Search completed in 0.88 seconds.
350 results for "onclick":
Your results are loading. Please wait...
GlobalEventHandlers.onclick - Web APIs
the onclick property of the globaleventhandlers mixin is the eventhandler for processing click events on a given element.
... syntax target.onclick = functionref; value functionref is a function name or a function expression.
... only one onclick handler can be assigned to an object at a time.
...And 2 more matches
Notification.onclick - Web APIs
the onclick property of the notification interface specifies an event listener to receive click events.
... syntax notification.onclick = function(event) { ...
... examples in the following example, we use an onclick handler to open a webpage in a new tab (specified by the inclusion of the '_blank' parameter) once a notification is clicked: notification.onclick = function(event) { event.preventdefault(); // prevent the browser from focusing the notification's tab window.open('http://www.mozilla.org', '_blank'); } specifications specification status comment notifications apithe definition of 'onclick' in that specification.
ServiceWorkerGlobalScope: notificationclick event - Web APIs
the notificationclick event is fired to indicate that a system notification spawned by serviceworkerregistration.shownotification() has been clicked.
... bubbles no cancelable no interface notificationevent event handler onnotificationclick examples you can use the notificationclick event in an addeventlistener method: self.addeventlistener('notificationclick', function(event) { console.log('on notification click: ', event.notification.tag); event.notification.close(); // this looks to see if the current is already open and // focuses if it is event.waituntil(clients.matchall({ type: "window" }).then(function(clientlist) { for (var i = 0; i < clientlist.length; i++) { var client = clientlist[i]; if (client.url == '/' && 'focus' in client) return client.focus(); } if (clients.openwindow) return clients.openwindow('/'); })); }); or u...
...se the onnotificationclick event handler property: self.onnotificationclick = function(event) { console.log('on notification click: ', event.notification.tag); event.notification.close(); // this looks to see if the current is already open and // focuses if it is event.waituntil(clients.matchall({ type: "window" }).then(function(clientlist) { for (var i = 0; i < clientlist.length; i++) { var client = clientlist[i]; if (client.url == '/' && 'focus' in client) return client.focus(); } if (clients.openwindow) return clients.openwindow('/'); })); }; specifications specification status notifications apithe definition of 'onnotificationclick' in that specification.
ServiceWorkerGlobalScope.onnotificationclick - Web APIs
the serviceworkerglobalscope.onnotificationclick property is an event handler called whenever the notificationclick event is dispatched on the serviceworkerglobalscope object, that is when a user clicks on a displayed notification spawned by serviceworkerregistration.shownotification().
... syntax serviceworkerglobalscope.onnotificationclick = function(notificationevent) { ...
... }; example self.onnotificationclick = function(event) { console.log('on notification click: ', event.notification.tag); event.notification.close(); // this looks to see if the current is already open and // focuses if it is event.waituntil(clients.matchall({ type: "window" }).then(function(clientlist) { for (var i = 0; i < clientlist.length; i++) { var client = clientlist[i]; if (client.url == '/' && 'focus' in client) return client.focus(); } if (clients.openwindow) return clients.openwindow('/'); })); }; specifications specification status comment notifications apithe definition of 'onnotificationclick' in that specification.
onclick - SVG: Scalable Vector Graphics
WebSVGAttributeonclick
the onclick attribute specifies some script to run when the element is clicked.
...ne>, <lineargradient>, <marker>, <metadata>, <mpath>, <path>, <pattern>, <polygon>, <polyline>, <radialgradient>, <rect>, <script>, <set>, <stop>, <style>, <svg>, <switch>, <symbol>, <text>, <textpath>, <title>, <tref>, <tspan>, <use>, <view> html, body, svg { height: 100%; margin: 0; } <svg viewbox="0 0 200 200" xmlns="http://www.w3.org/2000/svg"> <circle cx="100" cy="100" r="100" onclick="alert('you have clicked the circle.')" /> </svg> usage notes value <anything> default value none animatable no specifications specification status comment scalable vector graphics (svg) 2the definition of 'onclick' in that specification.
... candidate recommendation no change scalable vector graphics (svg) 1.1 (second edition)the definition of 'onclick' in that specification.
onclick - Archive of obsolete content
« xul reference home onclick type: script code this event handler is called when the object is clicked.
... example <image src="hello.png" onclick="alert('hi')"/> see also click dom element ...
Introduction to events - Learn web development
in the following example, we have a single <button>, which when pressed, makes the background change to a random color: <button>change color</button> button { margin: 10px }; the javascript looks like so: const btn = document.queryselector('button'); function random(number) { return math.floor(math.random() * (number+1)); } btn.onclick = function() { const rndcol = 'rgb(' + random(255) + ',' + random(255) + ',' + random(255) + ')'; document.body.style.backgroundcolor = rndcol; } in this code, we store a reference to the button inside a constant called btn, using the document.queryselector() function.
...we are listening for the click event firing, by setting the onclick event handler property to equal an anonymous function containing code that generates a random rgb color and sets the <body> background-color equal to it.
...returning to the above example: const btn = document.queryselector('button'); btn.onclick = function() { const rndcol = 'rgb(' + random(255) + ',' + random(255) + ',' + random(255) + ')'; document.body.style.backgroundcolor = rndcol; } the onclick property is the event handler property being used in this situation.
...And 16 more matches
Rich-Text Editing in Mozilla - Developer guides
figure 4 : executing rich editing commands html: <button onclick="doricheditcommand('bold')" style="font-weight:bold;">b</button> javascript: function doricheditcommand(aname, aarg){ getiframedocument('editorwindow').execcommand(aname,false, aarg); document.getelementbyid('editorwindow').contentwindow.focus() } example: a simple but complete rich text editor <!doctype html> <html> <head> <title>rich text editor</title> <script type="text/javascript"> ...
...reen">green</option> <option value="black">black</option> </select> <select onchange="formatdoc('backcolor',this[this.selectedindex].value);this.selectedindex=0;"> <option class="heading" selected>- background -</option> <option value="red">red</option> <option value="green">green</option> <option value="black">black</option> </select> </div> <div id="toolbar2"> <img class="intlink" title="clean" onclick="if(validatemode()&&confirm('are you sure?')){odoc.innerhtml=sdeftxt};" src="data:image/gif;base64,r0lgodlhfgawaiqbad04ktrlyzfrjlldzl9vj1dusy14wyodhpwibbsvfy6o7ioxw5qbms+wubcztca0ccs4kddqjdtltmrl1o3yitha7opcsd/f4pfvrvdv8pv5xv///////////////////yh5baekab8alaaaaaawabyaaav84ceozgmeakqubmteyzk547qobcfwtm/jgshq4rhmloxfiehqqsawr+z4iayaj0kegtfolizlwre4ocqwrxototaihmcz0tvgmbqkzhayyfewev14eq8iflhnehmfdqka...
...iskqci2pdc4qbg+oajc0ewadncogo6anqkkoiqa7" /> <img class="intlink" title="print" onclick="printdoc();" src="data:image/png;base64,ivborw0kggoaaaansuheugaaabyaaaawcayaaadetgw7aaaabgdbtueaalgpc/xhbqaaaazis0deap8a/wd/ol2nkwaaaalwsflzaaalewaacxmbajqcgaaaaad0su1fb9oebxczfmgboiwaaaaidevydenvbw1lbnqa9sywvwaaaufjrefuomvtlutsjfeux//n3nn0ydpbh1abrpt4lfqtqkc3jrkkneisiiribbehjjpklivo4m1rrmkkjqirmjruqudkpt71qpipirkpaqdf55tv5vvuszjqtjolseukd3xu/3dpzusc/22wtu2wrn+jg5so/ocdh8ycmjdflehmlkjkvk7kuyn+ufza/rtth76zavocdptrxzqtni3mrwupc+6cktlxz/sddp2uu9uxlmyxz6qm8v4tz8lhf1h+zdqxt7s8olmxtbf4e8qafhjj3kbp2mzkkthpitjp9vh6ihia+whtasx5brpwuemgdondf/2a4m7ukds1jw662+xkqtkeuoqjktojm2h53yfl15psj04zc94wdtibr26fxlc2mzrvbccebz2kirfd414tkmlezbvgt33+qcohgha81swysew0r1uzfnylmtpx80pngqq91lwvk2jgvgnfvzg6ycyrat16gftw5kkkfo1eqltfh5q2ett0bi...
...And 8 more matches
Making content editable - Developer guides
reen">green</option> <option value="black">black</option> </select> <select onchange="formatdoc('backcolor',this[this.selectedindex].value);this.selectedindex=0;"> <option class="heading" selected>- background -</option> <option value="red">red</option> <option value="green">green</option> <option value="black">black</option> </select> </div> <div id="toolbar2"> <img class="intlink" title="clean" onclick="if(validatemode()&&confirm('are you sure?')){odoc.innerhtml=sdeftxt};" src="data:image/gif;base64,r0lgodlhfgawaiqbad04ktrlyzfrjlldzl9vj1dusy14wyodhpwibbsvfy6o7ioxw5qbms+wubcztca0ccs4kddqjdtltmrl1o3yitha7opcsd/f4pfvrvdv8pv5xv///////////////////yh5baekab8alaaaaaawabyaaav84ceozgmeakqubmteyzk547qobcfwtm/jgshq4rhmloxfiehqqsawr+z4iayaj0kegtfolizlwre4ocqwrxototaihmcz0tvgmbqkzhayyfewev14eq8iflhnehmfdqka...
...iskqci2pdc4qbg+oajc0ewadncogo6anqkkoiqa7" /> <img class="intlink" title="print" onclick="printdoc();" src="data:image/png;base64,ivborw0kggoaaaansuheugaaabyaaaawcayaaadetgw7aaaabgdbtueaalgpc/xhbqaaaazis0deap8a/wd/ol2nkwaaaalwsflzaaalewaacxmbajqcgaaaaad0su1fb9oebxczfmgboiwaaaaidevydenvbw1lbnqa9sywvwaaaufjrefuomvtlutsjfeux//n3nn0ydpbh1abrpt4lfqtqkc3jrkkneisiiribbehjjpklivo4m1rrmkkjqirmjruqudkpt71qpipirkpaqdf55tv5vvuszjqtjolseukd3xu/3dpzusc/22wtu2wrn+jg5so/ocdh8ycmjdflehmlkjkvk7kuyn+ufza/rtth76zavocdptrxzqtni3mrwupc+6cktlxz/sddp2uu9uxlmyxz6qm8v4tz8lhf1h+zdqxt7s8olmxtbf4e8qafhjj3kbp2mzkkthpitjp9vh6ihia+whtasx5brpwuemgdondf/2a4m7ukds1jw662+xkqtkeuoqjktojm2h53yfl15psj04zc94wdtibr26fxlc2mzrvbccebz2kirfd414tkmlezbvgt33+qcohgha81swysew0r1uzfnylmtpx80pngqq91lwvk2jgvgnfvzg6ycyrat16gftw5kkkfo1eqltfh5q2ett0bi...
...lt7dtgdegxacsiznx8zpmwh7k4rkpjcuhdxcul6mdsmmbxdlwch2+xozsgbnzsncee4euyv4pwcpswypw0uhdybkswu1nyjendreqtkjwn2+zvttc1vmstb/mvev/weyslasslimcohobjxw+n3ap/sjefnl5gepzmpu4kg7opr1+tofpyuu3becwykcwqcdfmwfkauo90fhkdinbcamvqnymgqueagqwcohbdc1rjv9pild8ibvkz6qyviibqgtjpx4k0xpigezorn1da0cij4vfr0ta3wvbxh/rjdcufv6r2zpgph/e4pxsbcpeatqprjniso203/5s/za171mv8+w1loaaaaaelftksuqmcc"> <img class="intlink" title="undo" onclick="formatdoc('undo');" src="data:image/gif;base64,r0lgodlhfgawaomkadljwlie33morpgjuykl8aezxqpd+7/i19dv3nha7p///////////////////////yh5baekaa8alaaaaaawabyaaarr8mljq7046807tkayejjbnes4eeujvigapwyac0csocq7sdlwjkakca6tomywiargqf3mrqviejkksvlibsfewhdrih4fh/dzmice3/c4nbqbads=" /> <img class="intlink" title="redo" onclick="formatdoc('redo');" src="data:image/gif;base64,r0lgodlhfgawamihab1chdljwl9vj1ie34kl...
...And 7 more matches
JavaScript Daemons Management - Archive of obsolete content
ner); orecompose.play(); }; </script> <style type="text/css"> body { font-family: monospace, sans-serif; background: #dddddd; overflow: hidden; } #perform-me { margin: 50px; font-size: 20px; line-height: 20px; } </style> </head> <body> <h1>new daemon(<em>@thisobject</em>, <em>@callback</em>[, <em>@rate</em>, <em>@length</em>, <em>@init</em>, <em>@onstart</em>])</h1> <p><button onclick="orecompose.skipto(11);">skipto(11)</button> <button onclick="orecompose.makesteps(29);">makesteps(29)</button> <button onclick="orecompose.fixposition(-13);">fixposition(-13)</button> <button onclick="orecompose.play();">play</button> <button onclick="orecompose.turn();">turn</button> <button onclick="orecompose.pause();">pause</button> <button onclick="orecompose.reverseplay();">reverseplay</bu...
...tton> <button onclick="orecompose.reversals = 2;alert('changed');">two reversals</button> <button onclick="orecompose.makeloop();alert('changed');">makeloop</button> <button onclick="orecompose.unmakeloop();alert('changed');">unmakeloop</button> <button onclick="orecompose.close();">close</button> <button onclick="orecompose.reclose();">reclose</button><br /> frame rate: <input type="text" id="vello" value="33" style="width: 40px;" onkeypress="return event.charcode===0||/\d/.test(string.fromcharcode(event.charcode));" onkeyup="if(isfinite(this.value)&&number(this.value)>0){orecompose.setrate(this.value);}" /></p> </body> </html> example #2: a practical instantiation – daemon.buildaround() <!doctype html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <t...
...ad = function () { ounhide.owner.target.id = "animate-me"; document.body.appendchild(ounhide.owner.target); ounhide.play(); }; </script> <style type="text/css"> body { font-family: monospace, sans-serif; background: #dddddd; overflow: hidden; } #animate-me { margin: 50px; font-size: 20px; line-height: 20px; } </style> </head> <body> <h1>daemon.buildaround()</h1> <p><button onclick="ounhide.skipto(11);">skipto(11)</button> <button onclick="ounhide.makesteps(29);">makesteps(29)</button> <button onclick="ounhide.fixposition(-13);">fixposition(-13)</button> <button onclick="ounhide.play();">play</button> <button onclick="ounhide.turn();">turn</button> <button onclick="ounhide.pause();">pause</button> <button onclick="ounhide.reverseplay();">reverseplay</button> <button onclick...
...And 5 more matches
Build your own function - Learn web development
curly braces: const html = document.queryselector('html'); const panel = document.createelement('div'); panel.setattribute('class', 'msgbox'); html.appendchild(panel); const msg = document.createelement('p'); msg.textcontent = 'this is a message box'; panel.appendchild(msg); const closebtn = document.createelement('button'); closebtn.textcontent = 'x'; panel.appendchild(closebtn); closebtn.onclick = function() { panel.parentnode.removechild(panel); } this is quite a lot of code to go through, so we'll walk you through it bit by bit.
... const msg = document.createelement('p'); msg.textcontent = 'this is a message box'; panel.appendchild(msg); const closebtn = document.createelement('button'); closebtn.textcontent = 'x'; panel.appendchild(closebtn); finally, we use an globaleventhandlers.onclick event handler to make it so that when the button is clicked, some code is run to delete the whole panel from the page — to close the message box.
... briefly, the onclick handler is a property available on the button (or in fact, any element on the page) that can be set to a function to specify what code to run when the button is clicked.
...And 5 more matches
DOM onevent handlers - Developer guides
events are actions like: being clicked detecting pressed keys getting focus the onevent handler is usually named with the event it reacts to, like onclick, onkeypress, onfocus, etc.
... you can specify an on<…> event handler for a particular event (such as click) for a given object in different ways: adding an html attribute named on<eventtype>: <button onclick="handleclick()">, or by setting the corresponding property from javascript: document.queryselector("button").onclick = function(event) { … }.
...for example, given a button object mybutton, you can do mybutton.onclick(myeventobject) to call the event handler directly.
...And 5 more matches
ui/button/action - Archive of obsolete content
usage creating buttons to create a button you must give it an id, an icon, and a label: var { actionbutton } = require("sdk/ui/button/action"); var button = actionbutton({ id: "my-button", label: "my button", icon: { "16": "./firefox-16.png", "32": "./firefox-32.png" }, onclick: function(state) { console.log("button '" + state.label + "' was clicked"); } }); by default, the button appears in the firefox toolbar: however, users can move it to the firefox menu panel using the toolbar customization feature: badged buttons new in firefox 36.
...you can do this in the button's constructor, by assigning the listener to the onclick option.
... you can also add, or change, the listener afterwards: var { actionbutton } = require("sdk/ui/button/action"); var button = actionbutton({ id: "my-button", label: "my button", icon: { "16": "./firefox-16.png", "32": "./firefox-32.png" }, onclick: firstclick }); function firstclick(state) { console.log("you clicked '" + state.label + "'"); button.removelistener("click", firstclick); button.on("click", subsequentclicks); } function subsequentclicks(state) { console.log("you clicked '" + state.label + "' again"); } the listener is passed a state object that contains all the button's properties.
...And 4 more matches
JavaScript basics - Learn web development
to demonstrate this, enter the following into your console, then click on the current webpage: document.queryselector('html').onclick = function() { alert('ouch!
...here we select the <html> element, setting its onclick handler property equal to an anonymous (i.e.
... note that document.queryselector('html').onclick = function() {}; is equivalent to let myhtml = document.queryselector('html'); myhtml.onclick = function() {}; it's just shorter.
...And 4 more matches
Componentizing our Svelte app - Learn web development
in our case, the filterbutton component will receive an onclick handler from its parent.
... whenever the user clicks on any filter button, the child will call the onclick handler, passing the selected filter as a parameter, back up to its parent.
... we will just declare the onclick prop assigning a dummy handler to prevent errors, like this: export let onclick = (clicked) => {} and we'll declare the following reactive statement — $: onclick(filter) — to call the onclick handler whenever the filter variable is updated.
...And 4 more matches
ui/button/toggle - Archive of obsolete content
you can do this in the button's constructor, by assigning the listener to the onclick or onchange option.
... you can also add, or change, the listener afterwards: var { togglebutton } = require("sdk/ui/button/toggle"); var button = togglebutton({ id: "my-button", label: "my button", icon: { "16": "./firefox-16.png", "32": "./firefox-32.png" }, onclick: firstclick, onchange: firstchange }); function firstclick(state) { console.log("you clicked '" + state.label + "'"); button.removelistener("click", firstclick); button.on("click", subsequentclicks); } function subsequentclicks(state) { console.log("you clicked '" + state.label + "' again"); } function firstchange(state) { console.log("you changed '" + state.label + "'"); button.removelistener("change", firstchange); button.on("change", subsequentchanges); } function subsequentchanges(state) { c...
... here's an add-on with a button that disables itself when you click it, but only for the currently active window: var { togglebutton } = require("sdk/ui/button/toggle"); var button = togglebutton({ id: "my-button", label: "my button", icon: { "16": "./firefox-16.png", "32": "./firefox-32.png" }, onclick: disableforthiswindow }); function disableforthiswindow(state) { button.state("window", { disabled: true }); } to fetch the state for a specific window or tab, call state(), passing in the window or tab you are interested in, and it will return the state: var labelforactivetab = button.state("tab").label; to learn more about this, see the api documentation for state().
...And 3 more matches
EventTarget.addEventListener() - Web APIs
my_element.addeventlistener('click', (e) => { console.log(this.classname) // warning: `this` is not `my_element` console.log(e.currenttarget === this) // logs `false` }) if an event handler (for example, onclick) is specified on an element in the html source, the javascript code in the attribute value is effectively wrapped in a handler function that binds the value of this in a manner consistent with the addeventlistener(); an occurrence of this within the code represents a reference to the element.
... <table id="my_table" onclick="console.log(this.id);"><!-- `this` refers to the table; logs 'my_table' --> ...
...this is shown in the following example: <script> function logid() { console.log(this.id); } </script> <table id="my_table" onclick="logid();"><!-- when called, `this` will refer to the global object --> ...
...And 3 more matches
Index - Web APIs
WebAPIIndex
1487 globaleventhandlers.onclick api, event handler, globaleventhandlers, html dom, property, reference the onclick property of the globaleventhandlers mixin is the eventhandler for processing click events on a given element.
... 2774 notification.onclick api, dom, notifications, property, reference, onclick the onclick property of the notification interface specifies an event listener to receive click events.
... 2788 notificationevent api, experimental, interface, notificationevent, reference, service workers, serviceworker the parameter passed into the onnotificationclick handler, the notificationevent interface represents a notification click event that is dispatched on the serviceworkerglobalscope of a serviceworker.
...And 3 more matches
Window.open() - Web APIs
WebAPIWindowopen
*/ }; } </script> (...) <p><a href="http://www.spreadfirefox.com/" target="promotefirefoxwindowname" onclick="openffpromotionpopup(); return false;" title="this link will create a new window or will re-use an already opened one" >promote firefox adoption</a></p> the above code solves a few usability problems related to links opening secondary window.
... the purpose of the return false in the code is to cancel default action of the link: if the onclick event handler is executed, then there is no need to execute the default action of the link.
... but if javascript support is disabled or non-existent on the user's browser, then the onclick event handler is ignored and the browser loads the referenced resource in the target frame or window that has the name "promotefirefoxwindowname".
...And 3 more matches
widget - Archive of obsolete content
next, we write a content script that listens for click events on each icon and sends the corresponding message to the main add-on code: var play_button = document.getelementbyid("play-button"); play_button.onclick = function() { self.port.emit("play"); } var pause_button = document.getelementbyid("pause-button"); pause_button.onclick = function() { self.port.emit("pause"); } var stop_button = document.getelementbyid("stop-button"); stop_button.onclick = function() { self.port.emit("stop"); } we save this file in the add-on's data directory as "button-script.js".
... first, in the content script, change self to addon, and wrap it in a function: function init() { var play_button = document.getelementbyid("play-button"); play_button.onclick = function() { addon.port.emit("play"); } var pause_button = document.getelementbyid("pause-button"); pause_button.onclick = function() { addon.port.emit("pause"); } var stop_button = document.getelementbyid("stop-button"); stop_button.onclick = function() { addon.port.emit("stop"); } } next, add a script tag to reference "button-script.js", and call its init() functi...
...; also, if you try to call panel.show() inside your widget's click event listener, the panel will not be anchored: data = require("sdk/self").data var clockpanel = require("sdk/panel").panel({ width:215, height:160, contenturl: data.url("clock.html") }); require("sdk/widget").widget({ id: "open-clock-btn", label: "clock", contenturl: data.url("history.png"), panel: clockpanel, onclick: function() { // will not be anchored this.panel.show(); } }); see bug 638142.
...And 2 more matches
React interactivity: Events and state - Learn web development
for example: const btn = document.queryselector('button'); btn.addeventlistener('click', () => { alert("hi!"); }); in react, we write event handlers directly on the elements in our jsx, like this: <button type="button" onclick={() => alert("hi!")} > say hi!
... in the above example, we're adding an onclick attribute to the <button> element.
... the onclick attribute has special meaning here: it tells react to run a given function when the user clicks on the button.
...And 2 more matches
React interactivity: Editing, filtering, conditional rendering - Learn web development
kcompleted(props.id)} /> <label classname="todo-label" htmlfor={props.id}> {props.name} </label> </div> <div classname="btn-group"> <button type="button" classname="btn"> edit <span classname="visually-hidden">{props.name}</span> </button> <button type="button" classname="btn btn__danger" onclick={() => props.deletetask(props.id)} > delete <span classname="visually-hidden">{props.name}</span> </button> </div> </div> ); we've now got the two different template structures — "edit" and "view" — defined inside two separate constants.
... update the "edit" button in the viewtemplate like so: <button type="button" classname="btn" onclick={() => setediting(true)}> edit <span classname="visually-hidden">{props.name}</span> </button> now we'll add the same onclick handler to the "cancel" button in the editingtemplate, but this time we'll set isediting to false so that it switches us back to the view template.
... update the "cancel" button in the edittemplate like so: <button type="button" classname="btn todo-cancel" onclick={() => setediting(false)} > cancel <span classname="visually-hidden">renaming {props.name}</span> </button> with this code in place, you should be able to press the "edit" and "cancel" buttons in your todo items to toggle between templates.
