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<audio>: The Embed Audio element - HTML: Hypertext Markup Language
the html <
audio> element is used to embed sound content in documents. it may contain one or more
audio sources, represented using the src attribute or the <source> element: the browser will choose the most suitable one. it can also be the destination for streamed media, using a mediastream. the source for this interactive example is stored in a github repository. if you'd like to contribute to the interactive examples project, please clone https://github.com/mdn/interactive-examples and send us a pull request. the above example shows simple usage of the <
audio> element. in a similar manner to the <img> element, we include a path to the media we want to embed inside the src attribute; we can include other attributes to specify information such as whether we want it to autoplay and loop, whe...
...https://github.com/mdn/interactive-examples and send us a pull request. the above example shows simple usage of the <
audio> element. in a similar manner to the <img> element, we include a path to the media we want to embed inside the src attribute; we can include other attributes to specify information such as whether we want it to autoplay and loop, whether we want to show the browser's default
audio controls, etc. the content inside the opening and closing <
audio></
audio> tags is shown as a fallback in browsers that don't support the element. attributes this element's attributes include the global attributes. autoplay a boolean attribute: if specified, the
audio will automatically begin playback as soon as it can do so, without waiting for the entire
audio file to finish downloading. ...
...if you must offer autoplay functionality, you should make it opt-in (requiring a user to specifically enable it). however, this can be useful when creating media elements whose source will be set at a later time, under user control. ...
...And 46 more matches
Background audio processing using AudioWorklet - Web APIs
when the web
audio api was first introduced to browsers, it included the ability to use javascript code to create custom
audio processors that would be invoked to perform real-time
audio manipulations. the drawback to scriptprocessornode was simple: it ran on the main thread, thus blocking everything else going on until it completed execution. this was far less than ideal, especially for something that can be as computationally expensive as
audio processing. enter
audioworklet. an
audio context's
audio worklet is a worklet which runs off the main thread, executing
audio processing code added to it by calling the context's
audioworklet.addmodule() method. calling addmodule() loads the specified javascript file, which should contain the implementation of the
audio processor. with the processor ...
...sive as
audio processing. enter
audioworklet. an
audio context's
audio worklet is a worklet which runs off the main thread, executing
audio processing code added to it by calling the context's
audioworklet.addmodule() method. calling addmodule() loads the specified javascript file, which should contain the implementation of the
audio processor. with the processor registered, you can create a new
audioworkletnode which passes the
audio through the processor's code when the node is linked into the chain of
audio nodes along with any other
audio nodes. the process of creating an
audio processor using javascript, establishing it as an
audio worklet processor, and then using that processor within a web
audio application is the topic of this article. ...
...eate a new
audioworkletnode which passes the
audio through the processor's code when the node is linked into the chain of
audio nodes along with any other
audio nodes. the process of creating an
audio processor using javascript, establishing it as an
audio worklet processor, and then using that processor within a web
audio application is the topic of this article. it's worth noting that because
audio processing can often involve substantial computation, your processor may benefit greatly from being built using webassembly, which brings near-native or fully native performance to web apps. implementing your
audio processing algorithm using webassembly can make it perform markedly better. ...
...And 44 more matches
BaseAudioContext.decodeAudioData() - Web APIs
the decode
audiodata() method of the base
audiocontext interface is used to asynchronously decode
audio file data contained in an arraybuffer. in this case the arraybuffer is loaded from xmlhttprequest and filereader. the decoded
audiobuffer is resampled to the
audiocontext's sampling rate, then passed to a callback or promise. this is the preferred method of creating an
audio source for web
audio api from an
audio track. this method only works on complete file data, not fragments of
audio file data. ...
...n this case the arraybuffer is loaded from xmlhttprequest and filereader. the decoded
audiobuffer is resampled to the
audiocontext's sampling rate, then passed to a callback or promise. this is the preferred method of creating an
audio source for web
audio api from an
audio track. this method only works on complete file data, not fragments of
audio file data. syntax older callback syntax: base
audiocontext.decode
audiodata(arraybuffer, successcallback, errorcallback); newer promise-based syntax: promise<decodeddata> base
audiocontext.decode
audiodata(arraybuffer); parameters arraybuffer an arraybuffer containing the
audio data to be decoded, usually grabbed from xmlhttprequest, windoworworkerglobalscope.fetch() or filereader. successcallback a callback function to be invoked when the d...
...er promise-based syntax: promise<decodeddata> base
audiocontext.decode
audiodata(arraybuffer); parameters arraybuffer an arraybuffer containing the
audio data to be decoded, usually grabbed from xmlhttprequest, windoworworkerglobalscope.fetch() or filereader. successcallback a callback function to be invoked when the decoding successfully finishes. the single argument to this callback is an
audiobuffer representing the decodeddata (the decoded pcm
audio data). usually you'll want to put the decoded data into an
audiobuffersourcenode, from which it can be played and manipulated how you want. errorcallback an optional error callback, to be invoked if an error occurs when the
audio data is being decoded. return value void, or a promise object that fulfills with the decodeddata. example...
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OfflineAudioContext.OfflineAudioContext() - Web APIs
the offline
audiocontext() constructor—part of the web
audio api—creates and returns a new offline
audiocontext object instance, which can then be used to render
audio to an
audiobuffer rather than to an
audio output device. syntax var offline
audioctx = new offline
audiocontext(numberofchannels, length, samplerate); var offline
audioctx = new offline
audiocontext(options); parameters you can specify the parameters for the offline
audiocontext() constructor as either the same set of parameters as are inputs into the
audiocontext.createbuffer() method, or by passing those parameters in an options object. either way, the individual parameters are the same. numberofchannels an integer specifying the number of channels the resulting
audiobuffer should have. length an integer specifying the...
...context() constructor as either the same set of parameters as are inputs into the
audiocontext.createbuffer() method, or by passing those parameters in an options object. either way, the individual parameters are the same. numberofchannels an integer specifying the number of channels the resulting
audiobuffer should have. length an integer specifying the size of the buffer to create for the
audio context, in sample-frames, where one sample-frame is a unit that can contain a single sample of
audio data for every channel in the
audio data. for example, a 5-second buffer with a samplerate of 48000hz would have a length of 5 * 48000 = 240000 sample-frames. samplerate the sample-rate of the linear
audio data in sample-frames per second. all user agents are required to support a range of 2205...
...
audio data. for example, a 5-second buffer with a samplerate of 48000hz would have a length of 5 * 48000 = 240000 sample-frames. samplerate the sample-rate of the linear
audio data in sample-frames per second. all user agents are required to support a range of 22050hz to 96000hz, and may support a wider range than that. the most commonly-used rate is 44100hz, which is the sample rate used by cd
audio. it is important to note that, whereas you can create a new
audiocontext using the new
audiocontext() constructor with no arguments, the offline
audiocontext() constructor requires three arguments, since it needs to create an
audiobuffer. this works in exactly the same way as when you create a new
audiobuffer with the
audiocontext.createbuffer() method. ...
...And 2 more matches
AudioBufferSourceNode.AudioBufferSourceNode() - Web APIs
the
audiobuffersourcenode() constructor creates a new
audiobuffersourcenode object instance. syntax var
audiobuffersourcenode = new
audiobuffersourcenode(context, options) parameters inherits parameters from the
audionodeoptions dictionary. context a reference to an
audiocontext. options optional options are as follows: buffer: an instance of
audiobuffer to be played. detune: a value in cents to modulate the speed of
audio stream rendering. its nominal range is (-∞ to +∞). the default is 0. loop: a boolean indicating whether the
audio should play in a loop. the default is false. if the loop is dynamically modified during playback, the new value will take effect on the next processing block of
audio. loopend: an optional value, in seconds, where looping should end if the...
...at 0. if loopstart is greater than the duration of the buffer, looping will begin at the end of the buffer. this attribute is converted to an exact sample frame offset within the buffer, by multiplying by the buffer's sample rate and rounding to the nearest integer value. thus, its behavior is independent of the value of the playbackrate parameter. playbackrate: the speed at which to render the
audio stream. its default value is 1. this parameter is k-rate. this is a compound parameter with detune. its nominal range is (-∞ to +∞). return value a new
audiobuffersourcenode object instance. specifications specification status comment web
audio apithe definition of '
audiobuffersourcenode()' in that specification. working draft initial definition. ...
...efinition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
MediaStreamAudioDestinationNode.MediaStreamAudioDestinationNode() - Web APIs
the mediastream
audiodestinationnode() constructor of the web
audio api creates a new mediastream
audiodestinationnode object instance. syntax var my
audiodest = new mediastream
audiodestinationnode(context, options); parameters inherits parameters from the
audionodeoptions dictionary. context an
audiocontext representing the
audio context you want the node to be associated with. options optional an
audionodeoptions dictionary object defining the properties you want the mediastream
audiodestinationnode to have. return value a new mediastream
audiodestinationnode object instance. ...
... parameters inherits parameters from the
audionodeoptions dictionary. context an
audiocontext representing the
audio context you want the node to be associated with. options optional an
audionodeoptions dictionary object defining the properties you want the mediastream
audiodestinationnode to have. return value a new mediastream
audiodestinationnode object instance. example var ac = new
audiocontext(); var mydestination = new mediastream
audiodestinationnode(ac); specifications specification status comment web
audio apithe definition of 'mediastream
audiodestinationnode' in that specification. working draft ...
OfflineAudioCompletionEvent.OfflineAudioCompletionEvent() - Web APIs
the offline
audiocompletionevent() constructor of the web
audio api creates a new offline
audiocompletionevent object instance. note: you wouldn't generally use the constructor manually. offline
audiocompletionevents are despatched to offline
audiocontext instances for legacy reasons. syntax var offline
audiocompletionevent = new offline
audiocompletionevent(type, init) parameters type optional a domstring representing the type of object to create. init optional options are as follows: renderedbuffer: the rendered
audiobuffer containing the
audio data. return value a new offline
audiocompletionevent object instance. specifications specification status comment web
audio apithe definition of 'offline
audiocompletionevent()' in that specification. worki...
...on. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
Web audio codec guide - Web media technologies
even modest quality, high-fidelity stereo sound can use a substantial amount of disk space. for web developers, an even bigger concern is the network bandwidth needed in order to transfer
audio, whether for streaming or to download it for use during gameplay. the processing of
audio data to encode and decode it is handled by an
audio codec (coder/decoder). in this article, we look at
audio codecs used on the web to compress and decompress
audio, what their capabilities and use cases are, and offer guidance when choosing
audio codecs to use for your content. ...
... common codecs the list below denotes the codecs most commonly used on the web and which containers (file types) support them. ...
... common codecs the list below denotes the codecs most commonly used on the web and which containers (file types) support them. ...
...And 91 more matches
Cross-browser audio basics - Developer guides
this article provides: a basic guide to creating a cross-browser html5
audio player with all the associated attributes, properties, and events explained a guide to custom controls created using the media api basic
audio example the code below is an example of a basic
audio implementation using html5: <
audio controls> <source src="
audiofile.mp3" type="
audio/mpeg"> <source src="
audiofile.ogg" type="
audio/ogg"> <!-- fallback for non supporting browsers goes here --> <p>your browser does not support html5
audio, but you can still <a href="
audiofile.mp3">download the music</a>.</p> </
audio> note: you can also use an mp4 file instead of mp3. mp4 files typically contain aac encoded
audio. you can use type="
audio/mp4". (currently, browsers that support mp3 also support ...
...to ensure reasonable coverage, we should specify at least two different formats. the two formats that will give maximum coverage are mp3 and ogg vorbis. we do this using the <source> element, which takes the attributes src and type. ...
... fallback for non supporting browsers goes here --> <p>your browser does not support html5
audio, but you can still <a href="
audiofile.mp3">download the music</a>.</p> </
audio> note: you can also use an mp4 file instead of mp3. mp4 files typically contain aac encoded
audio. you can use type="
audio/mp4". (currently, browsers that support mp3 also support mp4
audio). here we define an <
audio> element with multiple sources — we do this as not all browsers support the same
audio formats. to ensure reasonable coverage, we should specify at least two different formats. the two formats that will give maximum coverage are mp3 and ogg vorbis. ...
...And 77 more matches
Audio and Video Delivery - Developer guides
we can deliver
audio and video on the web in a number of ways, ranging from 'static' media files to adaptive live streams. this article is intended as a starting point for exploring the various delivery mechanisms of web based media and compatibility with popular browsers. the
audio and video elements whether we are dealing with pre-recorded
audio files or live streams, the mechanism for making them available through the browser's <
audio> and <video> elements remains pretty much the same. currently, to support all browsers we need to specify two formats, although with the adoption of mp3 and mp4 formats in firefox and opera, this is changing fast. you can find compatibility information in the guide to media types and formats on the web. ...
... if the browser doesn't support playback of any of the provided formats natively, either present a still image or use a fallback technology to present the video. ...
...ts via feature detection (usually a choice of two, as stated above). if the browser doesn't support playback of any of the provided formats natively, either present a still image or use a fallback technology to present the video. identify how you want to play/instantiate the media (e.g. a <video> element, or document.createelement('video') perhaps?) deliver the media file to the player. ...
...And 73 more matches
Digital audio concepts - Web media technologies
representing
audio in digital form involves a number of steps and processes, with multiple formats available both for the raw
audio and the encoded or compressed
audio which is actually used on the web. this guide is an overview examining how
audio is represented digitally, and how codecs are used to encode and decode
audio for use on the web. sampling
audio audio is an inherently analog feature of the natural world. as an object vibrates, it causes the molecules surrounding it to vibrate as well. these molecules affect the ones adjacent to them, and so forth, propagating the vibration in the form of a wave outward from the source until the amplitude of the wave (its volume) fades away with distance. ...
...on the web. sampling
audio audio is an inherently analog feature of the natural world. as an object vibrates, it causes the molecules surrounding it to vibrate as well. these molecules affect the ones adjacent to them, and so forth, propagating the vibration in the form of a wave outward from the source until the amplitude of the wave (its volume) fades away with distance. the granularity of an
audio wave in the real world, then, is that of an individual molecule of the medium through which the sound wave is traveling. on earth, the medium most
audio travels through is the air. ...
... the ones adjacent to them, and so forth, propagating the vibration in the form of a wave outward from the source until the amplitude of the wave (its volume) fades away with distance. the granularity of an
audio wave in the real world, then, is that of an individual molecule of the medium through which the sound wave is traveling. on earth, the medium most
audio travels through is the air. some
audio does travel through water, or even through the rock comprising the planet itself (if you've ever heard the rumble or boom of an earthquake, you've experienced this phenomenon), but nearly all of the sounds you hear every day travel to your ears through the air. the sounds a person hears every day are, then, actually vibrations in the air which cause the inner workings of the ear. the farther the...
...And 64 more matches
Audio for Web games - Game development
unfortunately these are also the platforms that people often use to play games. ...
...unfortunately these are also the platforms that people often use to play games. ...
...unfortunately these are also the platforms that people often use to play games. ...
...And 59 more matches
Web Audio API - Web APIs
the web
audio api provides a powerful and versatile system for controlling
audio on the web, allowing developers to choose
audio sources, add effects to
audio, create
audio visualizations, apply spatial effects (such as panning) and much more. web
audio concepts and usage the web
audio api involves handling
audio operations inside an
audio context, and has been designed to allow modular routing. basic
audio operations are performed with
audio nodes, which are linked together to form an
audio routing graph. several sources — with different types of channel layout — are supported even within a single context. this modular design provides the flexibility to create complex
audio functions with dynamic effects.
audio nodes are linked into chains and simple webs by their inputs and outputs. t...
...in fact, sound files are just recordings of sound intensities themselves, which come in from microphones or electric instruments, and get mixed down into a single, complicated wave. ...
...linked into chains and simple webs by their inputs and outputs. they typically start with one or more sources. sources provide arrays of sound intensities (samples) at very small timeslices, often tens of thousands of them per second. these could be either computed mathematically (such as oscillatornode), or they can be recordings from sound/video files (like
audiobuffersourcenode and mediaelement
audiosourcenode) and
audio streams (mediastream
audiosourcenode). in fact, sound files are just recordings of sound intensities themselves, which come in from microphones or electric instruments, and get mixed down into a single, complicated wave. outputs of these nodes could be linked to inputs of others, which mix or modify these streams of sound samples into different streams. a common modification ...
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Migrating from webkitAudioContext - Web APIs
as the specification evolved and changes were made to the spec, some of the old implementation pieces were not removed from the webkit (and blink) implementations due to backwards compatibility reasons. ...
...as the specification evolved and changes were made to the spec, some of the old implementation pieces were not removed from the webkit (and blink) implementations due to backwards compatibility reasons. ...
...went through many iterations before reaching its current state. it was first implemented in webkit, and some of its older parts were not immediately removed as they were replaced in the specification, leading to many sites using non-compatible code. in this article, we cover the differences in web
audio api since it was first implemented in webkit and how to update your code to use the modern web
audio api. ...
...And 54 more matches
Advanced techniques: Creating and sequencing audio - Web APIs
in this tutorial, we're going to cover sound creation and modification, as well as timing and scheduling. we're going to introduce sample loading, envelopes, filters, wavetables, and frequency modulation. if you're familiar with these terms and you're looking for an introduction to their application within with the web
audio api, you've come to the right place. demo we're going to be looking at a very simple step sequencer: in practice this is easier to do with a library — the web
audio api was built to be built upon. if you are about to embark on building something more complex, tone.js would be a good place to start. however, we want to demonstrate how to build such a demo from first principles, as a learning exercise. note: you can find the source code on github as step-sequence...
...beats in one bar of music. when they are enabled the note will sound. when the instrument plays, it will move across this set of beats and loop the bar. each voice also has local controls, which allow you to manipulate the effects or parameters particular to each technique we are using to create those voices. ...
...te the effects or parameters particular to each technique we are using to create those voices. the techniques we are using are: name of voice technique associated web
audio api feature "sweep" oscillator, periodic wave oscillatornode, periodicwave "pulse" multiple oscillators oscillatornode "noise" random noise buffer, biquad filter
audiobuffer,
audiobuffersourcenode, biquadfilternode "dial up" loading a sound sample to play
audiocontext.decode
audiodata(),
audiobuffersourcenode note: this instrument was not created to sound good, it was created to provide demonstration code and represents a very simplified version of such an instrument. the sounds are based on a dial-up modem. if you are unaware of how one s...
...And 49 more matches
Introducing the Audio API extension - Archive of obsolete content
obsolete since gecko 28 (firefox 28 / thunderbird 28 / seamonkey 2.25 / firefox os 1.3)this feature is obsolete. although it may still work in some browsers, its use is discouraged since it could be removed at any time. try to avoid using it. deprecated since gecko 22 (firefox 22 / thunderbird 22 / seamonkey 2.19)this feature has been removed from the web standards. though some browsers may still support it, it is in the process of being dropped. ...
...pped. avoid using it and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. be aware that this feature may cease to work at any time. please note that this document describes a non-standard experimental api. this api has been deprecated since gecko 22, disabled since gecko 28, and removed from gecko 31. ...
...ate existing code if possible; see the compatibility table at the bottom of this page to guide your decision. be aware that this feature may cease to work at any time. please note that this document describes a non-standard experimental api. this api has been deprecated since gecko 22, disabled since gecko 28, and removed from gecko 31. you should use the web
audio api instead. reading
audio streams the loadedmetadata event when the metadata of the media element is available, it triggers a loadedmetadata event. this event has the following attributes: mozchannels: number of channels mozsamplerate: sample rate per second mozframebufferlength: number of samples collected in all channels this information is needed later to decode the
audio data stream. the following example ext...
...And 38 more matches
Video and audio content - Learn web development
previous overview: multimedia and embedding next now that we are comfortable with adding simple images to a webpage, the next step is to start adding video and
audio players to your html documents! ...
... previous overview: multimedia and embedding next now that we are comfortable with adding simple images to a webpage, the next step is to start adding video and
audio players to your html documents! ...
...ust that with the <video> and <
audio> elements; we'll then finish off by looking at how to add captions/subtitles to your videos. prerequisites: basic computer literacy, basic software installed, basic knowledge of working with files, familiarity with html fundamentals (as covered in getting started with html) and images in html. objective: to learn how to embed video and
audio content into a webpage, and add captions/subtitles to video. ...
...And 36 more matches
Using the Web Audio API - Web APIs
let's take a look at getting started with the web
audio api. we'll briefly look at some concepts, then study a simple boombox example that allows us to load an
audio track, play and pause it, and change its volume and stereo panning. the web
audio api does not replace the <
audio> media element, but rather complements it, just like <canvas> coexists alongside the <img> element. your use case will determine what tools you use to implement
audio. if you simply want to control playback of an
audio track, the <
audio> media element provides a better, quicker solution than the web
audio api. if you want to carry out more complex
audio processing, as well as playback, the web
audio api provides much more power and control. ...
...for example, there is no ceiling of 32 or 64 sound calls at one time. some processors may be capable of playing more than 1,000 simultaneous sounds without stuttering. ...
...box looks like this: note the retro cassette deck with a play button, and vol and pan sliders to allow you to alter the volume and stereo panning. we could make this a lot more complex, but this is ideal for simple learning at this stage. check out the final demo here on codepen, or see the source code on github. ...
...And 28 more matches
AudioListener - Web APIs
the
audiolistener interface represents the position and orientation of the unique person listening to the
audio scene, and is used in
audio spatialization. all pannernodes spatialize in relation to the
audiolistener stored in the base
audiocontext.listener attribute. it is important to note that there is only one listener per context and that it isn't an
audionode. properties the position, forward, and up value are set and retrieved using different syntaxes. retrieval is done by accessing, for example,
audiolistener.positionx, while setting the same property is done with
audiolistener.positionx.value. this is why these values are not marked read only, which is how they appear in the specification's idl. ...
...r per context and that it isn't an
audionode. properties the position, forward, and up value are set and retrieved using different syntaxes. retrieval is done by accessing, for example,
audiolistener.positionx, while setting the same property is done with
audiolistener.positionx.value. this is why these values are not marked read only, which is how they appear in the specification's idl.
audiolistener.positionx represents the horizontal position of the listener in a right-hand cartesian coordinate sytem. the default is 0.
audiolistener.positiony represents the vertical position of the listener in a right-hand cartesian coordinate sytem. the default is 0. ...
...ositionx.value. this is why these values are not marked read only, which is how they appear in the specification's idl.
audiolistener.positionx represents the horizontal position of the listener in a right-hand cartesian coordinate sytem. the default is 0.
audiolistener.positiony represents the vertical position of the listener in a right-hand cartesian coordinate sytem. the default is 0.
audiolistener.positionz represents the longitudinal (back and forth) position of the listener in a right-hand cartesian coordinate sytem. the default is 0.
audiolistener.forwardx represents the horizontal position of the listener's forward direction in the same cartesian coordinate sytem as the position (positionx, positiony, and positionz) values. the forward and up values are linearly independent ...
...And 26 more matches
AudioBufferSourceNode - Web APIs
the
audiobuffersourcenode interface is an
audioscheduledsourcenode which represents an
audio source consisting of in-memory
audio data, stored in an
audiobuffer. it's especially useful for playing back
audio which has particularly stringent timing accuracy requirements, such as for sounds that must match a specific rhythm and can be kept in memory rather than being played from disk or the network. to play sounds which require accurate timing but must be streamed from the network or played from disk, use a
audioworkletnode to implement its playback. <div id="interfacediagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 23.333333333333332%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; top: 0; left: 0;" v...
...t="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="56" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">eventtarget</text></a><polyline points="111,25 121,20 121,30 111,25" stroke="#d4dde4" fill="none"/><line x1="121" y1="25" x2="151" y2="25" stroke="#d4dde4"/><a xlink:href="/docs/web/api/
audionode" target="_top"><rect x="151" y="1" width="90" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="196" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audionode</text></a><polyline points="241,25 251,20 251,30 241,25" stroke="#d4dde4" fill="none"/><line x1="251" y1="25" x2="281" ...
...ht="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="196" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audionode</text></a><polyline points="241,25 251,20 251,30 241,25" stroke="#d4dde4" fill="none"/><line x1="251" y1="25" x2="281" y2="25" stroke="#d4dde4"/><a xlink:href="/docs/web/api/
audioscheduledsourcenode" target="_top"><rect x="281" y="1" width="240" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="401" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audioscheduledsourcenode</text></a><polyline points="521,25 531,20 531,30 521,25" stroke="#d4dde4" fill="none"/><...
...And 24 more matches
Basic concepts behind Web Audio API - Web APIs
this article explains some of the
audio theory behind how the features of the web
audio api work, to help you make informed decisions while designing how
audio is routed through your app. it won't turn you into a master sound engineer, but it will give you enough background to understand why the web
audio api works like it does.
audio graphs the web
audio api involves handling
audio operations inside an
audio context, and has been designed to allow modular routing. basic
audio operations are performed with
audio nodes, which are linked together to form an
audio routing graph. several sources — with different types of channel layout — are supported even within a single context. this modular design provides the flexibility to create complex
audio functions with dynamic effects. a...
...ported even within a single context. this modular design provides the flexibility to create complex
audio functions with dynamic effects.
audio nodes are linked via their inputs and outputs, forming a chain that starts with one or more sources, goes through one or more nodes, then ends up at a destination. although, you don't have to provide a destination if you, say, just want to visualize some
audio data. a simple, typical workflow for web
audio would look something like this: create the
audio context. inside the context, create sources — such as <
audio>, oscillator, or stream. create effects nodes, such as reverb, biquad filter, panner, or compressor. ...
...although, you don't have to provide a destination if you, say, just want to visualize some
audio data. a simple, typical workflow for web
audio would look something like this: create the
audio context. inside the context, create sources — such as <
audio>, oscillator, or stream. create effects nodes, such as reverb, biquad filter, panner, or compressor. choose the final destination for the
audio, such as the user's computer speakers. establish connections from the
audio sources through zero or more effects, eventually ending at the chosen destination. channel notation the number of
audio channels available on a signal is frequently presented in a numeric format, such as 2.0 or 5.1. ...
...And 21 more matches
BaseAudioContext.createBuffer() - Web APIs
the createbuffer() method of the base
audiocontext interface is used to create a new, empty
audiobuffer object, which can then be populated by data, and played via an
audiobuffersourcenode for more details about
audio buffers, check out the
audiobuffer reference page. note: createbuffer() used to be able to take compressed data and give back decoded samples, but this ability was removed from the spec, because all the decoding was done on the main thread, therefore createbuffer() was blocking other code execution. the asynchronous method decode
audiodata() does the same thing — takes compressed
audio, say, an mp3 file, and directly gives you back an
audiobuffer that you can then set to play via in an
audiobuffersourcenode. ...
...y was removed from the spec, because all the decoding was done on the main thread, therefore createbuffer() was blocking other code execution. the asynchronous method decode
audiodata() does the same thing — takes compressed
audio, say, an mp3 file, and directly gives you back an
audiobuffer that you can then set to play via in an
audiobuffersourcenode. for simple uses like playing an mp3, decode
audiodata() is what you should be using. syntax var buffer = base
audiocontext.createbuffer(numofchannels, length, samplerate); parameters note: for an in-depth explanation of how
audio buffers work, and what these parameters mean, read
audio buffers: frames, samples and channels from our basic concepts guide. numofchannels an integer representing the number of channels this buffer should hav...
.... numofchannels an integer representing the number of channels this buffer should have. the default value is 1, and all user agents must support at least 32 channels. length an integer representing the size of the buffer in sample-frames (where each sample-frame is the size of a sample in bytes multiplied by numofchannels). to determine the length to use for a specific number of seconds of
audio, use numseconds * samplerate. samplerate the sample rate of the linear
audio data in sample-frames per second. all browsers must support sample rates in at least the range 8,000 hz to 96,000 hz. returns an
audiobuffer configured based on the specified options. exceptions notsupportederror one or more of the options are negative or otherwise has an invalid value (such as numberofchannels...
...And 20 more matches
BaseAudioContext - Web APIs
the base
audiocontext interface of the web
audio api acts as a base definition for online and offline
audio-processing graphs, as represented by
audiocontext and offline
audiocontext respectively. you wouldn't use base
audiocontext directly — you'd use its features via one of these two inheriting interfaces. a base
audiocontext can be a target of events, therefore it implements the eventtarget interface. <div id="interfacediagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 11.666666666666666%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; top: 0; left: 0;" viewbox="-50 0 600 70" preserveaspectratio="xminymin meet"><a xlink:href="/docs/web/api/eventtarget" target="_top"><rect x="1" y="1" width="110" heig...
...0" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="56" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">eventtarget</text></a><polyline points="111,25 121,20 121,30 111,25" stroke="#d4dde4" fill="none"/><line x1="121" y1="25" x2="151" y2="25" stroke="#d4dde4"/><a xlink:href="/docs/web/api/base
audiocontext" target="_top"><rect x="151" y="1" width="160" height="50" fill="#f4f7f8" stroke="#d4dde4" stroke-width="2px" /><text x="231" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">base
audiocontext</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} properties base
audio...
...it starts at 0. bas...
...And 20 more matches
Audio and video manipulation - Developer guides
this article provides a reference to explain what you need to do. video manipulation the ability to read the pixel values from each frame of a video can be very useful. video and canvas the <canvas> element provides a surface for drawing graphics onto web pages; it is very powerful and can be coupled tightly with video. ...
...n resource sharing) on your video server. video and webgl webgl is a powerful api that uses canvas to draw hardware-accelerated 3d or 2d scenes. you can combine webgl and the <video> element to create video textures, which means you can put video inside 3d scenes. note: you can find the source code of this demo on github (see it live also). playback rate we can also adjust the rate that
audio and video plays at using an attribute of the <
audio> and <video> element called playbackrate. playbackrate is a number that represents a multiple to be applied to the rate of playback, for example 0.5 represents half speed while 2 represents double speed. note that the playbackrate property works with both <
audio> and <video>, but in both cases, it changes the playback speed but not the pitch. t...
...at using an attribute of the <
audio> and <video> element called playbackrate. playbackrate is a number that represents a multiple to be applied to the rate of playback, for example 0.5 represents half speed while 2 represents double speed. note that the playbackrate property works with both <
audio> and <video>, but in both cases, it changes the playback speed but not the pitch. to manipulate the
audio's pitch you need to use the web
audio api. see the
audiobuffersourcenode.playbackrate property. html <video id="my-video" controls src="https://udn.realityripple.com/samples/6f/08625b424a.m4v"> </video> javascript var myvideo = document.getelementbyid('my-video'); myvideo.playbackrate = 2; playable code <video id="my-video" controls="true" width="480" height="270"> <source src="ht...
...And 20 more matches
AudioNode.connect() - Web APIs
the connect() method of the
audionode interface lets you connect one of the node's outputs to a target, which may be either another
audionode (thereby directing the sound data to the specified node) or an
audioparam, so that the node's output data is automatically used to change the value of that parameter over time. syntax var destinationnode =
audionode.connect(destination, outputindex, inputindex);
audionode.connect(destination, outputindex); parameters destination the
audionode or
audioparam to which to connect. outputindex optional an index specifying which output of the current
audionode to connect to the destination. the index numbers are defined according to the number of output channels (see
audio channels). while you can only connect a given output to a given input once ...
...this is allowed only if there is at least one delaynode in the cycle. ...
...to a given input once (repeated attempts are ignored), you can connect an output to multiple inputs by calling connect() repeatedly. this makes fan-out possible. the default value is 0. inputindex optional an index describing which input of the destination you want to connect the current
audionode to; the default is 0. the index numbers are defined according to the number of input channels (see
audio channels). it is possible to connect an
audionode to another
audionode, which in turn connects back to the first
audionode, creating a cycle. this is allowed only if there is at least one delaynode in the cycle. otherwise, a notsupportederror exception is thrown. this parameter is not allowed if the destination is an
audioparam. return value if the destination is a node, connect() returns a re...
...And 18 more matches
AudioWorkletNode.parameters - Web APIs
there we've created a simple node which outputs white noise. ...
...there we've created a simple node which outputs white noise. ...
...there we've created a simple node which outputs white noise. ...
...And 18 more matches
OfflineAudioContext - Web APIs
the offline
audiocontext interface is an
audiocontext interface representing an
audio-processing graph built from linked together
audionodes. in contrast with a standard
audiocontext, an offline
audiocontext doesn't render the
audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an
audiobuffer. <div id="interfacediagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 11.666666666666666%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; top: 0; left: 0;" viewbox="-50 0 600 70" preserveaspectratio="xminymin meet"><a xlink:href="/docs/web/api/eventtarget" target="_top"><rect x="1" y="1" width="110" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text ...
...t="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="56" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">eventtarget</text></a><polyline points="111,25 121,20 121,30 111,25" stroke="#d4dde4" fill="none"/><line x1="121" y1="25" x2="151" y2="25" stroke="#d4dde4"/><a xlink:href="/docs/web/api/
audiocontext" target="_top"><rect x="151" y="1" width="120" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="211" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audiocontext</text></a><polyline points="271,25 281,20 281,30 271,25" stroke="#d4dde4" fill="none"/><line x1="281" y1="25" x2...
...ll="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="211" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audiocontext</text></a><polyline points="271,25 281,20 281,30 271,25" stroke="#d4dde4" fill="none"/><line x1="281" y1="25" x2="311" y2="25" stroke="#d4dde4"/><a xlink:href="/docs/web/api/offline
audiocontext" target="_top"><rect x="311" y="1" width="190" height="50" fill="#f4f7f8" stroke="#d4dde4" stroke-width="2px" /><text x="406" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">offline
audiocontext</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} constructor offli...
...And 18 more matches
BaseAudioContext.createScriptProcessor() - Web APIs
if specified, the buffersize must be one of the following values: 256, 512, 1024, 2048, 4096, 8192, 16384. ...
...if specified, the buffersize must be one of the following values: 256, 512, 1024, 2048, 4096, 8192, 16384. ...
...if specified, the buffersize must be one of the following values: 256, 512, 1024, 2048, 4096, 8192, 16384. ...
...And 17 more matches
AudioNode - Web APIs
the
audionode interface is a generic interface for representing an
audio processing module. examples include: an
audio source (e.g. an html <
audio> or <video> element, an oscillatornode, etc.), the
audio destination, intermediate processing module (e.g. a filter like biquadfilternode or convolvernode), or volume control (like gainnode) <div id="interfacediagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 11.666666666666666%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; top: 0; left: 0;" viewbox="-50 0 600 70" preserveaspectratio="xminymin meet"><a xlink:href="/docs/web/api/eventtarget" target="_top"><rect x="1" y="1" width="110" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><te...
...t="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="56" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">eventtarget</text></a><polyline points="111,25 121,20 121,30 111,25" stroke="#d4dde4" fill="none"/><line x1="121" y1="25" x2="151" y2="25" stroke="#d4dde4"/><a xlink:href="/docs/web/api/
audionode" target="_top"><rect x="151" y="1" width="90" height="50" fill="#f4f7f8" stroke="#d4dde4" stroke-width="2px" /><text x="196" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audionode</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} note: an
audionode can be target o...
...troke="#d4dde4" stroke-width="2px" /><text x="196" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audionode</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} note: an
audionode can be target of events, therefore it implements the eventtarget interface. description the
audio routing graph each
audionode has inputs and outputs, and multiple
audio nodes are connected to build a processing graph. this graph is contained in an
audiocontext, and each
audio node can only belong to one
audio context. a source node has zero inputs but one or multiple outputs, and can be used to generate sound. on the other hand, a destination node has no outputs; instead, all its inputs ...
...And 16 more matches
AudioParam.setValueAtTime() - Web APIs
in some browsers older implementations of this interface return void. ...
...in some browsers older implementations of this interface return void. ...
...in some browsers older implementations of this interface return void. ...
...And 16 more matches
Web Audio API best practices - Web APIs
there's no strict right or wrong way when writing creative code. as long as you consider security, performance, and accessibility, you can adapt to your own style. in this article, we'll share a number of best practices — guidelines, tips, and tricks for working with the web
audio api. loading sounds/files there are four main ways to load sound with the web
audio api and it can be a little confusing as to which one you should use. when working with files, you are looking at either the grabbing the file from an htmlmediaelement (i.e. an <
audio> or <video> element), or you're looking to fetch the file and decode it into a buffer. both are legitimate ways of working, however, it's more common to use the former when you are working with full-length tracks, and the latter when working with sho...
... you will, however, have more control if you use a buffer node. ...
... ways of working, however, it's more common to use the former when you are working with full-length tracks, and the latter when working with shorter, more sample-like tracks. media elements have streaming support out of the box. the
audio will start playing when the browser determines it can load the rest of the file before playing finishes. you can see an example of how to use this with the web
audio api in the using the web
audio api tutorial. you will, however, have more control if you use a buffer node. ...
...And 16 more matches
Autoplay guide for media and Web Audio APIs - Web media technologies
automatically starting the playback of
audio (or videos with
audio tracks) immediately upon page load can be an unwelcome surprise to users. while autoplay of media serves a useful purpose, it should be used carefully and only when needed. in order to give users control over this, browsers often provide various forms of autoplay blocking. in this guide, we'll cover autoplay functionality in the various media and web
audio apis, including a brief overview of how to use autoplay and how to work with browsers to handle autoplay blocking gracefully. autoplay blocking is not applied to <video> elements when the source media does not have an
audio track, or if the
audio track is muted. media with an active
audio track are considered to be audible, and autoplay blocking applies to them. inaud...
...locking gracefully. autoplay blocking is not applied to <video> elements when the source media does not have an
audio track, or if the
audio track is muted. media with an active
audio track are considered to be audible, and autoplay blocking applies to them. inaudible media are not affected by autoplay blocking. autoplay and autoplay blocking the term autoplay refers to any feature that causes
audio to begin to play without the user specifically requesting that playback begin. this includes both the use of html attributes to autoplay media as well as the user of javascript code to start playback outside the context of handling user input. ...
...auses
audio to begin to play without the user specifically requesting that playback begin. this includes both the use of html attributes to autoplay media as well as the user of javascript code to start playback outside the context of handling user input. that means that both of the following are considered autoplay behavior, and are therefore subject to the browser's autoplay blocking policy: <
audio src="/music.mp4" autoplay> and
audioelement.play(); the following web features and apis may be affected by autoplay blocking: the html <
audio> and <video> elements the web
audio api from the user's perspective, a web page or app that spontaneously starts making noise without warning can be jarring, inconvenient, or off-putting. because of that, browsers generally only allow autoplay to o...
...And 16 more matches
AudioBuffer - Web APIs
the
audiobuffer interface represents a short
audio asset residing in memory, created from an
audio file using the
audiocontext.decode
audiodata() method, or from raw data using
audiocontext.createbuffer(). once put into an
audiobuffer, the
audio can then be played by being passed into an
audiobuffersourcenode. objects of these types are designed to hold small
audio snippets, typically less than 45 s. for longer sounds, objects implementing the mediaelement
audiosourcenode are more suitable. the buffer contains data in the following format: non-interleaved ieee754 32-bit linear pcm with a nominal range between -1 and +1, that is, 32bits floating point buffer, with each samples between -1.0 and 1.0. if the
audiobuffer has multiple channels, they are stored in separate buffer. constructor audi...
...ng the mediaelement
audiosourcenode are more suitable. the buffer contains data in the following format: non-interleaved ieee754 32-bit linear pcm with a nominal range between -1 and +1, that is, 32bits floating point buffer, with each samples between -1.0 and 1.0. if the
audiobuffer has multiple channels, they are stored in separate buffer. constructor
audiobuffer() creates and returns a new
audiobuffer object instance. properties
audiobuffer.samplerate read only returns a float representing the sample rate, in samples per second, of the pcm data stored in the buffer.
audiobuffer.length read only returns an integer representing the length, in sample-frames, of the pcm data stored in the buffer. ...
...ed in separate buffer. constructor
audiobuffer() creates and returns a new
audiobuffer object instance. properties
audiobuffer.samplerate read only returns a float representing the sample rate, in samples per second, of the pcm data stored in the buffer.
audiobuffer.length read only returns an integer representing the length, in sample-frames, of the pcm data stored in the buffer.
audiobuffer.duration read only returns a double representing the duration, in seconds, of the pcm data stored in the buffer.
audiobuffer.numberofchannels read only returns an integer representing the number of discrete
audio channels described by the pcm data stored in the buffer. ...
...And 14 more matches
AudioListener.setOrientation() - Web APIs
the setorientation() method of the
audiolistener interface defines the orientation of the listener. it consists of two direction vectors: the front vector, defined by the three unitless parameters x, y and z, describes the direction of the face of the listener, that is the direction the nose of the person is pointing towards. the front vector's default value is (0, 0, -1). the up vector, defined by three unitless parameters xup, yup and zup, describes the direction of the top of the listener's head. the up vector's default value is (0, 1, 0). the two vectors must be separated by an angle of 90° — in linear analysis terms, they must be perpendicular to each other. ...
... of the person is pointing towards. the front vector's default value is (0, 0, -1). the up vector, defined by three unitless parameters xup, yup and zup, describes the direction of the top of the listener's head. the up vector's default value is (0, 1, 0). the two vectors must be separated by an angle of 90° — in linear analysis terms, they must be perpendicular to each other. ...
...is pointing towards. the front vector's default value is (0, 0, -1). the up vector, defined by three unitless parameters xup, yup and zup, describes the direction of the top of the listener's head. the up vector's default value is (0, 1, 0). the two vectors must be separated by an angle of 90° — in linear analysis terms, they must be perpendicular to each other. ...
...And 14 more matches
AudioParamDescriptor - Web APIs
the
audioparamdescriptor dictionary of the web
audio api specifies properties for an
audioparam objects. it is used to create custom
audioparams on an
audioworkletnode. if the underlying
audioworkletprocessor has a parameterdescriptors static getter, then the returned array of objects based on this dictionary is used internally by
audioworkletnode constructor to populate its parameters property accordingly. properties name the domstring which represents the name of the
audioparam. under this name the
audioparam will be available in the parameters property of the node, and under this name the
audioworkletprocessor.process method will acquire the calculated values of this
audioparam. automationrate optional either "a-rate", or "k-rate" string which represents an automation rate of this au...
...name the
audioparam will be available in the parameters property of the node, and under this name the
audioworkletprocessor.process method will acquire the calculated values of this
audioparam. automationrate optional either "a-rate", or "k-rate" string which represents an automation rate of this
audioparam. defaults to "a-rate". minvalue optional a float which represents minimum value of the
audioparam. defaults to -3.4028235e38. maxvalue optional a float which represents maximum value of the
audioparam. defaults to 3.4028235e38. defaultvalue optional a float which represents initial value of the
audioparam. defaults to 0. examples to demonstrate creation and usage of custom
audioparams, we'll expand the example from
audioworkletnode page. there we've created a simple node which out...
...m. defaults to 0. examples to demonstrate creation and usage of custom
audioparams, we'll expand the example from
audioworkletnode page. there we've created a simple node which outputs white noise. here, additionally, we'll create a custom gain parameter, so we can directly change volume of the output (although you could use gainnode to achieve this as well). first, we need to define a custom
audioworkletprocessor, and register it. note that this should be done in a separate file. we expand the processor by adding a static parameterdescriptors getter. it will be used internally by the
audioworkletnode constructor to populate its parameters with instantiated
audioparam objects. ...
...And 14 more matches
AudioWorkletProcessor() - Web APIs
available properties are as follows: numberofinputs optional the value to initialize the numberofinputs property to. defaults to 1. ...
...available properties are as follows: numberofinputs optional the value to initialize the numberofinputs property to. defaults to 1. ...
...available properties are as follows: numberofinputs optional the value to initialize the numberofinputs property to. defaults to 1. ...
...And 14 more matches
AudioWorkletProcessor.parameterDescriptors (static getter) - Web APIs
the read-only parameterdescriptors property of an
audioworkletprocessor-derived class is a static getter, which returns an iterable of
audioparamdescriptor-based objects. the property is not a part of the
audioworkletprocessor interface, but, if defined, it is called internally by the
audioworkletprocessor constructor to create a list of custom
audioparam objects in the parameters property of the associated
audioworkletnode. defining the getter is optional. syntax
audioworkletprocessorsubclass.parameterdescriptors; value an iterable of
audioparamdescriptor-based objects. the properties of these objects are as follows: name the domstring which represents the name of the
audioparam. ...
...r to create a list of custom
audioparam objects in the parameters property of the associated
audioworkletnode. defining the getter is optional. syntax
audioworkletprocessorsubclass.parameterdescriptors; value an iterable of
audioparamdescriptor-based objects. the properties of these objects are as follows: name the domstring which represents the name of the
audioparam. under this name the
audioparam will be available in the parameters property of the node, and under this name the
audioworkletprocessor.process method will acquire the calculated values of this
audioparam. automationrate optional either "a-rate", or "k-rate" string which represents an automation rate of this
audioparam. defaults to "a-rate". minvalue optional a float which represents minimum value of the
audioparam. de...
...there we've created a simple node which outputs white noise. ...
...And 14 more matches
MediaElementAudioSourceNode - Web APIs
the mediaelement
audiosourcenode interface represents an
audio source consisting of an html5 <
audio> or <video> element. it is an
audionode that acts as an
audio source. a mediaelementsourcenode has no inputs and exactly one output, and is created using the
audiocontext.createmediaelementsource() method. the amount of channels in the output equals the number of channels of the
audio referenced by the htmlmediaelement used in the creation of the node, or is 1 if the htmlmediaelement has no
audio. number of inputs 0 number of outputs 1 channel count defined by the media in the htmlmediaelement passed to the
audiocontext.createmediaelementsource method that created it. ...
...als the number of channels of the
audio referenced by the htmlmediaelement used in the creation of the node, or is 1 if the htmlmediaelement has no
audio. number of inputs 0 number of outputs 1 channel count defined by the media in the htmlmediaelement passed to the
audiocontext.createmediaelementsource method that created it. constructor mediaelement
audiosourcenode() creates a new mediaelement
audiosourcenode object instance. properties inherits properties from its parent,
audionode. mediaelement read only the htmlmediaelement used when constructing this mediastream
audiosourcenode. methods inherits methods from its parent,
audionode. ...
...when the mouse pointer is moved, the updatepage() function is invoked, which calculates the current gain as a ratio of mouse y position divided by overall window height. ...
...And 14 more matches
AudioContext.createMediaElementSource() - Web APIs
the createmediaelementsource() method of the
audiocontext interface is used to create a new mediaelement
audiosourcenode object, given an existing html <
audio> or <video> element, the
audio from which can then be played and manipulated. for more details about media element
audio source nodes, check out the mediaelement
audiosourcenode reference page. syntax var
audioctx = new
audiocontext(); var source =
audioctx.createmediaelementsource(mymediaelement); parameters mymediaelement an htmlmediaelement object that you want to feed into an
audio processing graph to manipulate. returns a mediaelement
audiosourcenode. ...
...when the mouse pointer is moved, the updatepage() function is invoked, which calculates the current gain as a ratio of mouse y position divided by overall window height. ...
...when the mouse pointer is moved, the updatepage() function is invoked, which calculates the current gain as a ratio of mouse y position divided by overall window height. you can therefore increase and decrease the volume of the playing music by moving the mouse pointer up and down. ...
...And 13 more matches
AudioProcessingEvent - Web APIs
properties the list below includes the properties inherited from its parent, event. property type description target read only eventtarget the event target (the topmost target in the dom tree). type read only domstring the type of event. ...
...e description target read only eventtarget the event target (the topmost target in the dom tree). type read only domstring the type of event. ...
... eventtarget the event target (the topmost target in the dom tree). type read only domstring the type of event. ...
...And 12 more matches
MediaStreamAudioSourceNode - Web APIs
the mediastream
audiosourcenode interface is a type of
audionode which operates as an
audio source whose media is received from a mediastream obtained using the webrtc or media capture and streams apis. this media could be from a microphone (through getusermedia()) or from a remote peer on a webrtc call (using the rtcpeerconnection's
audio tracks). a mediastream
audiosourcenode has no inputs and exactly one output, and is created using the
audiocontext.createmediastreamsource() method. the mediastream
audiosourcenode takes the
audio from the first mediastreamtrack whose kind attribute's value is
audio. see track ordering for more information about the order of tracks. the number of channels output by the node matches the number of tracks found in the selected
audio track. number of...
... mediastream
audiosourcenode takes the
audio from the first mediastreamtrack whose kind attribute's value is
audio. see track ordering for more information about the order of tracks. the number of channels output by the node matches the number of tracks found in the selected
audio track. number of inputs 0 number of outputs 1 channel count defined by the first
audio mediastreamtrack passed to the
audiocontext.createmediastreamsource() method that created it. constructor new mediastream
audiosourcenode() creates a new mediastream
audiosourcenode object instance with the specified options. properties in addition to the following properties, mediastream
audiosourcenode inherits the properties of its parent,
audionode. mediastream read only the m...
...emediastreamsource() method that created it. constructor new mediastream
audiosourcenode() creates a new mediastream
audiosourcenode object instance with the specified options. properties in addition to the following properties, mediastream
audiosourcenode inherits the properties of its parent,
audionode. mediastream read only the mediastream used when constructing this mediastream
audiosourcenode. methods inherits methods from its parent,
audionode. exceptions invalidstateerror the stream specified by the mediastream parameter does not contain any
audio tracks. usage notes typically, you should probably not use this type of node. ...
...And 12 more matches
MediaStreamConstraints.audio - Web APIs
the mediastreamconstraints dictionary's
audio property is used to indicate what kind of
audio track, if any, should be included in the mediastream returned by a call to getusermedia(). to learn more about how constraints work, see capabilities, constraints, and settings. syntax var
audioconstraints = true | false | mediatrackconstraints; value the value of the
audio property can be specified as either of two types: boolean if a boolean value is specified, it simply indicates whether or not an
audio track should be included in the returned stream; if it's true, an
audio track is included; if no
audio source is available or if permission is not given to use the
audio source, the call to getusermedia() will fail. if false, no
audio track is included. mediatrackconstraints a constra...
...eam; if it's true, an
audio track is included; if no
audio source is available or if permission is not given to use the
audio source, the call to getusermedia() will fail. if false, no
audio track is included. mediatrackconstraints a constraints dictionary detailing the preferable and/or required values or ranges of values for the track's constrainable properties. if you specify constraints, an
audio track meeting the constraints is required. examples for browsers with feature policy enabled, the samples below need the microphone feature enabled. see security in mediadevices.getusermedia() for details and examples on how to configure this. using a boolean value in this example, we provide a simple value of true for the
audio property. ...
...an
audio track meeting the constraints is required. examples for browsers with feature policy enabled, the samples below need the microphone feature enabled. see security in mediadevices.getusermedia() for details and examples on how to configure this. using a boolean value in this example, we provide a simple value of true for the
audio property. this tells getusermedia() that we require an
audio track, but we don't care about any specifics beyond that. ...
...And 12 more matches
OfflineAudioContext.startRendering() - Web APIs
the startrendering() method of the offline
audiocontext interface starts rendering the
audio graph, taking into account the current connections and the current scheduled changes. the complete event (of type offline
audiocompletionevent) is raised when the rendering is finished, containing the resulting
audiobuffer in its renderedbuffer property. browsers currently support two versions of the startrendering() method — an older event-based version and a newer promise-based version. the former will eventually be removed, but currently both mechanisms are provided for legacy reasons. ...
...event) is raised when the rendering is finished, containing the resulting
audiobuffer in its renderedbuffer property. browsers currently support two versions of the startrendering() method — an older event-based version and a newer promise-based version. the former will eventually be removed, but currently both mechanisms are provided for legacy reasons. syntax event-based version: offline
audioctx.startrendering(); offline
audioctx.oncomplete = function(e) { // e.renderedbuffer contains the output buffer } promise-based version: offline
audioctx.startrendering().then(function(buffer) { // buffer contains the output buffer }); parameters none. returns void. ...
...vided for legacy reasons. syntax event-based version: offline
audioctx.startrendering(); offline
audioctx.oncomplete = function(e) { // e.renderedbuffer contains the output buffer } promise-based version: offline
audioctx.startrendering().then(function(buffer) { // buffer contains the output buffer }); parameters none. returns void. example in this simple example, we declare both an
audiocontext and an offline
audiocontext object. we use the
audiocontext to load an
audio track via xhr (
audiocontext.decode
audiodata), then the offline
audiocontext to render the
audio into an
audiobuffersourcenode and play the track through. after the offline
audio graph is set up, you need to render it to an
audiobuffer using offline
audiocontext.startrendering. when the startrendering() promise resol...
...And 12 more matches
AudioListener.forwardX - Web APIs
the forwardx read-only property of the
audiolistener interface is an
audioparam representing the x value of the direction vector defining the forward direction the listener is pointing in. note: the parameter is a-rate when used with a pannernode whose panningmodel is set to equalpower, or k-rate otherwise. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.forwardx.value = 0; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
... mylistener =
audioctx.listener; mylistener.forwardx.value = 0; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioListener.forwardY - Web APIs
the forwardy read-only property of the
audiolistener interface is an
audioparam representing the y value of the direction vector defining the forward direction the listener is pointing in. note: the parameter is a-rate when used with a pannernode whose panningmodel is set to equalpower, or k-rate otherwise. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.forwardy.value = 0; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
... mylistener =
audioctx.listener; mylistener.forwardy.value = 0; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioListener.forwardZ - Web APIs
the forwardz read-only property of the
audiolistener interface is an
audioparam representing the z value of the direction vector defining the forward direction the listener is pointing in. note: the parameter is a-rate when used with a pannernode whose panningmodel is set to equalpower, or k-rate otherwise. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.forwardz.value = 0; value an
audioparam. its default value is -1, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...mylistener =
audioctx.listener; mylistener.forwardz.value = 0; value an
audioparam. its default value is -1, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioListener.positionX - Web APIs
the positionx read-only property of the
audiolistener interface is an
audioparam representing the x position of the listener in 3d cartesian space. note: the parameter is a-rate when used with a pannernode whose pannernode is set to equalpower, or k-rate otherwise. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.positionx.value = 1; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...mylistener =
audioctx.listener; mylistener.positionx.value = 1; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioListener.positionY - Web APIs
the positiony read-only property of the
audiolistener interface is an
audioparam representing the y position of the listener in 3d cartesian space. note: the parameter is a-rate when used with a pannernode whose pannernode is set to equalpower, or k-rate otherwise. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.positiony.value = 1; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...mylistener =
audioctx.listener; mylistener.positiony.value = 1; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioListener.positionZ - Web APIs
the positionz read-only property of the
audiolistener interface is an
audioparam representing the z position of the listener in 3d cartesian space. note: the parameter is a-rate when used with a pannernode whose pannernode is set to equalpower, or k-rate otherwise. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.positionz.value = 1; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...mylistener =
audioctx.listener; mylistener.positionz.value = 1; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioListener.setPosition() - Web APIs
the setposition() method of the
audiolistener interface defines the position of the listener. the three parameters x, y and z are unitless and describe the listener's position in 3d space according to the right-hand cartesian coordinate system. pannernode objects use this position relative to individual
audio sources for spatialisation. the default value of the position vector is (0, 0, 0). syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.setposition(1,1,1); returns void. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...lue of the position vector is (0, 0, 0). syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.setposition(1,1,1); returns void. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioListener.upX - Web APIs
the upx read-only property of the
audiolistener interface is an
audioparam representing the x value of the direction vector defining the up direction the listener is pointing in. note: the parameter is a-rate when used with a pannernode whose pannernode is set to equalpower, or k-rate otherwise. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.upx.value = 0; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...; var mylistener =
audioctx.listener; mylistener.upx.value = 0; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioListener.upY - Web APIs
the upy read-only property of the
audiolistener interface is an
audioparam representing the y value of the direction vector defining the up direction the listener is pointing in. note: the parameter is a-rate when used with a pannernode whose pannernode is set to equalpower, or k-rate otherwise. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.upy.value = 0; value an
audioparam. its default value is 1, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...; var mylistener =
audioctx.listener; mylistener.upy.value = 0; value an
audioparam. its default value is 1, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioListener.upZ - Web APIs
the upz read-only property of the
audiolistener interface is an
audioparam representing the z value of the direction vector defining the up direction the listener is pointing in. note: the parameter is a-rate when used with a pannernode whose pannernode is set to equalpower, or k-rate otherwise. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.upz.value = 0; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...; var mylistener =
audioctx.listener; mylistener.upz.value = 0; value an
audioparam. its default value is 0, and it can range between positive and negative infinity. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
AudioParam.linearRampToValueAtTime() - Web APIs
the linearramptovalueattime() method of the
audioparam interface schedules a gradual linear change in the value of the
audioparam. the change starts at the time specified for the previous event, follows a linear ramp to the new value given in the value parameter, and reaches the new value at the time given in the endtime parameter. syntax var
audioparam =
audioparam.linearramptovalueattime(value, endtime) parameters value a floating point number representing the value the
audioparam will ramp to by the given time. endtime a double representing the exact time (in seconds) after the ramping starts that the changing of the value will stop. returns a reference to this
audioparam object. in some browsers older implementations of this interface return void. example in this example...
...esenting the value the
audioparam will ramp to by the given time. endtime a double representing the exact time (in seconds) after the ramping starts that the changing of the value will stop. returns a reference to this
audioparam object. in some browsers older implementations of this interface return void. example in this example, we have a media source with two control buttons (see the
audio-param repo for the source code, or view the example live.) when these buttons are pressed, linearramptovalueattime() is used to fade the gain value up to 1.0, and down to 0, respectively. this is pretty useful for fade in/fade out effects, although
audioparam.exponentialramptovalueattime() is often said to be a bit more natural. ...
...ve a media source with two control buttons (see the
audio-param repo for the source code, or view the example live.) when these buttons are pressed, linearramptovalueattime() is used to fade the gain value up to 1.0, and down to 0, respectively. this is pretty useful for fade in/fade out effects, although
audioparam.exponentialramptovalueattime() is often said to be a bit more natural. ...
...And 11 more matches
AudioParam.setValueCurveAtTime() - Web APIs
the setvaluecurveattime() method of the
audioparam interface schedules the parameter's value to change following a curve defined by a list of values. the curve is a linear interpolation between the sequence of values defined in an array of floating-point values, which are scaled to fit into the given interval starting at starttime and a specific duration. syntax var paramref = param.setvaluecurveattime(values, starttime, duration); parameters values an array of floating-point numbers representing the value curve the
audioparam will change through along the specified duration. every value in the array must be a finite number; if any value is nan, infinity, or -infinity, a typeerror exception is thrown. ...
...ram.setvaluecurveattime(values, starttime, duration); parameters values an array of floating-point numbers representing the value curve the
audioparam will change through along the specified duration. every value in the array must be a finite number; if any value is nan, infinity, or -infinity, a typeerror exception is thrown. starttime a double representing the time (in seconds) after the
audiocontext was first created that the change in value will happen. if this value is lower than
audiocontext.currenttime, it is clamped to currenttime. ...
...some older browser implementations of this interface return undefined. exceptions invalidstateerror the specified array of values has fewer than 2 items in it. rangeerror the specified starttime is either negative or a non-finite value, or duration is not a finite, strictly positive number. typeerror one or more of the values in the values array is non-finite. ...
...And 11 more matches
AudioParam - Web APIs
the web
audio api's
audioparam interface represents an
audio-related parameter, usually a parameter of an
audionode (such as gainnode.gain). an
audioparam can be set to a specific value or a change in value, and can be scheduled to happen at a specific time and following a specific pattern. there are two kinds of
audioparam, a-rate and k-rate parameters: an a-rate
audioparam takes the current
audio parameter value for each sample frame of the
audio signal. a k-rate
audioparam uses the same initial
audio parameter value for the whole block processed, that is 128 sample frames. in other words, the same value applies to every frame in the
audio as it's processed by the node. each
audionode defines which of its parameters are a-rate or k-rate in the spec. ...
...oparam takes the current
audio parameter value for each sample frame of the
audio signal. a k-rate
audioparam uses the same initial
audio parameter value for the whole block processed, that is 128 sample frames. in other words, the same value applies to every frame in the
audio as it's processed by the node. each
audionode defines which of its parameters are a-rate or k-rate in the spec. each
audioparam has a list of events, initially empty, that define when and how values change. when this list is not empty, changes using the
audioparam.value attributes are ignored. this list of events allows us to schedule changes that have to happen at very precise times, using arbitrary timelime-based automation curves. ...
...rs are a-rate or k-rate in the spec. each
audioparam has a list of events, initially empty, that define when and how values change. when this list is not empty, changes using the
audioparam.value attributes are ignored. this list of events allows us to schedule changes that have to happen at very precise times, using arbitrary timelime-based automation curves. the time used is the one defined in
audiocontext.currenttime. properties
audioparam.defaultvalue read only represents the initial volume of the attribute as defined by the specific
audionode creating the
audioparam.
audioparam.maxvalue read only represents the maximum possible value for the parameter's nominal (effective) range. ...
...And 11 more matches
BaseAudioContext.createPanner() - Web APIs
the createpanner() method of the base
audiocontext interface is used to create a new pannernode, which is used to spatialize an incoming
audio stream in 3d space. the panner node is spatialized in relation to the
audiocontext's
audiolistener (defined by the
audiocontext.listener attribute), which represents the position and orientation of the person listening to the
audio. syntax base
audioctx.createpanner(); returns a pannernode. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...t.listener attribute), which represents the position and orientation of the person listening to the
audio. syntax base
audioctx.createpanner(); returns a pannernode. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
msAudioCategory - Web APIs
non-standard this feature is non-standard and is not on a standards track. do not use it on production sites facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. the ms
audiocategory property of the html <
audio> element, is a read/write proprietary attribute, specific to internet explorer and microsoft edge. ...
...s non-standard and is not on a standards track. do not use it on production sites facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. the ms
audiocategory property of the html <
audio> element, is a read/write proprietary attribute, specific to internet explorer and microsoft edge. ms
audiocategory specifies the purpose of the
audio or video media, such as background
audio or alerts. syntax <
audio controls="controls" ms
audiocategory="backgroundcapablemedia"> </
audio> the ms
audiocategory property offers a variety of values that can enhance the behavior of your
audio-aware app. note that you must set the ms
audiocategory before setting the src property in code. value include ...
... that you must set the ms
audiocategory before setting the src property in code. value include a description of the property's value, including data type and what it represents. value description background capable? ...
...And 11 more matches
HTMLAudioElement - Web APIs
it's based on, and inherits properties and methods from, the htmlmediaelement interface. ...
...l="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="411" y="94" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">htmlmediaelement</text></a><polyline points="331,89 321,84 321,94 331,89" stroke="#d4dde4" fill="none"/><line x1="321" y1="89" x2="291" y2="89" stroke="#d4dde4"/><a xlink:href="/docs/web/api/html
audioelement" target="_top"><rect x="131" y="65" width="160" height="50" fill="#f4f7f8" stroke="#d4dde4" stroke-width="2px" /><text x="211" y="94" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">html
audioelement</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} constructor
audio()...
...131" y="65" width="160" height="50" fill="#f4f7f8" stroke="#d4dde4" stroke-width="2px" /><text x="211" y="94" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">html
audioelement</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} constructor
audio() creates and returns a new html
audioelement object, optionally starting the process of loading an
audio file into it if the file url is given. properties no specific properties; inherits properties from its parent, htmlmediaelement, and from htmlelement. methods inherits methods from its parent, htmlmediaelement, and from htmlelement. it offers no methods of its own. obsolete mozilla-only methods the following methods are no...
...And 11 more matches
AudioContext.createMediaStreamTrackSource() - Web APIs
the createmediastreamtracksource() method of the
audiocontext interface creates and returns a mediastreamtrack
audiosourcenode which represents an
audio source whose data comes from the specified mediastreamtrack. this differs from createmediastreamsource(), which creates a mediastream
audiosourcenode whose
audio comes from the
audio track in a specified mediastream whose id is first, lexicographically (alphabetically). syntax var
audioctx = new
audiocontext(); var track =
audioctx.createmediastreamtracksource(track); parameters track the mediastreamtrack to use as the source of all
audio data for the new node. return value a mediastreamtrack
audiosourcenode object which acts as a source for
audio data found in the specified
audio track. example in this example, getusermedia() is...
...octx.createmediastreamtracksource(track); parameters track the mediastreamtrack to use as the source of all
audio data for the new node. return value a mediastreamtrack
audiosourcenode object which acts as a source for
audio data found in the specified
audio track. example in this example, getusermedia() is used to request access to the user's microphone. once that access is attained, an
audio context is established and a mediastreamtrack
audiosourcenode is created using createmediastreamtracksource(), taking its
audio from the first
audio track in the stream returned by getusermedia(). then a biquadfilternode is created using createbiquadfilter(), and it's configured as desired to perform a lowshelf filter on the
audio coming from the source. the output from the microphone is then rou...
...eatemediastreamtracksource(), taking its
audio from the first
audio track in the stream returned by getusermedia(). then a biquadfilternode is created using createbiquadfilter(), and it's configured as desired to perform a lowshelf filter on the
audio coming from the source. the output from the microphone is then routed into the new biquad filter, and the filter's output is in turn routed to the
audio context's destination. ...
...And 10 more matches
AudioListener.dopplerFactor - Web APIs
the deprecated dopplerfactor property of the
audiolistener interface is a double value representing the amount of pitch shift to use when rendering a doppler effect. the dopplerfactor property's default value is 1, which is a sensible default for most situations. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.dopplerfactor = 1; value a double indicating the doppler effect's pitch shift value. the value is 1 by default. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...ext(); var mylistener =
audioctx.listener; mylistener.dopplerfactor = 1; value a double indicating the doppler effect's pitch shift value. the value is 1 by default. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 10 more matches
AudioListener.speedOfSound - Web APIs
the speedofsound property of the
audiolistener interface is a double value representing the speed of sound, in meters per second. the speedofsound property's default value is 343.3 m/s and is used to calculate the doppler shift appropriate for the speed the panner is travelling at (as defined by pannernode.setvelocity.) note: bear in mind that no propagation delay is automatically applied to a sound far from the listener. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.speedofsound = 343.3; value a double. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...d to a sound far from the listener. syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.speedofsound = 343.3; value a double. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 10 more matches
AudioParam.exponentialRampToValueAtTime() - Web APIs
the exponentialramptovalueattime() method of the
audioparam interface schedules a gradual exponential change in the value of the
audioparam. the change starts at the time specified for the previous event, follows an exponential ramp to the new value given in the value parameter, and reaches the new value at the time given in the endtime parameter. note: exponential ramps are considered more useful when changing frequencies or playback rates than linear ramps because of the way the human ear works. syntax var
audioparam =
audioparam.exponentialramptovalueattime(value, endtime) parameters value a floating point number representing the value the
audioparam will ramp to by the given time. endtime a double representing the exact time (in seconds) after the ramping starts that the chan...
...ps because of the way the human ear works. syntax var
audioparam =
audioparam.exponentialramptovalueattime(value, endtime) parameters value a floating point number representing the value the
audioparam will ramp to by the given time. endtime a double representing the exact time (in seconds) after the ramping starts that the changing of the value will stop. returns a reference to this
audioparam object. in some browsers older implementations of this interface return void. examples in this example, we have a media source with two control buttons (see the
audio-param repo for the source code, or view the example live.) when these buttons are pressed, exponentialramptovalueattime() is used to fade the gain value up to 1.0, and down to 0, respectively. this is pretty useful for fade i...
...older implementations of this interface return void. examples in this example, we have a media source with two control buttons (see the
audio-param repo for the source code, or view the example live.) when these buttons are pressed, exponentialramptovalueattime() is used to fade the gain value up to 1.0, and down to 0, respectively. ...
...And 10 more matches
AudioWorkletProcessor.process - Web APIs
the process() method of an
audioworkletprocessor-derived class implements the
audio processing algorithm for the
audio processor worklet. although the method is not a part of the
audioworkletprocessor interface, any implementation of
audioworkletprocessor must provide a process() method. the method is called synchronously from the
audio rendering thread, once for each block of
audio (also known as a rendering quantum) being directed through the processor's corresponding
audioworkletnode. in other words, every time a new block of
audio is ready for your processor to manipulate, your process() function is invoked to do so. important: currently,
audio data blocks are always 128 frames long—that is, they contain 128 32-bit floating-point samples for each of the inputs' channels. however, plan...
...therefore, you must always check the size of the sample array rather than assuming a particular size. ...
...your processor to manipulate, your process() function is invoked to do so. important: currently,
audio data blocks are always 128 frames long—that is, they contain 128 32-bit floating-point samples for each of the inputs' channels. however, plans are already in place to revise the specification to allow the size of the
audio blocks to be changed depending on circumstances (for example, if the
audio hardware or cpu utilization is more efficient with larger block sizes). therefore, you must always check the size of the sample array rather than assuming a particular size. ...
...And 10 more matches
AudioWorkletProcessor - Web APIs
the
audioworkletprocessor interface of the web
audio api represents an
audio processing code behind a custom
audioworkletnode. it lives in the
audioworkletglobalscope and runs on the web
audio rendering thread. in turn, an
audioworkletnode based on it runs on the main thread. constructor the
audioworkletprocessor and classes that derive from it cannot be instantiated directly from a user-supplied code. instead, they are created only internally by the creation of an associated
audioworkletnodes. the constructor of the deriving class is getting called with an options object, so you can perform a custom initialization procedures — see constructor page for details.
audioworkletprocessor() creates a new instance of an
audioworkletprocessor object. properties port read only returns a ...
...
audioworkletnodes. the constructor of the deriving class is getting called with an options object, so you can perform a custom initialization procedures — see constructor page for details.
audioworkletprocessor() creates a new instance of an
audioworkletprocessor object. properties port read only returns a messageport used for bidirectional communication between the processor and the
audioworkletnode which it belongs to. the other end is available under the port property of the node. methods the
audioworkletprocessor interface does not define any methods of its own. however, you must provide a process() method, which is called in order to process the
audio stream. events the
audioworkletprocessor interface doesn't respond to any events. usage notes deriving classes to defin...
...de which it belongs to. the other end is available under the port property of the node. methods the
audioworkletprocessor interface does not define any methods of its own. however, you must provide a process() method, which is called in order to process the
audio stream. events the
audioworkletprocessor interface doesn't respond to any events. usage notes deriving classes to define custom
audio processing code you have to derive a class from the
audioworkletprocessor interface. although not defined on the interface, the deriving class must have the process method. ...
...And 10 more matches
Audio() - Web APIs
if a url is specified, the browser begins to asynchronously load the media resource before returning the new object. ...
...if a url is specified, the browser begins to asynchronously load the media resource before returning the new object. ...
...if a url is specified, the browser begins to asynchronously load the media resource before returning the new object. ...
...And 10 more matches
ScriptProcessorNode.onaudioprocess - Web APIs
note: as of the august 29 2014 web
audio api spec publication, this feature has been marked as deprecated, and is soon to be replaced by
audio workers. the on
audioprocess event handler of the scriptprocessornode interface represents the eventhandler to be called for the
audioprocess event that is dispatched to scriptprocessornode node types. an event of type
audioprocessingevent will be dispatched to the event handler. syntax var
audioctx = new
audiocontext(); var scriptnode =
audioctx.createscriptprocessor(4096, 1, 1); scriptnode.on
audioprocess = function() { ... ...
...ocess event that is dispatched to scriptprocessornode node types. an event of type
audioprocessingevent will be dispatched to the event handler. syntax var
audioctx = new
audiocontext(); var scriptnode =
audioctx.createscriptprocessor(4096, 1, 1); scriptnode.on
audioprocess = function() { ... } example the following example shows basic usage of a scriptprocessornode to take a track loaded via
audiocontext.decode
audiodata(), process it, adding a bit of white noise to each
audio sample of the input track (buffer) and play it through the
audiodestinationnode. ...
...iptprocessor(4096, 1, 1); scriptnode.on
audioprocess = function() { ... } example the following example shows basic usage of a scriptprocessornode to take a track loaded via
audiocontext.decode
audiodata(), process it, adding a bit of white noise to each
audio sample of the input track (buffer) and play it through the
audiodestinationnode. for each channel and each sample frame, the scriptnode.on
audioprocess function takes the associated
audioprocessingevent and uses it to loop through each channel of the input buffer, and each sample in each channel, and add a small amount of white noise, before setting that result to be the output sample in each case. note: for a full working example, see our script-processor-node github repo (also view the source code.) var myscript = document.querysele...
...And 10 more matches
Web audio spatialization basics - Web APIs
think sounds flying over you, creeping up behind you, moving across in front of you. ...
...ing (and other) options wasn't enough, the web
audio api also includes facilities to allow you to emulate the difference in sound as a listener moves around a sound source, for example panning as you move around a sound source inside a 3d game. the official term for this is spatialization, and this article will cover the basics of how to implement such a system. basics of spatialization in web
audio, complex 3d spatializations are created using the pannernode, which in layman's terms is basically a whole lotta cool maths to make
audio appear in 3d space. think sounds flying over you, creeping up behind you, moving across in front of you. that sort of thing. it's really useful for webxr and gaming. in 3d spaces, it's the only way to achieve realistic
audio. libraries like three.js and a-fram...
...reating simple left and right stereo panning effects. this is much simpler to use, but obviously nowhere near as versatile. if you just want a simple stereo panning effect, our stereopannernode example (see source code) should give you everything you need. 3d boombox demo to demonstrate 3d spatialization we've created a modified version of the boombox demo we created in our basic using the web
audio api guide. see the 3d spatialization demo live (and see the source code also). the boombox sits inside a room (defined by the edges of the browser viewport), and in this demo, we can move and rotate it with the provided controls. when we move the boombox, the sound it produces changes accordingly, panning as it moves to the left or right of the room, or becoming quieter as it is moved away fro...
...And 10 more matches
AudioWorkletGlobalScope.registerProcessor - Web APIs
a new processor by the given name is internally created and associated with the new node. ...
...a new processor by the given name is internally created and associated with the new node. ...
...a new processor by the given name is internally created and associated with the new node. ...
...And 9 more matches
BaseAudioContext.createBiquadFilter() - Web APIs
the createbiquadfilter() method of the base
audiocontext interface creates a biquadfilternode, which represents a second order filter configurable as several different common filter types. syntax base
audiocontext.createbiquadfilter(); returns a biquadfilternode. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...biquadfilternode, which represents a second order filter configurable as several different common filter types. syntax base
audiocontext.createbiquadfilter(); returns a biquadfilternode. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
... represents a second order filter configurable as several different common filter types. syntax base
audiocontext.createbiquadfilter(); returns a biquadfilternode. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...And 9 more matches
ScriptProcessorNode: audioprocess event - Web APIs
the
audioprocess event of the scriptprocessornode interface is fired when an input buffer of a script processor is ready to be processed. ...
... the
audioprocess event of the scriptprocessornode interface is fired when an input buffer of a script processor is ready to be processed. ...
... the
audioprocess event of the scriptprocessornode interface is fired when an input buffer of a script processor is ready to be processed. ...
...And 9 more matches
Visualizations with Web Audio API - Web APIs
one of the most interesting features of the web
audio api is the ability to extract frequency, waveform, and other data from your
audio source, which can then be used to create visualizations. this article explains how, and provides a couple of basic use cases. note: you can find working examples of all the code snippets in our voice-change-o-matic demo. ...
...of the most interesting features of the web
audio api is the ability to extract frequency, waveform, and other data from your
audio source, which can then be used to create visualizations. this article explains how, and provides a couple of basic use cases. note: you can find working examples of all the code snippets in our voice-change-o-matic demo. ...
...y to extract frequency, waveform, and other data from your
audio source, which can then be used to create visualizations. this article explains how, and provides a couple of basic use cases. note: you can find working examples of all the code snippets in our voice-change-o-matic demo. ...
...And 9 more matches
AudioContext - Web APIs
the
audiocontext interface represents an
audio-processing graph built from
audio modules linked together, each represented by an
audionode. an
audio context controls both the creation of the nodes it contains and the execution of the
audio processing, or decoding. you need to create an
audiocontext before you do anything else, as everything happens inside a context. it's recommended to create one
audiocontext and reuse it instead of initializing a new one each time, and it's ok to use a single
audiocontext for several different
audio source and pipeline concurrently. <div id="interfacediagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 11.666666666666666%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; ...
...t="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="56" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">eventtarget</text></a><polyline points="111,25 121,20 121,30 111,25" stroke="#d4dde4" fill="none"/><line x1="121" y1="25" x2="151" y2="25" stroke="#d4dde4"/><a xlink:href="/docs/web/api/
audiocontext" target="_top"><rect x="151" y="1" width="120" height="50" fill="#f4f7f8" stroke="#d4dde4" stroke-width="2px" /><text x="211" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audiocontext</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} constructor
audiocontext...
...="151" y="1" width="120" height="50" fill="#f4f7f8" stroke="#d4dde4" stroke-width="2px" /><text x="211" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audiocontext</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} constructor
audiocontext() creates and returns a new
audiocontext object. properties also inherits properties from its parent interface, base
audiocontext. ...
...And 8 more matches
AudioTrack - Web APIs
the id can also be used as the fragment part of the url if the media supports seeking by media fragment per the media fragments uri specification. ...
...the id can also be used as the fragment part of the url if the media supports seeking by media fragment per the media fragments uri specification. ...
...the id can also be used as the fragment part of the url if the media supports seeking by media fragment per the media fragments uri specification. ...
...And 8 more matches
BaseAudioContext.createDynamicsCompressor() - Web APIs
the createdynamicscompressor() method of the base
audiocontext interface is used to create a dynamicscompressornode, which can be used to apply compression to an
audio signal. compression lowers the volume of the loudest parts of the signal and raises the volume of the softest parts. overall, a louder, richer, and fuller sound can be achieved. it is especially important in games and musical applications where large numbers of individual sounds are played simultaneously, where you want to control the overall signal level and help avoid clipping (distorting) of the
audio output. syntax base
audioctx.createdynamicscompressor(); returns a dynamicscompressornode. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more ...
...signal level and help avoid clipping (distorting) of the
audio output. syntax base
audioctx.createdynamicscompressor(); returns a dynamicscompressornode. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...put. syntax base
audioctx.createdynamicscompressor(); returns a dynamicscompressornode. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...And 8 more matches
BaseAudioContext.createStereoPanner() - Web APIs
the createstereopanner() method of the base
audiocontext interface creates a stereopannernode, which can be used to apply stereo panning to an
audio source. it positions an incoming
audio stream in a stereo image using a low-cost equal-power panning algorithm. syntax base
audiocontext.createstereopanner(); returns a stereopannernode. example in our stereopannernode example (see source code) html we have a simple <
audio> element along with a slider <input> to increase and decrease pan value. in the javascript we create a mediaelement
audiosourcenode and a stereopannernode, and connect the two together using the connect() method. we then use an oninput event handler to change the value of the stereopannernode.pan parameter and update the pan value display when the slider is moved. moving t...
