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Navigator.getGamepads() - Web APIs
the navigator.get
gamepads() method returns an array of gamepad objects, one for each gamepad connected to the device.
... elements in the array may be null if a gamepad disconnects during a session, so that the remaining
gamepads retain the same index.
... syntax var
gamepads = navigator.get
gamepads(); example window.addeventlistener("gamepadconnected", function(e) { var gp = navigator.get
gamepads()[e.gamepad.index]; console.log( "gamepad connected at index %d: %s.
Using the Gamepad API - Web APIs
the gamepad api is a way for developers and designers to access and use
gamepads and other game controllers.
...in addition to these events, the api also adds a gamepad object, which you can use to query the state of a connected gamepad, and a navigator.get
gamepads() method which you can use to get a list of
gamepads known to the page.
... in firefox,
gamepads are only exposed to a page when the user interacts with one with the page visible.
...And 22 more matches
Implementing controls using the Gamepad API - Game development
eventually, extra drivers and plugins allowed us to use console
gamepads with desktop games — either native games or those running in the browser.
... which
gamepads are best?
... the most popular
gamepads right now are those from the xbox 360, xbox one, ps3 and ps4 — they have been heavily tested and work well with the gamepad api implementation in browsers across windows and mac os x.
...And 6 more matches
Index - Web APIs
1448 gamepad api api, experimental, gamepad api, games, overview the gamepad api is a way for developers to access and respond to signals from
gamepads and other game controllers in a simple, consistent way.
... it contains three interfaces, two events and one specialist function, to respond to
gamepads being connected and disconnected, and to access other information about the
gamepads themselves, and what buttons and other controls are currently being pressed.
...the gamepad api is a way for developers and designers to access and use
gamepads and other game controllers.
...And 4 more matches
Gamepad API - Web APIs
the gamepad api is a way for developers to access and respond to signals from
gamepads and other game controllers in a simple, consistent way.
... it contains three interfaces, two events and one specialist function, to respond to
gamepads being connected and disconnected, and to access other information about the
gamepads themselves, and what buttons and other controls are currently being pressed.
... gamepadevent the event object representing events fired that are related to
gamepads.
... extensions to other interfaces navigator navigator.get
gamepads() an extension to the navigator object that returns an array of gamepad objects, one for each connected gamepad.
Index - Game development
29 implementing controls using the gamepad api controls, gamepad api,
gamepads, games, javascript, controllers the gamepad api is very easy to develop with.
...in this series of articles we will show you how you can approach building a game that can be played using touchscreen smartphones, mouse and keyboard, and also less common mechanisms such as
gamepads.
... 31 desktop gamepad controls controls, desktop, gamepad api,
gamepads, games, javascript, controllers that's it!
Gamepad.buttons - Web APIs
the value property is a floating point value used to enable representing analog buttons, such as the triggers on many modern
gamepads.
... syntax readonly attribute gamepadbutton[] buttons; example the following code is taken from my gamepad api button demo (you can view the demo live, and find the source code on github.) note the code fork — in chrome navigator.get
gamepads needs a webkit prefix and the button values are stores as an array of double values, whereas in firefox navigator.get
gamepads doesn't need a prefix, and the button values are stored as an array of gamepadbutton objects; it is the gamepadbutton.value or gamepadbutton.pressed properties of these we need to access, depending on what type of buttons they are.
... function gameloop() { if(navigator.webkitget
gamepads) { var gp = navigator.webkitget
gamepads()[0]; if(gp.buttons[0] == 1) { b--; } else if(gp.buttons[1] == 1) { a++; } else if(gp.buttons[2] == 1) { b++; } else if(gp.buttons[3] == 1) { a--; } } else { var gp = navigator.get
gamepads()[0]; if(gp.buttons[0].value > 0 || gp.buttons[0].pressed == true) { b--; } else if(gp.buttons[1].value > 0 || gp.buttons[1].pressed == true) { a++; } else if(gp.buttons[2].value > 0 || gp.buttons[2].pressed == true) { b++; } else if(gp.buttons[3].value > 0 || gp.buttons[3].pressed == true) { a--; } } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; v...
GamepadButton - Web APIs
properties gamepadbutton.value read only a double value used to represent the current state of analog buttons, such as the triggers on many modern
gamepads.
... example the following code is taken from my gamepad api button demo (you can view the demo live, and find the source code on github.) note the code fork — in chrome navigator.get
gamepads needs a webkit prefix and the button values are stored as an array of double values, whereas in firefox navigator.get
gamepads doesn't need a prefix, and the button values are stored as an array of gamepadbutton objects; it is the gamepadbutton.value or gamepadbutton.pressed properties of these we need to access, depending on what type of buttons they are.
