CanvasRenderingContext2D.rect()

The CanvasRenderingContext2D.rect() method of the Canvas 2D API adds a rectangle to the current path.

Like other methods that modify the current path, this method does not directly render anything. To draw the rectangle onto a canvas, you can use the fill() or stroke() methods.

Note: To both create and render a rectangle in one step, use the fillRect() or strokeRect() methods.

Syntax

void ctx.rect(x, y, width, height);

The rect() method creates a rectangular path whose starting point is at (x, y) and whose size is specified by width and height.

Parameters

x
The x-axis coordinate of the rectangle's starting point.
y
The y-axis coordinate of the rectangle's starting point.
width
The rectangle's width. Positive values are to the right, and negative to the left.
height
The rectangle's height. Positive values are down, and negative are up.

Examples

Drawing a rectangle

This example creates a rectangular path using the rect() method. The path is then rendered using the fill() method.

HTML

<canvas id="canvas"></canvas>

JavaScript

The rectangle's corner is located at (10, 20). It has a width of 150 and a height of 100.

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.rect(10, 20, 150, 100);
ctx.fill();

Result

Specifications

Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.rect' in that specification.
Living Standard

Browser compatibility

DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
rectChrome Full support 1Edge Full support 12Firefox Full support 1.5IE Full support 9Opera Full support 11.6Safari Full support 2WebView Android Full support 1Chrome Android Full support 18Firefox Android Full support 4Opera Android Full support 12Safari iOS Full support 1Samsung Internet Android Full support 1.0

Legend

Full support
Full support

See also