...And 2 more matches
Examples of web and XML development using the DOM - Web APIs
> <title>modifying an image border</title> <script> function setborderwidth(width) { document.getelementbyid("img1").style.borderwidth = width + "px"; } </script> </head> <body> <p> <img id="img1" src="image1.gif" style="border: 5px solid green;" width="100" height="100" alt="border test"> </p> <form name="formname"> <input type="button" value="make border 20px-wide" onclick="setborderwidth(20);" /> <input type="button" value="make border 5px-wide" onclick="setborderwidth(5);" /> </form> </body> </html> example 3: manipulating styles in this simple example, some basic style properties of an html paragraph element are accessed using the style object on the element and that object's css style properties, which can be retrieved and set from the dom.
... <!doctype html> <html lang="en"> <head> <title>changing color and font-size example</title> <script> function changetext() { var p = document.getelementbyid("pid"); p.style.color = "blue" p.style.fontsize = "18pt" } </script> </head> <body> <p id="pid" onclick="window.location.href = 'http://www.cnn.com/';">linker</p> <form> <p><input value="rec" type="button" onclick="changetext();" /></p> </form> </body> </html> example 4: using stylesheets the stylesheets property on the document object returns a list of the stylesheets that have been loaded on that document.
...note that the table itself has an onclick event handler that ought to display a message when the table is clicked.
...And 2 more matches
ARIA: button role - Accessibility
for native html <button> elements, the button's onclick event fires for mouse clicks and when the user presses space or enter while the button has focus.
... but if another tag is used to create a button, the onclick event only fires when clicked by the mouse cursor, even if role="button" is used.
... onclick handles the event raised when the button is activated using a mouse click or touch event.
...And 2 more matches
XUL Migration Guide - Archive of obsolete content
oveforwardbutton() { var window = require("sdk/window/utils").getmostrecentbrowserwindow(); var forward = window.document.getelementbyid('forward-button'); var parent = window.document.getelementbyid('urlbar-container'); parent.removechild(forward); } require("sdk/ui/button/action").actionbutton({ id: "remove-forward-button", label: "remove forward button", icon: "./icon-16.png", onclick: removeforwardbutton }); there are more useful examples of this technique in the jetpack wiki's collection of third party modules.
...equire("sdk/tabs/utils").getactivetab(window); if (tab.style.getpropertyvalue('background-color')) { tab.style.setproperty('background-color','','important'); } else { tab.style.setproperty('background-color','rgb(255,255,100)','important'); } } require("sdk/ui/button/action").actionbutton({ id: "highlight-active-tab", label: "highlight active tab", icon: "./icon-16.png", onclick: highlightactivetab }); security implications the sdk implements a security model in which an add-on only gets to access the apis it explicitly imports via require().
... getservice(ci.nsipromptservice); require("sdk/ui/button/action").actionbutton({ id: "xpcom-example", label: "hello from xpcom", icon: "./icon-16.png", onclick: function() { promptsvc.alert(null, "my add-on", "hello from xpcom"); } }); it's good practice to encapsulate code which uses xpcom by packaging it in its own module.
... getservice(ci.nsipromptservice); exports.alert = function(title, text) { promptsvc.alert(null, title, text); }; if we save this as "alert.js" in our add-on's lib directory, we can rewrite main.js to use it as follows: require("sdk/ui/button/action").actionbutton({ id: "xpcom-example", label: "hello from xpcom", icon: "./icon-16.png", onclick: function() { require("./alert").alert("my add-on", "hello from xpcom"); } }); one of the benefits of this is that we can control which parts of the add-on are granted chrome privileges, making it easier to review and secure the code.
Modifying the Page Hosted by a Tab - Archive of obsolete content
here's a simple example: var button = require("sdk/ui/button/action").actionbutton({ id: "style-tab", label: "style tab", icon: "./icon-16.png", onclick: function() { require("sdk/tabs").activetab.attach({ contentscript: 'document.body.style.border = "5px solid red";' }); } }); to run this example, save an icon file named "icon-16.png" in add-on's "data" directory.
... for example, if we save the script above under the add-on's data directory in a file called my-script.js: var self = require("sdk/self"); var button = require("sdk/ui/button/action").actionbutton({ id: "style-tab", label: "style tab", icon: "./icon-16.png", onclick: function() { require("sdk/tabs").activetab.attach({ contentscriptfile: self.data.url("my-script.js") }); } }); you can load more than one script, and the scripts can interact directly with each other.
... // index.js var self = require("sdk/self"); var tabs = require("sdk/tabs"); require("sdk/ui/button/action").actionbutton({ id: "load-several", label: "load several scripts", icon: "./icon-16.png", onclick: function () { tabs.activetab.attach({ contentscriptfile: [self.data.url('first.js'), self.data.url('second.js')] }); } }); communicating with the content scripts your add-on script and content scripts can't directly access each other's variables or call each other's functions, but they can send each other messages.
...drawborder", function(color) { document.body.style.border = "5px solid " + color; }); in the add-on script, we'll send the content script a "drawborder" message using the object returned from attach(): var self = require("sdk/self"); var tabs = require("sdk/tabs"); var button = require("sdk/ui/button/action").actionbutton({ id: "style-tab", label: "style tab", icon: "./icon-16.png", onclick: function() { var worker = tabs.activetab.attach({ contentscriptfile: self.data.url("my-script.js") }); worker.port.emit("drawborder", "red"); } }); the drawborder message isn't a built-in message, it's one that this add-on defines in the port.emit() call.
Appendix E: DOM Building and Insertion (HTML & XUL) - Archive of obsolete content
onclick) for (var key in elemattr) { var val = elemattr[key]; if (nodes && key == "key") { nodes[val] = elem; continue; } var attrns = namespace(key); if (typeof val == "function") { // special case for function attributes; don't just add them as 'on...' attributes, but as events, using ad...
...event listeners can be defined on the given nodes by passing functions rather than strings to on* attributes: var href = "http://www.google.com/"; var text = "google"; var nodes = {}; document.documentelement.appendchild( jsontodom(["xul:hbox", {}, ["div", {}, ["a", { href: href, key: "link", onclick: function (event) { alert(event.target.href); } }, text], ["span", { class: "stuff" }, "stuff"]]], document, nodes)); alert(nodes.link); function addentrytopopup(menupopup, doc, chromewindow) { var newitem = doc.createelement("menuitem"); newitem.setattribute("value", "testvalue"); newitem.setattribute("label", "another popup menu...
...the following two code fragments are roughly equivalent: function clickify(elem, address) { elem.addeventlistener("click", function (event) { openwindow(address) }, false); } function clickify(elem, address) { elem.onclick = function (event) { openwindow(address) }; } multiple attributes sometimes there is a need for event listeners to appear as attributes in the dom.
... in these cases, multiple attributes should be used, one for each variable: function clickify(elem, address) { elem.setattribute("href", address); elem.setattribute("onclick", "openwindow(this.getattribute('href'))"); } escaping functions when the code fragment in question is not an event handler attribute and there is no feasible way to pass the data through other means, they must be escaped with functions such as uneval, string.quote, json.stringify, or number.
Introduction to XUL - Archive of obsolete content
<html:script type="application/javascript"> // dialog initialization code function initwindow() { var checkbox = document.getelementbyid("remember"); if (checkbox) checkbox.checked = true; } </html:script> javascript can be referenced as in html documents: as onclick handlers and the like.
...this tie is defined within the xul: <xul:window xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <broadcaster id="cangoback"/> <titledbutton src="resource:/res/toolbar/tb_back.gif" align="bottom" value="back" onclick="browserback()"> <observes element="cangoback" attribute="disabled"/> </titledbutton> </window> but it is up to the application code to locate the broadcasters within a window so it can punch them when necessary.
... <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/xul.css" type="text/css"?> <!doctype window> <window id="main-window" xmlns:html="http://www.w3.org/1999/xhtml" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <menubar> <menu label="file"> <menupopup> <menuitem label="hello world!" onclick="alert('hello world!\n');"/> </menupopup> </menu> </menubar> <html:iframe id="content-frame" src="contentframe.html" flex="100%"/> </window> the beginning of this example, down through the window tag, is the standard preamble.
...this menu contains a single menu item that has a simple javascript onclick handler attached to it.
CSS and JavaScript accessibility best practices - Learn web development
function createlink(testitem) { const listitem = document.createelement('li'); const anchor = document.createelement('a'); anchor.textcontent = testitem.input.name + ' field is empty: fill in your ' + testitem.input.name + '.'; anchor.href = '#' + testitem.input.name; anchor.onclick = function() { testitem.input.focus(); }; listitem.appendchild(anchor); errorlist.appendchild(listitem); } each link serves a dual purpose — it tells you what the error is, plus you can click on it/activate it to jump straight to the input element in question and correct your entry.
...chrome and edge (and newer versions of ie) will focus the element when the link is clicked, without needing the onclick/focus() block.
... safari will only highlight the form element with the link on its own, so needs the onclick/focus() block to actually focus it.
... the click event is interesting — it sounds mouse-dependent, but most browsers will activate onclick event handlers after enter/return is pressed on a link or form element that has focus, or when such an element is tapped on a touchscreen device.
Image gallery - Learn web development
attach an onclick handler to each <img> inside the thumb-bar <div> so that when they are clicked, the corresponding image is displayed in the displayed-img <img> element.
... attach an onclick handler to the <button> so that when it is clicked, a darken effect is applied to the full-size image.
... adding an onclick handler to each thumbnail image in each loop iteration, you need to add an onclick handler to the current newimage — this handler should find the value of the src attribute of the current image.
...you need to add an onclick handler that: checks the current class name set on the <button> — you can again achieve this by using getattribute().
What is JavaScript? - Learn web development
it might look something like this: function createparagraph() { let para = document.createelement('p'); para.textcontent = 'you clicked the button!'; document.body.appendchild(para); } <button onclick="createparagraph()">click me!</button> you can try this version of our demo below.
... this demo has exactly the same functionality as in the previous two sections, except that the <button> element includes an inline onclick handler to make the function run when the button is pressed.
...it is bad practice to pollute your html with javascript, and it is inefficient — you'd have to include the onclick="createparagraph()" attribute on every button you want the javascript to apply to.
...the code we used above to serve this purpose looks like this: const buttons = document.queryselectorall('button'); for(let i = 0; i < buttons.length ; i++) { buttons[i].addeventlistener('click', createparagraph); } this might be a bit longer than the onclick attribute, but it will work for all buttons — no matter how many are on the page, nor how many are added or removed.
Tutorial: Show Allocations Per Call Path - Firefox Developer Tools
<div onclick="dodivsandspans()"> click here to make the page do some allocations.
...(we will probably revise the allocation log to present such allocations in a way that is more informative, and that exposes less of firefox's internal structure.) as expected, the onclick handler is responsible for all allocation done by the page's own code.
... (the line number for the onclick handler is 1, indicating that the allocating call is located on line one of the handler text itself.
... we will probably change this to be the line number within page.html, not the line number within the handler code.) the onclick handler calls dodivsandspans, which calls divsandspans, which invokes closures of factory to do all the actual allocation.
Using the MediaStream Recording API - Web APIs
first of all, mediarecorder.start() is used to start recording the stream once the record button is pressed: record.onclick = function() { mediarecorder.start(); console.log(mediarecorder.state); console.log("recorder started"); record.style.background = "red"; record.style.color = "black"; } when the mediarecorder is recording, the mediarecorder.state property will return a value of "recording".
... stop.onclick = function() { mediarecorder.stop(); console.log(mediarecorder.state); console.log("recorder stopped"); record.style.background = ""; record.style.color = ""; } note that the recording may also stop naturally if the media stream ends (e.g.
...n.innerhtml = "delete"; cliplabel.innerhtml = clipname; clipcontainer.appendchild(audio); clipcontainer.appendchild(cliplabel); clipcontainer.appendchild(deletebutton); soundclips.appendchild(clipcontainer); const blob = new blob(chunks, { 'type' : 'audio/ogg; codecs=opus' }); chunks = []; const audiourl = window.url.createobjecturl(blob); audio.src = audiourl; deletebutton.onclick = function(e) { let evttgt = e.target; evttgt.parentnode.parentnode.removechild(evttgt.parentnode); } } let's go through the above code and look at what's happening.
... finally, we set an onclick handler on the delete button to be a function that deletes the whole clip html structure.
Content Scripts - Archive of obsolete content
for example, this content script will fail with the error "themessage is not defined": var themessage = "hello from content script!"; anelement.setattribute("onclick", "alert(themessage);"); second, if you define an event listener by direct assignment to a global event handler like onclick, then the assignment might be overridden by the page.
... for example, here's an add-on that tries to add a click handler by assignment to window.onclick: var myscript = "window.onclick = function() {" + " console.log('unsafewindow.onclick: ' + window.document.title);" + "}"; require("sdk/page-mod").pagemod({ include: "*", contentscript: myscript, contentscriptwhen: "start" }); this will work fine on most pages, but will fail on pages which also assign to onclick: <html> <head> </head> <body> <script> window.onclick = function() { window.alert("it's my click now!"); } </script> </body> </html> for these reasons, it's better to add event listeners using addeventlistener(), defining the listener as a function: var themessage = "hello from content script!"; anelement.onclick = funct...
...he add-on attaches a content script to the active tab, sends the content script a message called "my-addon-message", and listens for a response called "my-script-response": //main.js var tabs = require("sdk/tabs"); var buttons = require("sdk/ui/button/action"); var self = require("sdk/self"); buttons.actionbutton({ id: "attach-script", label: "attach the script", icon: "./icon-16.png", onclick: attachscript }); function attachscript() { var worker = tabs.activetab.attach({ contentscriptfile: self.data.url("content-script.js") }); worker.port.on("my-script-response", function(response) { console.log(response); }); worker.port.emit("my-addon-message", "message from the add-on"); } // content-script.js self.port.on("my-addon-message", handlemessage); function handle...
Working with Events - Archive of obsolete content
t, and its argument will be the name of the event: var ui = require("sdk/ui"); var panels = require("sdk/panel"); var self = require("sdk/self"); var panel = panels.panel({ contenturl: self.data.url("panel.html") }); panel.on("*", function(e) { console.log("event " + e + " was emitted"); }); var button = ui.actionbutton({ id: "my-button", label: "my button", icon: "./icon-16.png", onclick: handleclick }); function handleclick(state) { panel.show({ position: button }); } this wildcard feature does not yet work for the tabs or windows modules.
... the following add-on creates a button and assigns a listener to the onclick property of the options object supplied to the button's constructor.
... the listener loads https://developer.mozilla.org/: require("sdk/ui/button/action").actionbutton({ id: "visit-mozilla", label: "visit mozilla", icon: "./icon-16.png", onclick: function() { require("sdk/tabs").open("https://developer.mozilla.org/"); } }); this is exactly equivalent to constructing the button and then calling the button's on() method: var button = require("sdk/ui/button/action").actionbutton({ id: "visit-mozilla", label: "visit mozilla", icon: "./icon-16.png" }); button.on("click", function() { require("sdk/tabs").open("https://developer.mozilla.org/"); }); removing event listeners event listeners can be removed by calling removelistener(type, listener), supplying the type of event and the listener to remove.
notifications - Archive of obsolete content
var notifications = require("sdk/notifications"); notifications.notify({ title: "jabberwocky", text: "'twas brillig, and the slithy toves", data: "did gyre and gimble in the wabe", onclick: function (data) { console.log(data); // console.log(this.data) would produce the same result.
... onclick function a function to be called when the user clicks the message.
... data string a string that will be passed to onclick.
Migrate apps from Internet Explorer to Mozilla - Archive of obsolete content
a cross-browser event handling example follows (note that it means you can't define a global variable named event in your code): <div onclick="handleevent(event);">click me!</div> <script> function handleevent(aevent) { var myevent = window.event ?
...to set a click event handler, a function reference is passed to the object's onclick property: <div id="mydiv">click me!</div> <script> function handleevent(aevent) { // if aevent is null, means the internet explorer event model, // so get window.event.
...aevent : window.event; } function onpageload(){ document.getelementbyid("mydiv").onclick = handleevent; } </script> mozilla fully supports the w3c standard way of attaching listeners to dom nodes.
Handling common accessibility problems - Learn web development
to do that, we had to add the following bit of javascript trickery: document.onkeydown = function(e) { if(e.keycode === 13) { // the enter/return key document.activeelement.onclick(e); } }; here we add a listener to the document object to detect when a button has been pressed on the keyboard.
... we check what button was pressed via the event object's keycode property; if it is the keycode that matches return/enter, we run the function stored in the button's onclick handler using document.activeelement.onclick().
...onclick).
nsITaskbarPreviewController
method overview boolean drawpreview(in nsidomcanvasrenderingcontext2d ctx); boolean drawthumbnail(in nsidomcanvasrenderingcontext2d ctx, in unsigned long width, in unsigned long height); boolean onactivate(); void onclick(in nsitaskbarpreviewbutton button); void onclose(); attributes attribute type description height unsigned long the height in pixels of the preview image.
... onclick() invoked when one of the buttons on the window preview's toolbar is clicked by the user.
... void onclick( in nsitaskbarpreviewbutton button ); parameters button an nsitaskbarpreviewbutton object representing the button that was pressed.
Using dynamic styling information - Web APIs
--> <p id="p1" onclick="alterstyle(this);"> click here to change background color.
...--> <button onclick="resetstyle('p1');">reset background color</button> </body> </html> the getcomputedstyle() method on the document.defaultview object returns all styles that have actually been computed for an element.
... <title>style property example</title> <link rel="stylesheet" href="example.css" type="text/css"> <script type="text/javascript"> function stilo() { document.getelementbyid('d').style.color = 'orange'; } function resetstyle() { document.getelementbyid('d').style.color = 'black'; } </script> </head> <body> <div id="d" class="thunder">thunder</div> <button onclick="stilo()">click here to change text color</button> <button onclick="resetstyle()">reset text color</button> </body> </html> the media and type of the style may or may not be given.
Document.createTextNode() - Web APIs
example <!doctype html> <html lang="en"> <head> <title>createtextnode example</title> <script> function addtextnode(text) { var newtext = document.createtextnode(text), p1 = document.getelementbyid("p1"); p1.appendchild(newtext); } </script> </head> <body> <button onclick="addtextnode('yes!
... ');">yes!</button> <button onclick="addtextnode('no!
... ');">no!</button> <button onclick="addtextnode('we can!
Events and the DOM - Web APIs
html attribute <button onclick="alert('hello world!')"> the javascript code in the attribute is passed the event object via the event parameter.
... dom element properties // assuming mybutton is a button element mybutton.onclick = function(event){alert('hello world')} the function can be defined to take an event parameter.
... function print(evt) { // the evt parameter is automatically assigned the event object // take care of the differences between console.log & alert console.log('print:', evt) alert(evt) } // any function should have an appropriate name, that's what called semantic table_el.onclick = print ...
WebGLRenderingContext.makeXRCompatible() - Web APIs
o vr mode, and so forth looks like this: const outputcanvas = document.queryselector(".output-canvas"); const gl = outputcanvas.getcontext("webgl"); let xrsession = null; let usingxr = false; let currentscene = "scene1"; let glstartbutton; let xrstartbutton; window.addeventlistener("load", (event) => { loadsceneresources(currentscene); glstartbutton.addeventlistener("click", handlestartbuttonclick); xrstartbutton.addeventlistener("click", handlestartbuttonclick); }); outputcanvas.addeventlistener("webglcontextlost", (event) => { /* the context has been lost but can be restored */ event.canceled = true; }); /* when the gl context is reconnected, reload the resources for the current scene.
... case aborterror: showsimplemessagebox("unable to transfer the game to your xr headset.", "cancel"); break; case invalidstateerror: showsimplemessagebox("you don't appear to have a compatible xr headset available.", "cancel"); break; default: handlefatalerror(err); break; } xrsession.end(); } } async function handlestartbuttonclick(event) { if (event.target.classlist.contains("use-webxr") && navigator.xr) { try { xrsession = await navigator.xr.requestsession("immersive-vr"); usingxr = true; } catch(err) { xrsession = null; usingxr = false; } } startgame(); } function startgame() { currentscene = "scene1"; loadsceneresources(currentscene); /* and so on */ } this works by ha...
...these both use the handlestartbuttonclick() function as their event handler.
Movement, orientation, and motion: A WebXR example - Web APIs
window.addeventlistener("load", onload); function onload() { xrbutton = document.queryselector("#enter-xr"); xrbutton.addeventlistener("click", onxrbuttonclick); projectionmatrixout = document.queryselector("#projection-matrix div"); modelmatrixout = document.queryselector("#model-view-matrix div"); cameramatrixout = document.queryselector("#camera-matrix div"); mousematrixout = document.queryselector("#mouse-matrix div"); if (!navigator.xr || enableforcepolyfill) { console.log("using the polyfill"); polyfill = new webxrpolyfill(); ...
...this is done by the onxrbuttonclick() event handler.
... async function onxrbuttonclick(event) { if (!xrsession) { navigator.xr.requestsession(session_type) .then(sessionstarted); } else { await xrsession.end(); if (xrsession) { sessionended(); } } } this begins by looking at the value of xrsession to see if we already have a xrsession object representing an ongoing webxr session.
window.location - Web APIs
WebAPIWindowlocation
} example #4: display the properties of the current url in an alert dialog: function showloc() { var olocation = location, alog = ["property (typeof): value", "location (" + (typeof olocation) + "): " + olocation ]; for (var sprop in olocation){ alog.push(sprop + " (" + (typeof olocation[sprop]) + "): " + (olocation[sprop] || "n/a")); } alert(alog.join("\n")); } // in html: <button onclick="showloc();">show location properties</button> example #5: send a string of data to the server by modifying the search property: function senddata (sdata) { location.search = sdata; } // in html: <button onclick="senddata('some data');">send data</button> the current url with "?some%20data" appended is sent to the server (if no action is taken by the server, the current document is reload...
...praesent bibendum condimentum feugiat.</p> <p id="mybookmark1">[&nbsp;<span class="intlink" onclick="showbookmark('#mybookmark2');">go to bookmark #2</span>&nbsp;]</p> <p>vivamus blandit massa ut metus mattis in fringilla lectus imperdiet.
...pellentesque porttitor facilisis ultricies.</p> <p id="mybookmark2">[&nbsp;<span class="intlink" onclick="showbookmark('#mybookmark1');">go to bookmark #1</span> | <span class="intlink" onclick="showbookmark('#mybookmark1', false);">go to bookmark #1 without using location.hash</span> | <span class="intlink" onclick="showbookmark('#mybookmark3');">go to bookmark #3</span>&nbsp;]</p> <p>phasellus tempus fringilla nunc, eget sagittis orci molestie vel.
WindowOrWorkerGlobalScope.setInterval() - Web APIs
} function stoptextcolor() { clearinterval(nintervid); } </script> </head> <body onload="changecolor();"> <div id="my_box"> <p>hello world</p> </div> <button onclick="stoptextcolor();">stop</button> </body> </html> example 3: typewriter simulation the following example simulates typewriter by first clearing and then slowly typing content into the nodelist that matches a specified group of selectors.
... 4px; overflow: auto; font-size: 12px; margin: 4px; border-radius: 5px; /* visibility: hidden; */ } </style> </head> <body> <p id="copyleft" style="font-style: italic; font-size: 12px; text-align: center;">copyleft 2012 by <a href="https://developer.mozilla.org/" target="_blank">mozilla developer network</a></p> <p id="controls" style="text-align: center;">[&nbsp;<span class="intlink" onclick="otwexample1.play();">play</span> | <span class="intlink" onclick="otwexample1.pause();">pause</span> | <span class="intlink" onclick="otwexample1.terminate();">terminate</span>&nbsp;]</p> <div id="info"> vivamus blandit massa ut metus mattis in fringilla lectus imperdiet.
... example usage your html page: <!doctype html> <html> <head> <meta charset="utf-8" /> <title>minidaemin example - mdn</title> <script type="text/javascript" src="minidaemon.js"></script> <style type="text/css"> #sample_div { visibility: hidden; } </style> </head> <body> <p> <input type="button" onclick="fadeinout.start(false /* optional */);" value="fade in" /> <input type="button" onclick="fadeinout.start(true);" value="fade out"> <input type="button" onclick="fadeinout.pause();" value="pause" /> </p> <div id="sample_div">some text here</div> <script type="text/javascript"> function opacity (nindex, nlength, bbackwards) { this.style.opacity = nindex / nlength; i...
Printing - Developer guides
hen finished if you want to be able to automatically close a popup window (for example, the printer-friendly version of a document) after the user prints its contents, you can use code like this: <!doctype html> <html> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <title>javascript window close example </title> <script type="text/javascript"> function popuponclick() { my_window = window.open('', 'mywindow', 'status=1,width=350,height=150'); my_window.document.write('<html><head><title>print me</title></head>'); my_window.document.write('<body onafterprint="self.close()">'); my_window.document.write('<p>when you print this window, it will close afterward.</p>'); my_window.document.write('</body></html>'); } </script> </head...
