The WebGLRenderingContext.finish()
method of the WebGL API blocks execution until all previously called commands are finished.
Syntax
void gl.finish();
Parameters
None.
Return value
None.
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'finish' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glFinish' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
finish | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 4 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support Yes | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.flush()
- WebGL best practices (which recommends avoiding
finish()
as it may slow down your main rendering loop)