This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.getUniformIndices() method of the WebGL 2 API retrieves the indices of a number of uniforms within a WebGLProgram.
Syntax
sequence<GLuint> gl.getUniformIndices(program, uniformNames);
Parameters
program- A
WebGLProgramcontaining uniforms whose indices to query. uniformNames- An
ArrayofDOMStringspecifying the names of the uniforms to query.
Return value
An Array of GLuint containing the uniform indices.
Examples
var uniformIndices = gl.getUniformIndices(program, ['UBORed', 'UBOGreen', 'UBOBlue']);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'getUniformIndices' in that specification. |
Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0 The definition of 'glGetUniformIndices' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
getUniformIndices | Chrome Full support 56 | Edge Full support 79 | Firefox Full support 51 | IE No support No | Opera Full support 43 | Safari No support No | WebView Android Full support 58 | Chrome Android Full support 58 | Firefox Android Full support 51 | Opera Android Full support 43 | Safari iOS No support No | Samsung Internet Android Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