...you can also try changing the code to use <code>beforeprint</code> to see the difference.</p> <p><a href="javascript: popuponclick()">open popup window</a></p> </body> </html> view live examples print an external page without opening it if you want to be able to print an external page without opening it, you can utilize a hidden <iframe> (see: htmliframeelement), automatically removing it after the user prints its contents.
...surl) { var ohiddframe = document.createelement("iframe"); ohiddframe.onload = setprint; ohiddframe.style.position = "fixed"; ohiddframe.style.right = "0"; ohiddframe.style.bottom = "0"; ohiddframe.style.width = "0"; ohiddframe.style.height = "0"; ohiddframe.style.border = "0"; ohiddframe.src = surl; document.body.appendchild(ohiddframe); } </script> </head> <body> <p><span onclick="printpage('externalpage.html');" style="cursor:pointer;text-decoration:underline;color:#0000ff;">print external page!</span></p> </body> </html> note: older versions of internet explorer cannot print the contents of a hidden <iframe>.
Writing forward-compatible websites - Developer guides
javascript prefix all global variable access in onfoo attributes with “window.” when an event handler content attribute (onclick, onmouseover, and so forth) is used on html element, all name lookup in the attribute first happens on the element itself, then on the element's form if the element is a form control, then on the document, and then on the window (where the global variables you have defined are).
... for example, if you have this markup: <div onclick="alert(ownerdocument)">click me</div> then clicking on the text alerts the ownerdocument of the div.
... to avoid this, fully qualify global variable access using "window.", like so: <script> function localname() { alert('function localname has been called'); } </script> <div onclick="window.localname()">clicking me should show an alert<div> don't concatenate scripts you don't control the "use strict;" directive in ecmascript, when used on the file level, applies to everything in the file.
HTTP Index - HTTP
WebHTTPIndex
this includes not only urls loaded directly into <script> elements, but also things like inline script event handlers (onclick) and xslt stylesheets which can trigger script execution.
...this includes only inline script event handlers like onclick, but not urls loaded directly into <script> elements.
... 100 csp: script-src-elem csp, content, content-security-policy, directive, http, reference, script, security, script-src, source the http content-security-policy (csp) script-src-elem directive specifies valid sources for javascript <script> elements, but not inline script event handlers like onclick.
Communicating With Other Scripts - Archive of obsolete content
", contentscriptfile: data.url("listen.js") }); the web page "talk.html" embeds a script that uses window.postmessage() to send the content script a message when the user clicks a button: <!doctype html> <html> <head></head> <body> <script> function sendmessage() { window.postmessage("message from page script", "http://my-domain.org/"); } </script> <button onclick="sendmessage()">send message</button> </body> </html> finally, the content script "listen.js" uses window.addeventlistener() to listen for messages from the page script: // listen.js window.addeventlistener('message', function(event) { console.log(event.data); // message from page script console.log(event.origin); }, false); using postmessage() before firefox 31 if your add-on is r...
...tom dom event, using initcustomevent()'s detail parameter to supply the payload: <!doctype html> <html> <head></head> <body> <script> function sendmessage() { var event = document.createevent('customevent'); event.initcustomevent("addon-message", true, true, { hello: 'world' }); document.documentelement.dispatchevent(event); } </script> <button onclick="sendmessage()">send message</button> </body> </html> finally, the content script "listen.js" listens for the new event and retrieves the payload from its detail attribute: window.addeventlistener("addon-message", function(event) { console.log(json.stringify(event.detail)); }, false); ...
Interacting with page scripts - Archive of obsolete content
", contentscriptfile: data.url("listen.js") }); the web page "talk.html" embeds a script that uses window.postmessage() to send the content script a message when the user clicks a button: <!doctype html> <html> <head></head> <body> <script> function sendmessage() { window.postmessage("message from page script", "http://my-domain.org/"); } </script> <button onclick="sendmessage()">send message</button> </body> </html> finally, the content script "listen.js" uses window.addeventlistener() to listen for messages from the page script: // listen.js window.addeventlistener('message', function(event) { console.log(event.data); // message from page script console.log(event.origin); }, false); postmessage() before firefox 31 if your add-on is running...
...tom dom event, using initcustomevent()'s detail parameter to supply the payload: <!doctype html> <html> <head></head> <body> <script> function sendmessage() { var event = document.createevent('customevent'); event.initcustomevent("addon-message", true, true, { hello: 'world' }); document.documentelement.dispatchevent(event); } </script> <button onclick="sendmessage()">send message</button> </body> </html> finally, the content script "listen.js" listens for the new event and retrieves the payload from its detail attribute: window.addeventlistener("addon-message", function(event) { console.log(json.stringify(event.detail)); }, false); ...
panel - Archive of obsolete content
var textentrypanel = require("sdk/panel").panel({ contenturl: data.url("text-entry.html"), contentscriptfile: data.url("get-text.js") }); // create a button require("sdk/ui/button/action").actionbutton({ id: "show-panel", label: "show panel", icon: { "16": "./icon-16.png", "32": "./icon-32.png", "64": "./icon-64.png" }, onclick: handleclick }); // show the panel when the user clicks the button.
...var textentrypanel = require("sdk/panel").panel({ contenturl: data.url("text-entry.html") }); // create a button require("sdk/ui/button/action").actionbutton({ id: "show-panel", label: "show panel", icon: { "16": "./icon-16.png", "32": "./icon-32.png", "64": "./icon-64.png" }, onclick: handleclick }); // show the panel when the user clicks the button.
simple-storage - Archive of obsolete content
for example, this add-on tries to store the urls of pages the user visits: var ss = require("sdk/simple-storage"); ss.storage.pages = []; require("sdk/tabs").on("ready", function(tab) { ss.storage.pages.push(tab.url); }); require("sdk/ui/button/action").actionbutton({ id: "read", label: "read", icon: "./read.png", onclick: function() { console.log(ss.storage.pages); } }); but this isn't going to work, because it empties the array each time the add-on runs (for example, each time firefox is started).
...here's an add-on that adds three buttons to write, read, and delete a value: var ss = require("sdk/simple-storage"); require("sdk/ui/button/action").actionbutton({ id: "write", label: "write", icon: "./write.png", onclick: function() { ss.storage.value = 1; console.log("setting value"); } }); require("sdk/ui/button/action").actionbutton({ id: "read", label: "read", icon: "./read.png", onclick: function() { console.log(ss.storage.value); } }); require("sdk/ui/button/action").actionbutton({ id: "delete", label: "delete", icon: "./delete.png", onclick: function() { delete ss.stor...
Creating Reusable Modules - Archive of obsolete content
} return path; } require("sdk/ui/button/action").actionbutton({ id: "show-panel", label: "show panel", icon: { "16": "./icon-16.png" }, onclick: function() { console.log(md5file(promptforfile())); } }); this works , but index.js is now getting longer and its logic is harder to understand.
...ash, (c, i) => tohexstring(hash.charcodeat(i))).join(""); return s; } exports.hashfile = md5file; index.js finally, update index.js to import these two new modules and use them: var filepicker = require("./filepicker.js"); var md5 = require("./md5.js"); require("sdk/ui/button/action").actionbutton({ id: "show-panel", label: "show panel", icon: { "16": "./icon-16.png" }, onclick: function() { console.log(md5.hashfile(filepicker.promptforfile())); } }); distributing modules with jpm, we use npm as the package manager for sdk modules that don't ship inside firefox.
Getting Started (jpm) - Archive of obsolete content
open it and add the following code: var buttons = require('sdk/ui/button/action'); var tabs = require("sdk/tabs"); var button = buttons.actionbutton({ id: "mozilla-link", label: "visit mozilla", icon: { "16": "./icon-16.png", "32": "./icon-32.png", "64": "./icon-64.png" }, onclick: handleclick }); function handleclick(state) { tabs.open("http://www.mozilla.org/"); } note that "entry point" defaults to "index.js" in jpm, meaning that your main file is "index.js", and it is found directly in your add-on's root.
...for example, we could change the page that gets loaded: var buttons = require('sdk/ui/button/action'); var tabs = require("sdk/tabs"); var button = buttons.actionbutton({ id: "mozilla-link", label: "visit mozilla", icon: { "16": "./icon-16.png", "32": "./icon-32.png", "64": "./icon-64.png" }, onclick: handleclick }); function handleclick(state) { tabs.open("https://developer.mozilla.org/"); } at the command prompt, execute jpm run again.
Getting started (cfx) - Archive of obsolete content
open it and add the following code: var buttons = require('sdk/ui/button/action'); var tabs = require("sdk/tabs"); var button = buttons.actionbutton({ id: "mozilla-link", label: "visit mozilla", icon: { "16": "./icon-16.png", "32": "./icon-32.png", "64": "./icon-64.png" }, onclick: handleclick }); function handleclick(state) { tabs.open("https://www.mozilla.org/"); } save the file.
...for example, we could change the page that gets loaded: var buttons = require('sdk/ui/button/action'); var tabs = require("sdk/tabs"); var button = buttons.actionbutton({ id: "mozilla-link", label: "visit mozilla", icon: { "16": "./icon-16.png", "32": "./icon-32.png", "64": "./icon-64.png" }, onclick: handleclick }); function handleclick(state) { tabs.open("https://developer.mozilla.org/"); } at the command prompt, execute cfx run again.
List Open Tabs - Archive of obsolete content
the following add-on adds an action button that logs the urls of open tabs when the user clicks it: require("sdk/ui/button/action").actionbutton({ id: "list-tabs", label: "list tabs", icon: "./icon-16.png", onclick: listtabs }); function listtabs() { var tabs = require("sdk/tabs"); for (let tab of tabs) console.log(tab.url); } note: to get this working, you will need to save an icon for the button to your add-on's "data" directory as "icon-16.png".
...the script adds a red border to the tab's document: require("sdk/ui/button/action").actionbutton({ id: "list-tabs", label: "list tabs", icon: "./icon-16.png", onclick: listtabs }); function listtabs() { var tabs = require("sdk/tabs"); for (let tab of tabs) runscript(tab); } function runscript(tab) { tab.attach({ contentscript: "document.body.style.border = '5px solid red';" }); } learning more to learn more about working with tabs in the sdk, see the tabs api reference.
Forms related code snippets - Archive of obsolete content
oth.innerhtml = sdays[nthid]; ohrow.appendchild(oth); } othead.appendchild(ohrow); ocapt.appendchild(odecryear); ocapt.appendchild(odecrmonth); ocapt.appendchild(oincryear); ocapt.appendchild(oincrmonth); ocapt.appendchild(this.display); this.container.appendchild(ocapt); this.container.appendchild(othead); this.current.setdate(1); this.writedays(); otarget.onclick = function () { if (otable.parentnode) { otable.parentnode.removechild(otable); return; } otable.style.zindex = nzindex++; otable.style.position = "absolute"; otable.style.left = otarget.offsetleft + "px"; otable.style.top = (otarget.offsettop + otarget.offsetheight) + "px"; otarget.parentnode.insertbefore(otable, otarget); }; ain...
... 0; niter < ntotal; niter++) { if (niter % 7 === 0) { otr = document.createelement("tr"); this.otbody.appendchild(otr); } nday = niter - nendblanks + 1; otd = document.createelement("td"); if (niter + 1 > nendblanks && niter < nend) { otd.classname = sprefs + "-active-cell"; otd.id = sprefs + "-day-" + this.id + "-" + nday; otd.onclick = ondayclick; otd.appendchild(document.createtextnode(nday)); } else { otd.classname = sprefs + "-empty-cell"; } otr.appendchild(otd); } this.display.innerhtml = smonthsnames[this.current.getmonth()] + " " + this.current.getfullyear(); this.container.appendchild(this.otbody); }; function ondocclick (opssevt) { const oevt = opssevt || /* ie ...
Tree - Archive of obsolete content
getting the cell from a mouse click your first choice is likely to try <treecell onclick="yourfunc();"/> or something similar.
...for example, assuming the given <tree>: <tree id="my-tree" onclick="ontreeclicked(event)"> use the following javascript: function ontreeclicked(event){ var tree = document.getelementbyid("my-tree"); var tbo = tree.treeboxobject; // get the row, col and child element at the point var row = { }, col = { }, child = { }; tbo.getcellat(event.clientx, event.clienty, row, col, child); var celltext = tree.view.getcelltext(row.value, col.value); alert(celltext); } getting the selected indices of a multiselect tree var start = {}, end = {}, numranges = tree.view.selection.getra...
Interaction between privileged and non-privileged pages - Archive of obsolete content
finally, the code creates and dispatches a custom event named myextensionevent -- similar to the standard dom click event you catch with onclick handlers.
...response.tosource() : response)); } } </script> </head> <body> <button onclick="return something.send_request({foo: 1}, something.callback)">send {foo: 1} with callback</button> <button onclick="return something.send_request({baz: 3}, something.callback)">send {baz: 3} with callback</button> <button onclick="return something.send_request({mozilla: 3})">send {mozilla: 3} without callback</button> <button onclick="return something.send_request({firefox: 4}, someth...
Appendix C: Avoiding using eval in Add-ons - Archive of obsolete content
<menuitem id="mymenu" oncommand="executesomething(); executesomethingelse();"/> <label id="mylabel" onclick="executesomething(); executesomethingelse();"/> add-on authors commonly use eval to trigger the handlers.
... // do not use eval(document.getelementbyid("mymenu").getattribute("oncommand")); eval(document.getelementbyid("mylabel").getattribute("onclick")); alternative: dispatch real events dispatching real events has the added bonus that all other event listeners for that element (and the corresponding bubbling/capturing chain) will fire as well, so this method will have the closed resemblance to a real user event.
The Box Model - Archive of obsolete content
all you need is to set the text-link class to the label, and add an onclick handler (oncommand won't work for this).
... xulschoolhello.linkedtext.label = go to <html:a onclick="%s">our site</html:a> for more information to include html in a xul document, you need to add the namespace for it in the document root: <overlay id="xulschoolhello-browser-overlay" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" xmlns:html="http://www.w3.org/1999/xhtml"> then you can have an html:p (paragraph) element where you insert the result of parsing the...
Inner-browsing extending the browser navigation paradigm - Archive of obsolete content
var testxmlhttprequest=false; try { xcomp = new xmlhttprequest(); if(xcomp) testxmlhttprequest=true; } catch (e) { try { xcomp = new activexobject("microsoft.xmlhttp"); if(xcomp) testxmlhttprequest=true; } catch (e) { } } if(testxmlhttprequest&&document.getelementsbytagname) { document.write("<span style=\"margin-left:1em;\"> <a href=\"javascript:\" class=\"tab \" onclick=\"calldevedge('/viewsource/catalog-new_en.xml',this);return false;\">devedge news</a> <a href=\"javascript:\" class=\"tab\" onclick=\"calldevedge('/central/css/catalog-new_en.xml',this);return false;\" title=\"css articles\">css</a> <a href=\"javascript:\" class=\"tab\" onclick=\"calldevedge('/central/xml/catalog-new_en.xml',this);return false;\" title=\"xml articles\">xml</a> <a href=\"javascrip...
...t:\" class=\"tab\" onclick=\"calldevedge('/central/dom/catalog-new_en.xml ',this);return false;\" title=\"dom articles\">dom</a></span>"); } </script> <!-- ***** this represents the container ***** --> <div style="margin-left:0px;border:1px solid #dddddd;" > <div style="padding:10px;" id="container"> </div> </div> </body> </html> original document information author(s): marcio galli, netscape communications; roger soares, intelinet.com.br; ian oeschger, netscape communications last updated date: published 16 may 2003 copyright information: copyright © 2001-2003 netscape.
Creating a Microsummary - Archive of obsolete content
for example, if we put the generator file on the web at http://people.mozilla.com/~myk/micro...-generator.xml, and we wanted users to be able to install it from http://people.mozilla.com/~myk/micro...ial/index.html, we might add the following code to the index.html page: <button onclick="window.sidebar.addmicrosummarygenerator('http://people.mozilla.com/~myk/microsummaries/tutorial/sfx-generator.xml')">install the spread firefox home page microsummary!</button> clicking that button will generate a javascript error on browsers that don't support microsummaries, however, so to improve the experience for those users, we should check to see if the user is using a microsummaries-en...
...wing code: <script> const warning = "sorry, you need a microsummary-enabled browser like firefox 2.0 to install and use microsummary generators."; function addgenerator(url) { if (typeof window.sidebar == "object" && typeof window.sidebar.addmicrosummarygenerator == "function") window.sidebar.addmicrosummarygenerator(url); else alert(warning); } </script> <button onclick="addgenerator('http://people.mozilla.com/~myk/microsummaries/tutorial/sfx-generator.xml')">install the spread firefox home page microsummary!</button> note that due to bug 341283, addmicrosummarygenerator() will not accept a relative url.
slideBar - Archive of obsolete content
jetpack.future.import("slidebar"); methods append(iconurihtmlhtml/xmlurluriwidthintpersistboolautoreloadboolonclickfunctiononselectfunctiononreadyfunction)this is a list of options to specify modifications to your slidebar instance.
... iconhref oficon to show in the slidebaruri htmlhtml content for the featurehtml/xml urlurl to load content for the featureuri widthwidth of the content area and the selected slide sizeint persistdefault slide behavior when being selectedbool autoreloadautomatically reload content on selectbool onclickcallback when the icon is clickedfunction onselectcallback when the feature is selectedfunction onreadycallback when featured is loadedfunction an example: jetpack.slidebar.append({ url: "http://mozilla.com", width: 150, onclick: function(slide){ slide.icon.src = "chrome://branding/content/icon48.png"; }}); ...
PyDOM - Archive of obsolete content
an event handler like: <button onclick="print foo"/> should be able to reference 'foo' via globals as shown.
...for example, let's say you have xul similar to pyxultest: top-level script code says something like: button = document.getelementbyid("some-button") button.foo = 0 and the button itself might look like: <button id="some-button" label="click here" onclick="event.target.foo += 1; print 'foo is now', event.target.foo"/> note that (a) we have stuck an arbitrary attribute on a dom element and (b) in all cases (e.g., event handler and top-level script), the dom node needs to be explicitly specified - the globals are the window itself.
XUL Event Propagation - Archive of obsolete content
this is the case in the example code in the diagram, where the onclick event listener for the button element handles the click event by displaying a simple alert dialog: <button value="click me" onclick="alert('thank you')" /> the opposite of event bubbling is event capturing.
... <box id="bigbox"> <menu value="file"> <menupopup> <menuitem value="new" onclick="alert('not captured')" /> ...
Displaying notifications (deprecated) - Archive of obsolete content
setting up event listeners on the notification there are two events you can listen to on created notifications: onclick this event is fired when the user clicks (or taps) on the notification.
... for example, let's simply append a little html to our document when these events fire: notification.onclick = function() { var e = document.createelement("p"); e.innerhtml = "<strong>the notification was clicked.</strong>"; document.body.appendchild(e); }; notification.onclose = function() { var e = document.createelement("p"); e.innerhtml = "<strong>the notification was closed.</strong>"; document.body.appendchild(e); }; displaying the notification once the notification is configured the way you want it to be, call its show() method to display the notification: notificat...
HTML: A good basis for accessibility - Learn web development
we check what button was pressed via the event object's keycode property; if it is the keycode that matches return/enter, we run the function stored in the button's onclick handler using document.activeelement.click().
... onclick events anchor tags are often abused with the onclick event to create pseudo-buttons by setting href to "#" or "javascript:void(0)" to prevent the page from refreshing.
HTML: A good basis for accessibility - Learn web development
we check what button was pressed via the event object's keycode property; if it is the keycode that matches return/enter, we run the function stored in the button's onclick handler using document.activeelement.click().
... onclick events anchor tags are often abused with the onclick event to create pseudo-buttons by setting href to "#" or "javascript:void(0)" to prevent the page from refreshing.
Accessible multimedia - Learn web development
add it to your code, at the bottom: playpausebtn.onclick = function() { if(player.paused) { player.play(); playpausebtn.textcontent = 'pause'; } else { player.pause(); playpausebtn.textcontent = 'play'; } }; next, add this code to the bottom, which controls the stop button: stopbtn.onclick = function() { player.pause(); player.currenttime = 0; playpausebtn.textcontent = 'play'; }; there is no stop() function available on ...
... next, our rewind and fast forward buttons — add the following blocks to the bottom of your code: rwdbtn.onclick = function() { player.currenttime -= 3; }; fwdbtn.onclick = function() { player.currenttime += 3; if(player.currenttime >= player.duration || player.paused) { player.pause(); player.currenttime = 0; playpausebtn.textcontent = 'play'; } }; these are very simple, just adding or subtracting 3 seconds to the currenttime each time they are clicked.
Practical positioning examples - Learn web development
put the following block of code, exactly as written in between your opening and closing <script> tags (you'll find these below the html content): var tabs = document.queryselectorall('.info-box li a'); var panels = document.queryselectorall('.info-box article'); for(i = 0; i < tabs.length; i++) { var tab = tabs[i]; settabhandler(tab, i); } function settabhandler(tab, tabpos) { tab.onclick = function() { for(i = 0; i < tabs.length; i++) { tabs[i].classname = ''; } tab.classname = 'active'; for(i = 0; i < panels.length; i++) { panels[i].classname = ''; } panels[tabpos].classname = 'active-panel'; } } this code does the following: first we save a reference to all the tabs and all the panels in two variables called tabs and panels, so we ca...
... in the settabhandler() function, the tab has an onclick event handler set on it, so that when the tab is clicked, the following occurs: a for loop is used to cycle through all the tabs and remove any classes that are present on them.
Functions — reusable blocks of code - Learn web development
you generally use an anonymous function along with an event handler, for example the following would run the code inside the function whenever the associated button is clicked: const mybutton = document.queryselector('button'); mybutton.onclick = function() { alert('hello'); } the above example would require there to be a <button> element available on the page to select and click.
...again, this looks something like this: mybutton.onclick = function() { alert('hello'); // i can put as much code // inside here as i want } function parameters some functions require parameters to be specified when you are invoking them — these are values that need to be included inside the function parentheses, which it needs to do its job properly.
Arrays - Learn web development
a11y-label">press esc to move focus away from the code area (tab inserts a tab character).</p> <textarea id="code" class="playable-code" style="height: 370px; width: 95%"> const list = document.queryselector('.output ul'); const searchinput = document.queryselector('.output input'); const searchbtn = document.queryselector('.output button'); list.innerhtml = ''; let myhistory = []; searchbtn.onclick = function() { // we will only allow a term to be entered if the search input isn't empty if (searchinput.value !== '') { // number 1 // empty the list so that we don't display duplicate entries // the display is regenerated every time a search term is entered.
...olution.value = 'hide solution'; } else { textarea.value = userentry; solution.value = 'show solution'; } updatecode(); }); const jssolution = 'const list = document.queryselector(\'.output ul\');\nconst searchinput = document.queryselector(\'.output input\');\nconst searchbtn = document.queryselector(\'.output button\');\n\nlist.innerhtml = \'\';\n\nlet myhistory= [];\n\nsearchbtn.onclick = function() {\n if(searchinput.value !== \'\') {\n myhistory.unshift(searchinput.value);\n\n list.innerhtml = \'\';\n\n for(let i = 0; i < myhistory.length; i++) {\n itemtext = myhistory[i];\n const listitem = document.createelement(\'li\');\n listitem.textcontent = itemtext;\n list.appendchild(listitem);\n }\n\n if(myhistory.length >= 5) {\n myhistory.pop();\n }\n\n searchinput.value = \'\';\n ...
Framework main features - Learn web development
in react, listening for the click event requires a special property, onclick.
... let’s update our counterbutton code from above to allow it to count clicks: function counterbutton() { const [count, setcount] = usestate(0); return ( <button onclick={() => setcount(count + 1)}>clicked {count} times</button> ); } in this version we are using additional usestate() functionality to create a special setcount() function, which we can invoke to update the value of count.
Tracking Protection
for example, you should not use google analytics in the following way: <a href="http://www.example.com" onclick="tracklink('http://www.example.com', event);"> visit example.com </a> <script> function tracklink(url,event) { event.preventdefault(); ga('send', 'event', 'outbound', 'click', url, { 'transport': 'beacon', 'hitcallback': function() { document.location = url; } }); } </script> instead, you should account for the case when google analytics is missing by checking...
... to see if the ga object has initialized: <a href="http://www.example.com" onclick="tracklink('http://www.example.com', event);"> visit example.com </a> <script> function tracklink(url,event) { event.preventdefault(); if (window.ga && ga.loaded) { ga('send', 'event', 'outbound', 'click', url, { 'transport': 'beacon', 'hitcallback': function() { document.location = url; } }); } else { document.location = url; } } </script> more information about this technique is available at google analytics, privacy, and event tracking.
