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Animation.currentTime - Web APIs
the animation.currenttime property of the web animations api returns and sets the current time value of the animation in milliseconds, whether running or paused.
... the animation.currenttime property of the web animations api returns and sets the current time value of the animation in milliseconds, whether running or paused.
... the animation.currenttime property of the web animations api returns and sets the current time value of the animation in milliseconds, whether running or paused.
...And 9 more matches
HTMLMediaElement.currentTime - Web APIs
the htmlmediaelement interface's currenttime property specifies the current playback time in seconds.
... the htmlmediaelement interface's currenttime property specifies the current playback time in seconds.
... the htmlmediaelement interface's currenttime property specifies the current playback time in seconds.
...And 8 more matches
AnimationTimeline.currentTime - Web APIs
the currenttime read-only property of the web animations api's animationtimeline interface returns the timeline's current time in milliseconds, or null if the timeline is inactive.
... the currenttime read-only property of the web animations api's animationtimeline interface returns the timeline's current time in milliseconds, or null if the timeline is inactive.
... the currenttime read-only property of the web animations api's animationtimeline interface returns the timeline's current time in milliseconds, or null if the timeline is inactive.
...And 4 more matches
BaseAudioContext.currentTime - Web APIs
the currenttime read-only property of the baseaudiocontext interface returns a double representing an ever-increasing hardware timestamp in seconds that can be used for scheduling audio playback, visualizing timelines, etc.
... the currenttime read-only property of the baseaudiocontext interface returns a double representing an ever-increasing hardware timestamp in seconds that can be used for scheduling audio playback, visualizing timelines, etc.
...e representing an ever-increasing hardware timestamp in seconds that can be used for scheduling audio playback, visualizing timelines, etc.
...And 4 more matches
AnimationPlaybackEvent.currentTime - Web APIs
the currenttime read-only property of the animationplaybackevent interface represents the current time of the animation that generated the event at the moment the event is queued.
...event interface represents the current time of the animation that generated the event at the moment the event is queued.
...lliseconds, or null.
...And 2 more matches
Index - Web APIs
Web › API › Index
i the animation() constructor of the web animations api returns a new animation object instance.
...mation.cancel() api, animation, method, reference, web animations, cancel, waapi, web animations api the web animations api's cancel() method of the animation interface clears all keyframeeffects caused by this animation and aborts its playback.
...ations api represents animation events.
...And 13 more matches
Advanced techniques: Creating and sequencing audio - Web APIs
of wavetables, which can be found in the web audio api examples from google chrome labs.
...ttack range input has been set to.
...se, the gain is being set to 0, at a linear rate, over the time the release input has been set to.
...And 13 more matches
Video and Audio APIs - Learn web development
by running our stopmedia() function when the stop button is clicked.
...nt firing, so we also set up a listener to run the function on that event firing too.
...ener to run the function on that event firing too.
...And 9 more matches
Accessible multimedia - Learn web development
conditional function, like the following.
...textcontent = 'pause'; } else { player.pause(); playpausebtn.textcontent = 'play'; } }; next, add this code to the bottom, which controls the stop button: stopbtn.onclick = function() { player.pause(); player.currenttime = 0; playpausebtn.textcontent = 'play'; }; there is no stop() function available on htmlmediaelements, so instead we pause() it, and at the same time set the currenttime to 0.
...p button: stopbtn.onclick = function() { player.pause(); player.currenttime = 0; playpausebtn.textcontent = 'play'; }; there is no stop() function available on htmlmediaelements, so instead we pause() it, and at the same time set the currenttime to 0.
...And 8 more matches
Cross-browser audio basics - Developer guides
and pausing, and then playing from 5 seconds into the audio: var myaudio = document.createelement('audio'); if (myaudio.canplaytype('audio/mpeg')) { myaudio.setattribute('src','audiofile.mp3'); } if (myaudio.canplaytype('audio/ogg')) { myaudio.setattribute('src','audiofile.ogg'); } alert('play'); myaudio.play(); alert('stop'); myaudio.pause(); alert('play from 5 seconds in'); myaudio.currenttime = 5; myaudio.play(); let's explore the available properties and methods in more detail.
... myaudio.play(); let's explore the available properties and methods in more detail.
... canplaytype() returns one of three values: probably maybe "" (an empty string) in practice, we usually check if the result is true or false.
...And 7 more matches
Creating a cross-browser video player - Developer guides
when a click event is detected on the play/pause button, the handler first of all checks if the video is currently paused or has ended (via the media api's paused and ended attributes); if so, it uses the play() method to playback the video.
... (via the media api's paused and ended attributes); if so, it uses the play() method to playback the video.
...in some mobile browsers, when loadedmetadata is raised — if it even is raised — video.duration may not have the correct value, or even any value at all.
...And 7 more matches
Audio for Web games - Game development
mber being spoken every 2 seconds, the idea being that we play back that number when the corresponding button is pressed.
...etelementbyid('myaudio'); var buttons = document.getelementsbytagname('button'); var stoptime = 0; for (var i = 0; i < buttons.length; i++) { buttons[i].addeventlistener('click', function() { myaudio.currenttime = this.getattribute("data-start"); stoptime = this.getattribute("data-stop"); myaudio.play(); }, false); } myaudio.addeventlistener('timeupdate', function() { if (this.currenttime > stoptime) { this.pause(); } }, false); note: you can try out our audio sprite player live on jsfiddle.
