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<audio>: The Embed Audio element - HTML: Hypertext Markup Language
the html <
audio> element is used to embed sound content in documents.
... it may contain one or more
audio sources, represented using the src attribute or the <source> element: the browser will choose the most suitable one.
... the above example shows simple usage of the <
audio> element.
...And 58 more matches
Background audio processing using AudioWorklet - Web APIs
when the web
audio api was first introduced to browsers, it included the ability to use javascript code to create custom
audio processors that would be invoked to perform real-time
audio manipulations.
...this was far less than ideal, especially for something that can be as computationally expensive as
audio processing.
... enter
audioworklet.
...And 46 more matches
BaseAudioContext.decodeAudioData() - Web APIs
the decode
audiodata() method of the base
audiocontext interface is used to asynchronously decode
audio file data contained in an arraybuffer.
...the decoded
audiobuffer is resampled to the
audiocontext's sampling rate, then passed to a callback or promise.
... this is the preferred method of creating an
audio source for web
audio api from an
audio track.
...And 10 more matches
OfflineAudioContext.OfflineAudioContext() - Web APIs
the offline
audiocontext() constructor—part of the web
audio api—creates and returns a new offline
audiocontext object instance, which can then be used to render
audio to an
audiobuffer rather than to an
audio output device.
... syntax var offline
audioctx = new offline
audiocontext(numberofchannels, length, samplerate); var offline
audioctx = new offline
audiocontext(options); parameters you can specify the parameters for the offline
audiocontext() constructor as either the same set of parameters as are inputs into the
audiocontext.createbuffer() method, or by passing those parameters in an options object.
... numberofchannels an integer specifying the number of channels the resulting
audiobuffer should have.
...And 10 more matches
AudioBufferSourceNode.AudioBufferSourceNode() - Web APIs
the
audiobuffersourcenode() constructor creates a new
audiobuffersourcenode object instance.
... syntax var
audiobuffersourcenode = new
audiobuffersourcenode(context, options) parameters inherits parameters from the
audionodeoptions dictionary.
... context a reference to an
audiocontext.
...And 8 more matches
OfflineAudioCompletionEvent.OfflineAudioCompletionEvent() - Web APIs
the offline
audiocompletionevent() constructor of the web
audio api creates a new offline
audiocompletionevent object instance.
...offline
audiocompletionevents are despatched to offline
audiocontext instances for legacy reasons.
... syntax var offline
audiocompletionevent = new offline
audiocompletionevent(type, init) parameters type optional a domstring representing the type of object to create.
...And 4 more matches
MediaStreamAudioDestinationNode.MediaStreamAudioDestinationNode() - Web APIs
the mediastream
audiodestinationnode() constructor of the web
audio api creates a new mediastream
audiodestinationnode object instance.
... syntax var my
audiodest = new mediastream
audiodestinationnode(context, options); parameters inherits parameters from the
audionodeoptions dictionary.
... context an
audiocontext representing the
audio context you want the node to be associated with.
...And 3 more matches
BaseAudioContext.audioWorklet - Web APIs
the
audioworklet read-only property of the base
audiocontext interface returns an instance of
audioworklet that can be used for adding
audioworkletprocessor-derived classes which implement custom
audio processing.
... syntax base
audiocontextinstance.
audioworklet; value an
audioworklet instance.
... examples for a complete example demonstrating user-defined
audio processing, see the
audioworkletnode page.
... specifications specification status comment web
audio apithe definition of '
audioworklet' in that specification.
Web audio codec guide - Web media technologies
for web developers, an even bigger concern is the network bandwidth needed in order to transfer
audio, whether for streaming or to download it for use during gameplay.
... the processing of
audio data to encode and decode it is handled by an
audio codec (coder/decoder).
... in this article, we look at
audio codecs used on the web to compress and decompress
audio, what their capabilities and use cases are, and offer guidance when choosing
audio codecs to use for your content.
...And 114 more matches
Digital audio concepts - Web media technologies
representing
audio in digital form involves a number of steps and processes, with multiple formats available both for the raw
audio and the encoded or compressed
audio which is actually used on the web.
... this guide is an overview examining how
audio is represented digitally, and how codecs are used to encode and decode
audio for use on the web.
... sampling
audio audio is an inherently analog feature of the natural world.
...And 105 more matches
Web Audio API - Web APIs
the web
audio api provides a powerful and versatile system for controlling
audio on the web, allowing developers to choose
audio sources, add effects to
audio, create
audio visualizations, apply spatial effects (such as panning) and much more.
... web
audio concepts and usage the web
audio api involves handling
audio operations inside an
audio context, and has been designed to allow modular routing.
... basic
audio operations are performed with
audio nodes, which are linked together to form an
audio routing graph.
...And 84 more matches
Cross-browser audio basics - Developer guides
this article provides: a basic guide to creating a cross-browser html5
audio player with all the associated attributes, properties, and events explained a guide to custom controls created using the media api basic
audio example the code below is an example of a basic
audio implementation using html5: <
audio controls> <source src="
audiofile.mp3" type="
audio/mpeg"> <source src="
audiofile.ogg" type="
audio/ogg"> <!-- fallback for non supporting browsers goes here --> <p>your browser does not support html5
audio, but you can still <a href="
audiofile.mp3">download the music</a>.</p> </
audio> note: you can also use an mp4 file instead of mp3.
... mp4 files typically contain aac encoded
audio.
... you can use type="
audio/mp4".
...And 65 more matches
Audio for Web games - Game development
audio is an important part of any game; it adds feedback and atmosphere.
... web-based
audio is maturing fast, but there are still many browser differences to navigate.
... we often need to decide which
audio parts are essential to our games' experience and which are nice to have but not essential, and devise a strategy accordingly.
...And 53 more matches
Video and audio content - Learn web development
previous overview: multimedia and embedding next now that we are comfortable with adding simple images to a webpage, the next step is to start adding video and
audio players to your html documents!
... in this article we'll look at doing just that with the <video> and <
audio> elements; we'll then finish off by looking at how to add captions/subtitles to your videos.
... objective: to learn how to embed video and
audio content into a webpage, and add captions/subtitles to video.
...And 48 more matches
Using the Web Audio API - Web APIs
let's take a look at getting started with the web
audio api.
... we'll briefly look at some concepts, then study a simple boombox example that allows us to load an
audio track, play and pause it, and change its volume and stereo panning.
... the web
audio api does not replace the <
audio> media element, but rather complements it, just like <canvas> coexists alongside the <img> element.
...And 46 more matches
Migrating from webkitAudioContext - Web APIs
the web
audio api went through many iterations before reaching its current state.
...in this article, we cover the differences in web
audio api since it was first implemented in webkit and how to update your code to use the modern web
audio api.
... the web
audio standard was first implemented in webkit, and the implementation was built in parallel with the work on the specification of the api.
...And 44 more matches
Advanced techniques: Creating and sequencing audio - Web APIs
if you're familiar with these terms and you're looking for an introduction to their application within with the web
audio api, you've come to the right place.
... demo we're going to be looking at a very simple step sequencer: in practice this is easier to do with a library — the web
audio api was built to be built upon.
...the techniques we are using are: name of voice technique associated web
audio api feature "sweep" oscillator, periodic wave oscillatornode, periodicwave "pulse" multiple oscillators oscillatornode "noise" random noise buffer, biquad filter
audiobuffer,
audiobuffersourcenode, biquadfilternode "dial up" loading a sound sample to play
audiocontext.decode
audiodata(),
audiobuffersourcenode note: this instru...
...And 39 more matches
Audio and Video Delivery - Developer guides
we can deliver
audio and video on the web in a number of ways, ranging from 'static' media files to adaptive live streams.
... the
audio and video elements whether we are dealing with pre-recorded
audio files or live streams, the mechanism for making them available through the browser's <
audio> and <video> elements remains pretty much the same.
... to deliver video and
audio, the general workflow is usually something like this: check what format the browser supports via feature detection (usually a choice of two, as stated above).
...And 39 more matches
Basic concepts behind Web Audio API - Web APIs
this article explains some of the
audio theory behind how the features of the web
audio api work, to help you make informed decisions while designing how
audio is routed through your app.
... it won't turn you into a master sound engineer, but it will give you enough background to understand why the web
audio api works like it does.
...
audio graphs the web
audio api involves handling
audio operations inside an
audio context, and has been designed to allow modular routing.
...And 38 more matches
BaseAudioContext - Web APIs
the base
audiocontext interface of the web
audio api acts as a base definition for online and offline
audio-processing graphs, as represented by
audiocontext and offline
audiocontext respectively.
... you wouldn't use base
audiocontext directly — you'd use its features via one of these two inheriting interfaces.
... a base
audiocontext can be a target of events, therefore it implements the eventtarget interface.
...And 33 more matches
AudioNode - Web APIs
the
audionode interface is a generic interface for representing an
audio processing module.
... examples include: an
audio source (e.g.
... an html <
audio> or <video> element, an oscillatornode, etc.), the
audio destination, intermediate processing module (e.g.
...And 28 more matches
AudioListener - Web APIs
the
audiolistener interface represents the position and orientation of the unique person listening to the
audio scene, and is used in
audio spatialization.
... all pannernodes spatialize in relation to the
audiolistener stored in the base
audiocontext.listener attribute.
... it is important to note that there is only one listener per context and that it isn't an
audionode.
...And 27 more matches
AudioBufferSourceNode - Web APIs
the
audiobuffersourcenode interface is an
audioscheduledsourcenode which represents an
audio source consisting of in-memory
audio data, stored in an
audiobuffer.
... it's especially useful for playing back
audio which has particularly stringent timing accuracy requirements, such as for sounds that must match a specific rhythm and can be kept in memory rather than being played from disk or the network.
... to play sounds which require accurate timing but must be streamed from the network or played from disk, use a
audioworkletnode to implement its playback.
...And 24 more matches
Introducing the Audio API extension - Archive of obsolete content
the
audio data api extension extends the html5 specification of the <
audio> and <video> media elements by exposing
audio metadata and raw
audio data.
... this enables users to visualize
audio data, to process this
audio data and to create new
audio data.
...you should use the web
audio api instead.
...And 23 more matches
Web Audio API best practices - Web APIs
in this article, we'll share a number of best practices — guidelines, tips, and tricks for working with the web
audio api.
... loading sounds/files there are four main ways to load sound with the web
audio api and it can be a little confusing as to which one you should use.
...an <
audio> or <video> element), or you're looking to fetch the file and decode it into a buffer.
...And 22 more matches
AudioParam - Web APIs
the web
audio api's
audioparam interface represents an
audio-related parameter, usually a parameter of an
audionode (such as gainnode.gain).
... an
audioparam can be set to a specific value or a change in value, and can be scheduled to happen at a specific time and following a specific pattern.
... there are two kinds of
audioparam, a-rate and k-rate parameters: an a-rate
audioparam takes the current
audio parameter value for each sample frame of the
audio signal.
...And 21 more matches
MediaStreamAudioSourceNode - Web APIs
the mediastream
audiosourcenode interface is a type of
audionode which operates as an
audio source whose media is received from a mediastream obtained using the webrtc or media capture and streams apis.
... this media could be from a microphone (through getusermedia()) or from a remote peer on a webrtc call (using the rtcpeerconnection's
audio tracks).
... a mediastream
audiosourcenode has no inputs and exactly one output, and is created using the
audiocontext.createmediastreamsource() method.
...And 20 more matches
AudioNode.connect() - Web APIs
the connect() method of the
audionode interface lets you connect one of the node's outputs to a target, which may be either another
audionode (thereby directing the sound data to the specified node) or an
audioparam, so that the node's output data is automatically used to change the value of that parameter over time.
... syntax var destinationnode =
audionode.connect(destination, outputindex, inputindex);
audionode.connect(destination, outputindex); parameters destination the
audionode or
audioparam to which to connect.
... outputindex optional an index specifying which output of the current
audionode to connect to the destination.
...And 19 more matches
AudioWorkletProcessor - Web APIs
the
audioworkletprocessor interface of the web
audio api represents an
audio processing code behind a custom
audioworkletnode.
... it lives in the
audioworkletglobalscope and runs on the web
audio rendering thread.
... in turn, an
audioworkletnode based on it runs on the main thread.
...And 19 more matches
AudioContext - Web APIs
the
audiocontext interface represents an
audio-processing graph built from
audio modules linked together, each represented by an
audionode.
... an
audio context controls both the creation of the nodes it contains and the execution of the
audio processing, or decoding.
... you need to create an
audiocontext before you do anything else, as everything happens inside a context.
...And 18 more matches
OfflineAudioContext - Web APIs
the offline
audiocontext interface is an
audiocontext interface representing an
audio-processing graph built from linked together
audionodes.
... in contrast with a standard
audiocontext, an offline
audiocontext doesn't render the
audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an
audiobuffer.
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audiocontext" target="_top"><rect x="151" y="1" width="120" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="211" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audiocontext</text></a><polyline points="271,25 281,20 281,30 271,25" stroke="#d4dde4" fill="none"/><line x1="281" y1="25" x2...
...And 18 more matches
Autoplay guide for media and Web Audio APIs - Web media technologies
automatically starting the playback of
audio (or videos with
audio tracks) immediately upon page load can be an unwelcome surprise to users.
...in this guide, we'll cover autoplay functionality in the various media and web
audio apis, including a brief overview of how to use autoplay and how to work with browsers to handle autoplay blocking gracefully.
... autoplay blocking is not applied to <video> elements when the source media does not have an
audio track, or if the
audio track is muted.
...And 18 more matches
AudioWorkletProcessor.process - Web APIs
the process() method of an
audioworkletprocessor-derived class implements the
audio processing algorithm for the
audio processor worklet.
... although the method is not a part of the
audioworkletprocessor interface, any implementation of
audioworkletprocessor must provide a process() method.
... the method is called synchronously from the
audio rendering thread, once for each block of
audio (also known as a rendering quantum) being directed through the processor's corresponding
audioworkletnode.
...And 16 more matches
Audio and video manipulation - Developer guides
having native
audio and video in the browser means we can use these data streams with technologies such as <canvas>, webgl or web
audio api to modify
audio and video directly, for example adding reverb/compression effects to
audio, or grayscale/sepia filters to video.
... playback rate we can also adjust the rate that
audio and video plays at using an attribute of the <
audio> and <video> element called playbackrate.
... note that the playbackrate property works with both <
audio> and <video>, but in both cases, it changes the playback speed but not the pitch.
...And 16 more matches
AudioWorkletNode - Web APIs
although the interface is available outside secure contexts, the base
audiocontext.
audioworklet property is not, thus custom
audioworkletprocessors cannot be defined outside them.
... the
audioworkletnode interface of the web
audio api represents a base class for a user-defined
audionode, which can be connected to an
audio routing graph along with other nodes.
... it has an associated
audioworkletprocessor, which does the actual
audio processing in a web
audio rendering thread.
...And 15 more matches
AudioBuffer - Web APIs
the
audiobuffer interface represents a short
audio asset residing in memory, created from an
audio file using the
audiocontext.decode
audiodata() method, or from raw data using
audiocontext.createbuffer().
... once put into an
audiobuffer, the
audio can then be played by being passed into an
audiobuffersourcenode.
... objects of these types are designed to hold small
audio snippets, typically less than 45 s.
...And 14 more matches
AudioParamDescriptor - Web APIs
the
audioparamdescriptor dictionary of the web
audio api specifies properties for an
audioparam objects.
... it is used to create custom
audioparams on an
audioworkletnode.
... if the underlying
audioworkletprocessor has a parameterdescriptors static getter, then the returned array of objects based on this dictionary is used internally by
audioworkletnode constructor to populate its parameters property accordingly.
...And 12 more matches
AudioWorkletProcessor.parameterDescriptors (static getter) - Web APIs
the read-only parameterdescriptors property of an
audioworkletprocessor-derived class is a static getter, which returns an iterable of
audioparamdescriptor-based objects.
... the property is not a part of the
audioworkletprocessor interface, but, if defined, it is called internally by the
audioworkletprocessor constructor to create a list of custom
audioparam objects in the parameters property of the associated
audioworkletnode.
... syntax
audioworkletprocessorsubclass.parameterdescriptors; value an iterable of
audioparamdescriptor-based objects.
...And 12 more matches
BaseAudioContext.createBuffer() - Web APIs
the createbuffer() method of the base
audiocontext interface is used to create a new, empty
audiobuffer object, which can then be populated by data, and played via an
audiobuffersourcenode for more details about
audio buffers, check out the
audiobuffer reference page.
...the asynchronous method decode
audiodata() does the same thing — takes compressed
audio, say, an mp3 file, and directly gives you back an
audiobuffer that you can then set to play via in an
audiobuffersourcenode.
... for simple uses like playing an mp3, decode
audiodata() is what you should be using.
...And 12 more matches
MediaStreamTrackAudioSourceNode - Web APIs
the mediastreamtrack
audiosourcenode interface is a type of
audionode which represents a source of
audio data taken from a specific mediastreamtrack obtained through the webrtc or media capture and streams apis.
... the
audio itself might be input from a microphone or other
audio sampling device, or might be received through a rtcpeerconnection, among other posible options.
... a mediastreamtrack
audiosourcenode has no inputs and exactly one output, and is created using the
audiocontext.createmediastreamtracksource() method.
...And 12 more matches
Web Audio Editor - Firefox Developer Tools
with the web
audio api, developers create an
audio context.
... within that context they then construct a number of
audio nodes, including: nodes providing the
audio source, such as an oscillator or a data buffer source nodes performing transformations such as delay and gain nodes representing the destination of the
audio stream, such as the speakers each node has zero or more
audioparam properties that configure its operation.
... the developer connects the nodes in a graph, and the complete graph defines the behavior of the
audio stream.
...And 11 more matches
AudioTrack - Web APIs
the
audiotrack interface represents a single
audio track from one of the html media elements, <
audio> or <video>.
... the most common use for accessing an
audiotrack object is to toggle its enabled property in order to mute and unmute the track.
... properties enabled a boolean value which controls whether or not the
audio track's sound is enabled.
...And 11 more matches
AudioWorkletGlobalScope - Web APIs
the
audioworkletglobalscope interface of the web
audio api represents a global execution context for user-supplied code, which defines custom
audioworkletprocessor-derived classes.
... each base
audiocontext has a single
audioworklet available under the
audioworklet property, which runs its code in a single
audioworkletglobalscope.
... as the global execution context is shared across the current base
audiocontext, it's possible to define any other variables and perform any actions allowed in worklets — apart from defining
audioworkletprocessor-derived classes.
...And 11 more matches
AudioContext() - Web APIs
the
audiocontext() constructor creates a new
audiocontext object which represents an
audio-processing graph, built from
audio modules linked together, each represented by an
audionode.
... syntax var
audioctx = new
audiocontext(); var
audioctx = new
audiocontext(options); parameters options optional an object based on the
audiocontextoptions dictionary that contains zero or more optional properties to configure the new context.
... available properties are as follows: latencyhint optional the type of playback that the context will be used for, as a value from the
audiocontextlatencycategory enum or a double-precision floating-point value indicating the preferred maximum latency of the context in seconds.
...And 10 more matches
AudioProcessingEvent - Web APIs
the web
audio api
audioprocessingevent represents events that occur when a scriptprocessornode input buffer is ready to be processed.
... note: as of the august 29 2014 web
audio api spec publication, this feature has been marked as deprecated, and is soon to be replaced by
audioworklet.
... playbacktime read only double the time when the
audio will be played, as defined by the time of
audiocontext.currenttime inputbuffer read only
audiobuffer the buffer containing the input
audio data to be processed.
...And 10 more matches
AudioWorkletProcessor() - Web APIs
the
audioworkletprocessor() constructor creates a new
audioworkletprocessor object, which represents an underlying
audio processing mechanism of an
audioworkletnode.
... syntax the
audioworkletprocessor and classes that derive from it cannot be instantiated directly from a user-supplied code.
... instead, they are created only internally by the creation of an associated
audioworkletnodes.
...And 10 more matches
msAudioCategory - Web APIs
the ms
audiocategory property of the html <
audio> element, is a read/write proprietary attribute, specific to internet explorer and microsoft edge.
... ms
audiocategory specifies the purpose of the
audio or video media, such as background
audio or alerts.
... syntax <
audio controls="controls" ms
audiocategory="backgroundcapablemedia"> </
audio> the ms
audiocategory property offers a variety of values that can enhance the behavior of your
audio-aware app.
...And 10 more matches
MediaElementAudioSourceNode - Web APIs
the mediaelement
audiosourcenode interface represents an
audio source consisting of an html5 <
audio> or <video> element.
... it is an
audionode that acts as an
audio source.
... a mediaelementsourcenode has no inputs and exactly one output, and is created using the
audiocontext.createmediaelementsource() method.
...And 10 more matches
AudioBufferSourceNode.playbackRate - Web APIs
the playbackrate property of the
audiobuffersourcenode interface is a k-rate
audioparam that defines the speed at which the
audio asset will be played.
... a value of 1.0 indicates it should play at the same speed as its sampling rate, values less than 1.0 cause the sound to play more slowly, while values greater than 1.0 result in
audio playing faster than normal.
...when set to another value, the
audiobuffersourcenode resamples the
audio before sending it to the output.
...And 9 more matches
AudioListener.setPosition() - Web APIs
the setposition() method of the
audiolistener interface defines the position of the listener.
...pannernode objects use this position relative to individual
audio sources for spatialisation.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.setposition(1,1,1); returns void.
...And 9 more matches
AudioTrack.kind - Web APIs
the kind property contains a string indicating the category of
audio contained in the
audiotrack.
...see
audio track kind strings for a list of the kinds available for
audio tracks.
... syntax var trackkind =
audiotrack.kind; value a domstring specifying the type of content the media represents.
...And 9 more matches
AudioTrackList - Web APIs
the
audiotracklist interface is used to represent a list of the
audio tracks contained within a given html media element, with each track represented by a separate
audiotrack object in the list.
... retrieve an instance of this object with htmlmediaelement.
audiotracks.
... event handlers onaddtrack an event handler to be called when the addtrack event is fired, indicating that a new
audio track has been added to the media element.
...And 9 more matches
BaseAudioContext.createPanner() - Web APIs
the createpanner() method of the base
audiocontext interface is used to create a new pannernode, which is used to spatialize an incoming
audio stream in 3d space.
... the panner node is spatialized in relation to the
audiocontext's
audiolistener (defined by the
audiocontext.listener attribute), which represents the position and orientation of the person listening to the
audio.
... syntax base
audioctx.createpanner(); returns a pannernode.
...And 9 more matches
DisplayMediaStreamConstraints.audio - Web APIs
the displaymediastreamconstraints dictionary's
audio property is used to specify whether or not to request that the mediastream containing screen display contents also include an
audio track.
... this value may simply be a boolean, where true indicates that an
audio track should be included an false (the default) indicates that no
audio should be included in the stream.
... more precise control over the
audio data may be exercised by instead providing a mediatrackconstraints object, which is used to process the
audio prior to adding it to the stream.
...And 9 more matches
MediaStreamConstraints.audio - Web APIs
the mediastreamconstraints dictionary's
audio property is used to indicate what kind of
audio track, if any, should be included in the mediastream returned by a call to getusermedia().
... syntax var
audioconstraints = true | false | mediatrackconstraints; value the value of the
audio property can be specified as either of two types: boolean if a boolean value is specified, it simply indicates whether or not an
audio track should be included in the returned stream; if it's true, an
audio track is included; if no
audio source is available or if permission is not given to use the
audio source, the call to getusermedia() will fail.
... if false, no
audio track is included.
...And 9 more matches
Web audio spatialization basics - Web APIs
as if its extensive variety of sound processing (and other) options wasn't enough, the web
audio api also includes facilities to allow you to emulate the difference in sound as a listener moves around a sound source, for example panning as you move around a sound source inside a 3d game.
... basics of spatialization in web
audio, complex 3d spatializations are created using the pannernode, which in layman's terms is basically a whole lotta cool maths to make
audio appear in 3d space.
...in 3d spaces, it's the only way to achieve realistic
audio.
...And 9 more matches
AudioBufferSourceNode.start() - Web APIs
the start() method of the
audiobuffersourcenode interface is used to schedule playback of the
audio data contained in the buffer, or to begin playback immediately.
... syntax
audiobuffersourcenode.start([when][, offset][, duration]); parameters when optional the time, in seconds, at which the sound should begin to play, in the same time coordinate system used by the
audiocontext.
... if when is less than (
audiocontext.currenttime, or if it's 0, the sound begins to play at once.
...And 8 more matches
AudioContext.createMediaStreamSource() - Web APIs
the createmediastreamsource() method of the
audiocontext interface is used to create a new mediastream
audiosourcenode object, given a media stream (say, from a mediadevices.getusermedia instance), the
audio from which can then be played and manipulated.
... for more details about media stream
audio source nodes, check out the mediastream
audiosourcenode reference page.
... syntax
audiosourcenode =
audiocontext.createmediastreamsource(stream); parameters stream a mediastream to serve as an
audio source to be fed into an
audio processing graph for use and manipulation.
...And 8 more matches
AudioContextOptions - Web APIs
the
audiocontextoptions dictionary is used to specify configuration options when constructing a new
audiocontext object to represent a graph of web
audio nodes.
... it is only used when calling the
audiocontext() constructor.
... properties latencyhint optional the type of playback that the context will be used for, as a value from the
audiocontextlatencycategory enum or a double-precision floating-point value indicating the preferred maximum latency of the context in seconds.
