The new operator lets developers create an instance of a user-defined object type or of one of the built-in object types that has a constructor function.
Syntax
new constructor[([arguments])]
Parameters
constructor- A class or function that specifies the type of the object instance.
arguments- A list of values that the
constructorwill be called with.
Description
The new keyword does the following things:
- Creates a blank, plain JavaScript object;
- Links (sets the constructor of) this object to another object;
- Passes the newly created object from Step 1 as the
thiscontext; - Returns
thisif the function doesn't return an object.
Creating a user-defined object requires two steps:
- Define the object type by writing a function.
- Create an instance of the object with
new.
To define an object type, create a function for the object type that specifies its name and properties. An object can have a property that is itself another object. See the examples below.
When the code new Foo(...) is executed, the following things happen:
- A new object is created, inheriting from
Foo.prototype. - The constructor function
Foois called with the specified arguments, and withthisbound to the newly created object.new Foois equivalent tonew Foo(), i.e. if no argument list is specified,Foois called without arguments. - The object (not null, false, 3.1415 or other primitive types) returned by the constructor function becomes the result of the whole
newexpression. If the constructor function doesn't explicitly return an object, the object created in step 1 is used instead. (Normally constructors don't return a value, but they can choose to do so if they want to override the normal object creation process.)
You can always add a property to a previously defined object. For example, the statement car1.color = "black" adds a property color to car1, and assigns it a value of "black". However, this does not affect any other objects. To add the new property to all objects of the same type, you must add the property to the definition of the Car object type.
You can add a shared property to a previously defined object type by using the Function.prototype property. This defines a property that is shared by all objects created with that function, rather than by just one instance of the object type. The following code adds a color property with value "original color" to all objects of type Car, and then overwrites that value with the string "black" only in the instance object car1. For more information, see prototype.
function Car() {}
car1 = new Car();
car2 = new Car();
console.log(car1.color); // undefined
Car.prototype.color = 'original color';
console.log(car1.color); // 'original color'
car1.color = 'black';
console.log(car1.color); // 'black'
console.log(Object.getPrototypeOf(car1).color); // 'original color'
console.log(Object.getPrototypeOf(car2).color); // 'original color'
console.log(car1.color); // 'black'
console.log(car2.color); // 'original color'
If you didn't write the new operator, the Constructor Function would be invoked like any Regular Function, without creating an Object. In this case, the value of this is also different.
Examples
Object type and object instance
Suppose you want to create an object type for cars. You want this type of object to be called Car, and you want it to have properties for make, model, and year. To do this, you would write the following function:
function Car(make, model, year) {
this.make = make;
this.model = model;
this.year = year;
}
Now you can create an object called myCar as follows:
var myCar = new Car('Eagle', 'Talon TSi', 1993);
This statement creates myCar and assigns it the specified values for its properties. Then the value of myCar.make is the string "Eagle", myCar.year is the integer 1993, and so on.
You can create any number of car objects by calls to new. For example:
var kensCar = new Car('Nissan', '300ZX', 1992);
Object property that is itself another object
Suppose you define an object called Person as follows:
function Person(name, age, sex) {
this.name = name;
this.age = age;
this.sex = sex;
}
And then instantiate two new Person objects as follows:
var rand = new Person('Rand McNally', 33, 'M');
var ken = new Person('Ken Jones', 39, 'M');
Then you can rewrite the definition of Car to include an owner property that takes a Person object, as follows:
function Car(make, model, year, owner) {
this.make = make;
this.model = model;
this.year = year;
this.owner = owner;
}
To instantiate the new objects, you then use the following:
var car1 = new Car('Eagle', 'Talon TSi', 1993, rand);
var car2 = new Car('Nissan', '300ZX', 1992, ken);
Instead of passing a literal string or integer value when creating the new objects, the above statements pass the objects rand and ken as the parameters for the owners. To find out the name of the owner of car2, you can access the following property:
car2.owner.name
Specifications
| Specification |
|---|
| ECMAScript (ECMA-262) The definition of 'The new Operator' in that specification. |
Browser compatibility
| Desktop | Mobile | Server | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
new | Chrome Full support 1 | Edge Full support 12 | Firefox Full support 1 | IE Full support 3 | Opera Full support 3 | Safari Full support 1 | WebView Android Full support 1 | Chrome Android Full support 18 | Firefox Android Full support 4 | Opera Android Full support 10.1 | Safari iOS Full support 1 | Samsung Internet Android Full support 1.0 | nodejs Full support 0.1.100 |
Legend
- Full support
- Full support