...t
audiosourcenode and a stereopannernode, and connect the two together using the connect() method. we then use an oninput event handler to change the value of the stereopannernode.pan parameter and update the pan value display when the slider is moved. moving the slider left and right while the music is playing pans the music across to the left and right speakers of the output, respectively. ...
...stereopannernode, and connect the two together using the connect() method. we then use an oninput event handler to change the value of the stereopannernode.pan parameter and update the pan value display when the slider is moved. moving the slider left and right while the music is playing pans the music across to the left and right speakers of the output, respectively. ...
...And 8 more matches
nsIDOMHTMLAudioElement
do not use it on production sites facing the web: it will not work for every user. ...
...do not use it on production sites facing the web: it will not work for every user. ...
...dio> element. dom/interfaces/html/nsidomhtml
audioelement.idlscriptable please add a summary to this article. last changed in gecko 2.0 (firefox 4 / thunderbird 3.3 / seamonkey 2.1) inherits from: nsidomhtmlmediaelement method overview unsigned long long mozcurrentsampleoffset(); void mozsetup(in pruint32 channels, in pruint32 rate); [implicit_jscontext] unsigned long mozwrite
audio(in jsval data); methods mozcurrentsampleoffset() non-standard this feature is non-standard and is not on a standards track. do not use it on production sites facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. ...
...And 7 more matches
AudioBuffer.getChannelData() - Web APIs
the getchanneldata() method of the
audiobuffer interface returns a float32array containing the pcm data associated with the channel, defined by the channel parameter (with 0 representing the first channel). syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); var nowbuffering = myarraybuffer.getchanneldata(channel); parameters channel the channel property is an index representing the particular channel to get data for. an index value of 0 represents the first channel. if the channel index value is greater than of equal to
audiobuffer.numberofchannels, an index_size_err exception will be thrown. return value a float32array. ...
...erty is an index representing the particular channel to get data for. an index value of 0 represents the first channel. if the channel index value is greater than of equal to
audiobuffer.numberofchannels, an index_size_err exception will be thrown. return value a float32array. example in the following example we create a two second buffer, fill it with white noise, and then play it via an
audiobuffersourcenode. the comments should clearly explain what is going on. you can also run the code live, or view the source. ...
... index value is greater than of equal to
audiobuffer.numberofchannels, an index_size_err exception will be thrown. return value a float32array. example in the following example we create a two second buffer, fill it with white noise, and then play it via an
audiobuffersourcenode. the comments should clearly explain what is going on. you can also run the code live, or view the source. ...
...And 7 more matches
AudioParam.setTargetAtTime() - Web APIs
timeconstant the time-constant value, given in seconds, of an exponential approach to the target value. ...
...rt of a gradual change to the
audioparam value. this is useful for decay or release portions of adsr envelopes. syntax var paramref = param.settargetattime(target, starttime, timeconstant); parameters target the value the parameter will start to transition towards at the given start time. starttime the time that the exponential transition will begin, in the same time coordinate system as
audiocontext.currenttime. if it is less than or equal to
audiocontext.currenttime, the parameter will start changing immediately. timeconstant the time-constant value, given in seconds, of an exponential approach to the target value. the larger this value is, the slower the transition will be. returns a reference to this
audioparam object. some older browser implementations of this interface retur...
...ven by the target parameter. the decay rate as defined by the timeconstant parameter is exponential; therefore the value will never reach target completely, but after each timestep of length timeconstant, the value will have approached target by another 1-e-1≈63.2%1 - e^{-1} \approx 63.2%. for the complete formula (which uses a first-order linear continuous time-invariant system), check the web
audio specification. if you absolutely need to reach the target value by a specific time, you can use
audioparam.exponentialramptovalueattime(). however, for mathematical reasons, that method does not work if the current value or the target value is 0. choosing a good timeconstant as mentioned above, the value changes exponentially, with each timeconstant bringing you another 63.2% toward the target...
...And 7 more matches
AudioTrack.enabled - Web APIs
the
audiotrack property enabled specifies whether or not the described
audio track is currently enabled for use. if the track is disabled by setting enabled to false, the track is muted and does not produce
audio. syntax is
audioenabled =
audiotrack.enabled;
audiotrack.enabled = true | false; value the enabled property is a boolean whose value is true if the track is enabled; enabled tracks produce
audio while the media is playing. setting enabled to false effectively mutes the
audio track, preventing it from contributing to the media's
audio performance. example this example switches between the main and commentary
audio tracks of a media element. ...
...f the track is enabled; enabled tracks produce
audio while the media is playing. setting enabled to false effectively mutes the
audio track, preventing it from contributing to the media's
audio performance. example this example switches between the main and commentary
audio tracks of a media element. ...
...; enabled tracks produce
audio while the media is playing. setting enabled to false effectively mutes the
audio track, preventing it from contributing to the media's
audio performance. example this example switches between the main and commentary
audio tracks of a media element. ...
...And 7 more matches
AudioTrackList - Web APIs
onchange an event handler to be called when the change event occurs. ...
... onchange an event handler to be called when the change event occurs. ...
... onchange an event handler to be called when the change event occurs. ...
...And 7 more matches
AudioWorkletNode.port - Web APIs
the read-only port property of the
audioworkletnode interface returns the associated messageport. it can be used to communicate between the node and its associated
audioworkletprocessor. note: the port at the other end of the channel is available under the port property of the processor. syntax
audioworkletnodeinstance.port; value the messageport object that is connecting the
audioworkletnode and its associated
audioworkletprocessor. examples to demonstrate bidirectional communication capabilities, we'll create an
audioworkletprocessor, which will output silence and respond to ping requests from its
audioworkletnode. first, we need to define a custom
audioworkletprocessor, and register it. note that that this should be done in a separate file. // ping-pong-processor.js cla...
...udioworkletprocessor. examples to demonstrate bidirectional communication capabilities, we'll create an
audioworkletprocessor, which will output silence and respond to ping requests from its
audioworkletnode. first, we need to define a custom
audioworkletprocessor, and register it. note that that this should be done in a separate file. ...
...ngprocessor extends
audioworkletprocessor { constructor (...args) { super(...args) this.port.onmessage = (e) => { console.log(e.data) this.port.postmessage('pong') } } process (inputs, outputs, parameters) { return true } } registerprocessor('ping-pong-processor', pingpongprocessor) now in our main scripts file we'll load the processor, create an instance of
audioworkletnode passing the name of the processor, and connect the node to an
audio graph. ...
...And 7 more matches
AudioWorkletProcessor.port - Web APIs
the read-only port property of the
audioworkletprocessor interface returns the associated messageport. it can be used to communicate between the processor and the
audioworkletnode to which it belongs. note: the port at the other end of the channel is available under the port property of the node. syntax
audioworkletprocessorinstance.port; value the messageport object that is connecting the
audioworkletprocessor and the associated
audioworkletnode. examples to demonstrate bidirectional communication capabilities, we'll create an
audioworkletprocessor, which will output silence and respond to ping requests from its
audioworkletnode. first, we need to define a custom
audioworkletprocessor, and register it. note that that this should be done in a separate file. // ping-pong-pr...
...ted
audioworkletnode. examples to demonstrate bidirectional communication capabilities, we'll create an
audioworkletprocessor, which will output silence and respond to ping requests from its
audioworkletnode. first, we need to define a custom
audioworkletprocessor, and register it. note that that this should be done in a separate file. ...
...ngprocessor extends
audioworkletprocessor { constructor (...args) { super(...args) this.port.onmessage = (e) => { console.log(e.data) this.port.postmessage('pong') } } process (inputs, outputs, parameters) { return true } } registerprocessor('ping-pong-processor', pingpongprocessor) now in our main scripts file we'll load the processor, create an instance of
audioworkletnode passing the name of the processor, and connect the node to an
audio graph. ...
...And 7 more matches
BaseAudioContext.createDelay() - Web APIs
must be less than 180 seconds, and defaults to 1 second if not specified. returns a delaynode. the default delaynode.delaytime is 0 seconds. example we have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). ...
...must be less than 180 seconds, and defaults to 1 second if not specified. returns a delaynode. the default delaynode.delaytime is 0 seconds. example we have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). ...
... have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). if you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time. ...
...And 7 more matches
MediaStreamTrackAudioSourceNode() - Web APIs
the web
audio api's mediastreamtrack
audiosourcenode() constructor creates and returns a new mediastreamtrack
audiosourcenode object whose
audio is taken from the mediastreamtrack specified in the given options object. another way to create a mediastreamtrack
audiosourcenode is to call the
audiocontext.createmediastreamtracksource() method, specifying the mediastreamtrack from which you want to obtain
audio. syntax
audiotracknode = new mediastreamtrack
audiosourcenode(context, options); parameters context an
audiocontext representing the
audio context you want the node to be associated with. ...
...create a mediastreamtrack
audiosourcenode is to call the
audiocontext.createmediastreamtracksource() method, specifying the mediastreamtrack from which you want to obtain
audio. syntax
audiotracknode = new mediastreamtrack
audiosourcenode(context, options); parameters context an
audiocontext representing the
audio context you want the node to be associated with. options a mediastreamtrack
audiosourceoptions object defining the properties you want the mediastreamtrack
audiosourcenode to have: mediastreamtrack the mediastreamtrack from which to take
audio data for this node's output. return value a new mediastreamtrack
audiosourcenode object representing the
audio node whose media is obtained from the specified media track. exceptions notsupportederror the specified context ...
...ons object defining the properties you want the mediastreamtrack
audiosourcenode to have: mediastreamtrack the mediastreamtrack from which to take
audio data for this node's output. return value a new mediastreamtrack
audiosourcenode object representing the
audio node whose media is obtained from the specified media track. exceptions notsupportederror the specified context is not an
audiocontext. invalidstateerror the specified mediastreamtrack isn't an
audio track (that is, its kind property isn't
audio. example this example uses getusermedia() to obtain access to the user's camera, then creates a new mediastream
audiosourcenode from the first
audio track provided by the device. ...
...And 7 more matches
MediaStreamTrackAudioSourceNode - Web APIs
the mediastreamtrack
audiosourcenode interface is a type of
audionode which represents a source of
audio data taken from a specific mediastreamtrack obtained through the webrtc or media capture and streams apis. the
audio itself might be input from a microphone or other
audio sampling device, or might be received through a rtcpeerconnection, among other posible options. a mediastreamtrack
audiosourcenode has no inputs and exactly one output, and is created using the
audiocontext.createmediastreamtracksource() method. this interface is similar to mediastream
audiosourcenode, except it lets you specifically state the track to use, rather than assuming the first
audio track on a stream. number of inputs 0 number of outputs 1 channel count defined by the first ...
...node has no inputs and exactly one output, and is created using the
audiocontext.createmediastreamtracksource() method. this interface is similar to mediastream
audiosourcenode, except it lets you specifically state the track to use, rather than assuming the first
audio track on a stream. number of inputs 0 number of outputs 1 channel count defined by the first
audio mediastreamtrack passed to the
audiocontext.createmediastreamtracksource() method that created it. constructor new mediastreamtrack
audiosourcenode() creates a new mediastreamtrack
audiosourcenode object instance with the specified options. ...
... number of inputs 0 number of outputs 1 channel count defined by the first
audio mediastreamtrack passed to the
audiocontext.createmediastreamtracksource() method that created it. constructor new mediastreamtrack
audiosourcenode() creates a new mediastreamtrack
audiosourcenode object instance with the specified options. properties the mediastreamtrack
audiosourcenode interface has no properties of its own; however, it inherits the properties of its parent,
audionode. methods inherits methods from its parent,
audionode. example in this example, we grab a media (
audio + video) stream from navigator.getusermedia, feed the media into a <video> element to play then mute the
audio, but then also feed the
audio into a mediastream
audiosourcenode. next, ...
...And 7 more matches
Writing Web Audio API code that works in every browser - Developer guides
you probably have already read the announcement on the web
audio api coming to firefox, and are totally excited and ready to make your until-now-webkit-only sites work with firefox, which uses the unprefixed version of the spec. unfortunately, chrome, safari and opera still use the webkit
audiocontext prefixed name. furthermore, as a result of the spec being still in flux, some browsers use deprecated properties and method names that are not present in standards-compliant browsers: safari uses the old method names, firefox uses the new ones, and chrome and opera use both. in addition, not all features of web
audio are already implemented in firefox yet. what do we do!? we don't want to maintain two or more separate code bases, and feature detection code is cumbersome! plus we want to wri...
...e already implemented in firefox yet. what do we do!? we don't want to maintain two or more separate code bases, and feature detection code is cumbersome! plus we want to write code that reliably works in the future, or at least, works with a minimum amount of changes. ...
...also, if new methods such as start are not detected in some nodes, the library will also alias them to their old names. thus, start is mapped to noteon, stop to noteoff, and so on. ...
...And 7 more matches
AudioBufferSourceNode.loop - Web APIs
the loop property of the
audiobuffersourcenode interface is a boolean indicating if the
audio asset must be replayed when the end of the
audiobuffer is reached. the loop property's default value is false. syntax var loopingenabled =
audiobuffersourcenode.loop;
audiobuffersourcenode.loop = true | false; value a boolean which is true if looping is enabled; otherwise, the value is false. when looping is enabled, the sound begins playing at the time specified as the start point when start() is called. when the time specified by the loopend property is reached, playback continues at the time specified by loopstart example in this example, the
audiocontext.decode
audiodata function is used to decode an
audio track and put it into an
audiobuffersourcenode. buttons are provided to play and s...
... enabled, the sound begins playing at the time specified as the start point when start() is called. when the time specified by the loopend property is reached, playback continues at the time specified by loopstart example in this example, the
audiocontext.decode
audiodata function is used to decode an
audio track and put it into an
audiobuffersourcenode. buttons are provided to play and stop the
audio playback, and a slider control is used to change the playbackrate property value on the fly. when the
audio is played, it loops. ...
...this example, the
audiocontext.decode
audiodata function is used to decode an
audio track and put it into an
audiobuffersourcenode. buttons are provided to play and stop the
audio playback, and a slider control is used to change the playbackrate property value on the fly. when the
audio is played, it loops. ...
...And 6 more matches
AudioBufferSourceNode.loopEnd - Web APIs
the loopend property of the
audiobuffersourcenode interface specifies is a floating point number specifying, in seconds, at what offset into playing the
audiobuffer playback should loop back to the time indicated by the loopstart property. this is only used if the loop property is true. syntax
audiobuffersourcenode.loopend = endoffsetinseconds; var endoffsetinseconds =
audiobuffersourcenode.loopend; value a floating-point number indicating the offset, in seconds, into the
audio buffer at which each loop will loop return to the beginning of the loop (that is, the current play time gets reset to
audiobuffersourcenode.loopstart). this property is only used if the loop property is true. the default value is 0. ...
...endoffsetinseconds =
audiobuffersourcenode.loopend; value a floating-point number indicating the offset, in seconds, into the
audio buffer at which each loop will loop return to the beginning of the loop (that is, the current play time gets reset to
audiobuffersourcenode.loopstart). this property is only used if the loop property is true. the default value is 0. example in this example, the
audiocontext.decode
audiodata() function is used to decode an
audio track and put it into an
audiobuffersourcenode. buttons are provided to play and stop the
audio playback, and slider controls are used to change the playbackrate, loopstart and loopend properties on the fly. when the
audio is played to the end, it loops, but you can control how long the loops last by altering loopstart and loopend. for...
...values to 20 and 25, respectively, then begin playback, the sound will play normally until it reaches the 25 second mark. then the current play position will loop back to the 20 second mark and continue playing until the 25 second mark, ad infinitum (or at least until stop() is called). for a full working example, see this code running live, or view the source. ...
...And 6 more matches
AudioBufferSourceNode.loopStart - Web APIs
the loopstart property of the
audiobuffersourcenode interface is a floating-point value indicating, in seconds, where in the
audiobuffer the restart of the play must happen. the loopstart property's default value is 0. syntax
audiobuffersourcenode.loopstart = startoffsetinseconds; startoffsetinseconds =
audiobuffersourcenode.loopstart; value a floating-point number indicating the offset, in seconds, into the
audio buffer at which each loop should begin during playback. this value is only used when the loop parameter is true. example in this example, the
audiocontext.decode
audiodata() function is used to decode an
audio track and put it into an
audiobuffersourcenode. ...
...node.loopstart; value a floating-point number indicating the offset, in seconds, into the
audio buffer at which each loop should begin during playback. this value is only used when the loop parameter is true. example in this example, the
audiocontext.decode
audiodata() function is used to decode an
audio track and put it into an
audiobuffersourcenode. buttons are provided to play and stop the
audio playback, and slider controls are used to change the playbackrate, loopstart, and loopend properties on the fly. when the
audio is played to the end, it loops, but you can control how long the loops last by altering loopstart and loopend. for example, if you set their values to 20 and 25, respectively, the
audio will start to loop between 20 and 25 seconds in to the track. for a full working e...
... properties on the fly. when the
audio is played to the end, it loops, but you can control how long the loops last by altering loopstart and loopend. for example, if you set their values to 20 and 25, respectively, the
audio will start to loop between 20 and 25 seconds in to the track. for a full working example, see this code running live, or view the source. ...
...And 6 more matches
AudioContext.createMediaStreamSource() - Web APIs
the createmediastreamsource() method of the
audiocontext interface is used to create a new mediastream
audiosourcenode object, given a media stream (say, from a mediadevices.getusermedia instance), the
audio from which can then be played and manipulated. for more details about media stream
audio source nodes, check out the mediastream
audiosourcenode reference page. syntax
audiosourcenode =
audiocontext.createmediastreamsource(stream); parameters stream a mediastream to serve as an
audio source to be fed into an
audio processing graph for use and manipulation. return value a new mediastream
audiosourcenode object representing the
audio node whose media is obtained from the specified source stream. ...
...ce page. syntax
audiosourcenode =
audiocontext.createmediastreamsource(stream); parameters stream a mediastream to serve as an
audio source to be fed into an
audio processing graph for use and manipulation. return value a new mediastream
audiosourcenode object representing the
audio node whose media is obtained from the specified source stream. example in this example, we grab a media (
audio + video) stream from navigator.getusermedia, feed the media into a <video> element to play then mute the
audio, but then also feed the
audio into a mediastream
audiosourcenode. next, we feed this source
audio into a low pass biquadfilternode (which effectively serves as a bass booster), then a
audiodestinationnode. the range slider below the <video> element controls the amount of gain given to th...
...a <video> element to play then mute the
audio, but then also feed the
audio into a mediastream
audiosourcenode. next, we feed this source
audio into a low pass biquadfilternode (which effectively serves as a bass booster), then a
audiodestinationnode. the range slider below the <video> element controls the amount of gain given to the lowpass filter — increase the value of the slider to make the
audio sound more bass heavy! note: you can see this example running live, or view the source. var pre = document.queryselector('pre'); var video = document.queryselector('video'); var myscript = document.queryselector('script'); var range = document.queryselector('input'); // getusermedia block - grab stream // put it into a mediastream
audiosourcenode // also output the visuals into a video elemen...
...And 6 more matches
BaseAudioContext.createBufferSource() - Web APIs
the createbuffersource() method of the base
audiocontext interface is used to create a new
audiobuffersourcenode, which can be used to play
audio data contained within an
audiobuffer object.
audiobuffers are created using base
audiocontext.createbuffer or returned by base
audiocontext.decode
audiodata when it successfully decodes an
audio track. syntax var source = base
audiocontext.createbuffersource(); returns an
audiobuffersourcenode. example in this example, we create a two second buffer, fill it with white noise, and then play it via an
audiobuffersourcenode. the comments should clearly explain what is going on. note: you can also run the code live, or view the source. ...
...odata when it successfully decodes an
audio track. syntax var source = base
audiocontext.createbuffersource(); returns an
audiobuffersourcenode. example in this example, we create a two second buffer, fill it with white noise, and then play it via an
audiobuffersourcenode. the comments should clearly explain what is going on. note: you can also run the code live, or view the source. ...
...lly decodes an
audio track. syntax var source = base
audiocontext.createbuffersource(); returns an
audiobuffersourcenode. example in this example, we create a two second buffer, fill it with white noise, and then play it via an
audiobuffersourcenode. the comments should clearly explain what is going on. note: you can also run the code live, or view the source. ...
...And 6 more matches
BaseAudioContext.createConvolver() - Web APIs
the example below uses a short sample of a concert hall crowd, so the reverb effect applied is really deep and echoey. ...
...the example below uses a short sample of a concert hall crowd, so the reverb effect applied is really deep and echoey. ...
...the example below uses a short sample of a concert hall crowd, so the reverb effect applied is really deep and echoey. ...
...And 6 more matches
MediaStreamAudioSourceNode() - Web APIs
the web
audio api's mediastream
audiosourcenode() constructor creates and returns a new mediastream
audiosourcenode object which uses the first
audio track of a given mediastream as its source. note: another way to create a mediastream
audiosourcenode is to call the
audiocontext.createmediastreamsource() method, specifying the stream from which you want to obtain
audio. syntax
audiosourcenode = new mediastream
audiosourcenode(context, options); parameters context an
audiocontext representing the
audio context you want the node to be associated with. options a mediastream
audiosourceoptions object defining the properties you want the mediastream
audiosourcenode to have: mediastream a required property which specifies the mediastream from which to obtain
audio for the node. retu...
...ontext, options); parameters context an
audiocontext representing the
audio context you want the node to be associated with. options a mediastream
audiosourceoptions object defining the properties you want the mediastream
audiosourcenode to have: mediastream a required property which specifies the mediastream from which to obtain
audio for the node. return value a new mediastream
audiosourcenode object representing the
audio node whose media is obtained from the specified source stream. exceptions invalidstateerror the specified mediastream doesn't have any
audio tracks. examples this example uses getusermedia() to obtain access to the user's camera, then creates a new mediastream
audiosourcenode from its mediastream. ...
...alue a new mediastream
audiosourcenode object representing the
audio node whose media is obtained from the specified source stream. exceptions invalidstateerror the specified mediastream doesn't have any
audio tracks. examples this example uses getusermedia() to obtain access to the user's camera, then creates a new mediastream
audiosourcenode from its mediastream. ...
...And 6 more matches
MediaStreamAudioSourceNode.mediaStream - Web APIs
however, there is no way to be certain which track that will be on multi-track streams. ...
...however, there is no way to be certain which track that will be on multi-track streams. ...
...however, there is no way to be certain which track that will be on multi-track streams. ...
...And 6 more matches
MediaStreamTrackAudioSourceOptions.mediaStreamTrack - Web APIs
the mediastreamtrack
audiosourceoptions dictionary's mediastreamtrack property must contain a reference to the mediastreamtrack from which the mediastreamtrack
audiosourcenode being created using the mediastreamtrack
audiosourcenode() constructor. syntax mediastreamtrack
audiosourceoptions = { mediastreamtrack:
audiosourcetrack; } mediastreamtrack
audiosourceoptions.mediastreamtrack =
audiosourcetrack; value a mediastreamtrack from which the
audio output of the new mediastreamtrack
audiosourcenode will be taken. example this example uses getusermedia() to obtain access to the user's camera, then creates a new mediastream
audiosourcenode from the first
audio track provided by the device. ...
...eamtrack:
audiosourcetrack; } mediastreamtrack
audiosourceoptions.mediastreamtrack =
audiosourcetrack; value a mediastreamtrack from which the
audio output of the new mediastreamtrack
audiosourcenode will be taken. example this example uses getusermedia() to obtain access to the user's camera, then creates a new mediastream
audiosourcenode from the first
audio track provided by the device. ...
...ack; } mediastreamtrack
audiosourceoptions.mediastreamtrack =
audiosourcetrack; value a mediastreamtrack from which the
audio output of the new mediastreamtrack
audiosourcenode will be taken. example this example uses getusermedia() to obtain access to the user's camera, then creates a new mediastream
audiosourcenode from the first
audio track provided by the device. ...
...And 6 more matches
AudioBufferSourceNode.detune - Web APIs
the detune property of the
audiobuffersourcenode interface is a k-rate
audioparam representing detuning of oscillation in cents. for example, values of +100 and -100 detune the source up or down by one semitone, while +1200 and -1200 detune it up or down by one octave. syntax var source =
audioctx.createbuffersource(); source.detune.value = 100; // value in cents note: though the
audioparam returned is read-only, the value it represents is not. value a k-rate
audioparam whose value indicates the detuning of oscillation in cents. ...
...nd -100 detune the source up or down by one semitone, while +1200 and -1200 detune it up or down by one octave. syntax var source =
audioctx.createbuffersource(); source.detune.value = 100; // value in cents note: though the
audioparam returned is read-only, the value it represents is not. value a k-rate
audioparam whose value indicates the detuning of oscillation in cents. ...
...the source up or down by one semitone, while +1200 and -1200 detune it up or down by one octave. syntax var source =
audioctx.createbuffersource(); source.detune.value = 100; // value in cents note: though the
audioparam returned is read-only, the value it represents is not. value a k-rate
audioparam whose value indicates the detuning of oscillation in cents. ...
...And 5 more matches
AudioBufferSourceNode.playbackRate - Web APIs
the playbackrate property of the
audiobuffersourcenode interface is a k-rate
audioparam that defines the speed at which the
audio asset will be played. a value of 1.0 indicates it should play at the same speed as its sampling rate, values less than 1.0 cause the sound to play more slowly, while values greater than 1.0 result in
audio playing faster than normal. the default value is 1.0. when set to another value, the
audiobuffersourcenode resamples the
audio before sending it to the output. syntax
audiobuffersourcenode.playbackrate.value = playbackrateproportion; value an
audioparam whose value is a floating-point value indicating the playback rate of the
audio as a decimal proportion of the original sampling rate. ...
... default value is 1.0. when set to another value, the
audiobuffersourcenode resamples the
audio before sending it to the output. syntax
audiobuffersourcenode.playbackrate.value = playbackrateproportion; value an
audioparam whose value is a floating-point value indicating the playback rate of the
audio as a decimal proportion of the original sampling rate. consider a sound buffer containing
audio sampled at 44.1 khz (44,100 samples per second). let's see what a few values of playbackrate do: a playbackrate of 1.0 plays the
audio at full speed, or 44,100 hz. a playbackrate of 0.5 plays the
audio at half speed, or 22,050 hz. a playbackrate of 2.0 doubles the
audio's playback rate to 88,200 hz. ...
...inal sampling rate. consider a sound buffer containing
audio sampled at 44.1 khz (44,100 samples per second). let's see what a few values of playbackrate do: a playbackrate of 1.0 plays the
audio at full speed, or 44,100 hz. a playbackrate of 0.5 plays the
audio at half speed, or 22,050 hz. a playbackrate of 2.0 doubles the
audio's playback rate to 88,200 hz. example in this example, the
audiocontext.decode
audiodata() function is used to decode an
audio track, and put it into an
audiobuffersourcenode. buttons are provided to play and stop the
audio playback, and a slider control is used to change the playbackrate property value on the fly. you can run the example live (or view the source.) play the song and alter the playback rate for some fun results. <input class="playback-rate-c...
...And 5 more matches
AudioContext.getOutputTimestamp() - Web APIs
the getoutputtimestamp() property of the
audiocontext interface returns a new
audiotimestamp object containing two
audio timestamp values relating to the current
audio context. the two values are as follows:
audiotimestamp.contexttime: the time of the sample frame currently being rendered by the
audio output device (i.e., output
audio stream position), in the same units and origin as the context's
audiocontext.currenttime. basically, this is the time after the
audio context was first created.
audiotimestamp.performancetime: an estimation of the moment when the sample frame corresponding to the stored contexttime value was rendered by the
audio output device, in the same units and origin as performance.now(). ...
...ts and origin as the context's
audiocontext.currenttime. basically, this is the time after the
audio context was first created.
audiotimestamp.performancetime: an estimation of the moment when the sample frame corresponding to the stored contexttime value was rendered by the
audio output device, in the same units and origin as performance.now(). this is the time after the document containing the
audio context was first rendered. syntax var timestamp =
audiocontext.getoutputtimestamp() parameters none. returns an
audiotimestamp object, which has the following properties. contexttime: a point in the time coordinate system of the currenttime for the base
audiocontext; the time after the
audio context was first created. performancetime: a point in the time coordinate system of a performa...
...iocontext.getoutputtimestamp() parameters none. returns an
audiotimestamp object, which has the following properties. contexttime: a point in the time coordinate system of the currenttime for the base
audiocontext; the time after the
audio context was first created. performancetime: a point in the time coordinate system of a performance interface; the time after the document containing the
audio context was first rendered examples in the following code we start to play an
audio file after a play button is clicked, and start off a requestanimationframe loop running, which constantly outputs the contexttime and performancetime. you can see full code of this example at output-timestamp (see it live also). ...
...And 5 more matches
AudioParam.value - Web APIs
this value will be between the values specified by the minvalue and maxvalue properties. usage notes value precision and variation the data type used internally to store value is a single-precision (32-bit) floating point number, while javascript uses 64-bit double-precision floating point numbers. ...
...this value will be between the values specified by the minvalue and maxvalue properties. usage notes value precision and variation the data type used internally to store value is a single-precision (32-bit) floating point number, while javascript uses 64-bit double-precision floating point numbers. ...
...this value will be between the values specified by the minvalue and maxvalue properties. usage notes value precision and variation the data type used internally to store value is a single-precision (32-bit) floating point number, while javascript uses 64-bit double-precision floating point numbers. ...
...And 5 more matches
Web Audio Editor - Firefox Developer Tools
notice: this tool has been deprecated and will soon be removed from firefox. for details, see deprecated tools. with the web
audio api, developers create an
audio context. within that context they then construct a number of
audio nodes, including: nodes providing the
audio source, such as an oscillator or a data buffer source nodes performing transformations such as delay and gain nodes representing the destination of the
audio stream, such as the speakers each node has zero or more
audioparam properties that configure its operation. for example, the gainnode has a single gain property, while the oscillatornode has frequency and detune properties. ...
...ions such as delay and gain nodes representing the destination of the
audio stream, such as the speakers each node has zero or more
audioparam properties that configure its operation. for example, the gainnode has a single gain property, while the oscillatornode has frequency and detune properties. the developer connects the nodes in a graph, and the complete graph defines the behavior of the
audio stream. the web
audio editor examines an
audio context constructed in the page and provides a visualization of its graph. this gives you a high-level view of its operation, and enables you to ensure that all the nodes are connected in the way you expect. ...
... this tool is still experimental. if you find bugs, we'd love it if you filed them in bugzilla. ...
...And 4 more matches
AudioBuffer.duration - Web APIs
the duration property of the
audiobuffer interface returns a double representing the duration, in seconds, of the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.duration; value a double. ...
... the duration property of the
audiobuffer interface returns a double representing the duration, in seconds, of the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.duration; value a double. ...
...rty of the
audiobuffer interface returns a double representing the duration, in seconds, of the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.duration; value a double. ...
...And 4 more matches
AudioBuffer.length - Web APIs
the length property of the
audiobuffer interface returns an integer representing the length, in sample-frames, of the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.length; value an integer. ...
... the length property of the
audiobuffer interface returns an integer representing the length, in sample-frames, of the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.length; value an integer. ...
...f the
audiobuffer interface returns an integer representing the length, in sample-frames, of the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.length; value an integer. ...
...And 4 more matches
AudioBuffer.numberOfChannels - Web APIs
the numberofchannels property of the
audiobuffer interface returns an integer representing the number of discrete
audio channels described by the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.numberofchannels; value an integer. ...
...of the
audiobuffer interface returns an integer representing the number of discrete
audio channels described by the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.numberofchannels; value an integer. ...
...eturns an integer representing the number of discrete
audio channels described by the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.numberofchannels; value an integer. ...
...And 4 more matches
AudioBuffer.sampleRate - Web APIs
the samplerate property of the
audiobuffer interface returns a float representing the sample rate, in samples per second, of the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.samplerate; value a floating-point value indicating the current sample rate of the buffers data, in samples per second. ...
..., in samples per second, of the pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.samplerate; value a floating-point value indicating the current sample rate of the buffers data, in samples per second. ...
...e pcm data stored in the buffer. syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.samplerate; value a floating-point value indicating the current sample rate of the buffers data, in samples per second. ...
...And 4 more matches
AudioContext() - Web APIs
the
audiocontext() constructor creates a new
audiocontext object which represents an
audio-processing graph, built from
audio modules linked together, each represented by an
audionode. syntax var
audioctx = new
audiocontext(); var
audioctx = new
audiocontext(options); parameters options optional an object based on the
audiocontextoptions dictionary that contains zero or more optional properties to configure the new context. available properties are as follows: latencyhint optional the type of playback that the context will be used for, as a value from the
audiocontextlatencycategory enum or a double-precision floating-point value indicating the preferred maximum latency of the context in seconds. ...
...properties to configure the new context. available properties are as follows: latencyhint optional the type of playback that the context will be used for, as a value from the
audiocontextlatencycategory enum or a double-precision floating-point value indicating the preferred maximum latency of the context in seconds. the user agent may or may not choose to meet this request; check the value of
audiocontext.baselatency to determine the true latency after creating the context. samplerate optional the samplerate to be used by the
audiocontext, specified in samples per second. the value may be any value supported by
audiobuffer. if not specified, the preferred sample rate for the context's output device is used by default. return value the newly constructed
audiocontext instance. exceptio...
...cond. the value may be any value supported by
audiobuffer. if not specified, the preferred sample rate for the context's output device is used by default. return value the newly constructed
audiocontext instance. exceptions notsupportederror the specified samplerate isn't supported by the context. usage notes the specification doesn't go into a lot of detail about things like how many
audio contexts a user agent should support, or minimum or maximum latency requirements (if any), so these details can vary from browser to browser. be sure to check the values if they matter to you. in particular, the specification doesn't indicate a maximum or minimum number of
audio contexts that must be able to be open at the same time, so this is left up to the browser implementations to decide. ...
...And 4 more matches
AudioContext.createMediaStreamDestination() - Web APIs
the createmediastreamdestination() method of the
audiocontext interface is used to create a new mediastream
audiodestinationnode object associated with a webrtc mediastream representing an
audio stream, which may be stored in a local file or sent to another computer. the mediastream is created when the node is created and is accessible via the mediastream
audiodestinationnode's stream attribute. this stream can be used in a similar way as a mediastream obtained via navigator.getusermedia — it can, for example, be sent to a remote peer using the rtcpeerconnection addstream() method. for more details about media stream destination nodes, check out the mediastream
audiodestinationnode reference page. ...
...nd is accessible via the mediastream
audiodestinationnode's stream attribute. this stream can be used in a similar way as a mediastream obtained via navigator.getusermedia — it can, for example, be sent to a remote peer using the rtcpeerconnection addstream() method. for more details about media stream destination nodes, check out the mediastream
audiodestinationnode reference page. syntax var
audioctx = new
audiocontext(); var destination =
audioctx.createmediastreamdestination(); returns a mediastream
audiodestinationnode. ...
...t to a remote peer using the rtcpeerconnection addstream() method. for more details about media stream destination nodes, check out the mediastream
audiodestinationnode reference page. syntax var
audioctx = new
audiocontext(); var destination =
audioctx.createmediastreamdestination(); returns a mediastream
audiodestinationnode. examples in the following simple example, we create a mediastream
audiodestinationnode, an oscillatornode and a mediarecorder (the example will therefore only work in firefox and chrome at this time.) the mediarecorder is set up to record information from the mediastreamdestinationnode. when the button is clicked, the oscillator starts, and the mediarecorder is started. when the button is stopped, the oscillator and mediarecorder both stop. stopping the mediarecorde...
...And 4 more matches
AudioNode.channelInterpretation - Web APIs
the m input channel is used for both output channels (l and r). ...
... the m input channel is used for both output channels (l and r). ...
... the m input channel is used for both output channels (l and r). ...
...And 4 more matches
AudioTrack.kind - Web APIs
the kind property contains a string indicating the category of
audio contained in the
audiotrack. the kind can be used to determine the scenarios in which specific tracks should be enabled or disabled. see
audio track kind strings for a list of the kinds available for
audio tracks. syntax var trackkind =
audiotrack.kind; value a domstring specifying the type of content the media represents. the string is one of those found in
audio track kind strings below.
audio track kind strings the kinds available for
audio tracks are: "alternative" a potential alternative to the main track, such as a different
audio take or a version of the soundtrack with only the music and no dialogue. "descriptions" an
audio track providing audible descriptions of the action depicted in a video track. "mai...
...this might be used to contain the director's commentary track on a movie, for example. ...
...this might be used to contain the director's commentary track on a movie, for example. ...
...And 4 more matches
AudioTrack.label - Web APIs
the list is filtered to only allow certain track kinds through. ...
...the list is filtered to only allow certain track kinds through. ...
...the list is filtered to only allow certain track kinds through. ...
...And 4 more matches
AudioTrack.language - Web APIs
for example, if the primary language used in the track is united states english, this value would be "en-us". for brazilian portuguese, the value would be "pt-br". ...
... for example, if the primary language used in the track is united states english, this value would be "en-us". for brazilian portuguese, the value would be "pt-br". ...
... for example, if the primary language used in the track is united states english, this value would be "en-us". for brazilian portuguese, the value would be "pt-br". ...
...And 4 more matches
AudioWorkletGlobalScope - Web APIs
the
audioworkletglobalscope interface of the web
audio api represents a global execution context for user-supplied code, which defines custom
audioworkletprocessor-derived classes. each base
audiocontext has a single
audioworklet available under the
audioworklet property, which runs its code in a single
audioworkletglobalscope. as the global execution context is shared across the current base
audiocontext, it's possible to define any other variables and perform any actions allowed in worklets — apart from defining
audioworkletprocessor-derived classes. properties currentframe read only returns an integer that represents the ever-increasing current sample-frame of the
audio block being processed. ...
...diocontext, it's possible to define any other variables and perform any actions allowed in worklets — apart from defining
audioworkletprocessor-derived classes. properties currentframe read only returns an integer that represents the ever-increasing current sample-frame of the
audio block being processed. it is incremented by 128 (the size of a render quantum) after the processing of each
audio block. currenttime read only returns a double that represents the ever-increasing context time of the
audio block being processed. it is equal to the currenttime property of the base
audiocontext the worklet belongs to. samplerate read only returns a float that represents the sample rate of the associated base
audiocontext. methods registerprocessor() registers a class derived from the ...
... block. currenttime read only returns a double that represents the ever-increasing context time of the
audio block being processed. it is equal to the currenttime property of the base
audiocontext the worklet belongs to. samplerate read only returns a float that represents the sample rate of the associated base
audiocontext. methods registerprocessor() registers a class derived from the
audioworkletprocessor interface. the class can then be used by creating an
audioworkletnode, providing its registered name. examples in this example we output all global properties into the console in the constructor of a custom
audioworkletprocessor. first we need to define the processor, and register it. note that this should be done in a separate file. // test-processor.js class testprocessor e...
...And 4 more matches
AudioWorkletNode - Web APIs
although the interface is available outside secure contexts, the base
audiocontext.
audioworklet property is not, thus custom
audioworkletprocessors cannot be defined outside them. the
audioworkletnode interface of the web
audio api represents a base class for a user-defined
audionode, which can be connected to an
audio routing graph along with other nodes. it has an associated
audioworkletprocessor, which does the actual
audio processing in a web
audio rendering thread. constructor
audioworkletnode() creates a new instance of an
audioworkletnode object. properties also inherits properties from its parent,
audionode.
audioworkletnode.port read only returns a messageport used for bidirectional communication between the node and its associated
audioworkletprocessor. the other end is ...
...rendering thread. constructor
audioworkletnode() creates a new instance of an
audioworkletnode object. properties also inherits properties from its parent,
audionode.
audioworkletnode.port read only returns a messageport used for bidirectional communication between the node and its associated
audioworkletprocessor. the other end is available under the port property of the processor.
audioworkletnode.parameters read only returns an
audioparammap — a collection of
audioparam objects. they are instantiated during the creation of the underlying
audioworkletprocessor. if the
audioworkletprocessor has a static parameterdescriptors getter, the
audioparamdescriptor array returned from it is used to create
audioparam objects on the
audioworkletnode. with this mechanism it is possible t...
...meters read only returns an
audioparammap — a collection of
audioparam objects. they are instantiated during the creation of the underlying
audioworkletprocessor. if the
audioworkletprocessor has a static parameterdescriptors getter, the
audioparamdescriptor array returned from it is used to create
audioparam objects on the
audioworkletnode. with this mechanism it is possible to make your own
audioparam objects accessible from your
audioworkletnode. you can then use their values in the associated
audioworkletprocessor. event handlers
audioworkletnode.onprocessorerror fired when an error is thrown in associated
audioworkletprocessor. once fired, the processor and consequently the node will output silence throughout its lifetime. ...
...And 4 more matches
BaseAudioContext.createGain() - Web APIs
the creategain() method of the base
audiocontext interface creates a gainnode, which can be used to control the overall gain (or volume) of the
audio graph. syntax var gainnode =
audiocontext.creategain(); return value a gainnode which takes as input one or more
audio sources and outputs
audio whose volume has been adjusted in gain (volume) to a level specified by the node's gainnode.gain a-rate parameter. example the following example shows basic usage of an
audiocontext to create a gainnode, which is then used to mute and unmute the
audio when a mute button is clicked by changing the gain property value. the below snippet wouldn't work as is — for a complete working example, check out our voice-change-o-matic demo (view source.) <div> <button class="mute">mute button</button> </...
... example the following example shows basic usage of an
audiocontext to create a gainnode, which is then used to mute and unmute the
audio when a mute button is clicked by changing the gain property value. ...
...g example shows basic usage of an
audiocontext to create a gainnode, which is then used to mute and unmute the
audio when a mute button is clicked by changing the gain property value. ...
...And 4 more matches
OfflineAudioContext: complete event - Web APIs
the complete event of the offline
audiocontext interface is fired when the rendering of an offline
audio context is complete. ...
... the complete event of the offline
audiocontext interface is fired when the rendering of an offline
audio context is complete. ...
... the complete event of the offline
audiocontext interface is fired when the rendering of an offline
audio context is complete. ...
...And 4 more matches
Live streaming web audio and video - Developer guides
onitored and if it looks like it's not keeping up, we drop down to a lower bandwidth (and consequently lower quality) stream. in order to have this capability, we need to use formats that facilitate this. live streaming formats generally allow adaptive streaming by breaking streams into a series of small segments and making those segments available at different qualities and bit rates. ...
...o use formats that facilitate this. live streaming formats generally allow adaptive streaming by breaking streams into a series of small segments and making those segments available at different qualities and bit rates. streaming
audio and video on demand streaming technology is not used exclusively for live streams. ...
...ivery. using rtp with rtcp allows for adaptive streaming. this is not yet supported natively in most browsers, but be aware that firefox os 1.3 supports rtsp. note: some vendors implement propriety transport protocols, such as realnetworks and their real data transport (rdt). rtsp 2.0 rtsp 2.0 is currently in development and is not backward compatible with rtsp 1.0. important: although the <
audio> and <video> tags are protocol agnostic, no browser currently supports anything other than http without requiring plugins, although this looks set to change. protocols other than http may also be subject to blocking from firewalls or proxy servers. using streaming protocols the process of using the various protocols is reassuringly familiar if you are used to working with media over http. for...
...And 4 more matches
Visualizing an audio spectrum - Archive of obsolete content
this example calculates and displays fast fourier transform (fft) spectrum data for the playing
audio. the function handling the loadedmetadata event stores the metadata of the
audio element in global variables; the function for the moz
audioavailable event does an fft of the samples and displays them in a canvas. note: you can use the
audionode called analysernode to perform real-time fft analysis on an
audio stream, rather than the code shown below. ...
...tadata of the
audio element in global variables; the function for the moz
audioavailable event does an fft of the samples and displays them in a canvas. note: you can use the
audionode called analysernode to perform real-time fft analysis on an
audio stream, rather than the code shown below. ...
...the
audio element in global variables; the function for the moz
audioavailable event does an fft of the samples and displays them in a canvas. note: you can use the
audionode called analysernode to perform real-time fft analysis on an
audio stream, rather than the code shown below. ...
...And 3 more matches
Displaying a graphic with audio samples - Archive of obsolete content
the following example shows how to take samples from an
audio stream and display them behind an image (in this case, the mozilla logo), giving the impression that the image is built from the samples. ...
... the following example shows how to take samples from an
audio stream and display them behind an image (in this case, the mozilla logo), giving the impression that the image is built from the samples. ...
... the following example shows how to take samples from an
audio stream and display them behind an image (in this case, the mozilla logo), giving the impression that the image is built from the samples. ...
...And 3 more matches
Video and Audio APIs - Learn web development
previous overview: client-side web apis next html5 comes with elements for embedding rich media in documents — <video> and <
audio> — which in turn come with their own apis for controlling playback, seeking, etc. this article shows you how to do common tasks such as creating custom playback controls. prerequisites: javascript basics (see first steps, building blocks, javascript objects), the basics of client-side apis objective: to learn how to use browser apis to control video and
audio playback. html5 video and
audio the <video> and <
audio> elements allow us to embed video and
audio into web pages. ...
...creating custom playback controls. prerequisites: javascript basics (see first steps, building blocks, javascript objects), the basics of client-side apis objective: to learn how to use browser apis to control video and
audio playback. html5 video and
audio the <video> and <
audio> elements allow us to embed video and
audio into web pages. as we showed in video and
audio content, a typical implementation looks like this: <video controls> <source src="rabbit320.mp4" type="video/mp4"> <source src="rabbit320.webm" type="video/webm"> <p>your browser doesn't support html5 video. here is a <a href="rabbit320.mp4">link to the video</a> instead.</p> </video> this creates a video player inside the browser like so: you can review what all the html features do in...
...ren't very keyboard-accessible. you can solve both these problems by hiding the native controls (by removing the controls attribute), and programming your own with html, css, and javascript. in the next section we'll look at the basic tools we have available to do this. the htmlmediaelement api part of the html5 spec, the htmlmediaelement api provides features to allow you to control video and
audio players programmatically — for example htmlmediaelement.play(), htmlmediaelement.pause(), etc. this interface is available to both <
audio> and <video> elements, as the features you'll want to implement are nearly identical. let's go through an example, adding features as we go. our finished example will look (and function) something like the following: getting started to get started with t...
...And 3 more matches
AudioBuffer() - Web APIs
numberofchannels: the number of channels for the buffer. the default is 1, and all user agents are required to support at least 32 channels. samplerate: the sample rate in hz for the buffer. the default is the sample rate of the context used in constructing this object. ...
... numberofchannels: the number of channels for the buffer. the default is 1, and all user agents are required to support at least 32 channels. samplerate: the sample rate in hz for the buffer. the default is the sample rate of the context used in constructing this object. ...
...default is 1, and all user agents are required to support at least 32 channels. samplerate: the sample rate in hz for the buffer. the default is the sample rate of the context used in constructing this object. user agents are required to support sample rates from 8,000 hz to 96,000 hz (but are allowed to go farther outside this range). deprecated parameters context a reference to an
audiocontext. this parameter was removed from the spec. return value a new
audiobuffer object instance. exceptions notsupportederror one or more of the options are negative or otherwise has an invalid value (such as numberofchannels being higher than supported, or a samplerate outside the nominal range). rangeerror there isn't enough memory available to allocate the buffer. specifications ...
...And 3 more matches
AudioBufferSourceNode.start() - Web APIs
the start() method of the
audiobuffersourcenode interface is used to schedule playback of the
audio data contained in the buffer, or to begin playback immediately. syntax
audiobuffersourcenode.start([when][, offset][, duration]); parameters when optional the time, in seconds, at which the sound should begin to play, in the same time coordinate system used by the
audiocontext. if when is less than (
audiocontext.currenttime, or if it's 0, the sound begins to play at once. the default value is 0. offset optional an offset, specified as the number of seconds in the same time coordinate system as the
audiocontext, to the time within the
audio buffer that playback should begin. for example, to start playback halfway through a 10-second
audio clip, offset should be 5. the default value, 0...
... the sound begins to play at once. the default value is 0. offset optional an offset, specified as the number of seconds in the same time coordinate system as the
audiocontext, to the time within the
audio buffer that playback should begin. for example, to start playback halfway through a 10-second
audio clip, offset should be 5. the default value, 0, will begin playback at the beginning of the
audio buffer, and offsets past the end of the
audio which will be played (based on the
audio buffer's duration and/or the loopend property) are silently clamped to the maximum value allowed. the computation of the offset into the sound is performed using the sound buffer's natural sample rate, rather than the current playback rate, so even if the sound is playing at twice its normal speed, the midway p...
... duration optional the duration of the sound to be played, specified in seconds. if this parameter isn't specified, the sound plays until it reaches its natural conclusion or is stopped using the stop() method. using this parameter is functionally identical to calling start(when, offset) and then calling stop(when+duration). return value undefined. ...
...And 3 more matches
AudioNode.channelCountMode - Web APIs
in this case, channelcount is ignored and only up-mixing happens. gainnode, delaynode, scriptprocessornode, channelmergernode, biquadfilternode, waveshapernode clamped-max the number of channels is equal to the maximum number of channels of all connections, clamped to the value of channelcount. ...
...xing happens. gainnode, delaynode, scriptprocessornode, channelmergernode, biquadfilternode, waveshapernode clamped-max the number of channels is equal to the maximum number of channels of all connections, clamped to the value of channelcount. pannernode, convolvernode, dynamicscompressornode explicit the number of channels is defined by the value of channelcount. ...
...the maximum number of channels of all connections, clamped to the value of channelcount. pannernode, convolvernode, dynamicscompressornode explicit the number of channels is defined by the value of channelcount.
audiodestinationnode, analysernode, channelsplitternode in older versions of the spec, the default for a channelsplitternode was max. syntax var oscillator =
audioctx.createoscillator(); oscillator.channelcountmode = 'explicit'; value a enumerated value representing a channelcountmode. ...
...And 3 more matches
AudioNode.context - Web APIs
the read-only context property of the
audionode interface returns the associated base
audiocontext, that is the object representing the processing graph the node is participating in. syntax var acontext = an
audionode.context; value the
audiocontext or offline
audiocontext object that was used to construct this
audionode. ...
... the read-only context property of the
audionode interface returns the associated base
audiocontext, that is the object representing the processing graph the node is participating in. syntax var acontext = an
audionode.context; value the
audiocontext or offline
audiocontext object that was used to construct this
audionode. ...
... the read-only context property of the
audionode interface returns the associated base
audiocontext, that is the object representing the processing graph the node is participating in. syntax var acontext = an
audionode.context; value the
audiocontext or offline
audiocontext object that was used to construct this
audionode. ...
...And 3 more matches
AudioNode.disconnect() - Web APIs
the disconnect() method of the
audionode interface lets you disconnect one or more nodes from the node on which the method is called. syntax
audionode.disconnect();
audionode.disconnect(output);
audionode.disconnect(destination);
audionode.disconnect(destination, output);
audionode.disconnect(destination, output, input); return value undefined parameters there are several versions of the disconnect() method, which accept different combinations of parameters to control which nodes to disconnect from. if no parameters are provided, all outgoing connections are disconnected. destination optional an
audionode or
audioparam specifying the node or nodes to disconnect from. ...
..., output, input); return value undefined parameters there are several versions of the disconnect() method, which accept different combinations of parameters to control which nodes to disconnect from. if no parameters are provided, all outgoing connections are disconnected. destination optional an
audionode or
audioparam specifying the node or nodes to disconnect from. if this value is an
audionode, a single node is disconnected from, with any other, optional, parameters (output and/or input) further limiting which inputs and/or outputs should be disconnected. if this value is an
audioparam, then the connection to that
audioparam is terminated, and the node's contributions to that computed parameter become 0 going forward once the change takes effect. if no matching connection is found,...
...iting which inputs and/or outputs should be disconnected. if this value is an
audioparam, then the connection to that
audioparam is terminated, and the node's contributions to that computed parameter become 0 going forward once the change takes effect. if no matching connection is found, an invalidaccesserror exception is thrown. output optional an index describing which output from the current
audionode is to be disconnected. the index numbers are defined according to the number of output channels (see
audio channels). if this parameter is out-of-bound, an indexsizeerror exception is thrown. input optional an index describing which input into the specified destination
audionode is to be disconnected. ...
...And 3 more matches
AudioScheduledSourceNode.start() - Web APIs
if 0 is passed then the playback will start from the beginning. ...
...if 0 is passed then the playback will start from the beginning. ...
...if 0 is passed then the playback will start from the beginning. ...
...And 3 more matches
AudioScheduledSourceNode - Web APIs
silence is represented, as always, by a stream of samples with the value zero (0). ...
...silence is represented, as always, by a stream of samples with the value zero (0). ...
...silence is represented, as always, by a stream of samples with the value zero (0). ...
...And 3 more matches
AudioTrackList.getTrackById() - Web APIs
if no match is found, this method returns null. the tracks are searched in their natural order; that is, in the order defined by the media resource itself, or, if the resource doesn't define an order, the relative order in which the tracks are declared by the media resource. ...
...if no match is found, this method returns null. the tracks are searched in their natural order; that is, in the order defined by the media resource itself, or, if the resource doesn't define an order, the relative order in which the tracks are declared by the media resource. ...
...if no match is found, this method returns null. the tracks are searched in their natural order; that is, in the order defined by the media resource itself, or, if the resource doesn't define an order, the relative order in which the tracks are declared by the media resource. ...
...And 3 more matches
AudioWorkletNodeOptions - Web APIs
properties numberofinputs optional the value to initialize the numberofinputs property to. defaults to 1. numberofoutputs optional the value to initialize the numberofoutputs property to. defaults to 1. outputchannelcount optional an array defining the number of channels for each output. ...
... properties numberofinputs optional the value to initialize the numberofinputs property to. defaults to 1. numberofoutputs optional the value to initialize the numberofoutputs property to. defaults to 1. outputchannelcount optional an array defining the number of channels for each output. ...
... initialize the numberofoutputs property to. defaults to 1. outputchannelcount optional an array defining the number of channels for each output. for example, outputchannelcount: [n, m] specifies the number of channels in the first output to be n and the second output to be m. the array length must match numberofoutputs. parameterdata optional an object containing the initial values of custom
audioparam objects on this node (in its parameters property), with key being the name of a custom parameter and value being its initial value. processoroptions optional any additional data that can be used for custom initialization of the underlying
audioworkletprocessor. usage notes when creating an
audioworkletnode, these options can have various effects. if the number of inputs and number of ou...
...And 3 more matches
BaseAudioContext.createOscillator() - Web APIs
the createoscillator() method of the base
audiocontext interface creates an oscillatornode, a source representing a periodic waveform. it basically generates a constant tone. syntax var oscillatornode =
audioctx.createoscillator(); returns an oscillatornode. example the following example shows basic usage of an
audiocontext to create an oscillator node. for applied examples/information, check out our violent theremin demo (see app.js for relevant code); also see our oscillatornode page for more information. ...
... it basically generates a constant tone. syntax var oscillatornode =
audioctx.createoscillator(); returns an oscillatornode. example the following example shows basic usage of an
audiocontext to create an oscillator node. for applied examples/information, check out our violent theremin demo (see app.js for relevant code); also see our oscillatornode page for more information. ...
...s a constant tone. syntax var oscillatornode =
audioctx.createoscillator(); returns an oscillatornode. example the following example shows basic usage of an
audiocontext to create an oscillator node. for applied examples/information, check out our violent theremin demo (see app.js for relevant code); also see our oscillatornode page for more information. ...
...And 3 more matches
AudioContextOptions - Web APIs
the
audiocontextoptions dictionary is used to specify configuration options when constructing a new
audiocontext object to represent a graph of web
audio nodes. it is only used when calling the
audiocontext() constructor. properties latencyhint optional the type of playback that the context will be used for, as a value from the
audiocontextlatencycategory enum or a double-precision floating-point value indicating the preferred maximum latency of the context in seconds. the user agent may or may not choose to meet this request; check the value of
audiocontext.baselatency to determine the true latency after creating the context. samplerate optional the samplerate to be used by the
audiocontext, specified in samples per second. the value may be any value supported by
audiobuffer. if not sp...
...rate optional the samplerate to be used by the
audiocontext, specified in samples per second. the value may be any value supported by
audiobuffer. if not specified, the preferred sample rate for the context's output device is used by default. constants standard values for latencyhint the latencyhint property can be number specifying a preferred maximum latency in seconds or a string from the
audiocontextlatencycategory enumerated string, which selects a standard value for a given type of
audio usage: value description "balanced" the user agent should balance
audio output latency and power consumption when selecting a latency value. ...
...this is likely to require increased power consumption. ...
...And 2 more matches
AudioWorkletNode() - Web APIs
the
audioworkletnode() constructor creates a new
audioworkletnode object, which represents an
audionode that uses a javascript function to perform custom
audio processing. syntax var node = new
audioworkletnode(context, name); var node = new
audioworkletnode(context, name, options); parameters context the base
audiocontext instance this node will be associated with. name a string, which represents the name of the
audioworkletprocessor this node will be based on. a processor with the provided name must first be registered using the
audioworkletglobalscope.registerprocessor() method. options optional an object based on the
audioworkletnodeoptions dictionary, which contains zero or more optional properties to configure the new node. the result of the structured clone algorithm applied ...
...available properties are as follows: numberofinputs optional the value to initialize the numberofinputs property to. defaults to 1. ...
...available properties are as follows: numberofinputs optional the value to initialize the numberofinputs property to. defaults to 1. numberofoutputs optional the value to initialize the numberofoutputs property to. defaults to 1. ...
...And 2 more matches
BaseAudioContext.createChannelMerger() - Web APIs
the createchannelmerger() method of the base
audiocontext interface creates a channelmergernode, which combines channels from multiple
audio streams into a single
audio stream. syntax base
audiocontext.createchannelmerger(numberofinputs); parameters numberofinputs the number of channels in the input
audio streams, which the output stream will contain; the default is 6 if this parameter is not specified. returns a channelmergernode. example the following example shows how you could separate a stereo track (say, a piece of music), and process the left and right channel differently. ...
...uts the number of channels in the input
audio streams, which the output stream will contain; the default is 6 if this parameter is not specified. returns a channelmergernode. example the following example shows how you could separate a stereo track (say, a piece of music), and process the left and right channel differently. to use them, you need to use the second and third parameters of the
audionode.connect(
audionode) method, which allow you to specify both the index of the channel to connect from and the index of the channel to connect to. ...
...ergernode. example the following example shows how you could separate a stereo track (say, a piece of music), and process the left and right channel differently. to use them, you need to use the second and third parameters of the
audionode.connect(
audionode) method, which allow you to specify both the index of the channel to connect from and the index of the channel to connect to. ...
...And 2 more matches
BaseAudioContext.createChannelSplitter() - Web APIs
the createchannelsplitter() method of the base
audiocontext interface is used to create a channelsplitternode, which is used to access the individual channels of an
audio stream and process them separately. syntax base
audiocontext.createchannelsplitter(numberofoutputs); parameters numberofoutputs the number of channels in the input
audio stream that you want to output separately; the default is 6 if this parameter is not specified. returns a channelsplitternode. example the following simple example shows how you could separate a stereo track (say, a piece of music), and process the left and right channel differently. ...
...the number of channels in the input
audio stream that you want to output separately; the default is 6 if this parameter is not specified. returns a channelsplitternode. example the following simple example shows how you could separate a stereo track (say, a piece of music), and process the left and right channel differently. to use them, you need to use the second and third parameters of the
audionode.connect(
audionode) method, which allow you to specify the index of the channel to connect from and the index of the channel to connect to. ...
...ternode. example the following simple example shows how you could separate a stereo track (say, a piece of music), and process the left and right channel differently. to use them, you need to use the second and third parameters of the
audionode.connect(
audionode) method, which allow you to specify the index of the channel to connect from and the index of the channel to connect to. ...
...And 2 more matches
DisplayMediaStreamConstraints.audio - Web APIs
the displaymediastreamconstraints dictionary's
audio property is used to specify whether or not to request that the mediastream containing screen display contents also include an
audio track. this value may simply be a boolean, where true indicates that an
audio track should be included an false (the default) indicates that no
audio should be included in the stream. more precise control over the
audio data may be exercised by instead providing a mediatrackconstraints object, which is used to process the
audio prior to adding it to the stream. note: the specification for the screen capture api does not define what the contents of the
audio track should be. this is left up to the user agent to decide. ...
... in the stream. more precise control over the
audio data may be exercised by instead providing a mediatrackconstraints object, which is used to process the
audio prior to adding it to the stream. note: the specification for the screen capture api does not define what the contents of the
audio track should be. this is left up to the user agent to decide. likely sources are the computer's system
audio output and the user's microphone, but there is no way to specify which source to use. syntax displaymediastreamconstraints.
audio = allow
audioflag; displaymediastreamconstraints.
audio = mediatrackconstraints; displaymediastreamconstraints = {
audio: allow
audioflag|mediatrackconstraints; } value the value may be either a boolean or a mediatrackconstraints object. if a boolean is specified...
...ut there is no way to specify which source to use. syntax displaymediastreamconstraints.
audio = allow
audioflag; displaymediastreamconstraints.
audio = mediatrackconstraints; displaymediastreamconstraints = {
audio: allow
audioflag|mediatrackconstraints; } value the value may be either a boolean or a mediatrackconstraints object. if a boolean is specified, a value of true indicates that an
audio track should be included in the stream returned by getdisplaymedia(), if an appropriate
audio source exists and the user agent supports
audio on display media. a value of false—the default—indicates that no
audio track is to be included in the stream. ...
...And 2 more matches
AudioBuffer.copyToChannel() - Web APIs
the copytochannel() method of the
audiobuffer interface copies the samples to the specified channel of the
audiobuffer, from the source array. syntax myarraybuffer.copytochannel(source, channelnumber, startinchannel); parameters source a float32array that the channel data will be copied from. channelnumber the channel number of the current
audiobuffer to copy the channel data to. if channelnumber is greater than or equal to
audiobuffer.numberofchannels, an index_size_err will be thrown. startinchannel optional an optional offset to copy the data to. if startinchannel is greater than
audiobuffer.length, an index_size_err will be thrown. ...
...myarraybuffer.copyfromchannel(anotherarray,1,0); // copy data from anotherarray to first channel of myarraybuffer. both channels have the same data now. ...
...annel number of the current
audiobuffer to copy the channel data to. if channelnumber is greater than or equal to
audiobuffer.numberofchannels, an index_size_err will be thrown. startinchannel optional an optional offset to copy the data to. if startinchannel is greater than
audiobuffer.length, an index_size_err will be thrown. example var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); var anotherarray = new float32array; // copy channel data from second channel of myarraybuffer. myarraybuffer.copyfromchannel(anotherarray,1,0); // copy data from anotherarray to first channel of myarraybuffer. both channels have the same data now. ...
...count,
audioctx.samplerate); var anotherarray = new float32array; // copy channel data from second channel of myarraybuffer. myarraybuffer.copyfromchannel(anotherarray,1,0); // copy data from anotherarray to first channel of myarraybuffer. both channels have the same data now. myarraybuffer.copytochannel (anotherarray,0,0); specification specification status comment web
audio apithe definition of 'copytochannel' in that specification. working draft ...
AudioBufferSourceNode.buffer - Web APIs
the buffer property of the
audiobuffersourcenode interface provides the ability to play back
audio using an
audiobuffer as the source of the sound data. if the buffer property is set to the value null, the node generates a single channel containing silence (that is, every sample is 0). syntax
audiobuffersourcenode.buffer = soundbuffer; value an
audiobuffer which contains the data representing the sound which the node will play. example for a full working example, see this code running live, or view the source. ...
...data. if the buffer property is set to the value null, the node generates a single channel containing silence (that is, every sample is 0). syntax
audiobuffersourcenode.buffer = soundbuffer; value an
audiobuffer which contains the data representing the sound which the node will play. example for a full working example, see this code running live, or view the source. ...
...to the value null, the node generates a single channel containing silence (that is, every sample is 0). syntax
audiobuffersourcenode.buffer = soundbuffer; value an
audiobuffer which contains the data representing the sound which the node will play. example for a full working example, see this code running live, or view the source. ...
...x.samplerate); button.onclick = function() { // fill the buffer with white noise; //just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] //
audio needs to be in [-1.0; 1.0] nowbuffering[i] = math.random() * 2 - 1; } } // get an
audiobuffersourcenode. // this is the
audionode to use when we want to play an
audiobuffer var source =
audioctx.createbuffersource(); // set the buffer in the
audiobuffersourcenode source.buffer = myarraybuffer; specifications specification status comment web
audio...
AudioContext.suspend() - Web APIs
the suspend() method of the
audiocontext interface suspends the progression of time in the
audio context, temporarily halting
audio hardware access and reducing cpu/battery usage in the process — this is useful if you want an application to power down the
audio hardware when it will not be using an
audio context for a while. this method will cause an invalid_state_err exception to be thrown if called on an offline
audiocontext. syntax var
audioctx = new
audiocontext();
audioctx.suspend().then(function() { ... }); returns a promise that resolves with void. the promise is rejected if the context has already been closed. ...
...ll not be using an
audio context for a while. this method will cause an invalid_state_err exception to be thrown if called on an offline
audiocontext. syntax var
audioctx = new
audiocontext();
audioctx.suspend().then(function() { ... }); returns a promise that resolves with void. the promise is rejected if the context has already been closed. example the following snippet is taken from our
audiocontext states demo (see it running live.) when the suspend/resume button is clicked, the
audiocontext.state is queried — if it is running, suspend() is called; if it is suspended, resume() is called. in each case, the text label of the button is updated as appropriate once the promise resolves. ...
...losed. example the following snippet is taken from our
audiocontext states demo (see it running live.) when the suspend/resume button is clicked, the
audiocontext.state is queried — if it is running, suspend() is called; if it is suspended, resume() is called. in each case, the text label of the button is updated as appropriate once the promise resolves. ...
...et is taken from our
audiocontext states demo (see it running live.) when the suspend/resume button is clicked, the
audiocontext.state is queried — if it is running, suspend() is called; if it is suspended, resume() is called. in each case, the text label of the button is updated as appropriate once the promise resolves. susresbtn.onclick = function() { if(
audioctx.state === 'running') {
audioctx.suspend().then(function() { susresbtn.textcontent = 'resume context'; }); } else if(
audioctx.state === 'suspended') {
audioctx.resume().then(function() { susresbtn.textcontent = 'suspend context'; }); } } specifications specification status comment web
audio apithe definition of 'close()' in that specification. working draft ...
AudioContextLatencyCategory - Web APIs
the
audiocontextlatencycategory type is an enumerated set of strings which are used to select one of a number of default values for acceptable maximum latency of an
audio context. by using these strings rather than a numeric value when specifying a latency to a
audiocontext, you can allow the user agent to select an appropriate latency for your use case that makes sense on the device on which your content is being used.
audiocontextlatencycategory can be used when constructing a new
audiocontext by passing one of these values as the latencyhint option in the
audiocontext() constructor's options dictionary. values value description "balanced" the user agent should balance
audio output latency and power consumption when selecting a latency value. "in...
...this is likely to require increased power consumption. this is the default value. ...
... "balanced" the user agent should balance
audio output latency and power consumption when selecting a latency value. "interactive" the
audio is involved in interactive elements, such as responding to user actions or needing to coincide with visual cues such as a video or game action. the user agent should select the lowest possible latency that doesn't cause glitches in the
audio. this is likely to require increased power consumption. this is the default value. "playback" the user agent should select a latency that will maximize playback time by minimizing power consumption at the expense of latency. useful for non-interactive playback, such as playing music. ...
... glitches in the
audio. this is likely to require increased power consumption. this is the default value. "playback" the user agent should select a latency that will maximize playback time by minimizing power consumption at the expense of latency. useful for non-interactive playback, such as playing music. specifications specification status comment web
audio apithe definition of '
audiocontextlatencycategory' in that specification. working draft initial definition. ...
AudioDestinationNode.maxChannelCount - Web APIs
the maxchannelcount property of the
audiodestinationnode interface is an unsigned long defining the maximum amount of channels that the physical device can handle. the
audionode.channelcount property can be set between 0 and this value (both included). if maxchannelcount is 0, like in offline
audiocontext, the channel count cannot be changed. syntax var
audioctx = new
audiocontext(); var mydestination =
audioctx.destination; mydestination.maxchannelcount = 2; value an unsigned long. ...
...ical device can handle. the
audionode.channelcount property can be set between 0 and this value (both included). if maxchannelcount is 0, like in offline
audiocontext, the channel count cannot be changed. syntax var
audioctx = new
audiocontext(); var mydestination =
audioctx.destination; mydestination.maxchannelcount = 2; value an unsigned long. ...
...he
audionode.channelcount property can be set between 0 and this value (both included). if maxchannelcount is 0, like in offline
audiocontext, the channel count cannot be changed. syntax var
audioctx = new
audiocontext(); var mydestination =
audioctx.destination; mydestination.maxchannelcount = 2; value an unsigned long. example the following would set up a simple
audio graph, featuring an
audiodestinationnode with maxchannelcount of 2: var
audioctx = new
audiocontext(); var source =
audioctx.createmediaelementsource(mymediaelement); source.connect(gainnode);
audioctx.destination.maxchannelcount = 2; gainnode.connect(
audioctx.destination); to see a more complete implementation, check out one of our mdn web
audio examples, such as voice-change-o-matic or violent theremin. specification...
...ew
audiocontext(); var source =
audioctx.createmediaelementsource(mymediaelement); source.connect(gainnode);
audioctx.destination.maxchannelcount = 2; gainnode.connect(
audioctx.destination); to see a more complete implementation, check out one of our mdn web
audio examples, such as voice-change-o-matic or violent theremin. specifications specification status comment web
audio apithe definition of 'maxchannelcount' in that specification. working draft ...
AudioDestinationNode - Web APIs
the
audiodestinationnode interface represents the end destination of an
audio graph in a given context — usually the speakers of your device. it can also be the node that will "record" the
audio data when used with an offline
audiocontext.
audiodestinationnode has no output (as it is the output, no more
audionode can be linked after it in the
audio graph) and one input. the number of channels in the input must be between 0 and the maxchannelcount value or an exception is raised. the
audiodestinationnode of a given
audiocontext can be retrieved using the
audiocontext.destination property. number of inputs 1 number of outputs 0 channel count mode "explicit" channel count 2 channel interpretation "speakers" properties inherit...
...he maxchannelcount value or an exception is raised. the
audiodestinationnode of a given
audiocontext can be retrieved using the
audiocontext.destination property. number of inputs 1 number of outputs 0 channel count mode "explicit" channel count 2 channel interpretation "speakers" properties inherits properties from its parent,
audionode.
audiodestinationnode.maxchannelcount is an unsigned long defining the maximum number of channels that the physical device can handle. methods no specific method; inherits methods from its parent,
audionode. example there is no complex set up for using an
audiodestinationnode — by default, this simply represents the output of the user's system (e.g. their speakers), so you can get ...
...onnode.maxchannelcount is an unsigned long defining the maximum number of channels that the physical device can handle. methods no specific method; inherits methods from its parent,
audionode. example there is no complex set up for using an
audiodestinationnode — by default, this simply represents the output of the user's system (e.g. their speakers), so you can get it hooked up inside an
audio graph using only a few lines of code: var
audioctx = new
audiocontext(); var source =
audioctx.createmediaelementsource(mymediaelement); source.connect(gainnode); gainnode.connect(
audioctx.destination); to see a more complete implementation, check out one of our mdn web
audio examples, such as voice-change-o-matic or violent theremin. specifications specification status comment...
...nly a few lines of code: var
audioctx = new
audiocontext(); var source =
audioctx.createmediaelementsource(mymediaelement); source.connect(gainnode); gainnode.connect(
audioctx.destination); to see a more complete implementation, check out one of our mdn web
audio examples, such as voice-change-o-matic or violent theremin. specifications specification status comment web
audio apithe definition of '
audiodestinationnode' in that specification. working draft ...
AudioTrackList: change event - Web APIs
the change event is fired when an
audio track is enabled or disabled, for example by changing the track's enabled property. ...
... the change event is fired when an
audio track is enabled or disabled, for example by changing the track's enabled property. ...
...listener(): const videoelement = document.queryselector('video'); videoelement.
audiotracks.addeventlistener('change', (event) => { console.log(`'${event.type}' event fired`); }); // changing the value of `enabled` will trigger the `change` event const toggletrackbutton = document.queryselector('.toggle-track'); toggletrackbutton.addeventlistener('click', () => { const track = videoelement.
audiotracks[0]; track.enabled = !track.enabled; }); using the onchange event handler property: const videoelement = document.queryselector('video'); videoelement.
audiotracks.onchange = (event) => { console.log(`'${event.type}' event fired`); }; // changing the value of `enabled` will trigger the `change` event const toggletrackbutton = document.queryselector('.toggle-track'); toggletrackbutto...
... living standard ...
AudioTrackList.onaddtrack - Web APIs
the
audiotracklist property onaddtrack is an event handler which is called when the addtrack event occurs, indicating that a new
audio track has been added to the media element whose
audio tracks the
audiotracklist represents. the event is passed into the event handler in the form of a trackevent object, whose track property identifies the newly-added track. note: you can also add a handler for the addtrack event using addeventlistener(). syntax
audiotracklist.onaddtrack = eventhandler; value set onaddtrack to a function that accepts as input a trackevent object which indicates in its track property which
audio track has been added to the media. ...
... note: you can also add a handler for the addtrack event using addeventlistener(). syntax
audiotracklist.onaddtrack = eventhandler; value set onaddtrack to a function that accepts as input a trackevent object which indicates in its track property which
audio track has been added to the media. usage notes the addtrack event is called whenever a new track is added to the media element whose
audio tracks are represented by the
audiotracklist object. this happens when tracks are added to the element when the media is first attached to the element; one addtrack event will occur for each
audio track in the media resource. ...
...w track is added to the media element whose
audio tracks are represented by the
audiotracklist object. this happens when tracks are added to the element when the media is first attached to the element; one addtrack event will occur for each
audio track in the media resource. example this snippet establishes a handler for the addtrack event that calls a function, addtotracklist(), passing in the
audiotrack object representing the newly-added track. in this scenario, that function's role is to add the new track to a list of
audio tracks available to choose from. ...
...one addtrack event will occur for each
audio track in the media resource. example this snippet establishes a handler for the addtrack event that calls a function, addtotracklist(), passing in the
audiotrack object representing the newly-added track. in this scenario, that function's role is to add the new track to a list of
audio tracks available to choose from. document.queryselector("video").
audiotracks.onaddtrack = function(event) { addtotracklist(event.track); }; specifications specification status comment html living standardthe definition of '
audiotracklist.onaddtrack' in that specification. living standard html5the definition of '
audiotracklist.onaddtrack' in that specification. recommendation ...
AudioTrackList.onchange - Web APIs
the
audiotracklist property onchange is an event handler which is called when the change event occurs, indicating that one or more of the
audiotracks in the
audiotracklist have been enabled or disabled. the event is passed into the event handler in the form of an event object; the event doesn't provide any additional information. to determine the new state of media's tracks, you'll have to look at their
audiotrack.enabled flags. note: you can also add a handler for the change event using addeventlistener(). syntax
audiotracklist.onchange = eventhandler; value set onchange to a function that should be called whenever tracks are enabled or disabled on the media element. example this snippet establishes a handler for the change event that looks at each of the tracks in the list, calling...
...dler; value set onchange to a function that should be called whenever tracks are enabled or disabled on the media element. example this snippet establishes a handler for the change event that looks at each of the tracks in the list, calling a function to update the state of a user interface control that indicates the current state of the track. ...
... recommendation ...
...face control using the track's id (perhaps the app uses the track id as the control element's id) and the track's enabled flag to determine which state the control should be in now. specifications specification status comment html living standardthe definition of '
audiotracklist.onchange' in that specification. living standard html5the definition of '
audiotracklist.onchange' in that specification. recommendation ...
BaseAudioContext.createAnalyser() - Web APIs
the createanalyser() method of the base
audiocontext interface creates an analysernode, which can be used to expose
audio time and frequency data and create data visualisations. note: for more on using this node, see the analysernode page. syntax var analysernode = base
audiocontext.createanalyser(); returns an analysernode. example the following example shows basic usage of an
audiocontext to create an analyser node, then use requestanimationframe() to collect time domain data repeatedly and draw an "oscilloscope style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic demo (see app.js lines 128–205 for relevant code). ...
...rns an analysernode. example the following example shows basic usage of an
audiocontext to create an analyser node, then use requestanimationframe() to collect time domain data repeatedly and draw an "oscilloscope style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic demo (see app.js lines 128–205 for relevant code). var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); ... ...
... voice-change-o-matic demo (see app.js lines 128–205 for relevant code). var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); ... ...
... working draft ...
BaseAudioContext.createPeriodicWave() - Web APIs
parameters real an array of cosine terms (traditionally the a terms). imag an array of sine terms (traditionally the b terms). the real and imag arrays have to have the same length, otherwise an error is thrown. ...
... parameters real an array of cosine terms (traditionally the a terms). imag an array of sine terms (traditionally the b terms). the real and imag arrays have to have the same length, otherwise an error is thrown. ...
...: if set to true, normalization is disabled for the periodic wave. the default is false. if normalized, the resulting wave will have a maximum absolute peak value of 1. example the following example illustrates simple usage of createperiodicwave(), to create a periodicwave object containing a simple sine wave. ...
...cients of the fourier transform should be given in ascending order (i.e. (a+bi)ei,(c+di)e2i,(f+gi)e3i\left(a+bi\right)e^{i} , \left(c+di\right)e^{2i} , \left(f+gi\right)e^{3i} etc.) and can be positive or negative. a simple way of manually obtaining such coefficients (though not the best) is to use a graphing calculator. specifications specification status comment web
audio apithe definition of 'createperiodicwave' in that specification. working draft ...