...And 8 more matches
AudioListener.forwardX - Web APIs
the forwardx read-only property of the
audiolistener interface is an
audioparam representing the x value of the direction vector defining the forward direction the listener is pointing in.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.forwardx.value = 0; value an
audioparam.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
AudioListener.forwardY - Web APIs
the forwardy read-only property of the
audiolistener interface is an
audioparam representing the y value of the direction vector defining the forward direction the listener is pointing in.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.forwardy.value = 0; value an
audioparam.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
AudioListener.forwardZ - Web APIs
the forwardz read-only property of the
audiolistener interface is an
audioparam representing the z value of the direction vector defining the forward direction the listener is pointing in.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.forwardz.value = 0; value an
audioparam.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
AudioListener.positionX - Web APIs
the positionx read-only property of the
audiolistener interface is an
audioparam representing the x position of the listener in 3d cartesian space.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.positionx.value = 1; value an
audioparam.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
AudioListener.positionY - Web APIs
the positiony read-only property of the
audiolistener interface is an
audioparam representing the y position of the listener in 3d cartesian space.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.positiony.value = 1; value an
audioparam.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
AudioListener.positionZ - Web APIs
the positionz read-only property of the
audiolistener interface is an
audioparam representing the z position of the listener in 3d cartesian space.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.positionz.value = 1; value an
audioparam.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
AudioListener.upX - Web APIs
the upx read-only property of the
audiolistener interface is an
audioparam representing the x value of the direction vector defining the up direction the listener is pointing in.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.upx.value = 0; value an
audioparam.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
AudioListener.upY - Web APIs
the upy read-only property of the
audiolistener interface is an
audioparam representing the y value of the direction vector defining the up direction the listener is pointing in.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.upy.value = 0; value an
audioparam.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
AudioListener.upZ - Web APIs
the upz read-only property of the
audiolistener interface is an
audioparam representing the z value of the direction vector defining the up direction the listener is pointing in.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.upz.value = 0; value an
audioparam.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
AudioParam.value - Web APIs
the web
audio api's
audioparam interface property value gets or sets the value of this
audioparam at the current time.
... initially, the value is set to
audioparam.defaultvalue.
... setting value has the same effect as calling
audioparam.setvalueattime with the time returned by the
audiocontext's currenttime property..
...And 8 more matches
AudioTrack.enabled - Web APIs
the
audiotrack property enabled specifies whether or not the described
audio track is currently enabled for use.
... if the track is disabled by setting enabled to false, the track is muted and does not produce
audio.
... syntax is
audioenabled =
audiotrack.enabled;
audiotrack.enabled = true | false; value the enabled property is a boolean whose value is true if the track is enabled; enabled tracks produce
audio while the media is playing.
...And 8 more matches
AudioWorkletNode() - Web APIs
the
audioworkletnode() constructor creates a new
audioworkletnode object, which represents an
audionode that uses a javascript function to perform custom
audio processing.
... syntax var node = new
audioworkletnode(context, name); var node = new
audioworkletnode(context, name, options); parameters context the base
audiocontext instance this node will be associated with.
... name a string, which represents the name of the
audioworkletprocessor this node will be based on.
...And 8 more matches
BaseAudioContext.createScriptProcessor() - Web APIs
the createscriptprocessor() method of the base
audiocontext interface creates a scriptprocessornode used for direct
audio processing.
... note: as of the august 29 2014 web
audio api spec publication, this feature has been marked as deprecated, and was replaced by
audioworklet (see
audioworkletnode).
... syntax var scriptprocessor =
audioctx.createscriptprocessor(buffersize, numberofinputchannels, numberofoutputchannels); parameters buffersize the buffer size in units of sample-frames.
...And 8 more matches
Audio() - Web APIs
the
audio() constructor creates and returns a new html
audioelement which can be either attached to a document for the user to interact with and/or listen to, or can be used offscreen to manage and play
audio.
... syntax
audioobj = new
audio(url); parameters url optional an optional domstring containing the url of an
audio file to be associated with the new
audio element.
... return value a new html
audioelement object, configured to be used for playing back the
audio from the file specified by url.the new object's preload property is set to auto and its src property is set to the specified url or null if no url is given.
...And 8 more matches
HTMLAudioElement - Web APIs
the html
audioelement interface provides access to the properties of <
audio> elements, as well as methods to manipulate them.
...l="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="411" y="94" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">htmlmediaelement</text></a><polyline points="331,89 321,84 321,94 331,89" stroke="#d4dde4" fill="none"/><line x1="321" y1="89" x2="291" y2="89" stroke="#d4dde4"/><a xlink:href="/docs/web/api/html
audioelement" target="_top"><rect x="131" y="65" width="160" height="50" fill="#f4f7f8" stroke="#d4dde4" stroke-width="2px" /><text x="211" y="94" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">html
audioelement</text></a></svg></div> a:hover text { fill: #0095dd; pointer-events: all;} constructor
audio()...
... creates and returns a new html
audioelement object, optionally starting the process of loading an
audio file into it if the file url is given.
...And 8 more matches
OfflineAudioContext.startRendering() - Web APIs
the startrendering() method of the offline
audiocontext interface starts rendering the
audio graph, taking into account the current connections and the current scheduled changes.
... the complete event (of type offline
audiocompletionevent) is raised when the rendering is finished, containing the resulting
audiobuffer in its renderedbuffer property.
... syntax event-based version: offline
audioctx.startrendering(); offline
audioctx.oncomplete = function(e) { // e.renderedbuffer contains the output buffer } promise-based version: offline
audioctx.startrendering().then(function(buffer) { // buffer contains the output buffer }); parameters none.
...And 8 more matches
Writing Web Audio API code that works in every browser - Developer guides
you probably have already read the announcement on the web
audio api coming to firefox, and are totally excited and ready to make your until-now-webkit-only sites work with firefox, which uses the unprefixed version of the spec.
... unfortunately, chrome, safari and opera still use the webkit
audiocontext prefixed name.
...in addition, not all features of web
audio are already implemented in firefox yet.
...And 8 more matches
AudioContext.getOutputTimestamp() - Web APIs
the getoutputtimestamp() property of the
audiocontext interface returns a new
audiotimestamp object containing two
audio timestamp values relating to the current
audio context.
... the two values are as follows:
audiotimestamp.contexttime: the time of the sample frame currently being rendered by the
audio output device (i.e., output
audio stream position), in the same units and origin as the context's
audiocontext.currenttime.
... basically, this is the time after the
audio context was first created.
...And 7 more matches
AudioDestinationNode - Web APIs
the
audiodestinationnode interface represents the end destination of an
audio graph in a given context — usually the speakers of your device.
... it can also be the node that will "record" the
audio data when used with an offline
audiocontext.
...
audiodestinationnode has no output (as it is the output, no more
audionode can be linked after it in the
audio graph) and one input.
...And 7 more matches
AudioListener.dopplerFactor - Web APIs
the deprecated dopplerfactor property of the
audiolistener interface is a double value representing the amount of pitch shift to use when rendering a doppler effect.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.dopplerfactor = 1; value a double indicating the doppler effect's pitch shift value.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 7 more matches
AudioListener.setOrientation() - Web APIs
the setorientation() method of the
audiolistener interface defines the orientation of the listener.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.setorientation(0,0,-1,0,1,0); returns void.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 7 more matches
AudioListener.speedOfSound - Web APIs
the speedofsound property of the
audiolistener interface is a double value representing the speed of sound, in meters per second.
... syntax var
audioctx = new
audiocontext(); var mylistener =
audioctx.listener; mylistener.speedofsound = 343.3; value a double.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 7 more matches
AudioNode.disconnect() - Web APIs
the disconnect() method of the
audionode interface lets you disconnect one or more nodes from the node on which the method is called.
... syntax
audionode.disconnect();
audionode.disconnect(output);
audionode.disconnect(destination);
audionode.disconnect(destination, output);
audionode.disconnect(destination, output, input); return value undefined parameters there are several versions of the disconnect() method, which accept different combinations of parameters to control which nodes to disconnect from.
... destination optional an
audionode or
audioparam specifying the node or nodes to disconnect from.
...And 7 more matches
AudioWorkletGlobalScope.registerProcessor - Web APIs
the registerprocessor method of the
audioworkletglobalscope interface registers a class constructor derived from
audioworkletprocessor interface under a specified name.
... syntax
audioworkletglobalscope.registerprocessor(name, processorctor); parameters name a string representing the name under which the processor will be registered.
... processorctor the constructor of a class derived from
audioworkletprocessor.
...And 7 more matches
AudioWorkletNode.parameters - Web APIs
the read-only parameters property of the
audioworkletnode interface returns the associated
audioparammap — that is, a map-like collection of
audioparam objects.
... they are instantiated during creation of the underlying
audioworkletprocessor according to its parameterdescriptors static getter.
... syntax
audioworkletnodeinstance.parameters value the
audioparammap object containing
audioparam instances.
...And 7 more matches
AudioWorkletNodeOptions - Web APIs
the
audioworkletnodeoptions dictionary of the web
audio api is used to specify configuration options when constructing a new
audioworkletnode object for custom
audio processing.
... it is only used when calling the
audioworkletnode() constructor.
... during internal instantiation of the underlying
audioworkletprocessor, the the structured clone algorithm is applied to the options object and the result is passed into
audioworkletprocessor's constructor.
...And 7 more matches
HTMLMediaElement.audioTracks - Web APIs
the read-only
audiotracks property on htmlmediaelement objects returns an
audiotracklist object listing all of the
audiotrack objects representing the media element's
audio tracks.
... the media element may be either an <
audio> element or a <video> element.
...once you have a reference to the list, you can monitor it for changes to detect when new
audio tracks are added or existing ones removed.
...And 7 more matches
Live streaming web audio and video - Developer guides
streaming
audio and video on demand streaming technology is not used exclusively for live streams.
... it can also be used instead of the traditional progressive download method for
audio and video on demand: there are several advantages to this: latency is generally lower so media will start playing more quickly adaptive streaming makes for better experiences on a variety of devices media is downloaded just in time which makes bandwidth usage more efficient streaming protocols while static media is usually served over http, there are several protocols for serving adaptive streams; let's take a look at the options.
... important: although the <
audio> and <video> tags are protocol agnostic, no browser currently supports anything other than http without requiring plugins, although this looks set to change.
...And 7 more matches
Video and Audio APIs - Learn web development
previous overview: client-side web apis next html5 comes with elements for embedding rich media in documents — <video> and <
audio> — which in turn come with their own apis for controlling playback, seeking, etc.
... prerequisites: javascript basics (see first steps, building blocks, javascript objects), the basics of client-side apis objective: to learn how to use browser apis to control video and
audio playback.
... html5 video and
audio the <video> and <
audio> elements allow us to embed video and
audio into web pages.
...And 6 more matches
nsIDOMHTMLAudioElement
the nsidomhtml
audioelement interface is used to implement the html5 <
audio> element.
... dom/interfaces/html/nsidomhtml
audioelement.idlscriptable please add a summary to this article.
... last changed in gecko 2.0 (firefox 4 / thunderbird 3.3 / seamonkey 2.1) inherits from: nsidomhtmlmediaelement method overview unsigned long long mozcurrentsampleoffset(); void mozsetup(in pruint32 channels, in pruint32 rate); [implicit_jscontext] unsigned long mozwrite
audio(in jsval data); methods mozcurrentsampleoffset() non-standard this feature is non-standard and is not on a standards track.
...And 6 more matches
AudioBufferSourceNode.loopStart - Web APIs
the loopstart property of the
audiobuffersourcenode interface is a floating-point value indicating, in seconds, where in the
audiobuffer the restart of the play must happen.
... syntax
audiobuffersourcenode.loopstart = startoffsetinseconds; startoffsetinseconds =
audiobuffersourcenode.loopstart; value a floating-point number indicating the offset, in seconds, into the
audio buffer at which each loop should begin during playback.
... example in this example, the
audiocontext.decode
audiodata() function is used to decode an
audio track and put it into an
audiobuffersourcenode.
...And 6 more matches
AudioContext.close() - Web APIs
the close() method of the
audiocontext interface closes the
audio context, releasing any system
audio resources that it uses.
... closed contexts cannot have new nodes created, but can decode
audio data, create buffers, etc.
... this function does not automatically release all
audiocontext-created objects, unless other references have been released as well; however, it will forcibly release any system
audio resources that might prevent additional
audiocontexts from being created and used, suspend the progression of
audio time in the
audio context, and stop processing
audio data.
...And 6 more matches
AudioParam.setTargetAtTime() - Web APIs
the settargetattime() method of the
audioparam interface schedules the start of a gradual change to the
audioparam value.
... starttime the time that the exponential transition will begin, in the same time coordinate system as
audiocontext.currenttime.
... if it is less than or equal to
audiocontext.currenttime, the parameter will start changing immediately.
...And 6 more matches
AudioTrackList.getTrackById() - Web APIs
the
audiotracklist method gettrackbyid() returns the first
audiotrack object from the track list whose id matches the specified string.
... syntax var thetrack =
audiotracklist.gettrackbyid(id); paramters id a domstring indicating the id of the track to locate within the track list.
... return value an
audiotrack object indicating the first track found within the
audiotracklist whose id matches the specified string.
...And 6 more matches
MediaStream.getAudioTracks() - Web APIs
the get
audiotracks() method of the mediastream interface returns a sequence that represents all the mediastreamtrack objects in this stream's track set where mediastreamtrack.kind is
audio.
... syntax var mediastreamtracks = mediastream.get
audiotracks() parameters none.
... return value an array of mediastreamtrack objects, one for each
audio track contained in the stream.
...And 6 more matches
MediaStreamAudioSourceNode() - Web APIs
the web
audio api's mediastream
audiosourcenode() constructor creates and returns a new mediastream
audiosourcenode object which uses the first
audio track of a given mediastream as its source.
... note: another way to create a mediastream
audiosourcenode is to call the
audiocontext.createmediastreamsource() method, specifying the stream from which you want to obtain
audio.
... syntax
audiosourcenode = new mediastream
audiosourcenode(context, options); parameters context an
audiocontext representing the
audio context you want the node to be associated with.
...And 6 more matches
MediaStreamTrackAudioSourceNode() - Web APIs
the web
audio api's mediastreamtrack
audiosourcenode() constructor creates and returns a new mediastreamtrack
audiosourcenode object whose
audio is taken from the mediastreamtrack specified in the given options object.
... another way to create a mediastreamtrack
audiosourcenode is to call the
audiocontext.createmediastreamtracksource() method, specifying the mediastreamtrack from which you want to obtain
audio.
... syntax
audiotracknode = new mediastreamtrack
audiosourcenode(context, options); parameters context an
audiocontext representing the
audio context you want the node to be associated with.
...And 6 more matches
ScriptProcessorNode.onaudioprocess - Web APIs
note: as of the august 29 2014 web
audio api spec publication, this feature has been marked as deprecated, and is soon to be replaced by
audio workers.
... the on
audioprocess event handler of the scriptprocessornode interface represents the eventhandler to be called for the
audioprocess event that is dispatched to scriptprocessornode node types.
... an event of type
audioprocessingevent will be dispatched to the event handler.
...And 6 more matches
AudioBuffer() - Web APIs
the
audiobuffer constructor of the web
audio api creates a new
audiobuffer object.
... syntax var
audiobuffer = new
audiobuffer(options); parameters inherits parameters from the
audionodeoptions dictionary.
... options options are as follows: length: the size of the
audio buffer in sample-frames.
...And 5 more matches
AudioBufferSourceNode.loopEnd - Web APIs
the loopend property of the
audiobuffersourcenode interface specifies is a floating point number specifying, in seconds, at what offset into playing the
audiobuffer playback should loop back to the time indicated by the loopstart property.
... syntax
audiobuffersourcenode.loopend = endoffsetinseconds; var endoffsetinseconds =
audiobuffersourcenode.loopend; value a floating-point number indicating the offset, in seconds, into the
audio buffer at which each loop will loop return to the beginning of the loop (that is, the current play time gets reset to
audiobuffersourcenode.loopstart).
... example in this example, the
audiocontext.decode
audiodata() function is used to decode an
audio track and put it into an
audiobuffersourcenode.
...And 5 more matches
AudioContext.createMediaElementSource() - Web APIs
the createmediaelementsource() method of the
audiocontext interface is used to create a new mediaelement
audiosourcenode object, given an existing html <
audio> or <video> element, the
audio from which can then be played and manipulated.
... for more details about media element
audio source nodes, check out the mediaelement
audiosourcenode reference page.
... syntax var
audioctx = new
audiocontext(); var source =
audioctx.createmediaelementsource(mymediaelement); parameters mymediaelement an htmlmediaelement object that you want to feed into an
audio processing graph to manipulate.
...And 5 more matches
AudioContext.createMediaStreamDestination() - Web APIs
the createmediastreamdestination() method of the
audiocontext interface is used to create a new mediastream
audiodestinationnode object associated with a webrtc mediastream representing an
audio stream, which may be stored in a local file or sent to another computer.
... the mediastream is created when the node is created and is accessible via the mediastream
audiodestinationnode's stream attribute.
... for more details about media stream destination nodes, check out the mediastream
audiodestinationnode reference page.
...And 5 more matches
AudioContext.createMediaStreamTrackSource() - Web APIs
the createmediastreamtracksource() method of the
audiocontext interface creates and returns a mediastreamtrack
audiosourcenode which represents an
audio source whose data comes from the specified mediastreamtrack.
... this differs from createmediastreamsource(), which creates a mediastream
audiosourcenode whose
audio comes from the
audio track in a specified mediastream whose id is first, lexicographically (alphabetically).
... syntax var
audioctx = new
audiocontext(); var track =
audioctx.createmediastreamtracksource(track); parameters track the mediastreamtrack to use as the source of all
audio data for the new node.
...And 5 more matches
AudioParam.setValueCurveAtTime() - Web APIs
the setvaluecurveattime() method of the
audioparam interface schedules the parameter's value to change following a curve defined by a list of values.
... syntax var paramref = param.setvaluecurveattime(values, starttime, duration); parameters values an array of floating-point numbers representing the value curve the
audioparam will change through along the specified duration.
... starttime a double representing the time (in seconds) after the
audiocontext was first created that the change in value will happen.
...And 5 more matches
AudioScheduledSourceNode - Web APIs
the
audioscheduledsourcenode interface—part of the web
audio api—is a parent interface for several types of
audio source node interfaces which share the ability to be started and stopped, optionally at specified times.
... you can't create an
audioscheduledsourcenode object directly.
... instead, use the interface which extends it, such as
audiobuffersourcenode, oscillatornode, and constantsourcenode.
...And 5 more matches
AudioTrackList.length - Web APIs
the read-only
audiotracklist property length returns the number of entries in the
audiotracklist, each of which is an
audiotrack representing one
audio track in the media element.
... a value of 0 indicates that there are no
audio tracks in the media.
... syntax var trackcount =
audiotracklist.length; value a number indicating how many
audio tracks are included in the
audiotracklist.
...And 5 more matches
AudioTrackList.onaddtrack - Web APIs
the
audiotracklist property onaddtrack is an event handler which is called when the addtrack event occurs, indicating that a new
audio track has been added to the media element whose
audio tracks the
audiotracklist represents.
... syntax
audiotracklist.onaddtrack = eventhandler; value set onaddtrack to a function that accepts as input a trackevent object which indicates in its track property which
audio track has been added to the media.
... usage notes the addtrack event is called whenever a new track is added to the media element whose
audio tracks are represented by the
audiotracklist object.
...And 5 more matches
AudioWorklet - Web APIs
the
audioworklet interface of the web
audio api is used to supply custom
audio processing scripts that execute in a separate thread to provide very low latency
audio processing.
... the worklet's code is run in the
audioworkletglobalscope global execution context, using a separate web
audio thread which is shared by the worklet and other
audio nodes.
... access the
audio context's instance of
audioworklet through the base
audiocontext.
audioworklet property.
...And 5 more matches
AudioWorkletNode.port - Web APIs
the read-only port property of the
audioworkletnode interface returns the associated messageport.
... it can be used to communicate between the node and its associated
audioworkletprocessor.
... syntax
audioworkletnodeinstance.port; value the messageport object that is connecting the
audioworkletnode and its associated
audioworkletprocessor.
...And 5 more matches
AudioWorkletProcessor.port - Web APIs
the read-only port property of the
audioworkletprocessor interface returns the associated messageport.
... it can be used to communicate between the processor and the
audioworkletnode to which it belongs.
... syntax
audioworkletprocessorinstance.port; value the messageport object that is connecting the
audioworkletprocessor and the associated
audioworkletnode.
...And 5 more matches
MediaStreamAudioDestinationNode - Web APIs
the mediastream
audiodestinationnode interface represents an
audio destination consisting of a webrtc mediastream with a single
audiomediastreamtrack, which can be used in a similar way to a mediastream obtained from navigator.getusermedia.
... it is an
audionode that acts as an
audio destination, created using the
audiocontext.createmediastreamdestination method.
... number of inputs 1 number of outputs 0 channel count 2 channel count mode "explicit" channel count interpretation "speakers" constructor mediastream
audiodestinationnode.mediastream
audiodestinationnode() creates a new mediastream
audiodestinationnode object instance.
...And 5 more matches
AudioBuffer.getChannelData() - Web APIs
the getchanneldata() method of the
audiobuffer interface returns a float32array containing the pcm data associated with the channel, defined by the channel parameter (with 0 representing the first channel).
... syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); var nowbuffering = myarraybuffer.getchanneldata(channel); parameters channel the channel property is an index representing the particular channel to get data for.
...if the channel index value is greater than of equal to
audiobuffer.numberofchannels, an index_size_err exception will be thrown.
...And 4 more matches
AudioBufferSourceNode.loop - Web APIs
the loop property of the
audiobuffersourcenode interface is a boolean indicating if the
audio asset must be replayed when the end of the
audiobuffer is reached.
... syntax var loopingenabled =
audiobuffersourcenode.loop;
audiobuffersourcenode.loop = true | false; value a boolean which is true if looping is enabled; otherwise, the value is false.
...when the time specified by the loopend property is reached, playback continues at the time specified by loopstart example in this example, the
audiocontext.decode
audiodata function is used to decode an
audio track and put it into an
audiobuffersourcenode.
...And 4 more matches
AudioConfiguration - Web APIs
the
audioconfiguration dictionary of the media capabilities api defines the
audio file being tested when calling mediacapabilities.encodinginfo() or mediacapabilities.decodinginfo() to query whether a specific
audio configuration is supported, smooth, and/or power efficient.
... properties the
audioconfiguration dictionary is made up of four
audio properties, including: contenttype: a valid
audio mime type, for information on possible values and what they mean, see the web
audio codec guide.
... channels: the number of channels used by the
audio track.
...And 4 more matches
AudioContextLatencyCategory - Web APIs
the
audiocontextlatencycategory type is an enumerated set of strings which are used to select one of a number of default values for acceptable maximum latency of an
audio context.
... by using these strings rather than a numeric value when specifying a latency to a
audiocontext, you can allow the user agent to select an appropriate latency for your use case that makes sense on the device on which your content is being used.
...
audiocontextlatencycategory can be used when constructing a new
audiocontext by passing one of these values as the latencyhint option in the
audiocontext() constructor's options dictionary.
...And 4 more matches
AudioNodeOptions - Web APIs
the
audionodeoptions dictionary of the web
audio api specifies options that can be used when creating new
audionode objects.
...
audionodeoptions is inherited from by the option objects of the different types of
audio node constructors.
... syntax var
audionodeoptions = { "channelcount" : 2, "channelcountmode" : "max", "channelinterpretation" : "discrete" } properties channelcount optional represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
...And 4 more matches
AudioParam.exponentialRampToValueAtTime() - Web APIs
the exponentialramptovalueattime() method of the
audioparam interface schedules a gradual exponential change in the value of the
audioparam.
... syntax var
audioparam =
audioparam.exponentialramptovalueattime(value, endtime) parameters value a floating point number representing the value the
audioparam will ramp to by the given time.
... returns a reference to this
audioparam object.
...And 4 more matches
AudioParam.linearRampToValueAtTime() - Web APIs
the linearramptovalueattime() method of the
audioparam interface schedules a gradual linear change in the value of the
audioparam.
... syntax var
audioparam =
audioparam.linearramptovalueattime(value, endtime) parameters value a floating point number representing the value the
audioparam will ramp to by the given time.
... returns a reference to this
audioparam object.
...And 4 more matches
AudioParam.setValueAtTime() - Web APIs
the setvalueattime() method of the
audioparam interface schedules an instant change to the
audioparam value at a precise time, as measured against
audiocontext.currenttime.
... syntax var
audioparam =
audioparam.setvalueattime(value, starttime) parameters value a floating point number representing the value the
audioparam will change to at the given time.
... starttime a double representing the time (in seconds) after the
audiocontext was first created that the change in value will happen.
...And 4 more matches
AudioScheduledSourceNode.start() - Web APIs
the start() method on
audioscheduledsourcenode schedules a sound to begin playback at the specified time.
... syntax
audioscheduledsourcenode.start([when [, offset [, duration]]]); parameters when optional the time, in seconds, at which the sound should begin to play.
... this value is specified in the same time coordinate system as the
audiocontext is using for its currenttime attribute.
...And 4 more matches
AudioTrackList.onremovetrack - Web APIs
the
audiotracklist onremovetrack event handler is called when the removetrack event occurs, indicating that an
audio track has been removed from the media element, and therefore also from the
audiotracklist.
... the event is passed into the event handler in the form of a trackevent object, whose track property identifies the track that was removed from the media element's
audiotracklist.
... syntax
audiotracklist.onremovetrack = eventhandler; value set onremovetrack to a function that accepts as input a trackevent object which indicates in its track property which
audio track has been removed from the media element.
...And 4 more matches
BaseAudioContext.createBufferSource() - Web APIs
the createbuffersource() method of the base
audiocontext interface is used to create a new
audiobuffersourcenode, which can be used to play
audio data contained within an
audiobuffer object.
