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SpeechSynthesisUtterance.pitch - Web APIs
some speech synthesis engines or voices may constrain the minimum and maximum rates further. if ssml is used, this value will be overridden by prosody tags in the markup. ...
...some speech synthesis engines or voices may constrain the minimum and maximum rates further. if ssml is used, this value will be overridden by prosody tags in the markup. ...
...some speech synthesis engines or voices may constrain the minimum and maximum rates further. if ssml is used, this value will be overridden by prosody tags in the markup. ...
...And 2 more matches
Movement, orientation, and motion: A WebXR example - Web APIs
umber of degrees of rotation to apply around the x axis per second. yrotationdegreespersecond the number of degrees to rotate around the y axis each second. zrotationdegreespersecond the number of degrees per second to rotate around the z axis. enablerotation a boolean indicating whether or not to enable the rotation of the cube at all. allowmouserotation if true, you can use the mouse to
pitch and yaw the view angle. allowkeyboardmotion if true, the w, a, s, and d keys move the viewer forward, left, backward, and to the right, while the up and down arrow keys move up and down. if false, only xr device changes to the view are permitted. enableforcepolyfill if this boolean is true, the example will attempt to use the webxr polyfill even if the browser actually has support for webxr. ...
...ill even if the browser actually has support for webxr. if false, the polyfill is only used if the browser doesn't implement navigator.xr. session_type the type of xr session to create: inline for an inline session presented in the context of the document and immersive-vr to present the scene to an immersive vr headset. mouse_speed a multiplier used to scale the inputs from the mouse used for
pitch and yaw control. move_distance the distance to move in response to any of the keys used to move the viewer through the scene. note: this example always displays what it renders on the screen, even if using immersive-vr mode. this lets you compare any differences in rendering between the two modes, and lets you see output from immersive mode even if you don't have a headset. setup and utili...
... const viewerstartposition = vec3.fromvalues(0, 0, -10); const viewerstartorientation = vec3.fromvalues(0, 0, 1.0); const cubeorientation = vec3.create(); const cubematrix = mat4.create(); const mousematrix = mat4.create(); const inverseorientation = quat.create(); const ...
...And 10 more matches
Using the Web Speech API - Web APIs
text to be synthesised (known as utterances), voices to be used for the utterance, etc. again, most oses have some kind of speech synthesis system, which will be used by the api for this task as available. demo to show simple usage of web speech synthesis, we've provided a demo called speak easy synthesis. this includes a set of form controls for entering text to be synthesised, and setting the
pitch, rate, and voice to use when the text is uttered. after you have entered your text, you can press enter/return to hear it spoken. to run the demo, you can clone (or directly download) the github repo it is part of, open the html index file in a supporting desktop browser, or navigate to the live demo url in a supporting mobile browser like chrome, or firefox os. browser support support for w...
...n.) <h1>speech synthesiser</h1> <p>enter some text in the input below and press return to hear it. change voices using the dropdown menu.</p> <form> <input type="text" class="txt"> <div> <label for="rate">rate</label><input type="range" min="0.5" max="2" value="1" step="0.1" id="rate"> <div class="rate-value">1</div> <div class="clearfix"></div> </div> <div> <label for="
pitch">
pitch</label><input type="range" min="0" max="2" value="1" step="0.1" id="
pitch"> <div class="
pitch-value">1</div> <div class="clearfix"></div> </div> <select> </select> </form> javascript let's investigate the javascript that powers this app. setting variables first of all, we capture references to all the dom elements involved in the ui, but more interestingly, we capture a ...
... in the ui, but more interestingly, we capture a reference to window.speechsynthesis. this is api's entry point — it returns an instance of speechsynthesis, the controller interface for web speech synthesis. var synth = window.speechsynthesis; var inputform = document.queryselector('form'); var inputtxt = document.queryselector('.txt'); var voiceselect = document.queryselector('select'); var
pitch = document.queryselector('#
pitch'); var
pitchvalue = document.queryselector('.
pitch-value'); var rate = document.queryselector('#rate'); var ratevalue = document.queryselector('.rate-value'); var voices = []; populating the select element to populate the <select> element with the different voice options the device has available, we've written a populatevoicelist() function. we first invoke sp...