BaseAudioContext.destination - Web APIs
the destination property of the base
audiocontext interface returns an
audiodestinationnode representing the final destination of all
audio in the context. it often represents an actual
audio-rendering device such as your device's speakers. syntax base
audiocontext.destination; value an
audiodestinationnode. example note: for a full example implementation, see one of our web
audio demos on the mdn github repo, like voice-change-o-matic. ...
...face returns an
audiodestinationnode representing the final destination of all
audio in the context. it often represents an actual
audio-rendering device such as your device's speakers. syntax base
audiocontext.destination; value an
audiodestinationnode. example note: for a full example implementation, see one of our web
audio demos on the mdn github repo, like voice-change-o-matic. ...
...estinationnode representing the final destination of all
audio in the context. it often represents an actual
audio-rendering device such as your device's speakers. syntax base
audiocontext.destination; value an
audiodestinationnode. example note: for a full example implementation, see one of our web
audio demos on the mdn github repo, like voice-change-o-matic. ...
...he final destination of all
audio in the context. it often represents an actual
audio-rendering device such as your device's speakers. syntax base
audiocontext.destination; value an
audiodestinationnode. example note: for a full example implementation, see one of our web
audio demos on the mdn github repo, like voice-change-o-matic. var
audiocontext = window.
audiocontext || window.webkit
audiocontext; var
audioctx = new
audiocontext(); // older webkit/blink browsers require a prefix var oscillatornode =
audioctx.createoscillator(); var gainnode =
audioctx.creategain(); oscillatornode.connect(gainnode); gainnode.connect(
audioctx.destination); specifications specification status comment web
audio apithe definition of 'destination' in that specification. wo...
MediaStream.getAudioTracks() - Web APIs
the get
audiotracks() method of the mediastream interface returns a sequence that represents all the mediastreamtrack objects in this stream's track set where mediastreamtrack.kind is
audio. syntax var mediastreamtracks = mediastream.get
audiotracks() parameters none. return value an array of mediastreamtrack objects, one for each
audio track contained in the stream.
audio tracks are those tracks whose kind property is
audio. the array is empty if the stream contains no
audio tracks. note: the order of the returned tracks is not defined by the specification and may, in fact, change from one call to get
audiotracks() to the next. ...
...rray of mediastreamtrack objects, one for each
audio track contained in the stream.
audio tracks are those tracks whose kind property is
audio. the array is empty if the stream contains no
audio tracks. note: the order of the returned tracks is not defined by the specification and may, in fact, change from one call to get
audiotracks() to the next. early versions of this api included a special
audiostreamtrack interface which was used as the type for each entry in the list of
audio streams; however, this has since been merged into the main mediastreamtrack interface. example this example gets a webcam's
audio and video in a stream using getusermedia(), attaches the stream to a <video> element, then sets a timer that, upon expiring, will stop the first
audio track found on the stream. navi...
...sed as the type for each entry in the list of
audio streams; however, this has since been merged into the main mediastreamtrack interface. example this example gets a webcam's
audio and video in a stream using getusermedia(), attaches the stream to a <video> element, then sets a timer that, upon expiring, will stop the first
audio track found on the stream. ...
...rack interface. example this example gets a webcam's
audio and video in a stream using getusermedia(), attaches the stream to a <video> element, then sets a timer that, upon expiring, will stop the first
audio track found on the stream. navigator.mediadevices.getusermedia({
audio: true, video: true}) .then(mediastream => { document.queryselector('video').srcobject = mediastream; // stop the
audio stream after 5 seconds settimeout(() => { const tracks = mediastream.get
audiotracks() tracks[0].stop() }, 5000) }) specifications specification status comment media capture and streamsthe definition of 'get
audiotracks()' in that specification. candidate recommendation initial definition. ...
NotifyAudioAvailableEvent - Web APIs
non-standard this feature is non-standard and is not on a standards track. do not use it on production sites facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. the non-standard, obsolete, notify
audioavailableevent interface defines the event sent to
audio elements when the
audio buffer is full. ...
... facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. the non-standard, obsolete, notify
audioavailableevent interface defines the event sent to
audio elements when the
audio buffer is full. properties framebuffer read only a float32array containing the raw 32-bit floating-point
audio data obtained from decoding the
audio (e.g., the raw data being sent to the
audio hardware vs. encoded
audio). ...
...ge in the future. the non-standard, obsolete, notify
audioavailableevent interface defines the event sent to
audio elements when the
audio buffer is full. properties framebuffer read only a float32array containing the raw 32-bit floating-point
audio data obtained from decoding the
audio (e.g., the raw data being sent to the
audio hardware vs. encoded
audio). the data is a series of
audio samples, each sample containing one 32-bit value per
audio channel. all
audio frames are normalized to contain 1024 samples by default, but could be any length between 512 and 16384 samples if the user has set a different length using the mozframebufferlength attribute. time a floating-point value indicating the time in seconds at which the first sample in the framebuffer occurs, relative to th...
...sample containing one 32-bit value per
audio channel. all
audio frames are normalized to contain 1024 samples by default, but could be any length between 512 and 16384 samples if the user has set a different length using the mozframebufferlength attribute. time a floating-point value indicating the time in seconds at which the first sample in the framebuffer occurs, relative to the start of the
audio track. ...
mozbrowseraudioplaybackchange
non-standard this feature is non-standard and is not on a standards track. do not use it on production sites facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. the mozbrowser
audioplaybackchange event is fired when
audio starts or stops playing within a browser <iframe>. general info specification non standard interface customevent bubbles yes cancelable yes target <iframe> default action none properties property type description target read only eventtarget the browser iframe type read only domstring the type of event. bubbles read only boolean whether the event normally bubb...
... property type description target read only eventtarget the browser iframe type read only domstring the type of event. bubbles read only boolean whether the event normally bubbles or not. cancelable read only boolean whether the event is cancellable or not. ...
... domstring the type of event. bubbles read only boolean whether the event normally bubbles or not. cancelable read only boolean whether the event is cancellable or not. details read only boolean indicates whether
audio is playing in the browser. ...
AudioBuffer.copyFromChannel() - Web APIs
startinchannel optional an optional offset into the source channel's buffer from which to begin copying samples. if not specified, a value of 0 (the beginning of the buffer) is assumed by default. return value undefined. ...
... startinchannel optional an optional offset into the source channel's buffer from which to begin copying samples. if not specified, a value of 0 (the beginning of the buffer) is assumed by default. return value undefined. ...
...hat is outside the accepted range: the value of channelnumber specifies a channel number which doesn't exist (that is, it's greater than or equal to the value of numberofchannels on the channel). the value of startinchannel is outside the current range of samples that already exist in the source buffer; that is, it's greater than its current length. example this example creates a new
audio buffer, then copies the samples from another channel into it. var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); var anotherarray = new float32array(length); myarraybuffer.copyfromchannel(anotherarray, 1, 0); specification specification status comment web
audio apithe definition of 'copyfromchannel' in that specification. working draf...
AudioConfiguration - Web APIs
the
audioconfiguration dictionary of the media capabilities api defines the
audio file being tested when calling mediacapabilities.encodinginfo() or mediacapabilities.decodinginfo() to query whether a specific
audio configuration is supported, smooth, and/or power efficient. properties the
audioconfiguration dictionary is made up of four
audio properties, including: contenttype: a valid
audio mime type, for information on possible values and what they mean, see the web
audio codec guide. channels: the number of channels used by the
audio track. bitrate: the number of bits used to encode one second of the
audio file. samplerate: the number of
audio samples making up one second of the
audio file. examples //create media configuration to be tested const mediaconfig = { type : 'fi...
... mean, see the web
audio codec guide. channels: the number of channels used by the
audio track. bitrate: the number of bits used to encode one second of the
audio file. samplerate: the number of
audio samples making up one second of the
audio file. examples //create media configuration to be tested const mediaconfig = { type : 'file', // 'record', 'transmission', or 'media-source'
audio : { contenttype : "
audio/ogg", // valid content type channels : 2, //
audio channels used by the track bitrate : 132700, // number of bits used to encode 1s of
audio samplerate : 5200 // number of
audio samples making up that 1s. } }; // check support and performance navigator.mediacapabilities.decodinginfo(mediaconfig).then(result => { console.log('t...
... draft initial definition ...
AudioContext.close() - Web APIs
the close() method of the
audiocontext interface closes the
audio context, releasing any system
audio resources that it uses. closed contexts cannot have new nodes created, but can decode
audio data, create buffers, etc. this function does not automatically release all
audiocontext-created objects, unless other references have been released as well; however, it will forcibly release any system
audio resources that might prevent additional
audiocontexts from being created and used, suspend the progression of
audio time in the
audio context, and stop processing
audio data. the returned promise resolves when all
audiocontext-creation-blocking resources have been released. this method throws an invalid_state_err exception if called on an offline
audiocontext. ...
...release any system
audio resources that might prevent additional
audiocontexts from being created and used, suspend the progression of
audio time in the
audio context, and stop processing
audio data. the returned promise resolves when all
audiocontext-creation-blocking resources have been released. this method throws an invalid_state_err exception if called on an offline
audiocontext. syntax var
audioctx = new
audiocontext();
audioctx.close().then(function() { ... }); await
audioctx.close(); returns a promise that resolves with void. example the following snippet is taken from our
audiocontext states demo (see it running live.) when the stop button is clicked, close() is called. when the promise resolves, the example is reset to its beginning state. ...
...
audioctx = new
audiocontext();
audioctx.close().then(function() { ... }); await
audioctx.close(); returns a promise that resolves with void. example the following snippet is taken from our
audiocontext states demo (see it running live.) when the stop button is clicked, close() is called. when the promise resolves, the example is reset to its beginning state. stopbtn.onclick = function() {
audioctx.close().then(function() { startbtn.removeattribute('disabled'); susresbtn.setattribute('disabled', 'disabled'); stopbtn.setattribute('disabled', 'disabled'); }); } specifications specification status comment web
audio apithe definition of 'close()' in that specification. working draft ...
AudioContext.createJavaScriptNode() - Web APIs
the
audiocontext.createjavascriptnode() method creates a javascriptnode which is used for directly manipulating
audio data with javascript. important: this method is obsolete, and has been renamed to
audiocontext.createscriptprocessor(). see also scriptprocessornode. syntax var jsnode =
audioctx.createjavascriptnode(buffersize, numinputchannels, numoutputchannels); parameters buffersize the buffer size must be in units of sample frames, i.e., one of: 256, 512, 1024, 2048, 4096, 8192, or 16384. it controls the frequency of callbacks asking for a buffer refill. smaller sizes allow for lower latency and higher for better overall quality. numinputchannels the number of input channels in the
audio stream. numoutputchannels the number of output channels in the
audio stream. exam...
...channels the number of input channels in the
audio stream. numoutputchannels the number of output channels in the
audio stream. ...
...) { that.process(e) }; } sinewave.prototype.process = function(e) { var data = e.outputbuffer.getchanneldata(0); for (var i = 0; i < data.length; ++i) { data[i] = math.sin(this.x++); } } sinewave.prototype.play = function() { this.node.connect(this.context.destination); } sinewave.prototype.pause = function() { this.node.disconnect(); } see also generating tones with the web
audio api exploring the html5 web
audio: visualizing sound ...
AudioContext.resume() - Web APIs
the resume() method of the
audiocontext interface resumes the progression of time in an
audio context that has previously been suspended. this method will cause an invalid_state_err exception to be thrown if called on an offline
audiocontext. syntax completepromise =
audiocontext.resume(); parameters none. return value a promise that resolves when the context has resumed. the promise is rejected if the context has already been closed. example the following snippet is taken from our
audiocontext states demo (see it running live.) when the suspend/resume button is clicked, the
audiocontext.state is queried — if it is running, suspend() is called; if it is suspended, resume() is called. in each case, the text label of the button is updated as appropriate once the promise resolves. sus...
...losed. example the following snippet is taken from our
audiocontext states demo (see it running live.) when the suspend/resume button is clicked, the
audiocontext.state is queried — if it is running, suspend() is called; if it is suspended, resume() is called. in each case, the text label of the button is updated as appropriate once the promise resolves. ...
...et is taken from our
audiocontext states demo (see it running live.) when the suspend/resume button is clicked, the
audiocontext.state is queried — if it is running, suspend() is called; if it is suspended, resume() is called. in each case, the text label of the button is updated as appropriate once the promise resolves. susresbtn.onclick = function() { if(
audioctx.state === 'running') {
audioctx.suspend().then(function() { susresbtn.textcontent = 'resume context'; }); } else if(
audioctx.state === 'suspended') {
audioctx.resume().then(function() { susresbtn.textcontent = 'suspend context'; }); } } specifications specification status comment web
audio apithe definition of 'resume()' in that specification. working draft ...
AudioNode.channelCount - Web APIs
the channelcount property of the
audionode interface represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. channelcount's usage and precise definition depend on the value of
audionode.channelcountmode: it is ignored if the channelcountmode value is max. it is used as a maximum value if the channelcountmode value is clamped-max. it is used as the exact value if the channelcountmode value is explicit. syntax var oscillator =
audioctx.createoscillator(); var channels = oscillator.channelcount; value an integer. ...
...e definition depend on the value of
audionode.channelcountmode: it is ignored if the channelcountmode value is max. it is used as a maximum value if the channelcountmode value is clamped-max. it is used as the exact value if the channelcountmode value is explicit. syntax var oscillator =
audioctx.createoscillator(); var channels = oscillator.channelcount; value an integer. ...
... the value of
audionode.channelcountmode: it is ignored if the channelcountmode value is max. it is used as a maximum value if the channelcountmode value is clamped-max. it is used as the exact value if the channelcountmode value is explicit. syntax var oscillator =
audioctx.createoscillator(); var channels = oscillator.channelcount; value an integer. example var
audiocontext = window.
audiocontext || window.webkit
audiocontext; var
audioctx = new
audiocontext(); var oscillator =
audioctx.createoscillator(); var gainnode =
audioctx.creategain(); oscillator.connect(gainnode); gainnode.connect(
audioctx.destination); oscillator.channelcount; specifications specification status comment web
audio apithe definition of 'channelcount' in that specification. w...
AudioNodeOptions - Web APIs
the
audionodeoptions dictionary of the web
audio api specifies options that can be used when creating new
audionode objects.
audionodeoptions is inherited from by the option objects of the different types of
audio node constructors. see for example analysernode.analysernode or gainnode.gainnode. syntax var
audionodeoptions = { "channelcount" : 2, "channelcountmode" : "max", "channelinterpretation" : "discrete" } properties channelcount optional represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. (see
audionode.channelcount for more information.) its usage and precise definition depend on the value of
audionodeoptions.channelcountmode. channelcountmode optional represents an enumerated value des...
... to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. (see
audionode.channelcount for more information.) its usage and precise definition depend on the value of
audionodeoptions.channelcountmode. channelcountmode optional represents an enumerated value describing the way channels must be matched between the node's inputs and outputs. (see
audionode.channelcountmode for more information including default values.) channelinterpretation optional represents an enumerated value describing the meaning of the channels. this interpretation will define how
audio up-mixing and down-mixing will happen. ...
...ribing the way channels must be matched between the node's inputs and outputs. (see
audionode.channelcountmode for more information including default values.) channelinterpretation optional represents an enumerated value describing the meaning of the channels. this interpretation will define how
audio up-mixing and down-mixing will happen. the possible values are "speakers" or "discrete". (see
audionode.channelcountmode for more information including default values.) specifications specification status comment web
audio apithe definition of '
audionodeoptions' in that specification. working draft initial definition. ...
AudioScheduledSourceNode.stop() - Web APIs
the stop() method on
audioscheduledsourcenode schedules a sound to cease playback at the specified time. if no time is specified, then the sound stops playing immediately. each time you call stop() on the same node, the specified time replaces any previously-scheduled stop time that hasn't occurred yet. if the node has already stopped, this method has no effect. note: if a scheduled stop time occurs before the node's scheduled start time, the node never starts to play. syntax
audioscheduledsourcenode.stop([when]); parameters when optional the time, in seconds, at which the sound should stop playing. this value is specified in the same time coordinate system as the
audiocontext is using for its currenttime attribute. omitting this parameter, specifying a value of 0, or passing a neg...
...tive value causes the sound to stop playback immediately. return value undefined exceptions invalidstatenode the node has not been started by calling start(). rangeerror the value specified for when is negative. example this example demonstrates starting an oscillator node, scheduled to begin playing at once and to stop playing in one second. ...
...p playback immediately. return value undefined exceptions invalidstatenode the node has not been started by calling start(). rangeerror the value specified for when is negative. example this example demonstrates starting an oscillator node, scheduled to begin playing at once and to stop playing in one second. the stop time is determined by taking the
audio context's current time from
audiocontext.currenttime and adding 1 second. context = new
audiocontext(); osc = context.createoscillator(); osc.connect(context.destination); /* let's play a sine wave for one second. */ osc.start(); osc.stop(context.currenttime + 1); specifications specification status comment web
audio apithe definition of 'stop()' in that specification. working draft ...
AudioTrackList.length - Web APIs
the read-only
audiotracklist property length returns the number of entries in the
audiotracklist, each of which is an
audiotrack representing one
audio track in the media element. a value of 0 indicates that there are no
audio tracks in the media. syntax var trackcount =
audiotracklist.length; value a number indicating how many
audio tracks are included in the
audiotracklist. each track can be accessed by treating the
audiotracklist as an array of objects of type
audiotrack. example this snippet gets the number of
audio tracks in the first <video> element found in the dom by queryselector(). ...
...rackcount =
audiotracklist.length; value a number indicating how many
audio tracks are included in the
audiotracklist. each track can be accessed by treating the
audiotracklist as an array of objects of type
audiotrack. example this snippet gets the number of
audio tracks in the first <video> element found in the dom by queryselector(). var videoelem = document.queryselector("video"); var num
audiotracks = 0; if (videoelem.
audiotracks) { num
audiotracks = videoelem.
audiotracks.length; } note that this sample checks to be sure htmlmediaelement.
audiotracks is defined, to avoid failing on browsers without support for
audiotrack. specifications specification status comment html living standardthe definition of '
audiotracklist.length' in that specification. l...
...racks = videoelem.
audiotracks.length; } note that this sample checks to be sure htmlmediaelement.
audiotracks is defined, to avoid failing on browsers without support for
audiotrack. specifications specification status comment html living standardthe definition of '
audiotracklist.length' in that specification. living standard html5the definition of '
audiotracklist.length' in that specification. recommendation ...
AudioTrackList.onremovetrack - Web APIs
the
audiotracklist onremovetrack event handler is called when the removetrack event occurs, indicating that an
audio track has been removed from the media element, and therefore also from the
audiotracklist. the event is passed into the event handler in the form of a trackevent object, whose track property identifies the track that was removed from the media element's
audiotracklist. note: you can also add a handler for the removetrack event using addeventlistener(). syntax
audiotracklist.onremovetrack = eventhandler; value set onremovetrack to a function that accepts as input a trackevent object which indicates in its track property which
audio track has been removed from the media element. ...
...diotracklist. note: you can also add a handler for the removetrack event using addeventlistener(). syntax
audiotracklist.onremovetrack = eventhandler; value set onremovetrack to a function that accepts as input a trackevent object which indicates in its track property which
audio track has been removed from the media element. example this simple example just fetches the current number of
audio tracks in the media element whenever a track is removed from the media element. document.queryselector("my-video").
audiotracks.onremovetrack = function(event) { mytrackcount = document.queryselector("my-video").
audiotracks.length; }; the current number of
audio tracks remaining in the media element is obtained from
audiotracklist property length. specifications specification st...
...dia element. document.queryselector("my-video").
audiotracks.onremovetrack = function(event) { mytrackcount = document.queryselector("my-video").
audiotracks.length; }; the current number of
audio tracks remaining in the media element is obtained from
audiotracklist property length. specifications specification status comment html living standardthe definition of '
audiotracklist.onremovetrack' in that specification. living standard html5the definition of '
audiotracklist.onremovetrack' in that specification. recommendation ...
BaseAudioContext.createConstantSource() - Web APIs
working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. ...
... working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. ...
... working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
BaseAudioContext.createWaveShaper() - Web APIs
the createwaveshaper() method of the base
audiocontext interface creates a waveshapernode, which represents a non-linear distortion. it is used to apply distortion effects to your
audio. syntax base
audioctx.createwaveshaper(); returns a waveshapernode. example the following example shows basic usage of an
audiocontext to create a wave shaper node. for applied examples/information, check out our voice-change-o-matic demo (see app.js for relevant code). note: sigmoid functions are commonly used for distortion curves because of their natural properties. their s-shape, for instance, helps create a smoother sounding result. we found the below distortion curve code on stack overflow. ...
...usage of an
audiocontext to create a wave shaper node. for applied examples/information, check out our voice-change-o-matic demo (see app.js for relevant code). note: sigmoid functions are commonly used for distortion curves because of their natural properties. their s-shape, for instance, helps create a smoother sounding result. we found the below distortion curve code on stack overflow. var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var distortion =
audioctx.createwaveshaper(); ... function makedistortioncurve(amount) { var k = typeof amount === 'number' ? amount : 50, n_samples = 44100, curve = new float32array(n_samples), deg = math.pi / 180, i = 0, x; for ( ; i < n_samples; ++i ) { x = i * 2 / n_samples - 1; curve[i] = ( 3 +...
... working draft ...
BaseAudioContext.currentTime - Web APIs
the currenttime read-only property of the base
audiocontext interface returns a double representing an ever-increasing hardware timestamp in seconds that can be used for scheduling
audio playback, visualizing timelines, etc. it starts at 0. syntax var curtime = base
audiocontext.currenttime; example var
audiocontext = window.
audiocontext || window.webkit
audiocontext; var
audioctx = new
audiocontext(); // older webkit/blink browsers require a prefix ... console.log(
audioctx.currenttime); reduced time precision to offer protection against timing attacks and fingerprinting, the precision of
audioctx.currenttime might get rounded depending on browser settings. in firefox, the privacy.reducetimerprecision preference is enabled by default and defaults to 20us in firefox 59; in 60 it will...
... in firefox, you can also enabled privacy.resistfingerprinting, the precision will be 100ms or the value of privacy.resistfingerprinting.reducetimerprecision.microseconds, whichever is larger. ...
... precision of
audioctx.currenttime might get rounded depending on browser settings. in firefox, the privacy.reducetimerprecision preference is enabled by default and defaults to 20us in firefox 59; in 60 it will be 2ms. // reduced time precision (2ms) in firefox 60
audioctx.currenttime; // 23.404 // 24.192 // 25.514 // ... // reduced time precision with `privacy.resistfingerprinting` enabled
audioctx.currenttime; // 49.8 // 50.6 // 51.7 // ... in firefox, you can also enabled privacy.resistfingerprinting, the precision will be 100ms or the value of privacy.resistfingerprinting.reducetimerprecision.microseconds, whichever is larger. specifications specification status comment web
audio apithe definition of 'currenttime' in that specification. working draft ...
msAudioDeviceType - Web APIs
non-standard this feature is non-standard and is not on a standards track. do not use it on production sites facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. the ms
audiodevicetype property of the html <
audio> element, is a read/write proprietary attribute, specific to internet explorer and microsoft edge. ms
audiodevicetype specifies the output device id that the
audio will be sent to. syntax <
audio src="sound.mp3" ms
audiodevicetype="communications" /> by default,
audio on your system will output to your default speakers and be considered a foreground element, meaning that the
audio will play only when the element is active in the app. for real-time c...
...soft edge. ms
audiodevicetype specifies the output device id that the
audio will be sent to. syntax <
audio src="sound.mp3" ms
audiodevicetype="communications" /> by default,
audio on your system will output to your default speakers and be considered a foreground element, meaning that the
audio will play only when the element is active in the app. for real-time communications, you can use the ms
audiodevicetype property with the value console, multimedia, or communications to specify where the current
audio should output. value include a description of the property's value, including data type and what it represents. value description console specifies that the
audio output will be sent to the console device. ...
...he ms
audiodevicetype property with the value console, multimedia, or communications to specify where the current
audio should output. value include a description of the property's value, including data type and what it represents. value description console specifies that the
audio output will be sent to the console device. multimedia specifies that the
audio output will be sent to the multimedia device. communications specifies that the
audio output will be sent to the communications device. see also microsoft api extensions ...
HTMLMediaElement.audioTracks - Web APIs
the read-only
audiotracks property on htmlmediaelement objects returns an
audiotracklist object listing all of the
audiotrack objects representing the media element's
audio tracks. the media element may be either an <
audio> element or a <video> element. the returned list is live; that is, as tracks are added to and removed from the media element, the list's contents change dynamically. once you have a reference to the list, you can monitor it for changes to detect when new
audio tracks are added or existing ones removed. see event handlers in
audiotracklist to learn more about watching for changes to a media element's track list. syntax var
audiotracks = mediaelement.
audiotracks; value a
audiotracklist object representing the list of
audio tracks included in the media element. ...
... see event handlers in
audiotracklist to learn more about watching for changes to a media element's track list. syntax var
audiotracks = mediaelement.
audiotracks; value a
audiotracklist object representing the list of
audio tracks included in the media element. the list of tracks can be accessed using array notation, or using the object's gettrackbyid() method. each track is represented by a
audiotrack object which provides information about the track. examples in this example, all of the
audio tracks on a given element are muted. html the html establishes the element itself. <video id="video" src="somevideo.mp4"></video> javascript the javascript code handles muting the video element's
audio tracks. ...
... a
audiotrack object which provides information about the track. examples in this example, all of the
audio tracks on a given element are muted. html the html establishes the element itself. <video id="video" src="somevideo.mp4"></video> javascript the javascript code handles muting the video element's
audio tracks. var video = document.getelementbyid("video"); for (var i = 0; i < video.
audiotracks.length; i += 1) { video.
audiotracks[i].enabled = false; } specifications specification status comment html living standardthe definition of 'htmlmediaelement.
audiotracks' in that specification. living standard no change from html5 html5the definition of 'htmlmediaelement.
audiotracks' in that specification. recommendation initial definition. ...
MediaRecorder.audioBitsPerSecond - Web APIs
working draft initial definition. browser compatibility the compatibility table in this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
... working draft initial definition. browser compatibility the compatibility table in this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
...definition. browser compatibility the compatibility table in this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
MediaStreamAudioDestinationNode - Web APIs
the mediastream
audiodestinationnode interface represents an
audio destination consisting of a webrtc mediastream with a single
audiomediastreamtrack, which can be used in a similar way to a mediastream obtained from navigator.getusermedia. it is an
audionode that acts as an
audio destination, created using the
audiocontext.createmediastreamdestination method. number of inputs 1 number of outputs 0 channel count 2 channel count mode "explicit" channel count interpretation "speakers" constructor mediastream
audiodestinationnode.mediastream
audiodestinationnode() creates a new mediastream
audiodestinationnode object instance. properties inherits properties from its parent,
audionode. ...
...er of inputs 1 number of outputs 0 channel count 2 channel count mode "explicit" channel count interpretation "speakers" constructor mediastream
audiodestinationnode.mediastream
audiodestinationnode() creates a new mediastream
audiodestinationnode object instance. properties inherits properties from its parent,
audionode. mediastream
audiodestinationnode.stream is a mediastream containing a single
audiomediastreamtrack with the same number of channels as the node itself. you can use this property to get a stream out of the
audio graph and feed it into another construct, such as a media recorder. methods inherits methods from its parent,
audionode. example specification specification status comment w...
...tinationnode.stream is a mediastream containing a single
audiomediastreamtrack with the same number of channels as the node itself. you can use this property to get a stream out of the
audio graph and feed it into another construct, such as a media recorder. methods inherits methods from its parent,
audionode. example specification specification status comment web
audio apithe definition of 'mediastream
audiodestinationnode' in that specification. working draft ...
RTCRtpContributingSource.audioLevel - Web APIs
the read-only
audiolevel property of the rtcrtpcontributingsource interface indicates the
audio level contained in the last rtp packet played from the described source.
audiolevel will be the level value defined in [rfc6465] if the rfc 6465 header extension is present, and otherwise null. syntax var
audiolevel = rtcrtpcontributingsource.
audiolevel value a double-precision floating-point number which indicates the volume level of the
audio in the most recently received rtp packet from the source described by the rtcrtpcontributingsource. this value, which is in the range 0.0 to 1.0, is on a linear scale and its value is defined in dbov, or decibels (overload). this is the amplitude relative to the point at which clipping of the
audio begins to occur. a value of 1.0 represents 0 dbov (maxim...
...s (overload). this is the amplitude relative to the point at which clipping of the
audio begins to occur. a value of 1.0 represents 0 dbov (maximum volume), a value of 0.0 represents silence, and a value of 0.5 represents approximately 6 db spl (decibels of sound pressure level) change in the sound pressure level from 0 dbov. for both rtcrtpcontributingsource and rtcrtpsynchronizationsource, the
audio level is converted to this form from the values defined in the specifications corresponding to each type of source.
audiolevel may be absent from rtcrtpcontributingsource objects, which indicates that no volume level was provided by the source; however, it is required and always available on all rtcrtpsynchronizationsource objects. specifications specification status comment ...
...corresponding to each type of source.
audiolevel may be absent from rtcrtpcontributingsource objects, which indicates that no volume level was provided by the source; however, it is required and always available on all rtcrtpsynchronizationsource objects. specifications specification status comment webrtc 1.0: real-time communication between browsersthe definition of '
audiolevel' in that specification. candidate recommendation initial definition. ...
Web Audio playbackRate explained - Developer guides
the playbackrate property of the <
audio> and <video> elements allows us to change the speed, or rate, at which a piece of web
audio or video is playing. this article explains playbackrate in detail. playbackrate basics let's starting by looking at a brief example of playbackrate usage: var my
audio = document.createelement('
audio'); my
audio.setattribute('src','
audiofile.mp3'); my
audio.playbackrate = 0.5; here we create an <
audio> element, and set its src to a file of our choice. next we set playbackrate to 0.5, which represents half normal speed (the playbackrate is a multiplier applied to the original rate.) a complete example let's create a <video> element first, and set up video and playback rate controls in html: <video id="myvideo" controls> <source src="https://udn.reali...
...rate allows us to change it during media playback. there is also an event available called ratechange, which fires every time the playbackrate changes. browser support chrome 20+ ✔ firefox 20+ ✔ ie 9+ ✔ safari 6+ ✔ opera 15+ ✔ mobile chrome (android) ✖ mobile firefox 24+ ✔ ie mobile ✖ mobile safari 6+ (ios) ✔ opera mobile ✖ notes most browsers stop playing
audio outside playbackrate bounds of 0.5 and 4, leaving the video playing silently. for most applications, it's recommended that you limit the range to between 0.5 and 4. the pitch of the
audio track does not change when playbackrate is altered. negative values will not cause the media to play in reverse. ie9+ switches to the default playback rate when an ended event is fired. firefox generates a...
...tch of the
audio track does not change when playbackrate is altered. negative values will not cause the media to play in reverse. ie9+ switches to the default playback rate when an ended event is fired. firefox generates a ratechange event when the media source is substituted. on ios 7 you can only affect the playbackrate when the media is paused (not while it's playing). ...
Media type and format guide: image, audio, and video content - Web media technologies
image file types for web designers fundamental information about the various image file types that may be useful for web designers, including best practices and use cases for each type, and guidelines for choosing the right image file format for specific types of content. media file types and codecs media containers (file types) a guide to the file types that contain media data. some are
audio-specific, while others may be used for either
audio or combined
audiovisual content such as movies. includes overviews of each of the file types supported by the major web browsers, along with browser support information and supported features. web
audio codec guide a guide to the
audio codecs allowed for by the common media containers, as well as by the major browsers. includes benefits, li...
...cifying the mime type describing a media format, you can provide details using the codecs parameter as part of the type string. this guide describes the format and possible values of the codecs parameter for the common media types. codecs used by webrtc webrtc doesn't use a container, but instead streams the encoded media itself from peer to peer using mediastreamtrack objects to represent each
audio or video track. this guide discusses the codecs commonly used with webrtc. guides concepts digital
audio concepts an introduction to how
audio is converted into digital form and stored for use by computers. it explains basic concepts about how
audio is sampled, as well as concepts such as sample rate,
audio frames, and
audio compression. digital video concepts a guide to fundamental co...
...explains basic concepts about how
audio is sampled, as well as concepts such as sample rate,
audio frames, and
audio compression. digital video concepts a guide to fundamental concepts involved with digital video as used on the web, including basics about color formats, chroma subsampling, how human perception influences video coding, and so forth. tutorials and how-tos learning: video and
audio content this tutorial introduces and details the use of media on the web. handling media support issues in web content in this guide, we look at how to build web content that maximizes quality or performance while providing the broadest possible compatibility, by choosing media formats wisely, and offering fallbacks and alternate formats where it would be helpful. other topics media capab...
Media (Audio-visual presentation) - MDN Web Docs Glossary: Definitions of Web-related terms
the term media (more accurately, multimedia) refers to
audio, video, or combined
audio-visual material such as music, recorded speech, movies, tv shows, or any other form of content that is presented over a period of time. more broadly, media may include still images such as photographs or other still images. media content can be recorded, played back, presented, and at times interacted with in various ways. ...
...oadly, media may include still images such as photographs or other still images. ...
AudioContext.baseLatency - Web APIs
the baselatency read-only property of the
audiocontext interface returns a double that represents the number of seconds of processing latency incurred by the
audiocontext passing an
audio buffer from the
audiodestinationnode — i.e. the end of the
audio graph — into the host system's
audio subsystem ready for playing. note: you can request a certain latency during construction time with the latencyhint option, but the browser may ignore the option. syntax var baselatency =
audioctx.baselatency; value a double representing the base latency in seconds. ...
...onnode — i.e. the end of the
audio graph — into the host system's
audio subsystem ready for playing. note: you can request a certain latency during construction time with the latencyhint option, but the browser may ignore the option. syntax var baselatency =
audioctx.baselatency; value a double representing the base latency in seconds. example // default latency ("interactive") const
audioctx1 = new
audiocontext(); console.log(
audioctx1.baselatency); // 0.00 // higher latency ("playback") const
audioctx2 = new
audiocontext({ latencyhint: 'playback' }); console.log(
audioctx2.baselatency); // 0.15 specifications specification status comment web
audio apithe definition of 'baselatency' in that specification. working draft initial definition. br...
AudioContextOptions.latencyHint - Web APIs
the
audiocontextoptions dictionary (used when instantiating an
audiocontext) may contain a property named latencyhint, which indicates the preferred maximum latency in seconds for the
audio context. the value is specified either as a member of the string enum
audiocontextlatencycategory or a double-precision value. syntax
audiocontextoptions.latencyhint = "interactive";
audiocontextoptions.latencyhint = 0.2; var latencyhint =
audiocontextoptions.latencyhint; value the preferred maximum latency for the
audiocontext. there are two ways this value can be specified. the best way to specify the preferred latency is to use a value form the string enum
audiocontextlatencycategory. in fact, the default value of latencyhint is "interactive" (meaning the browser should try to use the lowest possib...
...use a value form the string enum
audiocontextlatencycategory. in fact, the default value of latencyhint is "interactive" (meaning the browser should try to use the lowest possible and reliable latency it can). the value can also be specified as a double-precision floating-point value, specifying the preferred maximum latency in seconds. this provides more precise control over the balance between
audio latency and device energy usage. to determine the actual latency of the context after creating it, check the value of the context's baselatency property. specifications specification status comment web
audio apithe definition of '
audiocontextoptions.latencyhint' in that specification. working draft initial definition. ...
AudioContextOptions.sampleRate - Web APIs
the
audiocontextoptions dictionary (used when instantiating an
audiocontext) may contain a property named samplerate, which indicates the sample rate to use for the new context. the value must be a floating-point value indicating the sample rate, in samples per second, for which to configure the new context; additionally, the value must be one which is supported by
audiobuffer.samplerate. syntax
audiocontextoptions.samplerate = 44100; var samplerate =
audiocontextoptions.samplerate; value the desired sample rate for the
audiocontext, specified in samples per second. the value must be compatible with
audiobuffer.samplerate. this value should typically be between 8,000 hz and 96,000 hz; the default will vary depending on the output device, but the sample rate 44,100 hz is the most common. ...
...ple rate for the
audiocontext, specified in samples per second. the value must be compatible with
audiobuffer.samplerate. this value should typically be between 8,000 hz and 96,000 hz; the default will vary depending on the output device, but the sample rate 44,100 hz is the most common. if the samplerate property is not included in the options, or the options are not specified when creating the
audio context, the new context's output device's preferred sample rate is used by default. specifications specification status comment web
audio apithe definition of '
audiocontextoptions.samplerate' in that specification. working draft initial definition. ...
AudioParam.cancelScheduledValues() - Web APIs
the cancelscheduledvalues() method of the
audioparam interface cancels all scheduled future changes to the
audioparam. syntax var
audioparam =
audioparam.cancelscheduledvalues(starttime) parameters starttime a double representing the time (in seconds) after the
audiocontext was first created after which all scheduled changes will be cancelled. returns a reference to this
audioparam object. in some older implementations this method returns void. ...
...uture changes to the
audioparam. syntax var
audioparam =
audioparam.cancelscheduledvalues(starttime) parameters starttime a double representing the time (in seconds) after the
audiocontext was first created after which all scheduled changes will be cancelled. returns a reference to this
audioparam object. in some older implementations this method returns void. examples var gainnode =
audioctx.creategain(); gainnode.gain.setvaluecurveattime(wavearray,
audioctx.currenttime, 2); //'gain' is the
audioparam gainnode.gain.cancelscheduledvalues(
audioctx.currenttime); specifications specification status comment web
audio apithe definition of 'cancelscheduledvalues' in that specification. working draft ...
AudioScheduledSourceNode: ended event - Web APIs
the ended event of the
audioscheduledsourcenode interface is fired when the source node has stopped playing. bubbles no cancelable no interface event event handler property
audioscheduledsourcenode.onended usage notes this event occurs when a
audioscheduledsourcenode has stopped playing, either because it's reached a predetermined stop time, the full duration of the
audio has been performed, or because the entire buffer has been played. examples in this simple example, an event listener for the ended event is set up to enable a "start" button in the user interface when the node stops playing: node.addeventlistener('ended', () => { document.getelementbyid("startbutton").disabled = false; }) you can also set up the event handler usin...
...duration of the
audio has been performed, or because the entire buffer has been played. examples in this simple example, an event listener for the ended event is set up to enable a "start" button in the user interface when the node stops playing: node.addeventlistener('ended', () => { document.getelementbyid("startbutton").disabled = false; }) you can also set up the event handler using the
audioscheduledsourcenode.onended property: node.onended = function() { document.getelementbyid("startbutton").disabled = false; } for an example of the ended event in use, see our
audio-buffer example on github. specifications specification status comment web
audio apithe definition of 'onended' in that specification. working draft initial specification. ...
AudioScheduledSourceNode.onended - Web APIs
the onended event handler for the
audioscheduledsourcenode interface specifies an eventhandler to be executed when the ended event occurs on the node. this event is sent to the node when the concrete interface (such as
audiobuffersourcenode, oscillatornode, or constantsourcenode) determines that it has stopped playing. the ended event is only sent to a node configured to loop automatically when the node is stopped using its stop() method. this is the case, for example, when using an
audiobuffersourcenode with its loop property set to true. syntax
audioscheduledsourcenode.onended = eventhandler; value a function which is called by the browser when the ended event occurs on the
audioscheduledsourcenode. the function receives as input a single parameter, which is an object of type event d...
...ch is an object of type event describing the event that occurred. examples in this simple example, an event listener for the ended event is set up to enable a "start" button in the user interface when the node stops playing. node.onended = function(event) { document.getelementbyid("startbutton").disabled = false; } specifications specification status comment web
audio apithe definition of 'onended' in that specification. working draft initial specification. ...
AudioWorklet - Web APIs
the
audioworklet interface of the web
audio api is used to supply custom
audio processing scripts that execute in a separate thread to provide very low latency
audio processing. the worklet's code is run in the
audioworkletglobalscope global execution context, using a separate web
audio thread which is shared by the worklet and other
audio nodes. access the
audio context's instance of
audioworklet through the base
audiocontext.
audioworklet property. properties the
audioworklet interface does not define any properties of its own, but does inherit properties of worklet. methods this interface inherits methods from worklet. the
audioworklet interface does not define any methods of its own. events
audioworklet has no events to which it responds. ...
...t's instance of
audioworklet through the base
audiocontext.
audioworklet property. properties the
audioworklet interface does not define any properties of its own, but does inherit properties of worklet. methods this interface inherits methods from worklet. the
audioworklet interface does not define any methods of its own. events
audioworklet has no events to which it responds. examples see
audioworkletnode for complete examples of custom
audio node creation. specifications specification status comment web
audio apithe definition of '
audioworklet' in that specification. working draft initial definition. ...
BaseAudioContext.createIIRFilter() - Web APIs
the maximum length of this array is 20, and at least one value must be nonzero. feedback an array of floating-point values specifying the feedback (denominator) coefficients for the transfer function of the iir filter. this array may have up to 20 members, the first of which must not be zero. ...
...t be zero. return value an iirfilternode implementing the filter with the specified feedback and feedforward coefficient arrays. exceptions invalidstateerror all of the feedforward coefficients are 0, and/or the first feedback coefficient is 0. notsupportederror one or both of the input arrays exceeds 20 members. specifications specification status comment web
audio apithe definition of 'createiirfilter()' in that specification. working draft ...
BaseAudioContext.sampleRate - Web APIs
the samplerate property of the base
audiocontext interface returns a floating point number representing the sample rate, in samples per second, used by all nodes in this
audio context. this limitation means that sample-rate converters are not supported. syntax base
audiocontext.samplerate; value a floating point number indicating the
audio context's sample rate, in samples per second. example note: for a full web
audio example implementation, see one of our web
audio demos on the mdn github repo, like panner-node. try entering
audioctx.samplerate into your browser console. var
audiocontext = window.
audiocontext || window.webkit
audiocontext; var
audioctx = new
audiocontext(); // older webkit/blink browsers require a prefix ... ...
...ple rate, in samples per second. example note: for a full web
audio example implementation, see one of our web
audio demos on the mdn github repo, like panner-node. try entering
audioctx.samplerate into your browser console. var
audiocontext = window.
audiocontext || window.webkit
audiocontext; var
audioctx = new
audiocontext(); // older webkit/blink browsers require a prefix ... console.log(
audioctx.samplerate); specifications specification status comment web
audio apithe definition of 'samplerate' in that specification. working draft ...
BaseAudioContext.state - Web APIs
the state read-only property of the base
audiocontext interface returns the current state of the
audiocontext. syntax base
audiocontext.state; value a domstring. possible values are: suspended: the
audio context has been suspended (with the
audiocontext.suspend() method.) running: the
audio context is running normally. closed: the
audio context has been closed (with the
audiocontext.close() method.) example the following snippet is taken from our
audiocontext states demo (see it running live.) the
audiocontext.onstatechange hander is used to log the current state to the console every time it changes. ...
...s been suspended (with the
audiocontext.suspend() method.) running: the
audio context is running normally. closed: the
audio context has been closed (with the
audiocontext.close() method.) example the following snippet is taken from our
audiocontext states demo (see it running live.) the
audiocontext.onstatechange hander is used to log the current state to the console every time it changes.
audioctx.onstatechange = function() { console.log(
audioctx.state); } specifications specification status comment web
audio apithe definition of 'state' in that specification. working draft ...
MediaElementAudioSourceNode() - Web APIs
the mediaelement
audiosourcenode() constructor creates a new mediaelement
audiosourcenode object instance. syntax var my
audiosource = new mediaelement
audiosourcenode(context, options); parameters inherits parameters from the
audionodeoptions dictionary. context an
audiocontext representing the
audio context you want the node to be associated with. options a mediaelement
audiosourceoptions dictionary object defining the properties you want the mediaelement
audiosourcenode to have: mediaelement: an htmlmediaelement that will be used as the source for the
audio. return value a new mediaelement
audiosourcenode object instance. ...
...
audiocontext representing the
audio context you want the node to be associated with. options a mediaelement
audiosourceoptions dictionary object defining the properties you want the mediaelement
audiosourcenode to have: mediaelement: an htmlmediaelement that will be used as the source for the
audio. return value a new mediaelement
audiosourcenode object instance. example var ac = new
audiocontext(); var mediaelement = document.createelement('
audio'); var options = { mediaelement : mediaelement } var my
audiosource = new mediaelement
audiosourcenode(ac, options); specifications specification status comment web
audio apithe definition of 'mediaelement
audiosourcenode' in that specification. working draft ...
MediaElementAudioSourceNode.mediaElement - Web APIs
the mediaelement
audiosourcenode interface's read-only mediaelement property indicates the htmlmediaelement that contains the
audio track from which the node is receiving
audio. this stream was specified when the node was first created, either using the mediaelement
audiosourcenode() constructor or the
audiocontext.createmediaelementsource() method. syntax
audiosourceelement = mediaelement
audiosourcenode.mediaelement; value an htmlmediaelement representing the element which contains the source of
audio for the node. ...
... which the node is receiving
audio. this stream was specified when the node was first created, either using the mediaelement
audiosourcenode() constructor or the
audiocontext.createmediaelementsource() method. syntax
audiosourceelement = mediaelement
audiosourcenode.mediaelement; value an htmlmediaelement representing the element which contains the source of
audio for the node. examples const
audioctx = new window.
audiocontext(); const
audioelem = document.queryselector('
audio'); let options = { mediaelement:
audioelem } let source = new mediaelement
audiosourcenode(
audioctx, options); console.log(source.mediaelement); specifications specification status comment web
audio apithe definition of 'mediaelement
audiosourcenode.mediaelement' in that specification. w...
OfflineAudioCompletionEvent.renderedBuffer - Web APIs
working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
... working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
OfflineAudioCompletionEvent - Web APIs
the web
audio api offline
audiocompletionevent interface represents events that occur when the processing of an offline
audiocontext is terminated. the complete event implements this interface. note: this interface is marked as deprecated; it is still supported for legacy reasons, but it will soon be superseded when the promise version of offline
audiocontext.startrendering is supported in browsers, which will no longer need it. constructor offline
audiocompletionevent.offline
audiocompletionevent creates a new offline
audiocompletionevent object instance. properties also inherits properties from its parent, event. offline
audiocompletionevent.renderedbuffer read only an
audiobuffer containing the result of processing an offline
audiocontext. methods inherits methods from its parent...
...iocompletionevent creates a new offline
audiocompletionevent object instance. properties also inherits properties from its parent, event. offline
audiocompletionevent.renderedbuffer read only an
audiobuffer containing the result of processing an offline
audiocontext. methods inherits methods from its parent, event. specifications specification status comment web
audio apithe definition of 'offline
audiocompletionevent' in that specification. working draft ...
OfflineAudioContext.suspend() - Web APIs
the suspend() method of the offline
audiocontext interface schedules a suspension of the time progression in the
audio context at the specified time and returns a promise. this is generally useful at the time of manipulating the
audio graph synchronously on offline
audiocontext. note that the maximum precision of suspension is the size of the render quantum and the specified suspension time will be rounded down to the nearest render quantum boundary. for this reason, it is not allowed to schedule multiple suspends at the same quantized frame. also scheduling should be done while the context is not running to ensure the precise suspension. syntax offline
audiocontext.suspend(suspendtime).then(function() { ... }); parameters suspendtime a double specifying the suspend time, in seconds. re...
...to void. exceptions the promise is rejected when any exception is encountered. invalidstateerror if the quantized frame number is one of the following: a negative number is less than or equal to the current time is greater than or equal to the total render duration is scheduled by another suspend for the same time specifications specification status comment web
audio apithe definition of 'suspend()' in that specification. working draft initial definition. ...
Guide to streaming audio and video - Web media technologies
<<<...xxxxxx...>>> protocols in addition to the configuration of the server and the streaming code, there are sometimes special protocols which can be used to optimize performance. https live streaming https live streaming (hls) is a protocol developed by apple and supported by safari on all of their platforms. hls may also be supported in other environments, although in some cases this support is conditional. ...
...irefox for android does as well, in order to avoid strange compatibility errors from occurring due to this assumption being incorrect. the desktop version of android, however, does not support hls. hls uses playlists to allow the user to not only select the media to stream, but also to choose among versions or forms of the same media. for example, hls lets the server stream a video with multiple
audio streams which the user can choose from, in order to hear their own language. additionally, forms of the stream can be provided which are optimized for different network conditions. in this way, live streams can be made flexible and highly performant. as of mid-2017, hls has been standardized as rfc 8217. ...
MozAudioAvailable - Archive of obsolete content
the moz
audioavailable event is fired when the
audio buffer is full and the corresponding raw samples are available. general info specification dom l3 interface event bubbles no cancelable no target element default action none. properties property type description target read only eventtarget the event target (the topmost target in the dom tree). type read only domstring the type of event. bubbles read only boolean does the event normally bubble? cancelable read only boolean is it possible to cancel the event? framebuffer read only framebuffer (array) the decoded
audio sample data (i.e., floats). time read only float timestamp for these samples measured fro...
AudioContext.outputLatency - Web APIs
the outputlatency read-only property of the
audiocontext interface provides an estimation of the output latency of the current
audio context. this is the time, in seconds, between the browser passing an
audio buffer out of an
audio graph over to the host system's
audio subsystem to play, and the time at which the first sample in the buffer is actually processed by the
audio output device. it varies depending on the platform and the available hardware. syntax var outputlatency =
audioctx.outputlatency; value a double representing the output latency in seconds. example const
audioctx = new
audiocontext(); console.log(
audioctx.outputlatency); specifications specification status comment web
audio apithe definition of 'outputlatency' in that specification. work...
AudioNode.numberOfInputs - Web APIs
the numberofinputs property of the
audionode interface returns the number of inputs feeding the node. source nodes are defined as nodes having a numberofinputs property with a value of 0. syntax var numinputs =
audionode.numberofinputs; value an integer ≥ 0. example const
audioctx = new
audiocontext(); const oscillator =
audioctx.createoscillator(); const gainnode =
audioctx.creategain(); oscillator.connect(gainnode).connect(
audioctx.destination); console.log(oscillator.numberofinputs); // 0 console.log(gainnode.numberofinputs); // 1 console.log(
audioctx.destination.numberofinputs); // 1 specifications specification status comment web
audio apithe definition of 'numberofinputs' in that specification. working draft ...
AudioNode.numberOfOutputs - Web APIs
the numberofoutputs property of the
audionode interface returns the number of outputs coming out of the node. destination nodes — like
audiodestinationnode — have a value of 0 for this attribute. syntax var numoutputs =
audionode.numberofoutputs; value an integer ≥ 0. example const
audioctx = new
audiocontext(); const oscillator =
audioctx.createoscillator(); const gainnode =
audioctx.creategain(); oscillator.connect(gainnode).connect(
audioctx.destination); console.log(oscillator.numberofoutputs); // 1 console.log(gainnode.numberofoutputs); // 1 console.log(
audioctx.destination.numberofoutputs); // 0 specifications specification status comment web
audio apithe definition of 'numberofoutputs' in that specification. working draft ...
AudioParam.defaultValue - Web APIs
the defaultvalue read-only property of the
audioparam interface represents the initial value of the attributes as defined by the specific
audionode creating the
audioparam. syntax var defaultval =
audioparam.defaultvalue; value a floating-point number. example const
audioctx = new
audiocontext(); const gainnode =
audioctx.creategain(); const defaultval = gainnode.gain.defaultvalue; console.log(defaultval); // 1 console.log(defaultval === gainnode.gain.value); // true specifications specification status comment web
audio apithe definition of 'defaultvalue' in that specification. working draft ...
AudioParam.maxValue - Web APIs
the maxvalue read-only property of the
audioparam interface represents the maximum possible value for the parameter's nominal (effective) range. syntax var maxval =
audioparam.maxvalue; value a floating-point number indicating the maximum value permitted for the parameter's nominal range. the default value of maxvalue is the maximum positive single-precision floating-point value (+340,282,346,638,528,859,811,704,183,484,516,925,440). example const
audioctx = new
audiocontext(); const gainnode =
audioctx.creategain(); console.log(gainnode.gain.maxvalue); // 3.4028234663852886e38 specifications specification status comment web
audio apithe definition of 'maxvalue' in that specification. working draft ...
AudioParam.minValue - Web APIs
the minvalue read-only property of the
audioparam interface represents the minimum possible value for the parameter's nominal (effective) range. syntax var minval =
audioparam.minvalue; value a floating-point number indicating the minimum value permitted for the parameter's nominal range. the default value of minvalue is the minimum negative single-precision floating-point value (-340,282,346,638,528,859,811,704,183,484,516,925,440). example const
audioctx = new
audiocontext(); const gainnode =
audioctx.creategain(); console.log(gainnode.gain.minvalue); // -3.4028234663852886e38 specifications specification status comment web
audio apithe definition of 'minvalue' in that specification. working draft ...
AudioParamMap - Web APIs
the web
audio api interface
audioparammap represents a set of multiple
audio parameters, each described as a mapping of a domstring identifying the parameter to the
audioparam object representing its value. properties the
audioparammap object is accessed as a map in which each parameter is identified by a name string which is mapped to an
audioparam containing the value of that parameter. in addition, there are the following properties available: size ? methods entries() ? foreach() ? has() ? keys() ? values() ? ...
AudioTrack.id - Web APIs
the id property contains a string which uniquely identifies the track represented by the
audiotrack. this id can be used with the
audiotracklist.gettrackbyid() method to locate a specific track within the media associated with a media element. the track id can also be used as the fragment of a url that loads the specific track (if the media supports media fragments). syntax var trackid =
audiotrack.id; value a domstring which identifies the track, suitable for use when calling gettrackbyid() on an
audiotracklist such as the one specified by a media element's
audiotracks property. specifications specification status comment html living standardthe definition of '
audiotrack.id' in that specification. living standard html5the definition of 'au...
AudioTrack.sourceBuffer - Web APIs
the read-only
audiotrack property sourcebuffer returns the sourcebuffer that created the track, or null if the track was not created by a sourcebuffer or the sourcebuffer has been removed from the mediasource.sourcebuffers attribute of its parent media source. syntax var sourcebuffer =
audiotrack.sourcebuffer; value a sourcebuffer or null. specifications specification status comment media source extensionsthe definition of '
audiotrack: sourcebuffer' in that specification. recommendation ...
AudioTrackList: addtrack event - Web APIs
the addtrack event is fired when a track is added to an
audiotracklist. bubbles no cancelable no interface trackevent event handler property onaddtrack examples using addeventlistener(): const videoelement = document.queryselector('video'); videoelement.
audiotracks.addeventlistener('addtrack', (event) => { console.log(`
audio track: ${event.track.label} added`); }); using the onaddtrack event handler property: const videoelement = document.queryselector('video'); videoelement.
audiotracks.onaddtrack = (event) => { console.log(`
audio track: ${event.track.label} added`); }; specifications specification status html living standardthe definition of 'addtrack' in that specification. living standard ...
AudioTrackList: removetrack event - Web APIs
the removetrack event is fired when a track is removed from an
audiotracklist. bubbles no cancelable no interface trackevent event handler property onremovetrack examples using addeventlistener(): const videoelement = document.queryselector('video'); videoelement.
audiotracks.addeventlistener('removetrack', (event) => { console.log(`
audio track: ${event.track.label} removed`); }); using the onremovetrack event handler property: const videoelement = document.queryselector('video'); videoelement.
audiotracks.onremovetrack = (event) => { console.log(`
audio track: ${event.track.label} removed`); }; specifications specification status html living standardthe definition of 'removetrack' in that specification. l...
AudioWorkletNode.onprocessorerror - Web APIs
the onprocessorerror property of the
audioworkletnode interface defines an event handler function to be called when the processorerror event fires. this occurs when the underlying
audioworkletprocessor behind the node throws an exception in its constructor, the process method, or any user-defined class method. once an exception is thrown, the processor (and thus the node) will output silence throughout its lifetime. syntax
audioworkletnode.onprocessorerror = function() { ... }; examples // fill in example snippet specifications specification status comment web
audio apithe definition of 'onprocessorerror' in that specification. working draft ...
BaseAudioContext.listener - Web APIs
the listener property of the base
audiocontext interface returns an
audiolistener object that can then be used for implementing 3d
audio spatialization. syntax base
audiocontext.listener; value an
audiolistener object. example note: for a full web
audio spatialization example, see our panner-node demo. var
audiocontext = window.
audiocontext || window.webkit
audiocontext; var
audioctx = new
audiocontext(); // older webkit/blink browsers require a prefix ... var mylistener =
audioctx.listener; specifications specification status comment web
audio apithe definition of 'listener' in that specification. working draft ...
BaseAudioContext.onstatechange - Web APIs
the onstatechange property of the base
audiocontext interface defines an event handler function to be called when the statechange event fires: this occurs when the
audio context's state changes. syntax base
audiocontext.onstatechange = function() { ... }; example the following snippet is taken from our
audiocontext states demo (see it running live.) the onstatechange hander is used to log the current state to the console every time it changes.
audioctx.onstatechange = function() { console.log(
audioctx.state); } specifications specification status comment web
audio apithe definition of 'onstatechange' in that specification. working draft ...
HTMLMediaElement.msInsertAudioEffect() - Web APIs
non-standard this feature is non-standard and is not on a standards track. do not use it on production sites facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. the htmlmediaelement.msinsert
audioeffect() method inserts the specified
audio effect into the media pipeline. this proprietary method is specific to internet explorer and microsoft edge. syntax htmlmediaelement.msinsert
audioeffect(activatableclassid: domstring, effectrequired: boolean, config); parameters activatableclassid a domstring defining the
audio effects class. effectrequired a boolean which if set to true requires an
audio effect to be defined. configoptional an optional object to...
audioCapabilities - Web APIs
the mediakeysystemconfiguration.
audiocapabilities read-only property returns an array of supported
audio type and capability pairs. syntax var
audiocapabilities[ {contenttype: 'contenttype', robustness:'robustness'}] = mediasystemconfiguration.
audiocapabilities; specifications specification status comment encrypted media extensionsthe definition of '
audiocapabilities' in that specification. recommendation initial definition ...
MediaStreamAudioDestinationNode.stream - Web APIs
the stream property of the
audiocontext interface represents a mediastream containing a single
audiomediastreamtrack with the same number of channels as the node itself. you can use this property to get a stream out of the
audio graph and feed it into another construct, such as a media recorder. syntax var
audioctx = new
audiocontext(); var destination =
audioctx.createmediastreamdestination(); var mystream = destination.stream; value a mediastream. example specifications specification status comment web
audio apithe definition of 'stream' in that specification. working draft ...
MediaStreamAudioSourceOptions.mediaStream - Web APIs
the mediastream
audiosourceoptions dictionary's mediastream property must specify the mediastream from which to retrieve
audio data when instantiating a mediastream
audiosourcenode using the mediastream
audiosourcenode() constructor. syntax mediastream
audiosourceoptions = { mediastream:
audiosourcestream; } mediastream
audiosourceoptions.mediastream =
audiosourcestream; value a mediastream representing the stream from which to use a mediastreamtrack as the source of
audio for the node. example specifications specification status comment web
audio apithe definition of 'mediastream
audiosourceoptions.mediastream' in that specification. working draft ...
MediaStreamAudioSourceOptions - Web APIs
the mediastream
audiosourceoptions dictionary provides configuration options used when creating a mediastream
audiosourcenode using its constructor. it is not needed when using the
audiocontext.createmediastreamsource() method. properties mediastream a required property which specifies the mediastream from which to obtain
audio for the node. specifications specification status comment web
audio apithe definition of 'mediastream
audiosourceoptions' in that specification. working draft ...
MediaStreamTrackAudioSourceOptions - Web APIs
the mediastreamtrack
audiosourceoptions dictionary is used when specifying options to the mediastreamtrack
audiosourcenode() constructor. it isn't needed when using the
audiocontext.createmediastreamtracksource() method. properties mediastreamtrack the mediastreamtrack from which to take
audio data for this node's output. specifications specification status comment web
audio apithe definition of 'mediastreamtrack
audiosourceoptions' in that specification. working draft ...
OfflineAudioContext.length - Web APIs
the length property of the offline
audiocontext interface returns an integer representing the size of the buffer in sample-frames. syntax var length = offline
audiocontext.length; value an integer representing the size of the buffer in sample-frames. specifications specification status comment web
audio apithe definition of 'length' in that specification. working draft initial definition. ...
OfflineAudioContext.oncomplete - Web APIs
the oncomplete event handler of the offline
audiocontext interface is called when the
audio processing is terminated, that is when the complete event (of type offline
audiocompletionevent) is raised. syntax var offline
audioctx = new offline
audiocontext(); offline
audioctx.oncomplete = function() { ... } example when processing is complete, you might want to use the oncomplete handler the prompt the user that the
audio can now be played, and enable the play button. offline
audioctx.oncomplete = function() { console.log('offline
audio processing now complete'); showmodaldialog('song processed and ready to play'); playbtn.disabled = false; } specifications specification status comment web
audio apithe definition of 'oncomplete' in that specification. working ...
OfflineAudioContext.resume() - Web APIs
the resume() method of the offline
audiocontext interface resumes the progression of time in an
audio context that has been suspended. the promise resolves immediately because the offline
audiocontext does not require the
audio hardware. if the context is not currently suspended or the rendering has not started, the promise is rejected with invalidstateerror. syntax offline
audiocontext.resume().then(function() { ... }); parameters none. returns a promise resolving to void. exceptions the promise is rejected when the following exception is encountered. invalidstateerror if the context is not currently suspended or the rendering has not started. specifications specification status comment web
audio apithe definition of 'resume()' in that specification. wo...
SourceBuffer.audioTracks - Web APIs
the
audiotracks read-only property of the sourcebuffer interface returns a list of the
audio tracks currently contained inside the sourcebuffer. syntax var my
audiotracks = sourcebuffer.
audiotracks; value an
audiotracklist object. example tbd specifications specification status comment media source extensionsthe definition of '
audiotracks' in that specification. recommendation initial definition. ...
SpeechRecognition: audioend event - Web APIs
the
audioend event of the web speech api is fired when the user agent has finished capturing
audio for speech recognition. bubbles no cancelable no interface event event handler on
audioend examples you can use the
audioend event in an addeventlistener method: var recognition = new webkitspeechrecognition() || new speechrecognition(); recognition.addeventlistener('
audioend', function() { console.log('
audio capturing ended'); }); or use the on
audioend event handler property: recognition.on
audioend = function() { console.log('
audio capturing ended'); } specifications specification status comment web speech apithe definition of 'speech recognition events' in that specification. draft ...
SpeechRecognition: audiostart event - Web APIs
the
audiostart event of the web speech api is fired when the user agent has started to capture
audio for speech recognition. bubbles no cancelable no interface event event handler on
audiostart examples you can use the
audiostart event in an on
audiostart method: var recognition = new webkitspeechrecognition() || new speechrecognition(); recognition.addeventlistener('
audiostart', function() { console.log('
audio capturing started'); }); or use the on
audiostart event handler property: recognition.on
audiostart = function() { console.log('
audio capturing started'); } specifications specification status comment web speech apithe definition of 'speech recognition events' in that specification. dra...
SpeechRecognition.onaudioend - Web APIs
the on
audioend property of the speechrecognition interface represents an event handler that will run when the user agent has finished capturing
audio (when the
audioend event fires.) syntax myspeechrecognition.on
audioend = function() { ... }; examples var recognition = new speechrecognition(); recognition.on
audioend = function() { console.log('
audio capturing ended'); } specifications specification status comment web speech apithe definition of 'on
audioend' in that specification. draft ...
SpeechRecognition.onaudiostart - Web APIs
the on
audiostart property of the speechrecognition interface represents an event handler that will run when the user agent has started to capture
audio (when the
audiostart event fires.) syntax myspeechrecognition.on
audiostart = function() { ... }; examples var recognition = new speechrecognition(); recognition.on
audiostart = function() { console.log('
audio capturing started'); } specifications specification status comment web speech apithe definition of 'on
audiostart' in that specification. draft ...
Tools for analyzing Web Audio usage - Web APIs
while working on your web
audio api code, you may find that you need tools to analyze the graph of nodes you create or to otherwise debug your work. this article discusses tools available to help you do that. chrome a handy web
audio inspector can be found in the chrome web store. edge add information for developers using microsoft edge. firefox firefox offers a native web
audio editor. safari add information for developers working in safari. ...
Using audio and video in HTML - Web media technologies
the html <
audio> and <video> elements let you embed
audio and video content into a web page. more than that, their underlying interfaces are the key to manipulating and playing back media in general, even offscreen. in this guide, we'll review the media elements and how to use them in html content. note: this guide is a planned update to integrate content from various scattered places on mdn into one cohesive document or document set. the work is not yet scheduled but hopefully will come soon. for now, some of the key information you may be looking for can be found in our learning area article on the topic. we don't have a particularly good guide to using these objects offscreen at this time, although
audio and video manipulation may be a good start. ...
Index - Web APIs
. 50 ambientlightsensor.illuminance api, ambient light level api, generic sensor api, property, reference, sensor, sensor apis, sensors, illuminance the illuminance property of the ambientlightsensor interface returns the current light level in lux of the ambient light level around the hosting device. ...
...ensors, illuminance the illuminance property of the ambientlightsensor interface returns the current light level in lux of the ambient light level around the hosting device. 51 analysernode api, analysernode, interface, reference, web
audio api the analysernode interface represents a node able to provide real-time frequency and time-domain analysis information. it is an
audionode that passes the
audio stream unchanged from the input to the output, but allows you to take the generated data, process it, and create
audio visualizations. 52 analysernode.analysernode() api, analysernode,
audio, constructor, media, reference, web
audio api the analysernode constructor of the web
audio api creates a new analysernode object instance. 53 analyse...
...the output, but allows you to take the generated data, process it, and create
audio visualizations. 52 analysernode.analysernode() api, analysernode,
audio, constructor, media, reference, web
audio api the analysernode constructor of the web
audio api creates a new analysernode object instance. 53 analysernode.fftsize api, analysernode, property, reference, web
audio api, fftsize the fftsize property of the analysernode interface is an unsigned long value and represents the window size in samples that is used when performing a fast fourier transform (fft) to get frequency domain data. ...
...And 557 more matches
Media container formats (file types) - Web media technologies
see codecs used by webrtc for information about codecs commonly used for making webrtc calls, as well as browser compatibility information around codec support in webrtc. ...
...see codecs used by webrtc for information about codecs commonly used for making webrtc calls, as well as browser compatibility information around codec support in webrtc. ...
... using mediastreamtrack objects to represent each track. see codecs used by webrtc for information about codecs commonly used for making webrtc calls, as well as browser compatibility information around codec support in webrtc. common container formats while there are a vast number of media container formats, the ones listed below are the ones you are most likely to encounter. some support only
audio while others support both
audio and video. the mime types and extensions for each are listed.the most commonly used containers for media on the web are probably mpeg-4 (mp4), quicktime movie (mov), and the wavefile
audio file format (wav). however, you may also encounter mp3, ogg, webm, avi, and other formats. not all of these are broadly supported by browsers, however; some combinations of conta...
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Introduction to web APIs - Learn web development
art of the javascript language itself, rather they are built on top of the core javascript language, providing you with extra superpowers to use in your javascript code. they generally fall into two categories: browser apis are built into your web browser and are able to expose data from the browser and surrounding computer environment and do useful complex things with it. for example, the web
audio api provides javascript constructs for manipulating
audio in the browser — taking an
audio track, altering its volume, applying effects to it, etc. in the background, the browser is actually using some complex lower-level code (e.g. c++ or rust) to do the actual
audio processing. but again, this complexity is abstracted away from you by the api. third-party apis are not built into the browser ...
...draw shapes such as rectangles or circles, import an image onto the canvas, and apply a filter to it such as sepia or grayscale using the canvas api, or create a complex 3d scene with lighting and textures using webgl. such apis are often combined with apis for creating animation loops (such as window.requestanimationframe()) and others to make constantly updating scenes like cartoons and games. ...
... image onto the canvas, and apply a filter to it such as sepia or grayscale using the canvas api, or create a complex 3d scene with lighting and textures using webgl. such apis are often combined with apis for creating animation loops (such as window.requestanimationframe()) and others to make constantly updating scenes like cartoons and games. ...
...And 32 more matches
Capabilities, constraints, and settings - Web APIs
site or app exchange information about what constrainable properties the browser's implementation supports and what values it supports for each one. this article discusses capabilities and constraints, as well as media settings, and includes an example we call the constraint exerciser. the constraint exerciser lets you experiment with the results of different constraint sets being applied to the
audio and video tracks coming from the computer's a/v input devices (such as its webcam and microphone). overview the process works like this (using mediastreamtrack as an example): if needed, call mediadevices.getsupportedconstraints() to get the list of supported constraints, which tells you what constrainable properties the browser knows about. this isn't always necessary, since any that aren't...
...hat you need, and if you can't, decide what to do at that point. see firefox bug 1179084, for example. applying constraints the first and most common way to use constraints is to specify them when you call getusermedia(): navigator.mediadevices.getusermedia({ video: { width: { min: 640, ideal: 1920 }, height: { min: 400, ideal: 1080 }, aspectratio: { ideal: 1.7777777778 } },
audio: { samplesize: 16, channelcount: 2 } }).then(stream => { videoelement.srcobject = stream; }).catch(handleerror); in this example, constraints are applied at getusermedia() time, asking for an ideal set of options with fallbacks for the video. you can specify one or more media input device ids to establish restrictions on which input sources are allowed. to collect a list of the av...
...on whichcamera(track) { return track.getsettings().facingmode; } this function uses getsettings() to obtain the track's currently in-use values for the constrainable properties and returns the value of facingmode. example: constraint exerciser in this example, we create an exerciser which lets you experiment with media constraints by editing the source code describing the constraint sets for
audio and video tracks. you can then apply those changes and see the result, including both what the stream looks like and what the actual media settings are set to after applying the new constraints. the html and css for this example are pretty simple, and aren't shown here. you can look at the complete example by clicking here. html content <p>experiment with media constraints! edit the constrain...
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Key Values - Web APIs
with an explanation of what the key is typically used for. corresponding virtual keycodes for common platforms are included where available. learn how to use these key values in javascript using keyboardevent.key special values | modifier keys | whitespace keys | navigation keys | editing keys | ui keys | device keys | ime and composition keys | function keys | phone keys | multimedia keys |
audio control keys | tv control keys | media controller keys | speech recognition keys | document keys | application selector keys | browser control keys | numeric keypad keys special values values of key which have special meanings other than identifying a specific key or character. keyboardevent.key value description virtual keycode windows mac linux android ...
...mand_media_channel_down qt::key_channeldown (0x01000119) keycode_channel_down (167) "channelup" switches to the next channel. appcommand_media_channel_up qt::key_channelup (0x01000118) keycode_channel_up (166) "mediafastforward" [2] starts, continues, or increases the speed of fast forwarding the media. ...
...y_channeldown (0x01000119) keycode_channel_down (167) "channelup" switches to the next channel. appcommand_media_channel_up qt::key_channelup (0x01000118) keycode_channel_up (166) "mediafastforward" [2] starts, continues, or increases the speed of fast forwarding the media. ...
...And 24 more matches
PannerNode - Web APIs
the pannernode interface represents the position and behavior of an
audio source signal in space. it is an
audionode
audio-processing module describing its position with right-hand cartesian coordinates, its movement using a velocity vector and its directionality using a directionality cone. a pannernode always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two
audio channels! number of inputs 1 number of outputs 1 channel count mode "clamped-max" channel count 2 channel interpretation "speakers" constructor pannernode.pannernode creates a new pannernode object instance. properties inherits propertie...
...retrieval is done by accessing, for example, pannernode.positionx. while setting the same property is done with pannernode.positionx.value. ...
...retrieval is done by accessing, for example, pannernode.positionx. ...
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The "codecs" parameter in common media types - Web media technologies
at a fundamental level, you can specify the type of a media file using a simple mime type, such as video/mp4 or
audio/mpeg. however, many media types—especially those that support video tracks—can benefit from the ability to more precisely describe the format of the data within them. for instance, just describing a video in an mpeg-4 file with the mime type video/mp4 doesn't say anything about what format the actual media within takes. for that reason, the codecs parameter can be added to the mime type describing media content. with it, container-specific information can be provided. this information may include things like the profile of the video codec, the type used for the
audio tracks, and so forth. this guide briefly examines the syntax of the media type codecs parameter and how it...
...ter can be added to the mime type describing media content. with it, container-specific information can be provided. this information may include things like the profile of the video codec, the type used for the
audio tracks, and so forth. this guide briefly examines the syntax of the media type codecs parameter and how it's used with the mime type string to provide details about the contents of
audio or video media beyond simply indicating the container type. general syntax a basic mime media type is expressed by stating the type of media (
audio, video, etc), then a slash character (/), then the container format used to contain the media:
audio/mpeg an
audio file using the mpeg file type, such as an mp3. video/ogg a video file using the ogg file type. video/mp4 a video file using th...
...eason, you can add the codecs parameter to the media type. to do so, append a semicolon (;) followed by codecs= and then the string describing the format of the contents of the file. some media types only let you specify the names of the codecs to use, while others allow you to specify various constraints on those codecs as well. you can specify multiple codecs by separating them with commas.
audio/ogg; codecs=vorbis an ogg file containing a vorbis
audio track. video/webm; codecs="vp8, vorbis" a webm file containing vp8 video and/or vorbis
audio. video/mp4; codecs="avc1.4d002a" an mpeg-4 file containing avc (h.264) video, main profile, level 4.2. as is the case with any mime type parameter, codecs must be changed to codecs* (note the asterisk character, *) if any of the properties of...
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Using DTMF with WebRTC - Web APIs
instead, they're sent out-of-band, as rtp payloads. note, however, that although it's possible to send dtmf using webrtc, there is currently no way to detect or receive incoming dtmf. ...
...io/video conferencing, webrtc supports sending dtmf to the remote peer on an rtcpeerconnection. this article offers a brief high-level overview of how dtmf works over webrtc, then provides a guide for everyday developers about how to send dtmf over an rtcpeerconnection. the dtmf system is often referred to as "touch tone," after an old trade name for the system. webrtc doesn't send dtmf codes as
audio data. instead, they're sent out-of-band, as rtp payloads. note, however, that although it's possible to send dtmf using webrtc, there is currently no way to detect or receive incoming dtmf. webrtc currently ignores these payloads; this is because webrtc's dtmf support is primarily intended for use with legacy telephone services that rely on dtmf tones to perform tasks such as: teleconferencing...
... receive incoming dtmf. webrtc currently ignores these payloads; this is because webrtc's dtmf support is primarily intended for use with legacy telephone services that rely on dtmf tones to perform tasks such as: teleconferencing systems menu systems voicemail systems entry of credit card or other payment information passcode entry note: while the dtmf is not sent to the remote peer as
audio, browsers may choose to play the corresponding tone to the local user as part of their user experience, since users are typically used to hearing their phone play the tones audibly. sending dtmf on an rtcpeerconnection a given rtcpeerconnection can have multiple media tracks sent or received on it. when you wish to transmit dtmf signals, you first need to decide which track to send them on, si...
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Accessible multimedia - Learn web development
this article shows how. prerequisites: basic computer literacy, a basic understanding of html, css, and javascript, an understanding of what accessibility is. objective: to understand the accessibility issues behind multimedia, and how to overcome them. ...
... can refer back to there for the full details. in short, you should ensure that where possible visual content has an alternative text available for screenreaders to pick up and read to their users. ...
...let's investigate. ...
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Codecs used by WebRTC - Web media technologies
to communicate, the two devices need to be able to agree upon a mutually-understood codec for each track so they can successfully communicate and present the shared media. this guide reviews the codecs that browsers are required to implement as well as other codecs that some or all browsers support for webrtc. containerless media webrtc uses bare mediastreamtrack objects for each track being shared from one peer to another, without a container or even a mediastream associated with the tracks. ...
...codecs that browsers are required to implement as well as other codecs that some or all browsers support for webrtc. while compression is always a necessity when dealing with media on the web, it's of additional importance when videoconferencing in order to ensure that the participants are able to communicate without lag or interruptions. of secondary importance is the need to keep the video and
audio synchronized, so that the movements and any ancillary information (such as slides or a projection) are presented at the same time as the
audio that corresponds. general codec requirements before looking at codec-specific capabilities and requirements, there are a few overall requirements that must be met by any codec configuration used with webrtc. unless the sdp specifically signals otherwise...
...wise, the pixel aspect ratio is 1:1, indicating that pixels are square. other notes the payload format used for avc in webrtc is described in rfc 6184: rtp payload format for h.264 video. avc implementations for webrtc are required to support the special "filler payload" and "full frame freeze" sei messages; these are used to support switching among multiple input streams seamlessly. ...
...And 17 more matches
AnalyserNode.getFloatFrequencyData() - Web APIs
y represents the decibel value for a specific frequency. the frequencies are spread linearly from 0 to 1/2 of the sample rate. for example, for 48000 sample rate, the last item of the array will represent the decibel value for 24000 hz. if you need higher performance and don't care about precision, you can use analysernode.getbytefrequencydata() instead, which works on a uint8array. ...
...e decibel value for a specific frequency. the frequencies are spread linearly from 0 to 1/2 of the sample rate. for example, for 48000 sample rate, the last item of the array will represent the decibel value for 24000 hz. if you need higher performance and don't care about precision, you can use analysernode.getbytefrequencydata() instead, which works on a uint8array. syntax var
audioctx = new
audiocontext(); var analyser =
audioctx.createanalyser(); var dataarray = new float32array(analyser.frequencybincount); // float32array should be the same length as the frequencybincount void analyser.getfloatfrequencydata(dataarray); // fill the float32array with data returned from getfloatfrequencydata() parameters array the float32array that the frequency domain data will be copied to. for an...
...ith data returned from getfloatfrequencydata() parameters array the float32array that the frequency domain data will be copied to. for any sample which is silent, the value is -infinity. if the array has fewer elements than the analysernode.frequencybincount, excess elements are dropped. if it has more elements than needed, excess elements are ignored. return value none. ...
...And 16 more matches
Media buffering, seeking, and time ranges - Developer guides
sometimes it's useful to know how much <
audio> or <video> has downloaded or is playable without delay — a good example of this is the buffered progress bar of an
audio or video player. this article discusses how to build a buffer/seek bar using timeranges, and other features of the media api. buffered the buffered attribute will tell us which parts of the media has been downloaded. it returns a timeranges object, which will tell us which chunks of media have been downloaded. this is usually contiguous but if the user jumps about while media is buffering, it may contain holes. ...
