WebGL2RenderingContext.vertexAttribDivisor()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.vertexAttribDivisor() method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().

Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.

Syntax

void gl.vertexAttribDivisor(index, divisor);

Parameters

index
A GLuint specifying the index of the generic vertex attributes.
divisor
A GLuint specifying the number of instances that will pass between updates of the generic attribute.

Return value

None.

Examples

gl.vertexAttribDivisor(0, 2);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'vertexAttribDivisor' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glVertexAttribDivisor' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
vertexAttribDivisorChrome Full support 56Edge Full support 79Firefox Full support 51IE No support NoOpera Full support 43Safari No support NoWebView Android Full support 58Chrome Android Full support 58Firefox Android Full support 51Opera Android Full support 43Safari iOS No support NoSamsung Internet Android Full support 7.0

Legend

Full support
Full support
No support
No support

See also