L20n HTML Bindings
consider the following source html: <p data-l10n-id="save"> <input type="submit"> <a href="/main" class="btn-cancel"></a> </p> assume the following malicious translation: <save """ <input value="save" type="text"> or <a href="http://myevilwebsite.com" onclick="alert('pwnd!')" title="back to the homepage">cancel</a>.
...similarly, href and onclick attributes are not allowed in translations and they are not inserted in the final dom.
How to embed the JavaScript engine
*/ target = findeventtargetat(cx, global, x, y); event = neweventobject(cx, "click", x, y); argv[0].setobjectornull(event); /* to emulate the dom, you might want to try "onclick" too.
... */ ok = js_callfunctionname(cx, target, "onclick", argv, &rval); /* now test rval to see whether we should cancel the event.
Tutorial: Set a breakpoint - Firefox Developer Tools
save the following text to an html file: <div onclick="report('the best div');">click me!</div> <div onclick="report('another great div');">or me!</div> <script> function report(what) { console.log('clicked: ' + what); } </script> visit the html file in your browser, and open the browser content toolbox by opening the firefox menu, choosing “web developer”, and then “browser content toolbox”.
...this runs the div element’s onclick handler.
Body.text() - Web APIs
WebAPIBodytext
example in our fetch text example (run fetch text live), we have an <article> element and three links (stored in the mylinks array.) first, we loop through all of these and give each one an onclick event handler so that the getdata() function is run — with the link's data-page identifier passed to it as an argument — when one of the links is clicked.
... let myarticle = document.queryselector('article'); let mylinks = document.queryselectorall('ul a'); for(let i = 0; i <= mylinks.length-1; i++) { mylinks[i].onclick = function(e) { e.preventdefault(); let linkdata = e.target.getattribute('data-page'); getdata(linkdata); } }; function getdata(pageid) { console.log(pageid); var myrequest = new request(pageid + '.txt'); fetch(myrequest).then(function(response) { return response.text().then(function(text) { myarticle.innerhtml = text; }); }); } specifications speci...
Basic animations - Web APIs
></canvas> </body> </html> output snake game <!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width,initial-scale=1"> <meta http-equiv="x-ua-compatible" content="ie=edge"> <title>nokia 1100:snake..member berries</title> </head> <body> <div class="keypress hide"> <div class="up" onclick="emit(38)">&#8593;</div> <div class="right" onclick="emit(39)">&#8594;</div> <div class="left" onclick="emit(37)">&#8592;</div> <div class="down" onclick="emit(40)">&#8595;</div> </div> <div class="banner" id="selector"> <div> time :<span id="time">0</span> </div> <div>lousygames ©</div> <div> score :<span id...
...="score">0</span> </div> <div class="touch off" onclick="touch(this)">touch</div> </div> <canvas id="main"></canvas> </body> <style> body { margin: 0; overflow: hidden; background: #000 } .banner { text-align: center; color: #fff; background: #3f51b5; line-height: 29px; position: fixed; left: 0; top: 0; right: 0; font-family: monospace; height: 30px; opacity: .4; display: flex; transition: .5s } .banner:hover { opacity: 1 } div#selector>div { flex-basis: 30% } @keyframes diss { from { opacity: 1 } to { opacity: 0 } } .keypress>...
Using channel messaging - Web APIs
mentbyid('message-input'); var output = document.getelementbyid('message-output'); var button = document.queryselector('button'); var iframe = document.queryselector('iframe'); var channel = new messagechannel(); var port1 = channel.port1; // wait for the iframe to load iframe.addeventlistener("load", onload); function onload() { // listen for button clicks button.addeventlistener('click', onclick); // listen for messages on port1 port1.onmessage = onmessage; // transfer port2 to the iframe iframe.contentwindow.postmessage('init', '*', [channel.port2]); } // post a message on port1 when the button is clicked function onclick(e) { e.preventdefault(); port1.postmessage(input.value); } // handle messages received on port1 function onmessage(e) { output.innerhtml = e.data; ...
... when the iframe has loaded, we register an onclick handler for our button and an onmessage handler for messagechannel.port1.
Document.cookie - Web APIs
WebAPIDocumentcookie
examples example #1: simple usage document.cookie = "name=oeschger"; document.cookie = "favorite_food=tripe"; function alertcookie() { alert(document.cookie); } <button onclick="alertcookie()">show cookies</button> example #2: get a sample cookie named test2 document.cookie = "test1=hello"; document.cookie = "test2=world"; const cookievalue = document.cookie .split('; ') .find(row => row.startswith('test2')) .split('=')[1]; function alertcookievalue() { alert(cookievalue); } <button onclick="alertcookievalue()">show cookie value</button> example #3: ...
... function doonce() { if (!document.cookie.split('; ').find(row => row.startswith('dosomethingonlyonce'))) { alert("do something here!"); document.cookie = "dosomethingonlyonce=true; expires=fri, 31 dec 9999 23:59:59 gmt"; } } <button onclick="doonce()">only do something once</button> example #4: reset the previous cookie function resetonce() { document.cookie = "dosomethingonlyonce=; expires=thu, 01 jan 1970 00:00:00 gmt"; } <button onclick="resetonce()">reset only once cookie</button> example #5: check a cookie existence //es5 if (document.cookie.split(';').some(function(item) { return item.trim().indexof('reader=') ...
Traversing an HTML table with JavaScript and DOM Interfaces - Web APIs
example: creating an html table dynamically (sample1.html) html <input type="button" value="generate a table." onclick="generate_table()"> javascript function generate_table() { // get the reference for the body var body = document.getelementsbytagname("body")[0]; // creates a <table> element and a <tbody> element var tbl = document.createelement("table"); var tblbody = document.createelement("tbody"); // creating all cells for (var i = 0; i < 2; i++) { // creates a table row var row = ...
... html <body> <input type="button" value="set paragraph background color" onclick="set_background()"> <p>hi</p> <p>hello</p> </body> javascript function set_background() { // get a list of all the body elements (there will only be one), // and then select the zeroth (or first) such element mybody = document.getelementsbytagname("body")[0]; // now, get all the p elements that are descendants of the body mybodyelements = mybody.getelementsbytagname("p"); // g...
Element: auxclick event - Web APIs
examples in this example we define functions for two event handlers — onclick and onauxclick.
... javascript let button = document.queryselector('button'); let html = document.queryselector('html'); function random(number) { return math.floor(math.random() * number); } function randomcolor() { return `rgb(${random(255)}, ${random(255)}, ${random(255)})`; } button.onclick = function() { button.style.backgroundcolor = randomcolor(); }; button.onauxclick = function(e) { e.preventdefault(); button.style.color = randomcolor(); } button.oncontextmenu = function(e) { e.preventdefault(); } notice that in addition to capturing the auxclick event using onauxclick, the contextmenu event is also captured, and preventdefault() called on that event, in order to pre...
Element: click event - Web APIs
bubbles yes cancelable yes interface mouseevent event handler property onclick if the button is pressed on one element and the pointer is moved outside the element before the button is released, the event is fired on the most specific ancestor element that contained both elements.
... add a dummy onclick="void(0)" attribute to the element or any of its ancestors up to but not including <body>.
GlobalEventHandlers.onauxclick - Web APIs
example in this example we define functions for two event handlers — onclick and onauxclick.
... var button = document.queryselector('button'); var html = document.queryselector('html'); function random(number) { return math.floor(math.random() * number); } button.onclick = function() { var rndcol = 'rgb(' + random(255) + ',' + random(255) + ',' + random(255) + ')'; button.style.backgroundcolor = rndcol; }; button.onauxclick = function() { var rndcol = 'rgb(' + random(255) + ',' + random(255) + ',' + random(255) + ')'; button.style.color = rndcol; } note: if you are using a three-button mouse, you'll notice that the onauxclick handler is run when either...
HTMLInputElement.select() - Web APIs
html <input type="text" id="text-box" size="20" value="hello world!"> <button onclick="selecttext()">select text</button> javascript function selecttext() { const input = document.getelementbyid('text-box'); input.focus(); input.select(); } result notes calling element.select() will not necessarily focus the input, so it is often used with htmlelement.focus().
... in browsers where it is not supported, it is possible to replace it with a call to htmlinputelement.setselectionrange() with parameters 0 and the input's value length: <input onclick="this.select();" value="sample text" /> <!-- equivalent to --> <input onclick="this.setselectionrange(0, this.value.length);" value="sample text" /> specifications specification status comment html living standardthe definition of 'select' in that specification.
HTMLElement.focus() - Web APIs
examples focus on a text field javascript focusmethod = function getfocus() { document.getelementbyid("mytextfield").focus(); } html <input type="text" id="mytextfield" value="text field."> <p></p> <button type="button" onclick="focusmethod()">click me to focus on the text field!</button> result focus on a button javascript focusmethod = function getfocus() { document.getelementbyid("mybutton").focus(); } html <button type="button" id="mybutton">click me!</button> <p></p> <button type="button" onclick="focusmethod()">click me to focus on the button!</button> result focus with focusoption java...
...script focusscrollmethod = function getfocus() { document.getelementbyid("mybutton").focus({preventscroll:false}); } focusnoscrollmethod = function getfocuswithoutscrolling() { document.getelementbyid("mybutton").focus({preventscroll:true}); } html <button type="button" onclick="focusscrollmethod()">click me to focus on the button!</button> <button type="button" onclick="focusnoscrollmethod()">click me to focus on the button without scrolling!</button> <div id="container" style="height: 1000px; width: 1000px;"> <button type="button" id="mybutton" style="margin-top: 500px;">click me!</button> </div> result specification specification status comment html living standardthe definition of 'focus' in that specification.
HTMLTextAreaElement - Web APIs
nselend : nselstart) + sstarttag.length); omsginput.focus(); } css css to decorate the internal span to behave like a link: .intlink { cursor: pointer; text-decoration: underline; color: #0000ff; } html: <form name="myform"> <p>[&nbsp;<span class="intlink" onclick="insertmetachars('&lt;strong&gt;','&lt;\/strong&gt;');"><strong>bold</strong></span> | <span class="intlink" onclick="insertmetachars('&lt;em&gt;','&lt;\/em&gt;');"><em>italic</em></span> | <span class="intlink" onclick="var newurl=prompt('enter the full url for the link');if(newurl){insertmetachars('&lt;a href=\u0022'+newurl+'\u0022&gt;','&lt;\/a&gt;');}else{document.myform.mytxtarea.focus();}">...
...url</span> | <span class="intlink" onclick="insertmetachars('\n&lt;code&gt;\n','\n&lt;\/code&gt;\n');">code</span> | <span class="intlink" onclick="insertmetachars(' :-)');">smile</span> | etc.
Ajax navigation example - Web APIs
processlink () { if (this.classname === sajaxclass) { requestpage(this.href); return false; } return true; } function init () { opageinfo.title = document.title; history.replacestate(opageinfo, opageinfo.title, opageinfo.url); for (var olink, nidx = 0, nlen = document.links.length; nidx < nlen; document.links[nidx++].onclick = processlink); } const /* customizable constants */ stargetid = "ajax-content", sviewkey = "view_as", sajaxclass = "ajax-nav", /* not customizable constants */ rsearch = /\?.*$/, rhost = /^[^\?]*\?*&*/, rview = new regexp("&" + sviewkey + "\\=[^&]*|&*$", "i"), rendqstmark = /\?$/, oloadingbox = document.createelement("div"), ocover = document.cr...
...ttp version not supported", 506: "variant also negotiates (experimental)", 507: "insufficient storage", 508: "loop detected", 509: "unassigned", 510: "not extended", 511: "network authentication required" }; var oreq, bisloading = false, bupdateurl = false; oloadingbox.id = "ajax-loader"; ocover.onclick = abortreq; oloadingimg.src = "data:image/gif;base64,r0lgodlheaaqapiaap///waaamlcwkjcqgaaagjiyokcgpkskih/c05fvfndqvbfmi4waweaaaah/hpdcmvhdgvkihdpdgggywphegxvywquaw5mbwah+qqjcgaaacwaaaaaeaaqaaadmwi63p4wyklre2mioggznadomgyjrbexwroumcg2lmdewnhqlvsyod2mbzkydadka+diaaah+qqjcgaaacwaaaaaeaaqaaadnai63p5ojcegg4qmu7dmikrxqlfuydezigbmrvsaqhwctxxf7weyb4ag1xjihkmzsiukkhiaifkecqoaaaasaaaaabaaeaaaazyiujijk8...
ImageCapture - Web APIs
var imagecapture; function ongetusermediabuttonclick() { navigator.mediadevices.getusermedia({video: true}) .then(mediastream => { document.queryselector('video').srcobject = mediastream; const track = mediastream.getvideotracks()[0]; imagecapture = new imagecapture(track); }) .catch(error => console.log(error)); } function ongrabframebuttonclick() { imagecapture.grabframe() .then(imagebitmap => { const canvas = docume...
...nt.queryselector('#grabframecanvas'); drawcanvas(canvas, imagebitmap); }) .catch(error => console.log(error)); } function ontakephotobuttonclick() { imagecapture.takephoto() .then(blob => createimagebitmap(blob)) .then(imagebitmap => { const canvas = document.queryselector('#takephotocanvas'); drawcanvas(canvas, imagebitmap); }) .catch(error => console.log(error)); } /* utils */ function drawcanvas(canvas, img) { canvas.width = getcomputedstyle(canvas).width.split('px')[0]; canvas.height = getcomputedstyle(canvas).height.split('px')[0]; let ratio = math.min(canvas.width / img.width, canvas.height / img.height); let x = (canvas.width - img.width * ratio) / 2; let y = (canvas.height - img.height * ratio) / 2; canvas.getcontext('2d').clearrect(0, 0, canvas.w...
MediaRecorder - Web APIs
example if (navigator.mediadevices) { console.log('getusermedia supported.'); var constraints = { audio: true }; var chunks = []; navigator.mediadevices.getusermedia(constraints) .then(function(stream) { var mediarecorder = new mediarecorder(stream); visualize(stream); record.onclick = function() { mediarecorder.start(); console.log(mediarecorder.state); console.log("recorder started"); record.style.background = "red"; record.style.color = "black"; } stop.onclick = function() { mediarecorder.stop(); console.log(mediarecorder.state); console.log("recorder stopped"); record.style.background = ""; record.style.
...dio); clipcontainer.appendchild(cliplabel); clipcontainer.appendchild(deletebutton); soundclips.appendchild(clipcontainer); audio.controls = true; var blob = new blob(chunks, { 'type' : 'audio/ogg; codecs=opus' }); chunks = []; var audiourl = url.createobjecturl(blob); audio.src = audiourl; console.log("recorder stopped"); deletebutton.onclick = function(e) { evttgt = e.target; evttgt.parentnode.parentnode.removechild(evttgt.parentnode); } } mediarecorder.ondataavailable = function(e) { chunks.push(e.data); } }) .catch(function(err) { console.log('the following error occurred: ' + err); }) } this code sample is inspired by the web dictaphone demo.
Notification - Web APIs
event handlers notification.onclick a handler for the click event.
... examples assume this basic html: <button onclick="notifyme()">notify me!</button> it's possible to send a notification as follows — here we present a fairly verbose and complete set of code you could use if you wanted to first check whether notifications are supported, then check if permission has been granted for the current origin to send notifications, then request permission if required, before then sending a notification.
NotificationAction - Web APIs
example notifications can fire notificationclick events on the serviceworkerglobalscope.
... self.registration.shownotification("new mail from alice", { actions: [ { action: 'archive', title: 'archive' } ] }); self.addeventlistener('notificationclick', function(event) { event.notification.close(); if (event.action === 'archive') { // archive action was clicked archiveemail(); } else { // main body of notification was clicked clients.openwindow('/inbox'); } }, false); specifications specification status comment notifications api living standard living standard ...
NotificationEvent.notification - Web APIs
the notification provides read-only access to many properties that were set at the instantiation time of the notification such as tag and data attributes that allow you to store information for defered use in the notificationclick event.
... example self.addeventlistener('notificationclick', function(event) { console.log('on notification click'); // data can be attached to the notification so that you // can process it in the notificationclick handler.
NotificationEvent - Web APIs
the parameter passed into the onnotificationclick handler, the notificationevent interface represents a notification click event that is dispatched on the serviceworkerglobalscope of a serviceworker.
... example self.addeventlistener('notificationclick', function(event) { console.log('on notification click: ', event.notification.tag); event.notification.close(); // this looks to see if the current is already open and // focuses if it is event.waituntil(clients.matchall({ type: "window" }).then(function(clientlist) { for (var i = 0; i < clientlist.length; i++) { var client = clientlist[i]; if (client.url == '/' &...
PaymentRequest.show() - Web APIs
button.onclick = async function handlepurchase() { // initialization of paymentrequest arguments are excerpted for the sake of // brevity.
...} document.getelementbyid("buybutton").onclick = requestpayment; specifications specification status comment payment request apithe definition of 'show(optional detailspromise)' in that specification.
ServiceWorkerGlobalScope - Web APIs
notificationclick occurs when a user clicks on a displayed notification.
... also available via the serviceworkerglobalscope.onnotificationclick property.
ServiceWorkerRegistration.showNotification() - Web APIs
appropriate responses are built using event.action within the notificationclick event.
...buzz!', icon: '../images/touch/chrome-touch-icon-192x192.png', vibrate: [200, 100, 200, 100, 200, 100, 200], tag: 'vibration-sample' }); }); } }); } to invoke the above function at an appropriate time, you could use the serviceworkerglobalscope.onnotificationclick event handler.
Writing a WebSocket server in C# - Web APIs
tton> <div id=output></div> <script> // http://www.websocket.org/echo.html var button = document.queryselector("button"), output = document.queryselector("#output"), textarea = document.queryselector("textarea"), // wsuri = "ws://echo.websocket.org/", wsuri = "ws://127.0.0.1/", websocket = new websocket(wsuri); button.addeventlistener("click", onclickbutton); websocket.onopen = function (e) { writetoscreen("connected"); dosend("websocket rocks"); }; websocket.onclose = function (e) { writetoscreen("disconnected"); }; websocket.onmessage = function (e) { writetoscreen("<span>response: " + e.data + "</span>"); }; websocket.onerror = function (e) { writetoscreen("<span class=...
...error>error:</span> " + e.data); }; function dosend(message) { writetoscreen("sent: " + message); websocket.send(message); } function writetoscreen(message) { output.insertadjacenthtml("afterbegin", "<p>" + message + "</p>"); } function onclickbutton() { var text = textarea.value; text && dosend(text); textarea.value = ""; textarea.focus(); } </script> related writing websocket servers ...
Using the Web Speech API - Web APIs
the default anyway.) recognition.grammars = speechrecognitionlist; recognition.continuous = false; recognition.lang = 'en-us'; recognition.interimresults = false; recognition.maxalternatives = 1; starting the speech recognition after grabbing references to the output <div> and the html element (so we can output diagnostic messages and update the app background color later on), we implement an onclick handler so that when the screen is tapped/clicked, the speech recognition service will start.
...try ' + colorhtml + '.'; document.body.onclick = function() { recognition.start(); console.log('ready to receive a color command.'); } receiving and handling results once the speech recognition is started, there are many event handlers that can be used to retrieve results, and other pieces of surrounding information (see the speechrecognition event handlers list.) the most common one you'll probably use is speechrecognition.onresult, wh...
XRSystem: isSessionSupported() - Web APIs
if it is, we set up a button to read "enter xr", to call a method onbuttonclicked(), and enable the button.
... if (navigator.xr) { navigator.xr.issessionsupported('immersive-vr') .then((issupported) => { if (issupported) { userbutton.addeventlistener('click', onbuttonclicked); userbutton.innerhtml = 'enter xr'; userbutton.disabled = false; } }); } function onbuttonclicked() { if (!xrsession) { navigator.xr.requestsession('immersive-vr') .then((session) => { xrsession = session; // onsessionstarted() not shown for reasons of brevity and clarity.
XRSystem: requestSession() - Web APIs
finally, the onbuttonclicked() method calls requestsession() using the same session option passed to issessionsupported().
... if (navigator.xr) { navigator.xr.issessionsupported('immersive-vr') .then((issupported) => { if (issupported) { immersivebutton.addeventlistener('click', onbuttonclicked); immersivebutton.innerhtml = 'enter xr'; immersivebutton.disabled = false; } else { console.log("webxr doesn't support immersive-vr mode!"); } }); } else { console.log("webxr is not available!"); } function onbuttonclicked() { if (!xrsession) { navigator.xr.requestsession('immersive-vr') .then((session) => { xrsession = session; // onsessionstarted() not shown for reasons of brevity and clarity.
XRSystem - Web APIs
WebAPIXRSystem
if (navigator.xr) { immersivebutton.addeventlistener("click", onbuttonclicked); navigator.xr.issessionsupported('immersive-vr') .then((issupported) => { if (issupported) { immersivebutton.disabled = false; } else { immersivebutton.disabled = true; }); } function onbuttonclicked() { if (!xrsession) { navigator.xr.requestsession('immersive-vr') .then(() => { // onsessionstarted() not shown for reasons of brevity and clarity.
... the onbuttonclicked() function checks to see if there's already a session running.
ARIA: checkbox role - Accessibility
keyboard interactions key function space activates the checkbox required javascript required event handlers onclick handle mouse clicks that will change the state of the checkbox by changing the value of the aria-checked attribute and the appearance of the checkbox so it appears checked or unchecked to the sighted user onkeypress handle the case where the user presses the space key to change the state of the checkbox by changing the value of the aria-checked attribute and the appearance of the checkbox so i...
... html <span role="checkbox" id="chkpref" aria-checked="false" onclick="changecheckbox()" onkeypress="changecheckbox()" tabindex="0" aria-labelledby="chk1-label"></span> <label id="chk1-label" onclick="changecheckbox()" onkeypress="changecheckbox()">remember my preferences</label> css [role="checkbox"] { padding:5px; } [aria-checked="true"]::before { content: "[x]"; } [aria-checked="false"]::before { content: "[ ]"; } javascript function changecheckbox(event) { let item = document.getelementbyid('chkpref'); switch(item.getattribute('aria-checked')) { case "tr...
Color picker tool - CSS: Cascading Style Sheets
}; var addsamplebutton = (function addsamplebutton() { var node; var _index = 0; var _posx; var _posy; var updateposition = function updateposition(index) { _index = index; _posy = 5 + ((index / samples_per_line) | 0) * 52; _posx = 5 + ((index % samples_per_line) | 0) * 52; node.style.top = _posy + 'px'; node.style.left = _posx + 'px'; }; var addbuttonclick = function addbuttonclick() { var sample = new colorsample(); container.appendchild(sample.node); updateposition(_index + 1); updateui(); }; var init = function init() { node = document.createelement('div'); var icon = document.createelement('div'); node.classname = 'sample'; icon.id = 'add-icon'; node.appendchild(icon); node.addeventlistener('click...
...', addbuttonclick); updateposition(0); container.appendchild(node); }; return { init : init, updateposition : updateposition }; })(); var init = function init() { container = getelembyid('picker-samples'); trash_can = getelembyid('trash-can'); addsamplebutton.init(); for (var i=0; i<16; i++) { var sample = new colorsample(); container.appendchild(sample.node); } addsamplebutton.updateposition(samples.length); updateui(); active = samples[0]; active.activate(); container.addeventlistener('click', setactivatesample); trash_can.addeventlistener('dragover', allowdropevent); trash_can.addeventlistener('dragenter', function() { this.parentelement.setattribute('drag-state', 'enter'); }); trash_can.addeventlistene...
Getting Started - Developer guides
onclick="makerequest('test.xml')"> ...
...nter their name: <label>your name: <input type="text" id="ajaxtextbox" /> </label> <span id="ajaxbutton" style="cursor: pointer; text-decoration: underline"> make a request </span> we'll also add a line to our event handler to get the user's data from the text box and send it to the makerequest() function along with the url of our server-side script: document.getelementbyid("ajaxbutton").onclick = function() { var username = document.getelementbyid("ajaxtextbox").value; makerequest('test.php',username); }; we need to modify makerequest() to accept the user data and pass it along to the server.
contextmenu - HTML: Hypertext Markup Language
example html <body contextmenu="share"> <menu type="context" id="share"> <menu label="share"> <menuitem label="twitter" onclick="shareviatwitter()"></menuitem> <menuitem label="facebook" onclick="shareviafacebook()"></menuitem> </menu> </menu> <ol> <li> anywhere in the example you can share the page on twitter and facebook using the share menu from your context menu.
