CanvasRenderingContext2D.save()

The CanvasRenderingContext2D.save() method of the Canvas 2D API saves the entire state of the canvas by pushing the current state onto a stack.

The drawing state

The drawing state that gets saved onto a stack consists of:

Syntax

void ctx.save();

Examples

Saving the drawing state

This example uses the save() method to save the default state and restore() to restore it later, so that you are able to draw a rect with the default state later.

HTML

<canvas id="canvas"></canvas>

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

// Save the default state
ctx.save();

ctx.fillStyle = 'green';
ctx.fillRect(10, 10, 100, 100);

// Restore the default state
ctx.restore();

ctx.fillRect(150, 40, 100, 100);

Result

Specifications

Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.save' in that specification.
Living Standard

Browser compatibility

DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
saveChrome Full support YesEdge Full support 12Firefox Full support 1.5IE Full support YesOpera Full support YesSafari Full support YesWebView Android Full support YesChrome Android Full support YesFirefox Android Full support 4Opera Android Full support YesSafari iOS Full support YesSamsung Internet Android Full support Yes

Legend

Full support
Full support

See also