...how to build a buffer/seek bar using timeranges, and other features of the media api. buffered the buffered attribute will tell us which parts of the media has been downloaded. it returns a timeranges object, which will tell us which chunks of media have been downloaded. this is usually contiguous but if the user jumps about while media is buffering, it may contain holes. this will work with <
audio> or <video>; for now let's consider a simple
audio example: <
audio id="my-
audio" controls src="music.mp3"> </
audio> we can access these attributes like so: var my
audio = document.getelementbyid('my-
audio'); var bufferedtimeranges = my
audio.buffered; timeranges object timeranges are a series of non-overlapping ranges of time, with start and stop times. (learn more about timeranges). a timer...
...n appear, as illustrated by the below visualization. this represents two buffered time ranges — one spanning 0 to 5 seconds and the second spanning 15 to 19 seconds. ...
...And 16 more matches
BiquadFilterNode - Web APIs
the biquadfilternode interface represents a simple low-order filter, and is created using the
audiocontext.createbiquadfilter() method. it is an
audionode that can represent different kinds of filters, tone control devices, and graphic equalizers. a biquadfilternode always has exactly one input and one output. number of inputs 1 number of outputs 1 channel count mode "max" channel count 2 (not used in the default count mode) channel interpretation "speakers" constructor biquadfilternode() creates a new instance of a biquadfilternode object. properties inherits properties from its parent,
audionode. note: though the
audioparam objects returned are read-only, the values they represent are not. biquadfilternode.freq...
...nt 2 (not used in the default count mode) channel interpretation "speakers" constructor biquadfilternode() creates a new instance of a biquadfilternode object. properties inherits properties from its parent,
audionode. note: though the
audioparam objects returned are read-only, the values they represent are not. biquadfilternode.frequency read only is an a-rate
audioparam, a double representing a frequency in the current filtering algorithm measured in hertz (hz). ...
... of a biquadfilternode object. properties inherits properties from its parent,
audionode. note: though the
audioparam objects returned are read-only, the values they represent are not. biquadfilternode.frequency read only is an a-rate
audioparam, a double representing a frequency in the current filtering algorithm measured in hertz (hz). biquadfilternode.detune read only is an a-rate
audioparam representing detuning of the frequency in cents. biquadfilternode.q read only is an a-rate
audioparam, a double representing a q factor, or quality factor. biquadfilternode.gain read only is an a-rate
audioparam, a double representing the gain used in the current filtering algorithm. biquadfilternode.type is a string value defining the kind of filtering algorithm the node is implemen...
...And 15 more matches
PannerNode.distanceModel - Web APIs
the distancemodel property of the pannernode interface is an enumerated value determining which algorithm to use to reduce the volume of the
audio source as it moves away from the listener. the possible values are: linear: a linear distance model calculating the gain induced by the distance according to: 1 - rollofffactor * (distance - refdistance) / (maxdistance - refdistance) inverse: an inverse distance model calculating the gain induced by the distance according to: refdistance / (refdistance + rollofffactor * (math.max(distance, refdistance) - refdistance)) exponential: an exponential distance model calculating the gain induced by the distance according to: pow((math.max(distance, refdistance) / refdistance, -rollofffactor). inverse is the default value of distancemodel. ...
... model calculating the gain induced by the distance according to: refdistance / (refdistance + rollofffactor * (math.max(distance, refdistance) - refdistance)) exponential: an exponential distance model calculating the gain induced by the distance according to: pow((math.max(distance, refdistance) / refdistance, -rollofffactor). inverse is the default value of distancemodel. ...
...ting the gain induced by the distance according to: refdistance / (refdistance + rollofffactor * (math.max(distance, refdistance) - refdistance)) exponential: an exponential distance model calculating the gain induced by the distance according to: pow((math.max(distance, refdistance) / refdistance, -rollofffactor). inverse is the default value of distancemodel. ...
...And 15 more matches
Introduction to the Real-time Transport Protocol (RTP) - Web APIs
rantee ordering or even guarantee delivery at all. this means rtp can be — but is not required to be — used atop udp for its performance as well as its multiplexing and checksum features. rtp supports multicast; while this isn't yet important for webrtc, it's likely to matter in the future, when webrtc is (hopefully) enhanced to support multi-user conversations. rtp isn't limited to use in
audiovisual communication. it can be used for any form of continuous or active data transfer, including data streaming, active badges or status display updates, or control and measurement information transport. things rtp doesn't do rtp itself doesn't provide every possible feature, which is why other protocols are also used by webrtc. some of the more noteworthy things rtp doesn't include: editor'...
... rtcpeerconnection are implemented using rtp and the interfaces above, you can take advantage of the access this gives you to the internals of streams to make adjustments. among the simplest things you can do is to implement a "hold" feature, wherein a participant in a call can click a button and turn off their microphone, begin sending music to the other peer instead, and stop accepting incoming
audio. note: this example makes use of modern javascript features including async functions and the await expression. this enormously simplifies and makes far more readable the code dealing with the promises returned by webrtc methods. in the examples below, we'll refer to the peer which is turning "hold" mode on and off as the local peer and the user being placed on hold as the remote peer. activ...
...he code dealing with the promises returned by webrtc methods. in the examples below, we'll refer to the peer which is turning "hold" mode on and off as the local peer and the user being placed on hold as the remote peer. activating hold mode local peer when the local user decides to enable hold mode, the enablehold() method below is called. ...
...And 15 more matches
HTMLMediaElement - Web APIs
the htmlmediaelement interface adds to htmlelement the properties and methods needed to support basic media-related capabilities that are common to
audio and video. the htmlvideoelement and html
audioelement elements both inherit this interface. <div id="interfacediagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 30%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; top: 0; left: 0;" viewbox="-50 0 600 180" preserveaspectratio="xminymin meet"><a xlink:href="/docs/web/api/eventtarget" target="_top"><rect x="1" y="1" width="110" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="56" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="m...
...2px" /><text x="411" y="94" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">htmlmediaelement</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} properties this interface also inherits properties from its ancestors htmlelement, element, node, and eventtarget. ...
...="411" y="94" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">htmlmediaelement</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} properties this interface also inherits properties from its ancestors htmlelement, element, node, and eventtarget. ...
...And 13 more matches
<video>: The Video Embed element - HTML: Hypertext Markup Language
the source for this interactive example is stored in a github repository. if you'd like to contribute to the interactive examples project, please clone https://github.com/mdn/interactive-examples and send us a pull request. the above example shows simple usage of the <video> element. ...
...e the opening and closing <video></video> tags is shown as a fallback in browsers that don't support the element. attributes like all other html elements, this element supports the global attributes. autoplay a boolean attribute; if specified, the video automatically begins to play back as soon as it can do so without stopping to finish loading the data. note: sites that automatically play
audio (or videos with an
audio track) can be an unpleasant experience for users, so should be avoided when possible. if you must offer autoplay functionality, you should make it opt-in (requiring a user to specifically enable it). however, this can be useful when creating media elements whose source will be set at a later time, under user control. see our autoplay guide for additional information about...
...pecified in the attribute. specifically, the image would raster at these dimensions and naturalwidth/naturalheight on images would return the values specified in this attribute. explainer, examples loop a boolean attribute; if specified, the browser will automatically seek back to the start upon reaching the end of the video. muted a boolean attribute that indicates the default setting of the
audio contained in the video. if set, the
audio will be initially silenced. its default value is false, meaning that the
audio will be played when the video is played. playsinline a boolean attribute indicating that the video is to be played "inline", that is within the element's playback area. note that the absence of this attribute does not imply that the video will always be played in fullscreen. ...
...And 13 more matches
DelayNode.delayTime - Web APIs
example we have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). ...
... example we have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). ...
... example we have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). ...
...And 12 more matches
PannerNode.setOrientation() - Web APIs
the setorientation() method of the pannernode interface defines the direction the
audio source is playing in. this can have a big effect if the sound is very directional — controlled by the three cone-related attributes pannernode.coneinnerangle, pannernode.coneouterangle, and pannernode.coneoutergain. in such a case, a sound pointing away from the listener can be very quiet or even silent. the three parameters x, y and z are unitless and describe a direction vector in 3d space using the right-hand cartesian coordinate system. the default value of the direction vector is (1, 0, 0). syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setorientation(1,0,0); returns void. example in the following example, you can see an example of how the createpanne...
...ers x, y and z are unitless and describe a direction vector in 3d space using the right-hand cartesian coordinate system. the default value of the direction vector is (1, 0, 0). syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setorientation(1,0,0); returns void. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...e of the direction vector is (1, 0, 0). syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setorientation(1,0,0); returns void. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...And 12 more matches
ScriptProcessorNode - Web APIs
the scriptprocessornode interface allows the generation, processing, or analyzing of
audio using javascript. note: as of the august 29 2014 web
audio api spec publication, this feature has been marked as deprecated, and was replaced by
audioworklet (see
audioworkletnode). the scriptprocessornode interface is an
audionode
audio-processing module that is linked to two buffers, one containing the input
audio data, one containing the processed output
audio data. an event, implementing the
audioprocessingevent interface, is sent to the object each time the input buffer contains new data, and the event handler terminates when it has filled the output buffer with data. ...
...nked to two buffers, one containing the input
audio data, one containing the processed output
audio data. an event, implementing the
audioprocessingevent interface, is sent to the object each time the input buffer contains new data, and the event handler terminates when it has filled the output buffer with data. the size of the input and output buffer are defined at the creation time, when the
audiocontext.createscriptprocessor() method is called (both are defined by
audiocontext.createscriptprocessor()'s buffersize parameter). the buffer size must be a power of 2 between 256 and 16384, that is 256, 512, 1024, 2048, 4096, 8192 or 16384. small numbers lower the latency, but large number may be necessary to avoid
audio breakup and glitches. if the buffer size is not defined, which is recommen...
...glitches. if the buffer size is not defined, which is recommended, the browser will pick one that its heuristic deems appropriate. number of inputs 1 number of outputs 1 channel count mode "max" channel count 2 (not used in the default count mode) channel interpretation "speakers" properties inherits properties from its parent,
audionode. scriptprocessornode.buffersize read only returns an integer representing both the input and output buffer size. its value can be a power of 2 value in the range 256–16384. methods no specific methods; inherits methods from its parent,
audionode. events listen to these events using addeventlistener() or by assigning an event listener to the oneventname property of this interface: ...
...And 12 more matches
StereoPannerNode - Web APIs
the pan property takes a unitless value between -1 (full left pan) and 1 (full right pan). this interface was introduced as a much simpler way to apply a simple panning effect than having to use a full pannernode. ...
... the pan property takes a unitless value between -1 (full left pan) and 1 (full right pan). this interface was introduced as a much simpler way to apply a simple panning effect than having to use a full pannernode. ...
... apply a simple panning effect than having to use a full pannernode. number of inputs 1 number of outputs 1 channel count mode "clamped-max" channel count 2 channel interpretation "speakers" constructor stereopannernode() creates a new instance of a stereopannernode object. ...
...And 12 more matches
BiquadFilterNode.type - Web APIs
type values and their meaning type description frequency q gain lowpass standard second-order resonant lowpass filter with 12db/octave rolloff. frequencies below the cutoff pass through; frequencies above it are attenuated. the cutoff frequency. ...
... changes the phase-relationship between the various frequencies. the frequency with the maximal group delay, that is, the frequency where the center of the phase transition occurs. controls how sharp the transition is at the medium frequency. the larger this parameter is, the sharper and larger the transition will be. ...
...f the phase transition occurs. controls how sharp the transition is at the medium frequency. the larger this parameter is, the sharper and larger the transition will be. not used example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...And 11 more matches
DynamicsCompressorNode - Web APIs
the dynamicscompressornode interface provides a compression effect, which lowers the volume of the loudest parts of the signal in order to help prevent clipping and distortion that can occur when multiple sounds are played and multiplexed together at once. this is often used in musical production and game
audio. dynamicscompressornode is an
audionode that has exactly one input and one output; it is created using the
audiocontext.createdynamicscompressor() method. number of inputs 1 number of outputs 1 channel count mode "clamped-max" channel count 2 channel interpretation "speakers" constructor dynamicscompressornode() creates a new instance of an dynamicscompressornode object. properties inherits properties from its ...
...sing the
audiocontext.createdynamicscompressor() method. number of inputs 1 number of outputs 1 channel count mode "clamped-max" channel count 2 channel interpretation "speakers" constructor dynamicscompressornode() creates a new instance of an dynamicscompressornode object. properties inherits properties from its parent,
audionode. dynamicscompressornode.threshold read only is a k-rate
audioparam representing the decibel value above which the compression will start taking effect. dynamicscompressornode.knee read only is a k-rate
audioparam containing a decibel value representing the range above the threshold where the curve smoothly transitions to the compressed portion. dynamicscompressornode.ratio read only ...
...icscompressornode.threshold read only is a k-rate
audioparam representing the decibel value above which the compression will start taking effect. dynamicscompressornode.knee read only is a k-rate
audioparam containing a decibel value representing the range above the threshold where the curve smoothly transitions to the compressed portion. dynamicscompressornode.ratio read only is a k-rate
audioparam representing the amount of change, in db, needed in the input for a 1 db change in the output. dynamicscompressornode.reduction read only is a float representing the amount of gain reduction currently applied by the compressor to the signal. dynamicscompressornode.attack read only is a k-rate
audioparam representing the amount of time, in seconds, required to reduce the gain by 10 db. ...
...And 11 more matches
PannerNode.maxDistance - Web APIs
the maxdistance property of the pannernode interface is a double value representing the maximum distance between the
audio source and the listener, after which the volume is not reduced any further. this value is used only by the linear distance model. the maxdistance property's default value is 10000. syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.maxdistance = 10000; value a double. the default is 10000, and non-positive values are not allowed. exceptions rangeerror the property has been given a value that is outside the accepted range. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the positi...
...uble. the default is 10000, and non-positive values are not allowed. exceptions rangeerror the property has been given a value that is outside the accepted range. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
PannerNode.panningModel - Web APIs
the panningmodel property of the pannernode interface is an enumerated value determining which spatialisation algorithm to use to position the
audio in 3d space. the possible values are: equalpower: represents the equal-power panning algorithm, generally regarded as simple and efficient. equalpower is the default value. hrtf: renders a stereo output of higher quality than equalpower — it uses a convolution with measured impulse responses from human subjects. syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.panningmodel = 'hrtf'; value a enum — see panningmodeltype. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generall...
...man subjects. syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.panningmodel = 'hrtf'; value a enum — see panningmodeltype. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
PannerNode.setPosition() - Web APIs
the setposition() method of the pannernode interface defines the position of the
audio source relative to the listener (represented by an
audiolistener object stored in the
audiocontext.listener attribute.) the three parameters x, y and z are unitless and describe the source's position in 3d space using the right-hand cartesian coordinate system. the setposition() method's default value of the position is (0, 0, 0). syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setposition(0,0,0); returns void. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...efault value of the position is (0, 0, 0). syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setposition(0,0,0); returns void. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...tion via the positionpanner() function. to see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5d "room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes! note how we have used some feature detection to either give the browser the newer property values (like
audiolistener.forwardx) for setting position, etc. if it supports those, or older methods (like
audiolistener.setorientation()) if it still supports those but not the new properties. // set up listener and panner position information var width = window.innerwidth; var height = window.innerheight; var xpos = math.floor(width/2); var ypos = math.floor(height/2); var zpos = 295; // define other variabl...
...And 11 more matches
PannerNode.setVelocity() - Web APIs
the setvelocity() method of the pannernode interface defines the velocity vector of the
audio source — how fast it is moving and in what direction. this method was removed from the specification because of gaps in its design and implementation problems. the velocity relative to the listener is used to control the pitch change needed to conform with the doppler effect due to the relative speed. as the vector controls both the direction of travel and its velocity, the three parameters x, y and z are expressed in meters per second. the default value of the velocity vector is (0, 0, 0). syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setvelocity(0,0,17); returns void. example in the following example, you can see an example of how the createpanne...
...r controls both the direction of travel and its velocity, the three parameters x, y and z are expressed in meters per second. the default value of the velocity vector is (0, 0, 0). syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setvelocity(0,0,17); returns void. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. ...
...value of the velocity vector is (0, 0, 0). syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setvelocity(0,0,17); returns void. example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation. generally you will define the position in 3d space that your
audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. you might be moving a character around inside a game world for example, and wanting delivery of
audio to change realistically as your character moves closer to or further away from a music player such as a stereo. in the example you can see this being controlled by the f...
...And 11 more matches
Perceivable - Accessibility
omponents must be presentable to users in ways they can perceive. guideline 1.1 — providing text alternatives for non-text content the key here is that text can be converted to other forms that people with disabilities can use. for example, it can be spoken by a screenreader, converted to large print, or represented on a braille display. non-text content refers to multimedia such as images,
audio, and video. success criteria how to conform to the criteria practical resource 1.1.1 provide text equivalents (a) all images that convey meaningful content should be given suitable alternative text. text alternatives. complex images or charts should have an accessible alternative provided, either on the same page or via a link. use a regular link inste...
... complex images or charts should have an accessible alternative provided, either on the same page or via a link. use a regular link instead of a longdesc attribute. a text description may work, or an accessible data table (see html table advanced features and accessibility). see other text alternative mechanisms for the argument against longdesc. multimedia content (i.e.,
audio or video) should at least have a descriptive identification available, such as a caption or similar. see text alternatives for static caption options, and
audio transcripts, video text tracks, and other multimedia content for other alternatives. ui controls such as form elements and buttons should have text labels that describe their purpose. buttons are simple—you shoul...
...ontent) images, video, etc., in a way that is invisible to assistive technology, so it doesn't confuse users. decorative images should be implemented using css background images (see backgrounds). if you have to include an image via an <img> element, give it a blank alt (alt=""). otherwise, screenreaders may try to read out the filepath, etc. if you are including background video or
audio that autoplays, make it as unobtrusive as possible. don't make it look/sound like content, and provide a control to turn it off. ideally, don't include it at all. note: also see the wcag description for guideline 1.1: text alternatives. guideline 1.2 — providing text alternatives for time-based media time-based media refers to multimedia with a duration, such as
audio and video. ...
...And 11 more matches
Index - Developer guides
getting started ajax, api, advanced, javascript, webmechanics, xmlhttprequest this article guides you through the ajax basics and gives you some simple hands-on examples to get you started. 5 wai aria live regions/api support ajax, accessibility firefox 3 contains important improvements to the way the mozilla engine exposes live changes in a document. 6
audio and video delivery
audio, guide, html, html5, media, video whether we are dealing with pre-recorded
audio files or live streams, the mechanism for making them available through the browser's <
audio> and <video> elements remains pretty much the same. currently, to support all browsers we need to specify two formats, although with the adoption of mp3 and mp4 formats in firefox and opera, ...
...hat uses the media and fullscreen apis and works across most major desktop and mobile browsers. as well as working fullscreen, the player features custom controls rather than just using the browser defaults. the player controls themselves won't be styled beyond the basics required to get them working; full styling of the player will be taken care of in a future article. ...
...fullscreen apis and works across most major desktop and mobile browsers. as well as working fullscreen, the player features custom controls rather than just using the browser defaults. the player controls themselves won't be styled beyond the basics required to get them working; full styling of the player will be taken care of in a future article. ...
...And 11 more matches
BiquadFilterNode.gain - Web APIs
the gain property of the biquadfilternode interface is a a-rate
audioparam, a double representing the gain used in the current filtering algorithm. when it takes a positive value it is a real gain, when negative it is an attenuation. it is expressed in db, has a default value of 0 and can take a value in a nominal range of -40 to 40. syntax var
audioctx = new
audiocontext(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.gain.value = 25; note: though the
audioparam returned is read-only, the value it represents is not. value an
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. ...
...; var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.gain.value = 25; note: though the
audioparam returned is read-only, the value it represents is not. value an
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...dioctx.createbiquadfilter(); biquadfilter.gain.value = 25; note: though the
audioparam returned is read-only, the value it represents is not. value an
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...And 10 more matches
Controlling multiple parameters with ConstantSourceNode - Web APIs
this article demonstrates how to use a constantsourcenode to link multiple parameters together so they share the same value, which can be changed by simply setting the value of the constantsourcenode.offset parameter. you may have times when you want to have multiple
audio parameters be linked so they share the same value even while being changed in some way. ...
... you may have times when you want to have multiple
audio parameters be linked so they share the same value even while being changed in some way. for example, perhaps you have a set of oscillators, and two of them need to share the same, configurable volume, or you have a filter that's been applied to certain inputs but not to all of them. ...
...pplied to certain inputs but not to all of them. you could use a loop and change the value of each affected
audioparam one at a time, but there are two drawbacks to doing it that way: first, that's extra code that, as you're about to see, you don't have to write; and second, that loop uses valuable cpu time on your thread (likely the main thread), and there's a way to offload all that work to the
audio rendering thread, which is optimized for this kind of work and may run at a more appropriate priority level than your code. the solution is simple, and it involves using an
audio node type which, at first glance, doesn't look all that useful: constantsourcenode. the technique this is actually a really easy way to do something that sounds like it might be hard to do. you simply need to create a...
...And 10 more matches
Using IIR filters - Web APIs
you can check out the full demo here on codepen. ...
... you can check out the full demo here on codepen. ...
...ts a general infinite impulse response (iir) filter; this type of filter can be used to implement tone control devices and graphic equalizers, and the filter response parameters can be specified, so that it can be tuned as needed. this article looks at how to implement one, and use it in a simple example. demo our simple example for this guide provides a play/pause button that starts and pauses
audio play, and a toggle that turns an iir filter on and off, altering the tone of the sound. it also provides a canvas on which is drawn the frequency response of the
audio, so you can see what effect the iir filter has. you can check out the full demo here on codepen. also see the source code on github. it includes some different coefficient values for different lowpass frequencies — you can cha...
...And 10 more matches
BiquadFilterNode.Q - Web APIs
the q property of the biquadfilternode interface is an a-rate
audioparam, a double representing a q factor, or quality factor. it is a dimensionless value with a default value of 1 and a nominal range of 0.0001 to 1000. syntax var
audioctx = new
audiocontext(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.q.value = 100; note: though the
audioparam returned is read-only, the value it represents is not. value an
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.q.value = 100; note: though the
audioparam returned is read-only, the value it represents is not. value an
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...
audioctx.createbiquadfilter(); biquadfilter.q.value = 100; note: though the
audioparam returned is read-only, the value it represents is not. value an
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...And 9 more matches
BiquadFilterNode.detune - Web APIs
the detune property of the biquadfilternode interface is an a-rate
audioparam representing detuning of the frequency in cents. syntax var
audioctx = new
audiocontext(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.detune.value = 100; note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...adfilter =
audioctx.createbiquadfilter(); biquadfilter.detune.value = 100; note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...atebiquadfilter(); biquadfilter.detune.value = 100; note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...And 9 more matches
BiquadFilterNode.frequency - Web APIs
the frequency property of the biquadfilternode interface is a k-rate
audioparam, a double representing a frequency in the current filtering algorithm measured in hertz (hz). frequency's default value is 350 with a nominal range of 10 to the nyquist frequency — that is, half of the sample rate. syntax var
audioctx = new
audiocontext(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.frequency.value = 3000; note: though the
audioparam returned is read-only, the value it represents is not. value an
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. ...
...iquadfilter =
audioctx.createbiquadfilter(); biquadfilter.frequency.value = 3000; note: though the
audioparam returned is read-only, the value it represents is not. value an
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...createbiquadfilter(); biquadfilter.frequency.value = 3000; note: though the
audioparam returned is read-only, the value it represents is not. value an
audioparam. example the following example shows basic usage of an
audiocontext to create a biquad filter node. for a complete working example, check out our voice-change-o-matic demo (look at the source code too). ...
...And 9 more matches
Using the MediaStream Recording API - Web APIs
the mediastream recording api makes it easy to record
audio and/or video streams. when used with navigator.mediadevices.getusermedia(), it provides an easy way to record from the user's input devices and instantly use the result in web apps. both
audio and video may be recorded, separately or together. this article aims to provide a basic guide on how to use the mediarecorder interface, which provides this api. a sample application: web dictaphone to demonstrate basic usage of the mediarecorder api, we have built a web-based dictaphone. it allows you to record snippets of
audio and then play them back. it even gives you a visualization of your device's sound input, using the web
audio api. we'll concentrate on the recording and playback functionality for this article. you can see this d...
...label), the adjacent <aside> element will have its horizontal translation value changed and transition smoothly into view: input[type=checkbox]:checked ~ aside { transform: translatex(0); } basic app setup to grab the media stream we want to capture, we use getusermedia(). ...
... aside { transform: translatex(0); } basic app setup to grab the media stream we want to capture, we use getusermedia(). we then use the mediarecorder api to record the stream, and output each recorded snippet into the source of a generated <
audio> element so it can be played back. ...
...And 9 more matches
MIME types (IANA media types) - HTTP
binary data that doesn't fall explicitly into one of the other types; either data that will be executed or interpreted in some way or binary data that requires a specific application or category of application to use. generic binary data (or binary data whose true type is unknown) is application/octet-stream. other common examples include application/pdf, application/pkcs8, and application/zip. ...
...esn't fall explicitly into one of the other types; either data that will be executed or interpreted in some way or binary data that requires a specific application or category of application to use. generic binary data (or binary data whose true type is unknown) is application/octet-stream. other common examples include application/pdf, application/pkcs8, and application/zip.
audio list at iana
audio or music data. ...
...other types; either data that will be executed or interpreted in some way or binary data that requires a specific application or category of application to use. generic binary data (or binary data whose true type is unknown) is application/octet-stream. other common examples include application/pdf, application/pkcs8, and application/zip.
audio list at iana
audio or music data. examples include
audio/mpeg,
audio/vorbis. ...
...And 9 more matches
DynamicsCompressorNode.attack - Web APIs
the attack property of the dynamicscompressornode interface is a k-rate
audioparam representing the amount of time, in seconds, required to reduce the gain by 10 db. it defines how quickly the signal is adapted when its volume is increased. the attack property's default value is 0.003 and it can be set between 0 and 1. syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.attack.value = 0; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). // create a mediaelement...
...micscompressor(); compressor.attack.value = 0; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...ram. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...And 8 more matches
DynamicsCompressorNode.knee - Web APIs
the knee property of the dynamicscompressornode interface is a k-rate
audioparam containing a decibel value representing the range above the threshold where the curve smoothly transitions to the compressed portion. the knee property's default value is 30 and it can be set between 0 and 40. syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.knee.value = 40; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. ...
...amicscompressor(); compressor.knee.value = 40; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...ram. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...And 8 more matches
DynamicsCompressorNode.ratio - Web APIs
the ratio property of the dynamicscompressornode interface is a k-rate
audioparam representing the amount of change, in db, needed in the input for a 1 db change in the output. the ratio property's default value is 12 and it can be set between 1 and 20. syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.ratio.value = 12; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...micscompressor(); compressor.ratio.value = 12; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...ram. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...And 8 more matches
DynamicsCompressorNode.release - Web APIs
the release property of the dynamicscompressornode interface is a k-rate
audioparam representing the amount of time, in seconds, required to increase the gain by 10 db. it defines how quick the signal is adapted when its volume is reduced. the release property's default value is 0.25 and it can be set between 0 and 1. syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.release.value = 0.25; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). // create a mediaelem...
...compressor(); compressor.release.value = 0.25; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...ram. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...And 8 more matches
DynamicsCompressorNode.threshold - Web APIs
the threshold property of the dynamicscompressornode interface is a k-rate
audioparam representing the decibel value above which the compression will start taking effect. the threshold property's default value is -24 and it can be set between -100 and 0. syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.threshold.value = -50; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...ompressor(); compressor.threshold.value = -50; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...ram. note: though the
audioparam returned is read-only, the value it represents is not. example the below code demonstrates a simple usage of createdynamicscompressor() to add compression to an
audio track. for a more complete example, have a look at our basic compressor example (view the source code). ...
...And 8 more matches
MediaDevices.getUserMedia() - Web APIs
the mediadevices.getusermedia() method prompts the user for permission to use a media input which produces a mediastream with tracks containing the requested types of media. that stream can include, for example, a video track (produced by either a hardware or virtual video source such as a camera, video recording device, screen sharing service, and so forth), an
audio track (similarly, produced by a physical or virtual
audio source like a microphone, a/d converter, or the like), and possibly other track types. it returns a promise that resolves to a mediastream object. if the user denies permission, or matching media is not available, then the promise is rejected with notallowederror or notfounderror respectively. note: it's possible for the returned promise to neither resolve nor reject, a...
...or more information on this and other security issues related to using getusermedia(). syntax var promise = navigator.mediadevices.getusermedia(constraints); parameters constraints a mediastreamconstraints object specifying the types of media to request, along with any requirements for each type. ...
...ng with any requirements for each type. the constraints parameter is a mediastreamconstraints object with two members: video and
audio, describing the media types requested. either or both must be specified. if the browser cannot find all media tracks with the specified types that meet the constraints given, then the returned promise is rejected with notfounderror. the following requests both
audio and video without any specific requirements: {
audio: true, video: true } if true is specified for a media type, the resulting stream is required to have that type of track in it. if one cannot be included for any reason, the call to getusermedia() will result in an error. while information about a user's cameras and microphones are inaccessible for privacy reasons, an application can reque...
...And 8 more matches
Media Capabilities API - Web APIs
the media capabilities api allows developers to determine decoding and encoding abilities of the device, exposing information such as whether media is supported and whether playback should be smooth and power efficient, with real time feedback about playback to better enable adaptive streaming, and access to display property information. ...
...allows developers to determine decoding and encoding abilities of the device, exposing information such as whether media is supported and whether playback should be smooth and power efficient, with real time feedback about playback to better enable adaptive streaming, and access to display property information. ...
...ack to better enable adaptive streaming, and access to display property information. examples detect
audio file support and expected performance this example defines a
audio configuration then checks to see if the user agent supports decoding that media configuration, and whether it will perform well in terms of smoothness and power efficiency. ...
...And 8 more matches
OscillatorNode - Web APIs
the oscillatornode interface represents a periodic waveform, such as a sine wave. it is an
audioscheduledsourcenode
audio-processing module that causes a specified frequency of a given wave to be created—in effect, a constant tone. an oscillatornode is created using the base
audiocontext.createoscillator() method. it always has exactly one output and no inputs. ...
... the oscillatornode interface represents a periodic waveform, such as a sine wave. it is an
audioscheduledsourcenode
audio-processing module that causes a specified frequency of a given wave to be created—in effect, a constant tone. an oscillatornode is created using the base
audiocontext.createoscillator() method. it always has exactly one output and no inputs. ...
...outputs 1 channel count mode max channel count 2 (not used in the default count mode) channel interpretation speakers constructor oscillatornode() creates a new instance of an oscillatornode object, optionally providing an object specifying default values for the node's properties. if the default values are acceptable, you can simply call the base
audiocontext.createoscillator() factory method. properties inherits properties from its parent,
audioscheduledsourcenode, and adds the following properties: oscillatornode.frequency an a-rate
audioparam representing the frequency of oscillation in hertz (though the
audioparam returned is read-only, the value it represents is not). the default value is 440 hz (a standard middle-a note). oscil...
...And 8 more matches
ScriptProcessorNode.bufferSize - Web APIs
note: as of the august 29 2014 web
audio api spec publication, this feature has been marked as deprecated, and is soon to be replaced by
audio workers. the buffersize property of the scriptprocessornode interface returns an integer representing both the input and output buffer size, in sample-frames. its value can be a power of 2 value in the range 256–16384. syntax var
audioctx = new
audiocontext(); var scriptnode =
audioctx.createscriptprocessor(4096, 1, 1); console.log(scriptnode.buffersize); value an integer. example the following example shows basic usage of a scriptprocessornode to take a track loaded via
audiocontext.decode
audiodata(), process it, adding a bit of white noise to each
audio sample of the input track (buffer) and play it through the
audiodestinationnode. for e...
...sor(4096, 1, 1); console.log(scriptnode.buffersize); value an integer. example the following example shows basic usage of a scriptprocessornode to take a track loaded via
audiocontext.decode
audiodata(), process it, adding a bit of white noise to each
audio sample of the input track (buffer) and play it through the
audiodestinationnode. for each channel and each sample frame, the scriptnode.on
audioprocess function takes the associated
audioprocessingevent and uses it to loop through each channel of the input buffer, and each sample in each channel, and add a small amount of white noise, before setting that result to be the output sample in each case. note: for a full working example, see our script-processor-node github repo (also view the source code.) var myscript = document.querysele...
...and each sample in each channel, and add a small amount of white noise, before setting that result to be the output sample in each case. ...
...And 8 more matches
StereoPannerNode.pan - Web APIs
the pan property of the stereopannernode interface is an a-rate
audioparam representing the amount of panning to apply. the value can range between -1 (full left pan) and 1 (full right pan). syntax var
audioctx = new
audiocontext(); var pannode =
audioctx.createstereopanner(); pannode.pan.value = -0.5; returned value an a-rate
audioparam containing the panning to apply. note: though the
audioparam returned is read-only, the value it represents is not. example in our stereopannernode example (see source code) html we have a simple <
audio> element along with a slider <input> to increase and decrease pan value. in the javascript we create a mediaelement
audiosourcenode and a stereopannernode, and connect the two together using the connect() method. we then use an oninput event handler ...
...t
audiosourcenode and a stereopannernode, and connect the two together using the connect() method. we then use an oninput event handler to change the value of the stereopannernode.pan parameter and update the pan value display when the slider is moved. moving the slider left and right while the music is playing pans the music across to the left and right speakers of the output, respectively. ...
...stereopannernode, and connect the two together using the connect() method. we then use an oninput event handler to change the value of the stereopannernode.pan parameter and update the pan value display when the slider is moved. moving the slider left and right while the music is playing pans the music across to the left and right speakers of the output, respectively. ...
...And 8 more matches
Web APIs
a angle_instanced_arrays abortcontroller abortsignal absoluteorientationsensor abstractrange abstractworker accelerometer addresserrors aescbcparams aesctrparam...
... the interfaces (that is, types of objects) that are available. ...
...ces (that is, types of objects) that are available. ...
...And 8 more matches
Index - MDN Web Docs Glossary: Definitions of Web-related terms
integrity, availability) (also called the cia triad or aic triad) is a model that guides an organization's policies for information security. 47 cms cms, composing, content management system, glossary a cms (content management system) is software that allows users to publish, organize, change, or remove various kinds of content, not only text but also embedded images, video,
audio, and interactive code. 48 cors glossary, infrastructure, security cors (cross-origin resource sharing) is a system, consisting of transmitting http headers, that determines whether browsers block frontend javascript code from accessing responses for cross-origin requests. 49 cors-safelisted request header cors, fetch a cors-safelisted request header is on...
...rivate information. the concept of a constructor can be applied to most object-oriented programming languages. essentially, a constructor in javascript is usually declared at the instance of a class. 89 continuous media glossary, media continuous media is data where there is a timing relationship between source and destination. the most common examples of continuous media are
audio and motion video. continuous media can be real-time (interactive), where there is a "tight" timing relationship between source and sink, or streaming (playback), where the relationship is less strict. 90 control flow codingscripting, glossary, javascript the control flow is the order in which the computer executes statements in a script. 91 cookie glossary, web...
...assigned names and numbers) is an international nonprofit that maintains the domain name system and the record of ip addresses. 213 ice codingscripting, glossary, networking, protocols, webrtc ice (interactive connectivity establishment) is a framework used by webrtc (among other technologies) for connecting two peers to each other, regardless of network topology (usually for
audio and/or video chat). this protocol lets two peers find and establish a connection with one another even though they may both be using network address translator (nat) to share a global ip address with other devices on their respective local networks. 214 ide codingscripting, glossary an integrated development environment (ide) or interactive development environment is a softwa...
...And 7 more matches
AnalyserNode - Web APIs
an analysernode has exactly one input and one output. the node works even if the output is not connected. ...
... an analysernode has exactly one input and one output. the node works even if the output is not connected. ...
... an analysernode has exactly one input and one output. the node works even if the output is not connected. ...
...And 7 more matches
DelayNode - Web APIs
the delaynode interface represents a delay-line; an
audionode
audio-processing module that causes a delay between the arrival of an input data and its propagation to the output. a delaynode always has exactly one input and one output, both with the same amount of channels. when creating a graph that has a cycle, it is mandatory to have at least one delaynode in the cycle, or the nodes taking part in the cycle will be muted. number of inputs 1 number of outputs 1 channel count mode "max" channel count 2 (not used in the default count mode) channel interpretation "speakers" constructor delaynode() creates a new instance of an delaynode object instance. ...
...e cycle, or the nodes taking part in the cycle will be muted. number of inputs 1 number of outputs 1 channel count mode "max" channel count 2 (not used in the default count mode) channel interpretation "speakers" constructor delaynode() creates a new instance of an delaynode object instance. alternatively, you can use the base
audiocontext.createdelay() factory method. properties inherits properties from its parent,
audionode. delaynode.delaytime read only is an a-rate
audioparam representing the amount of delay to apply, specified in seconds. methods no specific methods; inherits methods from its parent,
audionode. example we have created a simple example that allows you to play three different samples on a con...
... have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code). if you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time. ...
...And 7 more matches
MediaDevices.ondevicechange - Web APIs
information about the change included in the event object; to get the updated list of devices, you'll have to use enumeratedevices(). example in this example, we create a function called updatedevicelist(), which is called once when mediadevices.getusermedia() successfully obtains a stream, and then is called any time the device list changes. it displays in the browser window two lists: one of
audio devices and one of video devices, with both the device's label (name) and whether it's an input or an output device. because the example provides a handler for the devicechange event, the list is refreshed any time a media device is attached to or removed from the device running the sample. html content <p>click the start button below to begin the demonstration.</p> <div id="startbutton" class...
... because the example provides a handler for the devicechange event, the list is refreshed any time a media device is attached to or removed from the device running the sample. ...
...evicechange event, the list is refreshed any time a media device is attached to or removed from the device running the sample. ...
...And 7 more matches
Using the Screen Capture API - Web APIs
is in effect, the machine which is sharing screen contents will display some form of indicator so the user is aware that sharing is taking place. note: for privacy and security reasons, screen sharing sources are not enumerable using enumeratedevices(). related to this, the devicechange event is never sent when there are changes to the sources available for getdisplaymedia(). ...
...ote: for privacy and security reasons, screen sharing sources are not enumerable using enumeratedevices(). related to this, the devicechange event is never sent when there are changes to the sources available for getdisplaymedia(). capturing shared
audio getdisplaymedia() is most commonly used to capture video of a user's screen (or parts thereof). however, user agents may allow the capture of
audio along with the video content. ...
...ources are not enumerable using enumeratedevices(). related to this, the devicechange event is never sent when there are changes to the sources available for getdisplaymedia(). capturing shared
audio getdisplaymedia() is most commonly used to capture video of a user's screen (or parts thereof). however, user agents may allow the capture of
audio along with the video content. the source of this
audio might be the selected window, the entire computer's
audio system, or the user's microphone (or a combination of all of the above). before starting a project that will require sharing of
audio, be sure to check the browser compatibility in mediadevices.getdisplaymedia() to see if the browsers you wish compaibility with have support for
audio in captured screen streams. to request that the screen...
...And 7 more matches
GainNode - Web APIs
the gainnode interface represents a change in volume. it is an
audionode
audio-processing module that causes a given gain to be applied to the input data before its propagation to the output. a gainnode always has exactly one input and one output, both with the same number of channels. the gain is a unitless value, changing with time, that is multiplied to each corresponding sample of all input channels. if modified, the new gain is instantly applied, causing unaesthetic 'clicks' in the resulting
audio. to prevent this from happening, never change the value directly but use the exponential interpolation methods on the
audioparam interface. number of inputs 1 number of outputs 1 channel count mode "max" channel count 2 (not used in the default...
...on methods on the
audioparam interface. number of inputs 1 number of outputs 1 channel count mode "max" channel count 2 (not used in the default count mode) channel interpretation "speakers" constructor gainnode() creates a new instance of a gainnode object. you shouldn't manually create a gain node; instead, use the method
audiocontext.creategain(). properties inherits properties from its parent,
audionode. gainnode.gain read only is an a-rate
audioparam representing the amount of gain to apply. you have to set
audioparam.value or use the methods of
audioparam to change the effect of gain. methods no specific method; inherits methods from its parent,
audionode. example the following example shows basic usage...
....creategain(). properties inherits properties from its parent,
audionode. gainnode.gain read only is an a-rate
audioparam representing the amount of gain to apply. you have to set
audioparam.value or use the methods of
audioparam to change the effect of gain. methods no specific method; inherits methods from its parent,
audionode. example the following example shows basic usage of an
audiocontext to create a gainnode, which is then used to mute and unmute the
audio when a mute button is clicked by changing the gain property value. ...
...And 6 more matches
MediaError.message - Web APIs
error.message; value a domstring providing a detailed, specific explanation of what went wrong and possibly how it might be fixed. this is not simply a generic description of the mediaerror.code property's value, but instead goes deeper into the specifics of this particular error and its circumstances. if no specific details are available, this string is empty. example this example creates a <
audio> element, establishes an error handler for it, then lets the user click buttons to choose whether to assign a valid
audio file or a missing file to the element's src attribute. the error handler simply outputs a message to a box onscreen describing the error, including both the code and the message. only the relevant parts of the code are displayed; you can see the complete source code here. th...
... an error handler for it, then lets the user click buttons to choose whether to assign a valid
audio file or a missing file to the element's src attribute. the error handler simply outputs a message to a box onscreen describing the error, including both the code and the message. only the relevant parts of the code are displayed; you can see the complete source code here. the example creates an <
audio> element and lets the user assign either a valid music file to it, or a link to a file which doesn't exist. this lets us see the behavior of the error event handler, which is received by an event handler we add to the <
audio> element itself. ...
...he relevant parts of the code are displayed; you can see the complete source code here. the example creates an <
audio> element and lets the user assign either a valid music file to it, or a link to a file which doesn't exist. this lets us see the behavior of the error event handler, which is received by an event handler we add to the <
audio> element itself. ...
...And 6 more matches
MediaSession.setActionHandler() - Web APIs
ion to the specified time within the media. skipad skips past the currently playing advertisement or commercial. this action may or may not be available, depending on the platform and user agent, or may be disabled due to subscription level or other circumstances. stop halts playback entirely. ...
...ther circumstances. stop halts playback entirely. examples adding action handlers this example implements seek forward and backward actions for an
audio player by setting up the seekforward and seekbackward action handlers. let skiptime = 10; // time to skip in seconds navigator.mediasession.setactionhandler('seekforward', evt => { // user clicked "seek forward" media notification icon.
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); }); navigator.mediasession.setactionhandler('seekbackward', evt => { // user clicked "seek backward" media notification icon. ...
...ndlers. let skiptime = 10; // time to skip in seconds navigator.mediasession.setactionhandler('seekforward', evt => { // user clicked "seek forward" media notification icon.
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); }); navigator.mediasession.setactionhandler('seekbackward', evt => { // user clicked "seek backward" media notification icon. ...
...And 6 more matches
Media Session action types - Web APIs
ircumstances. stop halts playback entirely. description a media session action may be generated by any media session action source; these sources include anything from ui widgets within the browser itself to media control keys on the user's keyboard to buttons on the user's headset or earbuds. ...
...eyboard to buttons on the user's headset or earbuds. examples adding action handlers this example implements seek forward and backward actions for an
audio player by setting up the seekforward and seekbackward action handlers. let skiptime = 10; // time to skip in seconds navigator.mediasession.setactionhandler('seekforward', evt => { // user clicked "seek forward" media notification icon.
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); }); navigator.mediasession.setactionhandler('seekbackward', evt => { // user clicked "seek backward" media notification icon. ...
...ndlers. let skiptime = 10; // time to skip in seconds navigator.mediasession.setactionhandler('seekforward', evt => { // user clicked "seek forward" media notification icon.
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); }); navigator.mediasession.setactionhandler('seekbackward', evt => { // user clicked "seek backward" media notification icon. ...
...And 6 more matches
MediaSessionActionDetails - Web APIs
ircumstances. stop halts playback entirely. description a media session action may be generated by any media session action source; these sources include anything from ui widgets within the browser itself to media control keys on the user's keyboard to buttons on the user's headset or earbuds. ...
...eyboard to buttons on the user's headset or earbuds. examples adding action handlers this example implements seek forward and backward actions for an
audio player by setting up the seekforward and seekbackward action handlers. let skiptime = 10; // time to skip in seconds navigator.mediasession.setactionhandler('seekforward', evt => { // user clicked "seek forward" media notification icon.
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); }); navigator.mediasession.setactionhandler('seekbackward', evt => { // user clicked "seek backward" media notification icon. ...
...ndlers. let skiptime = 10; // time to skip in seconds navigator.mediasession.setactionhandler('seekforward', evt => { // user clicked "seek forward" media notification icon.
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); }); navigator.mediasession.setactionhandler('seekbackward', evt => { // user clicked "seek backward" media notification icon. ...
...And 6 more matches
Example and tutorial: Simple synth keyboard - Web APIs
this article presents the code and working demo of a video keyboard you can play using the mouse. the keyboard allows you to switch among the standard waveforms as well as one custom waveform, and you can control the master gain using a volume slider beneath the keyboard. this example makes use of the following web api interfaces:
audiocontext, oscillatornode, periodicwave, and gainnode. because oscillatornode is based on
audioscheduledsourcenode, this is to some extent an example for that as well. the video keyboard html there are three primary components to the display for our virtual keyboard. the first is the musical keyboard itself. we draw this in a pair of nested <div> elements so that we can make the keyboard horizontally scrollable if all the keys don't fit on the screen, without ...
... left: 0; display: table-cell; vertical-align: middle; } .left span, .left input { vertical-align: middle; } .right { width: 50%; position: absolute; right: 0; display: table-cell; vertical-align: middle; } .right span { vertical-align: middle; } .right input { vertical-align: baseline; } javascript the javascript code begins by initializing a number of variables. let
audiocontext = new (window.
audiocontext || window.webkit
audiocontext)(); let osclist = []; let mastergainnode = null;
audiocontext is set to reference the global
audiocontext object (or webkit
audiocontext if necessary). osclist is set up to be ready to contain a list of all currently-playing oscillators. it starts off empty, since there are none playing yet. mastergainnode is set to null; during ...
...r("select[name='waveform']"); let volumecontrol = document.queryselector("input[name='volume']"); references to elements we'll need access to are obtained: keyboard is the container element into which the keys will be placed. wavepicker is the <select> element used to choose the waveform to use for the notes. volumecontrol is the <input> element (of type "range") used to control the master
audio volume. let notefreq = null; let customwaveform = null; let sineterms = null; let cosineterms = null; finally, global variables that will be used when constructing waveforms are created: notefreq will be an array of arrays; each array represents one octave, each of which contains one entry for each note in that octave. the value for each is the frequency, in hertz, of the note's tone. cus...
...And 6 more matches
Event reference
user starts dragging an element or text selection. dragleave a dragged element or text selection leaves a valid drop target. dragover an element or text selection is being dragged over a valid drop target (fired continuously every 350ms). drop an element is dropped on a valid drop target. media events event name fired when
audioprocess the input buffer of a scriptprocessornode is ready to be processed. canplay the browser can play the media, but estimates that not enough data has been loaded to play the media up to its end without having to stop for further buffering of content. canplaythrough the browser estimates it can play the media up to its end without stopping for content buffering. ...
...ssornode is ready to be processed. canplay the browser can play the media, but estimates that not enough data has been loaded to play the media up to its end without having to stop for further buffering of content. canplaythrough the browser estimates it can play the media up to its end without stopping for content buffering. complete the rendering of an offline
audiocontext is terminated. durationchange the duration attribute has been updated. emptied the media has become empty; for example, this event is sent if the media has already been loaded (or partially loaded), and the load() method is called to reload it. ended playback has stopped because the end of the media was reached. loadeddata the first frame of ...
...nd animationevent css animations a css animation has completed. animationiteration animationevent css animations a css animation is repeated. animationstart animationevent css animations a css animation has started. appinstalled event web app manifest a web application is successfully installed as a progressive web app. ...
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Web media technologies
over the years, the web's ability to present, create, and manage
audio, video, and other media has grown at an increasing pace. today, there are a large number of apis available, as well as html elements, dom interfaces, and other features that make it possible to not only perform these tasks, but use media in tandem with other technologies to do truly remarkable things. this article lists the various apis with links to documentation you may find helpful in mastering them. references html these articles cover html features for media developers. <
audio> the <
audio> element is used to play
audio in a web context. these can be used invisibly as a destination for more complex media, or with visible controls for user-controlled playback of
audio files. accessible from javascript as htmlaud...
...o content in a web context. it can be used to simply present video files, or as a destination for streamed video content. <video> can also be used as a way to link media apis with other html and dom technologies, including <canvas> (for frame grabbing and manipulation), for example. accessible from javascript as htmlvideoelement objects. <track> the html <track> element can be placed within an <
audio> or <video> element to provide a reference to a webvtt format subtitle or caption track to be used when playing the media. accessible from javascript as htmltrackelement objects. <source> the html <source> element is used within an <
audio> or <video> element to specify source media to present. multiple sources can be used to provide the media in different formats, sizes, or resolutions. accessi...
...ts you determine the encoding and decoding capabilities of the device your app or site is running on. this lets you make real-time decisions about what formats to use and when. media capture and streams api a reference for the api which makes it possible to stream, record, and manipulate media both locally and across a network. this includes using local cameras and microphones to capture video,
audio, and still images. mediastream recording api the mediastream recording api lets you capture media streams to process or filter the data or record it to disk. web
audio api the web
audio api lets you generate, filter, and manipulate sound data both in real-time and on pre-recorded material, then send that
audio to a destination such as an <
audio> element, a media stream, or to disk. webrtc w...
...And 6 more matches
Index - Archive of obsolete content
in the past, this had to be simulated by treating the raw data as a string and using the charcodeat() method to read the bytes from the data buffer. 213 tabbox ...
...tches obsolete adobe and mozilla share a copy of nanojit. this means that landing nanojit patches is a bit complicated, but experience has taught us that this is much better than having separate versions of nanojit. 488 io guide/directory keys "directory keys" are the keys for nsidirectoryservice, see description. the actual keys are: 489 introducing the
audio api extension deprecated the
audio data api extension extends the html5 specification of the <
audio> and <video> media elements by exposing
audio metadata and raw
audio data. this enables users to visualize
audio data, to process this
audio data and to create new
audio data. 490 isp data administration, enterprise this page will explain how to create a .rdf or .xml ...
...ipt template add-ons, plugins, xpinstall no summary! 714 xpinstall api reference xpinstall, xpinstall_api_reference see complete list 715 examples trigger scripts and install scripts describes typical kinds of script that use the xpinstall api. 716 file.macalias in this example, a mac alias is created for software (applecd
audio player) that is installed locally. 717 file.windowsshortcut in this example, the windowsshortcut method is used to add a shortcut in the program directory ("program" is a keyword for the directory in which the program itself is installed, for example, c:\program files\netscape\netscape 6\" on windows) to windows software (misc.exe) that is installed in the "windows" directo...
...And 5 more matches
Creating a Web based tone generator - Archive of obsolete content
this example creates a simple tone generator, and plays the resulting tone. the function requestsounddata() produces the samples to be played. this function is called at a certain interval through the setinterval() function. the function mozwrite
audio() is called to write those samples produced in the
audio stream. in order to always have samples to play, a buffer of 500 ms is created. the function mozcurrentsampleoffset() is used to know the position of the samples being played so that we can fill a 500 ms buffer of
audio samples. ...
...gh the setinterval() function. the function mozwrite
audio() is called to write those samples produced in the
audio stream. in order to always have samples to play, a buffer of 500 ms is created. the function mozcurrentsampleoffset() is used to know the position of the samples being played so that we can fill a 500 ms buffer of
audio samples. <!doctype html> <html> <head> <title>javascript
audio write example</title> </head> <body> <input type="text" size="4" id="freq" value="440"><label for="hz">hz</label> <button onclick="start()">play</button> <button onclick="stop()">stop</button> <script type="text/javascript"> function
audiodatadestination(samplerate, readfn) { // initialize the
audio output. ...
...<html> <head> <title>javascript
audio write example</title> </head> <body> <input type="text" size="4" id="freq" value="440"><label for="hz">hz</label> <button onclick="start()">play</button> <button onclick="stop()">stop</button> <script type="text/javascript"> function
audiodatadestination(samplerate, readfn) { // initialize the
audio output. var
audio = new
audio();
audio.mozsetup(1, samplerate); var currentwriteposition = 0; var prebuffersize = samplerate / 2; // buffer 500ms var tail = null; // the function called with regular interval to populate // the
audio output buffer. setinterval(function() { var written; // check if some data was not written in previous att...
...And 5 more matches
HTML attribute reference - HTML: Hypertext Markup Language
input is automatically capitalized when entered by user autocomplete <form>, <input>, <select>, <textarea> indicates whether controls in this form can by default have their values automatically completed by the browser. autofocus <button>, <input>, <keygen>, <select>, <textarea> the element should be automatically focused after the page loaded. autoplay <
audio>, <video> the
audio or video should play as soon as possible. background <body>, <table>, <td>, <th> specifies the url of an image file. note: although browsers and email clients may still support this attribute, it is obsolete. use css background-image instead. bgcolor <body>, <col>, <colgroup>, <marquee>, <table>, <tbody>, <tfoot>, <td>, <th>, <tr> ...
...group>, <marquee>, <table>, <tbody>, <tfoot>, <td>, <th>, <tr> background color of the element. note: this is a legacy attribute. please use the css background-color property instead. border <img>, <object>, <table> the border width. note: this is a legacy attribute. please use the css border property instead. buffered <
audio>, <video> contains the time range of already buffered media. capture <input> from the html media capturethe definition of 'media capture' in that specification.spec, specifies a new file can be captured. challenge <keygen> a challenge string that is submitted along with the public key. charset <meta>, <script> declares the character encoding of the ...
... defines the number of columns a cell should span. content <meta> a value associated with http-equiv or name depending on the context. contenteditable global attribute indicates whether the element's content is editable. contextmenu global attribute defines the id of a <menu> element which will serve as the element's context menu. ...
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HTML documentation index - HTML: Hypertext Markup Language
eference the itemprop global attribute is used to add properties to an item. every html element can have an itemprop attribute specified, and an itemprop consists of a name-value pair. each name-value pair is called a property, and a group of one or more properties forms an item. property values are either a string or a url and can be associated with a very wide range of elements including <
audio>, <embed>, <iframe>, <img>, <link>, <object>, <source> , <track>, and <video>. 23 itemref attribute, global attribute, html, html microdata, microdata, reference properties that are not descendants of an element with the itemscope attribute can be associated with an item using the global attribute itemref. 24 itemscope attribute, global attribute, html, html mi...
...idation, html the capture attribute specifies that, optionally, a new file should be captured, and which device should be used to capture that new media of a type defined by the accept attribute. values include user and environment. 39 html attribute: crossorigin advanced, attribute, cors, html, needscontent, reference, security the crossorigin attribute, valid on the <
audio>, <img>, <link>, <script>, and <video> elements, provides support for cors, defining how the element handles crossorigin requests, thereby enabling the configuration of the cors requests for the element's fetched data. depending on the element, the attribute can be a cors settings attribute. 40 html attribute: max attribute, attributes, constraint validation, html, reference ...
...is intended to be independently distributable or reusable (e.g., in syndication). 62 <aside>: the aside element element, html, html sections, html5, html:flow content, html:palpable content, html:sectioning content, reference, web the html <aside> element represents a portion of a document whose content is only indirectly related to the document's main content. ...
...And 5 more matches
Using Promises - JavaScript
ise is an object representing the eventual completion or failure of an asynchronous operation. since most people are consumers of already-created promises, this guide will explain consumption of returned promises before explaining how to create them. essentially, a promise is a returned object to which you attach callbacks, instead of passing callbacks into a function. ...
...-created promises, this guide will explain consumption of returned promises before explaining how to create them. essentially, a promise is a returned object to which you attach callbacks, instead of passing callbacks into a function. imagine a function, create
audiofileasync(), which asynchronously generates a sound file given a configuration record and two callback functions, one called if the
audio file is successfully created, and the other called if an error occurs. ...
...m. essentially, a promise is a returned object to which you attach callbacks, instead of passing callbacks into a function. imagine a function, create
audiofileasync(), which asynchronously generates a sound file given a configuration record and two callback functions, one called if the
audio file is successfully created, and the other called if an error occurs. ...
...And 5 more matches
2D maze game with device orientation - Game development
forward: the starting point is the index.html file where we initialize the framework and set up an <canvas> to render the game on. you can open the index file in your favourite browser to launch the game and try it. there are also three folders in the directory: img: all the images that we will use in the game. src: the javascript files with all the source code of the game defined inside.
audio: the sound files used in the game. setting up the canvas we will be rendering our game on canvas, but we won't do it manually — this will be taken care of by the framework. let’s set it up: our starting point is the index.html file with the following content. you can create this yourself if you want to follow along: <!doctype html> <html> <head> <meta charset="utf-8" /> <title>cyb...
...e what the states are actually. managing game states the states in phaser are separate parts of the game logic; in our case we’re loading them from independent javascript files for better maintainability. the basic states used in this game are: boot, preloader, mainmenu, howto and game. boot will take care of initializing a few settings, preloader will load all of the assets like graphics and
audio, mainmenu is the menu with the start button, howto shows the "how to play" instructions and the game state lets you actually play the game. let's quickly go though the content of those states. boot.js the boot state is the first one in the game. var ball = { _width: 320, _height: 480 }; ball.boot = function(game) {}; ball.boot.prototype = { preload: function() { this.load.i...
...((ball._width-297)*0.5, (ball._height-145)*0.5, 'preloaderbg'); this.preloadbar = this.add.sprite((ball._width-158)*0.5, (ball._height-50)*0.5, 'preloaderbar'); this.load.setpreloadsprite(this.preloadbar); this.load.image('ball', 'img/ball.png'); // ... this.load.spritesheet('button-start', 'img/button-start.png', 146, 51); // ... this.load.
audio('
audio-bounce', ['
audio/bounce.ogg', '
audio/bounce.mp3', '
audio/bounce.m4a']); }, create: function() { this.game.state.start('mainmenu'); } }; there are single images, spritesheets and
audio files loaded by the framework. in this state the preloadbar is showing the progress on the screen. that progress of the loaded assets is visualized by the framework with the use of one im...
...And 4 more matches
Index - Learn web development
ponsibly so that all readers might use your creations on the web. to help you achieve this, this module will cover general best practices (which are demonstrated throughout the html, css, and javascript topics), cross browser testing, and some tips on enforcing accessibility from the start. we'll cover accessibility in special detail. 3 accessible multimedia accessibility, article,
audio, beginner, codingscripting, html, images, javascript, learn, multimedia, video, captions, subtitles, text tracks this chapter has provided a summary of accessibility concerns for multimedia content, along with some practical solutions. 4 assessment: accessibility troubleshooting accessibility, assessment, beginner, css, codingscripting, html, javascript, learn, wai-aria ...
... importantly, you should understand what the document object model is, and how to manipulate it to create useful functionality. 62 third-party apis 3rd party, api, beginner, codingscripting, google maps, learn, nytimes, third party, youtube this article has given you a useful introduction to using third-party apis to add functionality to your websites. 63 video and
audio apis api, article,
audio, beginner, codingscripting, guide, javascript, learn, video i think we've taught you enough in this article. the htmlmediaelement api makes a wealth of functionality available for creating simple video and
audio players, and that's only the tip of the iceberg. see the "see also" section below for links to more complex and interesting functionality. 64 ...
... metadata that marks the end of our quickfire tour of the html head — there's a lot more you can do in here, but an exhaustive tour would be boring and confusing at this stage, and we just wanted to give you an idea of the most common things you'll find in there for now! in the next article we'll be looking at html text fundamentals. 243 multimedia and embedding assessment,
audio, beginner, codingscripting, embedding, flash, guide, html, images, landing, learn, multimedia, svg, vector graphics, video, web, iframes, imagemaps, img, responsive we've looked at a lot of text so far in this course, but the web would be really boring only using text. let's start looking at how to make the web come alive with more interesting content! this module explores how to use html t...
...And 4 more matches
ChannelMergerNode - Web APIs
to a single output. each input is used to fill a channel of the output. this is useful for accessing each channels separately, e.g. for performing channel mixing where gain must be separately controlled on each channel. if channelmergernode has one single output, but as many inputs as there are channels to merge; the number of inputs is defined as a parameter of its constructor and the call to
audiocontext.createchannelmerger. in the case that no value is given, it will default to 6. using a channelmergernode, it is possible to create outputs with more channels than the rendering hardware is able to process. in that case, when the signal is sent to the
audiocontext.listener object, supernumerary channels will be ignored. number of inputs variable; default to 6. number ...
... number of inputs variable; default to 6. number of outputs 1 channel count mode "max" channel count 2 (not used in the default count mode) channel interpretation "speakers" constructor channelmergernode() creates a new channelmergernode object instance. ...
...utputs 1 channel count mode "max" channel count 2 (not used in the default count mode) channel interpretation "speakers" constructor channelmergernode() creates a new channelmergernode object instance. properties no specific property; inherits properties from its parent,
audionode. methods no specific method; inherits methods from its parent,
audionode. ...
...And 4 more matches
ConstantSourceNode.offset - Web APIs
the default value is 1.0. ...
...the default value is 1.0. ...
...the default value is 1.0. to access the offset parameter's current value, access the parameter's value property, as shown in the syntax box above. ...
...And 4 more matches
ConstantSourceNode - Web APIs
a constantsourcenode has no inputs and exactly one monaural (one-channel) output. the output's value is always the same as the value of the offset parameter. ...
... a constantsourcenode has no inputs and exactly one monaural (one-channel) output. the output's value is always the same as the value of the offset parameter. ...
... a constantsourcenode has no inputs and exactly one monaural (one-channel) output. the output's value is always the same as the value of the offset parameter. ...
...And 4 more matches
ConvolverNode.normalize - Web APIs
buffer attribute is set, or not. its default value is true in order to achieve a more uniform output level from the convolver, when loaded with diverse impulse responses. if normalize is set to false, then the convolution will be rendered with no pre-processing/scaling of the impulse response. changes to this value do not take effect until the next time the buffer attribute is set. ...
...te is set, or not. its default value is true in order to achieve a more uniform output level from the convolver, when loaded with diverse impulse responses. if normalize is set to false, then the convolution will be rendered with no pre-processing/scaling of the impulse response. changes to this value do not take effect until the next time the buffer attribute is set. ...
...value is true in order to achieve a more uniform output level from the convolver, when loaded with diverse impulse responses. if normalize is set to false, then the convolution will be rendered with no pre-processing/scaling of the impulse response. changes to this value do not take effect until the next time the buffer attribute is set. ...
...And 4 more matches
GainNode.gain - Web APIs
the gain property of the gainnode interface is an a-rate
audioparam representing the amount of gain to apply. syntax var
audioctx = new
audiocontext(); var gainnode =
audioctx.creategain(); gainnode.gain.value = 0.5; value an
audioparam. note: though the
audioparam returned is read-only, the value it represents is not. example the following example shows basic usage of an
audiocontext to create a gainnode, which is then used to mute and unmute the
audio when a mute button is clicked by changing the gain property value. ...
... example the following example shows basic usage of an
audiocontext to create a gainnode, which is then used to mute and unmute the
audio when a mute button is clicked by changing the gain property value. ...
...g example shows basic usage of an
audiocontext to create a gainnode, which is then used to mute and unmute the
audio when a mute button is clicked by changing the gain property value. ...
...And 4 more matches
Using the Media Capabilities API - Web APIs
taking video as an example, to obtain information about video decoding abilities, you create a video decoding configuration which you pass as a parameter to mediacapabilities.decodinginfo() method. this returns a promise that fulfills with information about the media capabilities as to whether the video can be decoded, and whether decoding will be smooth and power efficient. you can also test
audio decoding as well as video and
audio encoding. creating a video decoding configuration the mediacapabilities.decodinginfo() method takes as a parameter a media decoding configuration. there are very specific ways to go about creating the configuration defined by the mediadecodingconfiguration dictionary. in our example, we are testing the decoding capabilities of a video configuration. the conf...
...itrate is the number of bits used to encode one second of video. the framerate is the number of frames which are played per second of time when playing the video. ...
...ed to encode one second of video. the framerate is the number of frames which are played per second of time when playing the video. ...
...And 4 more matches
RTCPeerConnection.createOffer() - Web APIs
y is used to customize the offer created by this method. icerestart optional to restart ice on an active connection, set this to true. this will cause the returned offer to have different credentials than those already in place. if you then apply the returned offer, ice will restart. specify false to keep the same credentials and therefore not restart ice. the default is false. ...
...ill cause the returned offer to have different credentials than those already in place. if you then apply the returned offer, ice will restart. specify false to keep the same credentials and therefore not restart ice. the default is false. offertoreceive
audio optional (legacy) a legacy boolean option which used to control whether or not to offer to the remote peer the opportunity to try to send
audio. if this value is false, the remote peer will not be offered to send
audio data, even if the local side will be sending
audio data. if this value is true, the remote peer will be offered to send
audio data, even if the local side will not be sending
audio data. the default behavior is to offer to receive
audio only if the local side is sending
audio, not otherwise. to emulate this behavior in mo...
... note: you shouldn't use this legacy property. ...
...And 4 more matches
Worklet.addModule() - Web APIs
dentials. return value a promise that resolves once the module from the given url has been added. the promise doesn't return any value. exceptions if addmodule() fails, it rejects the promise, delivering one of the following errors to the rejection handler. aborterror the specified script is invalid or could not be loaded. syntaxerror the specified moduleurl is invalid. ...
... a promise that resolves once the module from the given url has been added. the promise doesn't return any value. exceptions if addmodule() fails, it rejects the promise, delivering one of the following errors to the rejection handler. aborterror the specified script is invalid or could not be loaded. syntaxerror the specified moduleurl is invalid. ...
...t resolves once the module from the given url has been added. the promise doesn't return any value. exceptions if addmodule() fails, it rejects the promise, delivering one of the following errors to the rejection handler. aborterror the specified script is invalid or could not be loaded. syntaxerror the specified moduleurl is invalid. ...
...And 4 more matches
ARIA: button role - Accessibility
-pressed is not used, or is set to the "undefined" state, the button is not a toggle button. if aria-pressed="false" is used the button is a toggle button that is currently not pressed. if aria-pressed="true" is used the button is a toggle button that is currently pressed. if aria-pressed="mixed" is used, the button is considered to be partially pressed. as an example, the mute button on an
audio player labeled "mute" could indicate that sound is muted by setting the aria-pressed state true. the label of a toggle button should not change when its state changes. in our example the label remains "mute" with a screen reader reading "mute toggle button pressed" or "mute toggle button not pressed" depending on the value of aria-pressed. if the design were to call for the button label to change...
...on performs. for example, if clicking the button opens a dialog, the focus should move to the dialog. if the button closes a dialog, focus should returns to the button that opened the dialog unless the function performed in the dialog context logically leads to a different element. if the button alters the current context, then focus typically remains on the button, such as muting and unmuting an
audio file. required javascript features required event handlers buttons can be operated by mouse, touch, and keyboard users. for native html <button> elements, the button's onclick event fires for mouse clicks and when the user presses space or enter while the button has focus. but if another tag is used to create a button, the onclick event only fires when clicked by the mouse cursor, even if role...
...; list.appendchild(listitem); } } toggle button example in this snippet a <span> element is converted to a toggle button using the button role and the aria-pressed attribute. when the button is activated, the aria-pressed value switches states; changing from true to false and back again. ...
...And 4 more matches
Common MIME types - HTTP
n file type should use this type. browsers pay a particular care when manipulating these files, attempting to safeguard the user to prevent dangerous behaviors. iana is the official registry of mime media types and maintains a list of all the official mime types. ...
...pe should use this type. browsers pay a particular care when manipulating these files, attempting to safeguard the user to prevent dangerous behaviors. iana is the official registry of mime media types and maintains a list of all the official mime types. ...
...egistry of mime media types and maintains a list of all the official mime types. ...
...And 4 more matches
Web video codec guide - Web media technologies
000 bytes (~249 mb). a minute of hd video would need 14.93 gb of storage. a fairly typical 30 minute video conference would need about 447.9 gb of storage, and a 2-hour movie would take almost 1.79 tb (that is, 1790 gb). not only is the required storage space enormous, but the network bandwidth needed to transmit an uncompressed video like that would be enormous, at 249 mb/sec—not including
audio and overhead. this is where video codecs come in. just as
audio codecs do for the sound data, video codecs compress the video data and encode it into a format that can later be decoded and played back or edited. most video codecs are lossy, in that the decoded video does not precisely match the source. some details may be lost; the amount of loss depends on the codec and how it's configured, but...
...ered by patents. mp4v-es the mpeg-4 video elemental stream (mp4v-es) format is part of the mpeg-4 part 2 visual standard. while in general, mpeg-4 part 2 video is not used by anyone because of its lack of compelling value related to other codecs, mp4v-es does have some usage on mobile. mp4v is essentially h.263 encoding in an mpeg-4 container. its primary purpose is to be used to stream mpeg-4
audio and video over an rtp session. however, mp4v-es is also used to transmit mpeg-4
audio and video over a mobile connection using 3gp. you almost certainly don't want to use this format, since it isn't supported in a meaningful way by any major browsers, and is quite obsolete. files of this type should have the extension .mp4v, but sometimes are inaccurately labeled .mp4. supported bit ra...
...ground able to be seen through the video to a degree specified by each pixel's alpha component. there is good browser support for vp8 in html content, especially within webm files. this makes vp8 a good candidate for your content, although vp9 is an even better choice if available to you. web browsers are required to support vp8 for webrtc, but not all browsers that do so also support it in html
audio and video elements. supported bit rates arbitrary; no maximum unless level-based limitations are enforced supported frame rates arbitrary compression lossy dct-based algorithm supported frame sizes up to 16,384 x 16,384 pixels supported color modes y'cbcr with 4:2:0 chroma subsampling at 8 bits per component hdr support no ...
...And 4 more matches
Multimedia: video - Learn web development
serving the smallest video file size based on each browsers file type support. why optimize your multimedia? for the average website, 25% of bandwidth comes from video. optimizing video has the potential for very large bandwidth savings that translate into better website performance. optimizing video delivery it's best to compress all video, optimize <source> order, set autoplay, remove
audio from muted video, optimize video preload, and consider streaming the video. the sections below describe each of these optimization techniques. compress all videos most video compression work compares adjacent frames within a video, with the intent of removing detail that is identical in both frames. compress the video and export to multiple video formats, including webm, mpeg-4/h.264, and ogg/t...
...al attributes to the video tag: autoplay, muted, and playsinline. <video autoplay="" loop="" muted="true" playsinline="" src="backgroundvideo.mp4"> while the loop and autoplay make sense for a looping and autoplaying video, the muted attribute is required for autoplay in mobile browsers. playsinline is required for mobile safari, allowing videos to play without forcing fullscreen mode. remove
audio from muted hero videos for hero-video or other video without
audio, removing
audio is smart. <video autoplay="" loop="" muted="true" playsinline="" id="hero-video"> <source src="banner_video.webm" type='video/webm; codecs="vp8, vorbis"'> <source src="web_banner.mp4" type="video/mp4"> </video> this hero-video code (above) is common to conference websites and corporate home pages. ...
..."" loop="" muted="true" playsinline="" id="hero-video"> <source src="banner_video.webm" type='video/webm; codecs="vp8, vorbis"'> <source src="web_banner.mp4" type="video/mp4"> </video> this hero-video code (above) is common to conference websites and corporate home pages. it includes a video that is auto-playing, looping, and muted. there are no controls, so there is no way to hear
audio. ...
...And 3 more matches
Embedding API for Accessibility
tring); setcharpref("browser.selection.border", cssborderstylestring); /* is a selection border hard to implement? ...
...tylestring); /* is a selection border hard to implement? ...
...ag requirement */ setboolpref("browser.selection.use_system_colors", usesystemcolors); no content waiting alerts setcharpref("alert.
audio.mail_waiting", pathtosoundfile); setcharpref("alert.
audio.background_image_waiting", pathtosoundfile); setcharpref("alert.
audio.popup_waiting", pathtosoundfile); setcharpref("alert.
audio.applet_waiting", pathtosoundfile); setcharpref("alert.
audio.script_waiting", pathtosoundfile); setcharpref("alert.
audio.redirect_waiting", pathtosoundfile); setcharpref("alert.
audio.refresh_waiting", pathtosoundfile); setchar...
...And 3 more matches
ChannelSplitterNode - Web APIs
in the case that no value is given, it will default to 6. if there are fewer channels in the input than there are outputs, supernumerary outputs are silent. ...
...in the case that no value is given, it will default to 6. if there are fewer channels in the input than there are outputs, supernumerary outputs are silent. number of inputs 1 number of outputs variable; default to 6. ...
... of the spec use "max". channel count fixed to the number of outputs. older implementations, as per earlier versions of the spec use 2 (not used in the default count mode). channel interpretation "discrete" constructor channelsplitternode() creates a new channelsplitternode object instance. ...
...And 3 more matches
IIRFilterNode() - Web APIs
the filter needs these values to work and with the vast range of filters available, there is no default. ...
...the filter needs these values to work and with the vast range of filters available, there is no default. ...
...the filter needs these values to work and with the vast range of filters available, there is no default. ...
...And 3 more matches
MediaRecorder() - Web APIs
record using a specific media container (file type), and, further, can specify the exact codec and codec configuration(s) to use by specifying the codecs parameter. syntax var mediarecorder = new mediarecorder(stream[, options]); parameters stream the mediastream that will be recorded. ...
.... this source media can come from a stream created using navigator.mediadevices.getusermedia() or from an <
audio>, <video> or <canvas> element. options optional a dictionary object that can contain the following properties: mimetype: a mime type specifying the format for the resulting media; you may simply specify the container format (the browser will select its preferred codecs for
audio and/or video), or you may use the codecs parameter and/or the profiles parameter to provide detailed information about which codecs to use and how to configure them. applications can check in advance if a mimetype is supported by the user agent by calling mediarecorder.istypesupported().
audiobitspersecond: the chosen bitrate for the
audio component of the media. videobitspersecond: the chose...
... detailed information about which codecs to use and how to configure them. applications can check in advance if a mimetype is supported by the user agent by calling mediarecorder.istypesupported().
audiobitspersecond: the chosen bitrate for the
audio component of the media. videobitspersecond: the chosen bitrate for the video component of the media. bitspersecond: the chosen bitrate for the
audio and video components of the media. this can be specified instead of the above two properties. ...
...And 3 more matches
MediaTrackSettings - Web APIs
however, be used for initially selecting media when calling mediadevices.getusermedia(). groupid a domstring indicating the current value of the groupid property. the group id is a browsing session-unique string identifying the source group of the track. two devices (as identified by the deviceid) are considered part of the same group if they are from the same physical device. for instance, the
audio input and output devices for the speaker and microphone built into a phone would share the same group id, since they're part of the same physical device. the microphone on a headset would have a different id, though. this value is specific to the source of the track's data and is not usable for setting constraints; it can, however, be used for initially selecting media when calling mediadevices.g...
...he speaker and microphone built into a phone would share the same group id, since they're part of the same physical device. the microphone on a headset would have a different id, though. this value is specific to the source of the track's data and is not usable for setting constraints; it can, however, be used for initially selecting media when calling mediadevices.getusermedia(). ...
...this is 1 for mono, 2 for stereo, and so forth. ...
...And 3 more matches
OscillatorNode.detune - Web APIs
the detune property of the oscillatornode interface is an a-rate
audioparam representing detuning of oscillation in cents. syntax var oscillator =
audioctx.createoscillator(); oscillator.detune.setvalueattime(100,
audioctx.currenttime); // value in cents note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create an oscillator node. for applied examples/information, check out our violent theremin demo (see app.js for relevant code). ...
...detune.setvalueattime(100,
audioctx.currenttime); // value in cents note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create an oscillator node. for applied examples/information, check out our violent theremin demo (see app.js for relevant code). ...
...100,
audioctx.currenttime); // value in cents note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create an oscillator node. for applied examples/information, check out our violent theremin demo (see app.js for relevant code). ...
...And 3 more matches
PannerNode.coneOuterGain - Web APIs
the default is 0, and its value can be in the range 0–1. ...
...the default is 0, and its value can be in the range 0–1. ...
...the default is 0, and its value can be in the range 0–1. ...
...And 3 more matches
PannerNode.orientationX - Web APIs
the orientationx property of the pannernode interface indicates the x (horizontal) component of the direction in which the
audio source is facing, in a 3d cartesian coordinate space. the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and coneoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. ...
...en as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and coneoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. if the sound is pointing toward the listener, it will be louder than if the sound is pointed away from the listener. ...
...ngle, coneouterangle, and coneoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. if the sound is pointing toward the listener, it will be louder than if the sound is pointed away from the listener. the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property. syntax var orientationx = pannernode.orientationx; pannernode.orientationx.value = neworientationx; value an
audioparam whose value is the x component of the direction in which the
audio source is facing, in 3d cartesian coordinate space. example in this example, we'll demonstrate how changing the orientation parameters of a pannernode in combination with coneinneran...
...And 3 more matches
PannerNode.positionZ - Web APIs
depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. ...
... depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. ...
... depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. ...
...And 3 more matches
PannerNode.refDistance - Web APIs
if the value is set to less than 0, a rangeerror is thrown. exceptions rangeerror the property has been given a value that is outside the accepted range. ...
...if the value is set to less than 0, a rangeerror is thrown. exceptions rangeerror the property has been given a value that is outside the accepted range. ...
...if the value is set to less than 0, a rangeerror is thrown. exceptions rangeerror the property has been given a value that is outside the accepted range. ...
...And 3 more matches
RTCPeerConnection.addTrack() - Web APIs
ks if no streams are specified, then the track is streamless. this is perfectly acceptable, although it will be up to the remote peer to decide what stream to insert the track into, if any. this is a very common way to use addtrack() when building many types of simple applications, where only one stream is needed. for example, if all you're sharing with the remote peer is a single stream with an
audio track and a video track, you don't need to deal with managing what track is in what stream, so you might as well just let the transceiver handle it for you. here's an example showing a function that uses getusermedia() to obtain a stream from a user's camera and microphone, then adds each track from the stream to the peer connection, without specifying a stream for each track: async opencall(pc...