...And 7 more matches
XRReferenceSpace.getOffsetReferenceSpace() - Web APIs
treferencespace(). then, when drawing the scene, you can use the offset reference space to not only position objects relative to one another, but to apply the needed transforms to render objects properly based upon the viewer's position. this is demonstrated in the example implementing rotation based on non-xr inputs, which demonstrates a way to use this method to let the user use their mouse to
pitch and yaw their viewing angle. syntax offsetreferencespace = xrreferencespace.getoffsetreferencespace(originoffset); parameters originoffset an xrrigidtransform specifying the offset to the origin of the new reference space. these values are added to the position and orientation of the current reference space and then the result is used as the position and orientation of the newly created xr...
...t() on those events. this prevents the right-clicks from causing the context menu from appearing in the browser. ...
... context menu from appearing in the browser. canvas.oncontextmenu = (event) => { event.preventdefault(); }; canvas.addeventlistener("mousemove", (event) => { if (event.buttons & 2) { rotateviewby(event.movementx, event.movementy); } }); next, the rotateviewby() function, which updates the mouse look direction's yaw and
pitch based on the mouse delta values from the mousemove event. ...
...And 7 more matches
SpeechSynthesis - Web APIs
isutterance instance containing the text from the text <input>, set the utterance's voice to the voice selected in the <select> element, and start the utterance speaking via the speechsynthesis.speak() method. ...
...he text from the text <input>, set the utterance's voice to the voice selected in the <select> element, and start the utterance speaking via the speechsynthesis.speak() method. ...
...the text <input>, set the utterance's voice to the voice selected in the <select> element, and start the utterance speaking via the speechsynthesis.speak() method. ...
...And 3 more matches
Index - Web APIs
ll pannernodes spatialize in relation to the audiolistener stored in the baseaudiocontext.listener attribute. 143 audiolistener.dopplerfactor api, audio, audiolistener, deprecated, doppler, doppler effect, property, reference, web audio api, dopplerfactor, effects the deprecated dopplerfactor property of the audiolistener interface is a double value representing the amount of
pitch shift to use when rendering a doppler effect. 144 audiolistener.forwardx api, audio, audiolistener, property, reference, web audio api, forwardx the forwardx read-only property of the audiolistener interface is an audioparam representing the x value of the direction vector defining the forward direction the listener is pointing in. 145 audiolistener.forwardy ap...
...terance instance that the event was triggered on. 4110 speechsynthesisutterance api, experimental, interface, reference, speechsynthesisutterance, web speech api, speech, synthesis the speechsynthesisutterance interface of the web speech api represents a speech request. it contains the content the speech service should read and information about how to read it (e.g. language,
pitch and volume.) 4111 speechsynthesisutterance.speechsynthesisutterance() api, constructor, reference, speechsynthesisutterance, web speech api, speech, synthesis the speechsynthesisutterance() constructor of the speechsynthesisutterance interface returns a new speechsynthesisutterance object instance. 4112 speechsynthesisutterance.lang api, experimental, property,...
... 4121 speechsynthesisutterance.rate api, experimental, property, reference, speechsynthesisutterance, web speech api, rate, speech, synthesis...
...And 2 more matches
Viewpoints and viewers: Simulating cameras in WebXR - Web APIs
ary we've used previously, this can be performed using the rotatey() method on the mat4 class, which represents a standard 4x4 matrix. to rotate the viewpoint defined by the matrix viewmatrix by panangle radians: mat4.rotatey(viewmatrix, viewmatrix, panangle); if panangle is positive, this transform will pan the camera to the right; a negative value for panangle will pan to the left. tilting (
pitching up or down) when you tilt or
pitch the camera, you keep it fixed in space at the same coordinates while changing the direction in which it's facing vertically without altering the horizontal portion of its facing at all. it simply adjusts the direction it's pointing up and down. tilting is good for capturing the scope of a tall object or scene, such as a forest or a mountain, but is also a po...
