WebGLRenderingContext.checkFramebufferStatus()

The WebGLRenderingContext.checkFramebufferStatus() method of the WebGL API returns the completeness status of the WebGLFramebuffer object.

Syntax

GLenum gl.checkFramebufferStatus(target);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
    • gl.READ_FRAMEBUFFER: Used as a source for reading operations.

Return value

A GLenum indicating the completeness status of the framebuffer or 0 if an error occurs. Possible enum return values:

  • gl.FRAMEBUFFER_COMPLETE: The framebuffer is ready to display.
  • gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT: The attachment types are mismatched or not all framebuffer attachment points are framebuffer attachment complete.
  • gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: There is no attachment.
  • gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Height and width of the attachment are not the same.
  • gl.FRAMEBUFFER_UNSUPPORTED: The format of the attachment is not supported or if depth and stencil attachments are not the same renderbuffer.
  • When using a WebGL 2 context, the following values can be returned additionally:
    • gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: The values of gl.RENDERBUFFER_SAMPLES are different among attached renderbuffers, or are non-zero if the attached images are a mix of renderbuffers and textures.
  • When using the OVR_multiview2 extension, the following value can be returned additionally:
    • ext.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: If baseViewIndex is not the same for all framebuffer attachment points where the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is not NONE, the framebuffer is considered incomplete.

Examples

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var framebuffer = gl.createFramebuffer();

// ...

gl.checkFramebufferStatus(gl.FRAMEBUFFER);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'checkFramebufferStatus' in that specification.
Recommendation Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glCheckFramebufferStatus' in that specification.
Standard Man page of the OpenGL API.
WebGL 2.0
The definition of 'checkFramebufferStatus' in that specification.
Editor's Draft Updated definition for WebGL 2.
OpenGL ES 3.0
The definition of 'glCheckFramebufferStatus' in that specification.
Standard Man page of the (similar) OpenGL ES 3 API.

Browser compatibility

DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
checkFramebufferStatusChrome Full support 9Edge Full support 12Firefox Full support 4IE Full support 11Opera Full support 12Safari Full support 5.1WebView Android Full support YesChrome Android Full support 25Firefox Android Full support YesOpera Android Full support 12Safari iOS Full support 8Samsung Internet Android Full support 1.5
WebGL2Chrome Full support 56Edge Full support 79Firefox Full support 51IE No support NoOpera Full support 43Safari No support NoWebView Android Full support 58Chrome Android Full support 58Firefox Android Full support 51Opera Android Full support 43Safari iOS No support NoSamsung Internet Android Full support 7.0

Legend

Full support
Full support
No support
No support

See also