...s well just let the transceiver handle it for you. here's an example showing a function that uses getusermedia() to obtain a stream from a user's camera and microphone, then adds each track from the stream to the peer connection, without specifying a stream for each track: async opencall(pc) { const gumstream = await navigator.mediadevices.getusermedia( {video: true,
audio: true}); for (const track of gumstream.gettracks()) { pc.addtrack(track); } } the result is a set of tracks being sent to the remote peer, with no stream associations. the handler for the track event on the remote peer will be responsible for determining what stream to add each track to, even if that means simply adding them all to the same stream. the ontrack handler might look like thi...
... includes things like changes to the transceiver's direction and tracks being halted using removetrack(). for example, consider this function that an application might use to begin streaming a device's camera and microphone input over an rtcpeerconnection to a remote peer: async opencall(pc) { const gumstream = await navigator.mediadevices.getusermedia( {video: true,
audio: true}); for (const track of gumstream.gettracks()) { pc.addtrack(track, gumstream); } } the remote peer might then use a track event handler that looks like this: pc.ontrack = ({streams: [stream]} => videoelem.srcobject = stream; this sets the video element's current stream to the one that contains the track that's been added to the connection. reused senders this method may return ...
...And 3 more matches
WaveShaperNode - Web APIs
the waveshapernode interface represents a non-linear distorter. it is an
audionode that uses a curve to apply a wave shaping distortion to the signal. beside obvious distortion effects, it is often used to add a warm feeling to the signal. a waveshapernode always has exactly one input and one output. number of inputs 1 number of outputs 1 channel count mode "max" channel count 2 (not used in the default count mode) channel interpretation "speakers" constructor waveshapernode() creates a new instance of an waveshapernode object. properties inherits properties from its parent,
audionode. waveshapernode.curve is a float32array of numbers describing the distortion to apply. waveshapernode.oversample is an enumerate...
...for applied examples/information, check out our voice-change-o-matic demo (see app.js for relevant code). ...
...for applied examples/information, check out our voice-change-o-matic demo (see app.js for relevant code). note: sigmoid functions are commonly used for distortion curves because of their natural properties. their s-shape, for instance, helps create a smoother sounding result. ...
...And 3 more matches
Signaling and video calling - Web APIs
webrtc allows real-time, peer-to-peer, media exchange between two devices. a connection is established through a discovery and negotiation process called signaling. this tutorial will guide you through building a two-way video-call. webrtc is a fully peer-to-peer technology for the real-time exchange of
audio, video, and data, with one central caveat. a form of discovery and media format negotiation must take place, as discussed elsewhere, in order for two devices on different networks to locate one another. this process is called signaling and involves both devices connecting to a third, mutually agreed-upon server. through this third server, the two devices can locate one another, and exchange negotiation messages. in this article, we will further enhance the websocket chat first created a...
...<video> element with the id "received_video" will present video received from the connected user. we specify the autoplay attribute, ensuring once the video starts arriving, it immediately plays. this removes any need to explicitly handle playback in our code. the "local_video" <video> element presents a preview of the user's camera; specifiying the muted attribute, as we don't need to hear local
audio in this preview panel. finally, the "hangup-button" <button>, to disconnect from a call, is defined and configured to start disabled (setting this as our default for when no call is connected) and apply the function hangupcall() on click. this function's role is to close the call, and send a signalling server notification to the other peer, requesting it also close. the javascript code we'll d...
...andler for the click event on the list item, that clicking on a user name calls our invite() method, which we'll look at in the next section. finally, we append the new item to the <ul> that contains all of the user names. starting a call when the user clicks on a username they want to call, the invite() function is invoked as the event handler for that click event: var mediaconstraints = {
audio: true, // we want an
audio track video: true // ...and we want a video track }; function invite(evt) { if (mypeerconnection) { alert("you can't start a call because you already have one open!"); } else { var clickedusername = evt.target.textcontent; if (clickedusername === myusername) { alert("i'm afraid i can't let you talk to yourself. that would be weird."); ret...
...And 3 more matches
Configuring servers for Ogg media - HTTP
html <
audio> and <video> elements allow media presentation without the need for the user to install any plug-ins or other software to do so. this guide covers a few server configuration changes that may be necessary for your web server to correctly serve ogg media files. this information may also be useful if you encounter other media types your server isn't already configured to recognize. serve media with the correct mime type *.ogg and *.ogv files containing video (possibly with an
audio track as well, of course), should be served with the video/ogg mime type. *.oga and *.ogg files containing only
audio should be served with the
audio/ogg mime type. ...
...ou encounter other media types your server isn't already configured to recognize. serve media with the correct mime type *.ogg and *.ogv files containing video (possibly with an
audio track as well, of course), should be served with the video/ogg mime type. *.oga and *.ogg files containing only
audio should be served with the
audio/ogg mime type. if you don't know whether the ogg file contains
audio or video, you can serve it with the mime type application/ogg, and the browser will treat it as a video file. ...
...dio/ogg mime type. if you don't know whether the ogg file contains
audio or video, you can serve it with the mime type application/ogg, and the browser will treat it as a video file. most servers don't by default serve ogg media with the correct mime types, so you'll likely need to add the appropriate configuration for this. for apache, you can add the following to your configuration: addtype
audio/ogg .oga addtype video/ogg .ogv addtype application/ogg .ogg you can find specific information about possible media file types and the codecs used within them in our comprehensive guide to media types and formats on the web. in particular, the article on media container formats will be especially helpful when configuring serers to host media properly. handle http 1.1 byte range requests correc...
...And 3 more matches
Index - Game development
m flexibility to optimize the compilation process. in gecko, async compilation allows the javascript engine to compile the asm.js off the main thread when the game is loading and cache the generated machine code so that the game doesn't need to be compiled on subsequent loads (starting in firefox 28). to see the difference, toggle javascript.options.parallel_parsing in about:config. ...
...e the compilation process. in gecko, async compilation allows the javascript engine to compile the asm.js off the main thread when the game is loading and cache the generated machine code so that the game doesn't need to be compiled on subsequent loads (starting in firefox 28). to see the difference, toggle javascript.options.parallel_parsing in about:config. ...
...process. in gecko, async compilation allows the javascript engine to compile the asm.js off the main thread when the game is loading and cache the generated machine code so that the game doesn't need to be compiled on subsequent loads (starting in firefox 28). to see the difference, toggle javascript.options.parallel_parsing in about:config. 26
audio for web games
audio, games, web
audio api,
audio sprites, spatialization, syncing tracks
audio is an important part of any game; it adds feedback and atmosphere. web-based
audio is maturing fast, but there are still many browser differences to navigate. we often need to decide which
audio parts are essential to our games' experience and which are nice to have but not essential, and devise a strategy accordingly. this article pr...
...And 2 more matches
Introduction to game development for the Web - Game development
ascript just-in-time compiler technology and new apis, you can build games that run in the browser (or on html5-powered devices) without making compromises. the html5 game platform you can truly think of the web as a better target platform for your game. ...
...in-time compiler technology and new apis, you can build games that run in the browser (or on html5-powered devices) without making compromises. the html5 game platform you can truly think of the web as a better target platform for your game. ...
...ame take over the entire screen, thereby immersing the player in action. gamepad api if you want your users to be able to use gamepads or other game controllers to work your game, you'll need this api. html and css together, these two technologies let you build, style, and lay out your game's user interface. part of html is the <canvas> element, which provides one way to do 2d graphics. html
audio the <
audio> element lets you easily play simple sound effects and music. if your needs are more involved, check out the web
audio api for real
audio processing power! indexeddb a powerful data storage api for maintaining user data on their own computer or device. a great way to save game state and other information locally so it doesn't have to be downloaded every time it's needed. also useful...
...And 2 more matches
HTML Cheatsheet - Learn web development
sed to format the date legibly for the user, such as: published on 23-05-2020 text displayed in code format <p>this text is in normal format.</p> <code>this text is in code format.</code> <pre>this text is in predefined format.</pre> this text is in normal format. this text is in code format. this text is in predefined format. ...
...mat the date legibly for the user, such as: published on 23-05-2020 text displayed in code format <p>this text is in normal format.</p> <code>this text is in code format.</code> <pre>this text is in predefined format.</pre> this text is in normal format. this text is in code format. this text is in predefined format. ...
...is in normal format.</p> <code>this text is in code format.</code> <pre>this text is in predefined format.</pre> this text is in normal format. this text is in code format. this text is in predefined format. embedded
audio <
audio controls="controls" src="https://udn.realityripple.com/samples/b7/193cb038d0.mp3">your browser does not support the html5
audio element.</
audio> your browser does not support the html5
audio element. ...
...And 2 more matches
Handling common JavaScript problems - Learn web development
ll be disallowed that would otherwise be acceptable. it is arguably a good idea to use strict mode, as it makes for better, more efficient code, however it has limited/patchy support across browsers (see strict mode in browsers). typed arrays allow javascript code to access and manipulate raw binary data, which is necessary as browser apis for example start to manipulate streams of raw video and
audio data. these are available in ie10 and above, and all modern browsers. there are also many new apis appearing in recent browsers, which don't work in older browsers, for example: indexeddb api, web storage api, and others for storing website data on the client-side. web workers api for running javascript in a separate thread, helping to improve performance. webgl api for real 3d graphics. ...
...a. these are available in ie10 and above, and all modern browsers. there are also many new apis appearing in recent browsers, which don't work in older browsers, for example: indexeddb api, web storage api, and others for storing website data on the client-side. web workers api for running javascript in a separate thread, helping to improve performance. webgl api for real 3d graphics. web
audio api for advanced
audio manipulation. webrtc api for multi-person, real-time video/
audio connectivity (e.g. video conferencing). there are a few strategies for handling incompatibilities between browsers relating to feature support; let's explore the most common ones. note: these strategies do not exist in separate silos — you can, of course combine them as needed. for example, you could us...
...efixes too, although javascript uses camel case rather than hyphenation like css. for example, if a prefix was being used on a new shint api object called object: mozilla would use mozobject chrome/opera/safari would use webkitobject microsoft would use msobject here's an example, taken from our violent-theremin demo (see source code), which uses a combination of the canvas api and the web
audio api to create a fun (and noisy) drawing tool: const
audiocontext = window.
audiocontext || window.webkit
audiocontext; const
audioctx = new
audiocontext(); in the case of the web
audio api, the key entry points to using the api were supported in chrome/opera via webkit prefixed versions (they now support the unprefixed versions). the easy way to get around this situation is to create a new versio...
...And 2 more matches
AnalyserNode.getByteFrequencyData() - Web APIs
cibel value for a specific frequency. the frequencies are spread linearly from 0 to 1/2 of the sample rate. for example, for 48000 sample rate, the last item of the array will represent the decibel value for 24000 hz. if the array has fewer elements than the analysernode.frequencybincount, excess elements are dropped. if it has more elements than needed, excess elements are ignored. ...
... a specific frequency. the frequencies are spread linearly from 0 to 1/2 of the sample rate. for example, for 48000 sample rate, the last item of the array will represent the decibel value for 24000 hz. if the array has fewer elements than the analysernode.frequencybincount, excess elements are dropped. if it has more elements than needed, excess elements are ignored. syntax var
audioctx = new
audiocontext(); var analyser =
audioctx.createanalyser(); var dataarray = new uint8array(analyser.frequencybincount); // uint8array should be the same length as the frequencybincount void analyser.getbytefrequencydata(dataarray); // fill the uint8array with data returned from getbytefrequencydata() parameters array the uint8array that the frequency domain data will be copied to. for any sample...
...ta() parameters array the uint8array that the frequency domain data will be copied to. for any sample which is silent, the value is -infinity. if the array has fewer elements than the analysernode.frequencybincount, excess elements are dropped. if it has more elements than needed, excess elements are ignored. return value none. ...
...And 2 more matches
AnalyserNode.getByteTimeDomainData() - Web APIs
the getbytetimedomaindata() method of the analysernode interface copies the current waveform, or time-domain, data into a uint8array (unsigned byte array) passed into it. if the array has fewer elements than the analysernode.fftsize, excess elements are dropped. if it has more elements than needed, excess elements are ignored. syntax const
audioctx = new
audiocontext(); const analyser =
audioctx.createanalyser(); const dataarray = new uint8array(analyser.fftsize); // uint8array should be the same length as the fftsize analyser.getbytetimedomaindata(dataarray); // fill the uint8array with data returned from getbytetimedomaindata() parameters array the uint8array that the time domain data will be copied to. if the array has fewer elements than the analysernode.fftsize, excess elements ...
...); // fill the uint8array with data returned from getbytetimedomaindata() parameters array the uint8array that the time domain data will be copied to. if the array has fewer elements than the analysernode.fftsize, excess elements are dropped. if it has more elements than needed, excess elements are ignored. ...
... fewer elements than the analysernode.fftsize, excess elements are dropped. if it has more elements than needed, excess elements are ignored. return value void | none example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic demo (see app.js lines 128–205 for relevant code). const
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); const analyser =
audioctx.createanalyser(); ... analyser.fftsize = 2048; const bufferlength = analyser.fftsize; const dataarray = new uint8array(bufferlength); analyser.getbyte...
...And 2 more matches
Body.arrayBuffer() - Web APIs
it to completion. it returns a promise that resolves with an arraybuffer. syntax response.arraybuffer().then(function(buffer) { // do something with buffer }); parameters none. return value a promise that resolves with an arraybuffer. examples playing music in our fetch array buffer live, we have a play button. when pressed, the getdata() function is run. note that before playing full
audio file will be downloaded. if you need to play ogg during downloading (stream it) - consider html
audioelement: new
audio("music.ogg").play(); in getdata() we create a new request using the request() constructor, then use it to fetch an ogg music track. we also use
audiocontext.createbuffersource to create an
audio buffer source. when the fetch is successful, we read an arraybuffer out of the res...
...to play ogg during downloading (stream it) - consider html
audioelement: new
audio("music.ogg").play(); in getdata() we create a new request using the request() constructor, then use it to fetch an ogg music track. we also use
audiocontext.createbuffersource to create an
audio buffer source. when the fetch is successful, we read an arraybuffer out of the response using arraybuffer(), decode the
audio data using
audiocontext.decode
audiodata, set the decoded data as the
audio buffer source's buffer (source.buffer), then connect the source up to the
audiocontext.destination. ...
...iocontext.createbuffersource to create an
audio buffer source. when the fetch is successful, we read an arraybuffer out of the response using arraybuffer(), decode the
audio data using
audiocontext.decode
audiodata, set the decoded data as the
audio buffer source's buffer (source.buffer), then connect the source up to the
audiocontext.destination. ...
...And 2 more matches
ConvolverNode() - Web APIs
disablenormalization: a boolean controlling whether the impulse response from the buffer will be scaled by an equal-power normalization, or not. the default is 'false'. return value a new convolvernode object instance. ...
... disablenormalization: a boolean controlling whether the impulse response from the buffer will be scaled by an equal-power normalization, or not. the default is 'false'. return value a new convolvernode object instance. ...
... disablenormalization: a boolean controlling whether the impulse response from the buffer will be scaled by an equal-power normalization, or not. the default is 'false'. return value a new convolvernode object instance. ...
...And 2 more matches
ConvolverNode.buffer - Web APIs
the buffer property of the convolvernode interface represents a mono, stereo, or 4-channel
audiobuffer containing the (possibly multichannel) impulse response used by the convolvernode to create the reverb effect. this is normally a simple recording of as-close-to-an-impulse as can be found in the space you want to model. for example, if you want to model the reverb in your bathroom, you might set up a microphone near the door to record the sound of a balloon pop or synthesized impulse from the sink. that
audio recording could then be used as the buffer. this
audiobuffer must have the same sample-rate as the
audiocontext or an exception will be thrown. at the time when this attribute is set, the buffer and the state of the attribute will be used to configure the convolvernode with this impu...
...that
audio recording could then be used as the buffer. this
audiobuffer must have the same sample-rate as the
audiocontext or an exception will be thrown. at the time when this attribute is set, the buffer and the state of the attribute will be used to configure the convolvernode with this impulse response having the given normalization. the initial value of this attribute is null. syntax var
audioctx = new
audiocontext(); var convolver =
audioctx.createconvolver(); convolver.buffer = my
audiobuffer; value an
audiobuffer. example var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var convolver =
audioctx.createconvolver(); ... ...
...node with this impulse response having the given normalization. the initial value of this attribute is null. syntax var
audioctx = new
audiocontext(); var convolver =
audioctx.createconvolver(); convolver.buffer = my
audiobuffer; value an
audiobuffer. example var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var convolver =
audioctx.createconvolver(); ... ...
...And 2 more matches
ConvolverNode - Web APIs
the convolvernode interface is an
audionode that performs a linear convolution on a given
audiobuffer, often used to achieve a reverb effect. a convolvernode always has exactly one input and one output. note: for more information on the theory behind linear convolution, see the convolution article on wikipedia. number of inputs 1 number of outputs 1 channel count mode "clamped-max" channel count 1, 2, or 4 channel interpretation "speakers" constructor convolvernode() creates a new convolvernode object instance. properties inherits properties from its parent,
audionode. ...
...pedia. number of inputs 1 number of outputs 1 channel count mode "clamped-max" channel count 1, 2, or 4 channel interpretation "speakers" constructor convolvernode() creates a new convolvernode object instance. properties inherits properties from its parent,
audionode. convolvernode.buffer a mono, stereo, or 4-channel
audiobuffer containing the (possibly multichannel) impulse response used by the convolvernode to create the reverb effect. convolvernode.normalize a boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer attribute is set, or not. methods no specific method; inherits methods from its parent,
audionode. convolvernode example...
...pulse response used by the convolvernode to create the reverb effect. convolvernode.normalize a boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer attribute is set, or not. methods no specific method; inherits methods from its parent,
audionode. convolvernode example the following example shows basic usage of an
audiocontext to create a convolver node. ...
...And 2 more matches
KeyboardEvent: code values - Web APIs
ut" 0xe018 "unidentified" "copy" 0xe019 "mediatracknext" "mediatracknext" 0xe01a, 0xe01b "unidentified" "" 0xe01c "numpadenter" "numpadenter" 0xe01d "controlright" "controlright" 0xe01e "unidentified" "launchmail" 0xe01f "unidentified" "" 0xe020 "
audiovolumemute" "
audiovolumemute" 0xe021 "launchapp2" "" 0xe022 "mediaplaypause" "mediaplaypause" 0xe023 "unidentified" "" 0xe024 "mediastop" "mediastop" 0xe025 ~ 0xe02b "unidentified" "" 0xe02c "unidentified" "eject" 0xe02d "unidentified" "" 0xe02e...
..." "
audiovolumemute" 0xe021 "launchapp2" "" 0xe022 "mediaplaypause" "mediaplaypause" 0xe023 "unidentified" "" 0xe024 "mediastop" "mediastop" 0xe025 ~ 0xe02b "unidentified" "" 0xe02c "unidentified" "eject" 0xe02d "unidentified" "" 0xe02e "
audiovolumedown" "volumedown" (was "volumedown" until chrome 50) 0xe02f "unidentified" "" 0xe030 "
audiovolumeup" "volumeup" (was "volumeup" until chrome 50) 0xe031 "unidentified" "" 0xe032 "browserhome" "browserhome" 0xe033, 0xe034 "unidentified" "" 0xe035 "numpaddivide" ...
...ally) "" (no events fired actually) kvk_f17 (0x40) "f17" "f17" kvk_ansi_keypaddecimal (0x41) "numpaddecimal" "numpaddecimal" kvk_ansi_keypadmultiply (0x43) "numpadmultiply" "numpadmultiply" kvk_ansi_keypadplus (0x45) "numpadadd" "numpadadd" kvk_ansi_keypadclear (0x47) "numlock" "numlock" kvk_volumeup (0x48) "
audiovolumeup" (was "volumeup" until firefox 48) "
audiovolumeup" (was "volumeup" until chrome 50) kvk_volumedown (0x49) "
audiovolumedown" (was "volumedown" until firefox 49) "
audiovolumedown" (was "volumedown" until chrome 50) kvk_mute (0x4a) "
audiovolumemute" (was "volumemute" until firefox 49) "
audiovolumemute" (was "volumemute" until chrome 50) kvk_ansi_keyp...
...And 2 more matches
MediaRecorder - Web APIs
the mediarecorder interface of the mediastream recording api provides functionality to easily record media. it is created using the mediarecorder() constructor. constructor mediarecorder() creates a new mediarecorder object, given a mediastream to record. options are available to do things like set the container's mime type (such as "video/webm" or "video/mp4") and the bit rates of the
audio and video tracks or a single overall bit rate. properties mediarecorder.mimetype read only returns the mime type that was selected as the recording container for the mediarecorder object when it was created. mediarecorder.state read only returns the current state of the mediarecorder object (inactive, recording, or paused.) mediarecorder.stream read only returns the stream that was passed...
...t state of the mediarecorder object (inactive, recording, or paused.) mediarecorder.stream read only returns the stream that was passed into the constructor when the mediarecorder was created. mediarecorder.ignoremutedmedia indicates whether the mediarecorder instance will record input when the input mediastreamtrack is muted. if this attribute is false, mediarecorder will record silence for
audio and black frames for video. the default is false. mediarecorder.videobitspersecond read only returns the video encoding bit rate in use. this may differ from the bit rate specified in the constructor (if it was provided). mediarecorder.
audiobitspersecond read only returns the
audio encoding bit rate in use. this may differ from the bit rate specified in the constructor (if it was provided).
...n to these events using addeventlistener() or by assigning an event listener to the oneventname property of this interface. error fired when an error occurs: for example because recording wasn't allowed or was attempted using an unsupported codec. also available via the onerror property. ...
...And 2 more matches
OscillatorNode.start() - Web APIs
the start method of the oscillatornode interface specifies the exact time to start playing the tone. its parameter is optional and default to 0. ...
...ying oscillator at the point in time specified by when parameters when optional an optional double representing the time (in seconds) when the oscillator should start, in the same coordinate system as
audiocontext's currenttime attribute. if a value is not included or is less than currenttime, the oscillator starts playing immediately. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). ...
...cillator should start, in the same coordinate system as
audiocontext's currenttime attribute. if a value is not included or is less than currenttime, the oscillator starts playing immediately. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). ...
...And 2 more matches
OscillatorNode.stop() - Web APIs
the stop method of the oscillatornode interface specifies the time to stop playing the tone. its parameter is optional and defaults to 0. syntax oscillator.stop(when); // stop playing oscillator at when parameters when optional an optional double representing the
audio context time when the oscillator should stop. if a value is not included, it defaults to 0. if the time is equal to or before the current
audio context time, the oscillator will stop playing immediately. ...
... syntax oscillator.stop(when); // stop playing oscillator at when parameters when optional an optional double representing the
audio context time when the oscillator should stop. if a value is not included, it defaults to 0. if the time is equal to or before the current
audio context time, the oscillator will stop playing immediately. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). ...
...e when the oscillator should stop. if a value is not included, it defaults to 0. if the time is equal to or before the current
audio context time, the oscillator will stop playing immediately. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). ...
...And 2 more matches
PannerNode.orientationY - Web APIs
the orientationy property of the pannernode interface indicates the y (vertical) component of the direction the
audio source is facing, in 3d cartesian coordinate space. the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. ...
...en as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. if the sound is pointing toward the listener, it will be louder than if the sound is pointed away from the listener. the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property. syntax var orientationy = pannernode.orientationy; pannernode.orientationy.value = neworientationy; value an
audioparam whose value is the y component of the direction the
audio source is facing, in 3d cartesian coordinate space. ...
... offset the angle so 0 points towards the listener const radians = (degrees - 90) * (math.pi / 180); // using cosine and sine here ensures the output values are always normalised // i.e. ...
...And 2 more matches
PannerNode.orientationZ - Web APIs
the orientationz property of the pannernode interface indicates the z (depth) component of the direction the
audio source is facing, in 3d cartesian coordinate space. the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. ...
...en as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. if the sound is pointing toward the listener, it will be louder than if the sound is pointed away from the listener. the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property. syntax var orientationz = pannernode.orientationz; pannernode.orientationz.value = neworientationz; value an
audioparam whose value is the z component of the direction the
audio source is facing, in 3d cartesian coordinate space. ...
... offset the angle so 0 points towards the listener const radians = (degrees - 90) * (math.pi / 180); // using cosine and sine here ensures the output values are always normalised // i.e. ...
...And 2 more matches
RTCStatsReport - Web APIs
information about the state of the remote peers (such as round-trip time) is unavailable, since those values can't be computed without knowing about the other peers' states. peer-connection a rtcpeerconnectionstats object provides statistics related to the overall peer connection's rtcpeerconnection. receiver provides statistics about a specific rtcrtpreceiver. the statistics object is an rtc
audioreceiverstats object if kind is
audio; if kind is video, the object is an rtcvideoreceiverstats object. remote-candidate the report is an rtcicecandidatestats object containing statistics about the remote candidate's rtcicetransport. this may include information such as the type of network, the protocol, the url, the type of relay being used, and so forth. remote-inbound-rtp the report is an r...
...se this information to do things like determine how well the remote peer is receiving data. remote-outbound-rtp the report is an rtcremoteoutboundrtpstreamstats object that contains statistics about your inbound rtp (inbound-rtp) stream, but from the perspective of the remote peer. sender an object containing statistics about the rtcrtpsender for a stream on the rtcpeerconnection. ...
...ike determine how well the remote peer is receiving data. remote-outbound-rtp the report is an rtcremoteoutboundrtpstreamstats object that contains statistics about your inbound rtp (inbound-rtp) stream, but from the perspective of the remote peer. sender an object containing statistics about the rtcrtpsender for a stream on the rtcpeerconnection. ...
...And 2 more matches
RTCStatsType - Web APIs
information about the state of the remote peers (such as round-trip time) is unavailable, since those values can't be computed without knowing about the other peers' states. peer-connection a rtcpeerconnectionstats object provides statistics related to the overall peer connection's rtcpeerconnection. receiver provides statistics about a specific rtcrtpreceiver. the statistics object is an rtc
audioreceiverstats object if kind is
audio; if kind is video, the object is an rtcvideoreceiverstats object. remote-candidate the report is an rtcicecandidatestats object containing statistics about the remote candidate's rtcicetransport. this may include information such as the type of network, the protocol, the url, the type of relay being used, and so forth. remote-inbound-rtp the report is an r...
...se this information to do things like determine how well the remote peer is receiving data. remote-outbound-rtp the report is an rtcremoteoutboundrtpstreamstats object that contains statistics about your inbound rtp (inbound-rtp) stream, but from the perspective of the remote peer. sender an object containing statistics about the rtcrtpsender for a stream on the rtcpeerconnection. ...
...ike determine how well the remote peer is receiving data. remote-outbound-rtp the report is an rtcremoteoutboundrtpstreamstats object that contains statistics about your inbound rtp (inbound-rtp) stream, but from the perspective of the remote peer. sender an object containing statistics about the rtcrtpsender for a stream on the rtcpeerconnection. ...
...And 2 more matches
SpeechRecognition - Web APIs
the speechrecognition interface of the web speech api is the controller interface for the recognition service; this also handles the speechrecognitionevent sent from the recognition service. note: on some browsers, like chrome, using speech recognition on a web page involves a server-based recognition engine. your
audio is sent to a web service for recognition processing, so it won't work offline. constructor speechrecognition.speechrecognition() creates a new speechrecognition object. properties speechrecognition also inherits properties from its parent interface, eventtarget. speechrecognition.grammars returns and sets a collection of speechgrammar objects that represent the grammars that will be understood by the current speechrecognition. speechrecognition.lang returns a...
...echrecognition.serviceuri specifies the location of the speech recognition service used by the current speechrecognition to handle the actual recognition. the default is the user agent's default speech service. methods speechrecognition also inherits methods from its parent interface, eventtarget. ...
...on. the default is the user agent's default speech service. methods speechrecognition also inherits methods from its parent interface, eventtarget. speechrecognition.abort() stops the speech recognition service from listening to incoming
audio, and doesn't attempt to return a speechrecognitionresult. speechrecognition.start() starts the speech recognition service listening to incoming
audio with intent to recognize grammars associated with the current speechrecognition. speechrecognition.stop() stops the speech recognition service from listening to incoming
audio, and attempts to return a speechrecognitionresult using the
audio captured so far. events listen to these events using addeventlistener() or by assigning an event listener to the oneventname property of this interface.
...And 2 more matches
TrackEvent - Web APIs
ement; these events are addtrack and removetrack. it's important not to confuse trackevent with the rtctrackevent interface, which is used for tracks which are part of an rtcpeerconnection. events based on trackevent are always sent to one of the media track list types: events involving video tracks are always sent to the videotracklist found in htmlmediaelement.videotracks events involving
audio tracks are always sent to the
audiotracklist specified in htmlmediaelement.
audiotracks events affecting text tracks are sent to the texttracklist object indicated by htmlmediaelement.texttracks. constructor trackevent() creates and initializes a new trackevent object with the event type specified, as well as optional additional properties. properties trackevent is based on event, so ...
...structor trackevent() creates and initializes a new trackevent object with the event type specified, as well as optional additional properties. properties trackevent is based on event, so properties of event are also available on trackevent objects. track read only the dom track object the event is in reference to. if not null, this is always an object of one of the media track types:
audiotrack, videotrack, or texttrack). methods trackevent has no methods of its own; however, it is based on event, so it provides the methods available on event objects. example this example sets up a function, handletrackevent(), which is callled for any addtrack or removetrack event on the first <video> element found in the document. var videoelem = document.queryselector("video"); videoelem.
...nt objects. example this example sets up a function, handletrackevent(), which is callled for any addtrack or removetrack event on the first <video> element found in the document. ...
...And 2 more matches
WebRTC API - Web APIs
the set of standards that comprise webrtc makes it possible to share data and perform teleconferencing peer-to-peer, without requiring that the user installs plug-ins or any other third-party software. webrtc consists of several interrelated apis and protocols which work together to achieve this. ...
...e webrtc development process easier, with more broadly compatible results. the library is also available as an npm package. to learn more about adapter.js, see improving compatibility using webrtc adapter.js. webrtc concepts and usage webrtc serves multiple purposes; together with the media capture and streams api, they provide powerful multimedia capabilities to the web, including support for
audio and video conferencing, file exchange, screen sharing, identity management, and interfacing with legacy telephone systems including support for sending dtmf (touch-tone dialing) signals. connections between peers can be made without requiring any special drivers or plug-ins, and can often be made without any intermediary servers. connections between two peers are represented by the rtcpeerconnec...
...erface. once a connection has been established and opened using rtcpeerconnection, media streams (mediastreams) and/or data channels (rtcdatachannels) can be added to the connection. media streams can consist of any number of tracks of media information; tracks, which are represented by objects based on the mediastreamtrack interface, may contain one of a number of types of media data, including
audio, video, and text (such as subtitles or even chapter names). most streams consist of at least one
audio track and likely also a video track, and can be used to send and receive both live media or stored media information (such as a streamed movie). you can also use the connection between two peers to exchange arbitrary binary data using the rtcdatachannel interface. this can be used for back-chan...
...And 2 more matches
<source>: The Media or Image Source element - HTML: Hypertext Markup Language
it is an empty element, meaning that it has no content and does not have a closing tag. it is commonly used to offer the same media content in multiple file formats in order to provide compatibility with a broad range of browsers given their differing support for image file formats and media file formats. the source for this interactive example is stored in a github repository. if you'd like to contribute to the interactive examples project, please clone https://github.com/mdn/interactive-examples and send us a pull request. content categories none. ...
...thub repository. if you'd like to contribute to the interactive examples project, please clone https://github.com/mdn/interactive-examples and send us a pull request. content categories none. permitted content none, it is an empty element. tag omission it must have a start tag, but must not have an end tag. permitted parents a media element—<
audio> or <video>—and it must be placed before any flow content or <track> element. a <picture> element, and it must be placed before the <img> element. implicit aria role no corresponding role permitted aria roles no role permitted dom interface htmlsourceelement attributes this element includes the global attributes. media media query of the r...
...ed by the browser to determine, before laying the page out, which image defined in srcset to use. please note that sizes will have its effect only if width dimension descriptors are provided with srcset instead of pixel ratio values (200w instead of 2x for example). the sizes attribute has an effect only when the <source> element is the direct child of a <picture> element. src required for <
audio> and <video>, address of the media resource. the value of this attribute is ignored when the <source> element is placed inside a <picture> element. srcset a list of one or more strings separated by commas indicating a set of possible images represented by the source for the browser to use. each string is composed of: one url specifying an image. a width descriptor, which consists of a ...
...And 2 more matches
HTML elements reference - HTML: Hypertext Markup Language
e name of a variable in a mathematical expression or a programming context. <wbr> the html <wbr> element represents a word break opportunity—a position within text where the browser may optionally break a line, though its line-breaking rules would not otherwise create a break at that location. ...
...les would not otherwise create a break at that location. image and multimedia html supports various multimedia resources such as images,
audio, and video. element description <area> the html <area> element defines a hot-spot region on an image, and optionally associates it with a hypertext link. this element is used only within a <map> element. <
audio> the html <
audio> element is used to embed sound content in documents. it may contain one or more
audio sources, represented using the src attribute or the <source> element: the browser will choose the most suitable one. it can also be the destination for streamed media, using a mediastream. <img> the html <img> element embeds an image into the document. <map> the h...
...wser will choose the most suitable one. it can also be the destination for streamed media, using a mediastream. <img> the html <img> element embeds an image into the document. <map> the html <map> element is used with <area> elements to define an image map (a clickable link area). <track> the html <track> element is used as a child of the media elements, <
audio> and <video>. it lets you specify timed text tracks (or time-based data), for example to automatically handle subtitles. <video> the html video element (<video>) embeds a media player which supports video playback into the document. you can use <video> for
audio content as well, but the <
audio> element may provide a more appropriate user experience. embedded content in addi...
...And 2 more matches
HTTP Index - HTTP
me types (iana media types) content-type, guide, http, mime types, meta, request header, response header, application/javascript, application/json, application/xml a media type (also known as a multipurpose internet mail extensions or mime type) is a standard that indicates the nature and format of a document, file, or assortment of bytes. 10 incomplete list of mime types
audio, file types, files, http, mime, mime types, php, reference, text, types, video here is a list of mime types, associated by type of documents, ordered by their common extensions. 11 resource urls guide, http, intermediate, resource resource urls, urls prefixed with the resource: scheme, are used by firefox and firefox browser extensions to load resources internally, but ...
...cific browsers. 13 compression in http guide, http, compression compression is an important way to increase the performance of a web site. for some documents, size reduction of up to 70% lowers the bandwidth capacity needs. over the years, algorithms also got more efficient, and new ones are supported by clients and servers. 14 configuring servers for ogg media
audio, http, media, ogg, video this guide covers a few server configuration changes that may be necessary for your web server to correctly serve ogg media files. 15 connection management in http/1.x connection management, guide, http, networking, performance, webmechanics connection management is a key topic in http: opening and maintaining connections largely impacts the per...
...nce, security, manifest-src, source the http content-security-policy: manifest-src directive specifies which manifest can be applied to the resource. 88 csp: media-src csp, content-security-policy, directive, http, media, reference, security, media-src, source the http content-security-policy (csp) media-src directive specifies valid sources for loading media using the <
audio> and <video> elements. 89 csp: navigate-to csp, content-security-policy, directive, http, navigation, reference, security the http content-security-policy (csp) navigate-to directive restricts the urls to which a document can initiate navigations by any means including <form> (if form-action is not specified), <a>, window.location, window.open, etc. this is an enforcement on ...
...And 2 more matches
XUL accessibility guidelines - Archive of obsolete content
ibe keyboard shortcuts and any other accessibility considerations. users should be able to reference a complete description of all major functionality of an application. also provide details on how to use long or complex help documentation. alerts provide accessible alerts for presenting important information to the user. use scripting or the notificationbox element to flag alerts. avoid using
audio or visual alerts alone to signal urgent events. users who have
audio turned down or off and users who are deaf or hard of hearing may not be able to recognize
audio only alerts. users with visual disabilities will not be able to observe alerts that are purely visual (unless such alerts are presented in functional text that is accessible to a screen reader). interactive elements avoid small targ...
...ively process what is happening in the application. testing human computer interaction ensure that help documentation is up to date. verify that alerts are displayed through appropriate xul elements. ensure the user is informed of any user based errors and that instruction and opportunity for reperforming error causing actions is allowed. ensure that users have control of response time. media
audio informative
audio files such as podcasts can be made accessible by supplying a word-for-word transcript. transcripts should identify the speakers and describe other relevant sounds such as laughing or singing. transcripts can be time consuming to generate, but is the only way to make
audio content accessible. video a video file can be made accessible by adding synchronized captions. most media...
...aptions. most media delivery formats provide a means for displaying captions. video should also have descriptive transcripts. usually captioning and transcribing go hand in hand, once you have one its easy to produce the other. learn more captioning webaim article: web captioning overview webaim resource: captioning resources animation animation, movement, and
audio can all be distracting to some users with attention disorders. provide a mechanism for turning media and movement on and off. flickering or flashing is not only just annoying to everyone, but at a rate more than 3 cycles per second it can cause a seizure in users with photosensitive epilepsy. if flickering or flashing is necessary then warn the user before it is displayed. testing media ensure...
...rror. the user has the opportunity and instruction to fix the error. no error alerts exist, or inadequate instruction is provided. response time user is informed of time limits and has control of response time when appropriate. user is not notified of time limits and/or has no control over response time when appropriate. media checkpoint pass fail
audio transcripts are provided for
audio tracks. no transcript provided. video video is captioned and a transcript is provided. no captions and/or transcripts provided. animation user has control over animation and is warned about flashing content. no control over animation or warnings about flashing exist. other checkpoint pass fail c...
Plug-in Development Overview - Gecko Plugin API Reference
the resource code for this language and character set combination is 040904e4. unix on unix, plug-ins are found according to the section how gecko finds plug-ins. to determine the mime types and fi...
...ould use the info.plist approach, and only use the following method as a supplement to support older browsers. if neither is present, gecko will check the plugins resources. 'str#' 128 should contain a list of mime types and file extensions in alternating strings. for example: str 128 mime type string 1 video/quicktime string 2 mov, moov string 3
audio/aiff string 4 aiff string 5 image/jpeg string 6 jpg several other optional strings may contain useful information about the plug-in. plug-ins must support 'str#' 128 but are not required to support any of these others: str#' 127 can contain a list of mime type descriptions corresponding to the types in 'str#' 128 . for example, this description list c...
... several other optional strings may contain useful information about the plug-in. plug-ins must support 'str#' 128 but are not required to support any of these others: str#' 127 can contain a list of mime type descriptions corresponding to the types in 'str#' 128 . for example, this description list corresponds to the types in the previous example: string 1: "quicktime video", string 4: "aiff
audio", and string 5: "jpeg image format." str#' 126: string 1 can contain a descriptive message about the plug-in. this message, which is in html format, is displayed by the browser in its "about plug-ins" page. string 2 can contain the name of the plug-in, thus allowing the name the user sees to be different from the name of the file on disk. drawing a plug-in instance before drawing itself on...
...tus information. making plug-ins scriptable scriptable plug-ins are plug-ins that have been extended to provide methods that can be called from javascript and the dom when accessed through the object or embed element. consider the following example, where a media player plug-in can be controlled with an advancetonextsong() method called inside the script element: <object id="myplugin" type="
audio/wav" data="music.wav"> </object> <script type="application/javascript"> var theplugin = document.getelementbyid('myplugin'); if (theplugin && theplugin.advancetonextsong) theplugin.advancetonextsong(); else alert("plugin not installed correctly"); </script> in the past, liveconnect and later xpconnect were used to make plug-ins scriptable. see the wikipedia article for hist...
Experimental features in Firefox
re the element's value changes. release channel version added enabled by default? nightly 74 no developer edition 74 no beta 74 no release 74 no preference name dom.input_events.beforeinput.enabled htmlmediaelement method: setsinkid() htmlmediaelement.setsinkid() allows you to set the sink id of an
audio output device on an htmlmediaelement, thereby changing where the
audio is being output. see bug 934425 for more details. release channel version added enabled by default? nightly 64 no developer edition 64 no beta 64 no release 64 no preference name media.setsinkid.enabled htmlmediaelement propertie...
...tput device on an htmlmediaelement, thereby changing where the
audio is being output. see bug 934425 for more details. release channel version added enabled by default? nightly 64 no developer edition 64 no beta 64 no release 64 no preference name media.setsinkid.enabled htmlmediaelement properties:
audiotracks and videotracks enabling this feature adds the htmlmediaelement.
audiotracks and htmlmediaelement.videotracks properties to all html media elements. however, because firefox doesn't currently suport multiple
audio and video tracks, the most common use cases for these properties don't work, so they're both disabled by default. see bug 1057233 for more details. release channel ve...
...autoplay property on a media element or by attempting to trigger playback from javascript code. the spec for this api is still being written. the value changes over time depending on what the user is doing, their preferences, and the state of the browser in general. potential values include allowed (autoplay is currently permitted), allowed-muted (autoplay is allowed but only with no—or muted—
audio), and disallowed (autoplay is not allowed at this time). see bug 1506289 for more details. release channel version added enabled by default? nightly 66 no developer edition 66 no beta 66 no release 66 no preference name dom.media.autoplay.autoplay-policy-api geometryutils methods: convertpointfromno...
...1520690 for more details. release channel version added enabled by default? nightly 73 no developer edition 73 no beta 73 no release 73 no preference name layout.css.constructable-stylesheets.enabled webrtc and media the following experimental features include those found in the webrtc api, the web
audio api, the media session api, the media source extensions api, the encrypted media extensions api, and the media capture and streams api. media session api the entire firefox implementation of the media session api is currently experimental. this api is used to customize the handling of media-related notifications, to manage events and data useful for presenting a user interface for managing medi...
Browser API
ction usage such as requestanimationframe. htmliframeelement.getvisible() indicates the current visibility state of the browser <iframe>. htmliframeelement.setactive() sets the current <iframe> as the active frame, which has an effect on how it is prioritized by the process manager. htmliframeelement.getactive() indicates whether the current browser <iframe> is the currently active frame. ...
... htmliframeelement.getmuted() indicates whether the browser <iframe> is currently muted. ...
... htmliframeelement.getmuted() indicates whether the browser <iframe> is currently muted. event-related methods in order to manage the browser <iframe>'s content, many new events were added (see below). ...
...g within the browser <iframe>. the following new events can be listened for: mozbrowseractivitydone sent when something inside the browser <iframe> triggers a web activity, and that web activity's message is consumed by the receiving app. mozbrowserasyncscroll sent when the browser <iframe> content scrolls (the apcz version.) see also mozbrowserscroll. note that this is obsolete. mozbrowser
audioplaybackchange sent when
audio starts or stops playing within the browser <iframe> content. mozbrowsercaretstatechanged sent when the text selected inside the browser <iframe> content changes. mozbrowserclose sent when window.close() is called within a browser <iframe>. mozbrowsercontextmenu sent when a browser <iframe> tries to open a context menu. this allows handling of the <menuitem> e...
Plug-in Development Overview - Plugins
the resource code for this language and character set combination is 040904e4. unix on unix, plug-ins are found according to the section how gecko finds plug-ins. to determine the mime types and fi...
...ould use the info.plist approach, and only use the following method as a supplement to support older browsers. if neither is present, gecko will check the plugins resources. 'str#' 128 should contain a list of mime types and file extensions in alternating strings. for example: str 128 mime type string 1 video/quicktime string 2 mov, moov string 3
audio/aiff string 4 aiff string 5 image/jpeg string 6 jpg several other optional strings may contain useful information about the plug-in. plug-ins must support 'str#' 128 but are not required to support any of these others: str#' 127 can contain a list of mime type descriptions corresponding to the types in 'str#' 128 . for example, this description list c...
... several other optional strings may contain useful information about the plug-in. plug-ins must support 'str#' 128 but are not required to support any of these others: str#' 127 can contain a list of mime type descriptions corresponding to the types in 'str#' 128 . for example, this description list corresponds to the types in the previous example: string 1: "quicktime video", string 4: "aiff
audio", and string 5: "jpeg image format." str#' 126: string 1 can contain a descriptive message about the plug-in. this message, which is in html format, is displayed by the browser in its "about plug-ins" page. string 2 can contain the name of the plug-in, thus allowing the name the user sees to be different from the name of the file on disk. drawing a plug-in instance before drawing itself on...
...tus information. making plug-ins scriptable scriptable plug-ins are plug-ins that have been extended to provide methods that can be called from javascript and the dom when accessed through the object or embed element. consider the following example, where a media player plug-in can be controlled with an advancetonextsong() method called inside the script element: <object id="myplugin" type="
audio/wav" data="music.wav"> </object> <script type="application/javascript"> var theplugin = document.getelementbyid('myplugin'); if (theplugin && theplugin.advancetonextsong) theplugin.advancetonextsong(); else alert("plugin not installed correctly"); </script> in the past, liveconnect and later xpconnect were used to make plug-ins scriptable. see the wikipedia article for hist...
Deprecated tools - Firefox Developer Tools
canvas debugger bugzilla issue: bug 1403938 removed as of firefox 67 description canvas debugger allowed users to inspect the canvas element and see how frequently a given function is called. it was deprecated due to lack of use. we do not have dedicated documentation for the canvas debugger. alternatives spector.js is a webextension that can provide these features with 3d contexts. ...
...s debugger allowed users to inspect the canvas element and see how frequently a given function is called. it was deprecated due to lack of use. we do not have dedicated documentation for the canvas debugger. alternatives spector.js is a webextension that can provide these features with 3d contexts. ...
... canvas element and see how frequently a given function is called. it was deprecated due to lack of use. we do not have dedicated documentation for the canvas debugger. alternatives spector.js is a webextension that can provide these features with 3d contexts. web
audio editor bugzilla issue: bug 1403944 removed as of firefox 67 description the web
audio editor allowed you to examine an
audio context constructed in the page and provided a visualization of its graph. this gave a high-level view of its operation, and enabled you to ensure that all the nodes are connected in the way you expect. it was possible to edit the
audioparam properties for each node in the graph. some non-
audioparam properties, like an oscillatornode's type property, were displayed and editable as well. it was de...
...tion of its graph. this gave a high-level view of its operation, and enabled you to ensure that all the nodes are connected in the way you expect. it was possible to edit the
audioparam properties for each node in the graph. some non-
audioparam properties, like an oscillatornode's type property, were displayed and editable as well. it was deprecated due to lack of use. more details about the web
audio editor alternatives alternatives include
audion and https://github.com/spite/web
audioextension web extensions. shader editor bugzilla issue: bug 1342237 removed as of firefox 67 description the shader editor allowed users to examine and edit the source of the webgl vertex and fragment shaders. it was deprecated due to low usage and maintenance costs. more details about the shader editor...
Index - Firefox Developer Tools
tools that are built into firefox. 143 validators tools, website validator, html5 validator, validator this document lists different resources for developers to validate web pages. 144 view source devtools, firefox, view page source view source lets you look at the html or xml source for the page you're viewing. ...
... validators tools, website validator, html5 validator, validator this document lists different resources for developers to validate web pages. 144 view source devtools, firefox, view page source view source lets you look at the html or xml source for the page you're viewing. ...
...site validator, html5 validator, validator this document lists different resources for developers to validate web pages. 144 view source devtools, firefox, view page source view source lets you look at the html or xml source for the page you're viewing. to activate view source: 145 web
audio editor firefox, mozilla, tools, web
audio api with the web
audio api, developers create an
audio context. ...
...pers to validate web pages. 144 view source devtools, firefox, view page source view source lets you look at the html or xml source for the page you're viewing. to activate view source: 145 web
audio editor firefox, mozilla, tools, web
audio api with the web
audio api, developers create an
audio context. ...
AnalyserNode.fftSize - Web APIs
ails in the frequency domain but fewer details in the time domain. must be a power of 2 between 252^5 and 2152^15, so one of: 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, and 32768. defaults to 2048. note: if its value is not a power of 2, or it is outside the specified range, a domexception with the name indexsizeerror is thrown. ...
...16384, and 32768. defaults to 2048. note: if its value is not a power of 2, or it is outside the specified range, a domexception with the name indexsizeerror is thrown. example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic demo (see app.js lines 128–205 for relevant code). var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); ... analyser.fftsize = 2048; var bufferlength = analyser.frequencybincount ; var dataarray = new uint8array(bufferlength); analyser.getb...
...voice-change-o-matic demo (see app.js lines 128–205 for relevant code). var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); ... ...
... working draft ...
AnalyserNode.getFloatTimeDomainData() - Web APIs
the getfloattimedomaindata() method of the analysernode interface copies the current waveform, or time-domain, data into a float32array array passed into it. if the array has fewer elements than the analysernode.fftsize, excess elements are dropped. if it has more elements than needed, excess elements are ignored. syntax var
audioctx = new
audiocontext(); var analyser =
audioctx.createanalyser(); var dataarray = new float32array(analyser.fftsize); // float32array needs to be the same length as the fftsize analyser.getfloattimedomaindata(dataarray); // fill the float32array with data returned from getfloattimedomaindata() parameters array the float32array that the time domain data will be copied to. if the array has fewer elements than the analysernode.frequencybincount, excess elem...
...the float32array with data returned from getfloattimedomaindata() parameters array the float32array that the time domain data will be copied to. if the array has fewer elements than the analysernode.frequencybincount, excess elements are dropped. if it has more elements than needed, excess elements are ignored. return value none. ...
...er elements than the analysernode.frequencybincount, excess elements are dropped. if it has more elements than needed, excess elements are ignored. return value none. example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic-float-data demo (see the source code too). var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); ... analyser.fftsize = 1024; var bufferlength = analyser.fftsize; console.log(bufferlength); var dataarray = new float32array(bufferlength); canv...
... working draft ...
BiquadFilterNode() - Web APIs
options optional options are as follows: type: one of "lowpass", "highpass", "bandpass", "lowshelf", "highshelf", "peaking", "notch", "allpass". the meaning of the other options depends on the value of this one. ...
... options optional options are as follows: type: one of "lowpass", "highpass", "bandpass", "lowshelf", "highshelf", "peaking", "notch", "allpass". the meaning of the other options depends on the value of this one. ...
... options optional options are as follows: type: one of "lowpass", "highpass", "bandpass", "lowshelf", "highshelf", "peaking", "notch", "allpass". the meaning of the other options depends on the value of this one. ...
...ansition at the center frequency. a larger value implies a sharper transition and a larger group delay. frequency: the frequency where the center of the phase transition occurs. viewed another way, this is the frequency with maximal group delay. gain: not used. return value a new biquadfilternode object instance. specifications specification status comment web
audio apithe definition of 'biquadfilternode()' in that specification. working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. desktopmobilechromeedgefirefoxinternet exploreroperasafariandr...
BiquadFilterNode.getFrequencyResponse() - Web APIs
ameters frequencyarray a float32array containing an array of frequencies, specified in hertz, which you want to filter. magresponseoutput a float32array to receive the computed magnitudes of the freqency response for each frequency value in the frequencyarray. ...
... return value undefined exceptions invalidaccesserror the three arrays provided are not all of the same length. ...
... function calcfrequencyresponse() { biquadfilter.getfrequencyresponse(myfrequencyarray,magresponseoutput,phaseresponseoutput); for(i = 0; i <= myfrequencyarray.length-1;i++){ var listitem = document.createelement('li'); listitem.innerhtml = '<str...
... working draft ...
DelayNode() - Web APIs
the delaynode() constructor of the web
audio api creates a new delaynode object with a delay-line; an
audionode
audio-processing module that causes a delay between the arrival of an input data, and its propagation to the output. syntax var delaynode = new delaynode(context); var delaynode = new delaynode(context, options); parameters inherits parameters from the
audionodeoptions dictionary. context a reference to an
audiocontext or offline
audiocontext. options optional an object specifying the delay node options. can contain the following members: delaytime: the initial delay time for the node, in seconds. the default is 0. maxdelaytime: the maximum delay time for the node, in seconds. defaults to 1. ...
... working draft initial definition. ...
... working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. ...
...ntext. options optional an object specifying the delay node options. can contain the following members: delaytime: the initial delay time for the node, in seconds. the default is 0. maxdelaytime: the maximum delay time for the node, in seconds. defaults to 1. return value a new delaynode object instance. example const
audioctx = new
audiocontext(); const delaynode = new delaynode(
audioctx, { delaytime: 0.5, maxdelaytime: 2, }); specifications specification status comment web
audio apithe definition of 'delaynode()' in that specification. working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://githu...
HTMLMediaElement.readyState - Web APIs
possible values are: constant value description have_nothing 0 no information is available about the media resource. have_metadata 1 enough of the media resource has been retrieved that the metadata attributes are initialized. seeking will no longer raise an exception. have_current_data 2 data is available for the current playback position, but not enough to actually play more than one frame. ...
...a 3 data for the current playback position as well as for at least a little bit of time into the future is available (in other words, at least two frames of video, for example). have_enough_data 4 enough data is available—and the download rate is high enough—that the media can be played through to the end without interruption. ...
...east two frames of video, for example). have_enough_data 4 enough data is available—and the download rate is high enough—that the media can be played through to the end without interruption. examples this example will listen for
audio data to be loaded for the element `example`. it will then check if at least the current playback position has been loaded. if it has, the
audio will play. ...
...video, for example). have_enough_data 4 enough data is available—and the download rate is high enough—that the media can be played through to the end without interruption. examples this example will listen for
audio data to be loaded for the element `example`. it will then check if at least the current playback position has been loaded. if it has, the
audio will play. <
audio id="example" preload="auto"> <source src="sound.ogg" type="
audio/ogg" /> </
audio> var obj = document.getelementbyid('example'); obj.addeventlistener('loadeddata', function() { if(obj.readystate >= 2) { obj.play(); } }); specifications specification status comment html living standardthe definition of 'htmlmediaelement.readystate' in that specification. ...
The HTML DOM API - Web APIs
l, as well as any supporting types and interfaces they rely upon. the functional areas included in the html dom api include: access to and control of html elements via the dom. access to and manipulation of form data. interacting with the contents of 2d images and the context of an html <canvas>, for example to draw on top of them. management of media connected to the html media elements (<
audio> and <video>). dragging and dropping of content on webpages. access to the browser navigation history supporting and connective interfaces for other apis such as web components, web storage, web workers, websocket, and server-sent events. html dom concepts and usage in this article, we'll focus on the parts of the html dom that involve engaging with html elements. discussion of other areas,...
...pts surrounding the ability for the element to be contained by another element, and to contain other elements itself. of special importance is what is gained by inheriting from eventtarget: the ability to receive and handle events such as mouse clicks, play and pause events, and so forth. there are elements that share commonalities and thus have an additional intermediary type. for example, the <
audio> and <video> elements both present
audiovisual media. the corresponding types, html
audioelement and htmlvideoelement, are both based upon the common type htmlmediaelement, which in turn is based upon htmlelement and so forth. htmlmediaelement defines the methods and properties held in common between
audio and video elements. these element-specific interfaces make up the majority of the html dom ...
...ual html elements, or to a small group of elements with similar functionality. in addition, the html dom api includes a few interfaces and types to support the html element interfaces. html element interfaces these interfaces represent specific html elements (or sets of related elements which have the same properties and methods associated with them). ...
... these interfaces represent objects used by the canvas api as well as the <img> element and <picture> elements. canvasgradient canvaspattern canvasrenderingcontext2d imagebitmap imagebitmaprenderingcontext imagedata offscreencanvas offscreencanvasrenderingcontext2d path2d textmetrics media interfaces the media interfaces provide html access to the contents of the media elements: <
audio> and <video>.
audiotrack
audiotracklist mediaerror texttrack texttrackcue texttrackcuelist texttracklist timeranges trackevent videotrack videotracklist drag and drop interfaces these interfaces are used by the html_drag_and_drop_api to represent individual draggable (or dragged) items, groups of dragged or draggable items, and to handle the drag and drop process. datatransf...
IIRFilterNode - Web APIs
it lets the parameters of the filter response be specified, so that it can be tuned as needed. number of inputs 1 number of outputs 1 channel count mode "max" channel count same as on the input channel interpretation "speakers" typically, it's best to use the biquadfilternode interface to implement higher-order filters. there are several reasons why: biquad filters are typically less sensitive to numeric quirks. ...
... even-ordered iir filters can be created using biquadfilternode. however, if you need to create an odd-ordered iir filter, you'll need to use iirfilternode. you may also find this interface useful if you don't need automation, or for other reasons. once the node has been created, you can't change its coefficients. iirfilternodes have a tail-time reference; they continue to output non-silent
audio with zero input. as an iir filter, the non-zero input continues forever, but this can be limited after some finite time in practice, when the output has approached zero closely enough. the actual time that takes depends on the filter coefficients provided. constructor iirfilternode() creates a new instance of an iirfilternode object. properties this interface has no properties of its own;...
...nput continues forever, but this can be limited after some finite time in practice, when the output has approached zero closely enough. the actual time that takes depends on the filter coefficients provided. constructor iirfilternode() creates a new instance of an iirfilternode object. properties this interface has no properties of its own; however, it inherits properties from its parent,
audionode. methods inherits methods from its parent,
audionode. it also has the following additional methods: getfrequencyresponse() uses the filter's current parameter settings to calculate the response for frequencies specified in the provided array of frequencies. examples you can find a simple iir filter demo live on codepen. also see the source code on github. it includes some differen...
...live on codepen. also see the source code on github. it includes some different coefficient values for different lowpass frequencies — you can change the value of the filternumber constant to a value between 0 and 3 to check out the different available effects. also see our using iir filters guide for a full explanation. specifications specification status comment web
audio apithe definition of 'iirfilternode' in that specification. working draft initial definition ...
MediaStreamTrack.kind - Web APIs
"video": the track is a video track. ...
... "video": the track is a video track. ...
... "video": the track is a video track. ...
... "video": the track is a video track. ...
Recording a media element - Web APIs
in this article, we'll look at an example that does just that. html content <p>click the "start" button to begin video recording for a few seconds. ...
...s by calling mediastream.gettracks(), using foreach() to call mediastreamtrack.stop() on each track in the stream. ...
...the "download" button's link is then set to refer to the...
...the "download" button's link is then set to refer to the stream as well. then, in line 8, we arrange for preview.capturestream() to call preview.mozcapturestream() so that our code will work on firefox, on which the mediarecorder.capturestream() method is prefixed. ...
MediaStream Recording API - Web APIs
rom a mediastream and delivering it to you for processing. the data is delivered by a series of dataavailable events, already in the format you specify when creating the mediarecorder. you can then process the data further or write it to file as desired. overview of the recording process the process of recording a stream is simple: set up a mediastream or htmlmediaelement (in the form of an <
audio> or <video> element) to serve as the source of the media data. create a mediarecorder object, specifying the source stream and any desired options (such as the container's mime type or the desired bit rates of its tracks). set mediarecorder.ondataavailable to an event handler for the dataavailable event; this will be called whenever data is available for you. once the source media is playing a...
... process of constructing the mediarecorder. to do so, you'll need to call navigator.mediadevices.enumeratedevices() to get a list of the available media devices. you can then examine that list and identify the potential input sources, and even filter the list based on desired criteria. ...
...ratedevices() is used to examine the available input devices, locate those which are
audio input devices, and create <option> elements that are then added to a <select> element representing an input source picker. navigator.mediadevices.enumeratedevices() .then(function(devices) { devices.foreach(function(device) { let menu = document.getelementbyid("inputdevices"); if (device.kind == "
audioinput") { let item = document.createelement("option"); item.innerhtml = device.label; item.value = device.deviceid; menu.appendchild(item); } }); }); code similar to this can be used to let the user restrict the set of devices they wish to use. for more information to learn more about using the mediastream recording api, see using the mediastream recording api, whi...
...eateelement("option"); item.innerhtml = device.label; item.value = device.deviceid; menu.appendchild(item); } }); }); code similar to this can be used to let the user restrict the set of devices they wish to use. for more information to learn more about using the mediastream recording api, see using the mediastream recording api, which shows how to use the api to record
audio clips. a second article, recording a media element, describes how to receive a stream from an <
audio> or <video> element and use the captured stream (in this case, recording it and saving it to a local disk). reference blobevent each time a chunk of media data is finished being recorded, it's delivered to consumers in blob form using a blobevent of type dataavailable. mediarecorder the pri...
Transcoding assets for Media Source Extensions - Web APIs
bin directory in the same place as ffmpeg. python2 — bento4 uses it. get these installed successfully before moving to the next step. sample media should be placed in the bento4 utils directory and worked here. note: the prebuilt ffmpeg does not include libfdk_aac due to licensing reasons. bento4 uses this by default, so you need to compile ffmpeg if necessary. if you don't need it, add --
audio-codec=aac to the mp4-dash-encode.py command line. container and codec support as specified in section 1.1 of the mse spec: goals, mse is designed not to require support for any particular media format or codec. while this is true on paper, browser support varies for specific container/codec combinations. to check if the browser supports a particular container, you can pass a string of the mi...
... as specified in section 1.1 of the mse spec: goals, mse is designed not to require support for any particular media format or codec. while this is true on paper, browser support varies for specific container/codec combinations. to check if the browser supports a particular container, you can pass a string of the mime type to the mediasource.istypesupported method: mediasource.istypesupported('
audio/mp3'); // false mediasource.istypesupported('video/mp4'); // true mediasource.istypesupported('video/mp4; codecs="avc1.4d4028, mp4a.40.2"'); // true the string is the mime type of the container, optionally followed by a list of codecs. while the mime type is fairly simple to figure out, we can get the codec string using the mp4info utility. currently, mp4 containers with h.264 video and aac aud...
...e container, optionally followed by a list of codecs. while the mime type is fairly simple to figure out, we can get the codec string using the mp4info utility. currently, mp4 containers with h.264 video and aac
audio codecs have support across all modern browsers, while others don't. to convert our sample media from a quicktime mov container to an mp4 container, we can use ffmpeg. because the
audio codec in the mov container is already aac and the video codec is h.264, we can instruct ffmpeg not to perform transcoding. instead, it will just copy the
audio and video tracks over without performing any transcoding, which is relatively faster than having to transcode. $ ffmpeg -i trailer_1080p.mov -c:v copy -c:a copy bunny.mp4 $ ls bunny.mp4 trailer_1080p.mov checking fragmentation i...
......
Media Source API - Web APIs
we can't, for example, combine/split arraybuffers. ...
...we can't, for example, combine/split arraybuffers. ...
...h as those using dash or hls) to be built on its extensible api. creating assets that work with mse in modern browsers is a laborious process, taking significant time, computing power, and energy. the usage of external utilities to massage the content into a suitable format is required. while browser support for the various media containers with mse is spotty, usage of the h.264 video codec, aac
audio codec, and mp4 container format is a common baseline. mse also provides an api for runtime detection of container and codec support. if you do not require explicit control of video quality over time, the rate at which content is fetched, or the rate at which memory is evicted, then the <video> and <source> tags may well be a simple and adequate solution. dash dynamic adaptive streaming over ht...
...then be specified as the src value of an html media element to play a media stream. htmlmediaelement.seekable when a mediasource object is played by an html media element, this property will return a timeranges object that contains the time ranges that the user is able to seek to. htmlvideoelement.getvideoplaybackquality() returns a videoplaybackquality object for the currently played video.
audiotrack.sourcebuffer, videotrack.sourcebuffer, texttrack.sourcebuffer returns the sourcebuffer that created the track in question. specifications specification status comment media source extensions recommendation initial definition. ...
Media Capture and Streams API (Media Stream) - Web APIs
the media capture and streams api, often called the media streams api or simply mediastream api, is an api related to webrtc which provides support for streaming
audio and video data. it provides the interfaces and methods for working with the streams and their constituent tracks, the constraints associated with data formats, the success and error callbacks when using the data asynchronously, and the events that are fired during the process. concepts and usage the api is based on the manipulation of a mediastream object representing a flux of
audio- or video-related data. see an example in get the video. a mediastream consists of zero or more mediastreamtrack objects, representing various
audio or video tracks. each mediastreamtrack may have one or more channels. the channel represents the ...
...oncepts and usage the api is based on the manipulation of a mediastream object representing a flux of
audio- or video-related data. see an example in get the video. a mediastream consists of zero or more mediastreamtrack objects, representing various
audio or video tracks. each mediastreamtrack may have one or more channels. the channel represents the smallest unit of a media stream, such as an
audio signal associated with a given speaker, like left or right in a stereo
audio track. mediastream objects have a single input and a single output. a mediastream object generated by getusermedia() is called local, and has as its source input one of the user's cameras or microphones. ...
... of a media stream, such as an
audio signal associated with a given speaker, like left or right in a stereo
audio track. mediastream objects have a single input and a single output. a mediastream object generated by getusermedia() is called local, and has as its source input one of the user's cameras or microphones. a non-local mediastream may be representing to a media element, like <video> or <
audio>, a stream originating over the network, and obtained via the webrtc rtcpeerconnection api, or a stream created using the web
audio api mediastream
audiosourcenode. the output of the mediastream object is linked to a consumer. it can be a media elements, like <
audio> or <video>, the webrtc rtcpeerconnection api or a web
audio api mediastream
audiosourcenode. interfaces in these reference article...
...these no longer exist, and you should update any existing code to instead use mediastreamtrack directly. events addtrack ended muted overconstrained removetrack started unmuted guides and tutorials the articles below provide additional guidance and how-to inform...
Navigator.getUserMedia() - Web APIs
if permission is denied, no compatible input devices exist, or any other error condition occurs, the error callback is executed with a mediastreamerror object describing what went wrong. ...
... if permission is denied, no compatible input devices exist, or any other error condition occurs, the error callback is executed with a mediastreamerror object describing what went wrong. ...
...traints section under the modern mediadevices.getusermedia() method, as well as the article capabilities, constraints, and settings. successcallback a function which is invoked when the request for media access is approved. the function is called with one parameter: the mediastream object that contains the media stream. your callback can then assign the stream to the desired object (such as an <
audio> or <video> element), as shown in the following example: function(stream) { var video = document.queryselector('video'); video.srcobject = stream; video.onloadedmetadata = function(e) { // do something with the video here. }; } errorcallback when the call fails, the function specified in the errorcallback is invokedwith a mediastreamerror object as its sole argument; this o...
...code to cope with various browsers' prefixes. note that this is the deprecated way of doing it: see the examples section under the mediadevices.getusermedia() for modern examples. ...
OscillatorNode.OscillatorNode() - Web APIs
options optional an object whose properties specify the initial values for the oscillator node's properties. ...
... options optional an object whose properties specify the initial values for the oscillator node's properties. ...
...dionode that represents a periodic waveform, like a sine wave, optionally setting the node's properties' values to match values in a specified object. if the default values of the properties are acceptable, you can optionally use the
audiocontext.createoscillator() factory method instead. syntax var oscillatornode = new oscillatornode(context, options) parameters inherits parameters from the
audionodeoptions dictionary. context a reference to an
audiocontext. options optional an object whose properties specify the initial values for the oscillator node's properties. any properties omitted from the object will take on the default value as documented. type the shape of the wave produced by the node. valid values are 'sine', 'square', 'sawtooth', 'triangle' and 'custom'. the defau...
... a detuning value (in cents) which will offset the frequency by the given amount. its default is 0. frequency the frequency (in hertz) of the periodic waveform. its default is 440. periodicwave an arbitrary period waveform described by a periodicwave object. return value a new oscillatornode object instance. specifications specification status comment web
audio apithe definition of 'oscillatornode()' in that specification. working draft initial definition. ...
OscillatorNode.frequency - Web APIs
the frequency property of the oscillatornode interface is an a-rate
audioparam representing the frequency of oscillation in hertz. syntax var oscillator =
audioctx.createoscillator(); oscillator.frequency.setvalueattime(440,
audioctx.currenttime); // value in hertz note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). ...
...llator.frequency.setvalueattime(440,
audioctx.currenttime); // value in hertz note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). ...
...lueattime(440,
audioctx.currenttime); // value in hertz note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). ...
....currenttime); // value in hertz note: though the
audioparam returned is read-only, the value it represents is not. value an a-rate
audioparam. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). // create web
audio api context var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); // create oscillator node var oscillator =
audioctx.createoscillator(); oscillator.type = 'square'; oscillator.frequency.setvalueattime(440,
audioctx.currenttime); // value in hertz oscillator.start(); specifications specification status comment web
audio apithe definition of 'frequency' in that specification. working draft ...
PannerNode.coneInnerAngle - Web APIs
the coneinnerangle property of the pannernode interface is a double value describing the angle, in degrees, of a cone inside of which there will be no volume reduction. the coneinnerangle property's default value is 360, suitable for a non-directional source. syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.coneinnerangle = 360; value a double. example in this example, we'll demonstrate how changing the orientation parameters of a pannernode in combination with coneinnerangle and coneouterangle affects volume. to help us visualise how the orientation vector affects, we can use the right-hand rule: first, let's start by writing a utility function to figure out our orientation vector. the x and z components are always at a 90° to each other, so ...
... offset the angle so 0 points towards the listener const radians = (degrees - 90) * (math.pi / 180); // using cosine and sine here ensures the output values are always normalised // i.e. ...
...= (degrees - 90) * (math.pi / 180); // using cosine and sine here ensures the output values are always normalised // i.e. ...
... working draft ...
PannerNode.coneOuterAngle - Web APIs
the coneouterangle property of the pannernode interface is a double value describing the angle, in degrees, of a cone outside of which the volume will be reduced by a constant value, defined by the coneoutergain property. the coneouterangle property's default value is 0. syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.coneouterangle = 0; value a double. example in this example, we'll demonstrate how changing the orientation parameters of a pannernode in combination with coneinnerangle and coneouterangle affects volume. to help us visualise how the orientation vector affects, we can use the right-hand rule: first, let's start by writing a utility function to figure out our orientation vector. the x and z components are always at a 90° to each ...
... offset the angle so 0 points towards the listener const radians = (degrees - 90) * (math.pi / 180); // using cosine and sine here ensures the output values are always normalised // i.e. ...
...= (degrees - 90) * (math.pi / 180); // using cosine and sine here ensures the output values are always normalised // i.e. ...
... working draft ...
PannerNode.positionX - Web APIs
the positionx property of the pannernode interface specifies the x coordinate of the
audio source's position in 3d cartesian coordinates, corresponding to the horizontal axis (left-right). the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. ...
...en as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. if the sound is pointing toward the listener, it will be louder than if the sound is pointed away from the listener. the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property. syntax var positionx = pannernode.positionx; pannernode.positionx.value = newpositionx; value an
audioparam whose value is the x coordinate of the
audio source's position, in 3d cartesian coordinates. the default value is 0. exam...
...itionx = pannernode.positionx; pannernode.positionx.value = newpositionx; value an
audioparam whose value is the x coordinate of the
audio source's position, in 3d cartesian coordinates. the default value is 0. example the following example starts an oscillator, and pans it to the left after 1 second, to the right after 2 seconds, and back to the center after 3 seconds. ...
... working draft ...
PannerNode.positionY - Web APIs
the positiony property of the pannernode interface specifies the y coordinate of the
audio source's position in 3d cartesian coordinates, corresponding to the vertical axis (top-bottom). the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. ...
...en as (orientationx, orientationy, orientationz). depending on the directionality of the sound (as specified using the attributes coneinnerangle, coneouterangle, and codeoutergain), the orientation of the sound may alter the perceived volume of the sound as it's being played. if the sound is pointing toward the listener, it will be louder than if the sound is pointed away from the listener. the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property. syntax var positiony = pannernode.positiony; pannernode.positiony.value = newpositiony; value an
audioparam whose value is the y coordinate of the
audio source's position, in 3d cartesian coordinates. example the following examp...
...e value is the y coordinate of the
audio source's position, in 3d cartesian coordinates. example the following example starts an oscillator and pans it above the listener after 1 second, below the listener after 2 seconds, and back to the center after 3 seconds. note that in this case, the change will mainly affect the timbre of the oscillator, as it's a simple mono wave. ...
... working draft ...
WaveShaperNode.oversample - Web APIs
once applied, the number of samples is reduced to its initial numbers. this leads to better results by avoiding some aliasing, but comes at the expense of a lower precision shaping curve. the possible oversample values are: value effect 'none' do not perform any oversampling. ...
...rform any oversampling. '2x' double the amount of samples before applying the shaping curve. '4x' multiply by 4 the amount of samples before applying the shaping curve. syntax distortion.oversample = enumeratedvalue; values distortion is a waveshapernode. enumeratedvalue is one of 'none', '2x', or '4x'. ...
...usage of an
audiocontext to create a wave shaper node. for applied examples/information, check out our voice-change-o-matic demo (see app.js for relevant code). note: sigmoid functions are commonly used for distortion curves because of their natural properties. their s-shape, for instance, helps create a smoother sounding result. we found the below distortion curve code on stack overflow. var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var distortion =
audioctx.createwaveshaper(); ... function makedistortioncurve(amount) { var k = typeof amount === 'number' ? amount : 50, n_samples = 44100, curve = new float32array(n_samples), deg = math.pi / 180, i = 0, x; for ( ; i < n_samples; ++i ) { x = i * 2 / n_samples - 1; curve[i] = ( 3 +...
... working draft ...
WebRTC Statistics API - Web APIs
local-candidate statistics about a local ice candidate associated with the connection's rtcicetransports. rtcicecandidatestats rtcstats media-source statistics about the media produced by the mediastreamtrack attached to an rtp sender. the dictionary this key maps to depends on the track's kind. rtc
audiosourcestats or rtcvideosourcestats rtcmediasourcestats rtcstats rtc
audiosourcestats or rtcvideosourcestats outbound-rtp statistics describing the state of one of the outbound data streams on this connection. rtcoutboundrtpstreamstats rtcsentrtpstreamstats rtcrtpstreams...
... peer-connection statistics describing the state of the rtcpeerconnection. rtcpeerconnectionstats rtcstats receiver statistics related to a specific rtcrtpreceiver and the media associated with that receiver. the specific type of object representing the statistics depends on the media kind. rtc
audioreceiverstats or rtcvideoreceiverstats rtc
audiohandlerstats or rtcvideohandlerstats rtcmediahandlerstats rtcstats remote-candidate statistics about a remote ice candidate associated with the connection's rtcicetransports. rtcicecandidatestats r...
... sctp-transport statistics about an rtcsctptransport. rtcsctptransportstats rtcstats sender statistics related to a specific rtcrtpsender and the media associated with that sender. the type of object representing this statistic depends on the kind of the media. rtc
audiosenderstats or rtcvideosenderstats rtc
audiohandlerstats or rtcvideohandlerstats rtcmediahandlerstats rtcstats stream statistics about a particular media mediastream. this has been obsoleted since the transition to webrtc being track-based rather than stream-based. ...
... mediastreamtrack's attachment to one of the connection's senders or receivers. the referenced object's type depends on the track type. these statistics have all been moved to media-source, sender, receiver, outbound-rtp, and inbound-rtp, and this statistic category type is thus obsolete and shouldn't be used anymore. rtcsendervideotrackattachmentstats or rtcsender
audiotrackattachmentstats or rtcreceivervideotrackattachmentstats or rtcreceiver
audiotrackattachmentstats rtcmediahandlerstats rtcstats transceiver statistics related to a specific rtcrtptransceiver. rtcrtptransceiverstats rtcstats transport statistics about...
Setting up adaptive streaming media sources - Developer guides
giving its earliest presentation time and other meta-data and can often make up a large portion of the mpd file. ondemand profile this profile will allow switching between streams 'on demand' - that is to say that you only need provide a set of contiguous files and specify the bandwidth for each one and the appropriate file will be chosen automatically. here's a simple example that provides an
audio track representation and four separate video representations. <?xml version="1.0" encoding="utf-8"?> <mpd xmlns:xsi="http://www.w3.org/2001/xmlschema-instance" xmlns="urn:mpeg:dash:schema:mpd:2011" xsi:schemalocation="urn:mpeg:dash:schema:mpd:2011 dash-mpd.xsd" type="static" mediapresentationduration="pt654s" minbuffertime="pt2s" profiles="urn:mpeg:dash:profile:isoff-on-demand:2011">...
....0" encoding="utf-8"?> <mpd xmlns:xsi="http://www.w3.org/2001/xmlschema-instance" xmlns="urn:mpeg:dash:schema:mpd:2011" xsi:schemalocation="urn:mpeg:dash:schema:mpd:2011 dash-mpd.xsd" type="static" mediapresentationduration="pt654s" minbuffertime="pt2s" profiles="urn:mpeg:dash:profile:isoff-on-demand:2011"> <baseurl>http://example.com/ondemand/</baseurl> <period> <!-- english
audio --> <adaptationset mimetype="
audio/mp4" codecs="mp4a.40.5" lang="en" subsegmentalignment="true" subsegmentstartswithsap="1"> <representation id="1" bandwidth="64000"> <baseurl>elephantsdream_aac48k_064.mp4.dash</baseurl> </representation> </adaptationset> <!-- video --> <adaptationset mimetype="video/mp4" codecs="avc1.42401e" subsegmentalignment="true" subsegme...
...5972"/> </segmentlist> </representation> ... </adaptationset> </period> </mpd> the mpd file tells the browser where the various pieces of media are located, it also includes meta data such as mimetype and codecs and there are other details such as byte-ranges in there too. generally these files will be generated for you. note: you can also split out your
audio and video streams into separate files, which can then be prioritised and served separately depending on bandwidth. once you have generated your mpd file you can reference as expected it from within the <video> element: <video src="my.mpd" type="application/dash+xml"></video> it might be wise to provide a fallback: <video> <source src="my.mpd" type="application/dash+xml"> <!-- fallback --...
...es on dash.js and browser support for media source extensions, see the latest dash.js reference player. hls encoding http live streaming (hls) is an http-based media streaming protocol implemented by apple. it's incorporated into ios and osx platforms and works well on mobile and desktop safari and most android devices with some caveats. media is usually encoded as mpeg-4 (h.264 video and aac
audio) and packaged into an mpeg-2 transport stream, which is then broken into segments and saved as one or more .ts media files. apple provides tools to convert media files to the appropriate format. hls encoding tools ther are a number of useful tools available for hls encoding for hls live stream encoding adobe provide a media encoder for mac. the stream segmenter — provided by apple for mac...