... start another file.
...And 5 more matches
AudioParam - Web APIs
or k-rate in the spec.
... audioparam.minvalue read only represents the minimum possible value for the parameter's nominal (effective) range.
...text; var audioctx = new audiocontext(); var gainnode = audioctx.creategain(); gainnode.gain.value = 0; next, an example showing a dynamicscompressornode having some param values maniuplated.
...And 4 more matches
<audio>: The Embed Audio element - HTML: Hypertext Markup Language
Web › HTML › Element › audio
ess-control-allow-credentials: http header), the image will be tainted and its usage restricted.
...ntials: http header), the image will be tainted and its usage restricted.
...invalid, it is handled as if the enumerated keyword anonymous was used.
...And 4 more matches
Using the Web Animations API - Web APIs
imation has her going from half her size to twice her size over 8 seconds.
...e her size over 8 seconds.
...start at half her full size, as if she’d drunk the entire bottle already!
...And 3 more matches
MediaSession.setActionHandler() - Web APIs
ircumstances.
...ayback entirely.
....
...And 2 more matches
Media Session action types - Web APIs
d to buttons on the user's headset or earbuds.
...adset or earbuds.
....
...And 2 more matches
MediaSessionActionDetails - Web APIs
d to buttons on the user's headset or earbuds.
...adset or earbuds.
....
...And 2 more matches
<video>: The Video Embed element - HTML: Hypertext Markup Language
Web › HTML › Element › video
ess-control-allow-credentials: http header), the image will be tainted and its usage restricted.
...ntials: http header), the image will be tainted and its usage restricted.
...ents.
...And 2 more matches
Chapter 5: Let's build a Firefox extension - Archive of obsolete content
k.xul <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/"?> <dialog id="clockdialog" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" title="clock" buttons="accept" onload="initclock();"> <script type="application/javascript" src="chrome://helloworld/content/clock.js"/> <hbox align="center"> <label value="current time:" /> <textbox id="currenttime" /> </hbox> </dialog> listing 6: content for clock.js function initclock() { showcurrenttime(); window.setinterval(showcurrenttime, 1000); } function showcurrenttime() { var textbox = document.getelementbyid("currenttime"); textbox.value = new date().tolocaletimestring(); textbox.select(); } operations check perform an operations check to make sure that your changes to the sour...
..."chrome://global/skin/"?> <!doctype dialog system "chrome://helloworld/locale/clock.dtd"> <dialog id="clockdialog" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" title="&helloworld.clock;" buttons="accept" onload="initclock();"> <script type="application/javascript" src="chrome://helloworld/content/clock.js" /> <hbox align="center"> <label value="&helloworld.currenttime;:" /> <textbox id="currenttime" /> </hbox> </dialog> create the dtd that defines the entity references now create the dtd file that gets referred to by clock.xul (listing 9).
... value="&helloworld.currenttime;:" /> <textbox id="currenttime" /> </hbox> </dialog> create the dtd that defines the entity references now create the dtd file that gets referred to by clock.xul (listing 9).
... defines the entity references now create the dtd file that gets referred to by clock.xul (listing 9).
AudioListener.dopplerFactor - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.forwardX - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.forwardY - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.forwardZ - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.positionX - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.positionY - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.positionZ - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.setOrientation() - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.setPosition() - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.speedOfSound - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.upX - Web APIs
Web › API › AudioListener › upX
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.upY - Web APIs
Web › API › AudioListener › upY
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener.upZ - Web APIs
Web › API › AudioListener › upZ
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioListener - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
AudioScheduledSourceNode.start() - Web APIs
ourcenode schedules a sound to begin playback at the specified time.
...e node is no longer running because of a prior call to stop().
...h is scheduled to start playing in 2 seconds and stop playing 1 second after that.
...2 seconds and stop playing 1 second after that.
BaseAudioContext.createDynamicsCompressor() - Web APIs
add compression to an audio track.
...mple, have a look at our basic compressor example (view the source code).
... source code).
...feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a compressor node var compressor = audioctx.createdynamicscompressor(); compressor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destin...
BaseAudioContext.createPanner() - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
DynamicsCompressorNode.attack - Web APIs
add compression to an audio track.
...mple, have a look at our basic compressor example (view the source code).
... source code).
...feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a compressor node var compressor = audioctx.createdynamicscompressor(); compressor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destin...
DynamicsCompressorNode.knee - Web APIs
add compression to an audio track.
...mple, have a look at our basic compressor example (view the source code).
... source code).
...feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a compressor node var compressor = audioctx.createdynamicscompressor(); compressor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destin...
DynamicsCompressorNode.ratio - Web APIs
add compression to an audio track.
...mple, have a look at our basic compressor example (view the source code).
... source code).
...feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a compressor node var compressor = audioctx.createdynamicscompressor(); compressor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destin...
DynamicsCompressorNode.release - Web APIs
add compression to an audio track.