... </li> <li contextmenu="changefont" id="fontsizing"> on this specific list element, you can change the size of the text by using the "increase/decrease font" actions from your context menu </li> <menu type="context" id="changefont"> <menuitem label="increase font" onclick="incfont()"></menuitem> <menuitem label="decrease font" onclick="decfont()"></menuitem> </menu> <li contextmenu="changeimage" id="changeimage"> on the image below, you can fire the "change image" action in your context menu.<br /> <img src="https://udn.realityripple.com/samples/a2/b601bdfc0c.png" contextmenu="changeimage" id="promobutton" /> <menu type="context" id="changeimage"> <menuitem label="change image" onclick="changeimage()"></menu...
CSP: script-src - HTTP
this includes not only urls loaded directly into <script> elements, but also things like inline script event handlers (onclick) and xslt stylesheets which can trigger script execution.
... examples violation case given this csp header: content-security-policy: script-src https://example.com/ the following script is blocked and won't be loaded or executed: <script src="https://not-example.com/js/library.js"></script> note that inline event handlers are blocked as well: <button id="btn" onclick="dosomething()"> you should replace them with addeventlistener calls: document.getelementbyid("btn").addeventlistener('click', dosomething); unsafe inline script note: disallowing inline styles and inline scripts is one of the biggest security wins csp provides.
this - JavaScript
elements = document.getelementsbytagname('*'); // add bluify as a click listener so when the // element is clicked on, it turns blue for (var i = 0; i < elements.length; i++) { elements[i].addeventlistener('click', bluify, false); } in an inline event handler when the code is called from an inline on-event handler, its this is set to the dom element on which the listener is placed: <button onclick="alert(this.tagname.tolowercase());"> show this </button> the above alert shows button.
... note however that only the outer code has its this set this way: <button onclick="alert((function() { return this; })());"> show inner this </button> in this case, the inner function's this isn't set so it returns the global/window object (i.e.
Cross-domain Content Scripts - Archive of obsolete content
s var data = require("sdk/self").data; var forecast_panel = require("sdk/panel").panel({ height: 50, contenturl: data.url("panel.html"), contentscriptfile: data.url("panel-script.js") }); forecast_panel.on("show", function(){ forecast_panel.port.emit("show"); }); require("sdk/ui/button/action").actionbutton({ id: "get-forecast", label: "get the forecast", icon: "./icon-16.png", onclick: function() { forecast_panel.show(); } }); the "panel.html" just includes a <div> block for the forecast: <!doctype html> <!-- panel.html --> <html> <head></head> <body> <div id="forecast_summary"></div> </body> </html> the "panel-script.js" uses xmlhttprequest to fetch the latest forecast: // panel-script.js var url = "http://datapoint.metoffice.gov.uk/public/data/txt/wxf...
Reddit Example - Archive of obsolete content
this is the complete add-on script: var data = require("sdk/self").data; var button = require("sdk/ui/button/action").actionbutton({ id: "reddit-panel", label: "reddit panel", icon: "./icon-16.png", onclick: function() { reddit_panel.show(); } }); var reddit_panel = require("sdk/panel").panel({ width: 240, height: 320, contenturl: "http://www.reddit.com/.mobile?keep_extension=true", contentscriptfile: [data.url("jquery-2.1.0.min.js"), data.url("panel.js")] }); reddit_panel.port.on("click", function(url) { require("sdk/tabs").open(url); }); this code supplies...
port - Archive of obsolete content
the button sends the content script a message called "get-first-para" when it is clicked: // main.js pageworker = require("sdk/page-worker").page({ contentscriptfile: require("sdk/self").data.url("listener.js"), contenturl: "http://en.wikipedia.org/wiki/chalk" }); require("sdk/ui/button/action").actionbutton({ id: "get-first-para", label: "get-first-para", icon: "./icon-16.png", onclick: function() { console.log("sending 'get-first-para'"); pageworker.port.emit("get-first-para"); } }); the content script listens for "get-first-para".
Communicating using "port" - Archive of obsolete content
the button sends the content script a message called "get-first-para" when it is clicked: pageworker = require("sdk/page-worker").page({ contentscriptfile: require("sdk/self").data.url("listener.js"), contenturl: "http://en.wikipedia.org/wiki/chalk" }); require("sdk/ui/button/action").actionbutton({ id: "get-first-para", label: "get-first-para", icon: "./icon-16.png", onclick: function() { console.log("sending 'get-first-para'"); pageworker.port.emit("get-first-para"); } }); the content script "listener.js" listens for "get-first-para".
indexed-db - Archive of obsolete content
equest.onsuccess = function(e) { var result = e.target.result; if(!!result == false) return; items.push(result.value.name); result.continue(); }; cursorrequest.onerror = database.onerror; }; function listitems(itemlist) { console.log(itemlist); } open("1"); var add = require("sdk/ui/button/action").actionbutton({ id: "add", label: "add", icon: "./add.png", onclick: function() { additem(require("sdk/tabs").activetab.title); } }); var list = require("sdk/ui/button/action").actionbutton({ id: "list", label: "list", icon: "./list.png", onclick: function() { getitems(listitems); } }); note that to run this add-on you'll need to provide icons named "add.png" and "list.png" in the add-on's "data" directory.
page-mod - Archive of obsolete content
the following add-on creates a button which, when clicked, highlights all the div elements in the document loaded into the active tab: require("sdk/ui/button/action").actionbutton({ id: "highlight-divs", label: "highlight divs", icon: "./icon-16.png", onclick: function() { require("sdk/tabs").activetab.attach({ contentscript: 'var divs = document.getelementsbytagname("div");' + 'for (var i = 0; i < divs.length; ++i) {' + 'divs[i].setattribute("style", "border: solid red 1px;");' + '}' }); } }); to run this example you'll also have to have an icon file named "icon-16.png" saved in your add-on's "data" ...
ui - Archive of obsolete content
you give it an icon, a label, and a click handler: var ui = require("sdk/ui"); var action_button = ui.actionbutton({ id: "my-button", label: "action button!", icon: "./icon.png", onclick: function(state) { console.log("you clicked '" + state.label + "'"); } }); you can make a button standalone or add it to a toolbar.
windows - Archive of obsolete content
} }); returns the window that was opened: var windows = require("sdk/windows").browserwindows; var example = windows.open("http://www.example.com"); require("sdk/ui/button/action").actionbutton({ id: "read", label: "read", icon: "./read.png", onclick: function() { example.close(); } }); this example uses the action button api, which is only available from firefox 29 onwards.
core/promise - Archive of obsolete content
xes: function blackbox(a, b) { var c = assemble(a); return combine(b, c); } we're forced into continuation passing style, involving lots of machinery: function sphagetti(a, b, callback) { assemble(a, function continuewith(error, c) { if (error) callback(error); else combine(b, c, callback); }); } this style also makes doing things in sequence hard: widget.on('click', function onclick() { promptuserfortwitterhandle(function continuewith(error, handle) { if (error) return ui.displayerror(error); twitter.gettweetsfor(handle, funtion continuewith(error, tweets) { if (error) return ui.displayerror(error); ui.showtweets(tweets); }); }); }); doing things in parallel is even harder: var tweets, answers, checkins; twitter.gettweetsfor(user, function conti...
Adding a Button to the Toolbar - Archive of obsolete content
icon-64.png then open the file called "index.js" in the root of your addon directory and add the following code to it: var buttons = require('sdk/ui/button/action'); var tabs = require("sdk/tabs"); var button = buttons.actionbutton({ id: "mozilla-link", label: "visit mozilla", icon: { "16": "./icon-16.png", "32": "./icon-32.png", "64": "./icon-64.png" }, onclick: handleclick }); function handleclick(state) { tabs.open("https://www.mozilla.org/"); } now run the add-on with jpm run.
Display a Popup - Archive of obsolete content
var text_entry = require("sdk/panel").panel({ contenturl: data.url("text-entry.html"), contentscriptfile: data.url("get-text.js") }); // create a button require("sdk/ui/button/action").actionbutton({ id: "show-panel", label: "show panel", icon: { "16": "./icon-16.png", "32": "./icon-32.png", "64": "./icon-64.png" }, onclick: handleclick }); // show the panel when the user clicks the button.
Unit Testing - Archive of obsolete content
to show the module in use, edit the "index.js" file as follows: var base64 = require("./base64"); var button = require("sdk/ui/button/action").actionbutton({ id: "base64", label: "base64", icon: "./icon-16.png", onclick: function() { encoded = base64.btoa("hello"); console.log(encoded); decoded = base64.atob(encoded); console.log(decoded); } }); to run this example you'll also have to have an icon file named "icon-16.png" saved in your add-ons "data" directory.
Localization - Archive of obsolete content
te to the html tag where you want the localized string to appear, and assign the identifier to it: <html> <body> <h1 data-l10n-id="hello_id"></h1> </body> </html> then you can use this html file to build your interface, for example inside a panel: var button = require("sdk/ui/button/action").actionbutton({ id: "localized-hello", label: "localized hello", icon: "./icon-16.png", onclick: function() { hello.show(); } }); var hello = require("sdk/panel").panel({ height: 75, width: 150, contenturl: require("sdk/self").data.url("my-panel.html") }); given locale files for "en-us" and "fr" which provide translations of hello_id, the panel will now display "hello!" or "bonjour !", according to the current locale: the translation is inserted into the node which has the ...
Displaying web content in an extension without security issues - Archive of obsolete content
this can be done as well, by placing the event handler on the frame tag (meaning that it is outside the restricted document and can execute without restrictions): <iframe type="content" onclick="handleclick(event);"/> and the event handler would look like that: function handlebrowserclick(event) { // only react to left mouse clicks if (event.button != 0) return; // default action on link clicks is to go to this link, cancel it event.preventdefault(); if (event.target instanceof htmlanchorelement && event.target.href) openlinkinbrowser(event.target.href); } safe htm...
Installing Extensions and Themes From Web Pages - Archive of obsolete content
href, iconurl: aevent.target.getattribute("iconurl"), hash: aevent.target.getattribute("hash"), tostring: function () { return this.url; } } }; installtrigger.install(params); return false; } //--> </script> <a href="http://www.example.com/foo.xpi" iconurl="http://www.example.com/foo.png" hash="sha1:28857e60d043447c5f4550853f2d40770b326a13" onclick="return install(event);">install extension!</a> let's go through this piece by piece.
Chapter 3: Introduction to XUL—How to build a more intuitive UI - Archive of obsolete content
to respond to mouse and keyboard inputs in html, the onclick event handler is typically used to respond to mouse clicks, and the onkeypress event handler for keyboard input.
Adding Events and Commands - Archive of obsolete content
onclick.
Tabbed browser - Archive of obsolete content
xul: <menuitem oncommand="myextension.foo(event)" onclick="checkformiddleclick(this, event)" label="click me"/> js: var myextension = { foo: function(event) { openuilink("http://www.example.com", event, false, true); } } opening a url in an on demand tab cu.import("resource://gre/modules/xpcomutils.jsm"); xpcomutils.definelazyservicegetter(this, "gsessionstore", "@mozilla.org/browser/sessionstore;1", ...
Adding preferences to an extension - Archive of obsolete content
the first step is to add the context attribute to the status bar panel: <statusbar id="status-bar"> <statusbarpanel id="stockwatcher2" label="loading..." context="stockmenu" onclick="stockwatcher.refreshinformation()" /> </statusbar> now when the user clicks on the status bar panel, the stock information refreshes, but when they right-click on it, a context menu pops up.
Creating a dynamic status bar extension - Archive of obsolete content
ml version="1.0" encoding="utf-8"?> <!doctype overlay> <overlay id="stockwatcher-overlay" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/javascript" src="chrome://stockwatcher/content/stockwatcher.js"/> <!-- firefox --> <statusbar id="status-bar"> <statusbarpanel id="stockwatcher" label="loading..." tooltiptext="current value" onclick="stockwatcher.refreshinformation()" /> </statusbar> </overlay> also, notice that the definition of the status bar panel now includes a new property, onclick, which references the javascript function that will be executed whenever the user clicks on the status bar panel.
Index - Archive of obsolete content
a change event is fired in different ways for different xul input elements as listed below: 966 onclick xul attributes, xul reference no summary!
Creating a Web based tone generator - Archive of obsolete content
<!doctype html> <html> <head> <title>javascript audio write example</title> </head> <body> <input type="text" size="4" id="freq" value="440"><label for="hz">hz</label> <button onclick="start()">play</button> <button onclick="stop()">stop</button> <script type="text/javascript"> function audiodatadestination(samplerate, readfn) { // initialize the audio output.
Adding the structure - Archive of obsolete content
lass="statusbarpanel-progress"> <progressmeter class="progressmeter-statusbar" id="statusbar-icon" mode="normal" value="0"/> </statusbarpanel> <statusbarpanel class="statusbarpanel-iconic" id="tinderbox-status" status="none"/> <statusbarpanel class="statusbarpanel-iconic" id="offline-status"/> <statusbarpanel class="statusbarpanel-iconic" id="security-button" onclick="browserpageinfo(null, 'securitytab')"/> </statusbar> the statusbar xul element defines a horizontal status bar where informative messages about an application's state can be displayed.
Making it into a static overlay - Archive of obsolete content
anel-progress"> <progressmeter class="progressmeter-statusbar" id="statusbar-icon" mode="normal" value="0"/> </statusbarpanel> <statusbarpanel class="statusbarpanel-iconic" id="tinderbox-status" status="none"/> <statusbarpanel class="statusbarpanel-iconic" id="offline-status"/> <statusbarpanel class="statusbarpanel-iconic" id="security-button" onclick="browserpageinfo(null, 'securitytab')"/> </statusbar> ...
Introducing the Audio API extension - Archive of obsolete content
n playtone() { var output = new audio(); output.mozsetup(1, 44100); var samples = new float32array(22050); for (var i = 0; i < samples.length ; i++) { samples[i] = math.sin( i / 20 ); } output.mozwriteaudio(samples); } </script> </head> <body> <p>this demo plays a one second tone when you click the button below.</p> <button onclick="playtone();">play</button> </body> </html> the mozcurrentsampleoffset() method gives the audible position of the audio stream, meaning the position of the last heard sample.
Event Handlers - Archive of obsolete content
this means that <handler event="click" action="foo()"/> is analogous to onclick="foo()" defined on the bound element.
InstallTrigger.installChrome - Archive of obsolete content
<a href="#" onclick="installtrigger.installchrome( installtrigger.skin, 'http://wildskins/newblue.xpi', 'newblue/1.0');"> install the new blue theme</a> ...
InstallTrigger.startSoftwareUpdate - Archive of obsolete content
onclick="triggerurl(this.form.url.value); ...
Learn XPI Installer Scripting by Example - Archive of obsolete content
<a href="#" onclick="putit();">install the cd ripper now!</a> see the installtrigger object in the xpinstall api reference for more information on triggering installations.
A XUL Bestiary - Archive of obsolete content
to create an event handler, simple place the code you want executed within the appropriate event listener: <menuitem value="click me" onclick="alert('event handled.')" /> it follows from the description above that event handlers can be written for events that are fired somewhere below them in the hierarchy.
Attribute (XUL) - Archive of obsolete content
stpage lastselected last-tab left linkedpanel max maxheight maxlength maxpos maxrows maxwidth member menu menuactive min minheight minresultsforpopup minwidth mode modifiers mousethrough movetoclick multiline multiple name negate newlines next noautofocus noautohide noinitialfocus nomatch norestorefocus object observes onbeforeaccept onbookmarkgroup onchange onclick onclosetab oncommand oncommandupdate ondialogaccept ondialogcancel ondialogclosure ondialogextra1 ondialogextra2 ondialoghelp onerror onerrorcommand onextra1 onextra2 oninput onload onnewtab onpageadvanced onpagehide onpagerewound onpageshow onpaneload onpopuphidden onpopuphiding onpopupshowing onpopupshown onsearchcomplete onselect ontextcommand ontextentered ontext...
XUL Events - Archive of obsolete content
attribute: onclick dblclick this event is like the click event except it is only sent when the user double clicks with the mouse.
Index - Archive of obsolete content
ArchiveMozillaXULIndex
a change event is fired in different ways for different xul input elements as listed below: 219 onclick xul attributes, xul reference no summary!
click - Archive of obsolete content
ArchiveMozillaXULMethodclick
« xul reference home click() return type: no return value calls the onclick handler for the element.
Sorting and filtering a custom tree view - Archive of obsolete content
filter">filter</label> <textbox id="filter" oninput="inputfilter(event)" flex="1"/> <button id="clearfilter" oncommand="clearfilter()" label="clear" accesskey="c" disabled="true"/> </hbox> <tree id="tree" flex="1" persist="sortdirection sortresource" sortdirection="ascending" sortresource="description"> <treecols> <treecol id="name" label="name" flex="1" persist="width ordinal hidden" onclick="sort(this)" class="sortdirectionindicator" sortdirection="ascending"/> <splitter class="tree-splitter"/> <treecol id="description" label="description" flex="1" persist="width ordinal hidden" onclick="sort(this)" class="sortdirectionindicator"/> <splitter class="tree-splitter"/> <treecol id="weapon" label="weapon" flex="1" persist="width ordinal hidden" onclick="sort(this)" class="sor...
Creating toolbar buttons (Customize Toolbar Window) - Archive of obsolete content
onclick="checkformiddleclick(this, event)" you can also handle middle-click and right-click using onclick handler and check event.button in it like this: <toolbarpalette id="browsertoolbarpalette"> <toolbarbutton id="myextension-button" class="toolbarbutton-1" label="&toolbarbutton.label;" tooltiptext="&toolbarbutton.tooltip;" onclick="myextension.onclick(event);"/> </toolbarpalette> oncl...
Adding Event Handlers - Archive of obsolete content
one important difference is that while the 'click' event (or the onclick attribute) is used in html to respond to buttons, in xul the command event should be used instead.
Urlbar-icons - Archive of obsolete content
(the url bar is also known as the address bar and the navigation bar.) example the default contents of browser.xul: <hbox id="urlbar-icons"> <button be="" chromedir="ltr" class="urlbar-icon" click="" for="" id="safebrowsing-urlbar-icon" img="" level="safe" might="" onclick="godocommand('safebrowsing-show-warning');" page="" style="-moz-user-focus:" tooltiptext="this" type="menu"> <img class="urlbar-icon" id="star-button" onclick="placesstarbutton.onclick(event);" /> <img address="" chromedir="ltr" class="urlbar-icon" id="go-button" in="" location="" onclick="handleurlbarcommand(event);" p="" the="" to="" tooltiptext="go" /> </button> </hbox> ...
XML - Archive of obsolete content
all of the events and attributes -- even the javascript event listeners normally formatted in the javascript world with uppercase verbs (e.g., onclick, onload) -- must be lowercase or they are invalid.
colorpicker - Archive of obsolete content
you may use onclick when you are working with a plain colorpicker and need the currently selected color for example to display in a <textbox>.
Windows and menus in XULRunner - Archive of obsolete content
the oncommand event is hooked up to javascript, just like an onclick in html.
Developing cross-browser and cross-platform pages - Archive of obsolete content
function hideelement(id_attribute_value) { if (document.getelementbyid && document.getelementbyid(id_attribute_value) && document.getelementbyid(id_attribute_value).style ) { document.getelementbyid(id_attribute_value).style.visibility = "hidden"; }; } // example: // <button type="button" onclick="hideelement('d1');">hide div</button> // <div id="d1">some text</div> these repeated calls to document.getelementbyid are not the most efficient way to check for the existence of particular objects or features in the browser's dom implementation, but they serve to illustrate clearly how object support detection works.
-ms-touch-select - Archive of obsolete content
in addition, selection will start even if an onclick, onmsgesturetap, or onmouseup handler is present.
XForms Submit Element - Archive of obsolete content
characteristics appearance attribute contains the value minimal analogue widget is <html:a onclick="form.submit();"/>.
Windows Media in Netscape - Archive of obsolete content
here, for example, is a code snippet that works equally well on both netscape 7.1 and ie: <object id="player" height="0" width="0" classid="clsid:6bf52a52-394a-11d3-b153-00c04f79faa6"> <param name="autostart" value="true"> </object> <input type="button" name="playmedia" value="play" onclick="startmediaup()"> <input type="button" name="stopmedia" value="stop" onclick="shutmediadown()"> <p>this example shows a minimally-functional player <script> <!-- function startmediaup () { document.player.url = "preludesteel.wma"; document.player.controls.play(); } function shutmediadown () { document.player.controls.stop(); } --> </script> more extensive examples of working cross-br...
Advanced text formatting - Learn web development
you should try having a play with these (try grabbing a copy of our other-semantics.html sample file): <pre><code>var para = document.queryselector('p'); para.onclick = function() { alert('owww, stop poking me!'); }</code></pre> <p>you shouldn't use presentational elements like <code>&lt;font&gt;</code> and <code>&lt;center&gt;</code>.</p> <p>in the above javascript example, <var>para</var> represents a paragraph element.</p> <p>select all the text with <kbd>ctrl</kbd>/<kbd>cmd</kbd> + <kbd>a</kbd>.</p> <pre>$ <kbd>ping mozilla.org</kbd> <samp>ping mozi...
Client-side storage - Learn web development
to delete items listitem.setattribute('data-note-id', cursor.value.id); // create a button and place it inside each listitem const deletebtn = document.createelement('button'); listitem.appendchild(deletebtn); deletebtn.textcontent = 'delete'; // set an event handler so that when the button is clicked, the deleteitem() // function is run deletebtn.onclick = deleteitem; // iterate to the next item in the cursor cursor.continue(); } else { // again, if list item is empty, display a 'no notes stored' message if(!list.firstchild) { const listitem = document.createelement('li'); listitem.textcontent = 'no notes stored.'; list.appendchild(listitem); } // if there are no more cursor items t...
Drawing graphics - Learn web development
document.documentelement.scrolltop : document.body.scrolltop); } canvas.onmousedown = function() { pressed = true; }; canvas.onmouseup = function() { pressed = false; } when the "clear canvas" button is pressed, we run a simple function that clears the whole canvas back to black, the same way we've seen before: clearbtn.onclick = function() { ctx.fillstyle = 'rgb(0, 0, 0)'; ctx.fillrect(0, 0, width, height); } the drawing loop is pretty simple this time around — if pressed is true, we draw a circle with a fill style equal to the value in the color picker, and a radius equal to the value set in the range input.
Video and Audio APIs - Learn web development
for example: document.onclick = function(e) { console.log(e.x) + ',' + console.log(e.y) } ...
Handling text — strings in JavaScript - Learn web development
concatenation in context let's have a look at concatenation being used in action — here's an example from earlier in the course: <button>press me</button> const button = document.queryselector('button'); button.onclick = function() { let name = prompt('what is your name?'); alert('hello ' + name + ', nice to see you!'); } here we're using a window.prompt() function in line 4, which asks the user to answer a question via a popup dialog box then stores the text they enter inside a given variable — in this case name.
Storing the information you need — Variables - Learn web development
let's look at a simple example: <button>press me</button> const button = document.queryselector('button'); button.onclick = function() { let name = prompt('what is your name?'); alert('hello ' + name + ', nice to see you!'); } in this example pressing the button runs a couple of lines of code.
Accessibility in React - Learn web development
the textbox <input> in your editing template should be updated like this: <input id={props.id} classname="todo-text" type="text" value={newname} onchange={handlechange} ref={editfieldref} /> the "edit" button in your view template should read like this: <button type="button" classname="btn" onclick={() => setediting(true)} ref={editbuttonref} > edit <span classname="visually-hidden">{props.name}</span> </button> focusing on our refs with useeffect to use our refs for their intended purpose, we need to import another react hook: useeffect().
Handling common JavaScript problems - Learn web development
incorrectly using functions inside loops — for example, in bad-for-loop.html (see source code), we loop through 10 iterations, each time creating a paragraph and adding an onclick event handler to it.
Mozilla’s UAAG evaluation report
(p1) p onmouseover, onmousedown, onmouseup, onmousemove, onclick, ondbclick: no keyboard support onfocus and onblur: cannot be activated with pointer 1.3 provide text messages.
API-provided widgets
onclick(aevt) attached to all widgets; a function that will be invoked when the user clicks the widget.
JSAPI User Guide
the word javascript may bring to mind features such as event handlers (like onclick), dom objects, window.open, and xmlhttprequest.
Packaging WebLock
<!doctype html> <html> <title>weblock installation</title> <script> /* * trigger function that downloads the xpi so the * install.js file inside can be read and executed */ function installweblock() { weblock_xpi = {'weblock extension': 'weblock.xpi'}; installtrigger.install(weblock_xpi); } </script> <h1>install weblock</h1> <p><a href="#" onclick="installweblock();">install weblock</a></p> </html> distributing your component once you have the component packaged properly and the necessary installation and trigger scripts, you are ready to distribute your component so others can install it in their gecko applications.
nsITaskbarPreviewButton
dismissonclick boolean if true, the array of previews should be dismissed when the button is clicked.
nsITaskbarWindowPreview
user clicks on the toolbar buttons are reported to your nsitaskbarpreviewcontroller implementation's nsitaskbarpreviewcontroller.onclick() method.
