The WEBGL_lose_context extension is part of the WebGL API and exposes functions to simulate losing and restoring a WebGLRenderingContext.
WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
Methods
WEBGL_lose_context.loseContext()- Simulates losing the context.
WEBGL_lose_context.restoreContext()- Simulates restoring the context.
Examples
With this extension, you can simulate the webglcontextlost and webglcontextrestored events:
const canvas = document.getElementById('canvas');
const gl = canvas.getContext('webgl');
canvas.addEventListener('webglcontextlost', (event) => {
console.log(event);
});
gl.getExtension('WEBGL_lose_context').loseContext();
// WebGLContextEvent event with type "webglcontextlost" is logged.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WEBGL_lose_context The definition of 'WEBGL_lose_context' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
loseContext | Chrome Full support Yes | Edge Full support 17 | Firefox
Full support
22
| IE ? | Opera Full support Yes | Safari ? | WebView Android Full support Yes | Chrome Android Full support Yes | Firefox Android ? | Opera Android Full support Yes | Safari iOS ? | Samsung Internet Android Full support Yes |
Legend
- Full support
- Full support
- Compatibility unknown
- Compatibility unknown
- Requires a vendor prefix or different name for use.
- Requires a vendor prefix or different name for use.
