This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.vertexAttribDivisor()
method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced()
and gl.drawElementsInstanced()
.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method, too.
Syntax
void gl.vertexAttribDivisor(index, divisor);
Parameters
index
- A
GLuint
specifying the index of the generic vertex attributes. divisor
- A
GLuint
specifying the number of instances that will pass between updates of the generic attribute.
Return value
None.
Examples
gl.vertexAttribDivisor(0, 2);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'vertexAttribDivisor' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glVertexAttribDivisor' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
vertexAttribDivisor | Chrome Full support 56 | Edge Full support 79 | Firefox Full support 51 | IE No support No | Opera Full support 43 | Safari No support No | WebView Android Full support 58 | Chrome Android Full support 58 | Firefox Android Full support 51 | Opera Android Full support 43 | Safari iOS No support No | Samsung Internet Android Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support