Content categories - Developer guides
r the behavior of the rest of the document, set up links to other documents, or convey other out of band information. elements belonging to this category are <base>, <command>, <link>, <meta>, <noscript>, <script>, <style> and <title>. flow content elements belonging to the flow content category typically contain text or embedded content. ...
...ontent itself. note: the <hgroup> element was removed from the w3c html specification prior to html 5 being finalized, but is still part of the whatwg specification and is at least partially supported by most browsers. phrasing content phrasing content defines the text and the mark-up it contains. runs of phrasing content make up paragraphs. ...
...ains only phrasing content <ins>, if it contains only phrasing content <link>, if the itemprop attribute is present <map>, if it contains only phrasing content <meta>, if the itemprop attribute is present embedded content embedded content imports another resource or inserts content from another mark-up language or namespace into the document. elements that belong to this category include: <
audio>, <canvas>, <embed>, <iframe>, <img>, <math>, <object>, <picture>, <svg>, <video>. interactive content interactive content includes elements that are specifically designed for user interaction. elements that belong to this category include: <a>, <button>, <details>, <embed>, <iframe>, <keygen>, <label>, <select>, and <textarea>. some elements belong to this category only under specific condit...
...>, <embed>, <iframe>, <img>, <math>, <object>, <picture>, <svg>, <video>. interactive content interactive content includes elements that are specifically designed for user interaction. elements that belong to this category include: <a>, <button>, <details>, <embed>, <iframe>, <keygen>, <label>, <select>, and <textarea>. ...
DASH Adaptive Streaming for HTML 5 Video - HTML: Hypertext Markup Language
media source extensions api which will allow support for dash via javascript libraries such as dash.js. see bug 778617 for details. using dash - server side first you'll need to convert your webm video to a dash manifest with the accompanying video files in various bit rates. ...
...778617 for details. using dash - server side first you'll need to convert your webm video to a dash manifest with the accompanying video files in various bit rates. to start with you'll only need the ffpmeg program from ffmpeg.org, with libvpx and libvorbis support for webm video and
audio, at least version 2.5 (probably; this was tested ith 3.2.5). 1. use your existing webm file to create one
audio file and multiple video files. for example: the file in.video can be any container with at least one
audio and one video stream that can be decoded by ffmpeg, create the
audio using: ffmpeg -i in.video -vn -acodec libvorbis -ab 128k -dash 1 my_
audio.webm create each video variant. ffmpeg -i in.video -c:v libvpx-vp9 -keyint_min 150 -g 150 -tile-columns 4 -frame-parallel 1 -f webm -dash 1 ...
...60 -b:v 1000k -dash 1 video_640x360_1000k.webm \ -an -vf scale=1280:720 -b:v 1500k -dash 1 video_1280x720_1500k.webm 2. create the manifest file: ffmpeg \ -f webm_dash_manifest -i video_160x90_250k.webm \ -f webm_dash_manifest -i video_320x180_500k.webm \ -f webm_dash_manifest -i video_640x360_750k.webm \ -f webm_dash_manifest -i video_1280x720_1500k.webm \ -f webm_dash_manifest -i my_
audio.webm \ -c copy \ -map 0 -map 1 -map 2 -map 3 -map 4 \ -f webm_dash_manifest \ -adaptation_sets "id=0,streams=0,1,2,3 id=1,streams=4" \ my_video_manifest.mpd the -map arguments correspond to the input files in the sequence they are given; you should have one for each file. the -adaptation_sets argument assigns them into adaptation sets; for example, this creates one set (0) that contai...
...on_sets "id=0,streams=0,1,2,3 id=1,streams=4" \ my_video_manifest.mpd the -map arguments correspond to the input files in the sequence they are given; you should have one for each file. the -adaptation_sets argument assigns them into adaptation sets; for example, this creates one set (0) that contains the streams 0, 1, 2 and 3 (the videos), and another set (1) that contains only stream 4, the
audio stream. put the manifest and the associated video files on your web server or cdn. dash works via http, so as long as your http server supports byte range requests, and it's set up to serve .mpd files with mimetype="application/dash+xml", then you're all set. using dash - client side you'll want to modify your web page to point to the dash manifest first, instead of directly to a particular vi...
<track>: The Embed Text Track element - HTML: Hypertext Markup Language
the html <track> element is used as a child of the media elements, <
audio> and <video>. it lets you specify timed text tracks (or time-based data), for example to automatically handle subtitles. the tracks are formatted in webvtt format (.vtt files) — web video text tracks. the source for this interactive example is stored in a github repository. if you'd like to contribute to the interactive examples project, please clone https://github.com/mdn/interactive-examples and send us a pull request. content categories none permitted content none, it is an empty element. tag omission as it is a void element, the start tag must be present and the end tag must not be present. permitted parents a media element, <
audio> or <video>. i...
...cannot be understood by the viewer. for example dialogue or text that is not english in an english language film. subtitles may contain additional content, usually extra background information. for example the text at the beginning of the star wars films, or the date, time, and location of a scene. captions closed captions provide a transcription and possibly a translation of
audio. it may include important non-verbal information such as music cues or sound effects. it may indicate the cue's source (e.g. music, text, character). suitable for users who are deaf or when the sound is muted. descriptions textual description of the video content. suitable for users who are blind or where the video cannot be seen. chapters chapter tit...
...navigating the media resource. metadata tracks used by scripts. not visible to the user. label a user-readable title of the text track which is used by the browser when listing available text tracks. src address of the track (.vtt file). must be a valid url. this attribute must be specified and its url value must have the same origin as the document — unless the <
audio> or <video> parent element of the track element has a crossorigin attribute. srclang language of the track text data. it must be a valid bcp 47 language tag. if the kind attribute is set to subtitles, then srclang must be defined. usage notes track data types the type of data that track adds to the media is set in the kind attribute, which can take values of subtitles, captions, description...
...t cannot have more than one track with the same kind, srclang, and label. detecting cue changes the underlying texttrack, indicated by the track property, receives a cuechange event every time the currently-presented cue is changed. this happens even if the track isn't associated with a media element. if the track is associated with a media element, using the <track> element as a child of the <
audio> or <video> element, the cuechange event is also sent to the htmltrackelement. let texttrackelem = document.getelementbyid("texttrack"); texttrackelem.addeventlistener("cuechange", (event) => { let cues = event.target.track.activecues; }); in addition, you can use the oncuechange event handler: let texttrackelem = document.getelementbyid("texttrack"); texttrackelem.oncuechange = (event) =...
Index of archived content - Archive of obsolete content
on gecko coding help wanted http class overview hacking wiki help viewer creating a help content pack helper apps (and a bit of save as) hidden prefs how to write and land nanojit patches io guide/directory keys introducing the
audio api extension isp data java in firefox extensions javascript os.shared javascript crypto crmf request object generatecrmfrequest() importusercertificates popchallengeresponse jetpack basics co...
...owsers on windows mcd, mission control desktop, aka autoconfig monitoring wifi access points no proxy for configuration notes on html reflow same-origin policy for file: uris source navigator source code directories overview using xml data islands in mozilla using content preferences visualizing an
audio spectrum working with bfcache cert_override.txt mozilla release faq newsgroup summaries format mozilla.dev.apps.firefox-2006-09-29 mozilla.dev.apps.firefox-2006-10-06 mozilla-dev-accessibility 2006-10-06 2006-11-10 2006-11-2...
... references summary of changes using the w3c dom using workers in extensions web standards choosing standards compliance over proprietary practices community correctly using titles with external stylesheets describing microformats in javascript displaying a graphic with
audio samples fixing incorrectly sized list item markers fixing table inheritance in quirks mode issues arising from arbitrary-element hover mozilla's doctype sniffing parsing microformats in javascript popup window controls rdf in fifty words or less rdf in mozilla faq styling abbreviations and acronyms ...
Assessment: Accessibility troubleshooting - Learn web development
tting it in a proper html5 semantic element. which one should it be updated to? make the update. note: you'll need to update the css rule selectors that style the tags to their proper equivalents for the semantic headings. once you add paragraph elements, you'll notice the styling looking better. the images the images are currently inaccessible to screenreader users. ...
...tml5 semantic element. which one should it be updated to? make the update. note: you'll need to update the css rule selectors that style the tags to their proper equivalents for the semantic headings. once you add paragraph elements, you'll notice the styling looking better. the images the images are currently inaccessible to screenreader users. ...
...the tags to their proper equivalents for the semantic headings. once you add paragraph elements, you'll notice the styling looking better. the images the images are currently inaccessible to screenreader users. can you fix this? the
audio player the <
audio> player isn't accessible to hearing impaired (deaf) people — can you add some kind of accessible alternative for these users? the <
audio> player isn't accessible to those using older browsers that don't support html5
audio. how can you allow them to still access the
audio? the forms the <input> element in the search form at the top could do with a label, but we don't want to add a visible text label that would potentially spoil the design and isn't really needed by sighted users. how can you add a label that is only accessibl...
How can we design for all types of users? - Learn web development
le the div either to set its width (using the width property) or its maximum width so that it never gets too large (using the max-width property). if you want an elastic/responsive website, and you don't know what the browser's default width is, you can use the max-width property to allow up to 70 characters per line and no more: div.container { max-width:70em; } alternative content for images,
audio, and video websites often include stuff besides plain text. images images can be either decorative or informative, but there's no guarantee that your users can see them. for example, visually impaired users rely on a screen reader, which can only handle text. your readers may be using a very strict intranet that blocks images originating from a cdn. your readers may have disabled images t...
...ie chart with a table providing the same data), or resort to a longdesc attribute. this attribute's value is a url pointing towards a resource explicitly describing in detail the image's content. note: the use and even the existence of longdesc has been debated for quite some time. please refer to the w3c's image description extension (longdesc) for the full explanation and thorough examples.
audio/video you must also provide alternatives to multimedia content. subtitling/close-captioning you should include captions in your video to cater to visitors who can't hear the
audio. some users have hearing challenges, lack functioning speakers, or work in a noisy environment (like on the train). transcript subtitles only work if somebody watches the video. many users don't have time, or lac...
... image compression some users may choose to display images, but still have limited bandwidth available, especially in developing countries and on mobile devices. if you want a successful website, please compress your images. there are various tools to help you, either online or local: installed software. ...
How much does it cost to do something on the Web? - Learn web development
s to standard file formats, but each editor saves ongoing projects in its own specialized format. most of the images on the internet are copyrighted, so it is better to check the license of the file before you use it. sites like pixabay provide images under cc0 license, so you can use, edit and publish them even with modification for commercial use. media editors if you want to include video or
audio into your website, you can either embed online services (for example youtube, vimeo, or dailymotion), or include your own videos (see below for bandwidth costs). for
audio files, you can find free software (audacity, wavosaur), or paying up to a few hundred dollars (sony sound forge, adobe audition). likewise, video-editing software can be free (pitivi, openshot for linux, imovie for mac), less ...
.... web access computer / modem you need a computer. costs can vary tremendously, depending on your budget, and where you live. to publish a barebones website, you only need a basic computer capable of launching an editor, and a web browser, so the entry level can be quite low. of course, you'll need a more serious computer if you want to produce complicated designs, touch up photos, or produce
audio and video files. you need to upload content to a remote server (see hosting below), so you need a modem. your isp can rent internet connectivity to you for a few dollars per month, though your budget might vary, depending on your location. isp access make sure that you have sufficient bandwidth: low-bandwidth access may be adequate to support a 'simple' website: reasonably-sized images, tex...
...w-bandwidth access may be adequate to support a 'simple' website: reasonably-sized images, texts, some css and javascript. that will likely cost you a few dozen dollars, including the rent for the modem. on the other hand, you'll need a high-bandwidth connection, such as dsl, cable, or fiber access, if you want a more advanced website with hundreds of files, or if you want to deliver heavy video/
audio files directly from your web server. it could cost the same as low-bandwidth access, upwards to several hundred dollars per month for more professional needs. hosting understanding bandwidth hosting providers charge you according to how much bandwidth your website consumes. this depends on how many people, and web crawling robots, access your content during a given time, and how much server s...
What is a URL? - Learn web development
andling parameters is by asking the web server owner. #somewhereinthedocument is an anchor to another part of the resource itself. an anchor represents a sort of "bookmark" inside the resource, giving the browser the directions to show the content located at that "bookmarked" spot. on an html document, for example, the browser will scroll to the point where the anchor is defined; on a video or
audio document, the browser will try to go to the time the anchor represents. it is worth noting that the part after the #, also known as the fragment identifier, is never sent to the server with the request. note: there are some extra parts and some extra rules regarding urls, but they are not relevant for regular users or web developers. don't worry about this, you don't need to know them to build ...
...using ftp, for example, is not secure and is no longer supported ...
...nk a document with its related resources through various elements such as <link> or <script>; to display media such as images (with the <img> element), videos (with the <video> element), sounds and music (with the <
audio> element), etc.; to display other html documents with the <iframe> element. note: when specifying urls to load resources as part of a page (such as when using the <script>, <
audio>, <img>, <video>, and the like), you should generally only use http and https urls, with few exceptions (one notable one being data:; see data urls). using ftp, for example, is not secure and is no longer supported by modern browsers. other technologies, such as css or javascript, use urls extensively, and these are really the heart of the web. absolute urls vs relative urls what we saw above...
Images in HTML - Learn web development
appear when the image is gone. try turning images off in your browser and see how it looks. a figure doesn't have to be an image. it is an independent unit of content that: expresses your meaning in a compact, easy-to-grasp way. could go in several places in the page's linear flow. provides essential information supporting the main text. a figure could be several images, a code snippet,
audio, video, equations, a table, or something else. active learning: creating a figure in this active learning section, we'd like you to take the finished code from the previous active learning section, and turn it into a figure: wrap it in a <figure> element. copy the text out of the title attribute, remove the title attribute, and put the text inside a <figcaption> element below the image. i...
... you've reached the end of this article, but can you remember the most important information? you can find some further tests to verify that you've retained this information before you move on — see test your skills: html images. summary that's all for now. ...
...urther tests to verify that you've retained this information before you move on — see test your skills: html images. summary that's all for now. we have covered images and captions in detail. ...
From object to iframe — other embedding technologies - Learn web development
at this point we'd like to take somewhat of a sideways step, looking at some elements that allow you to embed a wide variety of content types into your webpages: the <iframe>, <embed> and <object> elements. <iframe>s are for embedding other web pages, and the other two allow you to embed pdfs, svg, and even flash — a technology that is on the way out, but which you'll still see semi-regularly. ...
...technologies. to start with, you are unlikely to use embedding for much beyond including third-party content like maps and videos on your pages. as you become more experienced, however, you are likely to start finding more uses for them. there are many other technologies that involve embedding external content besides the ones we discussed here. ...
... besides the ones we discussed here. we saw some in earlier articles, such as <video>, <
audio>, and <img>, but there are others to discover, such as <canvas> for javascript-generated 2d and 3d graphics, and <svg> for embedding vector graphics. we'll look at svg in the next article of the module. ...
Graceful asynchronous programming with Promises - Learn web development
ices enabled, and directly returning the mediastream for the stream created from the selected sources, getusermedia() returns a promise which is resolved with the mediastream once it's available. ...
...rconnection.addtrack(track, chatstream)); setstatusmessage("connected"); }).catch(err => { setstatusmessage("failed to connect"); }); } this function starts by using a function called setstatusmessage() to update a status display with the message "calling...", indicating that a call is being attempted. it then calls getusermedia(), asking for a stream that has both video and
audio tracks, then once that's been obtained, sets up a video element to show the stream coming from the camera as a "self view," then takes each of the stream's tracks and adds them to the webrtc rtcpeerconnection representing a connection to another user. after that, the status display is updated to say "connected". if getusermedia() fails, the catch block runs. this uses setstatusmessage() to updat...
...l be a problem is in opera mini and ie11 and earlier versions. we didn't touch on all promise features in this article, just the most interesting and useful ones. as you start to learn more about promises, you'll come across further features and techniques. most modern web apis are promise-based, so you'll need to understand promises to get the most out of them. among those apis are webrtc, web
audio api, media capture and streams, and many more. promises will be more and more important as time goes on, so learning to use and understand them is an important step in learning modern javascript. ...
Handling common accessibility problems - Learn web development
diately think of making sure websites/apps are usable by people with disabilities, for example: visually impaired people using screen readers or magnification/zoom to access text people with motor function impairments using the keyboard (or other non-mouse features) to activate website functionality. people with hearing impairments relying on captions/subtitles or other text alternatives for
audio/video content. however, it is wrong to say that accessibility is just about disabilities. really, the aim of accessibility is to make your websites/apps usable by as many people in as many contexts as possible, not just those users using high-powered desktop computers. some examples might include: users on mobile devices. users on alternative browsing devices such as tvs, watches, etc. use...
...in relevant content. this should contain a description of the image that successfully conveys its meaning and content on the page, to be picked up by a screenreader and read out to the user. note: for more information, read text alternatives. missing alt text can be tested for in a number of ways, for example using accessibility auditing tools. ...
... element relationships and context there are certain features and best practices in html designed to provide context and relationships between elements where none otherwise exists. ...
Handling common HTML and CSS problems - Learn web development
or id that you are already using for a different purpose. to ensure this doesn't happen, you need to research the tools you are using first and design your code around them. it is also worth "namespacing" css, e.g. if you have a widget, make sure it has a distinct class, and then start the selectors that select elements inside the widget with this class, so conflicts are less likely. for example .
audio-player ul a. validation for html, validation involves making sure all your tags are properly closed and nested, you are using a doctype, and you are using tags for their correct purpose. a good strategy is to validate your code regularly. one service that can do this is the w3c markup validation service, which allows you to point to your code, and returns a list of errors: css has a similar...
...hen you need to support old browsers (such as old ie versions) or you are using features that are implemented using css prefixes. in general, most core html and css functionality (such as basic html elements, css basic colors and text styling) works across most browsers you'll want to support; more problems are uncovered when you start wanting to use newer features such as flexbox, or html5 video/
audio, or even more nascent, css grids or -webkit-background-clip: text. once you've identified a list of potential problem technologies you will be using, it is a good idea to research what browsers they are supported in, and what related techniques are useful. see finding help below. html fallback behaviour some problems can be solved by just taking advantage of the natural way in which html/css w...
...ting display: block; on all of the new semantic elements (such as <article>, <aside>, etc.), but only in old versions of ie that don't recognise them (so, ie 8 and lower). this way new browsers can just use the code as normal, but older ie versions will be able to style these elements too. note: see ie conditional comments for the best way to do this. more complex elements like html <video>, <
audio>, and <canvas> (and other features besides) have natural mechanisms for fallbacks to be added, which work on the same principle as described above. you can add fallback content in between the opening and closing tags, and non-supporting browsers will effectively ignore the outer element and run the nested content. for example: <video id="video" controls preload="metadata" poster="img/poster.jpg...
Index
nterface is used to specify options for geolocation operations. 494 nsidomglobalpropertyinitializer needscontent, reference, référence(2), xpcom, xpcom interface reference an xpcom component implementing this interface can be exposed to web content as a property on the window. see custom window properties are a snap in firefox blog post for details. 495 nsidomhtml
audioelement interfaces, interfaces:scriptable, xpcom interface reference the nsidomhtml
audioelement interface is used to implement the html5 <
audio> element. 496 nsidomhtmlformelement xpcom, xpcom interface reference the nsidomhtmlformelement interface implements the dom htmlformelement interface. see that page for details. 497 nsidomhtmlmediaelement firef...
...page for details. 497 nsidomhtmlmediaelement firefox 3.5, gecko 1.9.1, interfaces, interfaces:scriptable, xpcom, xpcom interface reference no summary! 498 nsidomhtmlsourceelement dom, html, html5, interfaces, interfaces:scriptable, media, xpcom, xpcom interface reference the nsidomhtmlsourceelement interface is the dom interface to the source child of the
audio and video media elements in html. 499 nsidomhtmltimeranges interfaces, media, xpcom interface reference the nsidomhtmltimeranges interface represents a set of time ranges in media; it's primarily used by the nsidomhtmlmediaelement interface, and implements the dom timeranges interface. 500 nsidomjswindow interfaces, xpcom, xpcom api reference, xpcom interface r...
... running in a window, simply use new domparser(). when you create a domparser from a privileged script, you can pass parameters to the constructor, more on that below. 512 nsidomprogressevent interfaces, interfaces:scriptable, reference, xmlhttprequest, xpcom interface reference, nsidomprogressevent, progress the nsidomprogressevent is used in the media elements (<video> and <
audio>) to inform interested code of the progress of the media download. this implementation is a placeholder until the specification is complete, and is compatible with the webkit progressevent. 513 nsidomserializer dom, interfaces, interfaces:scriptable implemented by: @mozilla.org/xmlextras/xmlserializer;1. to create an instance, use: 514 nsidomsimplegestureevent ...
Plug-in Basics - Plugins
vokes a plug-in, the browser responds with the following sequence of actions: check for a plug-in with a matching mime type load the plug-in code into memory initialize the plug-in create a new instance of the plug-in gecko can load multiple instances of the same plug-in on a single page, or in several open windows at the same time. if you are browsing a page that has several embedded real
audio clips, for example, the browser will create as many instances of the realplayer plug-in as are needed (though of course playing several real
audio files at the same time would seldom be a good idea). when the user leaves the page or closes the window, the plug-in instance is deleted. when the last instance of a plug-in is deleted, the plug-in code is unloaded from memory. a plug-in consumes no res...
...is object element calls a plug-in that displays video: <object data="newave.avi" type="video/avi" width="320" height="200" autostart="true" loop="true"> </object> a hidden plug-in is a type of embedded plug-in that is not drawn on the screen when it is invoked. it is created by using the hidden attribute of the embed element. here's an example: <embed src="audiplay.aiff" type="
audio/x-aiff" hidden="true"> note: whether a plug-in is windowed or windowless is not meaningful if the plug-in is invoked with the hidden attribute. you can also create hidden plug-ins using the object element. though the object element has no hidden attribute, you can create css rules to override the sizing attributes of the object element object { visibility: visible; } object.hiddenobject ...
...: none !important; border-width: 0px !important; max-width: 0px !important; max-height: 0px !important; } in this case, the object element that picks up these special style definitions would have a class of hidden. using the class attribute and the css block above, you can simulate the behavior of the hidden plug-in in the embed element: <object data="audiplay.aiff" type="
audio/x-aiff" class="hiddenobject"></object> a full-page plug-in is a visible plug-in that is not part of an html page. the server looks for the media (mime) type registered by a plug-in, based on the file extension, and starts sending the file to the browser. gecko looks up the mime type and loads the appropriate plug-in if it finds a plug-in registered to that type. this type of plug-in completely ...
AnalyserNode.frequencyBinCount - Web APIs
alues that analysernode.getbytefrequencydata() and analysernode.getfloatfrequencydata() copy into the provided typedarray. for technical reasons related to how the fast fourier transform is defined, it is always half the value of analysernode.fftsize. therefore, it will be one of 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, and 16384. ...
...ier transform is defined, it is always half the value of analysernode.fftsize. therefore, it will be one of 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, and 16384. example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic demo (see app.js lines 128–205 for relevant code). var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); analyser.mindecibels = -90; analyser.maxdecibels = -10; ... analyser.fftsize = 256; var bufferlength = analyser.frequencybincount; conso...
... working draft ...
AnalyserNode.maxDecibels - Web APIs
a 10th of that, etc. the default value is -30 db. when getting data from getfloatfrequencydata() or getbytefrequencydata(), any frequencies with an amplitude of maxdecibels or higher will be returned as +1.0 or 255, respectively. note: if a value less than or equal to analysernode.mindecibels is set, an indexsizeerror exception is thrown. ...
... or higher will be returned as +1.0 or 255, respectively. note: if a value less than or equal to analysernode.mindecibels is set, an indexsizeerror exception is thrown. example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic demo (see app.js lines 128–205 for relevant code). var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); analyser.mindecibels = -90; analyser.maxdecibels = -10; ... analyser.fftsize = 256; var bufferlength = analyser.frequencybincount; conso...
... working draft ...
AnalyserNode.minDecibels - Web APIs
-10 db is a 10th of that, etc. the default value is -100 db. when getting data from getfloatfrequencydata() or getbytefrequencydata(), any frequencies with an amplitude of mindecibels or lower will be returned as 0.0 or 0, respectively. note: if a value greater than analysernode.maxdecibels is set, an index_size_err exception is thrown. ...
...mindecibels or lower will be returned as 0.0 or 0, respectively. note: if a value greater than analysernode.maxdecibels is set, an index_size_err exception is thrown. example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic demo (see app.js lines 128–205 for relevant code). var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); analyser.mindecibels = -90; analyser.maxdecibels = -10; ... analyser.fftsize = 256; var bufferlength = analyser.frequencybincount; conso...
... working draft ...
AnalyserNode.smoothingTimeConstant - Web APIs
which essentially smoothes the changes across analysernode.getfloatfrequencydata/analysernode.getbytefrequencydata calls. in technical terms, we apply a blackman window and smooth the values over time. the default value is good enough for most cases. note: if a value outside the range 0–1 is set, an index_size_err exception is thrown. example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic demo (see app.js lines 128–205 for relevant code). if you are curious about the effect the smoothingtimeconstant() has, try cloning ...
...style" output of the current
audio input. for more complete applied examples/information, check out our voice-change-o-matic demo (see app.js lines 128–205 for relevant code). if you are curious about the effect the smoothingtimeconstant() has, try cloning the above example and setting analyser.smoothingtimeconstant = 0; instead. you'll notice that the value changes are much more jarring. var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); analyser.mindecibels = -90; analyser.maxdecibels = -10; analyser.smoothingtimeconstant = 0.85; ... analyser.fftsize = 256; var bufferlength = analyser.frequencybincount; console.log(bufferlength); var dataarray = new uint8array(bufferlength); canvasctx.clearrect(0, 0, width, height); fun...
... working draft ...
ConstantSourceNode() - Web APIs
the constantsourcenode() constructor creates a new constantsourcenode object instance, representing an
audio source which constantly outputs samples whose values are always the same. syntax var constantsourcenode = new constantsourcenode(context, options); parameters context an
audiocontext representing the
audio context you want the node to be associated with. options a constantsourceoptions dictionary object defining the properties you want the constantsourcenode to have: offset: a read-only
audioparam specifying the constant value generated by the source. the default is 1.0. ...
... the node to be associated with. options a constantsourceoptions dictionary object defining the properties you want the constantsourcenode to have: offset: a read-only
audioparam specifying the constant value generated by the source. the default is 1.0. the normal range is -1.0 to 1.0, but the value can be anywhere in the range from -infinity to +infinity. example in this example, an
audio context is created, then a constantsourcenode is established with its offset initialized to 0.5. ...
... you want the constantsourcenode to have: offset: a read-only
audioparam specifying the constant value generated by the source. the default is 1.0. the normal range is -1.0 to 1.0, but the value can be anywhere in the range from -infinity to +infinity. example in this example, an
audio context is created, then a constantsourcenode is established with its offset initialized to 0.5. let
audiocontext = new
audiocontext(); let myconstantsource = new constantsourcenode(
audiocontext, { offset: 0.5 }); note: the new constantsourcenode created by the constructor has a channelcount of 2. specifications specification status comment web
audio apithe definition of 'constantsourcenode: constantsourcenode' in that specification. working draft ...
DisplayMediaStreamConstraints - Web APIs
the displaymediastreamconstraints dictionary is used to specify whether or not to include video and/or
audio tracks in the mediastream to be returned by getdisplaymedia(), as well as what type of processing must be applied to the tracks. processing information is specified using mediatrackconstraints objects providing options which are applied to the track after the media data is received but before it is made available on the mediastream. properties
audio a boolean or mediatrackconstraints value; if a boolean, this value simply indicates whether or not to include an
audio track in the mediastream returned by getdisplaymedia(). ...
...the default value is false. ...
...the default value is false. ...
HTMLMediaElement.autoplay - Web APIs
lement.autoplay property reflects the autoplay html attribute, indicating whether playback should automatically begin as soon as enough media is available to do so without interruption. a media element whose source is a mediastream and whose autoplay property is true will begin playback when it becomes active (that is, when mediastream.active becomes true). note: sites which automatically play
audio (or videos with an
audio track) can be an unpleasant experience for users, so it should be avoided when possible. if you must offer autoplay functionality, you should make it opt-in (requiring a user to specifically enable it). however, autoplay can be useful when creating media elements whose source will be set at a later time, under user control. for a much more in-depth look at autoplay, aut...
...autoplay functionality, you should make it opt-in (requiring a user to specifically enable it). however, autoplay can be useful when creating media elements whose source will be set at a later time, under user control. ...
...do not rely on autoplay actually starting playback and instead use play event. examples ... ...
MediaCapabilities.decodingInfo() - Web APIs
pported, smooth, and powerefficient, which describe whether decoding the media described would be supported, smooth, and powerefficient. ...
...media-source and a valid media configuration: either an
audioconfiguration or a videoconfiguration. return value a promise fulfilling with a mediacapabilitiesinfo interface containing three boolean attributes: supported smooth powerefficient exceptions a typeerror is raised if the mediaconfiguration passed to the decodinginfo() method is invalid, either because the type is not video or
audio, the contenttype is not a valid codec mime type, the media decoding configuration is not a valid value for the media decoding type, or any other error in the media configuration passed to the method, including omitting values required in the media decoding configuration. example //create media configuration to be tested const mediaconfig = { type : 'file', // or 'media-source' ...
...the contenttype is not a valid codec mime type, the media decoding configuration is not a valid value for the media decoding type, or any other error in the media configuration passed to the method, including omitting values required in the media decoding configuration. example //create media configuration to be tested const mediaconfig = { type : 'file', // or 'media-source'
audio : { contenttype : "
audio/ogg", // valid content type channels : 2, //
audio channels used by the track bitrate : 132700, // number of bits used to encode 1s of
audio samplerate : 5200 // number of
audio samples making up that 1s. }, }; // check support and performance navigator.mediacapabilities.decodinginfo(mediaconfig).then(result => { console.lo...
MediaCapabilitiesInfo - Web APIs
se. powerefficient: given the properties defined in the mediaconfiguration, will the playback of the specified piece of media be power efficient? if supported is true, and playback will be power efficient, powerefficient is true, otherwise, is it false. browsers will report a supported media configuration as smooth and powerefficient until stats on this device have been recorded. ...
...icient? ...
... playback will be power efficient, powerefficient is true, otherwise, is it false. browsers will report a supported media configuration as smooth and powerefficient until stats on this device have been recorded. all supported
audio codecs are reported to be power efficient. ...
MediaConfiguration - Web APIs
the mediaconfiguration mediacapabilities dictionary of the media capabilities api describes how media and
audio files must be configured, or defined, to be passed as a parameter of the mediacapabilities.encodinginfo() and mediacapabilities.encodinginfo() methods. properties a valid configuration includes a valid encoding configuration type or decoding configuration type and a valid
audio configuration or video configuration. if you plan on querying encoding information, set the media type to record or transmission. for decoding, set the type to file or media-source. if the media is an
audio file, the
audio configuration must include a valid
audio mime type as contenttype, the number of channels, the bitrate, and the sample rate. video configurations mush include a valid video mime type as ...
...ediacapabilities.decodinginfo() method, has it's `type` set as: file: for plain playback file. media-source: for media source files. a valid media encoding configuration, to be submitted as the parameter for mediacapabilities.encodinginfo() method, has it's `type` set as: record: for recording media. transmission: for media to be electronically transmitted. a valid
audio configuration includes: contenttype: valid
audio mime type. channels: number of channels used by the
audio track. bitrate: number of bits used to encode one second of the
audio file. samplerate: number of
audio samples making up one second of the
audio file. a valid video configuration includes: contenttype: valid video mime type. width: width of the video. height...
...ed const videodecoderconfig = { type : 'file', // 'record', 'transmission', or 'media-source' video : { contenttype : "video/webm;codecs=vp8", // valid content type width : 800, // width of the video height : 600, // height of the video bitrate : 10000, // number of bits used to encode 1s of video framerate : 30 // number of frames making up that 1s. } }; const
audioencoderconfig = { type : 'file', // 'record', 'transmission', or 'media-source'
audio : { contenttype : "
audio/ogg", // valid content type channels : 2, //
audio channels used by the track bitrate : 132700, // number of bits used to encode 1s of
audio samplerate : 5200 // number of
audio samples making up that 1s. } }; specifications specification status ...
MediaDeviceInfo - Web APIs
fferent identifier is used that is not persisted across sessions). mediadeviceinfo.groupidread only returns a domstring that is a group identifier. two devices have the same group identifier if they belong to the same physical device — for example a monitor with both a built-in camera and a microphone. mediadeviceinfo.kindread only returns an enumerated value that is either "videoinput", "
audioinput" or "
audiooutput". mediadeviceinfo.labelread only returns a domstring that is a label describing this device (for example "external usb webcam"). for security reasons, the label field is always blank unless an active media stream exists or the user has granted persistent permission for media device access. the set of device labels could otherwise be used as part of a fingerprinting mec...
...list cameras and microphones. ...
...edevices() .then(function(devices) { devices.foreach(function(device) { console.log(device.kind + ": " + device.label + " id = " + device.deviceid); }); }) .catch(function(err) { console.log(err.name + ": " + err.message); }); this might produce: videoinput: id = cso9c0ypaf274oucpua53cne0yhlir2yxci+sqfbzz8=
audioinput: id = rkxxbyjnabbadgqnnzqlvldmxls0yketycibg+xxnvm=
audioinput: id = r2/xw1xupiyzunfv1lgrkoma5wtovckwfz368xcndm0= or if one or more media streams are active, or if persistent permissions have been granted: videoinput: facetime hd camera (built-in) id=cso9c0ypaf274oucpua53cne0yhlir2yxci+sqfbzz8=
audioinput: default (built-in microphone) id=rkxxbyjnabbadgqnnzqlvldmxls0yketycibg+xxnvm=
audioinput: built-in microphone id=r2/xw1xupiyzunfv1lgrkoma5wtovckwfz...
MediaSession.playbackState - Web APIs
llowing: none the browsing context doesn't currently know the current playback state, or the playback state is not available at this time. paused the browser's media session is currently paused. playback may be resumed. playing the browser's media session is currently playing media, which can be paused. ...
...n't currently know the current playback state, or the playback state is not available at this time. paused the browser's media session is currently paused. playback may be resumed. playing the browser's media session is currently playing media, which can be paused. ...
...layback may be resumed. playing the browser's media session is currently playing media, which can be paused. example the following example sets up event handlers, for pausing and playing: var
audio = document.queryselector("#player");
audio.src = "song.mp3"; navigator.mediasession.setactionhandler('play', play); navigator.mediasession.setactionhandler('pause', pause); function play() {
audio.play(); navigator.mediasession.playbackstate = "playing"; } function pause() {
audio.pause(); navigator.mediasession.playbackstate = "paused"; } specifications specification status comment media session standardthe definition of 'playbackstate' in that specification. draft initial definition. browser compatibility the compatibility table on this ...
MediaStreamTrack.enabled - Web APIs
the enabled property on the mediastreamtrack interface is a boolean value which is true if the track is allowed to render the source stream or false if it is not. this can be used to intentionally mute a track. when enabled, a track's data is output from the source to the destination; otherwise, empty frames are output. in the case of
audio, a disabled track generates frames of silence (that is, frames in which every sample's value is 0). for video tracks, every frame is filled entirely with black pixels. the value of enabled, in essence, represents what a typical user would consider the muting state for a track, whereas the muted property indicates a state in which the track is temporarily unable to output data, such as a scenario in which frames have been lost in transit. note: if the tr...
...h frames have been lost in transit. note: if the track has been disconnected, the value of this property can be changed, but has no effect. syntax const enabledflag = track.enabled track.enabled = [true | false] value when true, enabled indicates that the track is permitted to render its actual media to the output. when enabled is set to false, the track only generates empty frames. empty
audio frames have every sample's value set to 0. empty video frames have every pixel set to black. note: when implementing a mute/unmute feature, you should use the enabled property. usage notes if the mediastreamtrack represents the video input from a camera, disabling the track by setting enabled to false also updates device activity indicators to show that the camera is not currently recording ...
...ing enabled to false also updates device activity indicators to show that the camera is not currently recording or streaming. for example, the green "in use" light next to the camera in imac and macbook computers turns off while the track is muted in this way. example this example demonstrates a click event handler for a pause button. pausebutton.onclick = function(evt) { const newstate = !my
audiotrack.enabled; pausebutton.innerhtml = newstate ? "▶️" : "⏸️"; my
audiotrack.enabled = newstate; } this creates a variable, newstate, which is the opposite of the current value of enabled, then uses that to select either the emoji character for the "play" icon or the character for the "pause" icon as the new innerhtml of the pause button's element. finally, the ne...
Microsoft API extensions - Web APIs
a standards track. ...
...ack. ...
... element.mszoomto() mscontentzoom msmanipulationevent msmanipulationstatechanged msmanipulationviewsenabled mspointerhover media apis htmlvideoelement.msframestep() htmlvideoelement.mshorizontalmirror htmlvideoelement.msinsertvideoeffect() htmlvideoelement.msislayoutoptimalforplayback htmlvideoelement.msisstereo3d htmlvideoelement.mszoom html
audioelement.ms
audiocategory html
audioelement.ms
audiodevicetype htmlmediaelement.mscleareffects() htmlmediaelement.msinsert
audioeffect() mediaerror.msextendedcode msgraphicstrust msgraphicstruststatus msisboxed msplaytodisabled msplaytopreferredsourceuri msplaytoprimary msplaytosource msrealtime mssetmediaprotectionmanager mssetvideorectangle msstereo3dpackingmode msstereo3drendermode onmsvideoformatchanged onmsvideof...
OscillatorNode.onended - Web APIs
the onended property of the oscillatornode interface is used to set the event handler for the ended event, which fires when the tone has stopped playing. syntax var oscillator =
audioctx.createoscillator(); oscillator.onended = function() { ... }; example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). ...
...used to set the event handler for the ended event, which fires when the tone has stopped playing. syntax var oscillator =
audioctx.createoscillator(); oscillator.onended = function() { ... }; example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). // create web
audio api context var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); // create oscillator node var oscillator =
audioctx.createoscillator(); oscillator.type = 'square'; oscillator.frequency.value = 440; // value in hertz oscillator.start(); // start the tone playing oscillator.stop(5); // the tone will stop again in 5 seconds. oscillator.onended = function() { console.log('y...
... working draft ...
OscillatorNode.type - Web APIs
ou never set type to custom manually; instead, use the setperiodicwave() method to provide the data representing the waveform. doing so automatically sets the type to custom. exceptions invalidstateerror the value custom was specified. to set a custom waveform, just call setperiodicwave(). doing so automatically sets the type for you. ...
...sets the type to custom. exceptions invalidstateerror the value custom was specified. to set a custom waveform, just call setperiodicwave(). doing so automatically sets the type for you. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). ...
...m. exceptions invalidstateerror the value custom was specified. to set a custom waveform, just call setperiodicwave(). doing so automatically sets the type for you. example the following example shows basic usage of an
audiocontext to create an oscillator node. for an applied example, check out our violent theremin demo (see app.js for relevant code). // create web
audio api context var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); // create oscillator node var oscillator =
audioctx.createoscillator(); oscillator.type = 'square'; oscillator.frequency.setvalueattime(440,
audioctx.currenttime); // value in hertz oscillator.start(); specifications specification status comment web
audio apithe definition of 'type' in that specification. ...
PannerNode.PannerNode() - Web APIs
the pannernode() constructor of the web
audio api creates a new pannernode object instance. syntax var mypanner = new pannernode(context, options); parameters inherits parameters from the
audionodeoptions dictionary. context a base
audiocontext representing the
audio context you want the node to be associated with. ...
...ect instance. syntax var mypanner = new pannernode(context, options); parameters inherits parameters from the
audionodeoptions dictionary. context a base
audiocontext representing the
audio context you want the node to be associated with. ...
...e to have. the default is 0, and its value can be in the range 0–1. return value a new pannernode object instance. exceptions rangeerror the refdistance, maxdistance, or rollofffactor properties have been given a value that is outside the accepted range. invalidstateerror the coneoutergain property has been given a value outside the accepted range (0–1). example var ctx = new
audiocontext(); var options = { positionx : 1, maxdistance: 5000 } var mypanner = new pannernode(ctx, options); specifications specification status comment web
audio apithe definition of 'pannernode()' in that specification. working draft ...
PannerNode.rolloffFactor - Web APIs
the rollofffactor property of the pannernode interface is a double value describing how quickly the volume is reduced as the source moves away from the listener. this value is used by all distance models.the rollofffactor property's default value is 1. syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.rollofffactor = 1; value a number whose range depends on the distancemodel of the panner as follows (negative values are not allowed): "linear" the range is 0 to 1. "inverse" the range is 0 to infinity. "exponential" the range is 0 to infinity. exceptions rangeerror the property has been given a value that is outside the accepted range. example this example demonstrates how different rollofffactor values affect how the volume...
...he range is 0 to 1. "inverse" the range is 0 to infinity. "exponential" the range is 0 to infinity. exceptions rangeerror the property has been given a value that is outside the accepted range. ...
... working draft ...
PeriodicWave.PeriodicWave() - Web APIs
the periodicwave() constructor of the web
audio api creates a new periodicwave object instance. syntax var mywave = new periodicwave(context, options); parameters inherits parameters from the
audionodeoptions dictionary. context a base
audiocontext representing the
audio context you want the node to be associated with. options optional a periodicwaveoptions dictionary object defining the properties you want the periodicwave to have (it also inherits the options defined in the periodicwaveconstraints dictionary.): real: a float32array containing the cosine terms that you want to use to form the wave (equivalent to the real parameter of
audiocontext.createperiodicwave). imag: a float32array containing the sine terms that you want to use to form the wave (equivalent to the imag par...
... want the periodicwave to have (it also inherits the options defined in the periodicwaveconstraints dictionary.): real: a float32array containing the cosine terms that you want to use to form the wave (equivalent to the real parameter of
audiocontext.createperiodicwave). imag: a float32array containing the sine terms that you want to use to form the wave (equivalent to the imag parameter of
audiocontext.createperiodicwave). return value a new periodicwave object instance. ...
...ant to use to form the wave (equivalent to the real parameter of
audiocontext.createperiodicwave). imag: a float32array containing the sine terms that you want to use to form the wave (equivalent to the imag parameter of
audiocontext.createperiodicwave). return value a new periodicwave object instance. example var real = new float32array(2); var imag = new float32array(2); var ac = new
audiocontext(); real[0] = 0; imag[0] = 0; real[1] = 1; imag[1] = 0; var options = { real : real, imag : imag, disablenormalization : false } var wave = new periodicwave(ac, options); specifications specification status comment web
audio apithe definition of 'periodicwave' in that specification. working draft ...
PeriodicWave - Web APIs
the periodicwave interface defines a periodic waveform that can be used to shape the output of an oscillatornode. periodicwave has no inputs or outputs; it is used to define custom oscillators when calling oscillatornode.setperiodicwave(). the periodicwave itself is created/returned by
audiocontext.createperiodicwave(). constructor periodicwave.periodicwave() creates a new periodicwave object instance using the default values for all properties. if you wish to establish custom property values at the outset, use the
audiocontext.createperiodicwave() factory method instead. properties none; also, periodicwave doesn't inherit any properties. methods none; also, periodicwave doesn't inherit any methods. example the following example illustrates simple usage of createperiodicwave(), ...
...ateperiodicwave() factory method instead. properties none; also, periodicwave doesn't inherit any properties. methods none; also, periodicwave doesn't inherit any methods. example the following example illustrates simple usage of createperiodicwave(), to create a periodicwave object containing a simple sine wave. ...
...cients of the fourier transform should be given in ascending order (i.e. (a+bi)ei,(c+di)e2i,(f+gi)e3i\left(a+bi\right)e^{i} , \left(c+di\right)e^{2i} , \left(f+gi\right)e^{3i} etc.) and can be positive or negative. a simple way of manually obtaining such coefficients (though not the best) is to use a graphing calculator. specifications specification status comment web
audio apithe definition of 'periodicwave' in that specification. working draft ...
RTCPeerConnection.addStream() - Web APIs
the obsolete rtcpeerconnection method addstream() adds a mediastream as a local source of
audio or video. instead of using this obsolete method, you should instead use addtrack() once for each track you wish to send to the remote peer. if the signalingstate is set to closed, an invalidstateerror is raised. if the signalingstate is set to stable, the event negotiationneeded is sent on the rtcpeerconnection to indicate that ice negotiation must be repeated to consider the new stream. syntax rtcpeerconnection.addstream(mediastream); parameters mediastream a mediastream object indicating the stream to add to the webrtc peer connection. return value none. example this simple example adds the
audio and video stream coming from the user's camera to the connection. navigator.mediadevic...
...negotiation must be repeated to consider the new stream. syntax rtcpeerconnection.addstream(mediastream); parameters mediastream a mediastream object indicating the stream to add to the webrtc peer connection. return value none. example this simple example adds the
audio and video stream coming from the user's camera to the connection. ...
...this simple example adds the
audio and video stream coming from the user's camera to the connection. navigator.mediadevices.getusermedia({video:true,
audio:true}, function(stream) { var pc = new rtcpeerconnection(); pc.addstream(stream); }); migrating to addtrack() compatibility allowing, you should update your code to instead use the addtrack() method: navigator.getusermedia({video:true,
audio:true}, function(stream) { var pc = new rtcpeerconnection(); stream.gettracks().foreach(function(track) { pc.addtrack(track, stream); }); }); the newer addtrack() api avoids confusion over whether later changes to the track-makeup of a stream affects a peer connection (they do not). the exception is in chrome, where addstream() does make the peer connection sensitive to later stream ch...
RTCPeerConnection - Web APIs
instead of using this obsolete method, you should instead use addtrack() once for each track you wish to send to the remote peer.addtrack()the rtcpeerconnection method addtrack() adds a new media track to the set of tracks which will be transmitted to the other peer.close() the rtcpeerconnection.close() method closes the current peer connection.createanswer() the createanswer() method...
...th the given id that is associated with local or remote end of the connection. if no stream matches, it returns null.gettransceivers()the rtcpeerconnection interface's gettransceivers() method returns a list of the rtcrtptransceiver objects being used to send and receive data on the connection.removestream() the rtcpeerconnection.removestream() method removes a mediastream as a local source of
audio or video. if the negotiation already happened, a new one will be needed for the remote peer to be able to use it. because this method has been deprecated, you should instead use removetrack() if your target browser versions have implemented it.removetrack()the rtcpeerconnection.removetrack() method tells the local end of the connection to stop sending media from the specified track, without actua...
... closed at that point. note: in technical terms, a bundle lets all media flow between two peers flow across a single 5-tuple; that is, from a single ip and port on one peer to a single ip and port on the other peer, using the same transport protocol. constant description "balanced" the ice agent initially creates one rtcdtlstransport for each type of content added:
audio, video, and data channels. if the remote endpoint is not bundle-aware, then each of these dtls transports then handles all the communication for one type of data. "max-compat" the ice agent initially creates one rtcdtlstransport per media track and a separate one for data channels. if the remote endpoint is not bundle-aware, everything is negotiated on these separate dtls transports. ...
SpeechSynthesisErrorEvent.error - Web APIs
error = event.error; value a domstring containing an error code. possible codes are: canceled a speechsynthesis.cancel method call caused the speechsynthesisutterance to be removed from the queue before it had begun being spoken. interrupted a speechsynthesis.cancel method call caused the speechsynthesisutterance to be interrupted after it had begun being spoken and before it completed. ...
...peechsynthesis.cancel method call caused the speechsynthesisutterance to be removed from the queue before it had begun being spoken. interrupted a speechsynthesis.cancel method call caused the speechsynthesisutterance to be interrupted after it had begun being spoken and before it completed. ...
...ore it had begun being spoken. interrupted a speechsynthesis.cancel method call caused the speechsynthesisutterance to be interrupted after it had begun being spoken and before it completed.
audio-busy the operation couldn't be completed at this time because the user-agent couldn't access the
audio output device (for example, the user may need to correct this by closing another application.)
audio-hardware the operation couldn't be completed at this time because the user-agent couldn't identify an
audio output device (for example, the user may need to connect a speaker or configure system settings.) network the operation couldn't be completed at this time because some required network communication failed. synthesis-unavailable the operation couldn't be completed at this time because ...
WaveShaperNode.curve - Web APIs
f the array is applied to any signal value of 0, the first one to signal values of -1, and the last to signal values of 1; values lower than -1 or greater than 1 are treated like -1 or 1 respectively. if necessary, intermediate values of the distortion curve are linearly interpolated. note: the array can be a null value: in that case, no distortion is applied to the input signal. syntax var
audioctx = new
audiocontext(); var distortion =
audioctx.createwaveshaper(); distortion.curve = mycurvedataarray; // mycurvedataarray is a float32array value a float32array. example the following example shows basic usage of an
audiocontext to create a wave shaper node. for applied examples/information, check out our voice-change-o-matic demo (see app.js for relevant code). note: sigmoid functio...
...usage of an
audiocontext to create a wave shaper node. for applied examples/information, check out our voice-change-o-matic demo (see app.js for relevant code). note: sigmoid functions are commonly used for distortion curves because of their natural properties. their s-shape, for instance, helps create a smoother sounding result. we found the below distortion curve code on stack overflow. var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var distortion =
audioctx.createwaveshaper(); ... function makedistortioncurve(amount) { var k = typeof amount === 'number' ? amount : 50, n_samples = 44100, curve = new float32array(n_samples), deg = math.pi / 180, i = 0, x; for ( ; i < n_samples; ++i ) { x = i * 2 / n_samples - 1; curve[i] = ( 3 +...
... working draft ...
Establishing a connection: The WebRTC perfect negotiation pattern - Web APIs
ng technique you like. note that this code is identical for both peers involved in the connection. create the signaling and peer connections first, the signaling channel needs to be opened and the rtcpeerconnection needs to be created. the stun server listed here is obviously not a real one; you'll need to replace stun.myserver.tld with the address of a real stun server. ...
...lting media tracks are then added to the rtcpeerconnection by passing them into addtrack(). then, finally, the media source for the self-view <video> element indicated by the selfvideo constant is set to the camera and microphone stream, allowing the local user to see what the other peer sees. handling incoming tracks we next need to set up a handler for track events to handle inbound video and
audio tracks that have been negotiatied to be received by this peer connection. to do this, we implement the the rtcpeerconnection's ontrack event handler. pc.ontrack = ({track, streams}) => { track.onunmute = () => { if (remotevideo.srcobject) { return; } remotevideo.srcobject = streams[0]; }; }; when the track event occurs, this handler executes. using destructuring, the rtct...
...the the rtcpeerconnection's ontrack event handler. pc.ontrack = ({track, streams}) => { track.onunmute = () => { if (remotevideo.srcobject) { return; } remotevideo.srcobject = streams[0]; }; }; when the track event occurs, this handler executes. using destructuring, the rtctrackevent's track and streams properties are extracted. the former is either the video track or the
audio track being received. the latter is an array of mediastream objects, each representing a stream containing this track (a track may in rare cases belong to multiple streams at once). in our case, this will always contain one stream, at index 0, because we passed one stream into addtrack() earlier. we add an unmute event handler to the track, because the track will become unmuted once it starts re...
Media events - Developer guides
event name description abort sent when playback is aborted; for example, if the media is playing and is restarted from the beginning, this event is sent. canplay sent when enough data is available that the media can be played, at least for a couple of frames. this corresponds to the have_future_data readystate. ...
...r occurs. the element's error attribute contains more information. see htmlmediaelement.error for details. loadeddata the first frame of the media has finished loading. loadedmetadata the media's metadata has finished loading; all attributes now contain as much useful information as they're going to. loadstart sent when loading of the media begins. moz
audioavailable sent when an
audio buffer is provided to the
audio layer for processing; the buffer contains raw
audio samples that may or may not already have been played by the time you receive the event. pause sent when the playback state is changed to paused (paused property is true). play sent when the playback state is no longer paused, as a result of the play method, or...
...hen the user agent is trying to fetch media data, but data is unexpectedly not forthcoming. suspend sent when loading of the media is suspended; this may happen either because the download has completed or because it has been paused for any other reason. timeupdate the time indicated by the element's currenttime attribute has changed. volumechange sent when the
audio volume changes (both when the volume is set and when the muted attribute is changed). waiting sent when the requested operation (such as playback) is delayed pending the completion of another operation (such as a seek). you can easily watch for these events, using code such as the following: var v = document.getelementsbytagname("video")[0]; v.addeventlistener("seeked", functi...
HTML5 - Developer guides
urces about html5 technologies, classified into several groups based on their function. semantics: allowing you to describe more precisely what your content is. connectivity: allowing you to communicate with the server in new and innovative ways. offline and storage: allowing webpages to store data on the client-side locally and operate offline more efficiently. multimedia: making video and
audio first-class citizens in the open web. 2d/3d graphics and effects: allowing a much more diverse range of presentation options. performance and integration: providing greater speed optimization and better usage of computer hardware. device access: allowing for the usage of various input and output devices. styling: letting authors write more sophisticated themes. semantics sections and o...
...on: providing greater speed optimization and better usage of computer hardware. device access: allowing for the usage of various input and output devices. styling: letting authors write more sophisticated themes. semantics sections and outlines in html5 a look at the new outlining and sectioning elements in html5: <section>, <article>, <nav>, <header>, <footer> and <aside>. using html5
audio and video the <
audio> and <video> elements embed and allow the manipulation of new multimedia content. forms improvements a look at the constraint validation api, several new attributes, new values for the <input> attribute type and the new <output> element. new semantic elements beside sections, media and forms elements, there are numerous new elements, like <mark>, <figure>, <figcaption>, ...
...ormance searches on this data using indexes. using files from web applications support for the new html5 file api has been added to gecko, making it possible for web applications to access local files selected by the user. this includes support for selecting multiple files using the <input> of type file html element's new multiple attribute. there also is filereader. multimedia using html5
audio and video the <
audio> and <video> elements embed and allow the manipulation of new multimedia content. webrtc this technology, where rtc stands for real-time communication, allows connecting to other people and controlling videoconferencing directly in the browser, without the need for a plugin or an external application. track and webvtt the <track> element allows subtitles and chapters. we...
Developer guides
information to help make use of specific web technologies and apis. html learning area hypertext markup language (html) is the core language of nearly all web content. most of what you see on screen in your browser is described, fundamentally, using html. css learning area cascading style sheets (css) is a stylesheet language used to define the presentation of a document written in html. ...
...web technologies and apis. html learning area hypertext markup language (html) is the core language of nearly all web content. most of what you see on screen in your browser is described, fundamentally, using html. css learning area cascading style sheets (css) is a stylesheet language used to define the presentation of a document written in html. ...
... sheets (css) is a stylesheet language used to define the presentation of a document written in html.
audio and video delivery we can deliver
audio and video on the web in several ways, ranging from 'static' media files to adaptive live streams. this article is intended as a starting point for exploring the various delivery mechanisms of web-based media and compatibility with popular browsers.
audio and video manipulation the beauty of the web is that you can combine technologies to create new forms. having native
audio and video in the browser means we can use these data streams with technologies such as <canvas>, webgl or web
audio api to modify
audio and video directly, for example adding reverb/compression effects to
audio, or grayscale/sepia filters to video. this article provides a re...
HTML attribute: accept - HTML: Hypertext Markup Language
it is still possible (in most cases) for users to toggle an option in the file chooser that makes it possible to override th...
... then choose incorrect file types. because of this, you should make sure that expected requirement is validated server-side. examples when set on a file input type, the native file picker that opens up should only enable selecting files of the correct file type. most operating systems lighten the files that don't match the criteria and aren't selectable. <p> <label for="soundfile">select an
audio file:</label> <input type="file" id="soundfile" accept="
audio/*"> </p> <p> <label for="videofile">select a video file:</label> <input type="file" id="videofile" accept="video/*"> </p> <p> <label for="imagefile">select some images:</label> <input type="file" id="imagefile" accept="image/*" multiple> </p> note the last example allows you to select multiple iamges. see the multiple attr...
...ecifiers a unique file type specifier is a string that describes a type of file that may be selected by the user in an <input> element of type file. each unique file type specifier may take one of the following forms: a valid case-insensitive filename extension, starting with a period (".") character. for example: .jpg, .pdf, or .doc. a valid mime type string, with no extensions. the string
audio/* meaning "any
audio file". the string video/* meaning "any video file". the string image/* meaning "any image file". the accept attribute takes as its value a string containing one or more of these unique file type specifiers, separated by commas. for example, a file picker that needs content that can be presented as an image, including both standard image formats and pdf files, might look l...
itemprop - HTML: Hypertext Markup Language
the itemprop global attribute is used to add properties to an item. every html element can have an itemprop attribute specified, and an itemprop consists of a name-value pair. each name-value pair is called a property, and a group of one or more properties forms an item. property values are either a string or a url and can be associated with a very wide range of elements including <
audio>, <embed>, <iframe>, <img>, <link>, <object>, <source> , <track>, and <video>. examples the example below shows the source for a set of elements marked up with itemprop attributes, followed by a table showing the resulting structured data. html <div itemscope itemtype="http://schema.org/movie"> <h1 itemprop="name">avatar</h1> <span>director: <span itemprop="director">james cameron</span> (born ...
...se otherwise the values would be parsed as multiple tokens. values the property value of a name-value pair is as given for the first matching case in the following list: if the element has an itemscope attribute the value is the item created by the element. ...
...ue attribute if the element is a meter element the value is the value of the element's value attribute if the element is a time element the value is the element's datetime value otherwise the value is the element's textcontent. if a property's value is a url, the property must be specified using a url property element. the url property elements are the a, area,
audio, embed, iframe, img, link, object, source, track, and video elements. name order names are unordered relative to each other, but if a particular name has multiple values, they do have a relative order. in the following example, the "a" property has the values "1" and "2", in that order, but whether the "a" property comes before the "b" property or not is not important <div itemscope> <p item...
HTML: Hypertext Markup Language
of the web. by uploading content to the internet and linking it to pages created by other people, you become an active participant in the world wide web. html uses "markup" to annotate text, images, and other content for display in a web browser. html markup includes special "elements" such as <head>, <title>, <body>, <header>, <footer>, <article>, <section>, <p>, <div>, <span>, <img>, <aside>, <
audio>, <canvas>, <datalist>, <details>, <embed>, <nav>, <output>, <progress>, <video>, <ul>, <ol>, <li> and many others. an html element is set off from other text in a document by "tags", which consist of the element name surrounded by "<" and ">". the name of an element inside a tag is case insensitive. that is, it can be written in uppercase, lowercase, or a mixture. for example, the <title> tag ...
...introduction to html this module sets the stage, getting you used to important concepts and syntax such as looking at applying html to text, how to create hyperlinks, and how to use html to structure a web page. multimedia and embedding this module explores how to use html to include multimedia in your web pages, including the different ways that images can be included, and how to embed video,
audio, and even entire other webpages. html tables representing tabular data on a webpage in an understandable, accessible way can be a challenge. this module covers basic table markup, along with more complex features such as implementing captions and summaries. html forms forms are a very important part of the web — these provide much of the functionality you need for interacting with websites,...
...nly the space bounded by the tags that define it. a block-level element occupies the entire space of its parent element (container), thereby creating a "block." link types in html, various link types can be used to establish and define the relationship between two documents. link elements that types can be set on include <a>, <area> and <link>. guide to media types and formats on the web the <
audio> and <video> elements allow you to play
audio and video media natively within your content without the need for external software support. html content categories html is comprised of several kinds of content, each of which is allowed to be used in certain contexts and is disallowed in others. similarly, each has a set of other content categories they can contain and elements that can or can't ...
List of default Accept values - HTTP
*/*;q=0.5 see fiddler is better with internet explorer 9 (ieinternals' msdn blog) values for a video when a video is requested, via the <video> html element, most browsers use specific values. ...
...ost browsers use specific values. user agent value comment firefox earlier than 3.6 no support for <video> firefox 3.6 and later video/webm,video/ogg,video/*;q=0.9,application/ogg;q=0.7,
audio/*;q=0.6,*/*;q=0.5 see bug 489071 source chrome */* source internet explorer 8 or earlier no support for <video> values for
audio resources when an
audio file is requested, like via the <
audio> html element, most browsers use specific values. ...
...ideo/*;q=0.9,application/ogg;q=0.7,
audio/*;q=0.6,*/*;q=0.5 see bug 489071 source chrome */* source internet explorer 8 or earlier no support for <video> values for
audio resources when an
audio file is requested, like via the <
audio> html element, most browsers use specific values. user agent value comment firefox 3.6 and later
audio/webm,
audio/ogg,
audio/wav,
audio/*;q=0.9,application/ogg;q=0.7,video/*;q=0.6,*/*;q=0.5 see bug 489071 source safari, chrome */* source internet explorer 8 or earlier no support for <
audio> internet explorer 9 ? values for scripts when a script is requested, like via the <script> html element, some browsers use specific values. user...
Index - HTTP
avicons. 39 csp: manifest-src csp, directive, http, reference, security the http content-security-policy: manifest-src directive specifies which manifest can be applied to the resource. 40 csp: media-src csp, directive, http, reference, security the http content-security-policy (csp) media-src directive specifies valid sources for loading media using the <
audio> and <video> elements. 41 csp: object-src csp, directive, http, reference, security the http content-security-policy object-src directive specifies valid sources for the <object>, <embed>, and <applet> elements. 42 csp: plugin-types csp, directive, flash, http, java, plugins, security the http content-security-policy (csp) plugin-types directive restricts...
...feature policy, feature-policy, http, reference, autoplay the http feature-policy header autoplay directive controls whether the current document is allowed to autoplay media requested through the htmlmediaelement interface. when this policy is enabled and there were no user gestures, the promise returned by htmlmediaelement.play() will reject with a domexception. the autoplay attribute on <
audio> and <video> elements will be ignored. 65 feature-policy: camera directive, feature policy, feature-policy, http, reference, camera the http feature-policy header camera directive controls whether the current document is allowed to use video input devices. when this policy is enabled, the promise returned by mediadevices.getusermedia() will reject with a notallowederror. ...
...ace. when this policy is enabled, calls to getcurrentposition() and watchposition() will cause those functions' callbacks to be invoked with a positionerror code of permission_denied. 69 feature-policy: microphone feature policy, feature-policy, http, header, microphone the http feature-policy header microphone directive controls whether the current document is allowed to use
audio input devices. when this policy is enabled, the promise returned by mediadevices.getusermedia() will reject with a notallowederror. 70 feature-policy: midi directive, feature policy, feature-policy, http, midi, reference the http feature-policy header midi directive controls whether the current document is allowed to use the web midi api. when this policy is enabled, the prom...
Sec-Fetch-Dest - HTTP
the sec-fetch-dest fetch metadata header indicates the request's destination, that is how the fetched data will be used. ...
... the sec-fetch-dest fetch metadata header indicates the request's destination, that is how the fetched data will be used. ...
...etch-dest: empty sec-fetch-dest: font sec-fetch-dest: image sec-fetch-dest: manifest sec-fetch-dest: nested-document sec-fetch-dest: object sec-fetch-dest: paintworklet sec-fetch-dest: report sec-fetch-dest: script sec-fetch-dest: serviceworker sec-fetch-dest: sharedworker sec-fetch-dest: style sec-fetch-dest: track sec-fetch-dest: video sec-fetch-dest: worker sec-fetch-dest: xslt sec-fetch-dest:
audioworklet sec-fetch-dest:
audioworklet values
audio audioworklet document embed empty font image manifest object paintworklet report script serviceworker sharedworker style track video worker xslt nested-document examples todo specifications specification title fetch metadata request headers the sec-fet...
List of Mozilla-Based Applications - Archive of obsolete content
tform uses mozilla rhino javalikescript javascript extensible tooling framework uses nspr and spidermonkey jaxer ajax server jslibs javascript development runtime environment uses spidermonkey (note: this is separate from the javascript library jslib) joybidder ebay auction tool standalone version uses xulrunner just (fr)
audio a tool for setting temporal tags in
audio documents jsdoc toolkit documentation tool uses mozilla rhino k-meleon gecko-based web browser for windows embeds gecko in mfc kairo.at mandelbrot creates images of mandelbrot sets xulrunner application kazehakase gecko-based web browser for unix kirix strata data browser ...
... makes use of some mpl files such as libsecurity_asn1 maemo browser browser for maemo internet tablet development name is microb magooclient business process management tool uses mozilla rhino mantra security tool mccoy secure update tool for add-ons xulrunner application mediacoder media converter transcoder for video,
audio, and even devices such as zen, zune, pocketpcs, ipods, and psps mekhala browser part of the khmeros linux distro midbrowser mobile web browser mockery mockup creation tool built on xulrunner mongodb database project uses spidermonkey moyura email client part of the khmeros linux distro mozcards, jolistopwatc...
nsIContentPolicy - Archive of obsolete content
> element using the ping attribute. type_xmlhttprequest 11 indicates an xmlhttprequest. also used for document.load() type_object_subrequest 12 indicates a request by a plugin. type_dtd 13 indicates a dtd loaded by an xml document. type_font 14 indicates a font loaded via @font-face rule. type_media 15 indicates a video or
audio load. type_websocket 16 indicates a websocket load. type_csp_report 17 indicates a content security policy report. type_xslt 18 indicates a style sheet transformation. type_beacon 19 indicates a beacon post. type_fetch 20 indicates a load initiated by the globalfetch.fetch() method, which is available as a global in both w...
... policy implementations, and should not be used outside gecko core code. type_internal_iframe 29 an internal constant used to represent content loaded from <iframe> elements. important: this type is mapped to type_subdocument before being passed to content policy implementations, and should not be used outside gecko core code. type_internal_
audio 30 an internal constant used to represent content loaded from <
audio> elements. important: this type is mapped to type_media before being passed to content policy implementations, and should not be used outside gecko core code. type_internal_video 31 an internal constant used to represent content loaded from <video> elements. important: ...
NP_GetMIMEDescription - Archive of obsolete content
n:xmp2, xm2p:example 2"; } gnome integration if you use gnome vfs (gnome-vfs-2.0), you can get the mime type description with a function. ...
.../gnome-vfs-mime-handlers.h> #include <libgnomevfs/gnome-vfs-mime-info.h> #include <libgnomevfs/gnome-vfs-utils.h> // const char* gnome_vfs_mime_get_description (const char *mime_type); const char* desc = gnome_vfs_mime_get_description ("
audio/ogg"); if you use gnome gio (gio-2.0), you can get the mime type description too. ...
Techniques for game development - Game development
can be compiled off the main thread and be cached for future game running, resulting in a significant performance improvement for your users. this article explains how. optimizing startup performance how to make sure your game starts up quickly, smoothly, and without appearing to lock up the user's browser or device. using webrtc peer-to-peer data channels in addition to providing support for
audio and video communication, webrtc lets you set up peer-to-peer data channels to exchange text or binary data actively between your players. this article explains what this can do for you, and shows how to use libraries that make this easy. efficient animation for web games this article covers techniques and advice for creating efficient animation for web games, with a slant towards supporting low...
...cle explains what this can do for you, and shows how to use libraries that make this easy. efficient animation for web games this article covers techniques and advice for creating efficient animation for web games, with a slant towards supporting lower end devices such as mobile phones. we touch on css transitions and css animations, and javascript loops involving window.requestanimationframe.
audio for web games
audio is an important part of any game — it adds feedback and atmosphere. web-based
audio is maturing fast, but there are still many browser differences to negotiate. this article provides a detailed guide to implementing
audio for web games, looking at what works currently across as wide a range of platforms as possible. 2d collision detection a concise introduction to collisi...
Creating hyperlinks - Learn web development
makes the web a web. hyperlinks allow us to link documents to other documents or resources, link to specific parts of documents, or make apps available at a web address. almost any web content can be converted to a link so that when clicked or otherwise activated the web browser goes to another web address (url). note: a url can point to html files, text files, images, text documents, video and
audio files, or anything else that lives on the web. if the web browser doesn't know how to display or handle the file, it will ask you if you want to open the file (in which case the duty of opening or handling the file is passed to a suitable native app on the device) or download the file (in which case you can try to deal with it later on). for example, the bbc homepage contains a many links that ...
..., the browser just looks up the file that's being requested on the same server. if you use absolute urls where relative urls would do, you're constantly making your browser do extra work, meaning that it will perform less efficiently. linking to non-html resources — leave clear signposts when linking to a resource that will be downloaded (like a pdf or word document), streamed (like video or
audio), or has another potentially unexpected effect (opens a popup window, or loads a flash movie), you should add clear wording to reduce any confusion. for example: if you're on a low bandwidth connection, click a link, and then a multiple megabyte download starts unexpectedly. if you don't have the flash player installed, click a link, and then suddenly get taken to a page that requires flash.
Test your skills: Multimedia and embedding - Learn web development
this aim of this skill test is to assess whether you've understood our video and
audio content and from object to iframe — other embedding technologies articles. note: you can try out solutions in the interactive editors below, however it may be helpful to download the code and use an online tool such as codepen, jsfiddle, or glitch to work on the tasks. if you get stuck, then ask us for help — see the assessment or further help section at the bottom of this page. multimedia and embedding 1 in this task we want you to embed a simple
audio file onto the page. you need to: add the path to the
audio file to an appropriate attribute to embed it on the page. the
audio is called
audio.mp3, and it is in a folder inside the current folder called media. add an attribute to make browsers...
... try updating the live code below to recreate the finished example: download the starting point for this task to work in your own editor or in an online editor. multimedia and embedding 2 in this task we want you to mark up a slightly more complex video player, with multiple sources, subtitles, and other features besides. ...
Multimedia and Embedding - Learn web development
we've looked at a lot of text so far in this course, but the web would be really boring only using text. let's start looking at how to make the web come alive with more interesting content! this module explores how to use html to include multimedia in your web pages, including the different ways that images can be included, and how to embed video,
audio, and even entire webpages. looking to become a front-end web developer? we have put together a course that includes all the essential information you need to work towards your goal. get started prerequisites before starting this module, you should have a reasonable understanding of the basics of html, as previously covered in introduction to html. if you've not worked through this module (or something similar), work through it first, the...
... the fundamentals of embedding multimedia on webpages. images in html there are other types of multimedia to consider, but it is logical to start with the humble <img> element used to embed a simple image in a webpage. in this article we'll look at how to use it in more depth, including basics, annotating it with captions using <figure>, and how it relates to css background images. video and
audio content next, we'll look at how to use the html5 <video> and <
audio> elements to embed video and
audio on our pages, including basics, providing access to different file formats to different browsers, adding captions and subtitles, and how to add fallbacks for older browsers. from <object> to <iframe> — other embedding technologies at this point we'd like to take somewhat of a sideways step,...
Third-party APIs - Learn web development
i example, and use it to illustrate how third-party apis differ from browser apis. note: you might want to just get all our code examples at once, in which case you can then just search the repo for the example files you need in each section. they are found on third-party servers browser apis are built into the browser — you can access them from javascript immediately. for example, the web
audio api we saw in the introductory article is accessed using the native
audiocontext object. for example: const
audioctx = new
audiocontext(); ... const
audioelement = document.queryselector('
audio'); ... const
audiosource =
audioctx.createmediaelementsource(
audioelement); // etc. third party apis, on the other hand, are located on third party servers. to access them from javascript you first n...
... work if you just run it directly in the browser (i.e. via a file:// url). summary this article has given you a useful introduction to using third-party apis to add functionality to your websites. previous overview: client-side web apis next in this module introduction to web apis manipulating documents fetching data from the server third party apis drawing graphics video and
audio apis client-side storage ...
Mozilla's Section 508 Compliance
partially complete. window-eyes support in testing (must use very latest 1.8 alpha testing builds and special build from window-eyes). partially complete. gnopernicus support in beta no screen reader support on mac os x b) at least one mode of operation and information retrieval that does not require visual acuity greater than 20/70 shall be provided in
audio and enlarged print output working together or independently, or support for assistive technology used by people who are visually impaired shall be provided. complete. built-in text zoom limited only to the size of the window. works zoomtext version 8.11. caveat, the document reading and app readings modes don't support columnized text. the focus is not always correctly echoed via text to ...
... c) at least one mode of operation and information retrieval that does not require user hearing shall be provided, or support for assistive technology used by people who are deaf or hard of hearing shall be provided. complete. with showsounds enabled in operating system. complete. with showsounds enabled in operating system. unknown d) where
audio information is important for the use of a product, at least one mode of operation and information retrieval shall be provided in an enhanced auditory fashion, or support for assistive hearing devices shall be provided. complete.
audio is not a core part of mozilla -- plugins or the os take care of
audio playback. e) at least one mode of operation and information retr...
Software accessibility: Where are we today?
use applications which were written for microsoft operating systems. these applications assumed that computer users could: read and react to text and images displayed on the screen. type on a standard keyboard. select text, pictures, and other information using a mouse react to sounds played. this tends to be somewhat less of a limitation in that most software doesn't rely exclusively on
audio to relay feedback. if a person was unable to do one of the above-listed tasks, they found themselves unable to use many popular computer applications. here are some of the groups of people that have problems doing some of those tasks: print disabled: blind, deaf-blind, low vision, obstructed vision, dyslexic, cognitively disabled and illiterate individuals. physically disabled: users have a...
... (see below). these technologies requires special drivers, braille formatting routines and software based text-to-braille translation. the importance of braille itself must be emphasized. for those that read it, braille can offer higher levels of employment and life fulfillment. refreshable braille displays of various sizes a braille embosser
audio- and braille- based user interfaces are concepts that software designers are historically untrained for. the basic concept is easy - dealing with information when you're blind is like seeing everything through a mail slot - sequentially and methodically. only small pieces of sequential, non-graphical information can be conveyed - via text-to-speech or a refreshable braille display. whatever the u...
nsIDOMHTMLSourceElement
the nsidomhtmlsourceelement interface is the dom interface to the source child of the
audio and video media elements in html. dom/interfaces/html/nsidomhtmlsourceelement.idlscriptable please add a summary to this article. last changed in gecko 1.9.1.2 inherits from: nsidomhtmlelement the source element allows authors to specify multiple media resources for media elements. it does not specify anything on its own. attributes attribute type description src domstring the src attribute gives the address of the media resource. the value must be a valid url. this attribute must be present. ...
... specify anything on its own. attributes attribute type description src domstring the src attribute gives the address of the media resource. the value must be a valid url. this attribute must be present. note that dynamically manipulating this value after the page has loaded has no effect on the containing element; instead, change the src attribute of that element (
audio or video) instead. type domstring the type attribute gives the type of the media resource, to help the user agent determine if it can play this media resource before fetching it. if specified, its value must be a valid mime type. the codecs parameter may be specified and might be necessary to specify exactly how the resource is encoded. media unimplemented domstring ...
nsISound
note that nsisound instances may play the sounds using another thread; however, this is not controlled by the caller. implemented by: @mozilla.org/sound;1. ...
...s none. play() plays a sound specified by url. void play( in nsiurl aurl ); parameters aurl the url of the sound file to play. playeventsound() plays the system sound for the specified event. if the user's system is configured to not play system sound effects for the event, this will do nothing. warning: this method should not be used in modern code. please use the html 5 <
audio> tag instead. void playeventsound( in unsigned long aeventid ); parameters aeventid an event id which is defined in the constants. playsystemsound() plays the system sound whose name is specified. if the user's system is configured to not play system sound effects, this will do nothing. note: this function is not supported on the macintosh. void playsystemsound( in astrin...
AnalyserNode.AnalyserNode() - Web APIs
options optional fftsize: the desired initial size of the fft for frequency-domain analysis. the default is 2048. maxdecibels: the desired initial maximum power in db for fft analysis. the default is -30. mindecibels: the desired initial minimum power in db for fft analysis. the default is -100. smoothingtimeconstant: the desired initial smoothing constant for the fft analysis. the default is 0.8. ...
...itial maximum power in db for fft analysis. the default is -30. mindecibels: the desired initial minimum power in db for fft analysis. the default is -100. smoothingtimeconstant: the desired initial smoothing constant for the fft analysis. the default is 0.8. return value a new analysernode object instance. specifications specification status comment web
audio apithe definition of 'analysernode() constructor' in that specification. working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. desktopmobilechromeedgefirefoxinternet exploreroperas...
ChannelMergerNode() - Web APIs
the channelmergernode() constructor creates a new channelmergernode object instance. syntax var mynode = new channelmergernode(context, options); parameters context a base
audiocontext representing the
audio context you want the node to be associated with. options optional a channelmergeroptions dictionary object defining the properties you want the channelmergernode to have (also inherits parameters from the
audionodeoptions dictionary): numberofinputs: a number defining the number of inputs the channelmergernode should have. if not specified, the default value used is 6. ...
...erits parameters from the
audionodeoptions dictionary): numberofinputs: a number defining the number of inputs the channelmergernode should have. if not specified, the default value used is 6. return value a new channelmergernode object instance. exceptions invalidstateerror an option such as channelcount or channelcountmode has been given an invalid value. example var ac = new
audiocontext(); var options = { numberofinputs : 2 } var mymerger = new channelmergernode(ac, options); specifications specification status comment web
audio apithe definition of 'channelmergernode' in that specification. working draft ...
ChannelSplitterNode.ChannelSplitterNode() - Web APIs
the channelsplitternode() constructor of the web
audio api creates a new channelsplitternode object instance, representing a node that splits the input into a separate output for each of the source node's
audio channels. syntax var splitter = new channelspitternode(context, options); parameters inherits parameters from the
audionodeoptions dictionary. context a base
audiocontext representing the
audio context you want the node to be associated with. options optional a channelsplitteroptions dictionary object defining the properties you want the channelsplitternode to have (it also inherits the options defined in the
audionodeoptions dictionary): numberofoutputs: a number defining the number of inputs the channelsplitternode should have. if not specified, the default value used is ...
...tteroptions dictionary object defining the properties you want the channelsplitternode to have (it also inherits the options defined in the
audionodeoptions dictionary): numberofoutputs: a number defining the number of inputs the channelsplitternode should have. if not specified, the default value used is 6. return value a new channelsplitternode object instance. example var ac = new
audiocontext(); var options = { numberofoutputs : 2 } var mysplitter = new channelsplitternode(ac, options); specifications specification status comment web
audio apithe definition of 'channelsplitternode' in that specification. working draft ...
