The getByteFrequencyData()
method of the AnalyserNode
interface copies the current frequency data into a Uint8Array
(unsigned byte array) passed into it.
The frequency data is composed of integers on a scale from 0 to 255.
Each item in the array represents the decibel value for a specific frequency. The frequencies are spread linearly from 0 to 1/2 of the sample rate. For example, for 48000
sample rate, the last item of the array will represent the decibel value for 24000
Hz.
If the array has fewer elements than the AnalyserNode.frequencyBinCount
, excess elements are dropped. If it has more elements than needed, excess elements are ignored.
Syntax
var audioCtx = new AudioContext(); var analyser = audioCtx.createAnalyser(); var dataArray = new Uint8Array(analyser.frequencyBinCount); // Uint8Array should be the same length as the frequencyBinCount void analyser.getByteFrequencyData(dataArray); // fill the Uint8Array with data returned from getByteFrequencyData()
Parameters
array
- The
Uint8Array
that the frequency domain data will be copied to. For any sample which is silent, the value is-Infinity
.
If the array has fewer elements than theAnalyserNode.frequencyBinCount
, excess elements are dropped. If it has more elements than needed, excess elements are ignored.
Return value
None.
Example
The following example shows basic usage of an AudioContext
to create an AnalyserNode
, then requestAnimationFrame
and <canvas>
to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current audio input. For more examples/information, check out our Voice-change-O-matic demo (see app.js lines 128–205 for relevant code).
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); var analyser = audioCtx.createAnalyser(); ... analyser.fftSize = 256; var bufferLength = analyser.frequencyBinCount; console.log(bufferLength); var dataArray = new Uint8Array(bufferLength); canvasCtx.clearRect(0, 0, WIDTH, HEIGHT); function draw() { drawVisual = requestAnimationFrame(draw); analyser.getByteFrequencyData(dataArray); canvasCtx.fillStyle = 'rgb(0, 0, 0)'; canvasCtx.fillRect(0, 0, WIDTH, HEIGHT); var barWidth = (WIDTH / bufferLength) * 2.5; var barHeight; var x = 0; for(var i = 0; i < bufferLength; i++) { barHeight = dataArray[i]; canvasCtx.fillStyle = 'rgb(' + (barHeight+100) + ',50,50)'; canvasCtx.fillRect(x,HEIGHT-barHeight/2,barWidth,barHeight/2); x += barWidth + 1; } }; draw();
Parameters
- array
- The
Uint8Array
that the frequency domain data will be copied to.
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'getByteFrequencyData()' in that specification. |
Working Draft |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
getByteFrequencyData | Chrome Full support 14 | Edge Full support 12 | Firefox Full support 25 | IE No support No | Opera Full support 15 | Safari Full support 6 | WebView Android Full support Yes | Chrome Android Full support 18 | Firefox Android Full support 26 | Opera Android Full support 14 | Safari iOS Full support 6 | Samsung Internet Android Full support 1.0 |
Legend
- Full support
- Full support
- No support
- No support