...mple, have a look at our basic compressor example (view the source code).
... source code).
...feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a compressor node var compressor = audioctx.createdynamicscompressor(); compressor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destin...
DynamicsCompressorNode.threshold - Web APIs
add compression to an audio track.
...mple, have a look at our basic compressor example (view the source code).
... source code).
...feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a compressor node var compressor = audioctx.createdynamicscompressor(); compressor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destin...
DynamicsCompressorNode - Web APIs
add compression to an audio track.
...mple, have a look at our basic compressor example (view the source code).
... source code).
...feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a compressor node var compressor = audioctx.createdynamicscompressor(); compressor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destin...
Timing element visibility with the Intersection Observer API - Web APIs
d's visibility timer previously (see handling document visibility changes and handling periodic actions), we've seen that when we need to update an ad's "total visible time" counter, we call a function named updateadtimer() to do so.
...nges and handling periodic actions), we've seen that when we need to update an ad's "total visible time" counter, we call a function named updateadtimer() to do so.
...mer() to do so.
...convert those to numbers easily enough—in fact, javascript generally does it automatically, although we'll have one instance where we have to do it ourselves.
PannerNode.distanceModel - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
PannerNode.maxDistance - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
PannerNode.panningModel - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
PannerNode.setOrientation() - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
PannerNode.setPosition() - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
PannerNode.setVelocity() - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
PannerNode - Web APIs
indow.webkitaudiocontext; var audioctx = new audiocontext(); var panner = audioctx.createpanner(); panner.panningmodel = 'hrtf'; panner.distancemodel = 'inverse'; panner.refdistance = 1; panner.maxdistance = 10000; panner.rollofffactor = 1; panner.coneinnerangle = 360; panner.coneouterangle = 0; panner.coneoutergain = 0; if(panner.orientationx) { panner.orientationx.setvalueattime(1, audioctx.currenttime); panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioct...
... panner.orientationy.setvalueattime(0, audioctx.currenttime); panner.orientationz.setvalueattime(0, audioctx.currenttime); } else { panner.setorientation(1,0,0); } var listener = audioctx.listener; if(listener.forwardx) { listener.forwardx.setvalueattime(0, audioctx.currenttime); listener.forwardy.setvalueattime(0, audioctx.currenttime); listener.forwardz.setvalueattime(-1, audioctx.currenttime); listener.upx.setvalueattime(0, audioctx.currenttime); listener.upy.setvalueattime(1, audioctx.currenttime); listener.upz.setvalueattime(0, audioctx.currenttime); } else { listener.setorientation(0,0,-1,0,1,0); } var source; var play = document.queryselector('.play'); var stop = document.queryselector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = doc...
...lector('.stop'); var boombox = document.queryselector('.boom-box'); var listenerdata = document.queryselector('.listener-data'); var pannerdata = document.queryselector('.panner-data'); leftbound = (-xpos) + 50; rightbound = xpos - 50; xiterator = width/150; // listener will always be in the same place for this demo if(listener.positionx) { listener.positionx.setvalueattime(xpos, audioctx.currenttime); listener.positiony.setvalueattime(ypos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.
...pos, audioctx.currenttime); listener.positionz.setvalueattime(300, audioctx.currenttime); } else { listener.setposition(xpos,ypos,300); } listenerdata.innerhtml = 'listener data: x ' + xpos + ' y ' + ypos + ' z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionpanner() { if(panner.positionx) { panner.positionx.setvalueattime(xpos, audioctx.currenttime); panner.positiony.setvalueattime(ypos, audioctx.currenttime); panner.positionz.setvalueattime(zpos, audioctx.currenttime); } else { panner.setposition(xpos,ypos,zpos); } pannerdata.innerhtml = 'panner data: x ' + xpos + ' y ' + ypos + ' z ' + zpos; } note: in terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what t...
SVGSVGElement - Web APIs
s document fragment to stand still until it is unpaused.
...rrently running animations that are defined within the svg document fragment, causing the animation clock to continue from the time at which it was suspended.
...if this svg document fragment is in a paused state.
... time in seconds relative to the start time for the current svg document fragment.
Media events - Developer guides
ast for a couple of frames.
... seeking sent when a seek operation begins.
...e volume is set and when the muted attribute is changed).
...[0]; v.addeventlistener("seeked", function() { v.play(); }, true); v.currenttime = 10.0; this example fetches the first video element in the document and attaches an event listener to it, watching for the seeked event, which is sent whenever a seek operation completes.
Animation.playState - Web APIs
erated value describing the playback state of an animation.
...nsitions.
...ar duration: getrandommsrange(2000, 6000), // randomized for each tear iterations: infinity, easing: 'cubic-bezier(0.6, 0.04, 0.98, 0.335)' }); el.pause(); }); // play the tears falling when the ending needs to be shown.
AudioParam.setTargetAtTime() - Web APIs
al change to the audioparam value.
...ay or release portions of adsr envelopes.