...
audiobuffers are created using base
audiocontext.createbuffer or returned by base
audiocontext.decode
audiodata when it successfully decodes an
audio track.
... syntax var source = base
audiocontext.createbuffersource(); returns an
audiobuffersourcenode.
...And 4 more matches
BaseAudioContext.createConvolver() - Web APIs
the createconvolver() method of the base
audiocontext interface creates a convolvernode, which is commonly used to apply reverb effects to your
audio.
... syntax base
audiocontext.createconvolver(); returns a convolvernode.
... example the following example shows basic usage of an
audiocontext to create a convolver node.
...And 4 more matches
BaseAudioContext.createStereoPanner() - Web APIs
the createstereopanner() method of the base
audiocontext interface creates a stereopannernode, which can be used to apply stereo panning to an
audio source.
... it positions an incoming
audio stream in a stereo image using a low-cost equal-power panning algorithm.
... syntax base
audiocontext.createstereopanner(); returns a stereopannernode.
...And 4 more matches
msAudioDeviceType - Web APIs
the ms
audiodevicetype property of the html <
audio> element, is a read/write proprietary attribute, specific to internet explorer and microsoft edge.
... ms
audiodevicetype specifies the output device id that the
audio will be sent to.
... syntax <
audio src="sound.mp3" ms
audiodevicetype="communications" /> by default,
audio on your system will output to your default speakers and be considered a foreground element, meaning that the
audio will play only when the element is active in the app.
...And 4 more matches
RTCRtpContributingSource.audioLevel - Web APIs
the read-only
audiolevel property of the rtcrtpcontributingsource interface indicates the
audio level contained in the last rtp packet played from the described source.
...
audiolevel will be the level value defined in [rfc6465] if the rfc 6465 header extension is present, and otherwise null.
... syntax var
audiolevel = rtcrtpcontributingsource.
audiolevel value a double-precision floating-point number which indicates the volume level of the
audio in the most recently received rtp packet from the source described by the rtcrtpcontributingsource.
...And 4 more matches
AudioBuffer.copyToChannel() - Web APIs
the copytochannel() method of the
audiobuffer interface copies the samples to the specified channel of the
audiobuffer, from the source array.
... channelnumber the channel number of the current
audiobuffer to copy the channel data to.
... if channelnumber is greater than or equal to
audiobuffer.numberofchannels, an index_size_err will be thrown.
...And 3 more matches
AudioContext.createJavaScriptNode() - Web APIs
the
audiocontext.createjavascriptnode() method creates a javascriptnode which is used for directly manipulating
audio data with javascript.
... important: this method is obsolete, and has been renamed to
audiocontext.createscriptprocessor().
... syntax var jsnode =
audioctx.createjavascriptnode(buffersize, numinputchannels, numoutputchannels); parameters buffersize the buffer size must be in units of sample frames, i.e., one of: 256, 512, 1024, 2048, 4096, 8192, or 16384.
...And 3 more matches
AudioContextOptions.latencyHint - Web APIs
the
audiocontextoptions dictionary (used when instantiating an
audiocontext) may contain a property named latencyhint, which indicates the preferred maximum latency in seconds for the
audio context.
... the value is specified either as a member of the string enum
audiocontextlatencycategory or a double-precision value.
... syntax
audiocontextoptions.latencyhint = "interactive";
audiocontextoptions.latencyhint = 0.2; var latencyhint =
audiocontextoptions.latencyhint; value the preferred maximum latency for the
audiocontext.
...And 3 more matches
AudioContextOptions.sampleRate - Web APIs
the
audiocontextoptions dictionary (used when instantiating an
audiocontext) may contain a property named samplerate, which indicates the sample rate to use for the new context.
... the value must be a floating-point value indicating the sample rate, in samples per second, for which to configure the new context; additionally, the value must be one which is supported by
audiobuffer.samplerate.
... syntax
audiocontextoptions.samplerate = 44100; var samplerate =
audiocontextoptions.samplerate; value the desired sample rate for the
audiocontext, specified in samples per second.
...And 3 more matches
AudioDestinationNode.maxChannelCount - Web APIs
the maxchannelcount property of the
audiodestinationnode interface is an unsigned long defining the maximum amount of channels that the physical device can handle.
... the
audionode.channelcount property can be set between 0 and this value (both included).
... if maxchannelcount is 0, like in offline
audiocontext, the channel count cannot be changed.
...And 3 more matches
AudioScheduledSourceNode.stop() - Web APIs
the stop() method on
audioscheduledsourcenode schedules a sound to cease playback at the specified time.
... syntax
audioscheduledsourcenode.stop([when]); parameters when optional the time, in seconds, at which the sound should stop playing.
... this value is specified in the same time coordinate system as the
audiocontext is using for its currenttime attribute.
...And 3 more matches
AudioTrack.label - Web APIs
the read-only
audiotrack property label returns a string specifying the
audio track's human-readable label, if one is available; otherwise, it returns an empty string.
... syntax var
audiotracklabel =
audiotrack.label; value a domstring specifying the track's human-readable label, if one is available in the track metadata.
... example this example returns an array of track kinds and labels for potential use in a user interface to select
audio tracks for a specified media element.
...And 3 more matches
AudioTrackList.onchange - Web APIs
the
audiotracklist property onchange is an event handler which is called when the change event occurs, indicating that one or more of the
audiotracks in the
audiotracklist have been enabled or disabled.
...to determine the new state of media's tracks, you'll have to look at their
audiotrack.enabled flags.
... syntax
audiotracklist.onchange = eventhandler; value set onchange to a function that should be called whenever tracks are enabled or disabled on the media element.
...And 3 more matches
BaseAudioContext.createAnalyser() - Web APIs
the createanalyser() method of the base
audiocontext interface creates an analysernode, which can be used to expose
audio time and frequency data and create data visualisations.
... syntax var analysernode = base
audiocontext.createanalyser(); returns an analysernode.
... example the following example shows basic usage of an
audiocontext to create an analyser node, then use requestanimationframe() to collect time domain data repeatedly and draw an "oscilloscope style" output of the current
audio input.
...And 3 more matches
BaseAudioContext.createChannelMerger() - Web APIs
the createchannelmerger() method of the base
audiocontext interface creates a channelmergernode, which combines channels from multiple
audio streams into a single
audio stream.
... syntax base
audiocontext.createchannelmerger(numberofinputs); parameters numberofinputs the number of channels in the input
audio streams, which the output stream will contain; the default is 6 if this parameter is not specified.
...to use them, you need to use the second and third parameters of the
audionode.connect(
audionode) method, which allow you to specify both the index of the channel to connect from and the index of the channel to connect to.
...And 3 more matches
BaseAudioContext.createChannelSplitter() - Web APIs
the createchannelsplitter() method of the base
audiocontext interface is used to create a channelsplitternode, which is used to access the individual channels of an
audio stream and process them separately.
... syntax base
audiocontext.createchannelsplitter(numberofoutputs); parameters numberofoutputs the number of channels in the input
audio stream that you want to output separately; the default is 6 if this parameter is not specified.
...to use them, you need to use the second and third parameters of the
audionode.connect(
audionode) method, which allow you to specify the index of the channel to connect from and the index of the channel to connect to.
...And 3 more matches
BaseAudioContext.createDynamicsCompressor() - Web APIs
the createdynamicscompressor() method of the base
audiocontext interface is used to create a dynamicscompressornode, which can be used to apply compression to an
audio signal.
...it is especially important in games and musical applications where large numbers of individual sounds are played simultaneously, where you want to control the overall signal level and help avoid clipping (distorting) of the
audio output.
... syntax base
audioctx.createdynamicscompressor(); returns a dynamicscompressornode.
...And 3 more matches
BaseAudioContext.createGain() - Web APIs
the creategain() method of the base
audiocontext interface creates a gainnode, which can be used to control the overall gain (or volume) of the
audio graph.
... syntax var gainnode =
audiocontext.creategain(); return value a gainnode which takes as input one or more
audio sources and outputs
audio whose volume has been adjusted in gain (volume) to a level specified by the node's gainnode.gain a-rate parameter.
... example the following example shows basic usage of an
audiocontext to create a gainnode, which is then used to mute and unmute the
audio when a mute button is clicked by changing the gain property value.
...And 3 more matches
BaseAudioContext.createWaveShaper() - Web APIs
the createwaveshaper() method of the base
audiocontext interface creates a waveshapernode, which represents a non-linear distortion.
... it is used to apply distortion effects to your
audio.
... syntax base
audioctx.createwaveshaper(); returns a waveshapernode.
...And 3 more matches
BaseAudioContext.currentTime - Web APIs
the currenttime read-only property of the base
audiocontext interface returns a double representing an ever-increasing hardware timestamp in seconds that can be used for scheduling
audio playback, visualizing timelines, etc.
... syntax var curtime = base
audiocontext.currenttime; example var
audiocontext = window.
audiocontext || window.webkit
audiocontext; var
audioctx = new
audiocontext(); // older webkit/blink browsers require a prefix ...
... console.log(
audioctx.currenttime); reduced time precision to offer protection against timing attacks and fingerprinting, the precision of
audioctx.currenttime might get rounded depending on browser settings.
...And 3 more matches
BaseAudioContext.sampleRate - Web APIs
the samplerate property of the base
audiocontext interface returns a floating point number representing the sample rate, in samples per second, used by all nodes in this
audio context.
... syntax base
audiocontext.samplerate; value a floating point number indicating the
audio context's sample rate, in samples per second.
... example note: for a full web
audio example implementation, see one of our web
audio demos on the mdn github repo, like panner-node.
...And 3 more matches
MediaElementAudioSourceNode() - Web APIs
the mediaelement
audiosourcenode() constructor creates a new mediaelement
audiosourcenode object instance.
... syntax var my
audiosource = new mediaelement
audiosourcenode(context, options); parameters inherits parameters from the
audionodeoptions dictionary.
... context an
audiocontext representing the
audio context you want the node to be associated with.
...And 3 more matches
MediaStreamAudioSourceNode.mediaStream - Web APIs
the mediastream
audiosourcenode interface's read-only mediastream property indicates the mediastream that contains the
audio track from which the node is receiving
audio.
... this stream was specified when the node was first created, either using the mediastream
audiosourcenode() constructor or the
audiocontext.createmediastreamsource() method.
... syntax
audiosourcestream = mediastream
audiosourcenode.mediastream; value a mediastream representing the stream which contains the mediastreamtrack serving as the source of
audio for the node.
...And 3 more matches
NotifyAudioAvailableEvent - Web APIs
the non-standard, obsolete, notify
audioavailableevent interface defines the event sent to
audio elements when the
audio buffer is full.
... properties framebuffer read only a float32array containing the raw 32-bit floating-point
audio data obtained from decoding the
audio (e.g., the raw data being sent to the
audio hardware vs.
... encoded
audio).
...And 3 more matches
Media type and format guide: image, audio, and video content - Web media technologies
some are
audio-specific, while others may be used for either
audio or combined
audiovisual content such as movies.
... web
audio codec guide a guide to the
audio codecs allowed for by the common media containers, as well as by the major browsers.
... codecs used by webrtc webrtc doesn't use a container, but instead streams the encoded media itself from peer to peer using mediastreamtrack objects to represent each
audio or video track.
...And 3 more matches
Visualizing an audio spectrum - Archive of obsolete content
this example calculates and displays fast fourier transform (fft) spectrum data for the playing
audio.
... the function handling the loadedmetadata event stores the metadata of the
audio element in global variables; the function for the moz
audioavailable event does an fft of the samples and displays them in a canvas.
... note: you can use the
audionode called analysernode to perform real-time fft analysis on an
audio stream, rather than the code shown below.
...And 2 more matches
AudioContext.resume() - Web APIs
the resume() method of the
audiocontext interface resumes the progression of time in an
audio context that has previously been suspended.
... this method will cause an invalid_state_err exception to be thrown if called on an offline
audiocontext.
... syntax completepromise =
audiocontext.resume(); parameters none.
...And 2 more matches
AudioContext.suspend() - Web APIs
the suspend() method of the
audiocontext interface suspends the progression of time in the
audio context, temporarily halting
audio hardware access and reducing cpu/battery usage in the process — this is useful if you want an application to power down the
audio hardware when it will not be using an
audio context for a while.
... this method will cause an invalid_state_err exception to be thrown if called on an offline
audiocontext.
... syntax var
audioctx = new
audiocontext();
audioctx.suspend().then(function() { ...
...And 2 more matches
AudioNode.channelCountMode - Web APIs
the channelcountmode property of the
audionode interface represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
... the possible values of channelcountmode and their meanings are: value description the following
audionode children default to this value max the number of channels is equal to the maximum number of channels of all connections.
...
audiodestinationnode, analysernode, channelsplitternode in older versions of the spec, the default for a channelsplitternode was max.
...And 2 more matches
AudioNode.channelInterpretation - Web APIs
the channelinterpretation property of the
audionode interface represents an enumerated value describing the meaning of the channels.
... this interpretation will define how
audio up-mixing and down-mixing will happen.
...this can be somewhat controlled by setting the
audionode.channelinterpretation property to speakers or discrete: interpretation input channels output channels mixing rules speakers 1 (mono) 2 (stereo) up-mix from mono to stereo.
...And 2 more matches
AudioScheduledSourceNode.onended - Web APIs
the onended event handler for the
audioscheduledsourcenode interface specifies an eventhandler to be executed when the ended event occurs on the node.
... this event is sent to the node when the concrete interface (such as
audiobuffersourcenode, oscillatornode, or constantsourcenode) determines that it has stopped playing.
...this is the case, for example, when using an
audiobuffersourcenode with its loop property set to true.
...And 2 more matches
AudioTrack.id - Web APIs
the id property contains a string which uniquely identifies the track represented by the
audiotrack.
... this id can be used with the
audiotracklist.gettrackbyid() method to locate a specific track within the media associated with a media element.
... syntax var trackid =
audiotrack.id; value a domstring which identifies the track, suitable for use when calling gettrackbyid() on an
audiotracklist such as the one specified by a media element's
audiotracks property.
...And 2 more matches
AudioTrack.language - Web APIs
the read-only
audiotrack property language returns a string identifying the language used in the
audio track.
... syntax var
audiotracklanguage =
audiotrack.language; value a domstring specifying the bcp 47 (rfc 5646) format language tag of the primary language used in the
audio track, or an empty string ("") if the language is not specified or known, or if the track doesn't contain speech.
... example this example locates all of a media element's primary language and translated
audio tracks and returns a list of objects containing each of those tracks' id, kind, and language.
...And 2 more matches
BaseAudioContext.createBiquadFilter() - Web APIs
the createbiquadfilter() method of the base
audiocontext interface creates a biquadfilternode, which represents a second order filter configurable as several different common filter types.
... syntax base
audiocontext.createbiquadfilter(); returns a biquadfilternode.
... example the following example shows basic usage of an
audiocontext to create a biquad filter node.
...And 2 more matches
BaseAudioContext.createDelay() - Web APIs
the createdelay() method of the base
audiocontext interface is used to create a delaynode, which is used to delay the incoming
audio signal by a certain amount of time.
... syntax var delaynode =
audioctx.createdelay(maxdelaytime); parameters maxdelaytime optional the maximum amount of time, in seconds, that the
audio signal can be delayed by.
... var
audiocontext = window.
audiocontext || window.webkit
audiocontext; var
audioctx = new
audiocontext(); var synthdelay =
audioctx.createdelay(5.0); ...
...And 2 more matches
BaseAudioContext.destination - Web APIs
the destination property of the base
audiocontext interface returns an
audiodestinationnode representing the final destination of all
audio in the context.
... it often represents an actual
audio-rendering device such as your device's speakers.
... syntax base
audiocontext.destination; value an
audiodestinationnode.
...And 2 more matches
BaseAudioContext.listener - Web APIs
the listener property of the base
audiocontext interface returns an
audiolistener object that can then be used for implementing 3d
audio spatialization.
... syntax base
audiocontext.listener; value an
audiolistener object.
... example note: for a full web
audio spatialization example, see our panner-node demo.
...And 2 more matches
BaseAudioContext.state - Web APIs
the state read-only property of the base
audiocontext interface returns the current state of the
audiocontext.
... syntax base
audiocontext.state; value a domstring.
... possible values are: suspended: the
audio context has been suspended (with the
audiocontext.suspend() method.) running: the
audio context is running normally.
...And 2 more matches
OfflineAudioCompletionEvent - Web APIs
the web
audio api offline
audiocompletionevent interface represents events that occur when the processing of an offline
audiocontext is terminated.
... note: this interface is marked as deprecated; it is still supported for legacy reasons, but it will soon be superseded when the promise version of offline
audiocontext.startrendering is supported in browsers, which will no longer need it.
... constructor offline
audiocompletionevent.offline
audiocompletionevent creates a new offline
audiocompletionevent object instance.
...And 2 more matches
Visualizations with Web Audio API - Web APIs
one of the most interesting features of the web
audio api is the ability to extract frequency, waveform, and other data from your
audio source, which can then be used to create visualizations.
... basic concepts to extract data from your
audio source, you need an analysernode, which is created using the
audiocontext.createanalyser() method, for example: var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); this node is then connected to your
audio source at some point between your source and your destination, for example: source =
audioctx.createmediastreamsource(stream); source.connect(analyser); analyser.connect(distortion); distortion.connect(
audioctx.destination); note: you don't need to connect the analyser's output to another node for it to work, a...
... the analyser node will then capture
audio data using a fast fourier transform (fft) in a certain frequency domain, depending on what you specify as the analysernode.fftsize property value (if no value is specified, the default is 2048.) note: you can also specify a minimum and maximum power value for the fft data scaling range, using analysernode.mindecibels and analysernode.maxdecibels, and different data averaging constants using analysernode.smoothingtimeconstant.
...And 2 more matches
Web Audio playbackRate explained - Developer guides
the playbackrate property of the <
audio> and <video> elements allows us to change the speed, or rate, at which a piece of web
audio or video is playing.
... playbackrate basics let's starting by looking at a brief example of playbackrate usage: var my
audio = document.createelement('
audio'); my
audio.setattribute('src','
audiofile.mp3'); my
audio.playbackrate = 0.5; here we create an <
audio> element, and set its src to a file of our choice.
... browser support chrome 20+ ✔ firefox 20+ ✔ ie 9+ ✔ safari 6+ ✔ opera 15+ ✔ mobile chrome (android) ✖ mobile firefox 24+ ✔ ie mobile ✖ mobile safari 6+ (ios) ✔ opera mobile ✖ notes most browsers stop playing
audio outside playbackrate bounds of 0.5 and 4, leaving the video playing silently.
...And 2 more matches
Displaying a graphic with audio samples - Archive of obsolete content
the following example shows how to take samples from an
audio stream and display them behind an image (in this case, the mozilla logo), giving the impression that the image is built from the samples.
... <!doctype html> <html> <head> <title>javascript spectrum example</title> </head> <body> <
audio id="
audio-element" src="revolve.ogg" controls="true" style="width: 512px;"> </
audio> <div><canvas id="fft" width="512" height="200"></canvas></div> <img id="mozlogo" style="display:none" src="mozilla2.png"></img> <script> var canvas = document.getelementbyid('fft'), ctx = canvas.getcontext('2d'), channels, rate, framebufferlength, fft; function loadedmetadata() { channels =
audio.mozchannels; rate =
audio.mozsamplerate; framebufferlength =
audio.mozframebufferlength; fft = new fft(framebufferlength / channels, r...
...ate); } function
audioavailable(event) { var fb = event.framebuffer, t = event.time, /* unused, but it's there */ signal = new float32array(fb.length / channels), magnitude; for (var i = 0, fbl = framebufferlength / 2; i < fbl; i++ ) { // assuming interlaced stereo channels, // need to split and merge into a stero-mix mono signal signal[i] = (fb[2*i] + fb[2*i+1]) / 2; } // clear the canvas before drawing spectrum ctx.fillstyle = "rgb(0,0,0)"; ctx.fillrect (0,0, canvas.width, canvas.height); ctx.fillstyle = "rgb(255,255,255)"; for (var i = 0; i < signal.length; i++ ) { // multiply spectrum by a zoom value magnitude = signal[i] * ...
...1000; // draw rectangle bars for each frequency bin ctx.fillrect(i * 4, canvas.height, 3, -magnitude); } ctx.drawimage(document.getelementbyid('mozlogo'),0,0, canvas.width, canvas.height); } var
audio = document.getelementbyid('
audio-element');
audio.addeventlistener('moz
audioavailable',
audioavailable, false);
audio.addeventlistener('loadedmetadata', loadedmetadata, false); </script> </body> </html> ...
AudioBuffer.copyFromChannel() - Web APIs
the copyfromchannel() method of the
audiobuffer interface copies the
audio sample data from the specified channel of the
audiobuffer to a specified float32array.
... channelnumber the channel number of the current
audiobuffer to copy the channel data from.
... example this example creates a new
audio buffer, then copies the samples from another channel into it.
... var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); var anotherarray = new float32array(length); myarraybuffer.copyfromchannel(anotherarray, 1, 0); specification specification status comment web
audio apithe definition of 'copyfromchannel' in that specification.
AudioBuffer.duration - Web APIs
the duration property of the
audiobuffer interface returns a double representing the duration, in seconds, of the pcm data stored in the buffer.
... syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.duration; value a double.
... example // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the
audiocontext var framecount =
audioctx.samplerate * 2.0; var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; // just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] //
audio needs to be in [-1.0; 1.0] nowbuffering[i] = math.random() * 2 - 1; } } console.log(myarraybuffer.duration); } specification specifi...
...cation status comment web
audio apithe definition of 'duration' in that specification.
AudioBuffer.length - Web APIs
the length property of the
audiobuffer interface returns an integer representing the length, in sample-frames, of the pcm data stored in the buffer.
... syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.length; value an integer.
... example // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the
audiocontext var framecount =
audioctx.samplerate * 2.0; var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; // just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] //
audio needs to be in [-1.0; 1.0] nowbuffering[i] = math.random() * 2 - 1; } } console.log(myarraybuffer.length); } specification specificat...
...ion status comment web
audio apithe definition of 'length' in that specification.
AudioBuffer.numberOfChannels - Web APIs
the numberofchannels property of the
audiobuffer interface returns an integer representing the number of discrete
audio channels described by the pcm data stored in the buffer.
... syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.numberofchannels; value an integer.
... example // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the
audiocontext var framecount =
audioctx.samplerate * 2.0; var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; // just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] //
audio needs to be in [-1.0; 1.0] nowbuffering[i] = math.random() * 2 - 1; } } console.log(myarraybuffer.numberofchannels); } specification ...
...specification status comment web
audio apithe definition of 'numberofchannels' in that specification.
AudioBuffer.sampleRate - Web APIs
the samplerate property of the
audiobuffer interface returns a float representing the sample rate, in samples per second, of the pcm data stored in the buffer.
... syntax var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); myarraybuffer.samplerate; value a floating-point value indicating the current sample rate of the buffers data, in samples per second.
... example // stereo var channels = 2; // create an empty two second stereo buffer at the // sample rate of the
audiocontext var framecount =
audioctx.samplerate * 2.0; var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; // just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] //
audio needs to be in [-1.0; 1.0] nowbuffering[i] = math.random() * 2 - 1; } } console.log(myarraybuffer.samplerate); } specification specif...
...ication status comment web
audio apithe definition of 'samplerate' in that specification.
AudioBufferSourceNode.buffer - Web APIs
the buffer property of the
audiobuffersourcenode interface provides the ability to play back
audio using an
audiobuffer as the source of the sound data.
... syntax
audiobuffersourcenode.buffer = soundbuffer; value an
audiobuffer which contains the data representing the sound which the node will play.
... var myarraybuffer =
audioctx.createbuffer(2, framecount,
audioctx.samplerate); button.onclick = function() { // fill the buffer with white noise; //just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // this gives us the actual arraybuffer that contains the data var nowbuffering = myarraybuffer.getchanneldata(channel); for (var i = 0; i < framecount; i++) { // math.random() is in [0; 1.0] //
audio needs to be in [-1.0; 1.0] nowbuffering[i] = math.random() * 2 - 1; } } // get an
audiobuffersourcenode.
... // this is the
audionode to use when we want to play an
audiobuffer var source =
audioctx.createbuffersource(); // set the buffer in the
audiobuffersourcenode source.buffer = myarraybuffer; specifications specification status comment web
audio apithe definition of 'buffer' in that specification.
AudioBufferSourceNode.detune - Web APIs
the detune property of the
audiobuffersourcenode interface is a k-rate
audioparam representing detuning of oscillation in cents.
... syntax var source =
audioctx.createbuffersource(); source.detune.value = 100; // value in cents note: though the
audioparam returned is read-only, the value it represents is not.
... value a k-rate
audioparam whose value indicates the detuning of oscillation in cents.
... example const
audioctx = new
audiocontext(); const channelcount = 2; const framecount =
audioctx.samplerate * 2.0; // 2 seconds const myarraybuffer =
audioctx.createbuffer(channelcount, framecount,
audioctx.samplerate); for (let channel = 0; channel < channelcount; channel++) { const nowbuffering = myarraybuffer.getchanneldata(channel); for (let i = 0; i < framecount; i++) { nowbuffering[i] = math.random() * 2 - 1; } } const source =
audioctx.createbuffersource(); source.buffer = myarraybuffer; source.connect(
audioctx.destination); source.detune.value = 100; // value in cents source.start(); specifications specification status comment web
audio apithe definition of 'detune' in that specification.
AudioContext.baseLatency - Web APIs
the baselatency read-only property of the
audiocontext interface returns a double that represents the number of seconds of processing latency incurred by the
audiocontext passing an
audio buffer from the
audiodestinationnode — i.e.
... the end of the
audio graph — into the host system's
audio subsystem ready for playing.
... syntax var baselatency =
audioctx.baselatency; value a double representing the base latency in seconds.