...staldistance, dollydistance]); this will shift the origin of the matrix viewmatrix by the specified amount along each axis. rotating around multiple axes you can also combine rotations around multiple axes into a single rotation around a quaternion representing a shared axis for the rotations. ...
...ix viewmatrix by the specified amount along each axis. rotating around multiple axes you can also combine rotations around multiple axes into a single rotation around a quaternion representing a shared axis for the rotations. ...
... mat4.rotatex(viewmatrix, viewmatrix,
pitchangle); mat4.rotatey(viewmatrix, viewmatrix, yawangle); mat4.rotatez(viewmatrix, viewmatrix, rollangle); you can instead construct a quaternion representing a combined rotation axis from the euler angles, then rotate the matrix using multiplication, like this: const axisquat = quat.create(); const rotatematrix = mat4.create(); quat.fromeuler(axisquat,
pitchangle, yawangle, rollangle); mat4.fromquat(rotatematrix, axisquat); mat4.multiply(viewmatrix, viewmatrix, rotatematrix); this converts the euler angles for
pitch, yaw, and roll into a quaternion representing all three rotations. this is then converted into a rotation transform matrix; then, finally, the view matrix is multiplied by the rotation transform to complete the rotations. representing 3...
XRView - Web APIs
e space for that object which applies a transform that encapsulates the desired changes. ...
...ransform() function returns the transform needed to move and rotate an object whose current situation is described by the reference space refspace to a new position and orientation which is computed using previously recorded mouse and keyboard input data which has generated offsets for yaw,
pitch, and position along all three axes. ...
...tation which is computed using previously recorded mouse and keyboard input data which has generated offsets for yaw,
pitch, and position along all three axes. function applymousemovement(refspace) { if (!mouseyaw && !mouse
pitch && !axialdistance && !transversedistance && !verticaldistance) { return refspace; } // compute the quaternion used to rotate the image based // on the
pitch and yaw. quat.identity(inverseorientation); quat.rotatex(inverseorientation, inverseorientation, -mouse
pitch); quat.rotatey(inverseorientation, inverseorientation, -mouseyaw); // compute the true "up" vector for our object. vec3.cross(vecx, vecy, cubeorientation); vec3.cross(vecy, cubeorientation, vecx); // now compute the transform that teleports the object to the // specifie...
...ematrix, newtransform.matrix); // create a new reference space that transforms the object to the new // position and orientation, returning the new reference space. return refspace.getoffsetreferencespace(newtransform); } this code is broken into four sections. in the first, the quaternion inverseorientation is computed. this represents the rotation of the object given the values of mouse
pitch (rotation around the object's reference's space's x axis) and mouseyaw (rotation around the object's y axis). the second section computes the "up" vector for the object. this vector indicates the direction which is "up" in the scene overall, but in the object's reference space. the third section creates the new xrrigidtransform, specifying a point providing the offsets along the three axes as t...
AudioListener - Web APIs
ds audiolistener.setorientation() sets the orientation of the listener. audiolistener.setposition() sets the position of the listener. note: although these methods are deprecated they are currently the only way to set the orientation and position in firefox, internet explorer and safari. ...
...t of
pitch shift to use when rendering a doppler effect. audiolistener.speedofsound is a double value representing the speed of sound, in meters per second. in a previous version of the specification, the dopplerfactor and speedofsound properties and the setposition() method could be used to control the doppler effect applied to audiobuffersourcenodes connected downstream — these would be
pitched up and down according to the relative speed of the pannernode and the audiolistener. these features had a number of problems: only audiobuffersourcenodes were
pitched up or down, not other source nodes. the behavior to adopt when an audiobuffersourcenode was connected to multiple pannernodes was unclear. ...