... function gameloop() { if(navigator.webkitget
gamepads) { var gp = navigator.webkitget
gamepads()[0]; if(gp.buttons[0] == 1) { b--; } else if(gp.buttons[1] == 1) { a++; } else if(gp.buttons[2] == 1) { b++; } else if(gp.buttons[3] == 1) { a--; } } else { var gp = navigator.get
gamepads()[0]; if(gp.buttons[0].value > 0 || gp.buttons[0].pressed == true) { b--; } else if(gp.buttons[1].value > 0 || gp.buttons[1].pressed == true) { a++; } else if(gp.buttons[2].value > 0 || gp.buttons[2].pressed == true) { b++; } else if(gp.buttons[3].value > 0 || gp.buttons[3].pressed == true) { a--; } } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; v...
Implementing game control mechanisms - Game development
in this series of articles we will show you how you can approach building a game that can be played using touchscreen smartphones, mouse and keyboard, and also less common mechanisms such as
gamepads.
... desktop gamepad controls — the gamepad api rather usefully allows
gamepads to be used for controlling web apps on desktop/laptop, for that console feel.
GamepadButton.value - Web APIs
the gamepadbutton.value property of the gamepadbutton interface returns a double value used to represent the current state of analog buttons on many modern
gamepads, such as the triggers.
... syntax readonly attribute double value; example var gp = navigator.get
gamepads()[0]; if(gp.buttons[0].value > 0) { // respond to analog button being pressed in } value a double.
Inputs and input sources - Web APIs
see supporting advanced controllers and
gamepads in webxr applications for more detailed information.
... for details on the gamepad mapping as well as the other differences how the use of the gamepad object and its children differs from its use in the gamepad api, see the article supporting advanced controllers and
gamepads in webxr applications.
WebXR Device API - Web APIs
other input devices such as keyboards, mice, and
gamepads are not presented as xrinputsource instances.
... supporting advanced controllers and
gamepads in webxr applications webxr uses the gamepad object to describe the controls available on complex input devices (such as hand controllers with multiple buttons and/or axes) and gamepad-like devices.
Building up a basic demo with the PlayCanvas engine - Game development
built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js), audio, and facilities to handle control inputs from various devices (including
gamepads).
Building up a basic demo with PlayCanvas - Game development
playcanvas engine built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js), audio, and facilities to handle control inputs from various devices (including
gamepads).
Gamepad.axes - Web APIs
syntax readonly attribute double[] axes; example function gameloop() { if(navigator.webkitget
gamepads) { var gp = navigator.webkitget
gamepads()[0]; } else { var gp = navigator.get
gamepads()[0]; } if(gp.axes[0] != 0) { b -= gp.axes[0]; } else if(gp.axes[1] != 0) { a += gp.axes[1]; } else if(gp.axes[2] != 0) { b += gp.axes[2]; } else if(gp.axes[3] != 0) { a -= gp.axes[3]; } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; var start = raf(game...
Gamepad.connected - Web APIs
syntax readonly attribute boolean connected; example var gp = navigator.get
gamepads()[0]; console.log(gp.connected); value a boolean.
Gamepad.id - Web APIs
syntax readonly attribute domstring id; example window.addeventlistener("gamepadconnected", function() { var gp = navigator.get
gamepads()[0]; gamepadinfo.innerhtml = "gamepad connected at index " + gp.index + ": " + gp.id + "."; }); value a string.
Gamepad.index - Web APIs
syntax readonly attribute long index; example window.addeventlistener("gamepadconnected", function() { var gp = navigator.get
gamepads()[0]; gamepadinfo.innerhtml = "gamepad connected at index " + gp.index + ": " + gp.id + "."; }); value a number.
Gamepad.mapping - Web APIs
syntax readonly attribute domstring mapping; example var gp = navigator.get
gamepads()[0]; console.log(gp.mapping); value a string.
Gamepad.timestamp - Web APIs
syntax readonly attribute domhighrestimestamp timestamp; example var gp = navigator.get
gamepads()[0]; console.log(gp.timestamp); value a domhighrestimestamp.
Gamepad - Web APIs
a gamepad object can be returned in one of two ways: via the gamepad property of the gamepadconnected and gamepaddisconnected events, or by grabbing any position in the array returned by the navigator.get
gamepads() method.
GamepadButton.pressed - Web APIs
syntax var ispressed = navigator.get
gamepads()[0].pressed; example var gp = navigator.get
gamepads()[0]; // get the first gamepad object if(gp.buttons[0].pressed == true) { // respond to button being pressed } value a boolean.
GamepadEvent - Web APIs
the gamepadevent interface of the gamepad api contains references to
gamepads connected to the system, which is what the gamepad events window.gamepadconnected and window.gamepaddisconnected are fired in response to.
Fundamentals of WebXR - Web APIs
webxr additionally provides support for accepting inputs from control devices such as handheld vr controllers or specialized mixed reality
gamepads.