WebGL2RenderingContext.createVertexArray()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.createVertexArray() method of the WebGL 2 API creates and initializes a WebGLVertexArrayObject object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.

Syntax

WebGLVertexArrayObject gl.createVertexArray();

Parameters

None.

Return value

A WebGLVertexArrayObject representing a vertex array object (VAO) which points to vertex array data.

Examples

var vao = gl.createVertexArray();
gl.bindVertexArray(vao);

// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'createVertexArray' in that specification.
Editor's Draft Initial definition.
OpenGL ES 3.0
The definition of 'glGenVertexArrays' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
createVertexArrayChrome Full support 56Edge Full support 79Firefox Full support 51IE No support NoOpera Full support 43Safari No support NoWebView Android Full support 58Chrome Android Full support 58Firefox Android Full support 51Opera Android Full support 43Safari iOS No support NoSamsung Internet Android Full support 7.0

Legend

Full support
Full support
No support
No support

See also