XUL Overlays
MozillaTechXULOverlays
defines the basic ui for the navigator package), these new plug-in elements would be defined as a collection of elements or subtrees: <menuitem name="super stream player"/> <menupopup name="ss favorites"> <menuitem name="wave" src="mavericks.ssp"/> <menuitem name="soccer" src="brazil_soccer.ssp"/> </menupopup> <titledbutton id="ssp" crop="right" flex="1" value="&ssbutton.label;" onclick="firessp()"/> overlays and id attributes bases and overlays are merged when they share the same id attribute.
Browser Console - Firefox Developer Tools
here's an example add-on that just logs an error when the user clicks a widget: widget = require("sdk/widget").widget({ id: "an-error-happened", label: "error!", width: 40, content: "error!", onclick: logerror }); function logerror() { console.error("something went wrong!"); } if you build this as an xpi file, then open the browser console, then open the xpi file in firefox and install it, you'll see a widget labeled "error!" in the add-on bar: click the icon.
Attr.prefix - Web APIs
WebAPIAttrprefix
<div x:id="example" onclick="console.log(this.attributes[0].prefix)"/> notes this will only work when a namespace-aware parser is used, i.e.
AudioBuffer.duration - Web APIs
example // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the audiocontext var framecount = audioctx.samplerate * 2.0; var myarraybuffer = audioctx.createbuffer(2, framecount, audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; // just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] // audio needs to be in [-1...
AudioBuffer.getChannelData() - Web APIs
.queryselector('button'); var pre = document.queryselector('pre'); var myscript = document.queryselector('script'); pre.innerhtml = myscript.innerhtml; // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the audiocontext var framecount = audioctx.samplerate * 2.0; var myarraybuffer = audioctx.createbuffer(2, framecount, audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; //just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.
AudioBuffer.length - Web APIs
example // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the audiocontext var framecount = audioctx.samplerate * 2.0; var myarraybuffer = audioctx.createbuffer(2, framecount, audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; // just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] // audio needs to be in [-1...
AudioBuffer.numberOfChannels - Web APIs
example // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the audiocontext var framecount = audioctx.samplerate * 2.0; var myarraybuffer = audioctx.createbuffer(2, framecount, audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; // just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] // audio needs to be in [-1...
AudioBuffer.sampleRate - Web APIs
example // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the audiocontext var framecount = audioctx.samplerate * 2.0; var myarraybuffer = audioctx.createbuffer(2, framecount, audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; // just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] // audio needs to be in [-1...
AudioBufferSourceNode.buffer - Web APIs
var myarraybuffer = audioctx.createbuffer(2, framecount, audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; //just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.
AudioBufferSourceNode.loop - Web APIs
ta(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; source.playbackrate.value = playbackcontrol.value; source.connect(audioctx.destination); source.loop = true; }, function(e){"error with decoding audio data" + e.err}); } request.send(); } // wire up buttons to stop and play audio, and range slider control play.onclick = function() { getdata(); source.start(0); play.setattribute('disabled', 'disabled'); playbackcontrol.removeattribute('disabled'); } specification specification status comment web audio apithe definition of 'loop' in that specification.
AudioBufferSourceNode.playbackRate - Web APIs
ta(audiodata, function(buffer) { mybuffer = buffer; source.buffer = mybuffer; source.playbackrate.value = playbackcontrol.value; source.connect(audioctx.destination); source.loop = true; }, function(e){"error with decoding audio data" + e.err}); } request.send(); } // wire up buttons to stop and play audio, and range slider control play.onclick = function() { getdata(); source.start(0); play.setattribute('disabled', 'disabled'); playbackcontrol.removeattribute('disabled'); } stop.onclick = function() { source.stop(0); play.removeattribute('disabled'); playbackcontrol.setattribute('disabled', 'disabled'); } playbackcontrol.oninput = function() { source.playbackrate.value = playbackcontrol.value; playbackvalue.innerhtm...
AudioContext.close() - Web APIs
stopbtn.onclick = function() { audioctx.close().then(function() { startbtn.removeattribute('disabled'); susresbtn.setattribute('disabled', 'disabled'); stopbtn.setattribute('disabled', 'disabled'); }); } specifications specification status comment web audio apithe definition of 'close()' in that specification.
AudioContext.resume() - Web APIs
susresbtn.onclick = function() { if(audioctx.state === 'running') { audioctx.suspend().then(function() { susresbtn.textcontent = 'resume context'; }); } else if(audioctx.state === 'suspended') { audioctx.resume().then(function() { susresbtn.textcontent = 'suspend context'; }); } } specifications specification status comment web audio apithe definition ...
AudioContext.suspend() - Web APIs
susresbtn.onclick = function() { if(audioctx.state === 'running') { audioctx.suspend().then(function() { susresbtn.textcontent = 'resume context'; }); } else if(audioctx.state === 'suspended') { audioctx.resume().then(function() { susresbtn.textcontent = 'suspend context'; }); } } specifications specification status comment web audio apithe definition ...
AudioParam.exponentialRampToValueAtTime() - Web APIs
to it var source = audioctx.createmediaelementsource(myaudio); // create a gain node and set its gain value to 0.5 var gainnode = audioctx.creategain(); // connect the audiobuffersourcenode to the gainnode // and the gainnode to the destination gainnode.gain.setvalueattime(0, audioctx.currenttime); source.connect(gainnode); gainnode.connect(audioctx.destination); // set buttons to do something onclick exprampplus.onclick = function() { gainnode.gain.exponentialramptovalueattime(1.0, audioctx.currenttime + 2); } exprampminus.onclick = function() { gainnode.gain.exponentialramptovalueattime(0.01, audioctx.currenttime + 2); } note: a value of 0.01 was used for the value to ramp down to in the last function rather than 0, as an invalid or illegal string error is thrown if 0 is used — the...
AudioParam.linearRampToValueAtTime() - Web APIs
o it var source = audioctx.createmediaelementsource(myaudio); // create a gain node and set it's gain value to 0.5 var gainnode = audioctx.creategain(); // connect the audiobuffersourcenode to the gainnode // and the gainnode to the destination gainnode.gain.setvalueattime(0, audioctx.currenttime); source.connect(gainnode); gainnode.connect(audioctx.destination); // set buttons to do something onclick linearrampplus.onclick = function() { gainnode.gain.linearramptovalueattime(1.0, audioctx.currenttime + 2); } linearrampminus.onclick = function() { gainnode.gain.linearramptovalueattime(0, audioctx.currenttime + 2); } specifications specification status comment web audio apithe definition of 'linearramptovalueattime' in that specification.
AudioParam.setTargetAtTime() - Web APIs
source = audioctx.createmediaelementsource(myaudio); // create a gain node and set it's gain value to 0.5 var gainnode = audioctx.creategain(); gainnode.gain.value = 0.5; var currgain = gainnode.gain.value; // connect the audiobuffersourcenode to the gainnode // and the gainnode to the destination source.connect(gainnode); gainnode.connect(audioctx.destination); // set buttons to do something onclick attimeplus.onclick = function() { currgain = 1.0; gainnode.gain.settargetattime(1.0, audioctx.currenttime + 1, 0.5); } attimeminus.onclick = function() { currgain = 0; gainnode.gain.settargetattime(0, audioctx.currenttime + 1, 0.5); } specifications specification status comment web audio apithe definition of 'settargetattime' in that specification.
AudioParam.setValueAtTime() - Web APIs
source = audioctx.createmediaelementsource(myaudio); // create a gain node and set it's gain value to 0.5 var gainnode = audioctx.creategain(); gainnode.gain.value = 0.5; var currgain = gainnode.gain.value; // connect the audiobuffersourcenode to the gainnode // and the gainnode to the destination source.connect(gainnode); gainnode.connect(audioctx.destination); // set buttons to do something onclick targetattimeplus.onclick = function() { currgain += 0.25; gainnode.gain.setvalueattime(currgain, audioctx.currenttime + 1); } targetattimeminus.onclick = function() { currgain -= 0.25; gainnode.gain.setvalueattime(currgain, audioctx.currenttime + 1); } specifications specification status comment web audio apithe definition of 'setvalueattime' in that specificati...
AudioParam.setValueCurveAtTime() - Web APIs
r source = audioctx.createmediaelementsource(myaudio); // create a gain node and set it's gain value to 0.5 var gainnode = audioctx.creategain(); gainnode.gain.value = 0.5; var currgain = gainnode.gain.value; // connect the audiobuffersourcenode to the gainnode // and the gainnode to the destination source.connect(gainnode); gainnode.connect(audioctx.destination); // set button to do something onclick var wavearray = new float32array(9); wavearray[0] = 0.5; wavearray[1] = 1; wavearray[2] = 0.5; wavearray[3] = 0; wavearray[4] = 0.5; wavearray[5] = 1; wavearray[6] = 0.5; wavearray[7] = 0; wavearray[8] = 0.5; valuecurve.onclick = function() { gainnode.gain.setvaluecurveattime(wavearray, audioctx.currenttime, 2); } specifications specification status comment web au...
AudioProcessingEvent - Web APIs
r.getchanneldata(channel); // loop through the 4096 samples for (var sample = 0; sample < inputbuffer.length; sample++) { // make output equal to the same as the input outputdata[sample] = inputdata[sample]; // add noise to each output sample outputdata[sample] += ((math.random() * 2) - 1) * 0.2; } } } getdata(); // wire up play button playbutton.onclick = function() { source.connect(scriptnode); scriptnode.connect(audioctx.destination); source.start(); } // when the buffer source stops playing, disconnect everything source.onended = function() { source.disconnect(scriptnode); scriptnode.disconnect(audioctx.destination); } ...
BaseAudioContext.createBufferSource() - Web APIs
.queryselector('button'); var pre = document.queryselector('pre'); var myscript = document.queryselector('script'); pre.innerhtml = myscript.innerhtml; // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the audiocontext var framecount = audioctx.samplerate * 2.0; var myarraybuffer = audioctx.createbuffer(2, framecount, audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; //just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.
BaseAudioContext.createDelay() - Web APIs
var synthsource; playsynth.onclick = function() { synthsource = audioctx.createbuffersource(); synthsource.buffer = buffers[2]; synthsource.loop = true; synthsource.start(); synthsource.connect(synthdelay); synthdelay.connect(destination); this.setattribute('disabled', 'disabled'); } stopsynth.onclick = function() { synthsource.disconnect(synthdelay); synthdelay.disconnect(destination); synthsource.stop(); p...
BaseAudioContext.createDynamicsCompressor() - Web APIs
ssor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destination); source.connect(compressor); compressor.connect(audioctx.destination); } else if(active == 'true') { button.setattribute('data-active', 'false'); butto...
BaseAudioContext.createGain() - Web APIs
mute.onclick = voicemute; function voicemute() { if(mute.id == "") { // 0 means mute.
BaseAudioContext.createScriptProcessor() - Web APIs
r.getchanneldata(channel); // loop through the 4096 samples for (var sample = 0; sample < inputbuffer.length; sample++) { // make output equal to the same as the input outputdata[sample] = inputdata[sample]; // add noise to each output sample outputdata[sample] += ((math.random() * 2) - 1) * 0.2; } } } getdata(); // wire up play button playbutton.onclick = function() { source.connect(scriptnode); scriptnode.connect(audioctx.destination); source.start(); } // when the buffer source stops playing, disconnect everything source.onended = function() { source.disconnect(scriptnode); scriptnode.disconnect(audioctx.destination); } specifications specification status comment web audio apithe definition of 'creat...
BaseAudioContext.decodeAudioData() - Web APIs
request.onload = function() { var audiodata = request.response; audioctx.decodeaudiodata(audiodata, function(buffer) { source.buffer = buffer; source.connect(audioctx.destination); source.loop = true; }, function(e){ console.log("error with decoding audio data" + e.err); }); } request.send(); } // wire up buttons to stop and play audio play.onclick = function() { getdata(); source.start(0); play.setattribute('disabled', 'disabled'); } stop.onclick = function() { source.stop(0); play.removeattribute('disabled'); } // dump script to pre element pre.innerhtml = myscript.innerhtml; new promise-based syntax ctx.decodeaudiodata(audiodata).then(function(decodeddata) { // use the decoded data here }); specifications spec...
Body.arrayBuffer() - Web APIs
WebAPIBodyarrayBuffer
ource = audioctx.createbuffersource(); var myrequest = new request('viper.ogg'); fetch(myrequest).then(function(response) { return response.arraybuffer(); }).then(function(buffer) { audioctx.decodeaudiodata(buffer, function(decodeddata) { source.buffer = decodeddata; source.connect(audioctx.destination); }); }); }; // wire up buttons to stop and play audio play.onclick = function() { getdata(); source.start(0); play.setattribute('disabled', 'disabled'); } reading files the response() constructor accepts files and blobs, so it may be used to read a file into other formats.
Client.url - Web APIs
WebAPIClienturl
example self.addeventlistener('notificationclick', function(event) { console.log('on notification click: ', event.notification.tag); event.notification.close(); // this looks to see if the current is already open and // focuses if it is event.waituntil(clients.matchall({ type: 'window' }).then(function(clientlist) { for (var i = 0; i < clientlist.length; i++) { var client = clientlist[i]; if (client.url == '/' && 'focus' in client) return client.focus(); } if (clients.openwindow) return clients.openwindow('/'); })); }); specifications specification status comme...
Clients.openWindow() - Web APIs
applicable if (self.notification.permission === 'granted') { const notificationobject = { body: 'click here to view your messages.', data: { url: self.location.origin + '/some/path' }, // data: { url: 'http://example.com' }, }; self.registration.shownotification('you\'ve got messages!', notificationobject); } // notification click event listener self.addeventlistener('notificationclick', e => { // close the notification popout e.notification.close(); // get all the window clients e.waituntil(clients.matchall({ type: 'window' }).then(clientsarr => { // if a window tab matching the targeted url already exists, focus that; const hadwindowtofocus = clientsarr.some(windowclient => windowclient.url === e.notification.data.url ?
Clients - Web APIs
WebAPIClients
addeventlistener('notificationclick', event => { event.waituntil(async function() { const allclients = await clients.matchall({ includeuncontrolled: true }); let chatclient; // let's see if we already have a chat window open: for (const client of allclients) { const url = new url(client.url); if (url.pathname == '/chat/') { // excellent, let's use it!
DelayNode.delayTime - Web APIs
var synthsource; playsynth.onclick = function() { synthsource = audioctx.createbuffersource(); synthsource.buffer = buffers[2]; synthsource.loop = true; synthsource.start(); synthsource.connect(synthdelay); synthdelay.connect(destination); this.setattribute('disabled', 'disabled'); } stopsynth.onclick = function() { synthsource.disconnect(synthdelay); synthdelay.disconnect(destination); synthsource.stop(); p...
DelayNode - Web APIs
WebAPIDelayNode
var synthsource; playsynth.onclick = function() { synthsource = audioctx.createbuffersource(); synthsource.buffer = buffers[2]; synthsource.loop = true; synthsource.start(); synthsource.connect(synthdelay); synthdelay.connect(destination); this.setattribute('disabled', 'disabled'); } stopsynth.onclick = function() { synthsource.disconnect(synthdelay); synthdelay.disconnect(destination); synthsource.stop(); p...
DeprecationReportBody - Web APIs
examples in our deprecation_report.html example, we create a simple reporting observer to observe usage of deprecated features on our web page: let options = { types: ['deprecation'], buffered: true } let observer = new reportingobserver(function(reports, observer) { reportbtn.onclick = () => displayreports(reports); }, options); we then tell it to start observing reports using reportingobserver.observe(); this tells the observer to start collecting reports in its report queue, and runs the callback function specified inside the constructor: observer.observe(); because of the event handler we set up inside the reportingobserver() constructor, we can now click the button to ...
Document.characterSet - Web APIs
syntax var string = document.characterset; examples <button onclick="console.log(document.characterset);"> log character encoding </button> <!-- displays document's character encoding in the dev console, such as "iso-8859-1" or "utf-8" --> specifications specification status comment domthe definition of 'characterset' in that specification.
Document.exitFullscreen() - Web APIs
document.onclick = function (event) { if (document.fullscreenelement) { document.exitfullscreen() .then(() => console.log("document exited form full screen mode")) .catch((err) => console.error(err)) } else { document.documentelement.requestfullscreen(); } } note: for a more complete example, see the example in element.requestfullscreen().
Document.forms - Web APIs
WebAPIDocumentforms
examples getting form information <!doctype html> <html lang="en"> <head> <title>document.forms example</title> </head> <body> <form id="robby"> <input type="button" onclick="alert(document.forms[0].id);" value="robby's form" /> </form> <form id="dave"> <input type="button" onclick="alert(document.forms[1].id);" value="dave's form" /> </form> <form id="paul"> <input type="button" onclick="alert(document.forms[2].id);" value="paul's form" /> </form> </body> </html> getting an element from within a form var selectform = document.forms[index]; var selectformel...
Document.getElementById() - Web APIs
example html <html> <head> <title>getelementbyid example</title> </head> <body> <p id="para">some text here</p> <button onclick="changecolor('blue');">blue</button> <button onclick="changecolor('red');">red</button> </body> </html> javascript function changecolor(newcolor) { var elem = document.getelementbyid('para'); elem.style.color = newcolor; } result usage notes the capitalization of "id" in the name of this method must be correct for the code to function; getelementbyid() is not valid and will not work,...
Document.getElementsByTagName() - Web APIs
style="border: solid green 3px"> <p>some outer text</p> <p>some outer text</p> <div id="div1" style="border: solid blue 3px"> <p>some div1 text</p> <p>some div1 text</p> <p>some div1 text</p> <div id="div2" style="border: solid red 3px"> <p>some div2 text</p> <p>some div2 text</p> </div> </div> <p>some outer text</p> <p>some outer text</p> <button onclick="getallparaelems();"> show all p elements in document</button><br /> <button onclick="div1paraelems();"> show all p elements in div1 element</button><br /> <button onclick="div2paraelems();"> show all p elements in div2 element</button> </body> </html> notes when called on an html document, getelementsbytagname() lower-cases its argument before proceeding.
Document.getElementsByTagNameNS() - Web APIs
/head> <body style="border: solid green 3px"> <p>some outer text</p> <p>some outer text</p> <div id="div1" style="border: solid blue 3px"> <p>some div1 text</p> <p>some div1 text</p> <p>some div1 text</p> <div id="div2" style="border: solid red 3px"> <p>some div2 text</p> <p>some div2 text</p> </div> </div> <p>some outer text</p> <p>some outer text</p> <button onclick="getallparaelems();"> show all p elements in document</button><br /> <button onclick="div1paraelems();"> show all p elements in div1 element</button><br /> <button onclick="div2paraelems();"> show all p elements in div2 element</button> </body> </html> potential workaround for other browsers which do not support if the desired browser did not support xpath, another approach (such as trav...
Document.hasFocus() - Web APIs
WebAPIDocumenthasFocus
html <p id="log">awaiting focus check.</p> <button onclick="openwindow()">open a new window</button> javascript function checkpagefocus() { let body = document.queryselector('body'); let log = document.getelementbyid('log'); if (document.hasfocus()) { log.textcontent = 'this document has the focus.'; body.style.background = '#fff'; } else { log.textcontent = 'this document does not have the focus.'; body.style.background = '#...
Document.onfullscreenchange - Web APIs
example document.onfullscreenchange = function ( event ) { console.log("full screen change") }; document.documentelement.onclick = function () { // requestfullscreen() must be in an event handler or it will fail document.documentelement.requestfullscreen(); } specifications specification status comment fullscreen apithe definition of 'onfullscreenchange' in that specification.
Document.queryCommandState() - Web APIs
example html <div contenteditable="true">select a part of this text!</div> <button onclick="makebold();">test the state of the 'bold' command</button> javascript function makebold() { var state = document.querycommandstate("bold"); switch (state) { case true: alert("the bold formatting will be removed from the selected text."); break; case false: alert("the selected text will be displayed in bold."); break; case null: alert("the state of...
Document - Web APIs
WebAPIDocument
globaleventhandlers.onclick is an eventhandler representing the code to be called when the click event is raised.
DocumentOrShadowRoot.elementFromPoint() - Web APIs
html <p id="para1">some text here</p> <button onclick="changecolor('blue');">blue</button> <button onclick="changecolor('red');">red</button> the html provides the paragraph whose color will be affected, as well as two buttons: one to change the color to blue, and another to change the color to red.
Introduction to the DOM - Web APIs
tt>link</tt></b></p> <select onchange="setbodyattr('link', this.options[this.selectedindex].value);"> <option value="blue">blue</option> <option value="green">green</option> </select> <small> <a href="http://some.website.tld/page.html" id="sample"> (sample link) </a> </small><br /> <input type="button" value="version" onclick="ver()" /> </form> </div> </body> </html> to test a lot of interfaces in a single page—for example, a "suite" of properties that affect the colors of a web page—you can create a similar test page with a whole console of buttons, textfields, and other html elements.
Example - Web APIs
cond paragraph var newelement = document.createelement("p"); // put the text in the paragraph newelement.appendchild(newtext); // and put the paragraph on the end of the document by appending it to // the body (which is the parent of para) para.parentnode.appendchild(newelement); } </script> </head> <body> <input type="button" value="change this document." onclick="change()"> <h1>header</h1> <p>paragraph</p> </body> </head> ...
Using the W3C DOM Level 1 Core - Web APIs
the following script would do the job: html content <body> <input type="button" value="change this document." onclick="change()"> <h2>header</h2> <p>paragraph</p> </body> javascript content function change() { // document.getelementsbytagname("h2") returns a nodelist of the <h2> // elements in the document, and the first is number 0: var header = document.getelementsbytagname("h2").item(0); // the firstchild of the header is a text node: header.firstchild.data = "a dynamic document"; ...
DynamicsCompressorNode.attack - Web APIs
ssor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destination); source.connect(compressor); compressor.connect(audioctx.destination); } else if(active == 'true') { button.setattribute('data-active', 'false'); butto...
DynamicsCompressorNode.knee - Web APIs
ssor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destination); source.connect(compressor); compressor.connect(audioctx.destination); } else if(active == 'true') { button.setattribute('data-active', 'false'); butto...
DynamicsCompressorNode.ratio - Web APIs
ssor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destination); source.connect(compressor); compressor.connect(audioctx.destination); } else if(active == 'true') { button.setattribute('data-active', 'false'); butto...
DynamicsCompressorNode.release - Web APIs
ssor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destination); source.connect(compressor); compressor.connect(audioctx.destination); } else if(active == 'true') { button.setattribute('data-active', 'false'); butto...
DynamicsCompressorNode.threshold - Web APIs
ssor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destination); source.connect(compressor); compressor.connect(audioctx.destination); } else if(active == 'true') { button.setattribute('data-active', 'false'); butto...
DynamicsCompressorNode - Web APIs
ssor.threshold.setvalueattime(-50, audioctx.currenttime); compressor.knee.setvalueattime(40, audioctx.currenttime); compressor.ratio.setvalueattime(12, audioctx.currenttime); compressor.attack.setvalueattime(0, audioctx.currenttime); compressor.release.setvalueattime(0.25, audioctx.currenttime); // connect the audiobuffersourcenode to the destination source.connect(audioctx.destination); button.onclick = function() { var active = button.getattribute('data-active'); if(active == 'false') { button.setattribute('data-active', 'true'); button.innerhtml = 'remove compression'; source.disconnect(audioctx.destination); source.connect(compressor); compressor.connect(audioctx.destination); } else if(active == 'true') { button.setattribute('data-active', 'false'); butto...
Element.attributes - Web APIs
ar i = attrs.length - 1; i >= 0; i--) { output += attrs[i].name + "->" + attrs[i].value; } result.value = output; } else { result.value = "no attributes to show"; } } </script> </head> <body> <p id="paragraph" style="color: green;">sample paragraph</p> <form action=""> <p> <input type="button" value="show first attribute name and value" onclick="listattributes();"> <input id="result" type="text" value=""> </p> </form> </body> </html> specifications specification status comment domthe definition of 'element.attributes' in that specification.
Element.prefix - Web APIs
WebAPIElementprefix
<x:div onclick="console.log(this.prefix)"/> notes this will only work when a namespace-aware parser is used, i.e.
Element.scrollLeft - Web APIs
example html <div id="container"> <div id="content">click the button to slide right!</div> </div> <button id="slide" type="button">slide right</button> css #container { width: 100px; height: 100px; border: 1px solid #ccc; overflow-x: scroll; } #content { width: 250px; background-color: #ccc; } javascript const button = document.getelementbyid('slide'); button.onclick = function () { document.getelementbyid('container').scrollleft += 20; }; result specifications specification status comment css object model (cssom) view modulethe definition of 'scrollleft' in that specification.
