This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.uniform[1234][uif][v]() methods of the WebGL API specify values of uniform variables.
ui stands for unsigned integer, i for integer, f for float, and v for vector.
Not all combinations are valid: u cannot be combined with f. See the syntax table below. Equivalent Regex: uniform[1234](u?i|f)v?
Syntax
void gl.uniform1ui(location, v0); void gl.uniform2ui(location, v0, v1); void gl.uniform3ui(location, v0, v1, v2); void gl.uniform4ui(location, v0, v1, v2, v3); void gl.uniform1fv(location, data, optional srcOffset, optional srcLength); void gl.uniform2fv(location, data, optional srcOffset, optional srcLength); void gl.uniform3fv(location, data, optional srcOffset, optional srcLength); void gl.uniform4fv(location, data, optional srcOffset, optional srcLength); void gl.uniform1iv(location, data, optional srcOffset, optional srcLength); void gl.uniform2iv(location, data, optional srcOffset, optional srcLength); void gl.uniform3iv(location, data, optional srcOffset, optional srcLength); void gl.uniform4iv(location, data, optional srcOffset, optional srcLength); void gl.uniform1uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform2uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform3uiv(location, data, optional srcOffset, optional srcLength); void gl.uniform4uiv(location, data, optional srcOffset, optional srcLength);
Parameters
- location
- A
WebGLUniformLocationobject containing the location of the uniform attribute to modify. data, v0, v1, v2, v3- A new value to be used for the uniform variable. Possible types:
- A
Numberfor unsigned integer values (methods withui), for integer values (methods withi), or for floats (methods withf). - A
Uint32Arrayfor unsigned integer vector methods (methods withuiv).
- A
Return value
None.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'uniform' in that specification. |
Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glUniform' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
uniform1ui | Chrome Full support 56 | Edge Full support 79 | Firefox Full support 51 | IE No support No | Opera Full support 43 | Safari No support No | WebView Android Full support 58 | Chrome Android Full support 58 | Firefox Android Full support 51 | Opera Android Full support 43 | Safari iOS No support No | Samsung Internet Android Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