... because of these issues, these properties and methods have been removed. the setorientation() and setposition() methods have been replaced by setting their property value equivilents. for example setposition(x, y, z) can be achieved by setting positionx.value, positiony.value, and positionz.value respectively. ...
Digital audio concepts - Web media technologies
. the farther the air molecules move with each pulse of the wave, the higher the amplitude of the wave, and the louder the sound is. the faster the molecules vibrate, the higher the frequency of the wave. the higher the amplitude (height) of the wave, the louder the sound is at that instant. the shorter the wavelength (the closer together the crests of the wave are), the higher the frequency (or
pitch) of the sound that's produced. computers, however, are digital. in order to represent a sound wave in a way computers can manipulate and work with (let alone transmit over a network), the sound has to be converted into a digital form. this process is called analog to digital conversion (a/d for short). the first factor affecting the fidelity of the captured audio is the audio bandwidth; that ...
...solution audio. not commonly used yet, but this will change over time. there is a reason why 44.1 khz is considered the minimum "high fidelity" sampling rate. the nyquist-shannon sampling theorem dictates that to reproduce a sound accurately, it must be sampled at twice the rate of the sound's frequency. since the range of human hearing is from around 20 hz to 20,000 hz, reproducing the highest-
pitched sounds people can generally hear requires a sample rate of more than 40,000 hz. to provide additional room for a low-pass filter in order to avoid distortion caused by aliasing, an additional 2.05 khz transition band is added to the pre-sampling frequency (resulting in 22,050 hz). doubling that per the nyquist theorem results in a final minimum frequency of (you guessed it) 44.1 khz. high-res...
...hz, though the exact range varies from person to person due to factors including gender). in addition, the vast majority of human speech sounds tend to lie between 500 hz and 3,000 hz or so, making it possible to drop substantial portions of the overall waveform without compromising the listener's ability to understand the words being said. you can even adjust the audio bandwidth to factor in the
pitch of the individual speaker's voice. because of all these factors, and because speech waveforms are typically less complex than music, high (and more specifically "high enough") fidelity reproduction of speech can be achieved at a relatively low bit rate. when a compression algorithm designed to compress general audio analyzes an audio waveform, it can discard anything outside the range of human ...
Browser Feature Detection - Archive of obsolete content
ewidth true false true overflow true true true page true false true pagebreakafter true true true pagebreakbefore true true true pagebreakinside true false true pause true false true pauseafter true false true pausebefore true false true
pitch true false false
pitchrange true false true playduring false false false position true true true quotes true false true richness true false false right true true true size true false true speak true false true speakheader true fals...
...outlinewidth', 'supported': false}, {name: 'overflow', 'supported': false}, {name: 'page', 'supported': false}, {name: 'pagebreakafter', 'supported': false}, {name: 'pagebreakbefore', 'supported': false}, {name: 'pagebreakinside', 'supported': false}, {name: 'pause', 'supported': false}, {name: 'pauseafter', 'supported': false}, {name: 'pausebefore', 'supported': false}, {name: '
pitch', 'supported': false}, {name: '
pitchrange', 'supported': false}, {name: 'playduring', 'supported': false}, {name: 'position', 'supported': false}, {name: 'quotes', 'supported': false}, {name: 'richness', 'supported': false}, {name: 'right', 'supported': false}, {name: 'size', 'supported': false}, {name: 'speak', 'supported': false}, {name: 'speakheader', 'supported': false}, {...
AudioListener.dopplerFactor - Web APIs
the value is 1 by default. example in the following example, you can see an example of how the createpanner() method, audiolistener and pannernode would be used to control audio spatialisation. ...
...the value is 1 by default. example in the following example, you can see an example of how the createpanner() method, audiolistener and pannernode would be used to control audio spatialisation. ...
