Comment |
|---|---|---|
| Gamepad The definition of 'Gamepad.axes' in that specification. |
Working Draft | Initial definition |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
axes | Chrome
Full support
35
| Edge Full support 12 | Firefox
Full support
29
| IE No support No | Opera
Full support
22
| Safari Full support 10.1 | WebView Android No support No | Chrome Android
Full support
35
| Firefox Android Full support 32 | Opera Android
Full support
22
| Safari iOS Full support 10.3 | Samsung Internet Android
Full support
4.0
|
Legend
- Full support
- Full support
- No support
- No support
- User must explicitly enable this feature.
- User must explicitly enable this feature.
- Requires a vendor prefix or different name for use.
- Requires a vendor prefix or different name for use.