Element: show event - Web APIs
bubbles no cancelable no interface event event handler property onshow examples <div contextmenu="test"></div> <menu type="context" id="test"> <menuitem label="alert" onclick="alert('the alert label has been clicked')" /> </menu> <script> document.getelementbyid("test").addeventlistener("show", function(e){ alert("the context menu will be displayed"); }, false); </script> specifications specification status html5the definition of 'show event' in that specification.
Element - Web APIs
WebAPIElement
also available via the onclick property.
Event.cancelBubble - Web APIs
example elem.onclick = function(event) { // do cool things here event.cancelbubble = true; } specifications specification status comment domthe definition of 'cancelbubble' in that specification.
Event.eventPhase - Web APIs
WebAPIEventeventPhase
border: thin black solid; } #divinfo { margin: 18px; padding: 8px; background-color:white; font-size:80%; } javascript let clear = false, divinfo = null, divs = null, usecapture = false; window.onload = function () { divinfo = document.getelementbyid('divinfo') divs = document.getelementsbytagname('div') chcapture = document.getelementbyid('chcapture') chcapture.onclick = function () { removelisteners() addlisteners() } clear() addlisteners() } function removelisteners() { for (let i = 0; i < divs.length; i++) { let d = divs[i] if (d.id != "divinfo") { d.removeeventlistener("click", ondivclick, true) d.removeeventlistener("click", ondivclick, false) } } } function addlisteners() { for (let i = 0; i < divs.length; i++...
EventSource.close() - Web APIs
WebAPIEventSourceclose
examples var button = document.queryselector('button'); var evtsource = new eventsource('sse.php'); button.onclick = function() { console.log('connection closed'); evtsource.close(); } note: you can find a full example on github — see simple sse demo using php.
GainNode.gain - Web APIs
WebAPIGainNodegain
mute.onclick = voicemute; function voicemute() { if(mute.id == "") { // 0 means mute.
GainNode - Web APIs
WebAPIGainNode
mute.onclick = voicemute; function voicemute() { if(mute.id == "") { // 0 means mute.
GlobalEventHandlers.ontransitioncancel - Web APIs
let box = document.queryselector(".box"); box.ontransitionrun = function(event) { box.innerhtml = "zooming..."; } box.ontransitionend = function(event) { box.innerhtml = "done!"; } box.onclick = function() { box.style.display = 'none'; timeout = window.settimeout(appear, 2000); function appear() { box.style.display = 'block'; } } box.ontransitioncancel = function(event) { console.log('transitioncancel fired after ' + event.elapsedtime + ' seconds.'); } result the resulting content looks like this: notice what happens when you hover your mouse cursor over the box, th...
GlobalEventHandlers - Web APIs
globaleventhandlers.onclick is an eventhandler representing the code to be called when the click event is raised.
accessKeyLabel - Web APIs
syntax label = element.accesskeylabel example javascript var node = document.getelementbyid('btn1'); if (node.accesskeylabel) { node.title += ' [' + node.accesskeylabel + ']'; } else { node.title += ' [' + node.accesskey + ']'; } node.onclick = function () { var p = document.createelement('p'); p.textcontent = 'clicked!'; node.parentnode.appendchild(p); }; html <button accesskey="h" title="caption" id="btn1">hover me</button> result specifications specification status comment html living standardthe definition of 'htmlelement.accesskeylabel' in that specification.
HTMLElement.click() - Web APIs
WebAPIHTMLElementclick
syntax element.click() example simulate a mouse-click when moving the mouse pointer over a checkbox: html <form> <input type="checkbox" id="mycheck" onmouseover="myfunction()" onclick="alert('click event occured')"> </form> javascript // on mouse-over, execute myfunction function myfunction() { document.getelementbyid("mycheck").click(); } specification specification status comment html living standard living standard document object model (dom) level 2 html specification obsolete initial definition.
HTMLFormElement - Web APIs
"/cgi-bin/some.cgi"; // add action and method attributes f.method = "post"; f.submit(); // call the form's submit() method extract information from a <form> element and set some of its attributes: <form name="forma" action="/cgi-bin/test" method="post"> <p>press "info" for form details, or "set" to change those details.</p> <p> <button type="button" onclick="getforminfo();">info</button> <button type="button" onclick="setforminfo(this.form);">set</button> <button type="reset">reset</button> </p> <textarea id="form-info" rows="15" cols="20"></textarea> </form> <script> function getforminfo(){ // get a reference to the form via its name var f = document.forms["forma"]; // the form properties we're interested in var properties...
HTMLInputElement.setRangeText() - Web APIs
html <input type="text" id="text-box" size="30" value="this text has not been updated."> <button onclick="selecttext()">update text</button> javascript function selecttext() { const input = document.getelementbyid('text-box'); input.focus(); input.setrangetext('already', 14, 17, 'select'); } result specifications specification status comment html living standardthe definition of 'htmlinputelement.setselectionrange()' in that specification.
HTMLInputElement.setSelectionRange() - Web APIs
html <input type="text" id="text-box" size="20" value="mozilla"> <button onclick="selecttext()">select text</button> javascript function selecttext() { const input = document.getelementbyid('text-box'); input.focus(); input.setselectionrange(2, 5); } result specifications specification status comment html living standardthe definition of 'htmlinputelement.setselectionrange()' in that specification.
HTMLElement.blur() - Web APIs
syntax element.blur(); examples remove focus from a text input html <input type="text" id="mytext" value="sample text"> <br><br> <button type="button" onclick="focusinput()">click me to gain focus</button> <button type="button" onclick="blurinput()">click me to lose focus</button> javascript function focusinput() { document.getelementbyid('mytext').focus(); } function blurinput() { document.getelementbyid('mytext').blur(); } result specification specification status comment html living standardthe definition of 'blur' in that specification.
ImageCapture.grabFrame() - Web APIs
var grabframebutton = document.queryselector('button#grabframe'); var canvas = document.queryselector('canvas'); grabframebutton.onclick = grabframe; function grabframe() { imagecapture.grabframe() .then(function(imagebitmap) { console.log('grabbed frame:', imagebitmap); canvas.width = imagebitmap.width; canvas.height = imagebitmap.height; canvas.getcontext('2d').drawimage(imagebitmap, 0, 0); canvas.classlist.remove('hidden'); }) .catch(function(error) { console.log('grabframe() error: ', error); ...
ImageCapture.takePhoto() - Web APIs
var takephotobutton = document.queryselector('button#takephoto'); var canvas = document.queryselector('canvas'); takephotobutton.onclick = takephoto; function takephoto() { imagecapture.takephoto().then(function(blob) { console.log('took photo:', blob); img.classlist.remove('hidden'); img.src = url.createobjecturl(blob); }).catch(function(error) { console.log('takephoto() error: ', error); }); } specifications specification status comment mediastream image capturethe definition of ...
KeyboardEvent.metaKey - Web APIs
syntax var metakeypressed = instanceofkeyboardevent.metakey return value a boolean example function ismetakey(e) { alert("metakey = " + e.metakey); } <button onclick="ismetakey(event)">click me with the meta key</button> specifications specification status comment document object model (dom) level 3 events specificationthe definition of 'keyboardevent.metakey' in that specification.
MediaDevices.getUserMedia() - Web APIs
var front = false; document.getelementbyid('flip-button').onclick = function() { front = !front; }; var constraints = { video: { facingmode: (front?
MediaRecorder.onpause - Web APIs
pause.onclick = function() { if(mediarecorder.state === "recording") { mediarecorder.pause(); // recording paused } else if(mediarecorder.state === "paused") { mediarecorder.resume(); // resume recording } } mediarecorder.onpause = function() { // do something in response to // recording being paused } mediarecorder.onresume = function() { // do somethi...
MediaRecorder.onresume - Web APIs
pause.onclick = function() { if(mediarecorder.state === "recording") { mediarecorder.pause(); // recording paused } else if(mediarecorder.state === "paused") { mediarecorder.resume(); // resume recording } } mediarecorder.onpause = function() { // do something in response to // recording being paused } mediarecorder.onresume = function() { // do somethi...
MediaRecorder.onstart - Web APIs
record.onclick = function() { mediarecorder.start(); console.log("recorder started"); } mediarecorder.onstart = function() { // do something in response to // recording being started } ...
MediaRecorder.pause() - Web APIs
pause.onclick = function() { mediarecorder.pause(); console.log("recording paused"); } ...
MediaRecorder.requestData() - Web APIs
capturemedia.onclick = function() { mediarecorder.requestdata(); // makes snapshot available of data so far // ondataavailable fires, then capturing continues // in new blob } ...
MediaRecorder.resume() - Web APIs
pause.onclick = function() { if(mediarecorder.state === "recording") { mediarecorder.pause(); // recording paused } else if(mediarecorder.state === "paused") { mediarecorder.resume(); // resume recording } } ...
MediaRecorder.start() - Web APIs
record.onclick = function() { mediarecorder.start(); console.log("recorder started"); } ...
MediaRecorder.state - Web APIs
record.onclick = function() { mediarecorder.start(); console.log(mediarecorder.state); // will return "recording" console.log("recorder started"); } ...
MediaRecorder.stop() - Web APIs
stop.onclick = function() { mediarecorder.stop(); console.log("recorder stopped, data available"); } ...
MediaStreamTrack.enabled - Web APIs
pausebutton.onclick = function(evt) { const newstate = !myaudiotrack.enabled; pausebutton.innerhtml = newstate ?
MouseEvent.initMouseEvent() - Web APIs
example html <div style="background:red; width:180px; padding:10px;"> <div id="out"></div> <input type="text"> </div> javascript document.body.onclick = function(){ e = arguments[0]; var dt = e.target,stag = dt.tagname.tolowercase(); document.getelementbyid("out").innerhtml = stag; }; var simulateclick = function(){ var evt = document.createevent("mouseevents"); evt.initmouseevent("click", true, true, window, 0, 0, 0, 80, 20, false, false, false, false, 0, null); document.body.dispatchevent(evt); } simulateclick(); result spe...
Navigator.productSub - Web APIs
example <script> function prodsub() { var dt = document.getelementbyid("d").childnodes[0]; dt.data = window.navigator.productsub; } </script> <button onclick="prodsub();">productsub</button> // returns: 20010725 notes on ie, this property returns undefined.
Node.cloneNode() - Web APIs
WebAPINodecloneNode
it does not copy event listeners added using addeventlistener() or those assigned to element properties (e.g., node.onclick = somefunction).
Node.prefix - Web APIs
WebAPINodeprefix
<x:div onclick="console.log(this.prefix)"/> notes this will only work when a namespace-aware parser is used, i.e.
Notification.requestPermission() - Web APIs
possible values for this string are: granted denied default examples assume this basic html: <button onclick="notifyme()">notify me!</button> it's possible to send a notification as follows — here we present a fairly verbose and complete set of code you could use if you wanted to first check whether notifications are supported, then check if permission has been granted for the current origin to send notifications, then request permission if required, before then sending a notification.
NotificationEvent.action - Web APIs
example self.registration.shownotification("new articles available", { actions: [{action: "get", title: "get now."}] }); self.addeventlistener('notificationclick', function(event) { event.notification.close(); if (event.action === 'get') { synchronizereader(); } else { clients.openwindow("/reader"); } }, false); specifications specification status comment notifications apithe definition of 'action' in that specification.
Using the Notifications API - Web APIs
these events can be tracked using the onclick, onclose, onerror, and onshow handlers.
Notifications API - Web APIs
serviceworkerglobalscope includes the serviceworkerglobalscope.onnotificationclick handler, for firing custom functions when a notification is clicked.
OfflineAudioContext.startRendering() - Web APIs
source.start(); //source.loop = true; offlinectx.startrendering().then(function(renderedbuffer) { console.log('rendering completed successfully'); var audioctx = new (window.audiocontext || window.webkitaudiocontext)(); var song = audioctx.createbuffersource(); song.buffer = renderedbuffer; song.connect(audioctx.destination); play.onclick = function() { song.start(); } }).catch(function(err) { console.log('rendering failed: ' + err); // note: the promise should reject when startrendering is called a second time on an offlineaudiocontext }); }); } request.send(); } // run getdata to start the process off getdata(); specifications specification status comm...
OfflineAudioContext - Web APIs
; source.buffer = mybuffer; source.connect(offlinectx.destination); source.start(); //source.loop = true; offlinectx.startrendering().then(function(renderedbuffer) { console.log('rendering completed successfully'); var song = audioctx.createbuffersource(); song.buffer = renderedbuffer; song.connect(audioctx.destination); play.onclick = function() { song.start(); } }).catch(function(err) { console.log('rendering failed: ' + err); // note: the promise should reject when startrendering is called a second time on an offlineaudiocontext }); }); } request.send(); } // run getdata to start the process off getdata(); specifications specification status comm...
Using the Payment Request API - Web APIs
function oncheckoutbuttonclicked(lineitems) { callservertoretrievecheckoutdetails(lineitems); } // the server has constructed the `checkout` object.
Using the Permissions API - Web APIs
revokebtn.onclick = function() { revokepermission(); } ...
Pointer Lock API - Web APIs
canvas.onclick = function() { canvas.requestpointerlock(); } now for the dedicated pointer lock event listener: pointerlockchange.
Multi-touch interaction - Web APIs
<body onload="init();" style="touch-action:none"> <div id="target1"> tap, hold or swipe me 1</div> <div id="target2"> tap, hold or swipe me 2</div> <div id="target3"> tap, hold or swipe me 3</div> <!-- ui for logging/debugging --> <button id="log" onclick="enablelog(event);">start/stop event logging</button> <button id="clearlog" onclick="clearlog(event);">clear the log</button> <p></p> <output></output> </body> miscellaneous functions these functions support the application but aren't directly involved with the event flow.
Pinch zoom gestures - Web APIs
<body onload="init();" style="touch-action:none"> <div id="target">touch and hold with 2 pointers, then pinch in or out.<br/> the background color will change to pink if the pinch is opening (zoom in) or changes to lightblue if the pinch is closing (zoom out).</div> <!-- ui for logging/debugging --> <button id="log" onclick="enablelog(event);">start/stop event logging</button> <button id="clearlog" onclick="clearlog(event);">clear the log</button> <p></p> <output></output> </body> miscellaneous functions these functions support the application but aren't directly involved in the event flow.
Using Pointer Events - Web APIs
</canvas> <br> <button onclick="startup()">initialize</button> <br> log: <pre id="log" style="border: 1px solid #ccc;"></pre> setting up the event handlers when the page loads, the startup() function shown below should be called by our <body> element's onload attribute (but in the example we use a button to trigger it, due to limitations of the mdn live example system).
Report - Web APIs
WebAPIReport
examples in our deprecation_report.html example, we create a simple reporting observer to observe usage of deprecated features on our web page: let options = { types: ['deprecation'], buffered: true } let observer = new reportingobserver(function(reports, observer) { reportbtn.onclick = () => displayreports(reports); }, options); we then tell it to start observing reports using reportingobserver.observe(); this tells the observer to start collecting reports in its report queue, and runs the callback function specified inside the constructor: observer.observe(); because of the event handler we set up inside the reportingobserver() constructor, we can now click the button to ...
ReportingObserver() - Web APIs
examples let options = { types: ['deprecation'], buffered: true } let observer = new reportingobserver(function(reports, observer) { reportbtn.onclick = () => displayreports(reports); }, options); specifications specification status comment reporting apithe definition of 'reportingobserver()' in that specification.
ReportingObserver.disconnect() - Web APIs
syntax reportingobserverinstance.disconnect() examples let options = { types: ['deprecation'], buffered: true } let observer = new reportingobserver(function(reports, observer) { reportbtn.onclick = () => displayreports(reports); }, options); observer.observe() ...
ReportingObserver.observe() - Web APIs
syntax reportingobserverinstance.observe() examples let options = { types: ['deprecation'], buffered: true } let observer = new reportingobserver(function(reports, observer) { reportbtn.onclick = () => displayreports(reports); }, options); observer.observe() specifications specification status comment reporting apithe definition of 'reportingobserver.observe()' in that specification.
ReportingObserver.takeRecords() - Web APIs
examples let options = { types: ['deprecation'], buffered: true } let observer = new reportingobserver(function(reports, observer) { reportbtn.onclick = () => displayreports(reports); }, options); observer.observe() // ...
ReportingObserver - Web APIs
examples in our deprecation_report.html example, we create a simple reporting observer to observe usage of deprecated features on our web page: let options = { types: ['deprecation'], buffered: true } let observer = new reportingobserver(function(reports, observer) { reportbtn.onclick = () => displayreports(reports); }, options); we then tell it to start observing reports using reportingobserver.observe(); this tells the observer to start collecting reports in its report queue, and runs the callback function specified inside the constructor: observer.observe(); later on in the example we deliberately use the deprecated version of mediadevices.getusermedia(): if(navigator.m...
ReportingObserverOptions - Web APIs
examples let options = { types: ['deprecation'], buffered: true } let observer = new reportingobserver(function(reports, observer) { reportbtn.onclick = () => displayreports(reports); }, options); specifications specification status comment reporting apithe definition of 'reportingobserveroptions' in that specification.
Reporting API - Web APIs
examples in our deprecation_report.html example, we create a simple reporting observer to observe usage of deprecated features on our web page: let options = { types: ['deprecation'], buffered: true } let observer = new reportingobserver(function(reports, observer) { reportbtn.onclick = () => displayreports(reports); }, options); we then tell it to start observing reports using reportingobserver.observe(); this tells the observer to start collecting reports in its report queue, and runs the callback function specified inside the constructor: observer.observe(); later on in the example we deliberately use the deprecated version of mediadevices.getusermedia(): if(navigator.m...
SVGAElement - Web APIs
var linkref = document.queryselector("a"); linkref.target = "_self"; linkref.onclick = function(){ if (linkref.target === "_blank") { console.log("blank!"); linkref.target = "_self"; } else { console.log("sorry!
SVGCircleElement - Web APIs
example svg content <svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 250 250" width="250" height="250"> <circle cx="100" cy="100" r="50" fill="gold" id="circle" onclick="clickcircle();"/> </svg> javascript content this function clickcircle() is called when the circle is clicked.
SVGEllipseElement - Web APIs
example svg content <svg width="200" height="200" xmlns="http://www.w3.org/2000/svg"> <ellipse cx="100" cy="100" rx="100" ry="60" id="ellipse" onclick="outputsize();"/> </svg> javascript content function outputsize() { var ellipse = document.getelementbyid("ellipse"); // outputs "horizontal radius: 100 vertical radius: 60" console.log( 'horizontal radius: ' + ellipse.rx.baseval.valueasstring, 'vertical radius: ' + ellipse.ry.baseval.valueasstring ) } result specifications specification status comment ...
SVGRectElement - Web APIs
(changing the color of the rect interface on every click) svg content <svg xmlns="http://www.w3.org/2000/svg" version="1.1"> <rect width="300" height="100" id="myrect" onclick="dorectclick()" style="fill:rgb(0,0,255);stroke-width:1;stroke:rgb(0,0,0)" /> <text x="60" y="40" fill="white" font-size="40" onclick="dorectclick();">click me</text> </svg> javascript content function dorectclick(){ var myrect = document.getelementbyid('myrect'); var r = math.floor(math.random() * 255); var g = math.floor(math.random() * 255); var b = math.floor(math.ran...
SVGTransformList - Web APIs
); // apply the transformations by appending the svgtranform objects to the svgtransformlist associated with the element tfmlist.appenditem(translate); tfmlist.appenditem(rotate); tfmlist.appenditem(scale); } ]]> </script> <polygon fill="orange" stroke="black" stroke-width="5" points="100,225 100,115 130,115 70,15 70,15 10,115 40,115 40,225" onclick="transformme(evt)"/> <rect x="200" y="100" width="100" height="100" fill="yellow" stroke="black" stroke-width="5" onclick="transformme(evt)"/> <text x="40" y="250" font-family="verdana" font-size="16" fill="green" > click on a shape to transform it </text> </svg> live preview: specifications specification status comment scalable vecto...
ScriptProcessorNode.bufferSize - Web APIs
tputbuffer.getchanneldata(channel); // loop through the 4096 samples for (var sample = 0; sample < inputbuffer.length; sample++) { // make output equal to the same as the input outputdata[sample] = inputdata[sample]; // add noise to each output sample outputdata[sample] += ((math.random() * 2) - 1) * 0.2; } } } getdata(); // wire up play button playbutton.onclick = function() { source.connect(scriptnode); scriptnode.connect(audioctx.destination); source.start(); } // when the buffer source stops playing, disconnect everything source.onended = function() { source.disconnect(scriptnode); scriptnode.disconnect(audioctx.destination); } specifications specification status comment web audio apithe definition of 'buffersize'...
ScriptProcessorNode.onaudioprocess - Web APIs
r.getchanneldata(channel); // loop through the 4096 samples for (var sample = 0; sample < inputbuffer.length; sample++) { // make output equal to the same as the input outputdata[sample] = inputdata[sample]; // add noise to each output sample outputdata[sample] += ((math.random() * 2) - 1) * 0.2; } } } getdata(); // wire up play button playbutton.onclick = function() { source.connect(scriptnode); scriptnode.connect(audioctx.destination); source.start(); } // when the buffer source stops playing, disconnect everything source.onended = function() { source.disconnect(scriptnode); scriptnode.disconnect(audioctx.destination); } specifications specification status comment web audio apithe definition of 'onaud...
ScriptProcessorNode - Web APIs
tputbuffer.getchanneldata(channel); // loop through the 4096 samples for (var sample = 0; sample < inputbuffer.length; sample++) { // make output equal to the same as the input outputdata[sample] = inputdata[sample]; // add noise to each output sample outputdata[sample] += ((math.random() * 2) - 1) * 0.2; } } } getdata(); // wire up play button playbutton.onclick = function() { source.connect(scriptnode); scriptnode.connect(audioctx.destination); source.start(); } // when the buffer source stops playing, disconnect everything source.onended = function() { source.disconnect(scriptnode); scriptnode.disconnect(audioctx.destination); } specifications specification status comment web audio apithe definition of 'scriptproce...
Selection.setBaseAndExtent() - Web APIs
<p><strong>output</strong>: <span class="output"></span></p> the javascript looks like so: var one = document.queryselector('.one'); var two = document.queryselector('.two'); var aoffset = document.getelementbyid('aoffset'); var foffset = document.getelementbyid('foffset'); var button = document.queryselector('button'); var output = document.queryselector('.output'); var selection; button.onclick = function() { try { selection = document.getselection(); selection.setbaseandextent(one, aoffset.value, two, foffset.value); var text = selection.tostring(); output.textcontent = text; } catch(e) { output.textcontent = e.message; } } play with the live example below, setting different offset values to see how this affects the selection.
onnotificationclose - Web APIs
self.onnotificationclose = function(event) { console.log('on notification close: ', event.notification.tag); }; specifications specification status comment notifications apithe definition of 'onnotificationclick' in that specification.
ServiceWorkerRegistration.update() - Web APIs
example the following simple example registers a service worker example then adds an event handler to a button so you can explicitly update the service worker whenever desired: if ('serviceworker' in navigator) { navigator.serviceworker.register('/sw-test/sw.js', {scope: 'sw-test'}).then(function(registration) { // registration worked console.log('registration succeeded.'); button.onclick = function() { registration.update(); } }).catch(function(error) { // registration failed console.log('registration failed with ' + error); }); }; specifications specification status comment service workersthe definition of 'serviceworkerregistration.update()' in that specification.
Service Worker API - Web APIs
notificationevent the parameter passed into the onnotificationclick handler, the notificationevent interface represents a notification click event that is dispatched on the serviceworkerglobalscope of a serviceworker.
SpeechRecognition.abort() - Web APIs
n | sienna | silver | snow | tan | teal | thistle | tomato | turquoise | violet | white | yellow ;' var recognition = new speechrecognition(); var speechrecognitionlist = new speechgrammarlist(); speechrecognitionlist.addfromstring(grammar, 1); recognition.grammars = speechrecognitionlist; var diagnostic = document.queryselector('.output'); var bg = document.queryselector('html'); document.body.onclick = function() { recognition.start(); console.log('ready to receive a color command.'); } abortbtn.onclick = function() { recognition.abort(); console.log('speech recognition aborted.'); } recognition.onspeechend = function() { recognition.stop(); console.log('speech recognition has stopped.'); } specifications specification status comment web speech apithe ...
SpeechRecognition.start() - Web APIs
n | sienna | silver | snow | tan | teal | thistle | tomato | turquoise | violet | white | yellow ;' var recognition = new speechrecognition(); var speechrecognitionlist = new speechgrammarlist(); speechrecognitionlist.addfromstring(grammar, 1); recognition.grammars = speechrecognitionlist; var diagnostic = document.queryselector('.output'); var bg = document.queryselector('html'); document.body.onclick = function() { recognition.start(); console.log('ready to receive a color command.'); } abortbtn.onclick = function() { recognition.abort(); console.log('speech recognition aborted.'); } recognition.onspeechend = function() { recognition.stop(); console.log('speech recognition has stopped.'); } specifications specification status comment web speech apithe ...