DynamicsCompressorNode() - Web APIs
or creates a new dynamicscompressornode object which provides a compression effect, which lowers the volume of the loudest parts of the signal, in order to help prevent clipping and distortion. that can occur when multiple sounds are played and multiplexed together at once. syntax var dynamicscompressornode = new dynamicscompressornode(context, options) parameters context a reference to an
audiocontext. options optional options are as follows: attack: the amount of time (in seconds) to reduce the gain by 10db. its default value is 0.003. this parameter is k-rate. its nominal range is [0, 1]. knee: a decibel value representing the range above the threshold where the curve smoothly transitions to the "ratio" portion. its default value is 30. this parameter is k-rate. its nominal ra...
...lease: the amount of time (in seconds) to increase the gain by 10db. its default value is 0.250. this parameter is k-rate. its nominal range is [0, 1]. threshold: the decibel value above which the compression will start taking effect. its default value is -24. this parameter is k-rate. its nominal range is [-100, 0]. specifications specification status comment web
audio apithe definition of 'dynamicscompressornode()' in that specification. working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. desktopmobilechromeedgefirefoxinternet exploreroperasaf...
Event - Web APIs
ically occurs in both, and the processing order of such events depends on the event bubbling and capture settings of each handler triggered. interfaces based on event below is a list of interfaces which are based on the main event interface, with links to their respective documentation in the mdn api reference. note that all event interfaces have names which end in "event". ...
...boardevent closeevent compositionevent cssfontfaceloadevent customevent devicelightevent devicemotionevent deviceorientationevent deviceproximityevent domtransactionevent dragevent editingbeforeinputevent errorevent fetchevent focusevent gamepadevent hashchangeevent idbversionchangeevent inputevent keyboardevent mediastreamevent messageevent mouseevent mutationevent offline
audiocompletionevent overconstrainederror pagetransitionevent paymentrequestupdateevent pointerevent popstateevent progressevent relatedevent rtcdatachannelevent rtcidentityerrorevent rtcidentityevent rtcpeerconnectioniceevent sensorevent storageevent svgevent svgzoomevent timeevent touchevent trackevent transitionevent uievent userproximityevent webglcontextevent wheelevent c...
EventTarget - Web APIs
many event targets (including elements, documents, and windows) also support setting event handlers via onevent properties and attributes. ...
... many event targets (including elements, documents, and windows) also support setting event handlers via onevent properties and attributes. ...
Introduction to the File and Directory Entries API - Web APIs
browser being closed or crashing, connectivity getting interrupted, or the computer getting shut down. video game or other apps with lots of media assets the app downloads one or several large tarballs and expands them locally into a directory structure. the app pre-fetches assets in the background, so the user can go to the next task or game level without waiting for a download.
audio or photo editor with offline access or local cache (great for performance and speed) the app can write to files in place (for example, overwriting just the id3/exif tags and not the entire file). offline video viewer the app can download large files (>1gb) for later viewing. the app can access partially downloaded files (so that you can watch the first chapter of your dvd, even if ...
... browser with the --allow-file-access-from-files flag. use this flag only for this purpose. definitions this section defines and explains terms used in the file and directory entries api. blob stands for binary large object. a blob is a set of binary data that is stored as a single object. it is a general-purpose way to reference binary data in web applications. a blob can be an image or an
audio file. blob blob—with a capital b—is a data structure that is immutable, which means that binary data referenced by a blob cannot be modified directly. this makes blobs act predictably when they are passed to asynchronous apis. persistent storage persistent storage is storage that stays in the browser unless the user expunges it or the app deletes it. temporary storage transient storage...
HTMLMediaElement.networkState - Web APIs
the htmlmediaelement.networkstate property indicates the current state of the fetching of media over the network. syntax var networkstate =
audioorvideo.networkstate; value an unsigned short. possible values are: constant value description network_empty 0 there is no data yet. also, readystate is have_nothing. network_idle 1 htmlmediaelement is active and has selected a resource, but is not using the network. network_loading 2 the browser is downloading htmlmediaelement data. network_no_source 3 no htmlmediaelement src found. ...
... network_empty 0 there is no data yet. also, readystate is have_nothing. network_idle 1 htmlmediaelement is active and has selected a resource, but is not using the network. network_loading 2 the browser is downloading htmlmediaelement data. network_no_source 3 no htmlmediaelement src found. examples this example will listen for the
audio element to begin playing and then check if it is still loading data. <
audio id="example" preload="auto"> <source src="sound.ogg" type="
audio/ogg" /> </
audio> var obj = document.getelementbyid('example'); obj.addeventlistener('playing', function() { if (obj.networkstate === 2) { // still loading... } }); specifications specification status comment html li...
HTMLMediaElement.setSinkId() - Web APIs
the htmlmediaelement.setsinkid() method sets the id of the
audio device to use for output and returns a promise. this only works when the application is authorized to use the specified device. syntax htmlmediaelement.setsinkid(sinkid).then(function() { ... }) returns a promise that resolves to undefined. parameters sinkid the mediadeviceinfo.deviceid of the
audio output device. ...
...tax htmlmediaelement.setsinkid(sinkid).then(function() { ... }) returns a promise that resolves to undefined. parameters sinkid the mediadeviceinfo.deviceid of the
audio output device. exceptions exception explanation domexception no permission to use the requested device examples const devices = await navigator.mediadevices.enumeratedevices(); const
audiodevices = devices.filter(device => device.kind === '
audiooutput'); const
audio = document.createelement('
audio'); await
audio.setsinkid(
audiodevices[0].deviceid); console.log('
audio is being played on ' +
audio.sinkid); specifications specification status comment
audio output devices apithe definition of 'sinkid' in that specification. candidate recommendation init...
IIRFilterNode.getFrequencyResponse() - Web APIs
function calcfrequencyresponse() { iirfilter.getfrequencyresponse(myfrequencyarray, magresponseoutput, phaseresponseoutput); for(i = 0; i <= myfrequencyarray.length-1;i++){ var listitem = document.createelement('li'); listitem.innerhtml = '<strong>' + myfrequencyarray[i] + 'hz</strong>: magnitude ' + magrespon...
... working draft ...
MediaCapabilities.encodingInfo() - Web APIs
he three boolean properties supported, smooth, and powerefficient, which describe how compatible the device is with the type of media. ...
...ion and a valid media configuration: either an
audioconfiguration or videoconfiguration dictionary. return value a promise fulfilling with a mediacapabilitiesinfo interface containing three boolean attributes: supported smooth powerefficient exceptions a typeerror is raised if the mediaconfiguration passed to the encodinginfo() method is invalid, either because the type is not video or
audio, the contenttype is not a valid codec mime type, or any other error in the media configuration passed to the method, including omitting any of the media encoding configuration elements. example //create media configuration to be tested const mediaconfig = { type : 'record', // or 'transmission' video : { contenttype : "video/webm;codecs=vp8.0", // valid content type ...
MediaDevices.enumerateDevices() - Web APIs
list cameras and microphones. ...
...edevices() .then(function(devices) { devices.foreach(function(device) { console.log(device.kind + ": " + device.label + " id = " + device.deviceid); }); }) .catch(function(err) { console.log(err.name + ": " + err.message); }); this might produce: videoinput: id = cso9c0ypaf274oucpua53cne0yhlir2yxci+sqfbzz8=
audioinput: id = rkxxbyjnabbadgqnnzqlvldmxls0yketycibg+xxnvm=
audioinput: id = r2/xw1xupiyzunfv1lgrkoma5wtovckwfz368xcndm0= or if one or more mediastreams are active or persistent permissions are granted: videoinput: facetime hd camera (built-in) id=cso9c0ypaf274oucpua53cne0yhlir2yxci+sqfbzz8=
audioinput: default (built-in microphone) id=rkxxbyjnabbadgqnnzqlvldmxls0yketycibg+xxnvm=
audioinput: built-in microphone id=r2/xw1xupiyzunfv1lgrkoma5wtovckwfz368xcndm0=...
MediaDevices - Web APIs
use them. getdisplaymedia() prompts the user to select a display or portion of a display (such as a window) to capture as a mediastream for sharing or recording purposes. returns a promise that resolves to a mediastream. ...
.... getusermedia() with the user's permission through a prompt, turns on a camera and/or a microphone on the system and provides a mediastream containing a video track and/or an
audio track with the input. example 'use strict'; // put variables in global scope to make them available to the browser console. ...
MediaRecorder: dataavailable event - Web APIs
andler property ondataavailable for details of the all the possible reasons this event may raise, see the documentation for the event handler property: ondataavailable. examples using addeventlistener to listen for dataavailable events: ... var chunks = []; mediarecorder.addeventlistener('stop', (event) => { console.log("data available after mediarecorder.stop() called."); var
audio = document.createelement('
audio');
audio.controls = true; var blob = new blob(chunks, { 'type' : '
audio/ogg; codecs=opus' }); var
audiourl = window.url.createobjecturl(blob);
audio.src =
audiourl; console.log("recorder stopped"); }); mediarecorder.addeventlistener('dataavailable', (event) => { chunks.push(event.data); }); ... the same, but using the ondataavailable event handler pr...
...l = window.url.createobjecturl(blob);
audio.src =
audiourl; console.log("recorder stopped"); }); mediarecorder.addeventlistener('dataavailable', (event) => { chunks.push(event.data); }); ... the same, but using the ondataavailable event handler property: ... var chunks = []; mediarecorder.onstop = function(e) { console.log("data available after mediarecorder.stop() called."); var
audio = document.createelement('
audio');
audio.controls = true; var blob = new blob(chunks, { 'type' : '
audio/ogg; codecs=opus' }); var
audiourl = window.url.createobjecturl(blob);
audio.src =
audiourl; console.log("recorder stopped"); } mediarecorder.ondataavailable = function(e) { chunks.push(e.data); } ... specifications specification status mediastream recording...
MediaRecorder: error event - Web APIs
bubbles no cancelable no interface mediarecordererrorevent event handler property onerror for details of the all the possible errors see the documentation for the event handler property: onerror. ...
...mediadevices.getusermedia({
audio: true}); const recorder = new mediarecorder(stream); recorder.addeventlistener('error', (event) => { console.error(`error recording stream: ${event.error.name}`) }); recorder.start(); } record(); the same, but using the onerror event handler property: async function record() { const stream = await navigator.mediadevices.getusermedia({
audio: true}); const recorder = new mediarecorder(stream); recorder.onerror = (event) => { console.error(`error recording stream: ${event.error.name}`) }; recorder.start(); } record(); specifications specification status mediastream recording working draft ...
MediaRecorder.isTypeSupported - Web APIs
the mime media type to check. return value true if the mediarecorder implementation is capable of recording blob objects for the specified mime type. recording may still fail if there are insufficient resources to support the recording and encoding process. if the value is false, the user agent is incapable of recording the specified format. ...
...e type. recording may still fail if there are insufficient resources to support the recording and encoding process. if the value is false, the user agent is incapable of recording the specified format. example var types = ["video/webm", "
audio/webm", "video/webm\;codecs=vp8", "video/webm\;codecs=daala", "video/webm\;codecs=h264", "
audio/webm\;codecs=opus", "video/mpeg"]; for (var i in types) { console.log( "is " + types[i] + " supported? " + (mediarecorder.istypesupported(types[i]) ? "maybe!" : "nope :(")); } specifications specification status comment mediastream recordingthe definition of 'istypesupported()' in that specification. working draft initial definition. ...
MediaRecorder.mimeType - Web APIs
ype strings are standardized by the internet assigned numbers authority (iana). for their official list of defined media type strings, see the article media types on the iana site. see also media types to learn more about media types and how they're used in web content and by web browers. example ... if (navigator.mediadevices) { console.log('getusermedia supported.'); var constraints = {
audio: true, video: true }; var chunks = []; navigator.mediadevices.getusermedia(constraints) .then(function(stream) { var options = {
audiobitspersecond: 128000, videobitspersecond: 2500000, mimetype: 'video/mp4' } var mediarecorder = new mediarecorder(stream,options); m = mediarecorder; m.mimetype; // would return 'video/mp4' ... ...
...ype: 'video/mp4' } var mediarecorder = new mediarecorder(stream,options); m = mediarecorder; m.mimetype; // would return 'video/mp4' ... }) .catch(function(error) { console.log(error.message); }); changing line 14 to the following causes mediarecorder to try to use avc constrained baseline profile level 4 for video and aac-lc (low complexity) for
audio, which is good for mobile and other possible resource-constrained situations. mimetype: 'video/mp4; codecs="avc1.424028, mp4a.40.2"' assuming this configuration is acceptable to the user agent, the value returned later by m.mimetype would then be video/mp4; codecs="avc1.424028, mp4a.40.2". specifications specification status comment mediastream recordingthe definition ...
MediaStream - Web APIs
each track is specified as an instance of mediastreamtrack.you can obtain a mediastream object either by using the constructor or by calling mediadevices.getusermedia(). some user agents subclass this interface to provide more precise information or functionality, like in canvascapturemediastream. constructor mediastream() creates and returns a new mediastream object. ...
...ct is removed from it. methods this interface inherits methods from its parent, eventtarget. mediastream.addtrack() stores a copy of the mediastreamtrack given as argument. if the track has already been added to the mediastream object, nothing happens. mediastream.clone() returns a clone of the mediastream object. the clone will, however, have a unique value for id. mediastream.get
audiotracks() returns a list of the mediastreamtrack objects stored in the mediastream object that have their kind attribute set to
audio. the order is not defined, and may not only vary from one browser to another, but also from one call to another. mediastream.gettrackbyid() returns the track whose id corresponds to the one given in parameters, trackid. if no parameter is given, or if no track ...
MediaStreamConstraints - Web APIs
when calling getusermedia() to specify what kinds of tracks should be included in the returned mediastream, and, optionally, to establish constraints for those tracks' settings. to learn more about how constraints work, see capabilities, constraints, and settings. properties some combination—but not necessarily all—of the following properties will exist on the object. track constraints
audio either a boolean (which indicates whether or not an
audio track is requested) or a mediatrackconstraints object providing the constraints which must be met by the
audio track included in the returned mediastream. if constraints are specified, an
audio track is inherently requested. video either a boolean (which indicates whether or not a video track is requested) or a mediatrackconstraints obj...
... which must be met by the video track included in the returned mediastream. if constraints are specified, a video track is inherently requested. security peeridentity a domstring identifying the peer who has sole access to the stream. if this property is specified, only the indicated peer can receive and use the stream. streams isolated in this way can only be displayed in a media element (<
audio> or <video>) where the content is protected just as if cors cross-origin rules were in effect. when a peer identity is set, mediastreamtracks from that peer have their isolated flag set to true. ...
MediaStreamTrack - Web APIs
properties in addition to the properties listed below, mediastreamtrack has constrainable properties which can be set using applyconstraints() and accessed using getconstraints() and getsettings(). see capabilities, constraints, and settings to learn how to correctly work with constrainable properties. not doing so correctly will result in your code being unreliable. ...
...or the track; it is generated by the browser. mediastreamtrack.isolated read only returns a boolean value which is true if the track is isolated; that is, the track cannot be accessed by the document that owns the mediastreamtrack. this happens when the peeridentity property is set, or if the track comes from a cross-origin source. mediastreamtrack.kind read only returns a domstring set to "
audio" if the track is an
audio track and to "video", if it is a video track. it doesn't change if the track is deassociated from its source. mediastreamtrack.label read only returns a domstring containing a user agent-assigned label that identifies the track source, as in "internal microphone". the string may be left empty and is empty as long as no source has been connected. when the track is deas...
MediaTrackSettings.channelCount - Web APIs
this lets you determine what value was selected to comply with your specified constraints for this property's value as described in the mediatrackconstraints.channelcount property you provided when calling either getusermedia() or mediastreamtrack.applyconstraints(). if needed, you can determine whether or not this constraint is supported by checking the value of mediatracksupportedconstraints.channelcount as returned by a call to mediadevices.getsupportedconstraints(). ...
...her or not this constraint is supported by checking the value of mediatracksupportedconstraints.channelcount as returned by a call to mediadevices.getsupportedconstraints(). however, typically this is unnecessary since browsers will simply ignore any constraints they're unfamiliar with. syntax var channelcount = mediatracksettings.channelcount; value an integer value indicating the number of
audio channels on the track. a value of 1 indicates monaural sound, 2 means stereo, and so forth. example see example: constraint exerciser in capabilities, constraints, and settings for an example. specifications specification status comment media capture and streamsthe definition of 'channelcount' in that specification. candidate recommendation initial specificat...
MediaTrackSettings.sampleRate - Web APIs
this lets you determine what value was selected to comply with your specified constraints for this property's value as described in the mediatrackconstraints.samplerate property you provided when calling either getusermedia() or mediastreamtrack.applyconstraints(). if needed, you can determine whether or not this constraint is supported by checking the value of mediatracksupportedconstraints.samplerate as returned by a call to mediadevices.getsupportedconstraints(). ...
...his constraint is supported by checking the value of mediatracksupportedconstraints.samplerate as returned by a call to mediadevices.getsupportedconstraints(). however, typically this is unnecessary since browsers will simply ignore any constraints they're unfamiliar with. syntax var samplerate = mediatracksettings.samplerate; value an integer value indicating how many samples each second of
audio data includes. common values include 44,100 (standard cd
audio), 48,000 (standard digital
audio), 96,000 (commonly used in
audio mastering and post-production), and 192,000 (used for high-resolution
audio in professional recording and mastering sessions). however, lower values are often used to reduce bandwidth requirements; 8,000 samples per second is adequate for comprehensible albeit imperfect...
MediaTrackSettings.sampleSize - Web APIs
ther or not this constraint is supported by checking the value of mediatracksupportedconstraints.samplesize as returned by a call to mediadevices.getsupportedconstraints(). however, typically this is unnecessary since browsers will simply ignore any constraints they're unfamiliar with. syntax var samplesize = mediatracksettings.samplesize; value an integer value indicating how many bits each
audio sample is represented by. the most commonly used sample size for many years now is 16 bits per sample, which was used for cd
audio among others. other common sample sizes are 8 (for reduced bandwidth requirements) and 24 (for high-resolution professional
audio). each
audio channel on the track requires samplesize bits. that means that a given sample actually uses (samplesize/8)*channelcount byte...
... example see example: constraint exerciser in capabilities, constraints, and settings for an example. ...
msGraphicsTrustStatus - Web APIs
compatibilities between implementations and the behavior may change in the future. ...
...mentations and the behavior may change in the future. ...
Navigator.mediaCapabilities - Web APIs
ies read-only property returns a mediacapabilities object that can expose information about the decoding and encoding capabilities for a given format and output capabilities as defined by the media capabilities api. syntax mediacapabilitiesobj = globalobj.navigator.mediacapabilities value a mediacapabilities object. ...
...mediacapabilities object that can expose information about the decoding and encoding capabilities for a given format and output capabilities as defined by the media capabilities api. syntax mediacapabilitiesobj = globalobj.navigator.mediacapabilities value a mediacapabilities object. ...
OscillatorNode.setPeriodicWave() - Web APIs
table(). syntax oscillatornode.setperiodicwave(wave); parameters wave a periodicwave object representing the waveform to use as the shape of the oscillator's output. returns undefined example the following example illustrates simple usage of createperiodicwave(), recreating a sine wave from a periodic wave. var real = new float32array(2); var imag = new float32array(2); var ac = new
audiocontext(); var osc = ac.createoscillator(); real[0] = 0; imag[0] = 0; real[1] = 1; imag[1] = 0; var wave = ac.createperiodicwave(real, imag); osc.setperiodicwave(wave); osc.connect(ac.destination); osc.start(); osc.stop(2); this works because a sound that contains only a fundamental tone is by definition a sine wave. here, we create a periodicwave with two values. the first value is the d...
...ncy domain values from time domain value. here, with createperiodicwave(), you specify the frequencies, and the browser performs a an inverse fourier transform to get a time domain buffer for the frequency of the oscillator. here, we only set one component at full volume (1.0) on the fundamental tone, so we get a sine wave. specifications specification status comment web
audio apithe definition of 'setperiodicwave' in that specification. working draft ...
Page Visibility API - Web APIs
t to let listeners know the state of the page has changed. you can detect the event and perform some actions or behave differently. for example, if your web app is playing a video, it can pause the video when the user puts the tab into the background, and resume playback when the user returns to the tab. the user doesn't lose their place in the video, the video's soundtrack doesn't interfere with
audio in the new foreground tab, and the user doesn't miss any of the video in the meantime. visibility states of an <iframe> are the same as the parent document. hiding an <iframe> using css properties (such as display: none;) doesn't trigger visibility events or change the state of the document contained within the frame. use cases let's consider a few use cases for the page visibility api. a s...
...e has finished running, the duration of time it took to execute is subtracted from its window's timeout budget. the budget regenerates at a rate of 10 ms per second, in both firefox and chrome. some processes are exempt from this throttling behavior. in these cases, you can use the page visibility api to reduce the tabs' performance impact while they're hidden. tabs which are playing
audio are considered foreground and aren’t throttled. tabs running code that's using real-time network connections (websockets and webrtc) go unthrottled in order to avoid closing these connections timing out and getting unexpectedly closed. indexeddb processes are also left unthrottled in order to avoid timeouts. example view live example (video with sound). the example, which pauses the video...
RTCInboundRtpStreamStats - Web APIs
or one or more frames has been lost, using picture loss indication (pli) packets. this is only available for video streams. qpsum a 64-bit value containing the sum of the qp values for every frame decoded by this rtp receiver. you can determine the average qp per frame by dividing this value by framesdecoded. valid only for video streams. receiverid a string indicating which identifies the rtc
audioreceiverstats or rtcvideoreceiverstats object associated with the stream's receiver. this id is stable across multiple calls to getstats(). remoteid a string which identifies the rtcremoteoutboundrtpstreamstats object that provides statistics for the remote peer for this same ssrc. this id is stable across multiple calls to getstats(). slicount an integer indicating the number of times the rec...
...icount an integer indicating the number of times the receiver sent a slice loss indication (sli) frame to the sender to tell it that one or more consecutive (in terms of scan order) video macroblocks have been lost or corrupted. available only for video streams. trackid a string which identifies the statistics object representing the receiving track; this object is one of two types: rtcreceiver
audiotrackattachmentstats or rtcreceivervideotrackattachmentstats. this id is stable across multiple calls to getstats(). examples specifications specification status comment webrtc 1.0: real-time communication between browsersthe definition of 'rtcinboundrtpstreamstats' in that specification. candidate recommendation initial specification. ...
RTCOfferAnswerOptions.voiceActivityDetection - Web APIs
the voiceactivitydetection property of the rtcofferansweroptions dictionary is used to specify whether or not to use automatic voice detection for the
audio on an rtcpeerconnection. the default value, true, indicates that voice detection should be used and that if possible, the user agent should automatically disable or mute outgoing
audio when the
audio source is not sensing a human voice. syntax var options = { voiceactivitydetection: trueorfalse }; value a boolean value indicating whether or not the connection should use voice detection once running. ...
...uld be used and that if possible, the user agent should automatically disable or mute outgoing
audio when the
audio source is not sensing a human voice. syntax var options = { voiceactivitydetection: trueorfalse }; value a boolean value indicating whether or not the connection should use voice detection once running. the default value, true, indicates that the user agent should monitor the
audio coming from the microphone or other
audio source and automatically cease transmitting data or mute when the user isn't speaking into the microphone, a value of false indicates that the
audio should continue to be transmitted regardless of whether or not speech is detected. ...
RTCOutboundRtpStreamStats - Web APIs
led. these retransmitted bytes comprise the packets included in the value returned by retransmittedpacketssent. retransmittedpacketssent the total number of packets that have needed to be retransmitted for this source as of the time the statistics were sampled. these retransmitted packets are included in the value returned by packetssent. senderid the {domxref("rtcstats.id", "id")}} of the rtc
audiosenderstats or rtcvideosenderstats object containing statistics about this stream's rtcrtpsender. slicount an integer indicating the number of times this sender received a slice loss indication (sli) frame from the remote peer, indicating that one or more consecutive video macroblocks have been lost or corrupted. available only for video streams. targetbitrate a value indicating the bit rate t...
...get frame sizes (the targeted maximum size of the frame in bytes when the codec is asked to compress it) for all of the frames encoded so far. this will likely differ from the total of the actual frame sizes. totalencodetime a floating-point value indicating the total number of seconds that have been spent encoding the frames encoded so far by this rtcrtpsender. trackid the id of the rtcsender
audiotrackattachmentstats or rtcsendervideotrackattachmentstats object containing the current track attachment to the rtcrtpsender responsible for this stream. examples specifications specification status comment webrtc 1.0: real-time communication between browsersthe definition of 'rtcoutboundrtpstreamstats' in that specification. candidate recommendation initia...
RTCRtpEncodingParameters - Web APIs
true. codecpayloadtype when describing a codec for an rtcrtpsender, codecpayloadtype is a single 8-bit byte (or octet) specifying the codec to use for sending the stream; the value matches one from the owning rtcrtpparameters object's codecs parameter. this value can only be set when creating the transceiver; after that, this value is read only. dtx only used for an rtcrtpsender whose kind is
audio, this property indicates whether or not to use discontinuous transmission (a feature by which a phone is turned off or the microphone muted automatically in the absence of voice activity). the value is taken from the enumerated string type rtcdtxstatus. maxbitrate an unsigned long integer indicating the maximum number of bits per second to allow for this encoding. other parameters may further c...
...eters may further constrain the bit rate, such as the value of maxframerate or transport or physical network limitations. maxframerate a double-precision floating-point value specifying the maximum number of frames per second to allow for this encoding. ptime an unsigned long integer value indicating the preferred duration of a media packet in milliseconds. this is typically only relevant for
audio encodings. the user agent will try to match this as well as it can, but there is no guarantee. rid a domstring which, if set, specifies an rtp stream id (rid) to be sent using the rid header extension. this parameter cannot be modified using setparameters(). its value can only be set when the transceiver is first created. scaleresolutiondownby only used for senders whose track's kind is video...
RTCRtpReceiver.getCapabilities() static function - Web APIs
rtpreceivers on the current device. you can, similarly, obtain the capabilities of rtcrtpsenders by calling the static function rtcrtpsender.getcapabilities(). syntax let rtpcapabilities = rtcrtpreceiver.getcapabilities(kind); parameters kind a domstring indicating the type of media for which you wish to get the device's capability to receive. ...
...it is entirely possible that certain combinations of options may fail to work when you actually try to use them. calling rtcrtpreceiver.getcapabilities() doesn't prime the browser in any way to handle media. nothing is loaded, fetched, or otherwise prepared. ...
RTCRtpSendParameters.encodings - Web APIs
true. codecpayloadtype when describing a codec for an rtcrtpsender, codecpayloadtype is a single 8-bit byte (or octet) specifying the codec to use for sending the stream; the value matches one from the owning rtcrtpparameters object's codecs parameter. this value can only be set when creating the transceiver; after that, this value is read only. dtx only used for an rtcrtpsender whose kind is
audio, this property indicates whether or not to use discontinuous transmission (a feature by which a phone is turned off or the microphone muted automatically in the absence of voice activity). the value is taken from the enumerated string type rtcdtxstatus. maxbitrate an unsigned long integer indicating the maximum number of bits per second to allow for this encoding. other parameters may further c...
...eters may further constrain the bit rate, such as the value of maxframerate or transport or physical network limitations. maxframerate a double-precision floating-point value specifying the maximum number of frames per second to allow for this encoding. ptime an unsigned long integer value indicating the preferred duration of a media packet in milliseconds. this is typically only relevant for
audio encodings. the user agent will try to match this as well as it can, but there is no guarantee. rid a domstring which, if set, specifies an rtp stream id (rid) to be sent using the rid header extension. this parameter cannot be modified using setparameters(). its value can only be set when the transceiver is first created. scaleresolutiondownby only used for senders whose track's kind is video...
RTCRtpSender.getCapabilities() static function - Web APIs
es supported by the rtcrtpsender. you can, similarly, obtain the capabilities of rtcrtpreceivers by calling the static function rtcrtpreceiver.getcapabilities(). syntax let rtpcapabilities = rtcrtpsender.getcapabilities(kind); parameters kind a domstring indicating the type of media for which you wish to get the sender's capability to receive. ...
...it is entirely possible that certain combinations of options may fail to work when you actually try to use them. calling rtcrtpsender.getcapabilities() doesn't prime the browser in any way to handle media. nothing is loaded, fetched, or otherwise prepared. ...
RTCRtpSender.replaceTrack() - Web APIs
among the use cases for replacetrack() is the common need to switch between the rear- and front-facing cameras on a phone. with replacetrack(), you can simply have a track object for each camera and switch between the two as needed. see the example switching cameras below. ...
... negotiaton: the new track has a resolution which is outside the bounds of the bounds of the current track; that is, the new track is either wider or taller than the current one. the new track's frame rate is high enough to cause the codec's block rate to be exceeded. the new track is a video track and its raw or pre-encoded state differs from that of the original track. the new track is an
audio track with a different number of channels fom the original. media sources that have built-in encoders — such as hardware encoders — may not be able to provide the negotiated codec. software sources may not implement the negotiated codec. examples switching video cameras // example to change video camera, suppose selected value saved into window.selectedcamera navigator.mediadevices .g...
Request.destination - Web APIs
get handled. these destinations vary substantially in how they operate. some are simply data receptacles, where the received data is stored for processing later. others are script-based, in which case the received data is delivered to a script by calling it and passing the data along. script-based destinations include <script> elements, as well as any of the worklet-based destinations (including
audioworklet and paintworklet), and the worker-based destinations, including serviceworker and sharedworker. syntax var destination = request.destination; value a string from the requestdestination enumerated type which indicates the type of content the request is asking for. this type is much broader than the usual document type values (such as "document" or "manifest"), and may include contextual...
...ker-based destinations, including serviceworker and sharedworker. syntax var destination = request.destination; value a string from the requestdestination enumerated type which indicates the type of content the request is asking for. this type is much broader than the usual document type values (such as "document" or "manifest"), and may include contextual cues such as "image" or "worker" or "
audioworklet". example in the following snippet, we create a new request using the request() constructor (for an image file in the same directory as the script), then save the request's destination: var myrequest = new request('flowers.jpg'); var mydestination = myrequest.destination; // returns the empty string by default specifications specification status comment fetchth...
SpeechRecognition.stop() - Web APIs
syntax myspeechrecognition.stop(); returns void. parameters none. ...
... syntax myspeechrecognition.stop(); returns void. parameters none. ...
StereoPannerNode.StereoPannerNode() - Web APIs
the stereopannernode() constructor of the web
audio api creates a new stereopannernode object which is an
audionode that represents a simple stereo panner node that can be used to pan an
audio stream left or right. syntax var stereopannernode = stereopannernode(context, options) parameters inherits parameters from the
audionodeoptions dictionary. context a reference to an
audiocontext. options optional options are as follows: pan: a floating point number in the range [-1,1] indicating the position of an
audionode in an output image. the value -1 represents full left and 1 represents full right. the default value is 0. return value a new stereopannernode object instance. ...
... working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
TrackEvent.track - Web APIs
this identifies the track to which the event applies. specifications specification status comment html living standardthe definition of 'trackevent.track' in that specification. ...
...this identifies the track to which the event applies. specifications specification status comment html living standardthe definition of 'trackevent.track' in that specification. ...
WaveShaperNode.WaveShaperNode() - Web APIs
the waveshapernode() constructor of the web
audio api creates a new waveshapernode object which is an
audionode that represents a non-linear distorter. syntax var waveshapernode = new waveshapernode(context, options) parameters inherits parameters from the
audionodeoptions dictionary. context a reference to an
audiocontext. options optional options are as follows: curve: the shaping curve used for the waveshaping effect. the input signal is nominally within the range [-1;1]. oversample: specifies what type of oversampling (if any) should be used when applying the shaping curve. valid values are 'none', '2x', or '4x'. the default is 'none'. return value a new waveshapernode object instance. ...
...ing curve used for the waveshaping effect. the input signal is nominally within the range [-1;1]. oversample: specifies what type of oversampling (if any) should be used when applying the shaping curve. valid values are 'none', '2x', or '4x'. the default is 'none'. return value a new waveshapernode object instance. specifications specification status comment web
audio apithe definition of 'waveshapernode()' in that specification. working draft initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. desktopmobilechromeedgefirefoxinternet exploreroperasafariandro...
Using the Web Speech API - Web APIs
the default speech recognition system available on the device will be used for the speech recognition — most modern oses have a speech recognition system for issuing voice commands. think about dictation on macos, siri on ios, cortana on windows 10, android speech, etc. note: on some browsers, like chrome, using speech recognition on a web page involves a server-based recognition engine. your
audio is sent to a web service for recognition processing, so it won't work offline. demo to show simple usage of web speech recognition, we've written a demo called speech color changer. when the screen is tapped/clicked, you can say an html color keyword, and the app's background color will change to that color. to run the demo, you can clone (or directly download) the github repo it is part of...
... the web speech api has a main controller interface for this — speechsynthesis — plus a number of closely-related interfaces for representing text to be synthesised (known as utterances), voices to be used for the utterance, etc. again, most oses have some kind of speech synthesis system, which will be used by the api for this task as available. demo to show simple usage ...
Worklet - Web APIs
worklet types worklets are restricted to specific use cases; they cannot be used for arbitrary computations like web workers. the worklet interface abstracts properties and methods common to all kind of worklets, and cannot be created directly. ...
...kind of worklets, and cannot be created directly. instead, you can use one of the following classes: name description location specification paintworklet for programmatically generating an image where a css property expects a file. access this interface through css.paintworklet. chrome: main thread gecko: paint thread css painting api
audioworklet for
audio processing with custom
audionodes. web
audio render thread web
audio api animationworklet for creating scroll-linked and other high performance procedural animations. compositor thread css animation worklet api layoutworklet for defining the positioning and dimensions of custom elements. css layout api for 3d rendering with we...
Understandable - Accessibility
hnical documentation like programming tutorials, unless there is a good reason not to (e.g. an alternative style for poetic effect), or they have to be written in a strict style (e.g. w3c specs). 3.1.6 pronunciation (aaa) a mechanism should be provided to give users access to pronounciation of words where they are is needed to understand the content fully. ...
...(e.g. an alternative style for poetic effect), or they have to be written in a strict style (e.g. w3c specs). 3.1.6 pronunciation (aaa) a mechanism should be provided to give users access to pronounciation of words where they are is needed to understand the content fully. the html5 <
audio> element can be used to create a control that allows the reader to play back an
audio file containing the correct pronounciation, and it also makes sense to include a textual pronounciation guide after difficult words, in the same way that you find in dictionary entries. see video and
audio content, and pronunciation guide for english dictionary note: also see the wcag description for guideline 3.1 readable: make text content readable and understandable. guideline...
speak-as - CSS: Cascading Style Sheets
the speak-as descriptor specifies how a counter symbol constructed with a given @counter-style will be represented in the spoken form. for example, an author can specify a counter symbol to be either spoken as its numerical value or just represented with an
audio cue. syntax /* keyword values */ speak-as: auto; speak-as: bullets; speak-as: numbers; speak-as: words; speak-as: spell-out; /* @counter-style name value */ speak-as: <counter-style-name>; values auto if the value of speak-as is specified as auto, then the effective value of speak-as will be determined based on the value of the system descriptor: if the value of system is alphabetic, the effective value of speak-as will be spell-out. if system is cyclic, the effective value of speak-as will be bullets. if system is ex...
... the value of system is alphabetic, the effective value of speak-as will be spell-out. if system is cyclic, the effective value of speak-as will be bullets. if system is extends, the value of speak-as will be the same as if speak-as: auto is specified on the extended style. for all other cases, specifying auto has the same effect as specifying speak-as: numbers. bullets a phrase or an
audio cue defined by the user agent for representing an unordered list item will be read out. numbers the numerical value of the counter will be read out in the document language. words the user agent will generate a counter value as normal and read it out as a word in the document language. spell-out the user agent will generate a counter representation as normal and would read it out letter by ...
Demos of open web technologies
ge map creator (source code) video video 3d animation "mozilla constantly evolving" video 3d animation "floating dance" streaming anime, movie trailer and interview billy's browser firefox flick virtual barber shop transformers movie trailer a scanner darkly movie trailer (with built in controls) events firing and volume control dragable and sizable videos 3d graphics webgl web
audio fireworks ioquake3 (source code) escher puzzle (source code) kai 'opua (source code) virtual reality the polar sea (source code) sechelt fly-through (source code) css css zen garden css floating logo "mozilla" paperfold css blockout rubik's cube pure css slides planetarium (source code) loader with blend modes text reveal with clip-path ambient shadow with custom properties...
...rubik's cube pure css slides planetarium (source code) loader with blend modes text reveal with clip-path ambient shadow with custom properties luminiscent vial css-based single page application (source code) transformations impress.js (source code) games ioquake3 (source code) kai 'opua (source code) web apis notifications api html5 notifications (source code) web
audio api web
audio fireworks oscope.js - javascript oscilloscope html5 web
audio showcase (source code) html5
audio visualizer (source code) graphical filter editor and visualizer (source code) file api slide my text - presentation from plain text files web workers web worker fractals photo editor coral generator raytracer hotcold touch typing ...
<bgsound>: The Background Sound element (obsolete) - HTML: Hypertext Markup Language
attributes balance this attribute defines a number between -10,000 and +10,000 that determines how the volume will be divided between the speakers. loop this attribute indicates the number of times a sound is to be played and either has a numeric value or the keyword infinite. ...
... this attribute specifies the url of the sound file to be played, which must be one of the following types: .wav, .au, or .mid. volume this attribute defines a number between -10,000 and 0 that determines the loudness of a page's background sound. example <bgsound src="sound1.mid"> <bgsound src="sound2.au" loop="infinite"> usage notes historically, the <embed> element could be used with
audio player plug-ins to play
audio in the background in most browsers. however, even this is no longer appropriate, and you should use <
audio> instead, since it's more capable, more compatible, and doesn't require plug-ins. you can write <bgsound> as a self-closing tag (<bgsound />); however, since this element is non-standard, doing so will still not validate. ...
Content Security Policy (CSP) - HTTP
or script-src directive to prevent inline scripts from running, as well as blocking the use of eval(). a policy needs to include a default-src or style-src directive to restrict inline styles from being applied from a <style> element or a style attribute. there are specific directives for a wide variety of types of items, so that each type can have its own policy, including fonts, frames, images,
audio and video media, scripts, and workers. examples: common use cases this section provides examples of some common security policy scenarios. example 1 a web site administrator wants all content to come from the site's own origin (this excludes subdomains.) content-security-policy: default-src 'self' example 2 a web site administrator wants to allow content from a trusted domain and all its s...
... content-security-policy: default-src 'self'; img-src *; media-src media1.com media2.com; script-src userscripts.example.com here, by default, content is only permitted from the document's origin, with the following exceptions: images may load from anywhere (note the "*" wildcard). media i...
Compression in HTTP - HTTP
ption can happen at the http level (the resource is transmitted compressed from end to end), and finally compression can be defined at the connection level, between two nodes of an http connection. file format compression each data type has some redundancy, that is wasted space, in it. if text can typically have as much as 60% redundancy, this rate can be much higher for some other media like
audio and video. unlike text, these other media types use lot of space to store their data and the need to optimize storage and regain space was apparent very early. engineers designed the optimized compression algorithm used by file formats designed for this specific purpose. compression algorithms used for files can be grouped into two broad categories: loss-less compression, where the compression...
...d to choose a representation based on its encoding, the server must send a vary header containing at least accept-encoding alongside this header in the response; that way, caches will be able to cache the different representations of the resource. as compression brings significant performance improvements, it is recommended to activate it for all files, but already compressed ones like images,
audio files and videos. apache supports compression and uses mod_deflate; for nginx there is ngx_http_gzip_module; for iis, the <httpcompression> element. hop-by-hop compression hop-by-hop compression, though similar to end-to-end compression, differs by one fundamental element: the compression doesn't happen on the resource in the server, creating a specific representation that is then transmitted,...
CSP: media-src - HTTP
csp version 1 directive type fetch directive default-src fallback yes. if this directive is absent, the user agent will look for the default-src directive. syntax one or more sources can be allowed for the media-src policy: content-security-policy: media-src <source>; content-security-policy: media-src <source> <source>; sources <source> can be one of the following: <host-source> internet hosts by name or ip address, as well as an optional url scheme and/or port number. ...
... <script> or <style> tags and note that capitalization and whitespace matter, including leading or trailing whitespace. see unsafe inline script for an example. in csp 2.0 this applied only to inline scripts. csp 3.0 allows it in the case of script-src for external scripts. examples violation cases given this csp header: content-security-policy: media-src https://example.com/ the following <
audio>, <video> and <track> elements are blocked and won't load: <
audio src="https://not-example.com/
audio"></
audio> <video src="https://not-example.com/video"> <track kind="subtitles" src="https://not-example.com/subtitles"> </video> specifications specification status comment content security policy level 3the definition of 'media-src' in that specification. worki...
Feature-Policy - HTTP
ut the amount of light in the environment around the device through the ambientlightsensor interface. autoplay controls whether the current document is allowed to autoplay media requested through the htmlmediaelement interface. when this policy is disabled and there were no user gestures, the promise returned by htmlmediaelement.play() will reject with a domexception. the autoplay attribute on <
audio> and <video> elements will be ignored. battery controls whether the use of the battery status api is allowed. when this policy is disabled, the promise returned by navigator.getbattery() will reject with a notallowederror domexception. camera controls whether the current document is allowed to use video input devices. when this policy is disabled, the promise returned by getusermedia() will r...
...he current document is allowed to show layout animations. legacy-image-formats controls whether the current document is allowed to display images in legacy formats. magnetometer controls whether the current document is allowed to gather information about the orientation of the device through the magnetometer interface. microphone controls whether the current document is allowed to use
audio input devices. when this policy is disabled, the promise returned by mediadevices.getusermedia() will reject with a notallowederror. midi controls whether the current document is allowed to use the web midi api. when this policy is disabled, the promise returned by navigator.requestmidiaccess() will reject with a domexception. navigation-override controls the availability of mechanisms that e...
Web API reference - Web technology reference
each individual interface across all apis is listed in the index. there's also a listing of all available events in the event reference. document object model the dom is an api that allows access to and modification of the current document. ...
... each individual interface across all apis is listed in the index. there's also a listing of all available events in the event reference. document object model the dom is an api that allows access to and modification of the current document. ...
StringView - Archive of obsolete content
in the past, this had to be simulated by treating the raw data as a string and using the charcodeat() method to read the bytes from the data buffer. however, this is slow and e...
Events - Archive of obsolete content
archived event pages domsubtreemodifiedmoz
audioavailablemozbeforeresizemozorientationcachedchargingchangechargingtimechangecheckingdischargingtimechangedownloadingerrorlevelchangenoupdateobsoleteprogressupdateready ...
Creating a hybrid CD - Archive of obsolete content
original document information author(s): dawn endico last updated date: may 1, 2001 copyright information: portions of this content are © 1998–2007 by individual mozilla.org contributors; content available under a creative commons license | details. ...
File.macAlias - Archive of obsolete content
file.macalias in this example, a mac alias is created for software (applecd
audio player) that is installed locally. xpisrc = "miscellaneous program"; var vi = "1.1.1.1"; initinstall( "macintosh alias", "misc", vi, 0); f = getfolder("program"); g = getfolder("mac desktop"); addfile( "filemacalias", "2.2.2.2", xpisrc, f, xpisrc, true); err = file.macalias(f, xpisrc, g, xpisrc + " alias"); logcomment("file.macalias returns: " + err); if (0 == getlasterror()) performinstall(); else cancelinstall(); ...
Open and Save Dialogs - Archive of obsolete content
mage files. the second example will add filters for text files and for all files. the user therefore has the option to display text files only or all files. you can also use filterxml and filterxul to filter for xml and xul files respectively. if you would like to filter for custom files, you can use the appendfilter() function to do this: fp.appendfilter("all files" ,"*.*"); fp.appendfilter("
audio files (*.wav, *.mp3)","*.wav; *.mp3"); this line will add a filter for wave and mp3
audio files. the first argument is the title of the file type and the second is a semicolon-seperated list of file masks. you can add more masks or fewer masks as needed. you can call appendfilter as many times as necessary to add additional filters. the order you add them determines their priority. typically, t...
XULRunner Hall of Fame - Archive of obsolete content
lications, many of which use xulrunner. xulrunner 5+ based applications these applications use xulrunner 5 or greater. azardi free win/mac/linux epub 2/epub 3 desktop reader using html5 and latest css features of gecko for interactive e-books. version updates match the rapid release cycle. now available with xulrunner 30 with i18n support. mathml support is significant. includes smil
audio overlays and idpf fixed layout. celtx all-in-one media pre-production software. source chatzilla a standalone version of the chatzilla irc client. conkeror a highly programmable web browser with a leopard-oriented design inspired by emacs. source evergreen - staff client evergreen is an open source library system. source ieditweb a client/server based conte...
Archived Mozilla and build documentation - Archive of obsolete content
t complicated, but experience has taught us that this is much better than having separate versions of nanojit. http class overview this document provides an overview of the classes used by the mozilla http implementation. it's meant as a guide to developers wishing to understand or extend the mozilla http implementation. introducing the
audio api extension the
audio data api extension extends the html5 specification of the <
audio> and <video> media elements by exposing
audio metadata and raw
audio data. this enables users to visualize
audio data, to process this
audio data and to create new
audio data. java in firefox extensions if you are in need of calling java code from ...
2006-10-20 - Archive of obsolete content
october 14, 2006 to october 20, 2006 return to mozilla-dev-security announcements none during this week. discussions mp3's considered a malicious file type? joes noticed that mp3 files are no longer allowed to be opened directly from email attachments in trunk builds of thunderbird and seamonkey. they must be first saved to the drive. --------------010306060708080008030904 content-type:
audio/mpeg; name="eternals - babalus's wedding dayfinal.mp3" content-transfer-encoding: base64 content-id: <part1.00030607.05030...@gmail.com> content-disposition: inline; filename="eternals - babalus's wedding dayfinal.mp3" he wonders why this is. meetings none during this week. ...
What is RSS - Archive of obsolete content
those who create internet television use rss to allow users to access their shows. for example: <?xml version="1.0"?> <rss version="2.0"> <channel> <title>kate's iptv show</title> <description>watch it or else! you know you want to.</description> <lastbuilddate>tue, 23 aug 2005 21:02:05 -0800</lastbuilddate> <link>http://katetv.example.com/</lin...
Theme changes in Firefox 3.5 - Archive of obsolete content
.xul bug 463189 added a new attribute on the xul window element of browser.xul named browsingmode. the value of this attribute is normal when the private browsing mode is inactive, and private when it's active. this attribute can be used to style different parts of the browser window inside the private browsing mode. see this blog post for an example. supporting 3.5 features video/
audio player: controlbar has to be styled (chrome://global/skin/media/videocontrols.css) shadow effect for disabled text using text-shadow. greying menus of inactive windows: active windows get attribute 'active="true"'. to do this only for 3.5 use a css selector that is only supported in 3.5, like so: window:not([active="true"]) menubar>menu:nth-child(1n) { color:threedshadow } private browsing: sh...
azimuth - Archive of obsolete content
this is important in that it provides a natural way to tell several voices apart, as each can be positioned to originate at a different location on the sound stage. stereo output produce a lateral sound stage, while binaural headphones and multi-speaker setups allow for a fully three-dimensional stage. ...
ITU - MDN Web Docs Glossary: Definitions of Web-related terms
rds and rules for telecommunication, including telegraph, radio, telephony and the internet. from defining rules for ensuring transmissions get to where they need to go to and creating the "sos" alert signal used in morse code, the itu has long played a key role in how we use technology to exchange information and ideas. in the internet age, the itu's role of establishing standards for video and
audio data formats used for streaming, teleconferencing, and other purposes. for example, the itu and the moving picture experts group (mpeg) worked together to develop and publish, as well as to maintain, the various mpeg specifications, such as mpeg-2 (itu h.262), avc (itu h.264), and hevc (itu h.265). learn more general knowledge itu web site learn about it itu history portal ...
mime - MDN Web Docs Glossary: Definitions of Web-related terms
mime "multipurpose internet mail extensions" is a standard to describe documents in other forms beside ascii text, e.g.
audio, video and images. initially used for e-mail attachments, it has become the de facto standard to define types of documents anywhere. see also mime-type learn more general knowledge mime on wikipedia ...
Media - MDN Web Docs Glossary: Definitions of Web-related terms
the term media is an overloaded one when talking about the web; it takes on different meanings depending on the context. media (
audio-visual presentation) the term media (more accurately, multimedia) refers to
audio, video, or combined
audio-visual material such as music, recorded speech, movies, tv shows, or any other form of content that is presented over a period of time. media (css) in the context of css (cascading style sheets), the term media refers to the destination to which the document is to be drawn by the rendering engine. learn more media on wikipedia ...
SDP - MDN Web Docs Glossary: Definitions of Web-related terms
sdp (session description protocol) is the standard describing a peer-to-peer connection. sdp contains the codec, source address, and timing information of
audio and video. here is a typical sdp message: v=0 o=alice 2890844526 2890844526 in ip4 host.anywhere.com s= c=in ip4 host.anywhere.com t=0 0 m=
audio 49170 rtp/avp 0 a=rtpmap:0 pcmu/8000 m=video 51372 rtp/avp 31 a=rtpmap:31 h261/90000 m=video 53000 rtp/avp 32 a=rtpmap:32 mpv/90000 sdp is never used alone, but by protocols like rtp and rtsp. sdp is also as component of webrtc, which uses sdp as a way of describing a session. learn more general knowledge webrtc protocols session description protocol on wikipedia ...
WebVTT - MDN Web Docs Glossary: Definitions of Web-related terms
webvtt (web video text tracks) is a w3c specification for a file format marking up text track resources in combination with the html <track> element. webvtt files provide metadata that is time-aligned with
audio or video content like captions or subtitles for video content, text video descriptions, chapters for content navigation, and more. learn more general knowledge webvtt on wikipedia technical reference webvtt on mdn specification ...
MDN Web Docs Glossary: Definitions of Web-related terms
layout viewport lazy load lgpl ligature local scope local variable locale localization long task loop lossless compression lossy compression ltr (left to right) m main axis main thread markup mathml media media (
audio-visual presentation) media (css) metadata method microsoft edge microsoft internet explorer middleware mime mime type minification mitm mixin mobile first modem modern web apps modularity mozilla firefox mutable mvc n ...
HTML: A good basis for accessibility - Learn web development
hted users too, who might also find it useful. you don't really need both. note: see our html table advanced features and accessibility article for more details about accessible data tables. text alternatives whereas textual content is inherently accessible, the same cannot necessarily be said for multimedia content — image and video content cannot be seen by visually-impaired people, and
audio content cannot be heard by hearing-impaired people. we cover video and
audio content in detail in the accessible multimedia, but for this article we'll look at accessibility for the humble <img> element. we have a simple example written up, accessible-image.html, which features four copies of the same image: <img src="dinosaur.png"> <img src="dinosaur.png" alt="a red tyrannosaurus rex: a ...
HTML: A good basis for accessibility - Learn web development
hted users too, who might also find it useful. you don't really need both. note: see our html table advanced features and accessibility article for more details about accessible data tables. text alternatives whereas textual content is inherently accessible, the same cannot necessarily be said for multimedia content — image and video content cannot be seen by visually-impaired people, and
audio content cannot be heard by hearing-impaired people. we cover video and
audio content in detail in the accessible multimedia, but for this article we'll look at accessibility for the humble <img> element. we have a simple example written up, accessible-image.html, which features four copies of the same image: <img src="dinosaur.png"> <img src="dinosaur.png" alt="a red tyrannosaurus rex: a ...
What is accessibility? - Learn web development
known as people with auditory impairments or deaf people, this group of people has either low hearing levels or no hearing at all. hearing-impaired people do use ats (see assistive devices for people with hearing, voice, speech, or language disorders), but there are not really special ats specific for computer/web use. there are, however, specific techniques for providing textual alternatives to
audio content which range from simple text transcripts to text tracks (i.e. captions) that can be displayed along with video. an article, later on, will discuss these. hearing-impaired people also represent a significant userbase — "466 million people worldwide have disabling hearing loss", says the world health organization's deafness and hearing loss fact sheet. people with mobility impairments ...
Accessibility - Learn web development
tent can be difficult. wai-aria is a technology that can help with such problems by adding in further semantics that browsers and assistive technologies can recognize and use to let users know what is going on. here we'll show how to use it at a basic level to improve accessibility. accessible multimedia another category of content that can create accessibility problems is multimedia — video,
audio, and image content need to be given proper textual alternatives, so they can be understood by assistive technologies and their users. this article shows how. mobile accessibility with web access on mobile devices being so popular, and popular platforms such as ios and android having fully-fledged accessibility tools, it is important to consider the accessibility of your web content on these pla...
Pseudo-classes and pseudo-elements - Learn web development
its type among its siblings. :optional matches form elements that are not required. :out-of-range matches an element with a range when its value is out of range. :past matches the elements before the current element. :placeholder-shown matches an input element that is showing placeholder text. :playing matches an element representing an
audio, video, or similar resource that is capable of being “played” or “paused”, when that element is “playing”. :paused matches an element representing an
audio, video, or similar resource that is capable of being “played” or “paused”, when that element is “paused”. :read-only matches an element if it is not user-alterable. :read-write matche...
What is accessibility? - Learn web development
or other circumstances. let's consider video: hearing impairment how does a hearing-impaired person benefit from a video? you have to provide subtitles —or even better, a full text transcript. also, make sure people can adjust the volume to accommodate their unique needs. visual impairment again, provide a text transcript that a user can consult without needing to play the video, and an
audio-description (an off-screen voice that describes what is happening in the video). pausing capacity users may have trouble understanding someone in a video. let them pause the video to read the subtitles or process the information. keyboard capacity let the user tab into/out of a video, play it, and pause it without being trapped in it. the basics of web accessibility a few necessities for b...
Basic native form controls - Learn web development
n addition, if you want to let the user pick more than one file, you can do so by adding the multiple attribute. example in this example, a file picker is created that requests graphic image files. the user is allowed to select multiple files in this case. <input type="file" name="file" id="file" accept="image/*" multiple> on some mobile devices, the file picker can access photos, videos, and
audio captured directly by the device's camera and microphone by adding capture information to the accept attribute like so: <input type="file" accept="image/*;capture=camera"> <input type="file" accept="video/*;capture=camcorder"> <input type="file" accept="
audio/*;capture=microphone"> common attributes many of the elements used to define form controls have some of their own specific attributes. ho...
HTML basics - Learn web development
itle></title> — the <title> element. this sets the title of your page, which is the title that appears in the browser tab the page is loaded in. it is also used to describe the page when you bookmark/favourite it. <body></body> — the <body> element. this contains all the content that you want to show to web users when they visit your page, whether that's text, images, videos, games, playable
audio tracks or whatever else. images let's turn our attention to the <img> element again: <img src="images/firefox-icon.png" alt="my test image"> as we said before, it embeds an image into our page in the position it appears. it does this via the src (source) attribute, which contains the path to our image file. we have also included an alt (alternative) attribute. in this attribute, you specify...
JavaScript basics - Learn web development
written a variety of tools on top of the core javascript language, unlocking a vast amount of functionality with minimum effort. these include: browser application programming interfaces (apis) built into web browsers, providing functionality such as dynamically creating html and setting css styles; collecting and manipulating a video stream from a user's webcam, or generating 3d graphics and
audio samples. third-party apis that allow developers to incorporate functionality in sites from other content providers, such as twitter or facebook. third-party frameworks and libraries that you can apply to html to accelerate the work of building sites and applications. it's outside the scope of this article—as a light introduction to javascript—to present the details of how the core javascr...
Getting started with HTML - Learn web development
d it can help avoid some problems later. <title></title>: the <title> element. this sets the title of the page, which is the title that appears in the browser tab the page is loaded in. the page title is also used to describe the page when it is bookmarked. <body></body>: the <body> element. this contains all the content that displays on the page, including text, images, videos, games, playable
audio tracks, or whatever else. active learning: adding some features to an html document if you want to experiment with writing some html on your local computer, you can: copy the html page example listed above. create a new file in your text editor. paste the code into the new text file. save the file as index.html. note: you can also find this basic html template on the mdn learning area...
Responsive images - Learn web development
probably be better to show a smaller, portrait image on mobile, which zooms in on the person. the <picture> element allows us to implement just this kind of solution. returning to our original not-responsive.html example, we have an image that badly needs art direction: <img src="elva-800w.jpg" alt="chris standing up holding his daughter elva"> let's fix this, with <picture>! like <video> and <
audio>, the <picture> element is a wrapper containing several <source> elements that provide different sources for the browser to choose from, followed by the all-important <img> element. the code in responsive.html looks like so: <picture> <source media="(max-width: 799px)" srcset="elva-480w-close-portrait.jpg"> <source media="(min-width: 800px)" srcset="elva-800w.jpg"> <img src="elva-800w.jpg"...
Structuring the web with HTML - Learn web development
one. introduction to html this module sets the stage, getting you used to important concepts and syntax, looking at applying html to text, how to create hyperlinks, and how to use html to structure a webpage. multimedia and embedding this module explores how to use html to include multimedia in your web pages, including the different ways that images can be included, and how to embed video,
audio, and even entire other webpages. html tables representing tabular data on a webpage in an understandable, accessible way can be a challenge. this module covers basic table markup, along with more complex features such as implementing captions and summaries. solving common html problems use html to solve common problems provides links to sections of content explaining how to use html to solve...
Introduction to events - Learn web development
d on it — have fun): most event handlers you'll encounter have a standard set of properties and functions (methods) available on the event object; see the event object reference for a full list. some more advanced handlers, however, add specialist properties containing extra data that they need to function. the media recorder api, for example, has a dataavailable event, which fires when some
audio or video has been recorded and is available for doing something with (for example saving it, or playing it back). the corresponding ondataavailable handler's event object has a data property available containing the recorded
audio or video data to allow you to access it and do something with it. preventing default behavior sometimes, you'll come across a situation where you want to prevent an e...
Client-side storage - Learn web development
a name and a corresponding value. this is useful when you just need to store some simple data, like the user's name, whether they are logged in, what color to use for the background of the screen, etc. the indexeddb api provides the browser with a complete database system for storing complex data. this can be used for things from complete sets of customer records to even complex data types like
audio or video files. you'll learn more about these apis below. the future: cache api some modern browsers support the new cache api. this api is designed for storing http responses to specific requests, and is very useful for doing things like storing website assets offline so the site can subsequently be used without a network connection. cache is usually used in combination with the service work...
Client-side web APIs - Learn web development
pis and 3rd party apis and shows some typical uses of the latter. drawing graphics the browser contains some very powerful graphics programming tools, from the scalable vector graphics (svg) language, to apis for drawing on html <canvas> elements, (see the canvas api and webgl). this article provides an introduction to the canvas api, and further resources to allow you to learn more. video and
audio apis html5 comes with elements for embedding rich media in documents — <video> and <
audio> — which in turn come with their own apis for controlling playback, seeking, etc. this article shows you how to do common tasks such as creating custom playback controls. client-side storage modern web browsers feature a number of different technologies that allow you to store data related to web site...
Storing the information you need — Variables - Learn web development
by this, we mean the words that make up the actual syntax of javascript! so, you can't use words like var, function, let, and for as variable names. browsers recognize them as different code items, and so you'll get errors. note: you can find a fairly complete list of reserved keywords to avoid at lexical grammar — keywords. good name examples: age myage init initialcolor finaloutputvalue
audio1
audio2 bad name examples: 1 a _12 myage myage var document skjfndskjfnbdskjfb thisisareallylongstupidvariablenameman try creating a few more variables now, with the above guidance in mind. variable types there are a few different types of data we can store in variables. in this section we'll describe these in brief, then in future articles, you'll learn about them in more detail. so far we...
What is JavaScript? - Learn web development
yed (as we saw above in our simple demo) for example, that's the dom in action. the geolocation api retrieves geographical information. this is how google maps is able to find your location and plot it on a map. the canvas and webgl apis allow you to create animated 2d and 3d graphics. people are doing some amazing things using these web technologies —see chrome experiments and webglsamples.
audio and video apis like htmlmediaelement and webrtc allow you to do really interesting things with multimedia, such as play
audio and video right in a web page, or grab video from your web camera and display it on someone else's computer (try our simple snapshot demo to get the idea). note: many of the above demos won't work in an older browser — when experimenting, it's a good idea to use a mod...
Web performance - Learn web development
based on each user agent's capability, size, and pixel density is possible. in this article we discuss the impact images have on performance, and the methods to reduce the number of bytes sent per image. multimedia: video the lowest hanging fruit of web performance is often media optimization. in this article we discuss the impact video content has on performance, and cover tips like removing
audio tracks from background videos can improve performance. javascript performance best practices javascript, when used properly, can allow for interactive and immersive web experiences — or it can significantly harm download time, render time, in-app performance, battery life, and user experience. this article outlines some javascript best practices that should be considered to ensure even comple...
Introduction to client-side frameworks - Learn web development
ies, so they could share their solutions with others. this shared ecosystem of libraries helped shape the growth of the web. now, javascript is an essential part of the web, used on 95% of all websites, and the web is an essential part of modern life. users write papers, manage their budgets, stream music, watch movies, and communicate with others over great distances instantaneously, with text,
audio or video chat. the web allows us to do things that used to be possible only in native applications installed on our computers. these modern, complex, interactive websites are often referred to as web applications. the advent of modern javascript frameworks has made it much easier to build highly dynamic, interactive applications. a framework is a library that offers opinions about how software g...
Mozilla’s UAAG evaluation report
2.11 alert unsupported language. (p3) nr ? guideline 3. allow configuration not to render some content that may reduce accessibility. checkpoint title status notes/plans 3.1 toggle background images. (p1) c preferences, appearance, colors - "use my chosen colors, ignoring the colors and background image specified" 3.2 toggle
audio, video, animated images. (p1) p animated images can be made still with the escape key animated images can be made still as a preference under preferences, privacy & security, images - "animated images should loop" mozilla has no preference or command to toggle
audio or video 3.3 toggle animated/blinking text. (p1) p the following line can be added to a user's prefs.js...
Simple SeaMonkey build
insert "mac os x install disc 2", then open xcodetools.mpkg. (for some mac os x versions, you will find it in a directory called "optional installs".) ...
HTMLIFrameElement.mute()
non-standard this feature is non-standard and is not on a standards track. do not use it on production sites facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. the mute() method of the htmliframeelement mute any
audio playing in the browser <iframe>. syntax instanceofhtmliframeelement.mute(); returns void. parameters none. example var browser = document.queryselector('iframe'); browser.mute(); specification not in a specification. ...
HTMLIFrameElement.unmute()
non-standard this feature is non-standard and is not on a standards track. do not use it on production sites facing the web: it will not work for every user. there may also be large incompatibilities between implementations and the behavior may change in the future. the unmute() method of the htmliframeelement unmutes any
audio playing in the browser <iframe>. syntax instanceofhtmliframeelement.unmute(); returns void. parameters none. example var browser = document.queryselector('iframe'); browser.unmute(); specification not part of any specification. ...
Activity Monitor, Battery Status Menu and top
ote: -a and -e can be used instead of -d to get different counting modes. see the man page for details. it will show periodically-updating data like the following. pid command %cpu idlew power 50300 firefox 12.9 278 26.6 76256 plugin-container 3.4 159 11.3 151 core
audiod 0.9 68 4.3 76505 top 1.5 1 1.6 76354 activity monitor 1.0 0 1.0 the pid, command and %cpu columns are self-explanatory. the idlew column is the number of "package idle exit" wakeups. the power column's value is computed by the same formula as the one used for "energy impac...
WebReplayRoadmap
ing platform which could make it more broadly useful for developers. support more web features (not yet implemented) several web features are not supported when recording/replaying. while tabs with these features won't (or shouldn't!) crash, the features are disabled and the tab will not be fully usable. some of these will be easier to support than others. media elements (bug 1304146) web
audio (bug 1304147) webrtc (bug 1304149) webassembly (bug 1481007) webgl (bug 1506467) support more operating systems (not yet implemented) only macos is supported right now. web replay's architecture should allow it to work on any operating system: the os features needed are not specific to macos or to posix systems. still, porting it to other posix systems (linux, android) will be easier than...
nsIDOMHTMLMediaElement
dom/interfaces/html/nsidomhtmlmediaelement.idlscriptable the basis for the nsidomhtml
audioelement and nsidomhtmlvideoelement interfaces, which in turn implement the <
audio> and <video> html5 elements. 1.0 67 introduced gecko 1.9.1 inherits from: nsidomhtmlelement last changed in gecko 1.1 the nsidomhtmlmediaelement interface implements the dom htmlmediaelement interface. see that page for details. ...
nsIDOMProgressEvent
event.idlscriptable this interface represents the events sent with progress information while uploading data using the xmlhttprequest object. 1.0 66 introduced gecko 1.9.1 deprecated gecko 22 inherits from: nsidomevent last changed in gecko 1.9.1 (firefox 3.5 / thunderbird 3.0 / seamonkey 2.0) the nsidomprogressevent is used in the media elements (<video> and <
audio>) to inform interested code of the progress of the media download. this implementation is a placeholder until the specification is complete, and is compatible with the webkit progressevent. method overview void initprogressevent(in domstring typearg, in boolean canbubblearg, in boolean cancelablearg, in boolean lengthcomputablearg, in unsigned long long loadedarg, in unsigned long long...
nsIDOMWindowUtils
rue if painting is currently suppressed for this window; otherwise false. read only. this is used on mobile, for example, to prevent attempts to render content until enough of the page has been loaded to avoid content bouncing around excessively as more content is loaded. screenpixelspercsspixel float returns the number of screen pixels per css pixel. read only.
audiomuted boolean with this it's possible to mute all the mediaelements in this window. we have
audiomuted and
audiovolume to preserve the volume across mute/umute.
audiovolume float range: greater or equal to 0. the real volume level is affected by the volume of all ancestor windows. constants constant value description modifier_alt 0x0001 ge...
nsIDocShell
ed for this subtree of the docshell tree. defaults to true. setting this will make it take effect starting with the next document loaded in the docshell. allowimages boolean attribute stating whether or not images should be loaded. allowjavascript boolean whether to allow javascript execution. allowmedia boolean attribute stating whether or not media (
audio/video) should be loaded. allowmetaredirects boolean attribute stating if refresh based redirects can be allowed. allowplugins boolean whether to allow plugin execution. allowsubframes boolean attribute stating if it should allow subframes (framesets/iframes) or not. allowwindowcontrol boolean specifies whether or not content is allowed ...
nsIFeed
ith many aggregators. type unsigned long indicates the type of content presented by a feed. see constants. note: you should consider this a bit mask of values; at some point, the type may include more than one of these values ored together. read only. constants constant value description type_feed 0 a standard text-based feed. type_
audio 1 an
audio feed, such as a podcast. type_image 2 an image feed, such as a photocast. type_video 4 a video feed, such as a videocast. see also nsifeedcontainer ...
nsIFilePicker
erxml 0x010 corresponds to the *.xml filter for file extensions. filterxul 0x020 corresponds to the *.xul filter for file extensions. filterapps 0x040 corresponds to the platform specific application filter for file extensions. application files for the user's platform will pass through the filter. filterallowurls 0x80 allow urls. filter
audio 0x100 corresponds to the *.aac, *.aif, *.flac, *.iff, *.m4a, *.m4b, *.mid, *.midi, *.mp3, *.mpa, *.mpc, *.oga, *.ogg, *.ra, *.ram, *.snd, *.wav and *.wma filters for file extensions. filtervideo 0x200 corresponds to the *.avi, *.divx, *.flv, *.m4v, *.mkv, *.mov, *.mp4, *.mpeg, *.mpg, *.ogm, *.ogv, *.ogx, *.rm, *.rmvb, *.smil, *.webm, *.wmv and *.xvid filters for file extensi...
nsIJumpListItem
widget/public/nsijumplistitem.idlscriptable implements windows 7 taskbar jump list item interfaces. 1.0 66 introduced gecko 2.0 inherits from: nsisupports last changed in gecko 2.0 (firefox 4 / thunderbird 3.3 / seamonkey 2.1) note: to consumers: it's reasonable to expect we'll need support for other types of jump list items (an
audio file, an email message, etc.). to add types, create the specific interface here, add an implementation class to winjumplistitem, and add support to addlistbuild and removed items processing. method overview boolean equals(in nsijumplistitem item); attributes attribute type description type short retrieves the jump list item type. read only. constants constant value description jumplist_item_empty 0 empty list it...
nsIParserUtils
sanitizerdropnoncsspresentation (1 << 3) flag for sanitizer: drops non-css presentational html elements and attributes, such as <font>, <center>, and the bgcolor attribute. sanitizerdropforms (1 << 4) flag for sanitizer: drops forms and form controls (excluding <fieldset> and <legend>. sanitizerdropmedia (1 << 5) flag for sanitizer: drops <img>, <video>, <
audio>, and <source>, and flattens out svg. sanitizerlogremovals (1 << 6) flag for sanitizer: log messages to the console for everything that gets sanitized. methods converttoplaintext() converts html to plain text. astring converttoplaintext( in astring src, in unsigned long flags, in unsigned long wrapcol ); parameters src the html source to parse (c++ callers ar...
XPCOM Interface Reference
ementnsidomeventnsidomeventgroupnsidomeventlistenernsidomeventtargetnsidomfilensidomfileerrornsidomfileexceptionnsidomfilelistnsidomfilereadernsidomfontfacensidomfontfacelistnsidomgeogeolocationnsidomgeopositionnsidomgeopositionaddressnsidomgeopositioncallbacknsidomgeopositioncoordsnsidomgeopositionerrornsidomgeopositionerrorcallbacknsidomgeopositionoptionsnsidomglobalpropertyinitializernsidomhtml
audioelementnsidomhtmlformelementnsidomhtmlmediaelementnsidomhtmlsourceelementnsidomhtmltimerangesnsidomjswindownsidommousescrolleventnsidommoznetworkstatsnsidommoznetworkstatsdatansidommoznetworkstatsmanagernsidommoztoucheventnsidomnshtmldocumentnsidomnavigatordesktopnotificationnsidomnodensidomofflineresourcelistnsidomorientationeventnsidomparsernsidomprogresseventnsidomserializernsidomsimplegesturee...
XPCOM Interface Reference by grouping
cument nsidocshell dom device nsidomgeogeolocation nsidomgeoposition nsidomgeopositionaddress nsidomgeopositioncallback nsidomgeopositioncoords nsidomgeopositionerror nsidomgeopositionerrorcallback nsidomgeopositionoptions nsidomglobalpropertyinitializer element nsidomchromewindow nsidomclientrect nsidomelement nsidomhtml
audioelement nsidomhtmlformelement nsidomhtmlmediaelement nsidomhtmlsourceelement nsidomhtmltimeranges nsidomjswindow nsidomnode nsidomnshtmldocument nsidomstorageitem nsidomstoragemanager nsidomwindow nsidomwindow2 nsidomwindowinternal nsidomwindowutils nsidynamiccontainer nsieditor event nsidomevent nsidomeventgroup nsido...
WebIDL bindings
to bindings.conf for whatever non-webidl interfaces your new interface has as arguments or return values. implement a wrapobject override on mozilla::dom::myinterface that just calls through to mozilla::dom::myinterface_binding::wrap. note that if your c++ type is implementing multiple distinct web idl interfaces, you need to choose which mozilla::dom::myinterface_binding::wrap to call here. see
audiocontext::wrapobject, for example. expose whatever methods the interface needs on mozilla::dom::myinterface. these can be inline, virtual, have any calling convention, and so forth, as long as they have the right argument types and return types. you can see an example of what the function declarations should look like by running mach webidl-example myinterface. this will produce two files in dom/...
Basic usage of canvas - Web APIs
ement can be styled just like any normal image (margin, border, background…). these rules, however, don't affect the actual drawing on the canvas. we'll see how this is done in a dedicated chapter of this tutorial. when no styling rules are applied to the canvas it will initially be fully transparent. fallback content the <canvas> element differs from an <img> tag in that, like for <video>, <
audio>, or <picture> elements, it is easy to define some fallback content, to be displayed in older browsers not supporting it, like versions of internet explorer earlier than version 9 or textual browsers. you should always provide fallback content to be displayed by those browsers. providing fallback content is very straightforward: just insert the alternate content inside the <canvas> element. brow...
Finale - Web APIs
t can be run in any standards-compliant web browser. other web apis these apis might be useful when working further with canvas and graphics: webgl advanced api for rendering complex graphics, including 3d. svg scalable vector graphics let you describe images as sets of vectors (lines) and shapes in order to allow them to scale smoothly regardless of the size at which they're drawn. web
audio the web
audio api provides a powerful and versatile system for controlling
audio on the web, allowing developers to choose
audio sources, add effects to
audio, create
audio visualizations, apply spatial effects (such as panning) and much more. questions stack overflow questions tagged with "canvas". comments about this tutorial – the mdn documentation community if you have any comment...
Using channel messaging - Web APIs
between one another through two-way channels (or pipes) with a port at each end. in this article we'll explore the basics of using this technology. note: this feature is available in web workers. use cases channel messaging is mainly useful in cases where you've got a social site that embeds capabilities from other sites into its main interface via iframes, such as games, address book, or an
audio player with personalized music choices. when these act as standalone units, things are ok, but the difficulty comes when you want interaction between the main site and the iframes, or the different iframes. for example, what if you wanted to add a contact to the address book from the main site, add high scores from your game into your main profile, or add new background music choices from the aud...
ContentIndex.add() - Web APIs
ble lists of content. description: a string description of the item. used in user-visible lists of content. url: a string containing the url of the corresponding html document. needs to be under the scope of the current service worker. category: optional a string defining the category of content. can be: '' an empty string, this is the default. homepage article video
audio icons: optional an array of image resources, defined as an object with the following data: src: a url string of the source image. sizes: optional a string representation of the image size. type: optional the mime type of the image. return value returns a promise that resolves with undefined exceptions typeerror if the service worker's registration is no...
ContentIndex.getAll() - Web APIs
ble lists of content. description: a string description of the item. used in user-visible lists of content. url: a string containing the url of the corresponding html document. needs to be under the scope of the current service worker. category: optional a string defining the category of content. can be: '' an empty string, this is the default. homepage article video
audio icons: optional an array of image resources, defined as an object with the following data: src: a url string of the source image. sizes: optional a string representation of the image size. type: optional the mime type of the image. exceptions no exceptions are thrown. if there are no items in the content index, an empty array is returned. examples the belo...
Binary strings - Web APIs
part of the javascript language design. however at least one native function requires binary strings as its input, btoa(): invoking it on a string that contains codepoints greater than 255 will cause a character out of range error. the reason that brought to use utf-16 code units as placeholders for uint8 numbers is that as web applications become more and more powerful (adding features such as
audio and video manipulation, access to raw data using websockets, and so forth) it has become clear that there are times when it would be helpful for javascript code to be able to quickly and easily manipulate raw binary data. in the past, this had to be simulated by treating the raw data as a string and using the charcodeat() method to read the bytes from the data buffer (i.e., using binary strings)...
Document - Web APIs
esheetsetread only returns the name of the style sheet set that was last enabled. has the value null until the style sheet is changed by setting the value of selectedstylesheetset. document.linksread only returns a list of all the hyperlinks in the document. document.mozsyntheticdocument returns a boolean that is true only if this document is synthetic, such as a standalone image, video,
audio file, or the like. document.pluginsread only returns a list of the available plugins. document.featurepolicy read only returns the featurepolicy interface which provides a simple api for introspecting the feature policies applied to a specific document. document.preferredstylesheetsetread only returns the preferred style sheet set as specified by the page author. document.scriptsread o...
DynamicsCompressorNode.reduction - Web APIs
e interface is a float representing the amount of gain reduction currently applied by the compressor to the signal. intended for metering purposes, it returns a value in db, or 0 (no gain reduction) if no signal is fed into the dynamicscompressornode. the range of this value is between -20 and 0 (in db). syntax var myreduction = compressornodeinstance.reduction; value a float. example var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); var myreduction = compressor.reduction; specifications specification status comment web
audio apithe definition of 'reduction' in that specification. working draft ...
File.type - Web APIs
lert("filename: " + name + " , type: " + type); } } note: based on the current implementation, browsers won't actually read the bytestream of a file to determine its media type. it is assumed based on the file extension; a png image file renamed to .txt would give "text/plain" and not "image/png". moreover, file.type is generally reliable only for common file types like images, html documents,
audio and video. uncommon file extensions would return an empty string. client configuration (for instance, the windows registry) may result in unexpected values even for common types. developers are advised not to rely on this property as a sole validation scheme. specifications specification status comment file apithe definition of 'type' in that specification. workin...
GainNode() - Web APIs
the gainnode() constructor of the web
audio api creates a new gainnode object which an
audionode that represents a change in volume. note: you should typically call
audiocontext.creategain() to create a gain node. syntax var gainnode = new gainnode(context, options) parameters inherits parameters from the
audionodeoptions dictionary. context a reference to an
audiocontext. options optional options are as follows: gain: the amount of gain to apply. this parameter is a-rate and it's nominal range is (-∞,+∞). the default is 1. return value a new gainnode object instance. specifications specification status comment web
audio apithe definition of 'gainnode()' in that specification. working draft initial definition. browser compatibi...
Using the Gamepad API - Web APIs
the gamepad api is a way for developers and designers to access and use gamepads and other game controllers. the gamepad api introduces new events on the window object for reading gamepad and controller (hereby referred to as gamepad) state. ...
HTMLLinkElement.as - Web APIs
syntax var as = htmllinkelement.as htmllinkelement.as = as value a domstring. specifications specification status comment preloadthe definition of 'as' in that specification. candidate recommendation initial definition. browser compatibility the compatibility table on this page is generated from structured data. ...
HTMLMediaElement.seekable - Web APIs
the seekable read-only property of the htmlmediaelement returns a timeranges object that contains the time ranges that the user is able to seek to, if any. syntax var seekable =
audioorvideo.seekable; value a timeranges object. examples var video = document.queryselector("video"); var timerangesobject = video.seekable; var timeranges = []; //go through the object and output an array for (let count = 0; count < timerangesobject.length; count ++) { timeranges.push([timerangesobject.start(count), timerangesobject.end(count)]); } specifications specification status comment html living standardthe definition of 'htmlmediaelement' in that specification. living standard no change from html5 html5the definition of 'htmlmediaelement' in that specifi...
