The canplaythrough
event is fired when the user agent can play the media, and estimates that enough data has been loaded to play the media up to its end without having to stop for further buffering of content.
Bubbles | No |
---|---|
Cancelable | No |
Interface | Event |
Target | Element |
Default Action | None |
Event handler property | GlobalEventHandlers.oncanplaythrough |
Specification | HTML5 media |
Examples
These examples add an event listener for the HTMLMediaElement's canplaythrough
event, then post a message when that event handler has reacted to the event firing.
Using addEventListener()
:
const video = document.querySelector('video'); video.addEventListener('canplaythrough', (event) => { console.log('I think I can play through the entire ' + ' video without ever having to stop to buffer.'); });
Using the oncanplaythrough
event handler property:
const video = document.querySelector('video'); video.oncanplaythrough = (event) => { console.log('I think I can play thru the entire ' + ' video without ever having to stop to buffer.'); };
Specifications
Specification | Status |
---|---|
HTML Living Standard The definition of 'canplaythrough media event' in that specification. |
Living Standard |
HTML5 The definition of 'canplaythrough media event' in that specification. |
Recommendation |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
canplaythrough event | Chrome Full support 3 | Edge Full support 12 | Firefox Full support 3.5 | IE Full support 9 | Opera Full support 10.5 | Safari Full support 3.1 | WebView Android Full support Yes | Chrome Android Full support 18 | Firefox Android Full support 4 | Opera Android Full support Yes | Safari iOS Full support Yes | Samsung Internet Android Full support 1.0 |
Legend
- Full support
- Full support
Related Events
HTMLMediaElement: playing event
HTMLMediaElement: waiting event
HTMLMediaElement: seeking event
HTMLMediaElement: seeked event
HTMLMediaElement: ended event
HTMLMediaElement: loadedmetadata event
HTMLMediaElement: loadeddata event
HTMLMediaElement: canplay event
HTMLMediaElement: canplaythrough event
HTMLMediaElement: durationchange event
HTMLMediaElement: timeupdate event
HTMLMediaElement: play event
HTMLMediaElement: pause event
HTMLMediaElement: ratechange event
HTMLMediaElement: volumechange event
HTMLMediaElement: suspend event
HTMLMediaElement: emptied event
HTMLMediaElement: stalled event