... example // default latency ("interactive") const
audioctx1 = new
audiocontext(); console.log(
audioctx1.baselatency); // 0.00 // higher latency ("playback") const
audioctx2 = new
audiocontext({ latencyhint: 'playback' }); console.log(
audioctx2.baselatency); // 0.15 specifications specification status comment web
audio apithe definition of 'baselatency' in that specification.
AudioContext.outputLatency - Web APIs
the outputlatency read-only property of the
audiocontext interface provides an estimation of the output latency of the current
audio context.
... this is the time, in seconds, between the browser passing an
audio buffer out of an
audio graph over to the host system's
audio subsystem to play, and the time at which the first sample in the buffer is actually processed by the
audio output device.
... syntax var outputlatency =
audioctx.outputlatency; value a double representing the output latency in seconds.
... example const
audioctx = new
audiocontext(); console.log(
audioctx.outputlatency); specifications specification status comment web
audio apithe definition of 'outputlatency' in that specification.
AudioNode.channelCount - Web APIs
the channelcount property of the
audionode interface represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
... channelcount's usage and precise definition depend on the value of
audionode.channelcountmode: it is ignored if the channelcountmode value is max.
... syntax var oscillator =
audioctx.createoscillator(); var channels = oscillator.channelcount; value an integer.
... example var
audiocontext = window.
audiocontext || window.webkit
audiocontext; var
audioctx = new
audiocontext(); var oscillator =
audioctx.createoscillator(); var gainnode =
audioctx.creategain(); oscillator.connect(gainnode); gainnode.connect(
audioctx.destination); oscillator.channelcount; specifications specification status comment web
audio apithe definition of 'channelcount' in that specification.
AudioNode.numberOfOutputs - Web APIs
the numberofoutputs property of the
audionode interface returns the number of outputs coming out of the node.
... destination nodes — like
audiodestinationnode — have a value of 0 for this attribute.
... syntax var numoutputs =
audionode.numberofoutputs; value an integer ≥ 0.
... example const
audioctx = new
audiocontext(); const oscillator =
audioctx.createoscillator(); const gainnode =
audioctx.creategain(); oscillator.connect(gainnode).connect(
audioctx.destination); console.log(oscillator.numberofoutputs); // 1 console.log(gainnode.numberofoutputs); // 1 console.log(
audioctx.destination.numberofoutputs); // 0 specifications specification status comment web
audio apithe definition of 'numberofoutputs' in that specification.
AudioParam.cancelAndHoldAtTime() - Web APIs
the cancelandholdattime() property of the
audioparam interface cancels all scheduled future changes to the
audioparam but holds its value at a given time until further changes are made using other methods.
... syntax var
audioparam =
audioparam.cancelandholdattime(canceltime) parameters canceltime a double representing the time (in seconds) after the
audiocontext was first created after which all scheduled changes will be cancelled.
... return value a reference to the
audioparam it was called on.
... specifications specification status comment web
audio apithe definition of 'cancelandholdattime()' in that specification.
AudioParam.cancelScheduledValues() - Web APIs
the cancelscheduledvalues() method of the
audioparam interface cancels all scheduled future changes to the
audioparam.
... syntax var
audioparam =
audioparam.cancelscheduledvalues(starttime) parameters starttime a double representing the time (in seconds) after the
audiocontext was first created after which all scheduled changes will be cancelled.
... returns a reference to this
audioparam object.
... examples var gainnode =
audioctx.creategain(); gainnode.gain.setvaluecurveattime(wavearray,
audioctx.currenttime, 2); //'gain' is the
audioparam gainnode.gain.cancelscheduledvalues(
audioctx.currenttime); specifications specification status comment web
audio apithe definition of 'cancelscheduledvalues' in that specification.
AudioScheduledSourceNode: ended event - Web APIs
the ended event of the
audioscheduledsourcenode interface is fired when the source node has stopped playing.
... bubbles no cancelable no interface event event handler property
audioscheduledsourcenode.onended usage notes this event occurs when a
audioscheduledsourcenode has stopped playing, either because it's reached a predetermined stop time, the full duration of the
audio has been performed, or because the entire buffer has been played.
... examples in this simple example, an event listener for the ended event is set up to enable a "start" button in the user interface when the node stops playing: node.addeventlistener('ended', () => { document.getelementbyid("startbutton").disabled = false; }) you can also set up the event handler using the
audioscheduledsourcenode.onended property: node.onended = function() { document.getelementbyid("startbutton").disabled = false; } for an example of the ended event in use, see our
audio-buffer example on github.
... specifications specification status comment web
audio apithe definition of 'onended' in that specification.
AudioWorkletNode.onprocessorerror - Web APIs
the onprocessorerror property of the
audioworkletnode interface defines an event handler function to be called when the processorerror event fires.
... this occurs when the underlying
audioworkletprocessor behind the node throws an exception in its constructor, the process method, or any user-defined class method.
... syntax
audioworkletnode.onprocessorerror = function() { ...
... }; examples // fill in example snippet specifications specification status comment web
audio apithe definition of 'onprocessorerror' in that specification.
BaseAudioContext.createOscillator() - Web APIs
the createoscillator() method of the base
audiocontext interface creates an oscillatornode, a source representing a periodic waveform.
... syntax var oscillatornode =
audioctx.createoscillator(); returns an oscillatornode.
... example the following example shows basic usage of an
audiocontext to create an oscillator node.
... // create web
audio api context var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); // create oscillator node var oscillator =
audioctx.createoscillator(); oscillator.type = 'square'; oscillator.frequency.setvalueattime(3000,
audioctx.currenttime); // value in hertz oscillator.connect(
audioctx.destination); oscillator.start(); specifications specification status comment web
audio apithe definition of 'createoscillator' in that specification.
BaseAudioContext.createPeriodicWave() - Web APIs
the createperiodicwave() method of the base
audiocontext interface is used to create a periodicwave, which is used to define a periodic waveform that can be used to shape the output of an oscillatornode.
... syntax var wave =
audiocontext.createperiodicwave(real, imag[, constraints]); returns a periodicwave.
... var real = new float32array(2); var imag = new float32array(2); var ac = new
audiocontext(); var osc = ac.createoscillator(); real[0] = 0; imag[0] = 0; real[1] = 1; imag[1] = 0; var wave = ac.createperiodicwave(real, imag, {disablenormalization: true}); osc.setperiodicwave(wave); osc.connect(ac.destination); osc.start(); osc.stop(2); this works because a sound that contains only a fundamental tone is by definition a sine wave here, we create a periodicwave with two value...
... specifications specification status comment web
audio apithe definition of 'createperiodicwave' in that specification.
BaseAudioContext.onstatechange - Web APIs
the onstatechange property of the base
audiocontext interface defines an event handler function to be called when the statechange event fires: this occurs when the
audio context's state changes.
... syntax base
audiocontext.onstatechange = function() { ...
... }; example the following snippet is taken from our
audiocontext states demo (see it running live.) the onstatechange hander is used to log the current state to the console every time it changes.
...
audioctx.onstatechange = function() { console.log(
audioctx.state); } specifications specification status comment web
audio apithe definition of 'onstatechange' in that specification.
MediaElementAudioSourceNode.mediaElement - Web APIs
the mediaelement
audiosourcenode interface's read-only mediaelement property indicates the htmlmediaelement that contains the
audio track from which the node is receiving
audio.
... this stream was specified when the node was first created, either using the mediaelement
audiosourcenode() constructor or the
audiocontext.createmediaelementsource() method.
... syntax
audiosourceelement = mediaelement
audiosourcenode.mediaelement; value an htmlmediaelement representing the element which contains the source of
audio for the node.
... examples const
audioctx = new window.
audiocontext(); const
audioelem = document.queryselector('
audio'); let options = { mediaelement:
audioelem } let source = new mediaelement
audiosourcenode(
audioctx, options); console.log(source.mediaelement); specifications specification status comment web
audio apithe definition of 'mediaelement
audiosourcenode.mediaelement' in that specification.
MediaRecorder.audioBitsPerSecond - Web APIs
the
audiobitspersecond read-only property of the mediarecorder interface returns the
audio encoding bit rate in use.
... syntax var
audiobitspersecond = mediarecorder.
audiobitspersecond value a number (unsigned long).
... specifications specification status comment mediastream recordingthe definition of '
audiobitspersecond' in that specification.
... desktopmobilechromeedgefirefoxinternet exploreroperasafariandroid webviewchrome for androidfirefox for androidopera for androidsafari on iossamsung internet
audiobitspersecond experimentalchrome full support 49edge full support 79firefox full support 71ie no support noopera full support 36safari no support ...
MediaStreamAudioDestinationNode.stream - Web APIs
the stream property of the
audiocontext interface represents a mediastream containing a single
audiomediastreamtrack with the same number of channels as the node itself.
... you can use this property to get a stream out of the
audio graph and feed it into another construct, such as a media recorder.
... syntax var
audioctx = new
audiocontext(); var destination =
audioctx.createmediastreamdestination(); var mystream = destination.stream; value a mediastream.
... example specifications specification status comment web
audio apithe definition of 'stream' in that specification.
MediaStreamAudioSourceOptions - Web APIs
the mediastream
audiosourceoptions dictionary provides configuration options used when creating a mediastream
audiosourcenode using its constructor.
... it is not needed when using the
audiocontext.createmediastreamsource() method.
... properties mediastream a required property which specifies the mediastream from which to obtain
audio for the node.
... specifications specification status comment web
audio apithe definition of 'mediastream
audiosourceoptions' in that specification.
MediaStreamTrackAudioSourceOptions.mediaStreamTrack - Web APIs
the mediastreamtrack
audiosourceoptions dictionary's mediastreamtrack property must contain a reference to the mediastreamtrack from which the mediastreamtrack
audiosourcenode being created using the mediastreamtrack
audiosourcenode() constructor.
... syntax mediastreamtrack
audiosourceoptions = { mediastreamtrack:
audiosourcetrack; } mediastreamtrack
audiosourceoptions.mediastreamtrack =
audiosourcetrack; value a mediastreamtrack from which the
audio output of the new mediastreamtrack
audiosourcenode will be taken.
... example this example uses getusermedia() to obtain access to the user's camera, then creates a new mediastream
audiosourcenode from the first
audio track provided by the device.
... let
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); if (navigator.mediadevices.getusermedia) { navigator.mediadevices.getusermedia ( {
audio: true, video: false }).then(function(stream) { let options = { mediastreamtrack: stream.get
audiotracks()[0]; } let source = new mediastreamtrack
audiosourcenode(
audioctx, options); source.connect(
audioctx.destination); }).catch(function(err) { console.log('the following gum error occured: ' + err); }); } else { console.log('new getusermedia not supported on your browser!'); } specifications specification status comment web
audio apithe definition of 'mediastreamtrack
audiosourceoptions.mediastream' in that specification.
MediaStreamTrackAudioSourceOptions - Web APIs
the mediastreamtrack
audiosourceoptions dictionary is used when specifying options to the mediastreamtrack
audiosourcenode() constructor.
... it isn't needed when using the
audiocontext.createmediastreamtracksource() method.
... properties mediastreamtrack the mediastreamtrack from which to take
audio data for this node's output.
... specifications specification status comment web
audio apithe definition of 'mediastreamtrack
audiosourceoptions' in that specification.
OfflineAudioContext.oncomplete - Web APIs
the oncomplete event handler of the offline
audiocontext interface is called when the
audio processing is terminated, that is when the complete event (of type offline
audiocompletionevent) is raised.
... syntax var offline
audioctx = new offline
audiocontext(); offline
audioctx.oncomplete = function() { ...
... } example when processing is complete, you might want to use the oncomplete handler the prompt the user that the
audio can now be played, and enable the play button.
... offline
audioctx.oncomplete = function() { console.log('offline
audio processing now complete'); showmodaldialog('song processed and ready to play'); playbtn.disabled = false; } specifications specification status comment web
audio apithe definition of 'oncomplete' in that specification.
OfflineAudioContext.resume() - Web APIs
the resume() method of the offline
audiocontext interface resumes the progression of time in an
audio context that has been suspended.
... the promise resolves immediately because the offline
audiocontext does not require the
audio hardware.
... syntax offline
audiocontext.resume().then(function() { ...
... specifications specification status comment web
audio apithe definition of 'resume()' in that specification.
OfflineAudioContext.suspend() - Web APIs
the suspend() method of the offline
audiocontext interface schedules a suspension of the time progression in the
audio context at the specified time and returns a promise.
... this is generally useful at the time of manipulating the
audio graph synchronously on offline
audiocontext.
... syntax offline
audiocontext.suspend(suspendtime).then(function() { ...
... invalidstateerror if the quantized frame number is one of the following: a negative number is less than or equal to the current time is greater than or equal to the total render duration is scheduled by another suspend for the same time specifications specification status comment web
audio apithe definition of 'suspend()' in that specification.
ScriptProcessorNode: audioprocess event - Web APIs
the
audioprocess event of the scriptprocessornode interface is fired when an input buffer of a script processor is ready to be processed.
... bubbles no cancelable no default action none interface
audioprocessingevent event handler property scriptprocessornode.on
audioprocess examples scriptnode.addeventlistener('
audioprocess', function(
audioprocessingevent) { // the input buffer is a song we loaded earlier var inputbuffer =
audioprocessingevent.inputbuffer; // the output buffer contains the samples that will be modified and played var outputbuffer =
audioprocessingevent.outputbuffer; // loop through the output channels (in this case there is only one) for (var channel = 0; channel < outputbuffer.numberofchannels; channel++) { var inputdata = inputbuffer.getchanneldata(channel); var outputdata = outputbuffer.getchanneldata(channel); // loo...
...p through the 4096 samples for (var sample = 0; sample < inputbuffer.length; sample++) { // make output equal to the same as the input outputdata[sample] = inputdata[sample]; // add noise to each output sample outputdata[sample] += ((math.random() * 2) - 1) * 0.2; } } }) you could also set up the event handler using the scriptprocessornode.on
audioprocess property: scriptnode.on
audioprocess = function(
audioprocessingevent) { ...
... } specifications specification status comment web
audio apithe definition of '
audioprocessingevent' in that specification.
mozbrowseraudioplaybackchange
the mozbrowser
audioplaybackchange event is fired when
audio starts or stops playing within a browser <iframe>.
... details read only boolean indicates whether
audio is playing in the browser.
... examples var browser = document.queryselector("iframe"); browser.addeventlistener("mozbrowser
audioplaybackchange", function(event) { console.log(event.details); }); related events mozbrowserclose mozbrowsercontextmenu mozbrowsererror mozbrowsericonchange mozbrowserloadend mozbrowserloadstart mozbrowserlocationchange mozbrowseropenwindow mozbrowsersecuritychange mozbrowsertitlechange mozbrowserusernameandpasswordrequired ...
AudioNode.context - Web APIs
the read-only context property of the
audionode interface returns the associated base
audiocontext, that is the object representing the processing graph the node is participating in.
... syntax var acontext = an
audionode.context; value the
audiocontext or offline
audiocontext object that was used to construct this
audionode.
... example const
audiocontext = window.
audiocontext || window.webkit
audiocontext; const
audioctx = new
audiocontext(); const oscillator =
audioctx.createoscillator(); const gainnode =
audioctx.creategain(); oscillator.connect(gainnode).connect(
audioctx.destination); console.log(oscillator.context); //
audiocontext console.log(oscillator.context ===
audioctx); // true specifications specification status comment web
audio apithe definition of 'context' in that specification.
AudioNode.numberOfInputs - Web APIs
the numberofinputs property of the
audionode interface returns the number of inputs feeding the node.
... syntax var numinputs =
audionode.numberofinputs; value an integer ≥ 0.
... example const
audioctx = new
audiocontext(); const oscillator =
audioctx.createoscillator(); const gainnode =
audioctx.creategain(); oscillator.connect(gainnode).connect(
audioctx.destination); console.log(oscillator.numberofinputs); // 0 console.log(gainnode.numberofinputs); // 1 console.log(
audioctx.destination.numberofinputs); // 1 specifications specification status comment web
audio apithe definition of 'numberofinputs' in that specification.
AudioParam.defaultValue - Web APIs
the defaultvalue read-only property of the
audioparam interface represents the initial value of the attributes as defined by the specific
audionode creating the
audioparam.
... syntax var defaultval =
audioparam.defaultvalue; value a floating-point number.
... example const
audioctx = new
audiocontext(); const gainnode =
audioctx.creategain(); const defaultval = gainnode.gain.defaultvalue; console.log(defaultval); // 1 console.log(defaultval === gainnode.gain.value); // true specifications specification status comment web
audio apithe definition of 'defaultvalue' in that specification.
AudioParam.maxValue - Web APIs
the maxvalue read-only property of the
audioparam interface represents the maximum possible value for the parameter's nominal (effective) range.
... syntax var maxval =
audioparam.maxvalue; value a floating-point number indicating the maximum value permitted for the parameter's nominal range.
... example const
audioctx = new
audiocontext(); const gainnode =
audioctx.creategain(); console.log(gainnode.gain.maxvalue); // 3.4028234663852886e38 specifications specification status comment web
audio apithe definition of 'maxvalue' in that specification.
AudioParam.minValue - Web APIs
the minvalue read-only property of the
audioparam interface represents the minimum possible value for the parameter's nominal (effective) range.
... syntax var minval =
audioparam.minvalue; value a floating-point number indicating the minimum value permitted for the parameter's nominal range.
... example const
audioctx = new
audiocontext(); const gainnode =
audioctx.creategain(); console.log(gainnode.gain.minvalue); // -3.4028234663852886e38 specifications specification status comment web
audio apithe definition of 'minvalue' in that specification.
AudioTrack.sourceBuffer - Web APIs
the read-only
audiotrack property sourcebuffer returns the sourcebuffer that created the track, or null if the track was not created by a sourcebuffer or the sourcebuffer has been removed from the mediasource.sourcebuffers attribute of its parent media source.
... syntax var sourcebuffer =
audiotrack.sourcebuffer; value a sourcebuffer or null.
... specifications specification status comment media source extensionsthe definition of '
audiotrack: sourcebuffer' in that specification.
AudioTrackList: change event - Web APIs
the change event is fired when an
audio track is enabled or disabled, for example by changing the track's enabled property.
... bubbles no cancelable no interface event event handler property onchange examples using addeventlistener(): const videoelement = document.queryselector('video'); videoelement.
audiotracks.addeventlistener('change', (event) => { console.log(`'${event.type}' event fired`); }); // changing the value of `enabled` will trigger the `change` event const toggletrackbutton = document.queryselector('.toggle-track'); toggletrackbutton.addeventlistener('click', () => { const track = videoelement.
audiotracks[0]; track.enabled = !track.enabled; }); using the onchange event handler property: const videoelement = document.queryselector('video'); videoelement.
audiotracks.onchange = (event) => { console.log(`'${event.type}' event fired`); ...
...}; // changing the value of `enabled` will trigger the `change` event const toggletrackbutton = document.queryselector('.toggle-track'); toggletrackbutton.addeventlistener('click', () => { const track = videoelement.
audiotracks[0]; track.enabled = !track.enabled; }); specifications specification status html living standardthe definition of 'change' in that specification.
BaseAudioContext.createConstantSource() - Web APIs
the createconstantsource() property of the base
audiocontext interface creates a constantsourcenode object, which is an
audio source that continuously outputs a monaural (one-channel) sound signal whose samples all have the same value.
... syntax var constantsourcenode =
audiocontext.createconstantsource() parameters none.
... specifications specification status comment web
audio apithe definition of 'createconstantsource()' in that specification.
BaseAudioContext.createIIRFilter() - Web APIs
the createiirfilter() method of the base
audiocontext interface creates an iirfilternode, which represents a general infinite impulse response (iir) filter which can be configured to serve as various types of filter.
... syntax var iirfilter =
audiocontext.createiirfilter(feedforward, feedback); parameters feedforward an array of floating-point values specifying the feedforward (numerator) coefficients for the transfer function of the iir filter.
... specifications specification status comment web
audio apithe definition of 'createiirfilter()' in that specification.
HTMLMediaElement.msInsertAudioEffect() - Web APIs
the htmlmediaelement.msinsert
audioeffect() method inserts the specified
audio effect into the media pipeline.
... syntax htmlmediaelement.msinsert
audioeffect(activatableclassid: domstring, effectrequired: boolean, config); parameters activatableclassid a domstring defining the
audio effects class.
... effectrequired a boolean which if set to true requires an
audio effect to be defined.
MediaStreamAudioSourceOptions.mediaStream - Web APIs
the mediastream
audiosourceoptions dictionary's mediastream property must specify the mediastream from which to retrieve
audio data when instantiating a mediastream
audiosourcenode using the mediastream
audiosourcenode() constructor.
... syntax mediastream
audiosourceoptions = { mediastream:
audiosourcestream; } mediastream
audiosourceoptions.mediastream =
audiosourcestream; value a mediastream representing the stream from which to use a mediastreamtrack as the source of
audio for the node.
... example specifications specification status comment web
audio apithe definition of 'mediastream
audiosourceoptions.mediastream' in that specification.
OfflineAudioCompletionEvent.renderedBuffer - Web APIs
the renderedbuffer read-only property of the offline
audiocompletionevent interface is an
audiobuffer containing the result of processing an offline
audiocontext.
... syntax var buffer = offline
audiocompletioneventinstance.renderedbuffer; value an
audiobuffer.
... specifications specification status comment web
audio apithe definition of 'renderedbuffer' in that specification.
OfflineAudioContext: complete event - Web APIs
the complete event of the offline
audiocontext interface is fired when the rendering of an offline
audio context is complete.
... bubbles no cancelable no default action none interface offline
audiocompletionevent event handler property offline
audiocontext.oncomplete examples when processing is complete, you might want to use the oncomplete handler the prompt the user that the
audio can now be played, and enable the play button: let offline
audioctx = new offline
audiocontext(); offline
audioctx.addeventlistener('complete', () => { console.log('offline
audio processing now complete'); showmodaldialog('song processed and ready to play'); playbtn.disabled = false; }) you can also set up the event handler using the offline
audiocontext.oncomplete property: let offline
audioctx = new offline
audiocontext(); offline
audioctx.oncomplete = function() { co...
...nsole.log('offline
audio processing now complete'); showmodaldialog('song processed and ready to play'); playbtn.disabled = false; } specifications specification status comment web
audio apithe definition of 'offline
audiocompletionevent' in that specification.
OfflineAudioContext.length - Web APIs
the length property of the offline
audiocontext interface returns an integer representing the size of the buffer in sample-frames.
... syntax var length = offline
audiocontext.length; value an integer representing the size of the buffer in sample-frames.
... specifications specification status comment web
audio apithe definition of 'length' in that specification.
SourceBuffer.audioTracks - Web APIs
the
audiotracks read-only property of the sourcebuffer interface returns a list of the
audio tracks currently contained inside the sourcebuffer.
... syntax var my
audiotracks = sourcebuffer.
audiotracks; value an
audiotracklist object.
... example tbd specifications specification status comment media source extensionsthe definition of '
audiotracks' in that specification.
Tools for analyzing Web Audio usage - Web APIs
while working on your web
audio api code, you may find that you need tools to analyze the graph of nodes you create or to otherwise debug your work.
... chrome a handy web
audio inspector can be found in the chrome web store.
... firefox firefox offers a native web
audio editor.
MozAudioAvailable - Archive of obsolete content
the moz
audioavailable event is fired when the
audio buffer is full and the corresponding raw samples are available.
... framebuffer read only framebuffer (array) the decoded
audio sample data (i.e., floats).
Media (Audio-visual presentation) - MDN Web Docs Glossary: Definitions of Web-related terms
the term media (more accurately, multimedia) refers to
audio, video, or combined
audio-visual material such as music, recorded speech, movies, tv shows, or any other form of content that is presented over a period of time.
... learn more general knowledge multimedia on wikipedia technical reference web media technologies: a guide to all the ways media can be used in web content multimedia and embedding in the mdn learning area <
audio> and <video> elements, used to present media in html documents ...
AudioParamMap - Web APIs
the web
audio api interface
audioparammap represents a set of multiple
audio parameters, each described as a mapping of a domstring identifying the parameter to the
audioparam object representing its value.
... properties the
audioparammap object is accessed as a map in which each parameter is identified by a name string which is mapped to an
audioparam containing the value of that parameter.
AudioTrackList: addtrack event - Web APIs
the addtrack event is fired when a track is added to an
audiotracklist.
... bubbles no cancelable no interface trackevent event handler property onaddtrack examples using addeventlistener(): const videoelement = document.queryselector('video'); videoelement.
audiotracks.addeventlistener('addtrack', (event) => { console.log(`
audio track: ${event.track.label} added`); }); using the onaddtrack event handler property: const videoelement = document.queryselector('video'); videoelement.
audiotracks.onaddtrack = (event) => { console.log(`
audio track: ${event.track.label} added`); }; specifications specification status html living standardthe definition of 'addtrack' in that specification.
AudioTrackList: removetrack event - Web APIs
the removetrack event is fired when a track is removed from an
audiotracklist.
... bubbles no cancelable no interface trackevent event handler property onremovetrack examples using addeventlistener(): const videoelement = document.queryselector('video'); videoelement.
audiotracks.addeventlistener('removetrack', (event) => { console.log(`
audio track: ${event.track.label} removed`); }); using the onremovetrack event handler property: const videoelement = document.queryselector('video'); videoelement.
audiotracks.onremovetrack = (event) => { console.log(`
audio track: ${event.track.label} removed`); }; specifications specification status html living standardthe definition of 'removetrack' in that specification.
audioCapabilities - Web APIs
the mediakeysystemconfiguration.
audiocapabilities read-only property returns an array of supported
audio type and capability pairs.