<frequency> - CSS: Cascading Style Sheets
it is not currently used in any css properties. syntax the <frequency> data type consists of a <number> followed by one of the units listed below. as with all css dimensions, there is no space between the unit literal and the number. units hz represents a frequency in hertz. examples: 0hz, 1500hz, 10000hz. khz represents a frequency in kilohertz. examples: 0khz, 1.5khz, 10khz. note: although the number 0 is always the same regardless of unit, the unit may not be omitted. in other words, 0 is invalid and does not represent 0hz or 0khz. ...
...wable <length>, it's an invalid <frequency>. specifications specification status comment css values and units module level 3the definition of '<frequency>' in that specification. candidate recommendation initial definition. note: this data type was initially introduced in css level 2 for the now-obsolete aural media type, where it was used to define the
pitch of the voice. however, the <frequency> data type has been reintroduced in css3, though no css property is using it at the moment. ...
<hatch> - SVG: Scalable Vector Graphics
paths are defined by <hatchpath> elements. ...
...ributes core attributes global event attributes presentation attributes style attributes specific attributes x y
pitch rotate hatchunits hatchcontentunits transform href dom interface this element implements the svghatchelement interface. ...
Audio for Web games - Game development
dio at lower bit rates means smaller file sizes but lower seeking accuracy. background music music in games can have a powerful emotional effect. you can mix and match various music samples and assuming you can control the volume of your audio element you could cross-fade different musical pieces. using the playbackrate() method you can even adjust the speed of your music without affecting the
pitch, to sync it up better with the action. all this is possible using the standard <audio> element and associated htmlmediaelement api, but it becomes much easier and more flexible with the more advanced web audio api. let's look at this next. element and associated htmlmediaelement api, but it becomes much easier and more flexible with the more advanced web audio api. let's look at this next. w...
Unconventional controls - Game development
thod: var todegrees = 1 / (math.pi / 180); var horizontaldegree = 0; var verticaldegree = 0; var degreethreshold = 30; var grabstrength = 0; right after that we use the leap's loop method to get the information held in the hand variable on every frame: leap.loop({ hand: function(hand) { horizontaldegree = math.round(hand.roll() * todegrees); verticaldegree = math.round(hand.
pitch() * todegrees); grabstrength = hand.grabstrength; output.innerhtml = 'leap motion: <br />' + ' roll: ' + horizontaldegree + '° <br />' + '
pitch: ' + verticaldegree + '° <br />' + ' strength: ' + grabstrength + ''; } }); the code above is calculating and assigning the horizontaldegree, verticaldegree and grabstrength values that we will u...
Web Audio Editor - Firefox Developer Tools
able it, open the developer tool settings and check "web audio". now there should be an extra tab in the toolbox toolbar labeled "web audio". click the tab and load a page that constructs an audio context. two good demos are: the voice-change-o-matic, which can apply various effects to the microphone input and also provides a visualisation of the result the violent theremin, which changes the
pitch and volume of a sine wave as you move the mouse pointer visualizing the graph the web audio editor will now display the graph for the loaded audio context. here's the graph for the violent theremin demo: you can see that it uses three nodes: an oscillatornode as the source, a gainnode to control the volume, and an gainnode as the destination. connections to audioparams displaying connectio...
AudioBufferSourceNode - Web APIs
optional a floating-point number indicating the time, in seconds, at which playback of the audiobuffer stops and loops back to the time indicated by loopstart, if loop is true. the default value is 0. audiobuffersourcenode.playbackrate an a-rate audioparam that defines the speed factor at which the audio asset will be played, where a value of 1.0 is the sound's natural sampling rate. since no
pitch correction is applied on the output, this can be used to change the
pitch of the sample. this value is compounded with detune to determine the final playback rate. event handlers inherits event handlers from its parent, audioscheduledsourcenode. methods inherits methods from its parent, audioscheduledsourcenode. audiobuffersourcenode.start() used to schedule playback of the audio data co...