...5 var gainnode = audioctx.creategain(); gainnode.gain.value = 0.5; var currgain = gainnode.gain.value; // connect the audiobuffersourcenode to the gainnode // and the gainnode to the destination source.connect(gainnode); gainnode.connect(audioctx.destination); // set buttons to do something onclick attimeplus.onclick = function() { currgain = 1.0; gainnode.gain.settargetattime(1.0, audioctx.currenttime + 1, 0.5); } attimeminus.onclick = function() { currgain = 0; gainnode.gain.settargetattime(0, audioctx.currenttime + 1, 0.5); } specifications specification status comment web audio apithe definition of 'settargetattime' in that specification.
AudioParam.setValueAtTime() - Web APIs
the setvalueattime() method of the audioparam interface schedules an instant change to the audioparam value at a precise time, as measured against audiocontext.currenttime.
... of this interface return void.
...de = audioctx.creategain(); gainnode.gain.value = 0.5; var currgain = gainnode.gain.value; // connect the audiobuffersourcenode to the gainnode // and the gainnode to the destination source.connect(gainnode); gainnode.connect(audioctx.destination); // set buttons to do something onclick targetattimeplus.onclick = function() { currgain += 0.25; gainnode.gain.setvalueattime(currgain, audioctx.currenttime + 1); } targetattimeminus.onclick = function() { currgain -= 0.25; gainnode.gain.setvalueattime(currgain, audioctx.currenttime + 1); } specifications specification status comment web audio apithe definition of 'setvalueattime' in that specification.
AudioParam.setValueCurveAtTime() - Web APIs
s representing the value curve the audioparam will change through along the specified duration.
... the audioparam will change through along the specified duration.
....connect(gainnode); gainnode.connect(audioctx.destination); // set button to do something onclick var wavearray = new float32array(9); wavearray[0] = 0.5; wavearray[1] = 1; wavearray[2] = 0.5; wavearray[3] = 0; wavearray[4] = 0.5; wavearray[5] = 1; wavearray[6] = 0.5; wavearray[7] = 0; wavearray[8] = 0.5; valuecurve.onclick = function() { gainnode.gain.setvaluecurveattime(wavearray, audioctx.currenttime, 2); } specifications specification status comment web audio apithe definition of 'setvaluecurveattime' in that specification.
AudioScheduledSourceNode.stop() - Web APIs
de has already stopped, this method has no effect.
...mediately.
...es starting an oscillator node, scheduled to begin playing at once and to stop playing in one second.
AudioWorkletGlobalScope - Web APIs
's possible to define any other variables and perform any actions allowed in worklets — apart from defining audioworkletprocessor-derived classes.
...es.
...first we need to define the processor, and register it.
HTMLMediaElement: timeupdate event - Web APIs
the timeupdate event is fired when the time indicated by the currenttime attribute has been updated.
... html5 media examples these examples add an event listener for the htmlmediaelement's timeupdate event, then post a message when that event handler has reacted to the event firing.
...e event frequency is dependant on the system load.
OscillatorNode.detune - Web APIs
the detune property of the oscillatornode interface is an a-rate audioparam representing detuning of oscillation in cents.
...iocontext to create an oscillator node.
... out our violent theremin demo (see app.js for relevant code).
OscillatorNode.start() - Web APIs
thod of the oscillatornode interface specifies the exact time to start playing the tone.
...tart playing the tone.
...of an audiocontext to create an oscillator node.
PannerNode.coneInnerAngle - Web APIs
this value determines the volume of the sound outside of both inner and outer cone // setting it to 0 means there is no sound, so we can clearly hear when we leave the cone // 0 is also the default panner.coneoutergain = 0; // increase the z position to ensure the cone has an effect // (otherwise the sound is located at the same position as the listener) panner.positionz.setvalueattime(1, context.currenttime); having set up the pannernode, we can now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.
... now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.orientationz.setvalueattime(z1, context.currenttime); // calculate the vector for -22.4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orien...
....4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orientationz.setvalueattime(z2, context.currenttime + 2); finally, let's connect all our nodes and start the oscillator!
PannerNode.coneOuterAngle - Web APIs
this value determines the volume of the sound outside of both inner and outer cone // setting it to 0 means there is no sound, so we can clearly hear when we leave the cone // 0 is also the default panner.coneoutergain = 0; // increase the z position to ensure the cone has an effect // (otherwise the sound is located at the same position as the listener) panner.positionz.setvalueattime(1, context.currenttime); having set up the pannernode, we can now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.
... now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.orientationz.setvalueattime(z1, context.currenttime); // calculate the vector for -22.4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orien...
....4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orientationz.setvalueattime(z2, context.currenttime + 2); finally, let's connect all our nodes and start the oscillator!
PannerNode.coneOuterGain - Web APIs
this value determines the volume of the sound outside of both inner and outer cone // setting it to 0 means there is no sound, so we can clearly hear when we leave the cone // 0 is also the default panner.coneoutergain = 0; // increase the z position to ensure the cone has an effect // (otherwise the sound is located at the same position as the listener) panner.positionz.setvalueattime(1, context.currenttime); having set up the pannernode, we can now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.
... now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.orientationz.setvalueattime(z1, context.currenttime); // calculate the vector for -22.4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orien...
....4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orientationz.setvalueattime(z2, context.currenttime + 2); finally, let's connect all our nodes and start the oscillator!