... syntax var
audiocapabilities[ {contenttype: 'contenttype', robustness:'robustness'}] = mediasystemconfiguration.
audiocapabilities; specifications specification status comment encrypted media extensionsthe definition of '
audiocapabilities' in that specification.
SpeechRecognition: audioend event - Web APIs
the
audioend event of the web speech api is fired when the user agent has finished capturing
audio for speech recognition.
... bubbles no cancelable no interface event event handler on
audioend examples you can use the
audioend event in an addeventlistener method: var recognition = new webkitspeechrecognition() || new speechrecognition(); recognition.addeventlistener('
audioend', function() { console.log('
audio capturing ended'); }); or use the on
audioend event handler property: recognition.on
audioend = function() { console.log('
audio capturing ended'); } specifications specification status comment web speech apithe definition of 'speech recognition events' in that specification.
SpeechRecognition: audiostart event - Web APIs
the
audiostart event of the web speech api is fired when the user agent has started to capture
audio for speech recognition.
... bubbles no cancelable no interface event event handler on
audiostart examples you can use the
audiostart event in an on
audiostart method: var recognition = new webkitspeechrecognition() || new speechrecognition(); recognition.addeventlistener('
audiostart', function() { console.log('
audio capturing started'); }); or use the on
audiostart event handler property: recognition.on
audiostart = function() { console.log('
audio capturing started'); } specifications specification status comment web speech apithe definition of 'speech recognition events' in that specification.
SpeechRecognition.onaudioend - Web APIs
the on
audioend property of the speechrecognition interface represents an event handler that will run when the user agent has finished capturing
audio (when the
audioend event fires.) syntax myspeechrecognition.on
audioend = function() { ...
... }; examples var recognition = new speechrecognition(); recognition.on
audioend = function() { console.log('
audio capturing ended'); } specifications specification status comment web speech apithe definition of 'on
audioend' in that specification.
SpeechRecognition.onaudiostart - Web APIs
the on
audiostart property of the speechrecognition interface represents an event handler that will run when the user agent has started to capture
audio (when the
audiostart event fires.) syntax myspeechrecognition.on
audiostart = function() { ...
... }; examples var recognition = new speechrecognition(); recognition.on
audiostart = function() { console.log('
audio capturing started'); } specifications specification status comment web speech apithe definition of 'on
audiostart' in that specification.
Using audio and video in HTML - Web media technologies
the html <
audio> and <video> elements let you embed
audio and video content into a web page.
... we don't have a particularly good guide to using these objects offscreen at this time, although
audio and video manipulation may be a good start.
Guide to streaming audio and video - Web media technologies
in this guide, we'll examine the techniques used to stream
audio and/or video media on the web, and how you can optimize your code, your media, your server, and the options you use while performing the streaming to bring out the best quality and performance possible.
...for example, hls lets the server stream a video with multiple
audio streams which the user can choose from, in order to hear their own language.
Index - Web APIs
51 analysernode api, analysernode, interface, reference, web
audio api the analysernode interface represents a node able to provide real-time frequency and time-domain analysis information.
... it is an
audionode that passes the
audio stream unchanged from the input to the output, but allows you to take the generated data, process it, and create
audio visualizations.
... 52 analysernode.analysernode() api, analysernode,
audio, constructor, media, reference, web
audio api the analysernode constructor of the web
audio api creates a new analysernode object instance.
...And 528 more matches
Media container formats (file types) - Web media technologies
the format of
audio and video media files is defined in two parts (three if a file has both
audio and video in it, of course): the
audio and/or video codecs used and the media container format (or file type) used.
...instead, it streams the encoded
audio and video tracks directly from one peer to another using mediastreamtrack objects to represent each track.
...some support only
audio while others support both
audio and video.
...And 48 more matches
Key Values - Web APIs
learn how to use these key values in javascript using keyboardevent.key special values | modifier keys | whitespace keys | navigation keys | editing keys | ui keys | device keys | ime and composition keys | function keys | phone keys | multimedia keys |
audio control keys | tv control keys | media controller keys | speech recognition keys | document keys | application selector keys | browser control keys | numeric keypad keys special values values of key which have special meanings other than identifying a specific key or character.
... appcommand_media_fast_forward gdk_key_
audioforward (0x1008ff97) qt:key_
audioforward (0x01000102) keycode_media_fast_forward (90) "mediapause" pauses the currently playing media.
... appcommand_media_pause gdk_key_
audiopause (0x1008ff31) qt::key_mediapause (0x1000085) keycode_media_pause (127) "mediaplay" starts or continues playing media at normal speed, if not already doing so.
...And 36 more matches
PannerNode - Web APIs
the pannernode interface represents the position and behavior of an
audio source signal in space.
... it is an
audionode
audio-processing module describing its position with right-hand cartesian coordinates, its movement using a velocity vector and its directionality using a directionality cone.
... a pannernode always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two
audio channels!
...And 31 more matches
The "codecs" parameter in common media types - Web media technologies
at a fundamental level, you can specify the type of a media file using a simple mime type, such as video/mp4 or
audio/mpeg.
...this information may include things like the profile of the video codec, the type used for the
audio tracks, and so forth.
... this guide briefly examines the syntax of the media type codecs parameter and how it's used with the mime type string to provide details about the contents of
audio or video media beyond simply indicating the container type.
...And 28 more matches
Accessible multimedia - Learn web development
previous overview: accessibility next another category of content that can create accessibility problems is multimedia — video,
audio, and image content need to be given proper textual alternatives so they can be understood by assistive technologies and their users.
... for example: <img src="dinosaur.png" alt="a red tyrannosaurus rex: a two legged dinosaur standing upright like a human, with small arms, and a large head with lots of sharp teeth."> accessible
audio and video controls implementing controls for web-based
audio/video shouldn't be a problem, right?
... the problem with native html5 controls html5 video and
audio instances even come with a set of inbuilt controls that allow you to control the media straight out of the box.
...And 23 more matches
Capabilities, constraints, and settings - Web APIs
the constraint exerciser lets you experiment with the results of different constraint sets being applied to the
audio and video tracks coming from the computer's a/v input devices (such as its webcam and microphone).
... applying constraints the first and most common way to use constraints is to specify them when you call getusermedia(): navigator.mediadevices.getusermedia({ video: { width: { min: 640, ideal: 1920 }, height: { min: 400, ideal: 1080 }, aspectratio: { ideal: 1.7777777778 } },
audio: { samplesize: 16, channelcount: 2 } }).then(stream => { videoelement.srcobject = stream; }).catch(handleerror); in this example, constraints are applied at getusermedia() time, asking for an ideal set of options with fallbacks for the video.
... example: constraint exerciser in this example, we create an exerciser which lets you experiment with media constraints by editing the source code describing the constraint sets for
audio and video tracks.
...And 23 more matches
Perceivable - Accessibility
non-text content refers to multimedia such as images,
audio, and video.
... multimedia content (i.e.,
audio or video) should at least have a descriptive identification available, such as a caption or similar.
... see text alternatives for static caption options, and
audio transcripts, video text tracks, and other multimedia content for other alternatives.
...And 21 more matches
Using DTMF with WebRTC - Web APIs
in order to more fully support
audio/video conferencing, webrtc supports sending dtmf to the remote peer on an rtcpeerconnection.
... webrtc doesn't send dtmf codes as
audio data.
...webrtc currently ignores these payloads; this is because webrtc's dtmf support is primarily intended for use with legacy telephone services that rely on dtmf tones to perform tasks such as: teleconferencing systems menu systems voicemail systems entry of credit card or other payment information passcode entry note: while the dtmf is not sent to the remote peer as
audio, browsers may choose to play the corresponding tone to the local user as part of their user experience, since users are typically used to hearing their phone play the tones audibly.
...And 19 more matches
Introduction to web APIs - Learn web development
for example, the web
audio api provides javascript constructs for manipulating
audio in the browser — taking an
audio track, altering its volume, applying effects to it, etc.
...c++ or rust) to do the actual
audio processing.
...
audio and video apis like htmlmediaelement, the web
audio api, and webrtc allow you to do really interesting things with multimedia such as creating custom ui controls for playing
audio and video, displaying text tracks like captions and subtitles along with your videos, grabbing video from your web camera to be manipulated via a canvas (see above) or displayed on someone else's computer in a web confe...
...And 18 more matches
<video>: The Video Embed element - HTML: Hypertext Markup Language
you can use <video> for
audio content as well, but the <
audio> element may provide a more appropriate user experience.
... note: sites that automatically play
audio (or videos with an
audio track) can be an unpleasant experience for users, so should be avoided when possible.
... muted a boolean attribute that indicates the default setting of the
audio contained in the video.
...And 18 more matches
HTMLMediaElement - Web APIs
the htmlmediaelement interface adds to htmlelement the properties and methods needed to support basic media-related capabilities that are common to
audio and video.
... the htmlvideoelement and html
audioelement elements both inherit this interface.
... htmlmediaelement.
audiotracks a
audiotracklist that lists the
audiotrack objects contained in the element.
...And 17 more matches
MIME types (IANA media types) - HTTP
audio list at iana
audio or music data.
... examples include
audio/mpeg,
audio/vorbis.
...example can also be used as a subtype; for instance, in an example related to working with
audio on the web, the mime type
audio/example can be used to indicate that the type is a placeholder and should be replaced with an appropriate one when using the code in the real world.
...And 17 more matches
Codecs used by WebRTC - Web media technologies
the webrtc api makes it possible to construct web sites and apps that let users communicate in real time, using
audio and/or video as well as optional data and other information.
...of secondary importance is the need to keep the video and
audio synchronized, so that the movements and any ancillary information (such as slides or a projection) are presented at the same time as the
audio that corresponds.
... supported
audio codecs the
audio codecs which rfc 7874 mandates that all webrtc-compatible browsers must support are shown in the table below.
...And 16 more matches
Introduction to the Real-time Transport Protocol (RTP) - Web APIs
rtp isn't limited to use in
audiovisual communication.
...among the simplest things you can do is to implement a "hold" feature, wherein a participant in a call can click a button and turn off their microphone, begin sending music to the other peer instead, and stop accepting incoming
audio.
...it accepts as input a mediastream containing the
audio to play while the call is on hold.
...And 15 more matches
ScriptProcessorNode - Web APIs
the scriptprocessornode interface allows the generation, processing, or analyzing of
audio using javascript.
... note: as of the august 29 2014 web
audio api spec publication, this feature has been marked as deprecated, and was replaced by
audioworklet (see
audioworkletnode).
... the scriptprocessornode interface is an
audionode
audio-processing module that is linked to two buffers, one containing the input
audio data, one containing the processed output
audio data.
...And 12 more matches
Using IIR filters - Web APIs
the iirfilternode interface of the web
audio api is an
audionode processor that implements a general infinite impulse response (iir) filter; this type of filter can be used to implement tone control devices and graphic equalizers, and the filter response parameters can be specified, so that it can be tuned as needed.
... demo our simple example for this guide provides a play/pause button that starts and pauses
audio play, and a toggle that turns an iir filter on and off, altering the tone of the sound.
... it also provides a canvas on which is drawn the frequency response of the
audio, so you can see what effect the iir filter has.
...And 12 more matches
Web media technologies
over the years, the web's ability to present, create, and manage
audio, video, and other media has grown at an increasing pace.
... <
audio> the <
audio> element is used to play
audio in a web context.
... these can be used invisibly as a destination for more complex media, or with visible controls for user-controlled playback of
audio files.
...And 12 more matches
BiquadFilterNode - Web APIs
the biquadfilternode interface represents a simple low-order filter, and is created using the
audiocontext.createbiquadfilter() method.
... it is an
audionode that can represent different kinds of filters, tone control devices, and graphic equalizers.
... properties inherits properties from its parent,
audionode.
...And 9 more matches
ConstantSourceNode - Web APIs
the constantsourcenode interface—part of the web
audio api—represents an
audio source (based upon
audioscheduledsourcenode) whose output is single unchanging value.
... this makes it useful for cases in which you need a constant value coming in from an
audio source.
... in addition, it can be used like a constructible
audioparam by automating the value of its offset or by connecting another node to it; see controlling multiple parameters with constantsourcenode.
...And 9 more matches
DynamicsCompressorNode - Web APIs
this is often used in musical production and game
audio.
... dynamicscompressornode is an
audionode that has exactly one input and one output; it is created using the
audiocontext.createdynamicscompressor() method.
... properties inherits properties from its parent,
audionode.
...And 9 more matches
GainNode - Web APIs
it is an
audionode
audio-processing module that causes a given gain to be applied to the input data before its propagation to the output.
...if modified, the new gain is instantly applied, causing unaesthetic 'clicks' in the resulting
audio.
... to prevent this from happening, never change the value directly but use the exponential interpolation methods on the
audioparam interface.
...And 9 more matches
Using the MediaStream Recording API - Web APIs
the mediastream recording api makes it easy to record
audio and/or video streams.
...both
audio and video may be recorded, separately or together.
...it allows you to record snippets of
audio and then play them back.
...And 9 more matches
Controlling multiple parameters with ConstantSourceNode - Web APIs
you may have times when you want to have multiple
audio parameters be linked so they share the same value even while being changed in some way.
...you could use a loop and change the value of each affected
audioparam one at a time, but there are two drawbacks to doing it that way: first, that's extra code that, as you're about to see, you don't have to write; and second, that loop uses valuable cpu time on your thread (likely the main thread), and there's a way to offload all that work to the
audio rendering thread, which is optimized for this kind of work and may run at a more appropriate priority level than your code.
... the solution is simple, and it involves using an
audio node type which, at first glance, doesn't look all that useful: constantsourcenode.
...And 9 more matches
Media buffering, seeking, and time ranges - Developer guides
sometimes it's useful to know how much <
audio> or <video> has downloaded or is playable without delay — a good example of this is the buffered progress bar of an
audio or video player.
... this will work with <
audio> or <video>; for now let's consider a simple
audio example: <
audio id="my-
audio" controls src="music.mp3"> </
audio> we can access these attributes like so: var my
audio = document.getelementbyid('my-
audio'); var bufferedtimeranges = my
audio.buffered; timeranges object timeranges are a series of non-overlapping ranges of time, with start and stop times.
... ------------------------------------------------------ |=============| |===========| | ------------------------------------------------------ 0 5 15 19 21 for this
audio instance, the associated timeranges object would have the following available properties: my
audio.buffered.length; // returns 2 my
audio.buffered.start(0); // returns 0 my
audio.buffered.end(0); // returns 5 my
audio.buffered.start(1); // returns 15 my
audio.buffered.end(1); // returns 19 to try out and visualize buffered time ranges we can write a little bit of html: <p> <
audio id="my-aud...
...And 9 more matches
Web video codec guide - Web media technologies
not only is the required storage space enormous, but the network bandwidth needed to transmit an uncompressed video like that would be enormous, at 249 mb/sec—not including
audio and overhead.
...just as
audio codecs do for the sound data, video codecs compress the video data and encode it into a format that can later be decoded and played back or edited.
... its primary purpose is to be used to stream mpeg-4
audio and video over an rtp session.
...And 9 more matches
Index - Archive of obsolete content
212 stringview as web applications become more and more powerful, adding features such as
audio and video manipulation, access to raw data using websockets, and so forth, it has become clear that there are times when it would be helpful for javascript code to be able to quickly and easily manipulate raw binary data.
...the actual keys are: 489 introducing the
audio api extension deprecated the
audio data api extension extends the html5 specification of the <
audio> and <video> media elements by exposing
audio metadata and raw
audio data.
... this enables users to visualize
audio data, to process this
audio data and to create new
audio data.
...And 8 more matches
MediaDevices.getUserMedia() - Web APIs
that stream can include, for example, a video track (produced by either a hardware or virtual video source such as a camera, video recording device, screen sharing service, and so forth), an
audio track (similarly, produced by a physical or virtual
audio source like a microphone, a/d converter, or the like), and possibly other track types.
... the constraints parameter is a mediastreamconstraints object with two members: video and
audio, describing the media types requested.
... the following requests both
audio and video without any specific requirements: {
audio: true, video: true } if true is specified for a media type, the resulting stream is required to have that type of track in it.
...And 8 more matches
PannerNode.distanceModel - Web APIs
the distancemodel property of the pannernode interface is an enumerated value determining which algorithm to use to reduce the volume of the
audio source as it moves away from the listener.
... syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.distancemodel = 'inverse'; value a enum — see distancemodeltype.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
PannerNode.maxDistance - Web APIs
the maxdistance property of the pannernode interface is a double value representing the maximum distance between the
audio source and the listener, after which the volume is not reduced any further.
... syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.maxdistance = 10000; value a double.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
PannerNode.panningModel - Web APIs
the panningmodel property of the pannernode interface is an enumerated value determining which spatialisation algorithm to use to position the
audio in 3d space.
... syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.panningmodel = 'hrtf'; value a enum — see panningmodeltype.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
PannerNode.setOrientation() - Web APIs
the setorientation() method of the pannernode interface defines the direction the
audio source is playing in.
... syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setorientation(1,0,0); returns void.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
PannerNode.setPosition() - Web APIs
the setposition() method of the pannernode interface defines the position of the
audio source relative to the listener (represented by an
audiolistener object stored in the
audiocontext.listener attribute.) the three parameters x, y and z are unitless and describe the source's position in 3d space using the right-hand cartesian coordinate system.
... syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setposition(0,0,0); returns void.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 8 more matches
Example and tutorial: Simple synth keyboard - Web APIs
this example makes use of the following web api interfaces:
audiocontext, oscillatornode, periodicwave, and gainnode.
... because oscillatornode is based on
audioscheduledsourcenode, this is to some extent an example for that as well.
... let
audiocontext = new (window.
audiocontext || window.webkit
audiocontext)(); let osclist = []; let mastergainnode = null;
audiocontext is set to reference the global
audiocontext object (or webkit
audiocontext if necessary).
...And 8 more matches
Event reference
media events event name fired when
audioprocess the input buffer of a scriptprocessornode is ready to be processed.
... complete the rendering of an offline
audiocontext is terminated.
...
audioprocess
audioprocessingevent web
audio apithe definition of '
audioprocess' in that specification.
...And 8 more matches
Index - MDN Web Docs Glossary: Definitions of Web-related terms
47 cms cms, composing, content management system, glossary a cms (content management system) is software that allows users to publish, organize, change, or remove various kinds of content, not only text but also embedded images, video,
audio, and interactive code.
...the most common examples of continuous media are
audio and motion video.
... 213 ice codingscripting, glossary, networking, protocols, webrtc ice (interactive connectivity establishment) is a framework used by webrtc (among other technologies) for connecting two peers to each other, regardless of network topology (usually for
audio and/or video chat).
...And 7 more matches
PannerNode.setVelocity() - Web APIs
the setvelocity() method of the pannernode interface defines the velocity vector of the
audio source — how fast it is moving and in what direction.
... syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.setvelocity(0,0,17); returns void.
... example in the following example, you can see an example of how the createpanner() method,
audiolistener and pannernode would be used to control
audio spatialisation.
...And 7 more matches
RTCPeerConnection.createOffer() - Web APIs
offertoreceive
audio optional (legacy) a legacy boolean option which used to control whether or not to offer to the remote peer the opportunity to try to send
audio.
... if this value is false, the remote peer will not be offered to send
audio data, even if the local side will be sending
audio data.
... if this value is true, the remote peer will be offered to send
audio data, even if the local side will not be sending
audio data.
...And 7 more matches
Creating a Web based tone generator - Archive of obsolete content
the function mozwrite
audio() is called to write those samples produced in the
audio stream.
...the function mozcurrentsampleoffset() is used to know the position of the samples being played so that we can fill a 500 ms buffer of
audio samples.
... <!doctype html> <html> <head> <title>javascript
audio write example</title> </head> <body> <input type="text" size="4" id="freq" value="440"><label for="hz">hz</label> <button onclick="start()">play</button> <button onclick="stop()">stop</button> <script type="text/javascript"> function
audiodatadestination(samplerate, readfn) { // initialize the
audio output.
...And 6 more matches
AnalyserNode - Web APIs
it is an
audionode that passes the
audio stream unchanged from the input to the output, but allows you to take the generated data, process it, and create
audio visualizations.
...t="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="56" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">eventtarget</text></a><polyline points="111,25 121,20 121,30 111,25" stroke="#d4dde4" fill="none"/><line x1="121" y1="25" x2="151" y2="25" stroke="#d4dde4"/><a xlink:href="/docs/web/api/
audionode" target="_top"><rect x="151" y="1" width="90" height="50" fill="#fff" stroke="#d4dde4" stroke-width="2px" /><text x="196" y="30" font-size="12px" font-family="consolas,monaco,andale mono,monospace" fill="#4d4e53" text-anchor="middle" alignment-baseline="middle">
audionode</text></a><polyline points="241,25 251,20 251,30 241,25" stroke="#d4dde4" fill="none"/><line x1="251" y1="25" x2="281" ...
... properties inherits properties from its parent,
audionode.
...And 6 more matches
MediaTrackSettings - Web APIs
for instance, the
audio input and output devices for the speaker and microphone built into a phone would share the same group id, since they're part of the same physical device.
... properties of
audio tracks autogaincontrol a boolean which indicates the current value of the autogaincontrol property, which is true if automatic gain control is enabled and is false otherwise.
... channelcount a long integer value indicating the current value of the channelcount property, specifying the number of
audio channels present on the track (therefore indicating how many
audio samples exist in each
audio frame).
...And 6 more matches
OscillatorNode - Web APIs
it is an
audioscheduledsourcenode
audio-processing module that causes a specified frequency of a given wave to be created—in effect, a constant tone.
... an oscillatornode is created using the base
audiocontext.createoscillator() method.
...its basic property defaults (see
audionode for definitions) are: number of inputs 0 number of outputs 1 channel count mode max channel count 2 (not used in the default count mode) channel interpretation speakers constructor oscillatornode() creates a new instance of an oscillatornode object, optionally providing an object specifying default values for the node's properties.
...And 6 more matches
SpeechRecognition - Web APIs
your
audio is sent to a web service for recognition processing, so it won't work offline.
... speechrecognition.abort() stops the speech recognition service from listening to incoming
audio, and doesn't attempt to return a speechrecognitionresult.
... speechrecognition.start() starts the speech recognition service listening to incoming
audio with intent to recognize grammars associated with the current speechrecognition.
...And 6 more matches
StereoPannerNode - Web APIs
the stereopannernode interface of the web
audio api represents a simple stereo panner node that can be used to pan an
audio stream left or right.
... it is an
audionode
audio-processing module that positions an incoming
audio stream in a stereo image using a low-cost equal-power panning algorithm.
... properties inherits properties from its parent,
audionode.
...And 6 more matches
Index - Learn web development
3 accessible multimedia accessibility, article,
audio, beginner, codingscripting, html, images, javascript, learn, multimedia, video, captions, subtitles, text tracks this chapter has provided a summary of accessibility concerns for multimedia content, along with some practical solutions.
... 63 video and
audio apis api, article,
audio, beginner, codingscripting, guide, javascript, learn, video i think we've taught you enough in this article.
... the htmlmediaelement api makes a wealth of functionality available for creating simple video and
audio players, and that's only the tip of the iceberg.
...And 5 more matches
Multimedia: video - Learn web development
optimizing video delivery it's best to compress all video, optimize <source> order, set autoplay, remove
audio from muted video, optimize video preload, and consider streaming the video.
... remove
audio from muted hero videos for hero-video or other video without
audio, removing
audio is smart.
...there are no controls, so there is no way to hear
audio.
...And 5 more matches
ChannelMergerNode - Web APIs
if channelmergernode has one single output, but as many inputs as there are channels to merge; the number of inputs is defined as a parameter of its constructor and the call to
audiocontext.createchannelmerger.
...in that case, when the signal is sent to the
audiocontext.listener object, supernumerary channels will be ignored.
... properties no specific property; inherits properties from its parent,
audionode.
...And 5 more matches
ChannelSplitterNode - Web APIs
the channelsplitternode interface, often used in conjunction with its opposite, channelmergernode, separates the different channels of an
audio source into a set of mono outputs.
... if your channelsplitternode always has one single input, the amount of outputs is defined by a parameter on its constructor and the call to
audiocontext.createchannelsplitter().
... properties no specific property; inherits properties from its parent,
audionode.
...And 5 more matches
DelayNode - Web APIs
the delaynode interface represents a delay-line; an
audionode
audio-processing module that causes a delay between the arrival of an input data and its propagation to the output.
...alternatively, you can use the base
audiocontext.createdelay() factory method.
... properties inherits properties from its parent,
audionode.
...And 5 more matches
MediaConfiguration - Web APIs
the mediaconfiguration mediacapabilities dictionary of the media capabilities api describes how media and
audio files must be configured, or defined, to be passed as a parameter of the mediacapabilities.encodinginfo() and mediacapabilities.encodinginfo() methods.
... properties a valid configuration includes a valid encoding configuration type or decoding configuration type and a valid
audio configuration or video configuration.
... if the media is an
audio file, the
audio configuration must include a valid
audio mime type as contenttype, the number of channels, the bitrate, and the sample rate.
...And 5 more matches
MediaDevices.ondevicechange - Web APIs
it displays in the browser window two lists: one of
audio devices and one of video devices, with both the device's label (name) and whether it's an input or an output device.
... html content <p>click the start button below to begin the demonstration.</p> <div id="startbutton" class="button"> start </div> <video id="video" width="160" height="120" autoplay></video><br> <div class="left"> <h2>
audio devices:</h2> <ul class="devicelist" id="
audiolist"></ul> </div> <div class="right"> <h2>video devices:</h2> <ul class="devicelist" id="videolist"></ul> </div> <div id="log"></div> css content body { font: 14px "open sans", "arial", sans-serif; } video { margin-top: 20px; border: 1px solid black; } .button { cursor: pointer; width: 160px; border: 1px solid black; font-siz...
