The WEBGL_compressed_texture_etc1
extension is part of the WebGL API and exposes the ETC1 compressed texture format.
Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Constants
The compressed texture format is exposed by a constant and can be used with the compressedTexImage2D()
method (note that ETC1 is not supported with the compressedTexSubImage2D()
method).
ext.COMPRESSED_RGB_ETC1_WEBGL
- Compresses 24-bit RGB data with no alpha channel.
Examples
var ext = gl.getExtension('WEBGL_compressed_texture_etc1'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGB_ETC1_WEBGL, 512, 512, 0, textureData);
Specifications
Specification | Status | Comment |
---|---|---|
WEBGL_compressed_texture_etc1 The definition of 'WEBGL_compressed_texture_etc1' in that specification. |
Draft | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
WEBGL_compressed_texture_etc1 | Chrome Full support Yes | Edge Full support 79 | Firefox Full support 30 | IE ? | Opera Full support Yes | Safari ? | WebView Android Full support Yes | Chrome Android Full support Yes | Firefox Android ? | Opera Android Full support Yes | Safari iOS ? | Samsung Internet Android Full support Yes |
Legend
- Full support
- Full support
- Compatibility unknown
- Compatibility unknown