The animationstart
event is fired when a CSS Animation has started. If there is an animation-delay
, this event will fire once the delay period has expired. A negative delay will cause the event to fire with an elapsedTime
equal to the absolute value of the delay (and, correspondingly, the animation will begin playing at that time index into the sequence).
Bubbles | Yes |
---|---|
Cancelable | No |
Interface | AnimationEvent |
Event handler property | onanimationstart |
The original target for this event is the Element
that had the animation applied. You can listen for this event on the Document
interface to handle it in the capture or bubbling phases. For full details on this event please see the page on HTMLElement: animationstart.
Examples
This listens for the animationstart
event and logs a message when it is fired:
document.addEventListener('animationstart', () => { console.log('Animation started'); });
The same, but using onanimationstart
:
document.onanimationstart = () => { console.log('Animation started'); };
See a live example of this event.
Specifications
Specification | Status | Comment |
---|---|---|
CSS Animations | Working Draft | Initial definition |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
animationstart event | Chrome Full support 43 | Edge Full support 12 | Firefox Full support 51 | IE Full support 10 | Opera Full support 30 | Safari Full support 9 | WebView Android Full support 43 | Chrome Android Full support 43 | Firefox Android Full support 51 | Opera Android Full support 30 | Safari iOS Full support 9 | Samsung Internet Android Full support 4.0 |
Legend
- Full support
- Full support
See also
- CSS Animations
- Using CSS Animations
AnimationEvent
- Related events:
animationend
,animationiteration
,animationcancel
- This event on
Window
targets:animationstart
- This event on
HTMLElement
targets:animationstart