... let videoelement = document.getelementbyid("video"); let logelement = document.getelementbyid("log"); function log(msg) { logelement.innerhtml += msg + "<br>"; } document.getelementbyid("startbutton").addeventlistener("click", function() { navigator.mediadevices.getusermedia({ video: { width: 160, height: 120, framerate: 30 },
audio: { samplerate: 44100, samplesize: 16, volume: 0.25 } }).then(stream => { videoelement.srcobject = stream; updatedevicelist(); }) .catch(err => log(err.name + ": " + err.message)); }, false); we set up global variables that contain references to the <ul> elements that are used to list the
audio and video devices: let
audiolist = document.getelementbyi...
...And 5 more matches
Media Capabilities API - Web APIs
examples detect
audio file support and expected performance this example defines a
audio configuration then checks to see if the user agent supports decoding that media configuration, and whether it will perform well in terms of smoothness and power efficiency.
... if ('mediacapabilities' in navigator) { const
audiofileconfiguration = { type : 'file',
audio : { contenttype: "
audio/mp3", channels: 2, bitrate: 132700, samplerate: 5200 } }; navigator.mediacapabilities.decodinginfo(
audiofileconfiguration).then(result => { console.log('this configuration is ' + (result.supported ?
...'' : 'not ') + 'power efficient.') }) .catch(() => { console.log("decodinginfo error: " + contenttype) }); } media capabilities api concepts and usage there are a myriad of video and
audio codecs.
...And 5 more matches
Using the Screen Capture API - Web APIs
capturing shared
audio getdisplaymedia() is most commonly used to capture video of a user's screen (or parts thereof).
... however, user agents may allow the capture of
audio along with the video content.
... the source of this
audio might be the selected window, the entire computer's
audio system, or the user's microphone (or a combination of all of the above).
...And 5 more matches
HTML attribute reference - HTML: Hypertext Markup Language
autoplay <
audio>, <video> the
audio or video should play as soon as possible.
... buffered <
audio>, <video> contains the time range of already buffered media.
... controls <
audio>, <video> indicates whether the browser should show playback controls to the user.
...And 5 more matches
HTML documentation index - HTML: Hypertext Markup Language
property values are either a string or a url and can be associated with a very wide range of elements including <
audio>, <embed>, <iframe>, <img>, <link>, <object>, <source> , <track>, and <video>.
... 39 html attribute: crossorigin advanced, attribute, cors, html, needscontent, reference, security the crossorigin attribute, valid on the <
audio>, <img>, <link>, <script>, and <video> elements, provides support for cors, defining how the element handles crossorigin requests, thereby enabling the configuration of the cors requests for the element's fetched data.
... 63 <
audio>: the embed
audio element
audio, element, html, html embedded content, html5, html:embedded content, html:flow content, html:phrasing content, media, multimedia, reference, web, sound the html <
audio> element is used to embed sound content in documents.
...And 5 more matches
2D maze game with device orientation - Game development
audio: the sound files used in the game.
...boot will take care of initializing a few settings, preloader will load all of the assets like graphics and
audio, mainmenu is the menu with the start button, howto shows the "how to play" instructions and the game state lets you actually play the game.
... this.load.
audio('
audio-bounce', ['
audio/bounce.ogg', '
audio/bounce.mp3', '
audio/bounce.m4a']); }, create: function() { this.game.state.start('mainmenu'); } }; there are single images, spritesheets and
audio files loaded by the framework.
...And 4 more matches
ConvolverNode.buffer - Web APIs
the buffer property of the convolvernode interface represents a mono, stereo, or 4-channel
audiobuffer containing the (possibly multichannel) impulse response used by the convolvernode to create the reverb effect.
...that
audio recording could then be used as the buffer.
... this
audiobuffer must have the same sample-rate as the
audiocontext or an exception will be thrown.
...And 4 more matches
ConvolverNode - Web APIs
the convolvernode interface is an
audionode that performs a linear convolution on a given
audiobuffer, often used to achieve a reverb effect.
... properties inherits properties from its parent,
audionode.
... convolvernode.buffer a mono, stereo, or 4-channel
audiobuffer containing the (possibly multichannel) impulse response used by the convolvernode to create the reverb effect.
...And 4 more matches
DelayNode.delayTime - Web APIs
the delaytime property of the delaynode interface is an a-rate
audioparam representing the amount of delay to apply.
... delaytime is expressed in seconds, its minimal value is 0, and its maximum value is defined by the maxdelaytime argument of the
audiocontext.createdelay() method that created it.
... syntax var
audioctx = new
audiocontext(); var mydelay =
audioctx.createdelay(5.0); mydelay.delaytime.value = 3.0; note: though the
audioparam returned is read-only, the value it represents is not.
...And 4 more matches
GainNode.gain - Web APIs
the gain property of the gainnode interface is an a-rate
audioparam representing the amount of gain to apply.
... syntax var
audioctx = new
audiocontext(); var gainnode =
audioctx.creategain(); gainnode.gain.value = 0.5; value an
audioparam.
... note: though the
audioparam returned is read-only, the value it represents is not.
...And 4 more matches
The HTML DOM API - Web APIs
management of media connected to the html media elements (<
audio> and <video>).
...for example, the <
audio> and <video> elements both present
audiovisual media.
... the corresponding types, html
audioelement and htmlvideoelement, are both based upon the common type htmlmediaelement, which in turn is based upon htmlelement and so forth.
...And 4 more matches
MediaRecorder() - Web APIs
this source media can come from a stream created using navigator.mediadevices.getusermedia() or from an <
audio>, <video> or <canvas> element.
... options optional a dictionary object that can contain the following properties: mimetype: a mime type specifying the format for the resulting media; you may simply specify the container format (the browser will select its preferred codecs for
audio and/or video), or you may use the codecs parameter and/or the profiles parameter to provide detailed information about which codecs to use and how to configure them.
...
audiobitspersecond: the chosen bitrate for the
audio component of the media.
...And 4 more matches
Media Capture and Streams API (Media Stream) - Web APIs
the media capture and streams api, often called the media streams api or simply mediastream api, is an api related to webrtc which provides support for streaming
audio and video data.
... concepts and usage the api is based on the manipulation of a mediastream object representing a flux of
audio- or video-related data.
... a mediastream consists of zero or more mediastreamtrack objects, representing various
audio or video tracks.
...And 4 more matches
ScriptProcessorNode.bufferSize - Web APIs
note: as of the august 29 2014 web
audio api spec publication, this feature has been marked as deprecated, and is soon to be replaced by
audio workers.
... syntax var
audioctx = new
audiocontext(); var scriptnode =
audioctx.createscriptprocessor(4096, 1, 1); console.log(scriptnode.buffersize); value an integer.
... example the following example shows basic usage of a scriptprocessornode to take a track loaded via
audiocontext.decode
audiodata(), process it, adding a bit of white noise to each
audio sample of the input track (buffer) and play it through the
audiodestinationnode.
...And 4 more matches
StereoPannerNode.pan - Web APIs
the pan property of the stereopannernode interface is an a-rate
audioparam representing the amount of panning to apply.
... syntax var
audioctx = new
audiocontext(); var pannode =
audioctx.createstereopanner(); pannode.pan.value = -0.5; returned value an a-rate
audioparam containing the panning to apply.
... note: though the
audioparam returned is read-only, the value it represents is not.
...And 4 more matches
WaveShaperNode - Web APIs
it is an
audionode that uses a curve to apply a wave shaping distortion to the signal.
... properties inherits properties from its parent,
audionode.
...oversampling is a technique for creating more samples (up-sampling) before applying the distortion effect to the
audio signal.
...And 4 more matches
Web APIs
s mediastream recordingnnavigation timingnetwork information api ppage visibility apipayment request apiperformance apiperformance timeline apipermissions apipointer eventspointer lock apiproximity events push api rresize observer apiresource timing apisserver sent eventsservice workers apistoragestorage access apistreams ttouch eventsuurl apivvibration apivisual viewport wweb animationsweb
audio apiweb authentication apiweb crypto apiweb notificationsweb storage apiweb workers apiwebglwebrtcwebvttwebxr device apiwebsockets api interfaces this is a list of all the interfaces (that is, types of objects) that are available.
... a angle_instanced_arrays abortcontroller abortsignal absoluteorientationsensor abstractrange abstractworker accelerometer addresserrors aescbcparams aesctrparams aesgcmparams aeskeygenparams ambientlightsensor analysernode animation animationeffect animationevent animationplaybackevent animationtimeline arraybufferview attr
audiobuffer
audiobuffersourcenode
audioconfiguration
audiocontext
audiocontextlatencycategory
audiocontextoptions
audiodestinationnode
audiolistener
audionode
audionodeoptions
audioparam
audioparamdescriptor
audioparammap
audioprocessingevent
audioscheduledsourcenode
audiotrack
audiotracklist
audioworklet
audioworkletglobalscope
audioworkletnode
audioworkletnodeoptions
audioworkletprocessor authenticatorassertionresponse authenticatorattestationresponse au...
...thenticatorresponse b base
audiocontext basiccardrequest basiccardresponse batterymanager beforeinstallpromptevent beforeunloadevent biquadfilternode blob blobbuilder blobevent bluetooth bluetoothadvertisingdata bluetoothcharacteristicproperties bluetoothdevice bluetoothremotegattcharacteristic bluetoothremotegattdescriptor bluetoothremotegattserver bluetoothremotegattservice body broadcastchannel budgetservice budgetstate buffersource bytelengthqueuingstrategy bytestring c cdatasection css cssconditionrule csscounterstylerule cssgroupingrule cssimagevalue csskeyframerule csskeyframesrule csskeywordvalue cssmathproduct cssmathsum cssmathvalue cssmediarule cssnamespacerule cssnumericvalue cssomstring csspagerule csspositionvalue cssprimitivevalu...
...And 4 more matches
Index - Developer guides
6
audio and video delivery
audio, guide, html, html5, media, video whether we are dealing with pre-recorded
audio files or live streams, the mechanism for making them available through the browser's <
audio> and <video> elements remains pretty much the same.
... 9 cross-browser
audio basics apps,
audio, guide, html5, media, events this article provides: a basic guide to creating a cross-browser html5
audio player with all the associated attributes, properties, and events explained a guide to custom controls created using the media api 10 live streaming web
audio and video guide, adaptive streaming live streaming technology is often employ...
... 11 media buffering, seeking, and time ranges apps, buffer, html5, timeranges, video, buffering, seeking sometimes it's useful to know how much <
audio> or <video> has downloaded or is playable without delay — a good example of this is the buffered progress bar of an
audio or video player.
...And 4 more matches
HTML elements reference - HTML: Hypertext Markup Language
image and multimedia html supports various multimedia resources such as images,
audio, and video.
... <
audio> the html <
audio> element is used to embed sound content in documents.
... it may contain one or more
audio sources, represented using the src attribute or the <source> element: the browser will choose the most suitable one.
...And 4 more matches
Configuring servers for Ogg media - HTTP
html <
audio> and <video> elements allow media presentation without the need for the user to install any plug-ins or other software to do so.
... serve media with the correct mime type *.ogg and *.ogv files containing video (possibly with an
audio track as well, of course), should be served with the video/ogg mime type.
... *.oga and *.ogg files containing only
audio should be served with the
audio/ogg mime type.
...And 4 more matches
XUL accessibility guidelines - Archive of obsolete content
avoid using
audio or visual alerts alone to signal urgent events.
... users who have
audio turned down or off and users who are deaf or hard of hearing may not be able to recognize
audio only alerts.
... media
audio informative
audio files such as podcasts can be made accessible by supplying a word-for-word transcript.
...And 3 more matches
Handling common JavaScript problems - Learn web development
typed arrays allow javascript code to access and manipulate raw binary data, which is necessary as browser apis for example start to manipulate streams of raw video and
audio data.
... web
audio api for advanced
audio manipulation.
... webrtc api for multi-person, real-time video/
audio connectivity (e.g.
...And 3 more matches
AnalyserNode.getFloatFrequencyData() - Web APIs
syntax var
audioctx = new
audiocontext(); var analyser =
audioctx.createanalyser(); var dataarray = new float32array(analyser.frequencybincount); // float32array should be the same length as the frequencybincount void analyser.getfloatfrequencydata(dataarray); // fill the float32array with data returned from getfloatfrequencydata() parameters array the float32array that the frequency domain data will be co...
... example const
audioctx = new
audiocontext(); const analyser =
audioctx.createanalyser(); // float32array should be the same length as the frequencybincount const mydataarray = new float32array(analyser.frequencybincount); // fill the float32array with data returned from getfloatfrequencydata() analyser.getfloatfrequencydata(mydataarray); drawing a spectrum the following example shows basic usage of an
audiocontext to connect a mediaelement
audiosourcenode to an analysernode.
... while the
audio is playing, we collect the frequency data repeatedly with requestanimationframe() and draw a "winamp bargraph style" to a <canvas> element.
...And 3 more matches
BiquadFilterNode.Q - Web APIs
the q property of the biquadfilternode interface is an a-rate
audioparam, a double representing a q factor, or quality factor.
... syntax var
audioctx = new
audiocontext(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.q.value = 100; note: though the
audioparam returned is read-only, the value it represents is not.
... value an
audioparam.
...And 3 more matches
BiquadFilterNode.detune - Web APIs
the detune property of the biquadfilternode interface is an a-rate
audioparam representing detuning of the frequency in cents.
... syntax var
audioctx = new
audiocontext(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.detune.value = 100; note: though the
audioparam returned is read-only, the value it represents is not.
... value an a-rate
audioparam.
...And 3 more matches
BiquadFilterNode.frequency - Web APIs
the frequency property of the biquadfilternode interface is a k-rate
audioparam, a double representing a frequency in the current filtering algorithm measured in hertz (hz).
... syntax var
audioctx = new
audiocontext(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.frequency.value = 3000; note: though the
audioparam returned is read-only, the value it represents is not.
... value an
audioparam.
...And 3 more matches
BiquadFilterNode.gain - Web APIs
the gain property of the biquadfilternode interface is a a-rate
audioparam, a double representing the gain used in the current filtering algorithm.
... syntax var
audioctx = new
audiocontext(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.gain.value = 25; note: though the
audioparam returned is read-only, the value it represents is not.
... value an
audioparam.
...And 3 more matches
ConstantSourceNode() - Web APIs
the constantsourcenode() constructor creates a new constantsourcenode object instance, representing an
audio source which constantly outputs samples whose values are always the same.
... syntax var constantsourcenode = new constantsourcenode(context, options); parameters context an
audiocontext representing the
audio context you want the node to be associated with.
... options a constantsourceoptions dictionary object defining the properties you want the constantsourcenode to have: offset: a read-only
audioparam specifying the constant value generated by the source.
...And 3 more matches
ConstantSourceNode.offset - Web APIs
the read-only offset property of the constantsourcenode interface returns a
audioparam object indicating the numeric a-rate value which is always returned by the source when asked for the next sample.
... while the
audioparam named offset is read-only, the value property within is not.
... so you can change the value of offset by setting the value of constantsourcenode.offset.value: myconstantsourcenode.offset.value = newvalue; syntax let offsetparameter = constant
audionode.offset; let offset = constantsourcenode.offset.value; constantsourcenode.offset.value = newvalue; value an
audioparam object indicating the a-rate value returned for every sample by this node.
...And 3 more matches
ConvolverNode() - Web APIs
the convolvernode() constructor of the web
audio api creates a new convolvernode object instance.
... syntax var convolvernode = new convolvernode(context, options) parameters inherits parameters from the
audionodeoptions dictionary.
... context a reference to an
audiocontext.
...And 3 more matches
DynamicsCompressorNode.attack - Web APIs
the attack property of the dynamicscompressornode interface is a k-rate
audioparam representing the amount of time, in seconds, required to reduce the gain by 10 db.
... syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.attack.value = 0; value an
audioparam.
... note: though the
audioparam returned is read-only, the value it represents is not.
...And 3 more matches
DynamicsCompressorNode.knee - Web APIs
the knee property of the dynamicscompressornode interface is a k-rate
audioparam containing a decibel value representing the range above the threshold where the curve smoothly transitions to the compressed portion.
... syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.knee.value = 40; value an
audioparam.
... note: though the
audioparam returned is read-only, the value it represents is not.
...And 3 more matches
DynamicsCompressorNode.ratio - Web APIs
the ratio property of the dynamicscompressornode interface is a k-rate
audioparam representing the amount of change, in db, needed in the input for a 1 db change in the output.
... syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.ratio.value = 12; value an
audioparam.
... note: though the
audioparam returned is read-only, the value it represents is not.
...And 3 more matches
DynamicsCompressorNode.release - Web APIs
the release property of the dynamicscompressornode interface is a k-rate
audioparam representing the amount of time, in seconds, required to increase the gain by 10 db.
... syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.release.value = 0.25; value an
audioparam.
... note: though the
audioparam returned is read-only, the value it represents is not.
...And 3 more matches
DynamicsCompressorNode.threshold - Web APIs
the threshold property of the dynamicscompressornode interface is a k-rate
audioparam representing the decibel value above which the compression will start taking effect.
... syntax var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); compressor.threshold.value = -50; value an
audioparam.
... note: though the
audioparam returned is read-only, the value it represents is not.
...And 3 more matches
MediaRecorder - Web APIs
options are available to do things like set the container's mime type (such as "video/webm" or "video/mp4") and the bit rates of the
audio and video tracks or a single overall bit rate.
...if this attribute is false, mediarecorder will record silence for
audio and black frames for video.
... mediarecorder.
audiobitspersecond read only returns the
audio encoding bit rate in use.
...And 3 more matches
Transcoding assets for Media Source Extensions - Web APIs
if you don't need it, add --
audio-codec=aac to the mp4-dash-encode.py command line.
... to check if the browser supports a particular container, you can pass a string of the mime type to the mediasource.istypesupported method: mediasource.istypesupported('
audio/mp3'); // false mediasource.istypesupported('video/mp4'); // true mediasource.istypesupported('video/mp4; codecs="avc1.4d4028, mp4a.40.2"'); // true the string is the mime type of the container, optionally followed by a list of codecs.
... currently, mp4 containers with h.264 video and aac
audio codecs have support across all modern browsers, while others don't.
...And 3 more matches
PannerNode.orientationX - Web APIs
the orientationx property of the pannernode interface indicates the x (horizontal) component of the direction in which the
audio source is facing, in a 3d cartesian coordinate space.
... the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz).
... the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property.
...And 3 more matches
PannerNode.orientationY - Web APIs
the orientationy property of the pannernode interface indicates the y (vertical) component of the direction the
audio source is facing, in 3d cartesian coordinate space.
... the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz).
... the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property.
...And 3 more matches
PannerNode.orientationZ - Web APIs
the orientationz property of the pannernode interface indicates the z (depth) component of the direction the
audio source is facing, in 3d cartesian coordinate space.
... the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz).
... the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property.
...And 3 more matches
PeriodicWave.PeriodicWave() - Web APIs
the periodicwave() constructor of the web
audio api creates a new periodicwave object instance.
... syntax var mywave = new periodicwave(context, options); parameters inherits parameters from the
audionodeoptions dictionary.
... context a base
audiocontext representing the
audio context you want the node to be associated with.
...And 3 more matches
Signaling and video calling - Web APIs
webrtc is a fully peer-to-peer technology for the real-time exchange of
audio, video, and data, with one central caveat.
...the "local_video" <video> element presents a preview of the user's camera; specifiying the muted attribute, as we don't need to hear local
audio in this preview panel.
... starting a call when the user clicks on a username they want to call, the invite() function is invoked as the event handler for that click event: var mediaconstraints = {
audio: true, // we want an
audio track video: true // ...and we want a video track }; function invite(evt) { if (mypeerconnection) { alert("you can't start a call because you already have one open!"); } else { var clickedusername = evt.target.textcontent; if (clickedusername === myusername) { alert("i'm afraid i can't let you talk to yourself.
...And 3 more matches
WebRTC API - Web APIs
webrtc (web real-time communication) is a technology which enables web applications and sites to capture and optionally stream
audio and/or video media, as well as to exchange arbitrary data between browsers without requiring an intermediary.
... webrtc concepts and usage webrtc serves multiple purposes; together with the media capture and streams api, they provide powerful multimedia capabilities to the web, including support for
audio and video conferencing, file exchange, screen sharing, identity management, and interfacing with legacy telephone systems including support for sending dtmf (touch-tone dialing) signals.
... media streams can consist of any number of tracks of media information; tracks, which are represented by objects based on the mediastreamtrack interface, may contain one of a number of types of media data, including
audio, video, and text (such as subtitles or even chapter names).
...And 3 more matches
<source>: The Media or Image Source element - HTML: Hypertext Markup Language
the html <source> element specifies multiple media resources for the <picture>, the <
audio> element, or the <video> element.
... permitted parents a media element—<
audio> or <video>—and it must be placed before any flow content or <track> element.
... src required for <
audio> and <video>, address of the media resource.
...And 3 more matches
Index - Game development
26
audio for web games
audio, games, web
audio api,
audio sprites, spatialization, syncing tracks
audio is an important part of any game; it adds feedback and atmosphere.
... web-based
audio is maturing fast, but there are still many browser differences to navigate.
... we often need to decide which
audio parts are essential to our games' experience and which are nice to have but not essential, and devise a strategy accordingly.
...And 2 more matches
Introduction to game development for the Web - Game development
as we like to say, "the web is the platform." let's take a look at the core of the web platform: function technology
audio web
audio api graphics webgl (opengl es 2.0) input touch events, gamepad api, device sensors, webrtc, full screen api, pointer lock api language javascript (or c/c++ using emscripten to compile to javascript) networking webrtc and/or websockets storage indexeddb or the "cloud" web html, css, svg (and much more!) the...
... html
audio the <
audio> element lets you easily play simple sound effects and music.
... if your needs are more involved, check out the web
audio api for real
audio processing power!
...And 2 more matches
Test your skills: Multimedia and embedding - Learn web development
this aim of this skill test is to assess whether you've understood our video and
audio content and from object to iframe — other embedding technologies articles.
... multimedia and embedding 1 in this task we want you to embed a simple
audio file onto the page.
... you need to: add the path to the
audio file to an appropriate attribute to embed it on the page.
...And 2 more matches
Third-party APIs - Learn web development
for example, the web
audio api we saw in the introductory article is accessed using the native
audiocontext object.
... for example: const
audioctx = new
audiocontext(); ...
... const
audioelement = document.queryselector('
audio'); ...
...And 2 more matches
Embedding API for Accessibility
it's a w3c uaag requirement */ setboolpref("browser.selection.use_system_colors", usesystemcolors); no content waiting alerts setcharpref("alert.
audio.mail_waiting", pathtosoundfile); setcharpref("alert.
audio.background_image_waiting", pathtosoundfile); setcharpref("alert.
audio.popup_waiting", pathtosoundfile); setcharpref("alert.
audio.applet_waiting", pathtosoundfile); setcharpref("alert.
audio.script_waiting", pathtosoundfile); se...
...tcharpref("alert.
audio.redirect_waiting", pathtosoundfile); setcharpref("alert.
audio.refresh_waiting", pathtosoundfile); setcharpref("alert.
audio.plugin_content_waiting", pathtosoundfile); setcharpref("alert.
audio.video_waiting", pathtosoundfile); setcharpref("alert.
audio.
audio_waiting", pathtosoundfile); setcharpref("alert.
audio.timed_event_waiting", pathtosoundfile); /* these alerts will also be mirrored visually, either on the status bar or elsewhere */ no background images setboolpref("browser.accept.background_images", acceptbackgroundimages); no ...
...f("browser.accept.refreshes", acceptrefreshes); no plugin content setboolpref("browser.accept.plugin_content.[plugin_name_goes_here]", acceptplugincontent); no video setboolpref("browser.accept.video", acceptvideo); no
audio setboolpref("browser.accept.
audio", accept
audio); no timed events setboolpref("browser.accept.timed_events", accepttimedevents); no timer speed setintpref("timer.relative_speed", percent); /* 100 corresponds to norm...
...And 2 more matches
Experimental features in Firefox
nightly 74 no developer edition 74 no beta 74 no release 74 no preference name dom.input_events.beforeinput.enabled htmlmediaelement method: setsinkid() htmlmediaelement.setsinkid() allows you to set the sink id of an
audio output device on an htmlmediaelement, thereby changing where the
audio is being output.
... nightly 64 no developer edition 64 no beta 64 no release 64 no preference name media.setsinkid.enabled htmlmediaelement properties:
audiotracks and videotracks enabling this feature adds the htmlmediaelement.
audiotracks and htmlmediaelement.videotracks properties to all html media elements.
... however, because firefox doesn't currently suport multiple
audio and video tracks, the most common use cases for these properties don't work, so they're both disabled by default.
...And 2 more matches
AnalyserNode.getByteTimeDomainData() - Web APIs
syntax const
audioctx = new
audiocontext(); const analyser =
audioctx.createanalyser(); const dataarray = new uint8array(analyser.fftsize); // uint8array should be the same length as the fftsize analyser.getbytetimedomaindata(dataarray); // fill the uint8array with data returned from getbytetimedomaindata() parameters array the uint8array that the time domain data will be copied to.
... return value void | none example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current
audio input.
... const
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); const analyser =
audioctx.createanalyser(); ...
...And 2 more matches
Body.arrayBuffer() - Web APIs
note that before playing full
audio file will be downloaded.
... if you need to play ogg during downloading (stream it) - consider html
audioelement: new
audio("music.ogg").play(); in getdata() we create a new request using the request() constructor, then use it to fetch an ogg music track.
... we also use
audiocontext.createbuffersource to create an
audio buffer source.