HTMLMediaElement.playbackRate - Web APIs
r controls for fast forward, slow motion, and so forth. the normal playback rate is multiplied by this value to obtain the current rate, so a value of 1.0 indicates normal speed. if playbackrate is negative, the media is not played backwards. the audio is muted when the fast forward or slow motion is outside a useful range (for example, gecko mutes the sound outside the range 0.25 to 5.0). the
pitch of the audio is corrected by default and is the same for every speed. some browsers implement the non-standard htmlmediaelement.preserves
pitch property to control this. syntax // video video.playbackrate = 1.5; // audio audio.playbackrate = 1.0; value a double. 1.0 is "normal speed," values lower than 1.0 make the media play slower than normal, higher values make it play faster. (default: ...
HTMLMediaElement - Web APIs
he rate at which the media is being played back. htmlmediaelement.played read only returns a timeranges object that contains the ranges of the media source that the browser has played, if any. htmlmediaelement.preload is a domstring that reflects the preload html attribute, indicating what data should be preloaded, if any. possible values are: none, metadata, auto. htmlmediaelement.preserves
pitch is a boolean that determines if the
pitch of the sound will be preserved. if set to false, the
pitch will adjust to the speed of the audio. this is implemented with prefixes in firefox (mozpreserves
pitch) and webkit (webkitpreserves
pitch). htmlmediaelement.readystate read only returns a unsigned short (enumeration) indicating the readiness state of the media. htmlmediaelement.seekable read...
PannerNode.setVelocity() - Web APIs
the setvelocity() method of the pannernode interface defines the velocity vector of the audio source — how fast it is moving and in what direction. this method was removed from the specification because of gaps in its design and implementation problems. the velocity relative to the listener is used to control the
pitch change needed to conform with the doppler effect due to the relative speed. as the vector controls both the direction of travel and its velocity, the three parameters x, y and z are expressed in meters per second. the default value of the velocity vector is (0, 0, 0). syntax var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.setvelocity(0,0,17); returns void. example in the following example, you can see an example of how the createpanne...
PannerNode - Web APIs
e listener (represented by an audiolistener object stored in the audiocontext.listener attribute.) pannernode.setorientation() defines the direction the audio source is playing in. pannernode.setvelocity() defines the velocity vector of the audio source — how fast it is moving and in what direction. in a previous version of the specification, the pannernode had a velocity that could
pitch up or down audiobuffersourcenodes connected downstream. this feature was not clearly specified and had a number of issues, so it was removed from the specification. examples in the following example, you can see an example of how the createpanner() method, audiolistener and pannernode would be used to control audio spatialisation. generally you will define the position in 3d space that your a...
SpeechSynthesisErrorEvent.error - Web APIs
. language-unavailable no appropriate voice was available for the language set in speechsynthesisutterance.lang. voice-unavailable the voice set in speechsynthesisutterance.voice was not available. text-too-long the contents of the speechsynthesisutterance.text attribute was too long to synthesize. invalid-argument the content of the speechsynthesisutterance.rate, speechsynthesisutterance.
pitch or speechsynthesisutterance.volume property was not valid. examples var synth = window.speechsynthesis; var inputform = document.queryselector('form'); var inputtxt = document.queryselector('input'); var voiceselect = document.queryselector('select'); var voices = synth.getvoices(); ... inputform.onsubmit = function(event) { event.preventdefault(); var utterthis = new speechsynthesi...
SpeechSynthesisUtterance.rate - Web APIs
he rate property of the speechsynthesisutterance interface gets and sets the speed at which the utterance will be spoken at. if unset, a default value of 1 will be used. syntax var myrate = speechsynthesisutteranceinstance.rate; speechsynthesisutteranceinstance.rate = 1.5; value a float representing the rate value. it can range between 0.1 (lowest) and 10 (highest), with 1 being the default
pitch for the current platform or voice, which should correspond to a normal speaking rate. other values act as a percentage relative to this, so for example 2 is twice as fast, 0.5 is half as fast, etc. some speech synthesis engines or voices may constrain the minimum and maximum rates further. if ssml is used, this value will be overridden by prosody tags in the markup. examples var synth = window...