PannerNode.orientationX - Web APIs
this value determines the volume of the sound outside of both inner and outer cone // setting it to 0 means there is no sound, so we can clearly hear when we leave the cone // 0 is also the default panner.coneoutergain = 0; // increase the z position to ensure the cone has an effect // (otherwise the sound is located at the same position as the listener) panner.positionz.setvalueattime(1, context.currenttime); having set up the pannernode, we can now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.
... now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.orientationz.setvalueattime(z1, context.currenttime); // calculate the vector for -22.4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orien...
....4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orientationz.setvalueattime(z2, context.currenttime + 2); finally, let's connect all our nodes and start the oscillator!
PannerNode.orientationY - Web APIs
this value determines the volume of the sound outside of both inner and outer cone // setting it to 0 means there is no sound, so we can clearly hear when we leave the cone // 0 is also the default panner.coneoutergain = 0; // increase the z position to ensure the cone has an effect // (otherwise the sound is located at the same position as the listener) panner.positionz.setvalueattime(1, context.currenttime); having set up the pannernode, we can now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.
... now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.orientationz.setvalueattime(z1, context.currenttime); // calculate the vector for -22.4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orien...
....4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orientationz.setvalueattime(z2, context.currenttime + 2); finally, let's connect all our nodes and start the oscillator!
PannerNode.orientationZ - Web APIs
this value determines the volume of the sound outside of both inner and outer cone // setting it to 0 means there is no sound, so we can clearly hear when we leave the cone // 0 is also the default panner.coneoutergain = 0; // increase the z position to ensure the cone has an effect // (otherwise the sound is located at the same position as the listener) panner.positionz.setvalueattime(1, context.currenttime); having set up the pannernode, we can now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.
... now schedule some updates to its y-axis rotation: // calculate the vector for no rotation // this means the sound will play at full volume const [x1, y1, z1] = yrotationtovector(0); // schedule the no-rotation vector immediately panner.orientationx.setvalueattime(x1, context.currenttime); panner.orientationy.setvalueattime(y1, context.currenttime); panner.orientationz.setvalueattime(z1, context.currenttime); // calculate the vector for -22.4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orien...
....4 degrees // since our coneouterangle is 45, this will just about make the sound audible // if we set it to +/-22.5, the sound volume will be 0, as the threshold is exclusive const [x2, y2, z2] = yrotationtovector(-22.4); panner.orientationx.setvalueattime(x2, context.currenttime + 2); panner.orientationy.setvalueattime(y2, context.currenttime + 2); panner.orientationz.setvalueattime(z2, context.currenttime + 2); finally, let's connect all our nodes and start the oscillator!
PannerNode.positionX - Web APIs
source's position, in 3d cartesian coordinates.
...alue is 0.
...or, and pans it to the left after 1 second, to the right after 2 seconds, and back to the center after 3 seconds.
PannerNode.positionY - Web APIs
after 1 second, below the listener after 2 seconds, and back to the center after 3 seconds.
...to the center after 3 seconds.
...ange will mainly affect the timbre of the oscillator, as it's a simple mono wave.
PannerNode.positionZ - Web APIs
fter 1 second, behind the listener after 2 seconds, and back to the listener's position after 3 seconds.
...o the listener's position after 3 seconds.
...case, the change will mainly affect the timbre and perceived volume of the sound.
Audio and Video Delivery - Developer guides
process is very similar with video — just remember to set isvideo=true in the flashvars value parameters.
...empty string will actually cause the browser to treat it as though you're setting a video source to a relative path.
...e property to determine the ranges of the media that are currently available for seeking to.
Animation.onfinish - Web APIs
animation completes naturally, as well as when the animation.finish() method is called to immediately cause the animation to finish up.
...rally, as well as when the animation.finish() method is called to immediately cause the animation to finish up.
Animation.pause() - Web APIs
Web › API › Animation › pause
the pause() method of the web animations api's animation interface suspends playback of the animation.
... the web animations api's animation interface suspends playback of the animation.
AudioBufferSourceNode.start() - Web APIs
he audiobuffersourcenode interface is used to schedule playback of the audio data contained in the buffer, or to begin playback immediately.
...is function once during the lifetime of an audiobuffersourcenode.
AudioContext.getOutputTimestamp() - Web APIs
tamp() property of the audiocontext interface returns a new audiotimestamp object containing two audio timestamp values relating to the current audio context.
...time value was rendered by the audio output device, in the same units and origin as performance.now().
AudioParam.cancelScheduledValues() - Web APIs
scheduledvalues(starttime) parameters starttime a double representing the time (in seconds) after the audiocontext was first created after which all scheduled changes will be cancelled.
...econds) after the audiocontext was first created after which all scheduled changes will be cancelled.
AudioParam.value - Web APIs
Web › API › AudioParam › value
the web audio api's audioparam interface property value gets or sets the value of this audioparam at the current time.
...settargetattime(), and setvaluecurveattime().
BaseAudioContext.createGain() - Web APIs
e.log('getusermedia not supported on your browser!'); } source.connect(gainnode); gainnode.connect(audioctx.destination); ...
....
