The GamepadButton.pressed property of the GamepadButton interface returns a boolean indicating whether the button is currently pressed (true) or unpressed (false).
Syntax
var isPressed = navigator.getGamepads()[0].pressed;
Example
var gp = navigator.getGamepads()[0]; // Get the first gamepad object
if(gp.buttons[0].pressed == true) {
// respond to button being pressed
}
Value
A boolean.
Specifications
| Specification | Status | Comment |
|---|---|---|
| Gamepad The definition of 'GamepadButton.pressed' in that specification. |
Working Draft | Initial definition |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
pressed | Chrome
Full support
35
| Edge Full support 12 | Firefox
Full support
29
| IE No support No | Opera
Full support
22
| Safari Full support 10.1 | WebView Android No support No | Chrome Android Full support Yes | Firefox Android Full support 32 | Opera Android
Full support
22
| Safari iOS Full support 10.3 | Samsung Internet Android Full support Yes |
Legend
- Full support
- Full support
- No support
- No support
- User must explicitly enable this feature.
- User must explicitly enable this feature.
- Requires a vendor prefix or different name for use.
- Requires a vendor prefix or different name for use.