...And 2 more matches
ChannelSplitterNode.ChannelSplitterNode() - Web APIs
the channelsplitternode() constructor of the web
audio api creates a new channelsplitternode object instance, representing a node that splits the input into a separate output for each of the source node's
audio channels.
... syntax var splitter = new channelspitternode(context, options); parameters inherits parameters from the
audionodeoptions dictionary.
... context a base
audiocontext representing the
audio context you want the node to be associated with.
...And 2 more matches
GainNode() - Web APIs
the gainnode() constructor of the web
audio api creates a new gainnode object which an
audionode that represents a change in volume.
... note: you should typically call
audiocontext.creategain() to create a gain node.
... syntax var gainnode = new gainnode(context, options) parameters inherits parameters from the
audionodeoptions dictionary.
...And 2 more matches
IIRFilterNode() - Web APIs
the iirfilternode() constructor of the web
audio api creates a new iirfilternode object which an
audionode processor which implements a general infinite impulse response filter.
... syntax var iirfilternode = new iirfilternode(context, options) parameters inherits parameters from the
audionodeoptions dictionary.
... context a reference to an
audiocontext.
...And 2 more matches
IIRFilterNode - Web APIs
the iirfilternode interface of the web
audio api is a
audionode processor which implements a general infinite impulse response (iir) filter; this type of filter can be used to implement tone control devices and graphic equalizers as well.
... iirfilternodes have a tail-time reference; they continue to output non-silent
audio with zero input.
... properties this interface has no properties of its own; however, it inherits properties from its parent,
audionode.
...And 2 more matches
KeyboardEvent: code values - Web APIs
ut" 0xe018 "unidentified" "copy" 0xe019 "mediatracknext" "mediatracknext" 0xe01a, 0xe01b "unidentified" "" 0xe01c "numpadenter" "numpadenter" 0xe01d "controlright" "controlright" 0xe01e "unidentified" "launchmail" 0xe01f "unidentified" "" 0xe020 "
audiovolumemute" "
audiovolumemute" 0xe021 "launchapp2" "" 0xe022 "mediaplaypause" "mediaplaypause" 0xe023 "unidentified" "" 0xe024 "mediastop" "mediastop" 0xe025 ~ 0xe02b "unidentified" "" 0xe02c "unidentified" "eject" 0xe02d "unidentified" "" 0xe02e...
... "
audiovolumedown" "volumedown" (was "volumedown" until chrome 50) 0xe02f "unidentified" "" 0xe030 "
audiovolumeup" "volumeup" (was "volumeup" until chrome 50) 0xe031 "unidentified" "" 0xe032 "browserhome" "browserhome" 0xe033, 0xe034 "unidentified" "" 0xe035 "numpaddivide" "numpaddivide" 0xe036 "unidentified" "" 0xe037 "printscreen" "printscreen" 0xe038 "altright" "altright" 0xe039, 0xe03a "unidentified" "" 0xe03b "unidentified" "help" 0xe03c~ 0xe044 "unidentified" "" 0xe045 "numlock" "numlock" 0xe046 (ctrl...
...ally) "" (no events fired actually) kvk_f17 (0x40) "f17" "f17" kvk_ansi_keypaddecimal (0x41) "numpaddecimal" "numpaddecimal" kvk_ansi_keypadmultiply (0x43) "numpadmultiply" "numpadmultiply" kvk_ansi_keypadplus (0x45) "numpadadd" "numpadadd" kvk_ansi_keypadclear (0x47) "numlock" "numlock" kvk_volumeup (0x48) "
audiovolumeup" (was "volumeup" until firefox 48) "
audiovolumeup" (was "volumeup" until chrome 50) kvk_volumedown (0x49) "
audiovolumedown" (was "volumedown" until firefox 49) "
audiovolumedown" (was "volumedown" until chrome 50) kvk_mute (0x4a) "
audiovolumemute" (was "volumemute" until firefox 49) "
audiovolumemute" (was "volumemute" until chrome 50) kvk_ansi_keyp...
...And 2 more matches
MediaError.message - Web APIs
example this example creates a <
audio> element, establishes an error handler for it, then lets the user click buttons to choose whether to assign a valid
audio file or a missing file to the element's src attribute.
... the example creates an <
audio> element and lets the user assign either a valid music file to it, or a link to a file which doesn't exist.
... this lets us see the behavior of the error event handler, which is received by an event handler we add to the <
audio> element itself.
...And 2 more matches
MediaStream Recording API - Web APIs
overview of the recording process the process of recording a stream is simple: set up a mediastream or htmlmediaelement (in the form of an <
audio> or <video> element) to serve as the source of the media data.
... in this code snippet, enumeratedevices() is used to examine the available input devices, locate those which are
audio input devices, and create <option> elements that are then added to a <select> element representing an input source picker.
... navigator.mediadevices.enumeratedevices() .then(function(devices) { devices.foreach(function(device) { let menu = document.getelementbyid("inputdevices"); if (device.kind == "
audioinput") { let item = document.createelement("option"); item.innerhtml = device.label; item.value = device.deviceid; menu.appendchild(item); } }); }); code similar to this can be used to let the user restrict the set of devices they wish to use.
...And 2 more matches
MediaTrackSettings.sampleSize - Web APIs
syntax var samplesize = mediatracksettings.samplesize; value an integer value indicating how many bits each
audio sample is represented by.
... the most commonly used sample size for many years now is 16 bits per sample, which was used for cd
audio among others.
... other common sample sizes are 8 (for reduced bandwidth requirements) and 24 (for high-resolution professional
audio).
...And 2 more matches
OscillatorNode.OscillatorNode() - Web APIs
the oscillatornode() constructor of the web
audio api creates a new oscillatornode object which is an
audionode that represents a periodic waveform, like a sine wave, optionally setting the node's properties' values to match values in a specified object.
... if the default values of the properties are acceptable, you can optionally use the
audiocontext.createoscillator() factory method instead.
... syntax var oscillatornode = new oscillatornode(context, options) parameters inherits parameters from the
audionodeoptions dictionary.
...And 2 more matches
OscillatorNode.detune - Web APIs
the detune property of the oscillatornode interface is an a-rate
audioparam representing detuning of oscillation in cents.
... syntax var oscillator =
audioctx.createoscillator(); oscillator.detune.setvalueattime(100,
audioctx.currenttime); // value in cents note: though the
audioparam returned is read-only, the value it represents is not.
... value an a-rate
audioparam.
...And 2 more matches
OscillatorNode.frequency - Web APIs
the frequency property of the oscillatornode interface is an a-rate
audioparam representing the frequency of oscillation in hertz.
... syntax var oscillator =
audioctx.createoscillator(); oscillator.frequency.setvalueattime(440,
audioctx.currenttime); // value in hertz note: though the
audioparam returned is read-only, the value it represents is not.
... value an a-rate
audioparam.
...And 2 more matches
PannerNode.PannerNode() - Web APIs
the pannernode() constructor of the web
audio api creates a new pannernode object instance.
... syntax var mypanner = new pannernode(context, options); parameters inherits parameters from the
audionodeoptions dictionary.
... context a base
audiocontext representing the
audio context you want the node to be associated with.
...And 2 more matches
PannerNode.positionX - Web APIs
the positionx property of the pannernode interface specifies the x coordinate of the
audio source's position in 3d cartesian coordinates, corresponding to the horizontal axis (left-right).
... the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz).
... the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property.
...And 2 more matches
PannerNode.positionY - Web APIs
the positiony property of the pannernode interface specifies the y coordinate of the
audio source's position in 3d cartesian coordinates, corresponding to the vertical axis (top-bottom).
... the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz).
... the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property.
...And 2 more matches
PannerNode.positionZ - Web APIs
the positionz property of the pannernode interface specifies the z coordinate of the
audio source's position in 3d cartesian coordinates, corresponding to the depth axis (behind-in front of the listener).
... the complete vector is defined by the position of the
audio source, given as (positionx, positiony, positionz), and the orientation of the
audio source (that is, the direction in which it's facing), given as (orientationx, orientationy, orientationz).
... the
audioparam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its
audioparam.value property.
...And 2 more matches
RTCPeerConnection.addTrack() - Web APIs
for example, if all you're sharing with the remote peer is a single stream with an
audio track and a video track, you don't need to deal with managing what track is in what stream, so you might as well just let the transceiver handle it for you.
... here's an example showing a function that uses getusermedia() to obtain a stream from a user's camera and microphone, then adds each track from the stream to the peer connection, without specifying a stream for each track: async opencall(pc) { const gumstream = await navigator.mediadevices.getusermedia( {video: true,
audio: true}); for (const track of gumstream.gettracks()) { pc.addtrack(track); } } the result is a set of tracks being sent to the remote peer, with no stream associations.
... for example, consider this function that an application might use to begin streaming a device's camera and microphone input over an rtcpeerconnection to a remote peer: async opencall(pc) { const gumstream = await navigator.mediadevices.getusermedia( {video: true,
audio: true}); for (const track of gumstream.gettracks()) { pc.addtrack(track, gumstream); } } the remote peer might then use a track event handler that looks like this: pc.ontrack = ({streams: [stream]} => videoelem.srcobject = stream; this sets the video element's current stream to the one that contains the track that's been added to the connection.
...And 2 more matches
StereoPannerNode.StereoPannerNode() - Web APIs
the stereopannernode() constructor of the web
audio api creates a new stereopannernode object which is an
audionode that represents a simple stereo panner node that can be used to pan an
audio stream left or right.
... syntax var stereopannernode = stereopannernode(context, options) parameters inherits parameters from the
audionodeoptions dictionary.
... context a reference to an
audiocontext.
...And 2 more matches
ARIA: button role - Accessibility
as an example, the mute button on an
audio player labeled "mute" could indicate that sound is muted by setting the aria-pressed state true.
...if the button alters the current context, then focus typically remains on the button, such as muting and unmuting an
audio file.
... html <button type="button" onclick="handlebtnclick()" onkeydown="handlebtnkeydown()"> mute
audio </button> <span role="button" tabindex="0" aria-pressed="false" onclick="handlebtnclick(event)" onkeydown="handlebtnkeydown(event)"> mute
audio </span> <
audio id="
audio" src="https://udn.realityripple.com/samples/41/191d072707.mp3"> your browser does not support the <code>
audio</code> element.
...And 2 more matches
DASH Adaptive Streaming for HTML 5 Video - HTML: Hypertext Markup Language
to start with you'll only need the ffpmeg program from ffmpeg.org, with libvpx and libvorbis support for webm video and
audio, at least version 2.5 (probably; this was tested ith 3.2.5).
...use your existing webm file to create one
audio file and multiple video files.
... for example: the file in.video can be any container with at least one
audio and one video stream that can be decoded by ffmpeg, create the
audio using: ffmpeg -i in.video -vn -acodec libvorbis -ab 128k -dash 1 my_
audio.webm create each video variant.
...And 2 more matches
Common MIME types - HTTP
this table lists some important mime types for the web: extension kind of document mime type .aac aac
audio audio/aac .abw abiword document application/x-abiword .arc archive document (multiple files embedded) application/x-freearc .avi avi:
audio video interleave video/x-msvideo .azw amazon kindle ebook format application/vnd.amazon.ebook .bin any kind of binary data application/octet-stream .bmp windows os/2 bit...
...https://html.spec.whatwg.org/multipage/#scriptinglanguages https://html.spec.whatwg.org/multipage/#dependencies:willful-violation https://datatracker.ietf.org/doc/draft-ietf-dispatch-javascript-mjs/ .json json format application/json .jsonld json-ld format application/ld+json .mid .midi musical instrument digital interface (midi)
audio/midi
audio/x-midi .mjs javascript module text/javascript .mp3 mp3
audio audio/mpeg .mpeg mpeg video video/mpeg .mpkg apple installer package application/vnd.apple.installer+xml .odp opendocument presentation document application/vnd.oasis.opendocument.presentation .ods opendocument spreadsheet document appli...
...cation/vnd.oasis.opendocument.spreadsheet .odt opendocument text document application/vnd.oasis.opendocument.text .oga ogg
audio audio/ogg .ogv ogg video video/ogg .ogx ogg application/ogg .opus opus
audio audio/opus .otf opentype font font/otf .png portable network graphics image/png .pdf adobe portable document format (pdf) application/pdf .php hypertext preprocessor (personal home page) application/x-httpd-php .ppt microsoft powerpoint application/vnd.ms-powerpoint .pptx microsoft powerpoint (openxml) application/vnd.openxmlformats-officedocument.presentationml.presentation .rar rar archive application/vnd.rar ...
...And 2 more matches
HTTP Index - HTTP
10 incomplete list of mime types
audio, file types, files, http, mime, mime types, php, reference, text, types, video here is a list of mime types, associated by type of documents, ordered by their common extensions.
... 14 configuring servers for ogg media
audio, http, media, ogg, video this guide covers a few server configuration changes that may be necessary for your web server to correctly serve ogg media files.
... 88 csp: media-src csp, content-security-policy, directive, http, media, reference, security, media-src, source the http content-security-policy (csp) media-src directive specifies valid sources for loading media using the <
audio> and <video> elements.
...And 2 more matches
Techniques for game development - Game development
using webrtc peer-to-peer data channels in addition to providing support for
audio and video communication, webrtc lets you set up peer-to-peer data channels to exchange text or binary data actively between your players.
...
audio for web games
audio is an important part of any game — it adds feedback and atmosphere.
... web-based
audio is maturing fast, but there are still many browser differences to negotiate.
... this article provides a detailed guide to implementing
audio for web games, looking at what works currently across as wide a range of platforms as possible.
Plug-in Development Overview - Gecko Plugin API Reference
e plug-in dll should contain the following set of string/value pairs: mimetype: for mime types fileextents: for file extensions fileopenname: for file open template productname: for plug-in name filedescription: for description language: for language in use in the mime types and file extensions strings, multiple values are separated by the "|" character, for example: video/quicktime|
audio/aiff|image/jpeg the version stamp will be loaded only if it has been created with the language set to "us english" and the character set to "windows multilingual" in your development environment.
...for example: str 128 mime type string 1 video/quicktime string 2 mov, moov string 3
audio/aiff string 4 aiff string 5 image/jpeg string 6 jpg several other optional strings may contain useful information about the plug-in.
...for example, this description list corresponds to the types in the previous example: string 1: "quicktime video", string 4: "aiff
audio", and string 5: "jpeg image format." str#' 126: string 1 can contain a descriptive message about the plug-in.
...consider the following example, where a media player plug-in can be controlled with an advancetonextsong() method called inside the script element: <object id="myplugin" type="
audio/wav" data="music.wav"> </object> <script type="application/javascript"> var theplugin = document.getelementbyid('myplugin'); if (theplugin && theplugin.advancetonextsong) theplugin.advancetonextsong(); else alert("plugin not installed correctly"); </script> in the past, liveconnect and later xpconnect were used to make plug-ins scriptable.
How can we design for all types of users? - Learn web development
if you want an elastic/responsive website, and you don't know what the browser's default width is, you can use the max-width property to allow up to 70 characters per line and no more: div.container { max-width:70em; } alternative content for images,
audio, and video websites often include stuff besides plain text.
...
audio/video you must also provide alternatives to multimedia content.
... subtitling/close-captioning you should include captions in your video to cater to visitors who can't hear the
audio.
...for all these reasons, please provide a text transcript of the video/
audio file.
How much does it cost to do something on the Web? - Learn web development
media editors if you want to include video or
audio into your website, you can either embed online services (for example youtube, vimeo, or dailymotion), or include your own videos (see below for bandwidth costs).
... for
audio files, you can find free software (audacity, wavosaur), or paying up to a few hundred dollars (sony sound forge, adobe audition).
... of course, you'll need a more serious computer if you want to produce complicated designs, touch up photos, or produce
audio and video files.
... on the other hand, you'll need a high-bandwidth connection, such as dsl, cable, or fiber access, if you want a more advanced website with hundreds of files, or if you want to deliver heavy video/
audio files directly from your web server.
HTML Cheatsheet - Learn web development
embedded
audio <
audio controls="controls" src="https://udn.realityripple.com/samples/b7/193cb038d0.mp3">your browser does not support the html5
audio element.</
audio> your browser does not support the html5
audio element.
... embedded
audio with alternative sources <
audio controls="controls"><source src="https://udn.realityripple.com/samples/b7/193cb038d0.mp3" type="
audio/mpeg"><source src="https://udn.realityripple.com/samples/f7/14a4179ee6.ogg" type="
audio/ogg"> your browser does not support
audio.
... </
audio> your browser does not support
audio.
... <h1> this is heading 1 </h1> <h2> this is heading 2 </h2> <h3> this is heading 3 </h3> <h4> this is heading 4 </h4> <h5> this is heading 5 </h5> <h6> this is heading 6 </h6> this is heading 1 this is heading 2 this is heading 3 this is heading 4 this is heading 5 this is heading 6 your browser does not support the
audio element.
Browser API
audio-related methods the following methods allow direct control of sound in the browser element.
... htmliframeelement.mute() mutes any
audio playing in the browser <iframe>.
... htmliframeelement.unmute() unmutes any
audio playing in the browser <iframe>.
... mozbrowser
audioplaybackchange sent when
audio starts or stops playing within the browser <iframe> content.
Plug-in Development Overview - Plugins
e plug-in dll should contain the following set of string/value pairs: mimetype: for mime types fileextents: for file extensions fileopenname: for file open template productname: for plug-in name filedescription: for description language: for language in use in the mime types and file extensions strings, multiple values are separated by the "|" character, for example: video/quicktime|
audio/aiff|image/jpeg the version stamp will be loaded only if it has been created with the language set to "us english" and the character set to "windows multilingual" in your development environment.
...for example: str 128 mime type string 1 video/quicktime string 2 mov, moov string 3
audio/aiff string 4 aiff string 5 image/jpeg string 6 jpg several other optional strings may contain useful information about the plug-in.
...for example, this description list corresponds to the types in the previous example: string 1: "quicktime video", string 4: "aiff
audio", and string 5: "jpeg image format." str#' 126: string 1 can contain a descriptive message about the plug-in.
...consider the following example, where a media player plug-in can be controlled with an advancetonextsong() method called inside the script element: <object id="myplugin" type="
audio/wav" data="music.wav"> </object> <script type="application/javascript"> var theplugin = document.getelementbyid('myplugin'); if (theplugin && theplugin.advancetonextsong) theplugin.advancetonextsong(); else alert("plugin not installed correctly"); </script> in the past, liveconnect and later xpconnect were used to make plug-ins scriptable.
Deprecated tools - Firefox Developer Tools
web
audio editor bugzilla issue: bug 1403944 removed as of firefox 67 description the web
audio editor allowed you to examine an
audio context constructed in the page and provided a visualization of its graph.
...it was possible to edit the
audioparam properties for each node in the graph.
... some non-
audioparam properties, like an oscillatornode's type property, were displayed and editable as well.
... more details about the web
audio editor alternatives alternatives include
audion and https://github.com/spite/web
audioextension web extensions.
AnalyserNode.AnalyserNode() - Web APIs
the analysernode constructor of the web
audio api creates a new analysernode object instance.
... syntax var analysernode = new analysernode(context, ?options); parameters inherits parameters from the
audionodeoptions dictionary.
... context a reference to an
audiocontext or offline
audiocontext.
... specifications specification status comment web
audio apithe definition of 'analysernode() constructor' in that specification.
AnalyserNode.fftSize - Web APIs
example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current
audio input.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); ...
... analyser.fftsize = 2048; var bufferlength = analyser.frequencybincount ; var dataarray = new uint8array(bufferlength); analyser.getbytetimedomaindata(dataarray); // draw an oscilloscope of the current
audio source function draw() { drawvisual = requestanimationframe(draw); analyser.getbytetimedomaindata(dataarray); canvasctx.fillstyle = 'rgb(200, 200, 200)'; canvasctx.fillrect(0, 0, width, height); canvasctx.linewidth = 2; canvasctx.strokestyle = 'rgb(0, 0, 0)'; canvasctx.beginpath(); var slicewidth = width * 1.0 / bufferlength; var x = 0; for(var i = 0; i < bufferlength; i++) { var v = dataarray[i] / 128.0; var y = v * height/2; if(i === 0) { canvasctx.moveto(x, y); } else { ...
... canvasctx.lineto(x, y); } x += slicewidth; } canvasctx.lineto(canvas.width, canvas.height/2); canvasctx.stroke(); }; draw(); specifications specification status comment web
audio apithe definition of 'fftsize' in that specification.
AnalyserNode.getByteFrequencyData() - Web APIs
syntax var
audioctx = new
audiocontext(); var analyser =
audioctx.createanalyser(); var dataarray = new uint8array(analyser.frequencybincount); // uint8array should be the same length as the frequencybincount void analyser.getbytefrequencydata(dataarray); // fill the uint8array with data returned from getbytefrequencydata() parameters array the uint8array that the frequency domain data will be copied to.
... example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current
audio input.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); ...
... specifications specification status comment web
audio apithe definition of 'getbytefrequencydata()' in that specification.
AnalyserNode.getFloatTimeDomainData() - Web APIs
syntax var
audioctx = new
audiocontext(); var analyser =
audioctx.createanalyser(); var dataarray = new float32array(analyser.fftsize); // float32array needs to be the same length as the fftsize analyser.getfloattimedomaindata(dataarray); // fill the float32array with data returned from getfloattimedomaindata() parameters array the float32array that the time domain data will be copied to.
... example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current
audio input.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); ...
... specifications specification status comment web
audio apithe definition of 'getfloattimedomaindata()' in that specification.
BiquadFilterNode() - Web APIs
the biquadfilternode() constructor of the web
audio api creates a new biquadfilternode object, which represents a simple low-order filter, and is created using the
audiocontext.createbiquadfilter() method.
... syntax var biquadfilternode = new biquadfilternode(context, options) parameters inherits parameters from the
audionodeoptions dictionary.
... context a reference to an
audiocontext.
... specifications specification status comment web
audio apithe definition of 'biquadfilternode()' in that specification.
BiquadFilterNode.getFrequencyResponse() - Web APIs
for any frequency in frequencyarray whose value is outside the range 0.0 to samplerate/2 (where samplerate is the sample rate of the
audiocontext), the corresponding value in this array is nan.
...for any frequency in frequencyarray whose value is outside the range 0.0 to samplerate/2 (where samplerate is the sample rate of the
audiocontext), the corresponding value in this array is nan.
...lter frequency response for: </p> <ul class="freq-response-output"> </ul> var freqresponseoutput = document.queryselector('.freq-response-output'); finally, after creating our biquad filter, we use getfrequencyresponse() to generate the response data and put it in our arrays, then loop through each data set and output them in a human-readable list at the bottom of the page: var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.type = "lowshelf"; biquadfilter.frequency.value = 1000; biquadfilter.gain.value = range.value; ...
...i <= myfrequencyarray.length-1;i++){ var listitem = document.createelement('li'); listitem.innerhtml = '<strong>' + myfrequencyarray[i] + 'hz</strong>: magnitude ' + magresponseoutput[i] + ', phase ' + phaseresponseoutput[i] + ' radians.'; freqresponseoutput.appendchild(listitem); } } calcfrequencyresponse(); specifications specification status comment web
audio apithe definition of 'getfrequencyresponse()' in that specification.
BiquadFilterNode.type - Web APIs
syntax var
audioctx = new
audiocontext(); var biquadfilter =
audioctx.createbiquadfilter(); biquadfilter.type = 'lowpass'; value a string (enum) representing a biquadfiltertype.
... not used example the following example shows basic usage of an
audiocontext to create a biquad filter node.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); //set up the different
audio nodes we will use for the app var analyser =
audioctx.createanalyser(); var distortion =
audioctx.createwaveshaper(); var gainnode =
audioctx.creategain(); var biquadfilter =
audioctx.createbiquadfilter(); var convolver =
audioctx.createconvolver(); // connect the nodes together source =
audioctx.createmediastreamsource(stream); source.connect(analyser); analyser.connect(distortion); distortion.connect(biquadfilter); biquadfilter.connect(convolver); convolver.connect(gainnode); gainnode.connect(
audioctx.destination); // manipulate the biquad filter biquadfilter.type = "lowshelf"; biquad...
...filter.frequency.value = 1000; biquadfilter.gain.value = 25; specifications specification status comment web
audio apithe definition of 'type' in that specification.
ConvolverNode.normalize - Web APIs
syntax var
audioctx = new
audiocontext(); var convolver =
audioctx.createconvolver(); convolver.normalize = false; value a boolean.
... example var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var convolver =
audioctx.createconvolver(); ...
... // grab
audio track via xhr for convolver node var soundsource, concerthallbuffer; ajaxrequest = new xmlhttprequest(); ajaxrequest.open('get', 'concert-crowd.ogg', true); ajaxrequest.responsetype = 'arraybuffer'; ajaxrequest.onload = function() { var
audiodata = ajaxrequest.response;
audioctx.decode
audiodata(
audiodata, function(buffer) { concerthallbuffer = buffer; soundsource =
audioctx.createbuffersource(); soundsource.buffer = concerthallbuffer; }, function(e){"error with decoding
audio data" + e.err}); } ajaxrequest.send(); ...
... convolver.normalize = false; // must be set before the buffer, to take effect convolver.buffer = concerthallbuffer; specifications specification status comment web
audio apithe definition of 'normalize' in that specification.
DelayNode() - Web APIs
the delaynode() constructor of the web
audio api creates a new delaynode object with a delay-line; an
audionode
audio-processing module that causes a delay between the arrival of an input data, and its propagation to the output.
... syntax var delaynode = new delaynode(context); var delaynode = new delaynode(context, options); parameters inherits parameters from the
audionodeoptions dictionary.
... context a reference to an
audiocontext or offline
audiocontext.