GainNode.gain - Web APIs
Web › API › GainNode › gain
e.log('getusermedia not supported on your browser!'); } source.connect(gainnode); gainnode.connect(audioctx.destination); ...
....
GainNode - Web APIs
Web › API › GainNode
e.log('getusermedia not supported on your browser!'); } source.connect(gainnode); gainnode.connect(audioctx.destination); ...
....
HTMLMediaElement - Web APIs
a element whenever the user agent shows its own set of controls.
...he browser loads a resource.
OscillatorNode.frequency - Web APIs
the frequency property of the oscillatornode interface is an a-rate audioparam representing the frequency of oscillation in hertz.
... of an audiocontext to create an oscillator node.
A basic 2D WebGL animation example - Web APIs
globalcolor, [0.1, 0.7, 0.2, 1.0]); gl.bindbuffer(gl.array_buffer, vertexbuffer); avertexposition = gl.getattriblocation(shaderprogram, "avertexposition"); gl.enablevertexattribarray(avertexposition); gl.vertexattribpointer(avertexposition, vertexnumcomponents, gl.float, false, 0, 0); gl.drawarrays(gl.triangles, 0, vertexcount); window.requestanimationframe(function(currenttime) { let deltaangle = ((currenttime - previoustime) / 1000.0) * degreespersecond; currentangle = (currentangle + deltaangle) % 360; previoustime = currenttime; animatescene(); }); } the first thing that needs to be done in order to draw a frame of the animation is to clear the background to the desired color.
...x shader, we're ready to draw the shape by calling drawarrays().
Migrating from webkitAudioContext - Web APIs
his attribute, you can use the following techniques to get the same information: if you need to compare this attribute to unscheduled_state, you can basically remember whether you've called start() on the node or not.
...rt() on the node or not.
Event reference
paused or delayed due to lack of data.
...nt is being resized.
Video player styling basics - Developer guides
') { mute.setattribute('data-state', video.muted ?
...er for the <progress> element.
Media buffering, seeking, and time ranges - Developer guides
; } and the following javascript provides our functionality: window.onload = function(){ var myaudio = document.getelementbyid('my-audio'); myaudio.addeventlistener('progress', function() { var duration = myaudio.duration; if (duration > 0) { for (var i = 0; i < myaudio.buffered.length; i++) { if (myaudio.buffered.start(myaudio.buffered.length - 1 - i) < myaudio.currenttime) { document.getelementbyid("buffered-amount").style.width = (myaudio.buffered.end(myaudio.buffered.length - 1 - i) / duration) * 100 + "%"; break; } } } }); myaudio.addeventlistener('timeupdate', function() { var duration = myaudio.duration; if (duration > 0) { document.getelementbyid('progress-amount').style.width = ((my...
... document.getelementbyid("buffered-amount").style.width = (myaudio.buffered.end(myaudio.buffered.length - 1 - i) / duration) * 100 + "%"; break; } } } }); myaudio.addeventlistener('timeupdate', function() { var duration = myaudio.duration; if (duration > 0) { document.getelementbyid('progress-amount').style.width = ((myaudio.currenttime / duration)*100) + "%"; } }); } the progress event is fired as data is downloaded, this is a good event to react to if we want to display download or buffering progress.
Adding Properties to XBL-defined Elements - Archive of obsolete content
ent of the field tag.
Cooperative asynchronous JavaScript: Timeouts and intervals - Learn web development
stamp value, that represents the time since the requestanimationframe() started running.
Animation.cancel() - Web APIs
Web › API › Animation › cancel
the web animations api's cancel() method of the animation interface clears all keyframeeffects caused by this animation and aborts its playback.
Animation - Web APIs
Web › API › Animation
the animation interface of the web animations api represents a single animation player and provides playback controls and a timeline for an animation node or source.
AnimationEffect.getComputedTiming() - Web APIs
d by this object differ in the following ways: duration returns the calculated value of the iteration duration.
AnimationPlaybackEvent - Web APIs
the animationplaybackevent interface of the web animations api represents animation events.
AnimationTimeline - Web APIs
the animationtimeline interface of the web animations api represents the timeline of an animation.
AudioParam.exponentialRampToValueAtTime() - Web APIs
ument.queryselector('.exp-ramp-minus'); // create a mediaelementaudiosourcenode // feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a gain node and set its gain value to 0.5 var gainnode = audioctx.creategain(); // connect the audiobuffersourcenode to the gainnode // and the gainnode to the destination gainnode.gain.setvalueattime(0, audioctx.currenttime); source.connect(gainnode); gainnode.connect(audioctx.destination); // set buttons to do something onclick exprampplus.onclick = function() { gainnode.gain.exponentialramptovalueattime(1.0, audioctx.currenttime + 2); } exprampminus.onclick = function() { gainnode.gain.exponentialramptovalueattime(0.01, audioctx.currenttime + 2); } note: a value of 0.01 was used for the value to ramp down...