HTMLMediaElement.sinkId - Web APIs
the htmlmediaelement.sinkid read-only property returns a domstring that is the unique id of the
audio device delivering output. if it is using the user agent default, it returns an empty string. this id should be one of the mediadeviceinfo.deviceid values returned from mediadevices.enumeratedevices(), id-multimedia, or id-communications. syntax var sinkid = htmlmediaelement.sinkid specifications specification status comment
audio output devices apithe definition of 'sinkid' in that specification. candidate recommendation initial definition. older versions of this spec were called "media capture output". ...
HTMLMediaElement.volume - Web APIs
the htmlmediaelement.volume property sets the volume at which the media will be played. syntax var volume ​= video.volume; //1 value a double values must fall between 0 and 1, where 0 is effectively muted and 1 is the loudest possible value. example var obj = document.createelement('
audio'); console.log(obj.volume); // 1 obj.volume = 0.75; specifications specification status comment html living standardthe definition of 'htmlmediaelement.volume' in that specification. living standard html5the definition of 'htmlmediaelement.volume' in that specification. recommendation ...
HTMLScriptElement - Web APIs
nts expose the htmlscriptelement interface, which provides special properties and methods for manipulating the behavior and execution of <script> elements (beyond the inherited htmlelement interface). javascript files should be served with the application/javascript mime type, but browsers are lenient and block them only if the script is served with an image type (image/*), video type (video/*),
audio type (
audio/*), or text/csv. if the script is blocked, its element receives an error event; otherwise, it receives a load event. <div id="interfacediagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 20%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; top: 0; left: 0;" viewbox="-50 0 600 120" preserveaspect...
HTMLSourceElement - Web APIs
ntaining the intended type of the media resource. htmlsourceelement.sizes is a domstring representing image sizes between breakpoints htmlsourceelement.src is a domstring reflecting the src html attribute, containing the url for the media resource. the htmlsourceelement.src property has a meaning only when the associated <source> element is nested in a media element that is a <video> or an <
audio> element. it has no meaning and is ignored when it is nested in a <picture> element. note: if the src property is updated (along with any siblings), the parent htmlmediaelement's load method should be called when done, since <source> elements are not re-scanned automatically. htmlsourceelement.srcset is a domstring reflecting the srcset html attribute, containing a list of candidate image...
HTMLTrackElement: cuechange event - Web APIs
= function () { let cues = track.activecues; // array of current cues } on the track element the underlying texttrack, indicated by the track property, receives a cuechange event every time the currently-presented cue is changed. this happens even if the track isn't associated with a media element. if the track is associated with a media element, using the <track> element as a child of the <
audio> or <video> element, the cuechange event is also sent to the htmltrackelement. let texttrackelem = document.getelementbyid("texttrack"); texttrackelem.addeventlistener("cuechange", (event) => { let cues = event.target.track.activecues; }); in addition, you can use the oncuechange event handler: let texttrackelem = document.getelementbyid("texttrack"); texttrackelem.oncuechange = (event) =...
HTMLTrackElement - Web APIs
the htmltrackelement interface represents an html <track> element within the dom. this element can be used as a child of either <
audio> or <video> to specify a text track containing information such as closed captions or subtitles. <div id="interfacediagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 20%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; top: 0; left: 0;" viewbox="-50 0 600 120" preserveaspectratio="xminymin meet"><a xlink:href="/docs/web/api/eventtarget" target="_top"><rect x="1" y="1" width="110" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="56" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignm...
HTMLVideoElement - Web APIs
ith the count of decoded frames that have been presented to the rendering pipeline for painting. htmlvideoelement.mozpaintedframes read only returns an unsigned long with the count of presented frames which were painted on the screen. htmlvideoelement.mozframedelay read only returns an double with the time which the last painted video frame was late by, in seconds. htmlvideoelement.mozhas
audio read only returns a boolean indicating if there is some
audio associated with the video. microsoft extensions htmlvideoelement.msframestep() steps the video by one frame forward or one frame backward. htmlvideoelement.mshorizontalmirror gets or sets whether a video element is flipped horizontally in the display. htmlvideoelement.msinsertvideoeffect() inserts the specified video...
In depth: Microtasks and the JavaScript runtime environment - Web APIs
service workers. workers are kept in one or more agents that are separate from the "main" code; the browser may use a single event loop for all of the workers of a given type or may use multiple event loops to handle them. worklet event loop a worklet event loop is the event loop used to drive agents which run the code for the workelets for a given agent. this includes worklets of type worklet,
audioworklet, and paintworklet. several windows loaded from the same origin may be running on the same event loop, each queueing tasks onto the event loop so that their tasks take turns with the processor, one after another. keep in mind that web parlance, the word "window" actually means "browser-level container that web content runs within," including an actual window, a tab, or a frame. there are...
InterventionReportBody - Web APIs
sents the body of an intervention report (the return value of its report.body property). an intervention report is generated when usage of a feature in a web document has been blocked by the browser for reasons such as security, performance, or user annoyance. so for example, a script was been stopped because it was significantly slowing down the browser, or the browser's autoplay policy blocked
audio from playing without a user gesture to trigger it. properties id a string representing the intervention that generated the report. this can be used to group reports by deprecated feature. message a string containing a human-readable description of the intervention, including information such how the intervention could be avoided. this typically matches the message a browser will display in...
MediaDecodingConfiguration - Web APIs
t. properties a mediadecodingconfiguration dictionary takes two properties: type — the type of media being tested. this takes one of two values: file: represents a configuration that is meant to be used for a plain file playback. media-source: represents a configuration that is meant to be used for playback of a mediasource. a media configuration — a videoconfiguration or
audioconfiguration dictionary. examples //create media configuration to be tested const mediaconfig = { type : 'file', // or 'media-source' video : { contenttype : "video/webm;codecs=vp8", // valid content type width : 800, // width of the video height : 600, // height of the video bitrate : 10000, // number of bits used to encode 1s of video fr...
MediaDeviceInfo.kind - Web APIs
syntax var kind = mediadeviceinfo.kind value a domstring. specifications specification status comment media capture and streamsthe definition of 'kind' in that specification. candidate recommendation initial definition. browser compatibility the compatibility table on this page is generated from structured data. if you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. ...
MediaDevices.getDisplayMedia() - Web APIs
l mediastreamconstraints object specifying requirements for the returned mediastream. since getdisplaymedia() requires a video track, the returned stream will have one even if no video track is expressly requested by the constraints object. return value a promise that resolves to a mediastream containing a video track whose contents come from a user-selected screen area, as well as an optional
audio track. note: browser support for
audio tracks varies, both in terms of whether or not they're supported at all by the media recorder and in terms of the which
audio source or sourcoes are supported. check the compatibility table for details for each browser. exceptions rejections of the returned promise are made by passing a domexception error object to the promise's failure handler. possibl...
MediaEncodingConfiguration - Web APIs
diaencodingconfiguration dictionary takes two properties: type — the type of media being tested; takes one of two values: record — represents a configuration for recording of media, e.g. using mediarecorder. transmission — represents a configuration meant to be transmitted over electronic means (e.g. using rtcpeerconnection). a media configuration — a videoconfiguration
audioconfiguration dictionary. examples //create media configuration to be tested const mediaconfig = { type : 'record', // or 'transmission' video : { contenttype : "video/webm;codecs=vp8", // valid content type width : 800, // width of the video height : 600, // height of the video bitrate : 10000, // number of bits used to encode 1s of video ...
MediaError - Web APIs
a mediaerror object describes the error in general terms using a numeric code categorizing the kind of error, and a message, which provides specific diagnostics about what went wrong. properties this interface doesn't inherit any properties. mediaerror.code a number which represents the general type of error that occurred, as follows: name value description media_err_aborted 1 the fetching of the associated resource was aborted by the user's request. ...
MediaImage - Web APIs
properties src the url from which user agent can fetch the image's data. sizes specifies the resource in multiple sizes so that user agent does not have to scale a single image. type the mime type hint for the user agant. ...
MediaKeySystemConfiguration - Web APIs
the mediakeysystemconfiguration dictionary holds configuration information about the media key system in use. properties mediakeysystemconfiguration.initdatatypes read only returns a list of supported initialization data type names. an initialization data type is a string indicating the format of the initialization data. mediakeysystemconfiguration.
audiocapabilities read only returns a list of supported
audio type and capability pairs. mediakeysystemconfiguration.videocapabilities read only returns a list of supported video type and capability pairs. mediakeysystemconfiguration.distinctiveidentifier read only indicates whether a persistent distinctive identifier is required. mediakeysystemconfiguration.persistentstate read only indicates whether the ability to persi...
MediaRecorder.ignoreMutedMedia - Web APIs
the default is false. syntax var boolean = mediarecorder.ignoremutedmedia mediarecorder.ignoremutedmedia = boolean value a boolean. browser compatibility the compatibility table in this page is generated from structured data. ...
MediaRecorder.ondataavailable - Web APIs
obs as well. the blob containing the media data is available in the dataavailable event's data property. syntax mediarecorder.ondataavailable = function(event) { ... } mediarecorder.addeventlistener('dataavailable', function(event) { ... }) example ... var chunks = []; mediarecorder.onstop = function(e) { console.log("data available after mediarecorder.stop() called."); var
audio = document.createelement('
audio');
audio.controls = true; var blob = new blob(chunks, { 'type' : '
audio/ogg; codecs=opus' }); var
audiourl = window.url.createobjecturl(blob);
audio.src =
audiourl; console.log("recorder stopped"); } mediarecorder.ondataavailable = function(e) { chunks.push(e.data); } ... specifications specification status comment ...
MediaRecorder.onstop - Web APIs
case, the stop event is preceded by a dataavailable event, making the blob captured up to that point available for you to use in your application. syntax mediarecorder.onstop = function(event) { ... } mediarecorder.addeventlistener('stop', function(event) { ... }) example ... mediarecorder.onstop = function(e) { console.log("data available after mediarecorder.stop() called."); var
audio = document.createelement('
audio');
audio.controls = true; var blob = new blob(chunks, { 'type' : '
audio/ogg; codecs=opus' }); var
audiourl = window.url.createobjecturl(blob);
audio.src =
audiourl; console.log("recorder stopped"); } mediarecorder.ondataavailable = function(e) { chunks.push(e.data); } ... specifications specification status comment ...
MediaRecorder.stream - Web APIs
s the stream that was passed into the mediarecorder() constructor when the mediarecorder was created. syntax var stream = mediarecorder.stream values the mediastream passed into the mediarecorder() constructor when the mediarecorder was originally created. example if (navigator.getusermedia) { console.log('getusermedia supported.'); navigator.getusermedia ( // constraints - only
audio needed for this app {
audio: true }, // success callback function(stream) { var mediarecorder = new mediarecorder(stream); var mystream = mediarecorder.stream; console.log(mystream); ... specifications specification status comment mediastream recordingthe definition of 'mediarecorder.stream' in that spe...
MediaSession - Web APIs
ler('pause', function() {}); navigator.mediasession.setactionhandler('seekbackward', function() {}); navigator.mediasession.setactionhandler('seekforward', function() {}); navigator.mediasession.setactionhandler('previoustrack', function() {}); navigator.mediasession.setactionhandler('nexttrack', function() {}); } the following example sets up event handlers for pausing and playing: var
audio = document.queryselector("#player");
audio.src = "song.mp3"; navigator.mediasession.setactionhandler('play', play); navigator.mediasession.setactionhandler('pause', pause); function play() {
audio.play(); navigator.mediasession.playbackstate = "playing"; } function pause() {
audio.pause(); navigator.mediasession.playbackstate = "paused"; } specifications specification sta...
MediaSource - Web APIs
perties mediasource.sourcebuffers read only returns a sourcebufferlist object containing the list of sourcebuffer objects associated with this mediasource. mediasource.activesourcebuffers read only returns a sourcebufferlist object containing a subset of the sourcebuffer objects contained within mediasource.sourcebuffers — the list of objects providing the selected video track, enabled
audio tracks, and shown/hidden text tracks. mediasource.readystate read only returns an enum representing the state of the current mediasource, whether it is not currently attached to a media element (closed), attached and ready to receive sourcebuffer objects (open), or attached but the stream has been ended via mediasource.endofstream() (ended.) mediasource.duration gets and sets the duration of...
active - Web APIs
ly active; otherwise, the value is false. example in this example, a new stream whose source is the user's local camera and microphone is requested using getusermedia(). when that stream becomes available (that is, when the returned promise is fulfilled, a button on the page is updated based on whether or not the stream is currently active. var promise = navigator.mediadevices.getusermedia({
audio: true, video: true }); promise.then(function(stream) { var startbtn = document.queryselector('#startbtn'); startbtn.disabled = stream.active; };) specifications specification status comment media capture and streamsthe definition of 'active' in that specification. candidate recommendation initial definition. ...
MediaStream.getTrackById() - Web APIs
d returns null. syntax var track = mediastream.gettrackbyid(id); parameters id a domstring which identifies the track to be returned. return value if a track is found for which mediastreamtrack.id matches the specified id string, that mediastreamtrack object is returned. otherwise, the returned value is null. example this example activates a commentary track on a video by ducking the
audio level of the main
audio track to 50%, then enabling the commentary track. stream.gettrackbyid("primary-
audio-track").applyconstraints({ volume: 0.5 }); stream.gettrackbyid("commentary-track").enabled = true; specifications specification status comment media capture and streamsthe definition of 'gettrackbyid()' in that specification. candidate recommendation in...
MediaStream.getTracks() - Web APIs
the gettracks() method of the mediastream interface returns a sequence that represents all the mediastreamtrack objects in this stream's track set, regardless of mediastreamtrack.kind. syntax var mediastreamtracks = mediastream.gettracks() parameters none. return value an array of mediastreamtrack objects. example navigator.mediadevices.getusermedia({
audio: false, video: true}) .then(mediastream => { document.queryselector('video').srcobject = mediastream; // stop the stream after 5 seconds settimeout(() => { const tracks = mediastream.gettracks() tracks[0].stop() }, 5000) }) specifications specification status comment media capture and streamsthe definition of 'gettracks()' in that specification. candidate recommendation initial d...
MediaStream.onaddtrack - Web APIs
unction which you provide that accepts as input a mediastreamtrackevent object representing the addtrack event which has occurred. the mediastreamtrack representing the track which was added is specified in the event's track property. example this example adds a listener which, when a new track is added to the stream, appends a new item to a list of tracks; the new item shows the track's kind ("
audio" or "video") and label. stream.onaddtrack = function(event) { let tracklist = document.getelementbyid("tracks"); let label = document.createelement("li"); label.innerhtml = event.track.kind + ": " + event.track.label; tracklist.appendchild(label); }; specifications specification status comment media capture and streamsthe definition of 'mediastream.onaddtr...
MediaStreamTrack.muted - Web APIs
the muted read-only property of the mediastreamtrack interface returns a boolean value indicating whether or not the track is currently unable to provide media output. to implement a way for users to mute and unmute a track, use the enabled property. when a track is disabled by setting enabled to false, it generates only empty frames (
audio frames in which every sample is 0, or video frames in which every pixel is black). syntax const mutedflag = track.muted value a boolean which is true if the track is currently muted, or false if the track is currently unmuted. when possible, avoid polling muted to monitor the track's muting status. instead, add event listeners for the mute and unmute events. example this example counts the number of tracks in an array of mediastreamtrack objects...
MediaTrackConstraints.groupId - Web APIs
and/or exact (mandatory) group ids which are acceptable as the source of media content. group ids are unique for a given origin for the duration of a single browsing session, and are shared by all media sources that come from the same physical device. for example, the microphone and speaker on the same headset would share a group id. this makes it possible to use the group id to ensure that the
audio and input devices are on the same headset by retrieving the group id of the input device and specifying it when asking for an output device, perhaps. however, the value of the groupid is determined by the source of the track's content, and there's no particular format mandated by the specification (although some kind of guid is recommended). that means that a given track will only return one val...
MediaTrackConstraints.latency - Web APIs
s unnecessary since browsers will simply ignore any constraints they're unfamiliar with. because rtp doesn't include this information, tracks associated with a webrtc rtcpeerconnection will never include this property. syntax var constraintsobject = { latency: constraint }; constraintsobject.latency = constraint; value a constraindouble describing the acceptable or required value(s) for an
audio track's latency, with values specified in seconds. in
audio processing, latency is the time between the start of processing (when sound occurs in the real world, or is generated by a hardware device) and the data being made available to the next step in the
audio input or output process. in most cases, low latency is desirable for performance and user experience purposes, but when power consumpti...
MediaTrackConstraints.sampleSize - Web APIs
other constraints specified. otherwise, the value of this constrainlong will guide the user agent in its efforts to provide an exact match to the required sample size (if exact is specified or both min and max are provided and have the same value) or to a best-possible value. since this property can only represent linear sample sizes, this constraint can only be met by devices that can produce
audio with linear samples. example see example: constraint exerciser in capabilities, constraints, and settings for an example. specifications specification status comment media capture and streamsthe definition of 'samplesize' in that specification. candidate recommendation initial specification. ...
MediaTrackControls.volume - Web APIs
e of mediatracksupportedconstraints.volume as returned by a call to mediadevices.getsupportedconstraints(). however, typically this is unnecessary since browsers will simply ignore any constraints they're unfamiliar with. syntax var constraintsobject = { volume: constraint }; constraintsobject.volume = constraint; value a constraindouble describing the acceptable or required value(s) for an
audio track's volume, on a linear scale where 0.0 means silence and 1.0 is the highest supported volume. if this value is a number, the user agent will attempt to obtain media whose volume is as close as possible to this number given the capabilities of the hardware and the other constraints specified. otherwise, the value of this constraindouble will guide the user agent in its efforts to provide an ...
MediaTrackConstraints - Web APIs
associated with a rtcpeerconnection will not include certain values, such as facingmode or groupid. properties of all media tracks deviceid a constraindomstring object specifying a device id or an array of device ids which are acceptable and/or required. groupid a constraindomstring object specifying a group id or an array of group ids which are acceptable and/or required. properties of
audio tracks autogaincontrol a constrainboolean object which specifies whether automatic gain control is preferred and/or required. channelcount a constrainlong specifying the channel count or range of channel counts which are acceptable and/or required. echocancellation a constrainboolean object specifying whether or not echo cancellation is preferred and/or required. latency a constraindoub...
MediaTrackSettings.autoGainControl - Web APIs
this lets you determine what value was selected to comply with your specified constraints for this property's value as described in the mediatrackconstraints.autogaincontrol property you provided when calling either getusermedia() or mediastreamtrack.applyconstraints(). automatic gain control is a feature in which a sound source automatically manages changes in the volume of its source media to maintain a steady overall volume level. ...
MediaTrackSettings.echoCancellation - Web APIs
the mediatracksettings dictionary's echocancellation property is a boolean value whose value indicates whether or not echo cancellation is enabled on an
audio track. this lets you determine what value was selected to comply with your specified constraints for this property's value as described in the mediatrackconstraints.echocancellation property you provided when calling either getusermedia() or mediastreamtrack.applyconstraints(). echo cancellation is a feature which attempts to prevent echo effects on a two-way
audio connection by attempting to reduce or eliminate crosstalk between the user's output device and their input device. for example, it might apply a filter that negates the sound being produced on the speakers from being included in the input track generated from the microphone. ...
MediaTrackSettings.groupId - Web APIs
nclude this property. syntax var groupid = mediatracksettings.groupid; value a domstring whose value is a browsing-session unique identifier for a group of devices which includes the source of the track's contents. two devices share the same group id if they belong to the same physical hardware device. for example, a headset has two devices on it: a microphone which can serve as a source for
audio tracks and a speaker which can serve as an output for
audio. the group id is not usable across multiple browsing sessions. however, it can be used to ensure that
audio input and output are both being performed on the same headset, for example, or to ensure that the built-in camera and microphone on a phone are being used for video conferencing purposes. the actual value of the string, however, ...
MediaTrackSettings.latency - Web APIs
however, typically this is unnecessary since browsers will simply ignore any constraints they're unfamiliar with. because rtp doesn't include this information, tracks associated with a webrtc rtcpeerconnection will never include this property. syntax var latency = mediatracksettings.latency; value a double-precision floating-point number indicating the estimated latency, in seconds, of the
audio track as currently configured. example see example: constraint exerciser in capabilities, constraints, and settings for an example. specifications specification status comment media capture and streamsthe definition of 'latency' in that specification. candidate recommendation initial specification. ...
MediaTrackSettings.noiseSuppression - Web APIs
the mediatracksettings dictionary's noisesuppression property is a boolean value whose value indicates whether or not noise suppression technology is enabled on an
audio track. this lets you determine what value was selected to comply with your specified constraints for this property's value as described in the mediatrackconstraints.noisesuppression property you provided when calling either getusermedia() or mediastreamtrack.applyconstraints(). noise suppression automatically filters the
audio to remove background noise, hum caused by equipment, and the like from the sound before delivering it to your code. this feature is typically used on microphones, although it is technically possible it could be provided by other input sources as well. if needed, you can determine whether or not this co...
MediaTrackSettings.volume - Web APIs
s supported by checking the value of mediatracksupportedconstraints.volume as returned by a call to mediadevices.getsupportedconstraints(). however, typically this is unnecessary since browsers will simply ignore any constraints they're unfamiliar with. syntax var volume = mediatracksettings.volume; value a double-precision floating-point number indicating the volume, from 0.0 to 1.0, of the
audio track as currently configured. example see example: constraint exerciser in capabilities, constraints, and settings for an example. ...
MediaTrackSupportedConstraints.cursor - Web APIs
y if it is known to be supported by the browser. capturing is then started by calling getdisplaymedia() and attaching the returned stream to the video element referenced by the variable videoelem. ...
MediaTrackSupportedConstraints.displaySurface - Web APIs
t only full-screen sharing be allowed) only if it is known to be supported by the browser. capturing is then started by calling getdisplaymedia() and attaching the returned stream to the video element referenced by the variable videoelem. ...
MediaTrackSupportedConstraints.logicalSurface - Web APIs
ong the options available to the user) only if it is known to be supported by the browser. capturing is then started by calling getdisplaymedia() and attaching the returned stream to the video element referenced by the variable videoelem. ...
MediaTrackSupportedConstraints.noiseSuppression - Web APIs
on media tracks; this obviously is contingent on whether or not the individual device supports automatic gain control as well. syntax noisesuppressionsupported = supportedconstraintsdictionary.noisesuppression; value this property is present in the dictionary (and its value is always true) if the user agent supports the noisesuppression constraint (and therefore supports noise suppression on
audio tracks). if the property isn't present, this property is missing from the supported constraints dictionary, and you'll get undefined if you try to look at its value. example this example simply displays whether or not your browser supports the noisesuppression constraint. html content <div id="result"> </div> css content #result { font: 14px "arial", sans-serif; } javascript content l...
Media Session API - Web APIs
vigator.mediasession.setactionhandler('nexttrack', function() { /* code excerpted. */ }); } some user agents disable autoplay for media elements on mobile devices and require a user gesture to start media. the following example adds a pointerup event to an on-page play button, which is then used to kick off the media session code: playbutton.addeventlistener('pointerup', function(event) { var
audio = document.queryselector('
audio'); // user interacted with the page. let's play
audio...
audio.play() .then(_ => { /* set up media session controls, as shown above. */ }) .catch(error => { console.log(error) }); }); specifications specification status comment media session standard draft initial definition. ...
msPlayToSource - Web APIs
implementations and the behavior may change in the future. msplaytosource is a read-only property which gets the source associated with the media element for use by the playtomanager. this proprietary property is specific to internet explorer and microsoft edge. syntax ptr = object.msplaytosource; value playto is a means through which an app can connect local playback/display for
audio, video, and img elements to a remote device. for more information, see the windows.media.playto apis. msplaytosource is used in the sourcerequested handler -- get the playtosource object from an
audio, video, or img element using the msplaytosource property and pass it to e.setsource, then set the playtosource.next property to the msplaytosource of another element for continual playing. the pro...
msRealTime - Web APIs
true indicates that low-latency playback will be enabled on the media element. low-latency playback is useful in communication and some gaming scenarios, but is more demanding on power consumption and less reliable for smooth media playback. you must set the msrealtime before setting the src property in code. msrealtime should not be used in non-real-time or non-communication scenarios, such as
audio and/or video playback, as this can affects playback startup latency of
audio and video playback. ...
msSetMediaProtectionManager - Web APIs
ic to internet explorer and microsoft edge. syntax htmlmediaelement.mssetmediaprotectionmanager(mediaprotectionmanager); parameters the windows.media.protection namespace provides classes to manage digital rights management (drm) media contents. the mediaprotectionmanager class can be passed as an input to a media playback api or the mediaprotectionmanager property inside the tag's video or
audio. the optional parameter of the mssetmediaprotectionmanager property is mediaprotectionmanager and can be any type. return value this method does not return a value. ...
Navigator.share() - Web APIs
resultpara.textcontent = 'error: ' + err } }); sharing files to share files, first test for and call navigator.canshare(). then include an array of files in the call to navigator.share(): notice: that the sample handles feature detection by testing for navigator.canshare() rather than for navigator.share(). the data object passed to canshare() only supports the files property. image, video,
audio, and text files can be shared. if (navigator.canshare && navigator.canshare({ files: filesarray })) { navigator.share({ files: filesarray, title: 'pictures', text: 'our pictures.', }) .then(() => console.log('share was successful.')) .catch((error) => console.log('sharing failed', error)); } else { console.log(`your system doesn't support sharing files.`); } specification...
Navigator - Web APIs
inter returns a pointerlock object for the mouse lock api. methods doesn't inherit any method, but implements those defined in navigatorid, navigatorcontentutils, navigatorusermedia, and navigatorstorageutils. standard navigator.canshare() returns true if a call to navigator.share() would succeed. navigator.getusermedia() after having prompted the user for permission, returns the
audio or video stream associated to a camera or microphone on the local computer. navigator.registercontenthandler() obsolete since gecko 59 allows web sites to register themselves as a possible handler for a given mime type. navigator.registerprotocolhandler() allows web sites to register themselves as a possible handler for a given protocol. navigator.requestmediakeysystemaccess() returns a p...
Node - Web APIs
last direct child node of the node, or null if the node has no child. node.nextsiblingread only returns a node representing the next node in the tree, or null if there isn't such node. node.nodenameread only returns a domstring containing the name of the node. the structure of the name will differ with the node type. e.g. an htmlelement will contain the name of the corresponding tag, like '
audio' for an html
audioelement, a text node will have the '#text' string, or a document node will have the '#document' string. node.nodetyperead only returns an unsigned short representing the type of the node. possible values are: name value element_node 1 attribute_node 2 text_node 3 cdata_section_node 4 ...
ProgressEvent - Web APIs
the progressevent interface represents events measuring progress of an underlying process, like an http request (for an xmlhttprequest, or the loading of the underlying resource of an <img>, <
audio>, <video>, <style> or <link>). <div id="interfacediagram" style="display: inline-block; position: relative; width: 100%; padding-bottom: 11.666666666666666%; vertical-align: middle; overflow: hidden;"><svg style="display: inline-block; position: absolute; top: 0; left: 0;" viewbox="-50 0 600 70" preserveaspectratio="xminymin meet"><a xlink:href="/docs/web/api/event" target="_top"><rect x="1" y="1" width="75" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="38.5" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle"...
RTCConfiguration.bundlePolicy - Web APIs
bundlepolicy: policy }; rtcconfiguration.bundlepolicy = policy; value a domstring identifying the sdp bundling policy to use for the rtp streams used by the rtcpeerconnection. this string, which must be a member of the rtcbundlepolicy enumeration, has the following possible values: balanced the ice agent begins by creating one rtcdtlstransport to handle each type of content added: one for
audio, one for video, and one for the rtc data channel, if applicable. if the remote peer isn't bundle-aware, the ice agent chooses one
audio track and one video track and those two tracks are each assigned to the corresponding rtcdtlstransport. all other tracks are ignored by the connection. this is the default, and most compatible, policy. max-compat the ice agent intially creates one rtcdtlstransp...
RTCConfiguration - Web APIs
closed at that point. note: in technical terms, a bundle lets all media flow between two peers flow across a single 5-tuple; that is, from a single ip and port on one peer to a single ip and port on the other peer, using the same transport protocol. constant description "balanced" the ice agent initially creates one rtcdtlstransport for each type of content added:
audio, video, and data channels. if the remote endpoint is not bundle-aware, then each of these dtls transports then handles all the communication for one type of data. "max-compat" the ice agent initially creates one rtcdtlstransport per media track and a separate one for data channels. if the remote endpoint is not bundle-aware, everything is negotiated on these separate dtls transports. ...
RTCDTMFSender - Web APIs
the primary purpose for webrtc's dtmf support is to allow webrtc-based communication clients to be connected to a public-switched telephone network (pstn) or other legacy telephone service, including extant voice over ip (voip) services. ...
RTCDtlsTransport - Web APIs
nder and rtcrtpreceiver, has its own transport, and all rtcdatachannel objects share a transport dedicated to sctp. when using bundle when the connection is using bundle, each rtcdtlstransport object represents a group of rtcrtptransceiver objects. if the connection was created using max-compat mode, each transport is responsible for handling all of the communications for a given type of media (
audio, video, or data channel). thus, a connection that has any number of
audio and video channels will always have exactly one dtls transport for
audio and one for video communications. because transports are established early in the negotiation process, it's likely that it won't be known until after they're created whether or not the remote peer supports bundling or not. for this reason, you'll some...
RTCInboundRtpStreamStats.receiverId - Web APIs
the receiverid property of the rtcinboundrtpstreamstats dictionary specifies the id of the rtc
audioreceiverstats or rtcvideoreceiverstats object representing the rtcrtpreceiver receiving the stream. syntax var receiverstatsid = rtcinboundrtpstreamstats.receiverid; value a domstring which contains the id of the rtc
audioreceiverstats or rtcvideoreceiverstats object which provides information about the rtcrtpreceiver which is receiving the streamed media. specifications specification status comment identifiers for webrtc's statistics apithe definition of 'rtcinboundrtpstreamstats.receiverid' in that specification. candidate recommendation initial definition. ...
RTCInboundRtpStreamStats.trackId - Web APIs
the trackid property of the rtcinboundrtpstreamstats dictionary indicates the id of the rtcreceiver
audiotrackattachmentstats or rtcreceivervideotrackattachmentstats object representing the mediastreamtrack which is receiving the incoming media. syntax var trackstatsid = rtcinboundrtpstreamstats.trackid; value a domstring containing the id of the rtcreceiver
audiotrackattachmentstats or rtcreceivervideotrackattachmentstats object representing the track which is receiving the media from this rtp session. specifications specification status comment identifiers for webrtc's statistics apithe definition of 'rtcinboundrtpstreamstats.trackid' in that specification. candidate recommendation initial definition. ...
RTCOutboundRtpStreamStats.trackId - Web APIs
the trackid property of the rtcoutboundrtpstreamstats dictionary indicates the id of the rtcsender
audiotrackattachmentstats or rtcsendervideotrackattachmentstats object representing the mediastreamtrack which is being sent on this stream. syntax var trackstatsid = rtcoutboundrtpstreamstats.trackid; value a domstring containing the id of the rtcsender
audiotrackattachmentstats or rtcsendervideotrackattachmentstats object representing the track which is the source of the media being sent on this stream. specifications specification status comment identifiers for webrtc's statistics apithe definition of 'rtcoutboundrtpstreamstats.trackid' in that specification. candidate recommendation initial definition. ...
RTCPeerConnection.addTransceiver() - Web APIs
rom the rtcrtpsender. each entry is of type rtcrtpencodingparameters. streams optional a list of mediastream objects to add to the transceiver'srtcrtpreceiver; when the remote peer's rtcpeerconnection's track event occurs, these are the streams that will be specified by that event. exceptions typeerror a string was specified as trackorkind which is not valid. the string must be either "
audio" or "video". specifications specification status comment webrtc 1.0: real-time communication between browsersthe definition of 'rtcpeerconnection.addtransceiver()' in that specification. candidate recommendation ...
RTCPeerConnection.removeStream() - Web APIs
if the negotiation already happened, a new one will be needed for the remote peer to be able to use it. because this method has been deprecated, you should instead use removetrack() if your target browser versions have implemented it. if the signalingstate is set to "closed", an invalidstateerror is raised. if the signalingstate is set to "stable", the event negotiationneeded is sent on the rtcpeerconnection. syntax rtcpeerconnection.removestream(mediastream); parameters mediastream a mediastream specifying the stream to remove from the connection. return value undefined. ...
RTCRtpCapabilities - Web APIs
"), there are other values in the capabilities objects indicating how they're different in some way. the mime type strings used by rtp differ from those used elsewhere. see rfc 3555, section 4 for the complete iana registry of these types. there are three special entries that should always be present, representing underlying components of the transport. those components are: red (redundant
audio data) the media type of an red entry may vary due to there being several versions of it, but it will end with red, such as video/red or video/fwdred. the base red standard can be found in rfc 2198. there may be multiple entries for red if different forms are supported; each will have a unique media type in that case. fec (forward error correction) an fec component handles error correction data...
RTCRtpCodecParameters - Web APIs
unsigned long integer value specifying the codec's clock rate in hertz (hz). the clock rate is the rate at which the codec's rtp timestamp advances. most codecs have specific values or ranges of values they permit; see the iana payload format media type registry for details. channels optional an unsigned short integer indicating the number of channels the codec should support. for example, for
audio codecs, a value of 1 specifies monaural sound while 2 indicates stereo. sdpfmtpline optional a domstring containing the format-specific parameters field from the "a=fmtp" line in the codec's sdp, if one is present; see section 5.8 of the ietf specification for jsep. note: on an rtcrtpreceiver, the format-specific parameters come from the sdp sent by the remote peer, while for rtcrtpsender, the...
RTCRtpContributingSource - Web APIs
the rtcrtpcontributingsource dictionary of the the webrtc api is used by getcontributingsources() to provide information about a given contributing source (csrc), including the most recent time a packet that the source contributed was played out. the information provided is based on the last ten seconds of media received. properties
audiolevel optional a double-precision floating-point value between 0 and 1 specifying the
audio level contained in the last rtp packet played from this source. rtptimestamp optional the rtp timestamp of the media played out at the time indicated by timestamp. this value is a source-generated time value which can be used to help with sequencing and synchronization. source optional a 32-bit unsigned integer value specifying the csrc identifier of the contr...
RTCRtpReceiver.getSynchronizationSources() - Web APIs
eiver.getcontributingsources() parameters none. return value an array of rtcrtpsynchronizationsource instances. each instance describes one of the synchronization sources that provided data to the incoming stream in the past ten seconds. as you'll see in the documentarion for rtcrtpsynchronizationsource, it inherits the properties of rtcrtpcontributingsource, including timestamp, source, and
audiolevel. the synchronization source objects add a voiceactivityflag property, which indicates if the last rtp packet received contained voice activity. specifications specification status comment webrtc 1.0: real-time communication between browsersthe definition of 'getsynchronizationsources()' in that specification. candidate recommendation initial definition. ...
RTCRtpSender.dtmf - Web APIs
object which can be used to send dtmf tones over the rtcpeerconnection . see using dtmf for details on how to make use of the returned rtcdtmfsender object. syntax var dtmfsender = rtcrtpsender.dtmf; value an rtcdtmfsender which can be used to send dtmf over the rtp session, or null if the track being carried by the rtp session or the rtcpeerconnection as a whole doesn't support dtmf. only
audio tracks can support dtmf, and typically only one
audio track per rtcpeerconnection will have an associated rtcdtmfsender example tbd specifications specification status comment webrtc 1.0: real-time communication between browsersthe definition of 'rtcrtpsender.dtmf' in that specification. candidate recommendation ...
RTCRtpSender - Web APIs
o an rtcdtmfsender which can be used to send dtmf codes (to simulate the user pressing buttons on a telephone's dial pad) to the remote peer. properties rtcrtpsender.dtmf read only an rtcdtmfsender which can be used to send dtmf tones using telephone-event payloads on the rtp session represented by the rtcrtpsender object. if null, the track and/or the connection doesn't support dtmf. only
audio tracks can support dtmf. rtcrtpsender.track read only the mediastreamtrack which is being handled by the rtcrtpsender. if track is null, the rtcrtpsender doesn't transmit anything. rtcrtpsender.transport read only the rtcdtlstransport over which the sender is exchanging the rtp and rtcp packets used to manage transmission of media and control data. this value is null until the transport is ...
RTCRtpStreamStats.kind - Web APIs
the kind property of the rtcrtpstreamstats dictionary is a string indicating whether the described rtp stream contains
audio or video media. its value is always either "
audio" or "video". this property was previously called mediatype. the name was changed in the specification in february, 2018. see browser compatibility below to determine how this affects the browsers you're targeting. syntax mediakind = rtcrtpstreamstats.kind; value a domstring whose value is "
audio" if the track whose statistics are given by the rtcrtpstreamstats object contains
audio, or "video" if the track contains video media. this string will always be the same as the one provided by the associated mediastreamtrack object's kind property. it will also match the statistics object's rtccodecstats.codec property's me...
RTCRtpStreamStats - Web APIs
s. properties the rtcrtpstreamstats dictionary is based on rtcstats, and inherits its properties. in addition, some or all of the following properties are available. standard fields included for all media types codecid a domstring which uniquely identifies the object which was inspected to produce the rtccodecstats object associated with this rtp stream. kind a domstring whose value is "
audio" if the associated mediastreamtrack is
audio-only or "video" if the track contains video. this value will match that of the media type indicated by rtccodecstats.codec, as well as the track's kind property. previously called mediatype. ssrc the 32-bit integer which identifies the source of the rtp packets this rtcrtpstreamstats object covers. this value is generated per the rfc 3550 specificati...
Reporting API - Web APIs
tion can include: content security policy violations. feature-policy violations. deprecated feature usage (when you are using something that will stop working soon in browsers). occurrence of crashes. occurrence of user-agent interventions (when the browser blocks something your code is trying to do because it is deemed a security risk for example, or just plain annoying, like auto-playing
audio). the reporting api's purpose is to provide a consistent reporting mechanism that can be used to make such information available to developers in the form of reports represented by javascript objects. there are a few ways to use it, which are detailed in the sections below. origins and endpoints each unique origin you want to retrieve reports for can be given a series of endpoints, which are ...
Request.context - Web APIs
this defines what sort of resource is being fetched. this has been replaced by the destination property. the context of a request is only relevant in the serviceworker api; a service worker can make decisions based on whether the url is for an image, or an embeddable object such as a <video>, iframe, etc. note: you can find a full list of the different available contexts including associated context frame types, csp directives, and platform feature examples in the fetch spec request context section. ...
Request.mode - Web APIs
o cors. however, for requests created other than by the request.request constructor, no-cors is typically used as the mode; for example, for embedded resources where the request is initiated from markup, unless the crossorigin attribute is present, the request is in most cases made using the no-cors mode — that is, for the <link> or <script> elements (except when used with modules), or <img>, <
audio>, <video>, <object>, <embed>, or <iframe> elements. example in the following snippet, we create a new request using the request.request() constructor (for an image file in the same directory as the script), then save the request mode in a variable: var myrequest = new request('flowers.jpg'); var mymode = myrequest.mode; // returns "cors" by default specifications specification st...
Request - Web APIs
ut you are more likely to encounter a request object being returned as the result of another api operation, such as a service worker fetchevent.request. constructor request() creates a new request object. properties request.cache read only contains the cache mode of the request (e.g., default, reload, no-cache). request.context read only contains the context of the request (e.g.,
audio, image, iframe, etc.) request.credentials read only contains the credentials of the request (e.g., omit, same-origin, include). the default is same-origin. request.destination read only returns a string from the requestdestination enum describing the request's destination. this is a string indicating the type of content being requested. request.headers read only contains the associated h...
RequestDestination - Web APIs
destination enumerated type contains the permitted values for a request's destination. these string values indicate potential types of content that a request may try to retrieve. values "" the default value of destination is used for destinations that do not have their own value. navigator.sendbeacon(), eventsource, <a ping>, <area ping>, fetch(), xmlhttprequest, websocket, cache and more. "
audio" the target is
audio data. "
audioworklet" the target is data being fetched for use by an
audio worklet. "document" the target is a document (html or xml). "embed" the target is embedded content. "font" the target is a font. "image" the target is an image. "manifest" the target is a manifest. "object" the target is an object. "paintworklet" the target is a paint worklet. "report"...
SourceBuffer - Web APIs
indowend controls the timestamp for the end of the append window. sourcebuffer.appendwindowstart controls the timestamp for the start of the append window. this is a timestamp range that can be used to filter what media data is appended to the sourcebuffer. coded media frames with timestamps within this range will be appended, whereas those outside the range will be filtered out. sourcebuffer.
audiotracks read only a list of the
audio tracks currently contained inside the sourcebuffer. sourcebuffer.buffered read only returns the time ranges that are currently buffered in the sourcebuffer. sourcebuffer.mode controls how the order of media segments in the sourcebuffer is handled, in terms of whether they can be appended in any order, or they have to be kept in a strict sequence. source...
SpeechRecognition.onstart - Web APIs
the onstart property of the speechrecognition interface represents an event handler that will run when the speech recognition service has begun listening to incoming
audio with intent to recognize grammars associated with the current speechrecognition (when the start event fires.) syntax myspeechrecognition.onstart = function() { ... }; examples recognition.onstart = function() { console.log('speech recognition service has started'); } specifications specification status comment web speech apithe definition of 'onstart' in that specification. draft ...
SpeechRecognition: start event - Web APIs
the start event of the web speech api speechrecognition object is fired when the speech recognition service has begun listening to incoming
audio with intent to recognize grammars associated with the current speechrecognition. bubbles no cancelable no interface event event handler property onstart examples you can use the start event in an addeventlistener method: var recognition = new webkitspeechrecognition() || new speechrecognition(); recognition.addeventlistener('start', function() { console.log('speech recognition service has started'); }); or use the onstart event handler property: recognition.onstart = function() { console.log('speech recognition service has started'); } specifications specification ...
SpeechRecognitionError.error - Web APIs
ror interface was renamed to speechrecognitionerrorevent in the web speech api specification. syntax var myerror = event.error; value a domstring naming the type of error. the possible error types are: no-speech no speech was detected. aborted speech input was aborted in some manner, perhaps by some user-agent-specific behavior like a button the user can press to cancel speech input.
audio-capture
audio capture failed. network network communication required for completing the recognition failed. not-allowed the user agent disallowed any speech input from occurring for reasons of security, privacy or user preference. service-not-allowed the user agent disallowed the requested speech recognition service, either because the user agent doesn't support it or because of reasons of...
SpeechRecognitionErrorEvent.error - Web APIs
d-only property of the speechrecognitionerrorevent interface returns the type of error raised. syntax var myerror = event.error; value a domstring naming the type of error. the possible error types are: no-speech no speech was detected. aborted speech input was aborted in some manner, perhaps by some user-agent-specific behavior like a button the user can press to cancel speech input.
audio-capture
audio capture failed. network network communication required for completing the recognition failed. not-allowed the user agent disallowed any speech input from occurring for reasons of security, privacy or user preference. service-not-allowed the user agent disallowed the requested speech recognition service, either because the user agent doesn't support it or because of reasons of...
TextTrack: cuechange event - Web APIs
= function () { let cues = track.activecues; // array of current cues } on the track element the underlying texttrack, indicated by the track property, receives a cuechange event every time the currently-presented cue is changed. this happens even if the track isn't associated with a media element. if the track is associated with a media element, using the <track> element as a child of the <
audio> or <video> element, the cuechange event is also sent to the htmltrackelement. let texttrackelem = document.getelementbyid("texttrack"); texttrackelem.addeventlistener("cuechange", (event) => { let cues = event.target.track.activecues; }); in addition, you can use the oncuechange event handler: let texttrackelem = document.getelementbyid("texttrack"); texttrackelem.oncuechange = (event) =...
TextTrackList: addtrack event - Web APIs
the addtrack event is fired when a track is added to a texttracklist. bubbles no cancelable no interface trackevent event handler property onaddtrack examples using addeventlistener(): const mediaelement = document.queryselector('video,
audio'); mediaelement.texttracks.addeventlistener('addtrack', (event) => { console.log(`text track: ${event.track.label} added`); }); using the onaddtrack event handler property: const mediaelement = document.queryselector('video,
audio'); mediaelement.texttracks.onaddtrack = (event) => { console.log(`text track: ${event.track.label} added`); }; specifications specification status html living standardthe definition of 'addtrack' in that specification. living standard ...
TextTrackList: change event - Web APIs
the change event is fired when a text track is made active or inactive, or a texttracklist is otherwise changed. bubbles no cancelable no interface event event handler property onchange examples using addeventlistener(): const mediaelement = document.queryselectorall('video,
audio')[0]; mediaelement.texttracks.addeventlistener('change', (event) => { console.log(`'${event.type}' event fired`); }); using the onchange event handler property: const mediaelement = document.queryselector('video,
audio'); mediaelement.texttracks.onchange = (event) => { console.log(`'${event.type}' event fired`); }; specifications specification status html living standardthe definition of 'change' in that specification. liv...
TextTrackList.length - Web APIs
a. syntax var trackcount = texttracklist.length; value a number indicating how many text tracks are included in the texttracklist. each track can be accessed by treating the texttracklist as an array of objects of type texttrack. example this snippet gets the number of text tracks in the first media element found in the dom by queryselector(). var mediaelem = document.queryselector("video,
audio"); var numtexttracks = 0; if (mediaelem.texttracks) { numtexttracks = mediaelem.texttracks.length; } note that this sample checks to be sure htmlmediaelement.texttracks is defined, to avoid failing on browsers without support for texttrack. specifications specification status comment html living standardthe definition of 'texttracklist: length' in that specifica...
TextTrackList.onchange - Web APIs
e: you can also add a handler for the change event using addeventlistener(). syntax texttracklist.onchange = eventhandler; example this snippet establishes a handler for the change event that looks at each of the tracks in the list, calling a function to update the state of a user interface control that indicates the current state of the track. var tracklist = document.queryselector("video,
audio").texttracks; tracklist.onchange = function(event) { .... /* do something */ }; specifications specification status comment html living standardthe definition of 'texttracklist: onchange' in that specification. living standard ...
TextTrackList.onremovetrack - Web APIs
.onremovetrack = eventhandler; value set onremovetrack to a function that accepts as input a trackevent object which indicates in its track property which text track has been removed from the media element. example this simple example just fetches the current number of text tracks in the first media element whenever a track is removed from the media element. document.queryselectorall("video,
audio")[0].texttracks.onremovetrack = function(event) { mytrackcount = document.queryselectorall("video,
audio")[0].texttracks.length; }; the current number of text tracks remaining in the media element is obtained from texttracklist property length. specifications specification status comment html living standardthe definition of 'texttracklist: onremovetrack' in that...
TimeRanges - Web APIs
a timeranges object includes one or more ranges of time, each specified by a starting and ending time offset. you reference each time range by using the start() and end() methods, passing the index number of the time range you want to retrieve. ...
TrackDefault.TrackDefault() - Web APIs
the trackdefault() constructor of the trackdefault interface constructs and returns a new trackdefault object. syntax var trackdefault = new trackdefault(type, language, label, kinds, bytestreamtrackid); parameters type a domstring specifying a media segment data type for the sourcebuffer to contain. can be
audio, video, or text. language a domstring specifying a default language for the sourcebuffer to use when an initialization segment does not contain language information for a new track. label a domstring specifying a default label for the sourcebuffer to use when an initialization segment does not contain label information for a new track. kinds an array (sequence) of domstrings specifying default kinds for the sourcebuffer to use when an initialization segment doe...
TrackDefault - Web APIs
ontain this information in the initialization segments of a media chunk. a trackdefault object is provided to a sourcebuffer object by setting its sourcebuffer.trackdefaults property. constructor trackdefault() constructs and returns a new trackdefault object. properties trackdefault.type read only returns the type of track that this sourcebuffer's media segment data relates to (i.e.
audio, video, or text track.) trackdefault.bytestreamtrackid read only returns the id of the specific track that the sourcebuffer should apply to. trackdefault.language read only returns the default language to use when an initialization segment does not contain language information for a new track. trackdefault.label read only returns the default label to use when an initialization segment do...
TrackEvent() - Web APIs
the trackevent() constructor creates and returns a new trackevent object describing an event which occurred on a list of tracks (
audiotracklist, videotracklist, or texttracklist). syntax trackevent = new trackevent(type, eventinfo); parameters type the type of track event which is described by the object: "addtrack" or "removetrack". eventinfo optional an optional dictionary providing additional information configuring the new event; it can contain the following fields in any combination: track optional the track to which the event refers; this is null by default, but should be set to a videotrack,
audiotrack, or texttrack as appropriate given the type of track. bubbles optional a boolean indicating whether the event bubbles or not. cancelable optional a boolean indicati...
VideoTrack.kind - Web APIs
kind strings below. video track kind strings the kinds available for video tracks are: "alternative" a potential alternative to the main track, such as a different video take or a version of the soundtrack with only the music and no dialogue. "captions" a version of the main video track with captions burnt in. "main" the primary video track. "sign" a sign-language interpretation of an
audio track. "subtitles" a version of the main video track with subtitles burnt in. "commentary" a video track containing a commentary. this might be used to contain the director's commentary track on a movie, for example. "" (empty string) the track doesn't have an explicit kind, or the kind provided by the track's metadata isn't recognized by the user agent. specifications specifica...
High-level guides - Web APIs
the high-level guides listed below introduce webrtc technology from a top-down perspective, describing the overall architecture, the life cycle of a webrtc connection, and basic security and technological issues you might run into as you explore and build web content or apps using the webrtc api. ...
Lifetime of a WebRTC session - Web APIs
in this article, we'll look at the lifetime of a webrtc session, from establishing the connection all the way through closing the connection when it's no longer needed. this article doesn't get into details of the actual apis involved in establishing and handling a webrtc connection; it simply reviews the process in general with some information about why each step is required. see signaling and video calling for an actual example with a step-by-step explanation of what the code does. ...
A simple RTCDataChannel sample - Web APIs
dlecreatedescriptionerror); let's go through this line by line and decipher what it means. first, we call rtcpeerconnection.createoffer() method to create an sdp (session description protocol) blob describing the connection we want to make. this method accepts, optionally, an object with constraints to be met for the connection to meet your needs, such as whether the connection should support
audio, video, or both. in our simple example, we don't have any constraints. if the offer is created successfully, we pass the blob along to the local connection's rtcpeerconnection.setlocaldescription() method. this configures the local end of the connection. the next step is to connect the local peer to the remote by telling the remote peer about it. this is done by calling remoteconnection.rtcpeer...
Taking still photos with WebRTC - Web APIs
nces to the major elements we need to be able to access. function startup() { video = document.getelementbyid('video'); canvas = document.getelementbyid('canvas'); photo = document.getelementbyid('photo'); startbutton = document.getelementbyid('startbutton'); get the media stream the next task is to get the media stream: navigator.mediadevices.getusermedia({ video: true,
audio: false }) .then(function(stream) { video.srcobject = stream; video.play(); }) .catch(function(err) { console.log("an error occurred: " + err); }); here, we're calling mediadevices.getusermedia() and requesting a video stream (without
audio). it returns a promise which we attach success and failure callbacks to. the success callback receives a stream obje...
Web Video Text Tracks Format (WebVTT) - Web APIs
cond line blank, and on the third line the time for first cue is to be specified. for example, for a first cue starting at time 1 second and ending at 5 seconds, it is written as: 00:01.000 --> 00:05.000 on the next line you can write the caption for this cue which will run from 1st second to the 5th second, inclusive. following the similar steps, a complete webvtt file for specific video or
audio file can be made. css pseudo-classes css pseudo classes allow us to classify the type of object which we want to differentiate from other types of objects. it works in similar manner in webvtt files as it works in html file. it is one of the good features supported by webvtt is the localization and use of class elements which can be used in same way they are used in html and css to classify t...
Using bounded reference spaces - Web APIs
hey're approaching the boundary, and could become confused or distressed if they wander out of tracking range (especially if doing so causes them to lose a game). the easiest solution is to just treat the each boundary segment as if it were an object to hit test against. as the user grows close to the boundary, you might warn them by displaying a message, flashing a warning indicator, playing an
audio warning, or the like. and if the user actually collides with the boundary, don't let them continue past it. <<<--- example --->>> creating a bounded reference space before creating a project that relies on bounded reference spaces, it's important to keep in mind that not all xr devices are capable of creating them. by their very nature, bounded reference spaces have special hardware requiremen...
WebXR Device API - Web APIs
ance and security webxr performance guide recommendations and tips to help you optimize the performance of your webxr application. permissions and security for webxr the webxr device api has several areas of security to contend with, from establishing feature-policy to ensuring the user intends to use the mixed reality presentation before activating it. including other media positional
audio in a 3d environment in 3d environments, which may either be 3d scenes rendered to the screen or a mixed reality experience experienced using a headset, it's important for
audio to be performed so that it sounds like it's coming from the direction of its source. this guide covers how to accomplish this. playing video in a 3d environment in this guide, we examine how to play video into a 3d scen...
Web Speech API - Web APIs
web apps. the web speech api has two parts: speechsynthesis (text-to-speech), and speechrecognition (asynchronous speech recognition.) web speech concepts and usage the web speech api makes web apps able to handle voice data. there are two components to this api: speech recognition is accessed via the speechrecognition interface, which provides the ability to recognize voice context from an
audio input (normally via the device's default speech recognition service) and respond appropriately. generally you'll use the interface's constructor to create a new speechrecognition object, which has a number of event handlers available for detecting when speech is input through the device's microphone. the speechgrammar interface represents a container for a particular set of grammar that your app ...
Using Web Workers - Web APIs
aking appropriate action based on whether the network is available and updated assets reside on the server. they will also allow access to push notifications and background sync apis. chrome workers are a firefox-only type of worker that you can use if you are developing add-ons and want to use workers in extensions and have access to js-ctypes in your worker. see chromeworker for more details.
audio worklet provide the ability for direct scripted
audio processing to be done in a worklet (a lightweight version of worker) context. functions and interfaces available in workers you can use most standard javascript features inside a web worker, including: navigator xmlhttprequest array, date, math, and string windowtimers.settimeout and windowtimers.setinterval the main thing you can't...
Web Workers API - Web APIs
ke appropriate action based on whether the network is available, and update assets residing on the server. they will also allow access to push notifications and background sync apis. chrome workers are a firefox-only type of worker that you can use if you are developing add-ons and want to use workers in extensions and have access to js-ctypes in your worker. see chromeworker for more details.
audio workers provide the ability for direct scripted
audio processing to be done inside a web worker context. note: as per the web workers spec, worker error events should not bubble (see bug 1188141. this has been implemented in firefox 42. web worker interfaces abstractworker abstracts properties and methods common to all kind of workers (i.e. worker or sharedworker). worker represents a ...
WindowOrWorkerGlobalScope.setTimeout() - Web APIs
on 5 (see bug 633421, the 1000ms constant can be tweaked through the dom.min_background_timeout_value preference). chrome implements this behavior since version 11 (crbug.com/66078). firefox for android uses a timeout value of 15 minutes for background tabs since bug 736602 in firefox 14, and background tabs can also be unloaded entirely. firefox 50 no longer throttles background tabs if a web
audio api
audiocontext is actively playing sound. firefox 51 further amends this such that background tabs are no longer throttled if an
audiocontext is present in the tab at all, even if no sound is being played. these resolve a number of issues with apps which play note-based music not being able to time or synchronize the music properly when the tab is in the background. throttling of tracking tim...
ARIA: application role - Accessibility
he application a more descriptive role text for screen readers to speak. this should be localized. keyboard interactions keyboard interaction is completely under the web author's control and can be anything associated with the particular widget being implemented. in a slides application, for example, a widget could be created that uses the arrow keys to position elements on the slide, and uses
audio feedback via an aria live region to communicate the position and overlap status with other objects. focus is being managed via aria-activedescendant. the tab , space and enter keys, as well as escape , must be handled by the application. the one exception is if focus is set to a standard widget inside the application that supports keyboard navigation from the browser, for example an input elemen...
ARIA: figure role - Accessibility
age and a caption. this is wrapped by a <div> element that identifies the content as a figure using role="figure". instead of using aria to create a figure, consider using the native, semantic html <figure> element. along with the <figcaption> element. see best practices below. description any content that should be grouped together and consumed as a figure (which could include images, video,
audio, code snippets, or other content) can be identified as a figure using role="figure". there are no hard and fast rules about how you should write your figure content. you should make sure that it is accessible just like any other content. for example, make sure it is perceivable by users of assistive technology, navigable by keyboard as well as mouse, and so on. you can add a caption or label to...
ARIA: img role - Accessibility
single image. these elements could be images, code snippets, text, emojis, or other content that can be combined to deliver information in a visual manner. <div role="img" aria-label="description of the overall image"> <img src="graphic1.png" alt=""> <img src="graphic2.png"> </div> description any set of content that should be consumed as a single image (which could include images, video,
audio, code snippets, emojis, or other content) can be identified using role="img". you shouldn't count on the alt text of individual elements images for conveying context to assistive technologies; most screenreaders will consider the element with role="img" set on it to be to be like a black box, and not access the individual elements inside it. therefore, provide a comprehensive overall descriptiv...
Text labels and names - Accessibility
mage map (taken from h24: providing text alternatives for the area elements of image maps): <img src="welcome.gif" usemap="#map1" alt="areas in the library. select an area for more information on that area." /> <map id="map1" name="map1"> <area shape="rect" coords="0,0,30,30" href="reference.html" alt="reference" /> <area shape="rect" coords="34,34,100,100" href="media.html" alt="
audio visual lab" /> </map> see the <area> element reference page for a live interactive example. see also <area> h24: providing text alternatives for the area elements of image maps dialogs should be labeled for any container whose contents act as a dialog box (for example, a modal dialog asking the user to make a choice or respond to an action being taken), give it a descriptive label or nam...
Accessibility
tent can be difficult. wai-aria is a technology that can help with such problems by adding in further semantics that browsers and assistive technologies can recognize and use to let users know what is going on. here we'll show how to use it at a basic level to improve accessibility. accessible multimedia another category of content that can create accessibility problems is multimedia — video,
audio, and image content need to be given proper textual alternatives so they can be understood by assistive technologies and their users. this article shows how. mobile accessibility with web access on mobile devices being so popular, and popular platforms such as ios and android having fully-fledged accessibility tools, it is important to consider the accessibility of your web content on these plat...
@counter-style - CSS: Cascading Style Sheets
d in this descriptor. each additive tuple consists of a counter symbol and a non negative integer weight. the additive tuples must be specified in the descending order of their weights. speak-as describes how to read out the counter style in speech synthesizers, such as screen readers. for example, the value of the marker symbol can be read out as numbers or alphabets for ordered lists or as
audio cues for unordered lists, based on the value of this descriptor. formal syntax @counter-style <counter-style-name> { [ system: <counter-system>; ] | [ symbols: <counter-symbols>; ] | [ additive-symbols: <additive-symbols>; ] | [ negative: <negative-symbol>; ] | [ prefix: <prefix>; ] | [ suffix: <suffix>; ] | [ range: <range>; ] | [ pad: <padding>; ] | [ speak-as: <speak-as>; ...
Using media queries - CSS: Cascading Style Sheets
d separately from the others. thus, if any of the queries in a list is true, the entire media statement returns true. in other words, lists behave like a logical or operator. targeting media types media types describe the general category of a given device. although websites are commonly designed with screens in mind, you may want to create styles that target special devices such as printers or
audio-based screenreaders. for example, this css targets printers: @media print { ... } you can also target multiple devices. for instance, this @media rule uses two media queries to target both screen and print devices: @media screen, print { ... } see media types for a list of all media types. because they describe devices in only very broad terms, just a few are available; to target more specifi...
Replaced elements - CSS: Cascading Style Sheets
s can have on a replaced element is that there are properties which support controlling the positioning of the element's content within its box. see controlling object position within the content box for further information. replaced elements typical replaced elements are: <iframe> <video> <embed> <img> some elements are treated as replaced elements only in specific cases: <option> <
audio> <canvas> <object> <applet> html spec also says that an <input> element can be replaced, because <input> elements of the "image" type are replaced elements similar to <img>. however, other form controls, including other types of <input> elements, are explicitly listed as non-replaced elements (the spec describes their default platform-specific rendering with the term "widgets"). objects ins...
Guide to Web APIs - Developer guides
s mediastream recordingnnavigation timingnetwork information api ppage visibility apipayment request apiperformance apiperformance timeline apipermissions apipointer eventspointer lock apiproximity events push api rresize observer apiresource timing apisserver sent eventsservice workers apistoragestorage access apistreams ttouch eventsuurl apivvibration apivisual viewport wweb animationsweb
audio apiweb authentication apiweb crypto apiweb notificationsweb storage apiweb workers apiwebglwebrtcwebvttwebxr device apiwebsockets api ...
Overview of events and handlers - Developer guides
although this list is currently incomplete. some notable events are: note: this list of events will need work to make relevant; that work is awaiting some global reorganization work on the documents. this will also need finding a good explanation of the events involved during page loading, such as discussed partially in this web page or ...
Event developer guide - Developer guides
ts. such events are commonly called synthetic events, as opposed to the events fired by the browser itself.dom on-event handlersthe web platform provides several ways to get notified of dom events. two common styles are: the generalized addeventlistener() and a set of specific on-event handlers.media eventsvarious events are sent when handling media that are embedded in html documents using the <
audio> and <video> elements; this section lists them and provides some helpful information about using them.mouse gesture eventsgecko 1.9.1 added support for several mozilla-specific dom events used to handle mouse gestures. these are special movements that can be made with a mouse or trackpad and can be interpreted to perform specific tasks.mutation eventsmutation events provide a mechanism for a web ...
Graphics on the Web - Developer guides
ics using javascript. svg scalable vector graphics (svg) lets you use lines, curves, and other geometric shapes to render graphics. with vectors, you can create images that scale cleanly to any size. view all... 3d graphics webgl a guide to getting started with webgl, the 3d graphics api for the web. this technology lets you use standard opengl es in web content. video using html5
audio and video embedding video and/or
audio in a web page and controlling its playback. webrtc the rtc in webrtc stands for real-time communications, a technology that enables
audio/video streaming and data sharing between browser clients (peers). ...
HTML attribute: capture - HTML: Hypertext Markup Language
such as camera or microphone be used instead of requesting a file input. examples when set on a file input type, operating systems with microphones and cameras will display a user interface allowing the selection from an existing file or the creating of a new one. ...
HTML attribute: crossorigin - HTML: Hypertext Markup Language
depending on the element, the attribute can be a cors settings attribute. the crossorigin content attribute on media elements is a cors settings attribute. these attributes are enumerated, and have the following possible values: keyword description anonymous cors requests for this element will have the credentials flag set to 'same-origin'. use-credentials cors requests for this element will have the credentials flag set to 'include'. ...
<embed>: The Embed External Content element - HTML: Hypertext Markup Language
its content so that people navigating with assistive technology such as a screen reader can understand what it contains. the title's value should concisely describe the embedded content. without a title, they may not be able to determine what its embedded content is. this context shift can be confusing and time-consuming, especially if the embed element contains interactive content like video or
audio. specifications specification status comment html living standardthe definition of '<embed>' in that specification. living standard html5the definition of '<embed>' in that specification. recommendation ...
<iframe>: The Inline Frame element - HTML: Hypertext Markup Language
ely describe the embedded content: <iframe title="wikipedia page for avocados" src="https://en.wikipedia.org/wiki/avocado"></iframe> without this title, they have to navigate into the <iframe> to determine what its embedded content is. this context shift can be confusing and time-consuming, especially for pages with multiple <iframe>s and/or if embeds contain interactive content like video or
audio. specifications specification status comment referrer policythe definition of 'referrerpolicy attribute' in that specification. candidate recommendation added the referrerpolicy attribute. html living standardthe definition of '<iframe>' in that specification. living standard html5the definition of '<iframe>' in that specification. r...
<input type="file"> - HTML: Hypertext Markup Language
ecifiers a unique file type specifier is a string that describes a type of file that may be selected by the user in an <input> element of type file. each unique file type specifier may take one of the following forms: a valid case-insensitive filename extension, starting with a period (".") character. for example: .jpg, .pdf, or .doc. a valid mime type string, with no extensions. the string
audio/* meaning "any
audio file". the string video/* meaning "any video file". the string image/* meaning "any image file". the accept attribute takes as its value a string containing one or more of these unique file type specifiers, separated by commas. for example, a file picker that needs content that can be presented as an image, including both standard image formats and pdf files, might look l...
<input type="range"> - HTML: Hypertext Markup Language
type lets users enter a number with optional constraints forcing their value to be between a minimum and a maximum value, it does require that they enter a specific value. the range input type lets you ask the user for a value in cases where the user may not even care—or know—what the specific numeric value selected is. a few examples of situations in which range inputs are commonly used:
audio controls such as volume and balance, or filter controls. color configuration controls such as color channels, transparency, brightness, etc. game configuration controls such as difficulty, visibility distance, world size, and so forth. password length for a password manager's generated passwords. as a rule, if the user is more likely to be interested in the percentage of the distance between...
<link>: The External Resource Link element - HTML: Hypertext Markup Language
nt being loaded by the <link>, which is necessary for request matching, application of correct content security policy, and setting of correct accept request header. furthermore, rel="preload" uses this as a signal for request prioritization. the table below lists the valid values for this attribute and the elements or resources they apply to. value applies to
audio <
audio> elements document <iframe> and <frame> elements embed <embed> elements fetch fetch, xhr this value also requires <link> to contain the crossorigin attribute. font css @font-face image <img> and <picture> elements with srcset or imageset attributes, svg <image> elements, css *-i...
<script>: The Script element - HTML: Hypertext Markup Language
ute should be used instead. notes scripts without async , defer or type="module" attributes, as well as inline scripts, are fetched and executed immediately, before the browser continues to parse the page. the script should be served with the text/javascript mime type, but browsers are lenient and only block them if the script is served with an image type (image/*); a video type (video/*); an
audio (
audio/*) type; or text/csv. if the script is blocked, an error is sent to the element, if not a load event is sent. examples basic usage these examples show how to import (an external) script using the <script> element. <script src="javascript.js"></script> and the following examples show how to put (an inline) script inside the <script> element. <script> alert("hello world!"); </script...
Inline elements - HTML: Hypertext Markup Language
line elements do not force a new line to begin in the document flow. block elements, on the other hand, typically cause a line break to occur (although, as usual, this can be changed using css). ...
Microdata - HTML: Hypertext Markup Language
aries provide the semantics or meaning of an item. web developers can design a custom vocabulary or use vocabularies available on the web, such as the widely used schema.org vocabulary. a collection of commonly used markup vocabularies are provided by schema.org. commonly used vocabularies: creative works: creativework, book, movie, musicrecording, recipe, tvseries embedded non-text objects:
audioobject, imageobject, videoobject event health and medical types: notes on the health and medical types under medicalentity organization person place, localbusiness, restaurant product, offer, aggregateoffer review, aggregaterating action thing intangible major search engine operators like google, microsoft, and yahoo! rely on the schema.org vocabulary to improve search results. for som...
Preloading content with rel="preload" - HTML: Hypertext Markup Language
e preloaded allows the browser to: prioritize resource loading more accurately. store in the cache for future requests, reusing the resource if appropriate. apply the correct content security policy to the resource. set the correct accept request headers for it. what types of content can be preloaded? many different content types can be preloaded. the possible as attribute values are:
audio:
audio file, as typically used in <
audio>. document: an html document intended to be embedded by a <frame> or <iframe>. embed: a resource to be embedded inside an <embed> element. fetch: resource to be accessed by a fetch or xhr request, such as an arraybuffer or json file. font: font file. image: image file. object: a resource to be embedded inside an <object> element. script: javascript ...
Identifying resources on the Web - HTTP
eters is by asking the web server owner. fragment #somewhereinthedocument is an anchor to another part of the resource itself. an anchor represents a sort of "bookmark" inside the resource, giving the browser the directions to show the content located at that "bookmarked" spot. on an html document, for example, the browser will scroll to the point where the anchor is defined; on a video or
audio document, the browser will try to go to the time the anchor represents. it is worth noting that the part after the #, also known as fragment identifier, is never sent to the server with the request. usage notes when using urls in html content, you should generally only use a few of these url schemes. when referring to subresources — that is, files that are being loaded as part of a larger do...
Content negotiation - HTTP
ith a quality factor, a parameter indicating the relative degree of preference between the different mime types. the accept header is defined by the browser, or any other user-agent, and can vary according to the context, like fetching an html page or an image, a video, or a script: it is different when fetching a document entered in the address bar or an element linked via an <img>, <video> or <
audio> element. browsers are free to use the value of the header that they think is the most adequate; an exhaustive list of default values for common browsers is available. the accept-ch header this is part of an experimental technology called client hints. initial support is in chrome 46 or later. the device-memory value is in chrome 61 or later. the experimental accept-ch lists configuration ...
Content-Security-Policy - HTTP
fetch directives. font-src specifies valid sources for fonts loaded using @font-face. frame-src specifies valid sources for nested browsing contexts loading using elements such as <frame> and <iframe>. img-src specifies valid sources of images and favicons. manifest-src specifies valid sources of application manifest files. media-src specifies valid sources for loading media using the <
audio> , <video> and <track> elements. object-src specifies valid sources for the <object>, <embed>, and <applet> elements. elements controlled by object-src are perhaps coincidentally considered legacy html elements and are not receiving new standardized features (such as the security attributes sandbox or allow for <iframe>). therefore it is recommended to restrict this fetch-directive (e.g., expl...
Feature-Policy: autoplay - HTTP
the http feature-policy header autoplay directive controls whether the current document is allowed to autoplay media requested through the htmlmediaelement interface. when this policy is enabled and there were no user gestures, the promise returned by htmlmediaelement.play() will reject with a domexception. the autoplay attribute on <
audio> and <video> elements will be ignored. for more details on autoplay and autoplay blocking, see the article autoplay guide for media and web
audio apis. syntax feature-policy: autoplay <allowlist>; <allowlist> an allowlist is a list of origins that takes one or more of the following values, separated by spaces: *: the feature will be allowed in this document, and all nested browsing contexts (iframes) regardless of their origin. 'self': t...
Feature-Policy: microphone - HTTP
when this policy is enabled, the promise returned by mediadevices.getusermedia() will reject with a notallowederror. syntax feature-policy: microphone <allowlist>; <allowlist> an allowlist is a list of origins that takes one or more of the following values, separated by spaces: *: the feature will be allowed in this document, and all nested browsing contexts (iframes) regardless of their origin. 'self': the feature will be allowed in this document, and in all nested browsing contexts (iframes) in the same origin. ...
HTTP headers - HTTP
ocket. sec-fetch-user it is a request header that indicates whether or not a navigation request was triggered by user activation. it is a structured header whose value is a boolean so possible values are ?0 for false and ?1 for true. sec-fetch-dest it is a request header that indicates the request's destination to a server. it is a structured header whose value is a token with possible values
audio,
audioworklet, document, embed, empty, font, image, manifest, object, paintworklet, report, script, serviceworker, sharedworker, style, track, video, worker, xslt, and nested-document. server-sent events last-event-id ... nel defines a mechanism that enables developers to declare a network error reporting policy. ping-from ... ping-to ... report-to used to specify a server endpoin...
Indexed collections - JavaScript
hr) { console.log(chr) }) typed arrays javascript typed arrays are array-like objects and provide a mechanism for accessing raw binary data. as you already know, array objects grow and shrink dynamically and can have any javascript value. javascript engines perform optimizations so that these arrays are fast. however, as web applications become more and more powerful, adding features such as
audio and video manipulation, access to raw data using websockets, and so forth, it has become clear that there are times when it would be helpful for javascript code to be able to quickly and easily manipulate raw binary data in typed arrays. buffers and views: typed array architecture to achieve maximum flexibility and efficiency, javascript typed arrays split the implementation into buffers and vi...
JavaScript typed arrays - JavaScript
javascript typed arrays are array-like objects that provide a mechanism for reading and writing raw binary data in memory buffers. as you may already know, array objects grow and shrink dynamically and can have any javascript value. javascript engines perform optimizations so that these arrays are fast. however, as web applications become more and more powerful, adding features such as
audio and video manipulation, access to raw data using websockets, and so forth, it has become clear that there are times when it would be helpful for javascript code to be able to quickly and easily manipulate raw binary data. this is where typed arrays come in. each entry in a javascript typed array is a raw binary value in one of a number of supported formats, from 8-bit integers to 64-bit floating-point num...
<mrow> - MathML
row> in the same way as they are grouped in the mathematical interpretation of the expression. proper grouping helps the rendering of the expression in several ways: it can improve the display by possibly affecting spacing. it allows for more intelligent line-breaking and indentation. it simplifies the interpretation of the expression by automated systems such as computer algebra systems and
audio renderers. attributes class, id, style provided for use with stylesheets. dir overall directionality of formulas. possible values are either ltr (left to right) or rtl (right to left). href used to set a hyperlink to a specified uri. mathbackground the background color. you can use #rgb, #rrggbb and html color names. mathcolor the text color. you can use #rgb, #rrggbb and html color...
Handling media support issues in web content - Web media technologies
the availability of choices is good for the user, in that they can choose the format that suits their needs best. there is a drawback, however: because there are so many to choose from, with so many different kinds of licenses and design principles involved, each web browser developer is left to its own devices when deciding which media file types and codecs to support. ...
Optimizing startup performance - Web Performance
have a main loop that can easily be made to operate asynchronously (by running each main loop iteration separately); startup is often just a continuous, monolithic procedure that might periodically update a progress meter. while you can use web workers to run even very large, long-duration chunks of javascript code asynchronously, there's a huge caveat that: workers don't have access to webgl or
audio, and they can't send synchronous messages to the main thread, so you can't even proxy those apis to the main thread. this all means that unless you can easily pull out the "pure calculation" chunks of your startup process into workers, you'll wind up having to run most or all of your startup code on the main thread. however, even code like that can be made asynchronous, with a little work. gett...
Web Performance
, and third-party scripts, you can drastically improve the user experience. this article looks in detail at how html can be used to ensure maximum performance. multimedia: images and video the lowest hanging fruit of web performance is often media optimization. serving different media files based on each user agent's capability, size, and pixel density is possible. additional tips like removing
audio tracks from background videos can improve performance even further. in this article we discuss the impact video,
audio, and image content has on performance, and the methods to ensure that impact is as minimal as possible. css performance features css may be a less important optimization focus for improved performance, but there are some css features that impact performance more than others. in...
opacity - SVG: Scalable Vector Graphics
ty attribute specifies the transparency of an object or of a group of objects, that is, the degree to which the background behind the element is overlaid. note: as a presentation attribute, opacity can be used as a css property. see the css opacity property for more information. ...
systemLanguage - SVG: Scalable Vector Graphics
the systemlanguage attribute represents a list of supported language tags. this list is matched against the language defined in the user preferences. 35 elements are using this attribute: <a>, <altglyph>, <animate>, <animatecolor>, <animatemotion>, <animatetransform>, <
audio>, <canvas>, <circle>, <clippath>, <cursor>, <defs>, <discard>, <ellipse>, <foreignobject>, <g>, <iframe>, <image>, <line>, <mask>, <path>, <pattern>, <polygon>, <polyline>, <rect>, <set>, <svg>, <switch>, <text>, <textpath>, <tref>, <tspan>, <unknown>, <use>, and <video> usage notes value <language-tags> default value none animatable no <language-tags> the value is a set of comma-separated tokens, each of which must be a language-tag value, as defined in bcp 47. systemlang...
visibility - SVG: Scalable Vector Graphics
of attribute pointer-events, graphics elements which have their visibility attribute set to hidden still might receive events. note: as a presentation attribute, visibility can be used as a css property. see the css visibility property for more information. ...
SVG 2 support in Mozilla - SVG: Scalable Vector Graphics
haracters implementation status unknown unknown elements in text render as unpositioned spans implementation status unknown offset distances of text positioned along a transformed path measured in text elements coordinate system implementation status unknown embedded content change notes <video> implementation status unknown <
audio> implementation status unknown <iframe> implementation status unknown <canvas> implementation status unknown <source> implementation status unknown <track> implementation status unknown painting change notes paint-order implemented (bug 828805) will-change instead of buffered-rendering implementatio...
Mixed content - Web security
rmation about the user's activities by watching which images are served to the user; often images are only served on a specific page within a website. if the attacker observes http requests to certain images, they could determine which webpage the user is visiting. passive content list this section lists all types of http requests which are considered passive content: <img> (src attribute) <
audio> (src attribute) <video> (src attribute) <object> subresources (when an <object> performs http requests) mixed active content mixed active content is content that has access to all or parts of the document object model of the https page. this type of mixed content can alter the behavior of the https page and potentially steal sensitive data from the user. hence, in addition to the risks desc...
Same-origin policy - Web security
error details for syntax errors are only available for same-origin scripts. css applied with <link rel="stylesheet" href="…">. due to the relaxed syntax rules of css, cross-origin css requires a correct content-type header. restrictions vary by browser: internet explorer, firefox, chrome, safari (scroll down to cve-2010-0051) and opera. images displayed by <img>. media played by <video> and <
audio>. external resources embedded with <object> and <embed>. fonts applied with @font-face. some browsers allow cross-origin fonts, others require same-origin. anything embedded by <iframe>. sites can use the x-frame-options header to prevent cross-origin framing. how to allow cross-origin access use cors to allow cross-origin access. cors is a part of http that lets servers specify what hosts ...
Tutorials
with code examples. html challenges use these challenges to hone your html skills (for example, "should i use an <h2> element or a <strong> element?"), focusing on meaningful markup. intermediate level multimedia and embedding this module explores how to use html to include multimedia in your web pages, including the different ways that images can be included, and how to embed video,
audio, and even entire other webpages. html tables representing tabular data on a webpage in an understandable, accessible way can be a challenge. this module covers basic table markup, along with more complex features such as implementing captions and summaries. advanced level html forms forms are a very important part of the web — these provide much of the functionality you need fo...