SpeechRecognition.stop() - Web APIs
n | sienna | silver | snow | tan | teal | thistle | tomato | turquoise | violet | white | yellow ;' var recognition = new speechrecognition(); var speechrecognitionlist = new speechgrammarlist(); speechrecognitionlist.addfromstring(grammar, 1); recognition.grammars = speechrecognitionlist; var diagnostic = document.queryselector('.output'); var bg = document.queryselector('html'); document.body.onclick = function() { recognition.start(); console.log('ready to receive a color command.'); } abortbtn.onclick = function() { recognition.abort(); console.log('speech recognition aborted.'); } recognition.onspeechend = function() { recognition.stop(); console.log('speech recognition has stopped.'); } specifications specification status comment web speech apithe ...
SpeechRecognition - Web APIs
ecognition(); var speechrecognitionlist = new speechgrammarlist(); speechrecognitionlist.addfromstring(grammar, 1); recognition.grammars = speechrecognitionlist; recognition.continuous = false; recognition.lang = 'en-us'; recognition.interimresults = false; recognition.maxalternatives = 1; var diagnostic = document.queryselector('.output'); var bg = document.queryselector('html'); document.body.onclick = function() { recognition.start(); console.log('ready to receive a color command.'); } recognition.onresult = function(event) { var color = event.results[0][0].transcript; diagnostic.textcontent = 'result received: ' + color; bg.style.backgroundcolor = color; } specifications specification status comment web speech apithe definition of 'speechrecognition' in ...
Stylesheet.href - Web APIs
WebAPIStyleSheethref
example // on a local machine: <html> <head> <link rel="stylesheet" href="example.css" type="text/css" /> <script> function sref() { alert(document.stylesheets[0].href); } </script> </head> <body> <div class="thunder">thunder</div> <button onclick="sref()">ss</button> </body> </html> // returns "file:////c:/windows/desktop/example.css notes if the style sheet is a linked style sheet, the value of its attribute is its location.
StyleSheet.ownerNode - Web APIs
syntax noderef = stylesheet.ownernode example <html lang="en"> <head> <link rel="stylesheet" href="example.css"> </head> <body> <button onclick="alert(document.stylesheets[0].ownernode)">show example.css’s ownernode</button> </body> </html> // displays "object htmllinkelement" notes for style sheets that are included by other style sheets, such as with @import, the value of this property is null.
Multi-touch interaction - Web APIs
<div id="target1"> tap, hold or swipe me 1</div> <div id="target2"> tap, hold or swipe me 2</div> <div id="target3"> tap, hold or swipe me 3</div> <div id="target4"> tap, hold or swipe me 4</div> <!-- ui for logging/bebugging --> <button id="log" onclick="enablelog(event);">start/stop event logging</button> <button id="clearlog" onclick="clearlog(event);">clear the log</button> <p></p> <output></output> miscellaneous functions these functions support the application but aren't directly involved with the event flow.
Signaling and video calling - Web APIs
this requires video elements, and a button to hang up the call: <div class="flexchild" id="camera-container"> <div class="camera-box"> <video id="received_video" autoplay></video> <video id="local_video" autoplay muted></video> <button id="hangup-button" onclick="hangupcall();" disabled> hang up </button> </div> </div> the page structure defined here is using <div> elements, giving us full control over the page layout by enabling the use of css.
Window.captureEvents() - Web APIs
--> <script> function reg() { window.captureevents(event.click); window.onclick = page_click; } function page_click() { alert('page click event detected!'); } </script> </head> <body onload="reg();"> <p>click anywhere on this page.</p> </body> </html> notes events raised in the dom by user activity (such as clicking buttons or shifting focus away from the current document) generally pass through the high-level window and document objects first before arriving at the o...
Window.crypto - Web APIs
WebAPIWindowcrypto
genrandomnumbers = function getrandomnumbers() { var array = new uint32array(10); window.crypto.getrandomvalues(array); var randtext = document.getelementbyid("myrandtext"); randtext.innerhtml = "the random numbers are: " for (var i = 0; i < array.length; i++) { randtext.innerhtml += array[i] + " "; } } html <p id="myrandtext">the random numbers are: </p> <button type="button" onclick='genrandomnumbers()'>generate 10 random numbers</button> result specifications specification status comment web cryptography apithe definition of 'window.crypto' in that specification.
Window.defaultStatus - Web APIs
example <html> <body onload="window.defaultstatus='hello!';"/> <button onclick="window.confirm('are you sure you want to quit?');">confirm</button> </body> </html> notes to set the status once the window has been opened, use window.status.
Window.find() - Web APIs
WebAPIWindowfind
" + window.find(text)); } html <p>apples, bananas, and oranges.</p> <button type="button" onclick='findstring("apples")'>search for apples</button> <button type="button" onclick='findstring("banana")'>search for banana</button> <button type="button" onclick='findstring("orange")'>search for orange</button> result notes in some browsers, window.find() selects (highlights) the found content on the site.
Window.scroll() - Web APIs
WebAPIWindowscroll
examples <!-- put the 100th vertical pixel at the top of the window --> <button onclick="scroll(0, 100);">click to scroll down 100 pixels</button> using options: window.scroll({ top: 100, left: 100, behavior: 'smooth' }); notes window.scrollto() is effectively the same as this method.
Window.scrollByLines() - Web APIs
example <!-- scroll up the document by 5 lines --> <button id="scroll-up" onclick="scrollbylines(-5);">up 5 lines</button> <!-- scroll down the document by 5 lines --> <button id="scroll-down" onclick="scrollbylines(5);">down 5 lines</button> specification this is not part of any specification.
Window - Web APIs
WebAPIWindow
globaleventhandlers.onclick called after the any mouse button is pressed & released globaleventhandlers.ondblclick called when a double click is made with any mouse button.
WindowClient.focus() - Web APIs
example self.addeventlistener('notificationclick', function(event) { console.log('on notification click: ', event.notification.tag); event.notification.close(); // this looks to see if the current is already open and // focuses if it is event.waituntil(clients.matchall({ type: "window" }).then(function(clientlist) { for (var i = 0; i < clientlist.length; i++) { var client = clientlist[i]; if (client.url == '/' &...
WindowClient.focused - Web APIs
example self.addeventlistener('notificationclick', function(event) { console.log('on notification click: ', event.notification.tag); event.notification.close(); // this looks to see if the current is already open and // focuses if it is event.waituntil(clients.matchall({ type: "window" }).then(function(clientlist) { for (var i = 0; i < clientlist.length; i++) { var client = clientlist[i]; if (client.url == '/' && 'focus' in client) { if(!client.focused) return client.focus(); } } } if (clients.openwindow) return clients.openwi...
WindowClient - Web APIs
example self.addeventlistener('notificationclick', function(event) { console.log('on notification click: ', event.notification.tag); event.notification.close(); // this looks to see if the current is already open and // focuses if it is event.waituntil(clients.matchall({ type: "window" }).then(function(clientlist) { for (var i = 0; i < clientlist.length; i++) { var client = clientlist[i]; if (client.url == '/' &...
WindowOrWorkerGlobalScope.clearTimeout() - Web APIs
var alarm = { remind: function(amessage) { alert(amessage); this.timeoutid = undefined; }, setup: function() { if (typeof this.timeoutid === 'number') { this.cancel(); } this.timeoutid = window.settimeout(function(msg) { this.remind(msg); }.bind(this), 1000, 'wake up!'); }, cancel: function() { window.cleartimeout(this.timeoutid); } }; window.onclick = function() { alarm.setup(); }; notes passing an invalid id to cleartimeout() silently does nothing; no exception is thrown.
WindowOrWorkerGlobalScope.setTimeout() - Web APIs
html <p>live example</p> <button onclick="delayedalert();">show an alert box after two seconds</button> <p></p> <button onclick="clearalert();">cancel alert before it happens</button> javascript var timeoutid; function delayedalert() { timeoutid = window.settimeout(window.alert, 2*1000, 'that was really slow!'); } function clearalert() { window.cleartimeout(timeoutid); } result see also cleartimeout() example.
XRSession.cancelAnimationFrame() - Web APIs
null; let xrsession = null; if (xr) { xr.issessionsupported('immersive-vr') .then((issupported) => { if (issupported) { startxr(); } }); } function framecallback(time, xrframe) { xrsession.requestanimationframe(framecallback); // update and render the frame } async function startxr() { xrsession = xr.requestsession("immersive-vr"); if (xrsession) { stopbutton.onclick = stopxr; requesthandle = xrsession.requestanimationframe(framecallback); } } function pausexr() { if (xrsession && requesthandle) { xrsession.cancelanimationframe(requesthandle); requesthandle = null; } } specifications specification status comment webxr device apithe definition of 'xrsession.cancelanimationframe' in that specification.
msCapsLockWarningOff - Web APIs
document.mscapslockwarningoff = true; document.getelementbyid("caps").innerhtml = "warning off"; } else { document.mscapslockwarningoff = false; document.getelementbyid("caps").innerhtml = "warning on"; } } </script> </head> <body> <label>type a password: <input type="password" /></label><br /> <button id="caps" onclick="capsoff();">warning off</button> </body> </html> ...
msthumbnailclick - Web APIs
ckhandler); example 2 // adds an overlay icon on your app pinned to the taskbar window.external.mssitemodeseticonoverlay(iconuri, tooltip); // removes an overlay icon window.external.mssitemodecleariconoverlay(); // pinned icons on your taskbar can be instructed to trigger specific events on your site from the taskbar // add an event handlerdocument.addeventlistener('msthumbnailclick', onbuttonclicked, false); // add the buttons var btnplay = window.external.mssitemodeaddthumbbarbutton(iconuri, tooltip); // refresh the taskbar window.external.mssitemodeshowthumbbar(); // call a javascript function when the button is pressed function onbuttonclicked(e) { switch (e.buttonid) { case btnplay: play(); break;} } see also microsoft api extensions ...
Using the aria-describedby attribute - Accessibility
<button aria-label="close" aria-describedby="descriptionclose" onclick="mydialog.close()">x</button> ...
Using the aria-label attribute - Accessibility
<button aria-label="close" onclick="mydialog.close()">x</button> notes the most common accessibility api mapping for a label is the accessible name property.
ARIA: timer role - Accessibility
<div id="clock" role="timer" aria-live="off">20</div> <button onclick="starttimer('clock')">start</button> /* basic javascript to update a timer */ function starttimer(timername) { // get the number of seconds let timer = document.getelementbyid(timername), seconds = parseint(timer.innertext); // remove a second // updated the content of timer timer.innertext = --seconds // if timer != 0, settimeout if (seconds) { settimeout( function() ...
ARIA: alert role - Accessibility
<button type="button" onclick="triggeralert">trigger alert</button> <p class="alert">the alert will trigger when the button is pressed.</p> function triggeralert() { var alertel = document.queryselector('.alert'); alertel.addattribute("role", "alert"); } accessibility concerns the alert role should read out content that has changed, or bring the user's attention to it immediately, so it should not be used for static...
ARIA: listbox role - Accessibility
<p id="listbox1label" role="label">select a color:</p> <div role="listbox" tabindex="0" id="listbox1" aria-labelledby="listbox1label" onclick="return listitemclick(event);" onkeydown="return listitemkeyevent(event);" onkeypress="return listitemkeyevent(event);" aria-activedescendant="listbox1-1"> <div role="option" id="listbox1-1" class="selected" aria-selected="true">green</div> <div role="option" id="listbox1-2">orange</div> <div role="option" id="listbox1-3">red</div> <div role="option" id="listbox1-4">blue</di...
Keyboard-navigable JavaScript widgets - Accessibility
for example, to ensure that the enter key will activate an element, if you have an onclick="dosomething()", you should bind dosomething() to the key down event as well: onkeydown="return event.keycode != 13 || dosomething();".
Keyboard - Accessibility
an element is clickable if it has an onclick event handler defined.
-moz-image-rect - CSS: Cascading Style Sheets
kground-image: -moz-image-rect(url(https://mdn.mozillademos.org/files/12053/firefox.png), 50%, 50%, 100%, 0%); width:133px; height:136px; position:absolute; } #box4 { background-image: -moz-image-rect(url(https://mdn.mozillademos.org/files/12053/firefox.png), 50%, 100%, 100%, 50%); width:133px; height:136px; position:absolute; } html the html is quite simple: <div id="container" onclick="rotate()"> <div id="box1" style="left:0px;top:0px;">top left</div> <div id="box2" style="left:133px;top:0px;">top right</div> <div id="box3" style="left:0px;top:136px;">bottom left</div> <div id="box4" style="left:133px;top:136px;">bottom right</div> </div> this places the four segments of our image in a two-by-two box grid.
Border-image generator - CSS: Cascading Style Sheets
'ui-dropdown-list'; select.classname = 'ui-dropdown-select'; while (node.firstelementchild !== null) { option = node.firstelementchild; option_value = option.getattribute('data-value'); if (option_value === null) option.setattribute('data-value', uval); list.appendchild(node.firstelementchild); uval++; } node.appendchild(select); node.appendchild(list); select.onclick = this.toggle.bind(this); list.onclick = this.updatevalue.bind(this); document.addeventlistener('click', clickout); this.state = 0; this.time = 0; this.dropmenu = list; this.select = select; this.toggle(false); this.value = {}; this.topic = topic; if (label) select.textcontent = label; else this.setnodevalue(list.children[selected]); dropdowns[topic] = this; }; ...
Linear-gradient Generator - CSS: Cascading Style Sheets
'ui-dropdown-list'; select.classname = 'ui-dropdown-select'; while (node.firstelementchild !== null) { option = node.firstelementchild; option_value = option.getattribute('data-value'); if (option_value === null) option.setattribute('data-value', uval); list.appendchild(node.firstelementchild); uval++; } node.appendchild(select); node.appendchild(list); select.onclick = this.toggle.bind(this); list.onclick = this.updatevalue.bind(this); document.addeventlistener('click', clickout); this.state = 0; this.time = 0; this.dropmenu = list; this.select = select; this.toggle(false); this.value = {}; this.topic = topic; if (label) select.textcontent = label; else this.setnodevalue(list.children[selected]); dropdowns[topic] = this; }; ...
Event reference
notificationclick notificationevent notifications apithe definition of 'onnotificationclick' in that specification.
Cross-browser audio basics - Developer guides
/p> </audio> <!-- custom play and pause buttons --> <button id="play">play</button> <button id="pause">pause</button> next, we attach some functionality to the player using javascript: window.onload = function(){ var myaudio = document.getelementbyid('my-audio'); var play = document.getelementbyid('play'); var pause = document.getelementbyid('pause'); // associate functions with the 'onclick' events play.onclick = playaudio; pause.onclick = pauseaudio; function playaudio() { myaudio.play(); } function pauseaudio() { myaudio.pause(); } } media loading events above we have shown how you can create a very simple audio player, but what if we want to show progress, buffering and only activate the buttons when the media is ready to play?
Overview of events and handlers - Developer guides
object derived from: " + objkind ); }; and second register our function with the the button object, either on the scripting side using the dom (document object model) representation of the html page: var buttondomelement = document.queryselector('#buttonone'); buttondomelement.addeventlistener('click', example_click_handler); or within the html page by adding the function as the value of the 'onclick' attribute, although this second approach is usually only used in very simple web pages.
<a>: The Anchor element - HTML: Hypertext Markup Language
WebHTMLElementa
onclick events anchor elements are often abused as fake buttons by setting their href to # or javascript:void(0) to prevent the page from refreshing, then listening for their click events .
<command>: The HTML Command element - HTML: Hypertext Markup Language
WebHTMLElementcommand
examples <command type="command" label="save" icon="icons/save.png" onclick="save()"> specifications specification status comment html5the definition of '<command>' in that specification.
<input type="button"> - HTML: Hypertext Markup Language
WebHTMLElementinputbutton
document.documentelement.scrolltop : document.body.scrolltop); } canvas.onmousedown = function() { pressed = true; }; canvas.onmouseup = function() { pressed = false; } clearbtn.onclick = function() { ctx.fillstyle = 'rgb(0,0,0)'; ctx.fillrect(0,0,width,height); } function draw() { if(pressed) { ctx.fillstyle = colorpicker.value; ctx.beginpath(); ctx.arc(curx, cury-85, sizepicker.value, degtorad(0), degtorad(360), false); ctx.fill(); } requestanimationframe(draw); } draw(); specifications specification status comments ...
<input type="password"> - HTML: Hypertext Markup Language
WebHTMLElementinputpassword
html <label for="userpassword">password: </label> <input id="userpassword" type="password" size="12"> <button id="selectall">select all</button> javascript document.getelementbyid("selectall").onclick = function() { document.getelementbyid("userpassword").select(); } result you can also use selectionstart and selectionend to get (or set) what range of characters in the control are currently selected, and selectiondirection to know which direction selection occurred in (or will be extended in, depending on your platform; see its documentation for an explanation).
<menu> - HTML: Hypertext Markup Language
WebHTMLElementmenu
--> <menu type="toolbar"> <li> <button type="menu" menu="file-menu">file</button> <menu type="context" id="file-menu"> <menuitem label="new..." onclick="newfile()"> <menuitem label="save..." onclick="savefile()"> </menu> </li> <li> <button type="menu" menu="edit-menu">edit</button> <menu type="context" id="edit-menu"> <menuitem label="cut..." onclick="cutedit()"> <menuitem label="copy..." onclick="copyedit()"> <menuitem label="paste..." onclick="pasteedit()"> </menu> </li> </menu> result specifi...
<menuitem> - HTML: Hypertext Markup Language
WebHTMLElementmenuitem
</menuitem> <menuitem type="command" label="this command has javascript" onclick="alert('command clicked')"> commands don't render their contents.
data-* - HTML: Hypertext Markup Language
for example, a space-ship "sprite" in a game could be a simple <img> element with a class attribute and several data-* attributes: <img class="spaceship cruiserx3" src="shipx3.png" data-ship-id="324" data-weapons="laseri laserii" data-shields="72%" data-x="414354" data-y="85160" data-z="31940" onclick="spaceships[this.dataset.shipid].blasted()"> for a more in-depth tutorial about using html data attributes, see using data attributes.
Global attributes - HTML: Hypertext Markup Language
the event handler attributes: onabort, onautocomplete, onautocompleteerror, onblur, oncancel, oncanplay, oncanplaythrough, onchange, onclick, onclose, oncontextmenu, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousew...
CSP: script-src-attr - HTTP
this includes only inline script event handlers like onclick, but not urls loaded directly into <script> elements.
CSP: script-src-elem - HTTP
the http content-security-policy (csp) script-src-elem directive specifies valid sources for javascript <script> elements, but not inline script event handlers like onclick.
Index - HTTP
WebHTTPHeadersIndex
this includes not only urls loaded directly into <script> elements, but also things like inline script event handlers (onclick) and xslt stylesheets which can trigger script execution.
Closures - JavaScript
document.getelementbyid('size-12').onclick = size12; document.getelementbyid('size-14').onclick = size14; document.getelementbyid('size-16').onclick = size16; <a href="#" id="size-12">12</a> <a href="#" id="size-14">14</a> <a href="#" id="size-16">16</a> run the code using jsfiddle.
Regular expressions - JavaScript
</p> <form action="#"> <input id="phone"> <button onclick="testinfo(document.getelementbyid('phone'));">check</button> </form> javascript var re = /(?:\d{3}|\(\d{3}\))([-\/\.])\d{3}\1\d{4}/; function testinfo(phoneinput) { var ok = re.exec(phoneinput.value); if (!ok) { console.error(phoneinput.value + ' isn\'t a phone number with area code!'); } else { console.log('thanks, your phone number is ' + ok[0]);} } result tools regexr ...
eval() - JavaScript
}, 1000); // instead of elt.setattribute("onclick", "...") use: elt.addeventlistener('click', function() { ...
void operator - JavaScript
button.onclick = () => void dosomething(); this ensures the return value of dosomething changing from undefined to true will not change the behavior of this code.
How to make PWAs re-engageable using Notifications and Push - Progressive web apps (PWAs)
fetch('./register', { method: 'post', headers: { 'content-type': 'application/json' }, body: json.stringify({ subscription: subscription }), }); then the globaleventhandlers.onclick function on the subscribe button is defined: document.getelementbyid('doit').onclick = function() { const payload = document.getelementbyid('notification-payload').value; const delay = document.getelementbyid('notification-delay').value; const ttl = document.getelementbyid('notification-ttl').value; fetch('./sendnotification', { method: 'post', headers: { ...
Applying SVG effects to HTML content - SVG: Scalable Vector Graphics
</p> <button onclick="toggleradius()">toggle radius</button> <svg height="0"> <clippath id="clipping-path-1" clippathunits="objectboundingbox"> <circle cx="0.25" cy="0.25" r="0.25" id="circle"/> <rect x="0.5" y="0.2" width="0.5" height="0.8"/> </clippath> </svg> .target { clip-path: url(#clipping-path-1); } p { width: 300px; border: 1px solid #000; display: inline-block; } this establishes a c...
SVG Event Attributes - SVG: Scalable Vector Graphics
WebSVGAttributeEvents
attributes animation event attributes onbegin, onend, onrepeat document event attributes onabort, onerror, onresize, onscroll, onunload document element event attributes oncopy, oncut, onpaste global event attributes oncancel, oncanplay, oncanplaythrough, onchange, onclick, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, ...
requiredFeatures - SVG: Scalable Vector Graphics
<feimage>, <femerge>, <femergenode>, <feoffset>, <fetile>, <fefuncr>, <fefuncg>, <fefuncb> and <fefunca> elements http://www.w3.org/tr/svg11/feature#documenteventsattribute the browser supports the onunload, onabort, onerror, onresize, onscroll and onzoom attributes http://www.w3.org/tr/svg11/feature#graphicaleventsattribute the browser supports the onfocusin, onfocusout, onactivate, onclick, onmousedown, onmouseup, onmouseover, onmousemove, onmouseout and onload attributes http://www.w3.org/tr/svg11/feature#animationeventsattribute the browser supports the onbegin, onend, onrepeat and onload attributes http://www.w3.org/tr/svg11/feature#cursor the browser supports the <cursor> element http://www.w3.org/tr/svg11/feature#hyperlinking the browser supports the <a> elem...
SVG Attribute reference - SVG: Scalable Vector Graphics
WebSVGAttribute
fill animation value attributes calcmode, values, keytimes, keysplines, from, to, by, autoreverse, accelerate, decelerate animation addition attributes additive, accumulate event attributes animation event attributes onbegin, onend, onrepeat document event attributes onabort, onerror, onresize, onscroll, onunload global event attributes oncancel, oncanplay, oncanplaythrough, onchange, onclick, onclose, oncuechange, ondblclick, ondrag, ondragend, ondragenter, ondragexit, ondragleave, ondragover, ondragstart, ondrop, ondurationchange, onemptied, onended, onerror, onfocus, oninput, oninvalid, onkeydown, onkeypress, onkeyup, onload, onloadeddata, onloadedmetadata, onloadstart, onmousedown, onmouseenter, onmouseleave, onmousemove, onmouseout, onmouseover, onmouseup, onmousewheel, onpause, ...
SVG documentation index - SVG: Scalable Vector Graphics
WebSVGIndex
145 onclick svg, svg attribute, events the onclick attribute specifies some script to run when the element is clicked.
Linking - SVG: Scalable Vector Graphics
WebSVGLinking
to get around this, requires a little ugly javascript hacking: button.svg: <?xml version="1.1" encoding="utf-8"?> <svg xmlns="http://www.w3.org/2000/svg"> <g onclick="top.document.href='page2.html'" cursor="pointer"> <!-- button graphical elements here --> </g> </svg> example for an example of this solution at work see www.codedread.com.
SVG In HTML Introduction - SVG: Scalable Vector Graphics
entbyid('body').setattribute("class", "invalid"); } </script> </head> <body id="body" style="position:absolute; z-index:0; border:1px solid black; left:5%; top:5%; width:90%; height:90%;"> <form> <fieldset> <legend>html form</legend> <p><label>enter something:</label> <input type="text"> <span id="err">incorrect value!</span></p> <p><input type="button" value="activate!" onclick="signalerror();"></p> </fieldset> </form> <svg viewbox="0 0 100 100" preserveaspectratio="xmidymid slice" style="width:100%; height:100%; position:absolute; top:0; left:0; z-index:-1;"> <lineargradient id="gradient"> <stop class="begin" offset="0%"/> <stop class="end" offset="100%"/> </lineargradient> <rect x="0" y="0" width="100" height="100" style="fill:url(#gradient)" /> ...