AudioParam.linearRampToValueAtTime() - Web APIs
t.queryselector('.linear-ramp-minus'); // create a mediaelementaudiosourcenode // feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a gain node and set it's gain value to 0.5 var gainnode = audioctx.creategain(); // connect the audiobuffersourcenode to the gainnode // and the gainnode to the destination gainnode.gain.setvalueattime(0, audioctx.currenttime); source.connect(gainnode); gainnode.connect(audioctx.destination); // set buttons to do something onclick linearrampplus.onclick = function() { gainnode.gain.linearramptovalueattime(1.0, audioctx.currenttime + 2); } linearrampminus.onclick = function() { gainnode.gain.linearramptovalueattime(0, audioctx.currenttime + 2); } specifications specification status comment ...
AudioParamDescriptor - Web APIs
const audiocontext = new audiocontext() await audiocontext.audioworklet.addmodule('white-noise-processor.js') const whitenoisenode = new audioworkletnode(audiocontext, 'white-noise-processor') whitenoisenode.connect(audiocontext.destination) now we can change the gain on the node like this: const gainparam = whitenoisenode.parameters.get('customgain') gainparam.setvalueattime(0, audiocontext.currenttime) gainparam.linearramptovalueattime(0.5, audiocontext.currenttime + 0.5) specifications specification status comment web audio apithe definition of 'audioparamdescriptor' in that specification.
AudioProcessingEvent - Web APIs
t the event target (the topmost target in the dom tree).
AudioWorkletNode.parameters - Web APIs
const audiocontext = new audiocontext() await audiocontext.audioworklet.addmodule('white-noise-processor.js') const whitenoisenode = new audioworkletnode(audiocontext, 'white-noise-processor') whitenoisenode.connect(audiocontext.destination) now we can change the gain on the node like this: const gainparam = whitenoisenode.parameters.get('customgain') gainparam.setvalueattime(0, audiocontext.currenttime) gainparam.linearramptovalueattime(0.5, audiocontext.currenttime + 0.5) specifications specification status comment web audio apithe definition of 'parameters' in that specification.
AudioWorkletProcessor.parameterDescriptors (static getter) - Web APIs
const audiocontext = new audiocontext() await audiocontext.audioworklet.addmodule('white-noise-processor.js') const whitenoisenode = new audioworkletnode(audiocontext, 'white-noise-processor') whitenoisenode.connect(audiocontext.destination) now we can change the gain on the node like this: const gainparam = whitenoisenode.parameters.get('customgain') gainparam.setvalueattime(0, audiocontext.currenttime) gainparam.linearramptovalueattime(0.5, audiocontext.currenttime + 0.5) specifications specification status comment web audio apithe definition of 'parameterdescriptors' in that specification.
BaseAudioContext.createBiquadFilter() - Web APIs
er(); // connect the nodes together source = audioctx.createmediastreamsource(stream); source.connect(analyser); analyser.connect(distortion); distortion.connect(biquadfilter); biquadfilter.connect(convolver); convolver.connect(gainnode); gainnode.connect(audioctx.destination); // manipulate the biquad filter biquadfilter.type = "lowshelf"; biquadfilter.frequency.setvalueattime(1000, audioctx.currenttime); biquadfilter.gain.setvalueattime(25, audioctx.currenttime); specifications specification status comment web audio apithe definition of 'createbiquadfilter()' in that specification.
BaseAudioContext.createChannelMerger() - Web APIs
hannel to connect to.
BaseAudioContext.createChannelSplitter() - Web APIs
hannel to connect to.
BaseAudioContext.createDelay() - Web APIs
elay); synthdelay.connect(destination); this.setattribute('disabled', 'disabled'); } stopsynth.onclick = function() { synthsource.disconnect(synthdelay); synthdelay.disconnect(destination); synthsource.stop(); playsynth.removeattribute('disabled'); } ...
BaseAudioContext.createOscillator() - Web APIs
ples/information, check out our violent theremin demo (see app.js for relevant code); also see our oscillatornode page for more information.
BaseAudioContext.createStereoPanner() - Web APIs
tml; // create a mediaelementaudiosourcenode // feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a stereo panner var pannode = audioctx.createstereopanner(); // event handler function to increase panning to the right and left // when the slider is moved pancontrol.oninput = function() { pannode.pan.setvalueattime(pancontrol.value, audioctx.currenttime); panvalue.innerhtml = pancontrol.value; } // connect the mediaelementaudiosourcenode to the pannode // and the pannode to the destination, so we can play the // music and adjust the panning using the controls source.connect(pannode); pannode.connect(audioctx.destination); specifications specification status comment web audio apithe definition of 'createstereopanner()...
BaseAudioContext - Web APIs
>baseaudiocontext</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} properties baseaudiocontext.audioworklet read only secure context returns the audioworklet object, which can be used to create and manage audionodes in which javascript code implementing the audioworkletprocessor interface are run in the background to process audio data.
BiquadFilterNode - Web APIs
er(); // connect the nodes together source = audioctx.createmediastreamsource(stream); source.connect(analyser); analyser.connect(distortion); distortion.connect(biquadfilter); biquadfilter.connect(convolver); convolver.connect(gainnode); gainnode.connect(audioctx.destination); // manipulate the biquad filter biquadfilter.type = "lowshelf"; biquadfilter.frequency.setvalueattime(1000, audioctx.currenttime); biquadfilter.gain.setvalueattime(25, audioctx.currenttime); specifications specification status comment web audio apithe definition of 'biquadfilternode' in that specification.