SpeechSynthesisUtterance - Web APIs
the speechsynthesisutterance interface of the web speech api represents a speech request. it contains the content the speech service should read and information about how to read it (e.g. language,
pitch and volume.) constructor speechsynthesisutterance.speechsynthesisutterance() returns a new speechsynthesisutterance object instance. properties speechsynthesisutterance also inherits properties from its parent interface, eventtarget. speechsynthesisutterance.lang gets and sets the language of the utterance. speechsynthesisutterance.
pitch gets and sets the
pitch at which the utterance will be spoken at. speechsynthesisutterance.rate gets and sets the speed at which the utterance will be spoken at. speechsynthesisutterance.text gets and sets the text that will be synthesised ...
SpeechSynthesisVoice - Web APIs
nthesis.onvoiceschanged = populatevoicelist; } inputform.onsubmit = function(event) { event.preventdefault(); var utterthis = new speechsynthesisutterance(inputtxt.value); var selectedoption = voiceselect.selectedoptions[0].getattribute('data-name'); for(i = 0; i < voices.length ; i++) { if(voices[i].name === selectedoption) { utterthis.voice = voices[i]; } } utterthis.
pitch =
pitch.value; utterthis.rate = rate.value; synth.speak(utterthis); utterthis.onpause = function(event) { var char = event.utterance.text.charat(event.charindex); console.log('speech paused at character ' + event.charindex + ' of "' + event.utterance.text + '", which is "' + char + '".'); } inputtxt.blur(); } specifications specification status comment ...
Fundamentals of WebXR - Web APIs
of the headset. degrees of freedom the term degrees of freedom is an indication of how much freedom of movement the user has within the virtual world. this is directly related to how many types of movement the webxr hardware configuration is capable of recognizing and reproducing into the virtual scene. diagram showing the movements possible with 3 degree of freedom hardware: yaw, roll, and
pitch. freedom of rotational movement the first three degrees of freedom are rotational. the rotational degrees of freedom are:
pitch: looking up and down yaw: looking left and right roll: tilting left and right in all of these cases, the viewer remains in the same location in space while pivoting on one or more of the three axes to alter the direction in which they're looking. a system wi...
Using the Web Audio API - Web APIs
sound visualization web app that allows you to choose different effects and visualizations. the application is fairly rudimentary, but it demonstrates the simultaneous use of multiple web audio api features. (run the voice-change-o-matic live). another application developed specifically to demonstrate the web audio api is the violent theremin, a simple web application that allows you to change
pitch and volume by moving your mouse pointer. it also provides a psychedelic lightshow (see violent theremin source code). also see our webaudio-examples repo for more examples. ...
Web Speech API - Web APIs
that occur while processing speechsynthesisutterance objects in the speech service. speechsynthesisevent contains information about the current state of speechsynthesisutterance objects that have been processed in the speech service. speechsynthesisutterance represents a speech request. it contains the content the speech service should read and information about how to read it (e.g. language,
pitch and volume.) speechsynthesisvoice represents a voice that the system supports. every speechsynthesisvoice has its own relative speech service including information about language, name and uri. window.speechsynthesis specced out as part of a [nointerfaceobject] interface called speechsynthesisgetter, and implemented by the window object, the speechsynthesis property provides access to the ...
XRPose.emulatedPosition - Web APIs
ated = xrpose.emulatedposition; value a boolean which is true if the pose's position is computed based on estimates or is derived from sources other than direct sensor data. if the position is precisely gbased on direct sensor inputs, the value is false. usage notes there are two basic categories of xr tracking systems. a basic xr headset provides three degrees of freedom (3dof), tracking the
pitch, yaw, and roll of the user's head. no information is available about movement forward, backward, or to the sides. any such data is taken from other sources, such as keyboard or mouse inputs or game controllers. as such, the position is considered to be emulated, so the emulatedposition property is true. contrariwise, xr devices which can also track movement forward and backward as well as latera...
