The ChannelMergerNode
interface, often used in conjunction with its opposite, ChannelSplitterNode
, reunites different mono inputs into a single output. Each input is used to fill a channel of the output. This is useful for accessing each channels separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.
If ChannelMergerNode
has one single output, but as many inputs as there are channels to merge; the number of inputs is defined as a parameter of its constructor and the call to AudioContext.createChannelMerger
. In the case that no value is given, it will default to 6
.
Using a ChannelMergerNode
, it is possible to create outputs with more channels than the rendering hardware is able to process. In that case, when the signal is sent to the AudioContext.listener
object, supernumerary channels will be ignored.
Number of inputs | variable; default to 6 . |
---|---|
Number of outputs | 1 |
Channel count mode | "max" |
Channel count | 2 (not used in the default count mode) |
Channel interpretation | "speakers" |
Constructor
ChannelMergerNode()
- Creates a new
ChannelMergerNode
object instance.
Properties
No specific property; inherits properties from its parent, AudioNode
.
Methods
No specific method; inherits methods from its parent, AudioNode
.
Example
The following example shows how you could separate a stereo track (say, a piece of music), and process the left and right channel differently. To use them, you need to use the second and third parameters of the AudioNode.connect(AudioNode)
method, which allow you to specify both the index of the channel to connect from and the index of the channel to connect to.
var ac = new AudioContext(); ac.decodeAudioData(someStereoBuffer, function(data) { var source = ac.createBufferSource(); source.buffer = data; var splitter = ac.createChannelSplitter(2); source.connect(splitter); var merger = ac.createChannelMerger(2); // Reduce the volume of the left channel only var gainNode = ac.createGain(); gainNode.gain.setValueAtTime(0.5, ac.currentTime); splitter.connect(gainNode, 0); // Connect the splitter back to the second input of the merger: we // effectively swap the channels, here, reversing the stereo image. gainNode.connect(merger, 0, 1); splitter.connect(merger, 1, 0); var dest = ac.createMediaStreamDestination(); // Because we have used a ChannelMergerNode, we now have a stereo // MediaStream we can use to pipe the Web Audio graph to WebRTC, // MediaRecorder, etc. merger.connect(dest); });
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'ChannelMergerNode' in that specification. |
Working Draft |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
ChannelMergerNode | Chrome Full support 14 | Edge Full support ≤18 | Firefox Full support 25 | IE No support No | Opera Full support 15 | Safari Full support 6 | WebView Android Full support Yes | Chrome Android Full support 18 | Firefox Android Full support 26 | Opera Android Full support 14 | Safari iOS Full support Yes | Samsung Internet Android Full support 1.0 |
ChannelMergerNode() constructor | Chrome Full support 55 | Edge Full support ≤79 | Firefox Full support 53 | IE No support No | Opera Full support 42 | Safari ? | WebView Android Full support 55 | Chrome Android Full support 55 | Firefox Android Full support 53 | Opera Android Full support 42 | Safari iOS ? | Samsung Internet Android Full support 6.0 |
Legend
- Full support
- Full support
- No support
- No support
- Compatibility unknown
- Compatibility unknown