ChannelMergerNode - Web APIs
hannel to connect to.
ChannelSplitterNode - Web APIs
hannel to connect to.
DelayNode.delayTime - Web APIs
elay); synthdelay.connect(destination); this.setattribute('disabled', 'disabled'); } stopsynth.onclick = function() { synthsource.disconnect(synthdelay); synthdelay.disconnect(destination); synthsource.stop(); playsynth.removeattribute('disabled'); } ...
DelayNode - Web APIs
Web › API › DelayNode
elay); synthdelay.connect(destination); this.setattribute('disabled', 'disabled'); } stopsynth.onclick = function() { synthsource.disconnect(synthdelay); synthdelay.disconnect(destination); synthsource.stop(); playsynth.removeattribute('disabled'); } ...
Document.timeline - Web APIs
Web › API › Document › timeline
e global clock such that the zero time corresponds to the navigationstart moment plus a signed delta known as the origin time.
DocumentTimeline - Web APIs
ne interface of the the web animations api represents animation timelines, including the default document timeline (accessed via document.timeline).
HTMLAudioElement - Web APIs
new audio('car_horn.wav'); then you can invoke the play() method on the element audioelement.play(); a common gotcha is trying to play an audio element immediately on page load.
HTMLMediaElement.fastSeek() - Web APIs
the htmlmediaelement.fastseek() method quickly seeks the media to the new time with precision tradeoff.
OscillatorNode.stop() - Web APIs
iocontext to create an oscillator node.
OscillatorNode.type - Web APIs
of an audiocontext to create an oscillator node.
OscillatorNode - Web APIs
scillator node and to start playing a tone on it.
PannerNode.refDistance - Web APIs
e; // set the initial z position, then schedule the ramp panner.positionz.setvalueattime(0, starttime); panner.positionz.linearramptovalueattime(z_distance, starttime + note_length); osc.connect(panner) .connect(context.destination); osc.start(starttime); osc.stop(starttime + note_length); }; // this tone should decay immediately and fairly quickly scheduletesttone(1, context.currenttime); // this tone should decay slower and later than the previous one scheduletesttone(4, context.currenttime + note_length); // this tone should decay only slightly, and only start decaying fairly late scheduletesttone(7, context.currenttime + note_length * 2); after running this code, the resulting waveforms should look something like this: specifications specification status c...
PannerNode.rolloffFactor - Web APIs
r = rollofffactor; // set the initial z position, then schedule the ramp panner.positionz.setvalueattime(0, starttime); panner.positionz.linearramptovalueattime(z_distance, starttime + note_length); osc.connect(panner) .connect(context.destination); osc.start(starttime); osc.stop(starttime + note_length); }; // this tone should decay fairly quickly scheduletesttone(1, context.currenttime); // this tone should decay slower than the previous one scheduletesttone(0.5, context.currenttime + note_length); // this tone should decay only slightly scheduletesttone(0.1, context.currenttime + note_length * 2); after running this code, the resulting waveforms should look something like this: specifications specification status comment web audio apithe definition...
SVGAnimationElement - Web APIs
methods this interface also inherits methods from its parent, svgelement.
StereoPannerNode.pan - Web APIs
tml; // create a mediaelementaudiosourcenode // feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a stereo panner var pannode = audioctx.createstereopanner(); // event handler function to increase panning to the right and left // when the slider is moved pancontrol.oninput = function() { pannode.pan.setvalueattime(pancontrol.value, audioctx.currenttime); panvalue.innerhtml = pancontrol.value; } // connect the mediaelementaudiosourcenode to the pannode // and the pannode to the destination, so we can play the // music and adjust the panning using the controls source.connect(pannode); pannode.connect(audioctx.destination); specifications specification status comment web audio apithe definition of 'pan' in that specifi...
StereoPannerNode - Web APIs
tml; // create a mediaelementaudiosourcenode // feed the htmlmediaelement into it var source = audioctx.createmediaelementsource(myaudio); // create a stereo panner var pannode = audioctx.createstereopanner(); // event handler function to increase panning to the right and left // when the slider is moved pancontrol.oninput = function() { pannode.pan.setvalueattime(pancontrol.value, audioctx.currenttime); panvalue.innerhtml = pancontrol.value; } // connect the mediaelementaudiosourcenode to the pannode // and the pannode to the destination, so we can play the // music and adjust the panning using the controls source.connect(pannode); pannode.connect(audioctx.destination); specifications specification status comment web audio apithe definition of 'stereopannernode' in...
Web Animations API Concepts - Web APIs
thought of as an array of snapshots of what the animation could look like at any given time, lined up along the duration of the animation.
Web Audio API best practices - Web APIs
ange the gain value of a gainnode we would do so thus: gainnode.gain.value = 0.5; this will set our volume to half.
Background audio processing using AudioWorklet - Web APIs
ty's get() method: let gainparam = myaudioworkletnode.parameters.get("gain"); the value returned and stored in gainparam is the audioparam used to store the gain parameter.
Date.prototype.getTimezoneOffset() - JavaScript
n value 480 0 -180 the time zone offset returned is the one that applies for the date that it's called on.