XRPose - Web APIs
at's going on. properties xrpose.transform read only a xrrigidtransform which provides the position and orientation of the pose relative to the base xrspace. xrpose.emulatedposition read only a boolean value which is false if the position and orientation given by transform is obtained directly from a full six degree of freedom (6dof) xr device (that is, a device which tracks not only the
pitch, yaw, and roll of the head but also the forward, backward, and side-to-side motion of the viewer). if any component of the transform is computed or created artificially (such as by using mouse or keyboard controls to move through space), this value is instead true, indicating that the transform is in part emulated in software. example <<<--- todo: needs example --->>> specifications ...
<frequency-percentage> - CSS: Cascading Style Sheets
syntax the value of a <frequency-percentage> is either a <frequency> or a <percentage>; see their individual reference pages for details about their syntaxes. description use in calc() where a <frequency-percentage> is specified as an allowable type, this means that the percentage resolves to a frequency and therefore can be used in a calc() expression. ...
Web Audio playbackRate explained - Developer guides
hrome 20+ ✔ firefox 20+ ✔ ie 9+ ✔ safari 6+ ✔ opera 15+ ✔ mobile chrome (android) ✖ mobile firefox 24+ ✔ ie mobile ✖ mobile safari 6+ (ios) ✔ opera mobile ✖ notes most browsers stop playing audio outside playbackrate bounds of 0.5 and 4, leaving the video playing silently. for most applications, it's recommended that you limit the range to between 0.5 and 4. the
pitch of the audio track does not change when playbackrate is altered. negative values will not cause the media to play in reverse. ie9+ switches to the default playback rate when an ended event is fired. firefox generates a ratechange event when the media source is substituted. on ios 7 you can only affect the playbackrate when the media is paused (not while it's playing). see also hyperaud...
Audio and video manipulation - Developer guides
at audio and video plays at using an attribute of the <audio> and <video> element called playbackrate. playbackrate is a number that represents a multiple to be applied to the rate of playback, for example 0.5 represents half speed while 2 represents double speed. note that the playbackrate property works with both <audio> and <video>, but in both cases, it changes the playback speed but not the
pitch. to manipulate the audio's
pitch you need to use the web audio api. see the audiobuffersourcenode.playbackrate property. html <video id="my-video" controls src="https://udn.realityripple.com/samples/6f/08625b424a.m4v"> </video> javascript var myvideo = document.getelementbyid('my-video'); myvideo.playbackrate = 2; playable code <video id="my-video" controls="true" width="480" height...
String.prototype.fixed() - JavaScript
syntax str.fixed() return value a string representing a <tt> html element. description the fixed() method embeds a string in a <tt> tag: "<tt>str</tt>". ...
Autoplay guide for media and Web Audio APIs - Web media technologies
opriate. autoplay using the web audio api in the web audio api, a web site or app can start playing audio using the start() method on a source node linked to the audiocontext. doing so outside the context of handling a user input event is subject to autoplay rules. more content will come soon; autoplay blocking is still being worked on at mozilla. if others have it already, they are welcome to
pitch in with this section... the autoplay feature policy in addition to the browser-side management and control over autoplay functionality described above, a web server can also express its willingness to allow autoplay to function. the http feature-policy header's autoplay directive is used to control which domains, if any, can be used to autoplay media. by default, the autoplay feature policy is ...
<hatchpath> - SVG: Scalable Vector Graphics
tive elements<script>, <style> attributes global attributes core attributes global event attributes presentation attributes style attributes specific attributes d offset dom interface this element implements the svghatchpathelement interface. example svg <svg width="200" height="200" xmlns="http://www.w3.org/2000/svg"> <defs> <hatch id="hatch" hatchunits="userspaceonuse"
pitch="5" rotate="135"> <hatchpath stroke="#a080ff" stroke-width="2"/> </hatch> </defs> <rect fill="url(#hatch)" stroke="black" stroke-width="2" x="10%" y="10%" width="80%" height="80%" /> </svg> result ...