The read-only WebGLContextEvent.statusMessage
property contains additional event status information, or is an empty string if no additional information is available.
Examples
The statusMessage
property can contain a platform dependent string with details of an event. This can occur, for example, if the webglcontextcreationerror
event is fired.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); canvas.addEventListener('webglcontextcreationerror', function(e) { console.log('WebGL context creation failed:' + e.statusMessage || 'Unknown error'); }, false);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLContextEvent.statusMessage' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
statusMessage | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 49 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support 49 | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
Legend
- Full support
- Full support