... example const
audioctx = new
audiocontext(); const delaynode = new delaynode(
audioctx, { delaytime: 0.5, maxdelaytime: 2, }); specifications specification status comment web
audio apithe definition of 'delaynode()' in that specification.
HTMLMediaElement.defaultMuted - Web APIs
the htmlmediaelement.defaultmuted property reflects the muted html attribute, which indicates whether the media element's
audio output should be muted by default.
...to mute and unmute the
audio output, use the muted property.
... syntax var dmuted = video.defaultmuted;
audio.defaultmuted = true; value a boolean.
... a value of true means that the
audio output will be muted by default.
HTMLMediaElement.readyState - Web APIs
syntax var readystate =
audioorvideo.readystate; value an unsigned short.
... examples this example will listen for
audio data to be loaded for the element `example`.
...if it has, the
audio will play.
... <
audio id="example" preload="auto"> <source src="sound.ogg" type="
audio/ogg" /> </
audio> var obj = document.getelementbyid('example'); obj.addeventlistener('loadeddata', function() { if(obj.readystate >= 2) { obj.play(); } }); specifications specification status comment html living standardthe definition of 'htmlmediaelement.readystate' in that specification.
MediaStreamTrack.enabled - Web APIs
in the case of
audio, a disabled track generates frames of silence (that is, frames in which every sample's value is 0).
... empty
audio frames have every sample's value set to 0.
... pausebutton.onclick = function(evt) { const newstate = !my
audiotrack.enabled; pausebutton.innerhtml = newstate ?
... "▶️" : "⏸️"; my
audiotrack.enabled = newstate; } this creates a variable, newstate, which is the opposite of the current value of enabled, then uses that to select either the emoji character for the "play" icon or the character for the "pause" icon as the new innerhtml of the pause button's element.
Recording a media element - Web APIs
while the article using the mediastream recording api demonstrates using the mediarecorder interface to capture a mediastream generated by a hardware device, as returned by navigator.mediadevices.getusermedia(), you can also use an html media element (namely <
audio> or <video>) as the source of the mediastream to be recorded.
... getting an input stream and setting up the recorder now let's look at the most intricate piece of code in this example: our event handler for clicks on the start button: startbutton.addeventlistener("click", function() { navigator.mediadevices.getusermedia({ video: true,
audio: true }).then(stream => { preview.srcobject = stream; downloadbutton.href = stream; preview.capturestream = preview.capturestream || preview.mozcapturestream; return new promise(resolve => preview.onplaying = resolve); }).then(() => startrecording(preview.capturestream(), recordingtimems)) .then (recordedchunks => { let recordedblob = new blob(recordedchunks, { type: "vi...
... downloadbutton.href = recording.src; downloadbutton.download = "recordedvideo.webm"; log("successfully recorded " + recordedblob.size + " bytes of " + recordedblob.type + " media."); }) .catch(log); }, false); when a click event occurs, here's what happens: lines 2-4 navigator.mediadevices.getusermedia() is called to request a new mediastream that has both video and
audio tracks.
...since the <video> element is muted, the
audio won't play.
Media Source API - Web APIs
using mse, media streams can be created via javascript, and played using <
audio> and <video> elements.
... media source extensions concepts and usage playing video and
audio has been available in web applications without plugins for a few years now, but the basic features offered have really only been useful for playing single whole tracks.
...while browser support for the various media containers with mse is spotty, usage of the h.264 video codec, aac
audio codec, and mp4 container format is a common baseline.
...
audiotrack.sourcebuffer, videotrack.sourcebuffer, texttrack.sourcebuffer returns the sourcebuffer that created the track in question.
Navigator.getUserMedia() - Web APIs
the deprecated navigator.getusermedia() method prompts the user for permission to use up to one video input device (such as a camera or shared screen) and up to one
audio input device (such as a microphone) as the source for a mediastream.
... if permission is granted, a mediastream whose video and/or
audio tracks come from those devices is delivered to the specified success callback.
...your callback can then assign the stream to the desired object (such as an <
audio> or <video> element), as shown in the following example: function(stream) { var video = document.queryselector('video'); video.srcobject = stream; video.onloadedmetadata = function(e) { // do something with the video here.
... navigator.getusermedia = navigator.getusermedia || navigator.webkitgetusermedia || navigator.mozgetusermedia; if (navigator.getusermedia) { navigator.getusermedia({
audio: true, video: { width: 1280, height: 720 } }, function(stream) { var video = document.queryselector('video'); video.srcobject = stream; video.onloadedmetadata = function(e) { video.play(); }; }, function(err) { console.log("the following error occurred: " + err.name); } ); } else { console.log("getusermedia not ...
OscillatorNode.onended - Web APIs
syntax var oscillator =
audioctx.createoscillator(); oscillator.onended = function() { ...
... }; example the following example shows basic usage of an
audiocontext to create an oscillator node.
... // create web
audio api context var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); // create oscillator node var oscillator =
audioctx.createoscillator(); oscillator.type = 'square'; oscillator.frequency.value = 440; // value in hertz oscillator.start(); // start the tone playing oscillator.stop(5); // the tone will stop again in 5 seconds.
... specifications specification status comment web
audio apithe definition of 'onended' in that specification.
OscillatorNode.stop() - Web APIs
syntax oscillator.stop(when); // stop playing oscillator at when parameters when optional an optional double representing the
audio context time when the oscillator should stop.
...if the time is equal to or before the current
audio context time, the oscillator will stop playing immediately.
... example the following example shows basic usage of an
audiocontext to create an oscillator node.
... // create web
audio api context var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); // create oscillator node var oscillator =
audioctx.createoscillator(); oscillator.connect(
audioctx.destination); oscillator.start(); oscillator.stop(
audioctx.currenttime + 2); // stop 2 seconds after the current time specifications specification status comment web
audio apithe definition of 'stop' in that specification.
PannerNode.refDistance - Web APIs
the refdistance property of the pannernode interface is a double value representing the reference distance for reducing volume as the
audio source moves further from the listener – i.e.
... syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.refdistance = 1; value a non-negative number.
... const context = new
audiocontext(); // all our test tones will last this many seconds const note_length = 6; // this is how far we'll move the sound const z_distance = 20; // this function creates a graph for the test tone with a given refdistance // and schedules it to move away from the listener along the z (depth-wise) axis // at the given start time, resulting in a decrease in volume (decay) const scheduletesttone = ...
...ld decay slower and later than the previous one scheduletesttone(4, context.currenttime + note_length); // this tone should decay only slightly, and only start decaying fairly late scheduletesttone(7, context.currenttime + note_length * 2); after running this code, the resulting waveforms should look something like this: specifications specification status comment web
audio apithe definition of 'refdistance' in that specification.
PeriodicWave - Web APIs
the periodicwave itself is created/returned by
audiocontext.createperiodicwave().
...if you wish to establish custom property values at the outset, use the
audiocontext.createperiodicwave() factory method instead.
... var real = new float32array(2); var imag = new float32array(2); var ac = new
audiocontext(); var osc = ac.createoscillator(); real[0] = 0; imag[0] = 0; real[1] = 1; imag[1] = 0; var wave = ac.createperiodicwave(real, imag, {disablenormalization: true}); osc.setperiodicwave(wave); osc.connect(ac.destination); osc.start(); osc.stop(2); this works because a sound that contains only a fundamental tone is by definition a sine wave here, we create a periodicwave with two values.
... specifications specification status comment web
audio apithe definition of 'periodicwave' in that specification.
TrackEvent - Web APIs
events based on trackevent are always sent to one of the media track list types: events involving video tracks are always sent to the videotracklist found in htmlmediaelement.videotracks events involving
audio tracks are always sent to the
audiotracklist specified in htmlmediaelement.
audiotracks events affecting text tracks are sent to the texttracklist object indicated by htmlmediaelement.texttracks.
...if not null, this is always an object of one of the media track types:
audiotrack, videotrack, or texttrack).
... var videoelem = document.queryselector("video"); videoelem.videotracks.addeventlistener("addtrack", handletrackevent, false); videoelem.videotracks.addeventlistener("removetrack", handletrackevent, false); videoelem.
audiotracks.addeventlistener("addtrack", handletrackevent, false); videoelem.
audiotracks.addeventlistener("removetrack", handletrackevent, false); videoelem.texttracks.addeventlistener("addtrack", handletrackevent, false); videoelem.texttracks.addeventlistener("removetrack", handletrackevent, false); function handletrackevent(event) { var trackkind; if (event.target instanceof(videotracklist)) { ...
... trackkind = "video"; } else if (event.target instanceof(
audiotracklist)) { trackkind = "
audio"; } else if (event.target instanceof(texttracklist)) { trackkind = "text"; } else { trackkind = "unknown"; } switch(event.type) { case "addtrack": console.log("added a " + trackkind + " track"); break; case "removetrack": console.log("removed a " + trackkind + " track"); break; } } the event handler uses the javascript instanceof operator to determine which type of track the event occurred on, then outputs to console a message indicating what kind of track it is and whether it's being added to or removed from the element.
WaveShaperNode.WaveShaperNode() - Web APIs
the waveshapernode() constructor of the web
audio api creates a new waveshapernode object which is an
audionode that represents a non-linear distorter.
... syntax var waveshapernode = new waveshapernode(context, options) parameters inherits parameters from the
audionodeoptions dictionary.
... context a reference to an
audiocontext.
... specifications specification status comment web
audio apithe definition of 'waveshapernode()' in that specification.
WaveShaperNode.curve - Web APIs
syntax var
audioctx = new
audiocontext(); var distortion =
audioctx.createwaveshaper(); distortion.curve = mycurvedataarray; // mycurvedataarray is a float32array value a float32array.
... example the following example shows basic usage of an
audiocontext to create a wave shaper node.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var distortion =
audioctx.createwaveshaper(); ...
... distortion.curve = makedistortioncurve(400); distortion.oversample = '4x'; specifications specification status comment web
audio apithe definition of 'curve' in that specification.
WaveShaperNode.oversample - Web APIs
oversampling is a technique for creating more samples (up-sampling) before applying a distortion effect to the
audio signal.
... example the following example shows basic usage of an
audiocontext to create a wave shaper node.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var distortion =
audioctx.createwaveshaper(); ...
... distortion.curve = makedistortioncurve(400); distortion.oversample = '4x'; specifications specification status comment web
audio apithe definition of 'oversample' in that specification.
WebRTC Statistics API - Web APIs
rtc
audiosourcestats or rtcvideosourcestats rtcmediasourcestats rtcstats rtc
audiosourcestats or rtcvideosourcestats outbound-rtp statistics describing the state of one of the outbound data streams on this connection.
... rtc
audioreceiverstats or rtcvideoreceiverstats rtc
audiohandlerstats or rtcvideohandlerstats rtcmediahandlerstats rtcstats remote-candidate statistics about a remote ice candidate associated with the connection's rtcicetransports.
... rtc
audiosenderstats or rtcvideosenderstats rtc
audiohandlerstats or rtcvideohandlerstats rtcmediahandlerstats rtcstats stream statistics about a particular media mediastream.
... rtcsendervideotrackattachmentstats or rtcsender
audiotrackattachmentstats or rtcreceivervideotrackattachmentstats or rtcreceiver
audiotrackattachmentstats rtcmediahandlerstats rtcstats transceiver statistics related to a specific rtcrtptransceiver.
Setting up adaptive streaming media sources - Developer guides
here's a simple example that provides an
audio track representation and four separate video representations.
....0" encoding="utf-8"?> <mpd xmlns:xsi="http://www.w3.org/2001/xmlschema-instance" xmlns="urn:mpeg:dash:schema:mpd:2011" xsi:schemalocation="urn:mpeg:dash:schema:mpd:2011 dash-mpd.xsd" type="static" mediapresentationduration="pt654s" minbuffertime="pt2s" profiles="urn:mpeg:dash:profile:isoff-on-demand:2011"> <baseurl>http://example.com/ondemand/</baseurl> <period> <!-- english
audio --> <adaptationset mimetype="
audio/mp4" codecs="mp4a.40.5" lang="en" subsegmentalignment="true" subsegmentstartswithsap="1"> <representation id="1" bandwidth="64000"> <baseurl>elephantsdream_aac48k_064.mp4.dash</baseurl> </representation> </adaptationset> <!-- video --> <adaptationset mimetype="video/mp4" codecs="avc1.42401e" subsegmentalignment="true" subsegme...
... note: you can also split out your
audio and video streams into separate files, which can then be prioritised and served separately depending on bandwidth.
... media is usually encoded as mpeg-4 (h.264 video and aac
audio) and packaged into an mpeg-2 transport stream, which is then broken into segments and saved as one or more .ts media files.
Content categories - Developer guides
they are: <a>, <abbr>, <address>, <article>, <aside>, <
audio>, <b>,<bdo>, <bdi>, <blockquote>, <br>, <button>, <canvas>, <cite>, <code>, <command>, <data>, <datalist>, <del>, <details>, <dfn>, <div>, <dl>, <em>, <embed>, <fieldset>, <figure>, <footer>, <form>, <h1>, <h2>, <h3>, <h4>, <h5>, <h6>, <header>, <hgroup>, <hr>, <i>, <iframe>, <img>, <input>, <ins>, <kbd>, <keygen>, <label>, <main>, <map>, <mark>, <math>, <menu>, <meter>, <nav>, <noscript>, <obj...
... elements belonging to this category are <abbr>, <
audio>, <b>, <bdo>, <br>, <button>, <canvas>, <cite>, <code>, <command>, <data>, <datalist>, <dfn>, <em>, <embed>, <i>, <iframe>, <img>, <input>, <kbd>, <keygen>, <label>, <mark>, <math>, <meter>, <noscript>, <object>, <output>, <picture>, <progress>, <q>, <ruby>, <samp>, <script>, <select>, <small>, <span>, <strong>, <sub>, <sup>, <svg>, <textarea>, <time>, <var>, <video>, <wbr> and plain text (not ...
...elements that belong to this category include: <
audio>, <canvas>, <embed>, <iframe>, <img>, <math>, <object>, <picture>, <svg>, <video>.
... some elements belong to this category only under specific conditions: <
audio>, if the controls attribute is present <img>, if the usemap attribute is present <input>, if the type attribute is not in the hidden state <menu>, if the type attribute is in the toolbar state <object>, if the usemap attribute is present <video>, if the controls attribute is present palpable content content is palpable when it's neither empty or hidden; it is content that is rendered and is substantive.
<bgsound>: The Background Sound element (obsolete) - HTML: Hypertext Markup Language
the internet explorer only html background sound element (<bgsound>) sets up a sound file to play in the background while the page is used; use <
audio> instead.
...in order to embed
audio in a web page, you should be using the <
audio> element.
... example <bgsound src="sound1.mid"> <bgsound src="sound2.au" loop="infinite"> usage notes historically, the <embed> element could be used with
audio player plug-ins to play
audio in the background in most browsers.
... however, even this is no longer appropriate, and you should use <
audio> instead, since it's more capable, more compatible, and doesn't require plug-ins.
Index of archived content - Archive of obsolete content
on gecko coding help wanted http class overview hacking wiki help viewer creating a help content pack helper apps (and a bit of save as) hidden prefs how to write and land nanojit patches io guide/directory keys introducing the
audio api extension isp data java in firefox extensions javascript os.shared javascript crypto crmf request object generatecrmfrequest() importusercertificates popchallengeresponse jetpack basics co...
...owsers on windows mcd, mission control desktop, aka autoconfig monitoring wifi access points no proxy for configuration notes on html reflow same-origin policy for file: uris source navigator source code directories overview using xml data islands in mozilla using content preferences visualizing an
audio spectrum working with bfcache cert_override.txt mozilla release faq newsgroup summaries format mozilla.dev.apps.firefox-2006-09-29 mozilla.dev.apps.firefox-2006-10-06 mozilla-dev-accessibility 2006-10-06 2006-11-10 2006-11-2...
... references summary of changes using the w3c dom using workers in extensions web standards choosing standards compliance over proprietary practices community correctly using titles with external stylesheets describing microformats in javascript displaying a graphic with
audio samples fixing incorrectly sized list item markers fixing table inheritance in quirks mode issues arising from arbitrary-element hover mozilla's doctype sniffing parsing microformats in javascript popup window controls rdf in fifty words or less rdf in mozilla faq styling abbreviations and acronyms ...
Assessment: Accessibility troubleshooting - Learn web development
the
audio player the <
audio> player isn't accessible to hearing impaired (deaf) people — can you add some kind of accessible alternative for these users?
... the <
audio> player isn't accessible to those using older browsers that don't support html5
audio.
... how can you allow them to still access the
audio?
What is a URL? - Learn web development
on an html document, for example, the browser will scroll to the point where the anchor is defined; on a video or
audio document, the browser will try to go to the time the anchor represents.
... the html language — which will be discussed later on — makes extensive use of urls: to create links to other documents with the <a> element; to link a document with its related resources through various elements such as <link> or <script>; to display media such as images (with the <img> element), videos (with the <video> element), sounds and music (with the <
audio> element), etc.; to display other html documents with the <iframe> element.
... note: when specifying urls to load resources as part of a page (such as when using the <script>, <
audio>, <img>, <video>, and the like), you should generally only use http and https urls, with few exceptions (one notable one being data:; see data urls).
Images in HTML - Learn web development
a figure could be several images, a code snippet,
audio, video, equations, a table, or something else.
...in the next article we'll move it up a gear, looking at how to use html to embed video and
audio in web pages.
... overview: multimedia and embedding next in this module images in html video and
audio content from <object> to <iframe> — other embedding technologies adding vector graphics to the web responsive images mozilla splash page ...
From object to iframe — other embedding technologies - Learn web development
previous overview: multimedia and embedding next by now you should really be getting the hang of embedding things into your web pages, including images, video and
audio.
...we saw some in earlier articles, such as <video>, <
audio>, and <img>, but there are others to discover, such as <canvas> for javascript-generated 2d and 3d graphics, and <svg> for embedding vector graphics.
... previous overview: multimedia and embedding next in this module images in html video and
audio content from <object> to <iframe> — other embedding technologies adding vector graphics to the web responsive images mozilla splash page ...
Graceful asynchronous programming with Promises - Learn web development
the code that the video chat application would use might look something like this: function handlecallbutton(evt) { setstatusmessage("calling..."); navigator.mediadevices.getusermedia({video: true,
audio: true}) .then(chatstream => { selfviewelem.srcobject = chatstream; chatstream.gettracks().foreach(track => mypeerconnection.addtrack(track, chatstream)); setstatusmessage("connected"); }).catch(err => { setstatusmessage("failed to connect"); }); } this function starts by using a function called setstatusmessage() to update a status display with the message "c...
...it then calls getusermedia(), asking for a stream that has both video and
audio tracks, then once that's been obtained, sets up a video element to show the stream coming from the camera as a "self view," then takes each of the stream's tracks and adds them to the webrtc rtcpeerconnection representing a connection to another user.
...among those apis are webrtc, web
audio api, media capture and streams, and many more.
Handling common accessibility problems - Learn web development
people with hearing impairments relying on captions/subtitles or other text alternatives for
audio/video content.
... alt text is slightly more complex for video and
audio content.
...browser compatibility for these features is fairly good, but if you want to provide text alternatives for
audio or support older browsers, a simple text transcript presented somewhere on the page or on a separate page might be a good idea.
Handling common HTML and CSS problems - Learn web development
for example .
audio-player ul a.
...in general, most core html and css functionality (such as basic html elements, css basic colors and text styling) works across most browsers you'll want to support; more problems are uncovered when you start wanting to use newer features such as flexbox, or html5 video/
audio, or even more nascent, css grids or -webkit-background-clip: text.
... more complex elements like html <video>, <
audio>, and <canvas> (and other features besides) have natural mechanisms for fallbacks to be added, which work on the same principle as described above.
Mozilla's Section 508 Compliance
gnopernicus support in beta no screen reader support on mac os x b) at least one mode of operation and information retrieval that does not require visual acuity greater than 20/70 shall be provided in
audio and enlarged print output working together or independently, or support for assistive technology used by people who are visually impaired shall be provided.
... unknown d) where
audio information is important for the use of a product, at least one mode of operation and information retrieval shall be provided in an enhanced auditory fashion, or support for assistive hearing devices shall be provided.
...
audio is not a core part of mozilla -- plugins or the os take care of
audio playback.
Index
495 nsidomhtml
audioelement interfaces, interfaces:scriptable, xpcom interface reference the nsidomhtml
audioelement interface is used to implement the html5 <
audio> element.
... 498 nsidomhtmlsourceelement dom, html, html5, interfaces, interfaces:scriptable, media, xpcom, xpcom interface reference the nsidomhtmlsourceelement interface is the dom interface to the source child of the
audio and video media elements in html.
... 512 nsidomprogressevent interfaces, interfaces:scriptable, reference, xmlhttprequest, xpcom interface reference, nsidomprogressevent, progress the nsidomprogressevent is used in the media elements (<video> and <
audio>) to inform interested code of the progress of the media download.
nsIDOMWindowUtils
audiomuted boolean with this it's possible to mute all the mediaelements in this window.
... we have
audiomuted and
audiovolume to preserve the volume across mute/umute.
...
audiovolume float range: greater or equal to 0.
Plug-in Basics - Plugins
if you are browsing a page that has several embedded real
audio clips, for example, the browser will create as many instances of the realplayer plug-in as are needed (though of course playing several real
audio files at the same time would seldom be a good idea).
...here's an example: <embed src="audiplay.aiff" type="
audio/x-aiff" hidden="true"> note: whether a plug-in is windowed or windowless is not meaningful if the plug-in is invoked with the hidden attribute.
...using the class attribute and the css block above, you can simulate the behavior of the hidden plug-in in the embed element: <object data="audiplay.aiff" type="
audio/x-aiff" class="hiddenobject"></object> a full-page plug-in is a visible plug-in that is not part of an html page.
AnalyserNode.frequencyBinCount - Web APIs
example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current
audio input.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); analyser.mindecibels = -90; analyser.maxdecibels = -10; ...
...); var barwidth = (width / bufferlength) * 2.5 - 1; var barheight; var x = 0; for(var i = 0; i < bufferlength; i++) { barheight = dataarray[i]; canvasctx.fillstyle = 'rgb(' + (barheight+100) + ',50,50)'; canvasctx.fillrect(x,height-barheight/2,barwidth,barheight/2); x += barwidth; } }; draw(); specifications specification status comment web
audio apithe definition of 'frequencybincount' in that specification.
AnalyserNode.maxDecibels - Web APIs
example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current
audio input.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); analyser.mindecibels = -90; analyser.maxdecibels = -10; ...
...); var barwidth = (width / bufferlength) * 2.5; var barheight; var x = 0; for(var i = 0; i < bufferlength; i++) { barheight = dataarray[i]; canvasctx.fillstyle = 'rgb(' + (barheight+100) + ',50,50)'; canvasctx.fillrect(x,height-barheight/2,barwidth,barheight/2); x += barwidth + 1; } }; draw(); specifications specification status comment web
audio apithe definition of 'maxdecibels' in that specification.
AnalyserNode.minDecibels - Web APIs
example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current
audio input.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); analyser.mindecibels = -90; analyser.maxdecibels = -10; ...
...); var barwidth = (width / bufferlength) * 2.5; var barheight; var x = 0; for(var i = 0; i < bufferlength; i++) { barheight = dataarray[i]; canvasctx.fillstyle = 'rgb(' + (barheight+100) + ',50,50)'; canvasctx.fillrect(x,height-barheight/2,barwidth,barheight/2); x += barwidth + 1; } }; draw(); specifications specification status comment web
audio apithe definition of 'mindecibels' in that specification.
AnalyserNode.smoothingTimeConstant - Web APIs
example the following example shows basic usage of an
audiocontext to create an analysernode, then requestanimationframe and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current
audio input.
... var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); var analyser =
audioctx.createanalyser(); analyser.mindecibels = -90; analyser.maxdecibels = -10; analyser.smoothingtimeconstant = 0.85; ...
...); var barwidth = (width / bufferlength) * 2.5; var barheight; var x = 0; for(var i = 0; i < bufferlength; i++) { barheight = dataarray[i]; canvasctx.fillstyle = 'rgb(' + (barheight+100) + ',50,50)'; canvasctx.fillrect(x,height-barheight/2,barwidth,barheight/2); x += barwidth + 1; } }; draw(); specifications specification status comment web
audio apithe definition of 'smoothingtimeconstant' in that specification.
ChannelMergerNode() - Web APIs
syntax var mynode = new channelmergernode(context, options); parameters context a base
audiocontext representing the
audio context you want the node to be associated with.
... options optional a channelmergeroptions dictionary object defining the properties you want the channelmergernode to have (also inherits parameters from the
audionodeoptions dictionary): numberofinputs: a number defining the number of inputs the channelmergernode should have.
... example var ac = new
audiocontext(); var options = { numberofinputs : 2 } var mymerger = new channelmergernode(ac, options); specifications specification status comment web
audio apithe definition of 'channelmergernode' in that specification.
DisplayMediaStreamConstraints - Web APIs
the displaymediastreamconstraints dictionary is used to specify whether or not to include video and/or
audio tracks in the mediastream to be returned by getdisplaymedia(), as well as what type of processing must be applied to the tracks.
... properties
audio a boolean or mediatrackconstraints value; if a boolean, this value simply indicates whether or not to include an
audio track in the mediastream returned by getdisplaymedia().
... if a mediatrackconstraints object is provided here, an
audio track is included in the stream, but the
audio is processed to match the specified constraints after being retrieved from the hardware but before being added to the mediastream.
HTMLMediaElement.autoplay - Web APIs
note: sites which automatically play
audio (or videos with an
audio track) can be an unpleasant experience for users, so it should be avoided when possible.
... for a much more in-depth look at autoplay, autoplay blocking, and how to respond whena autoplay is blocked by the user's browser, see our article autoplay guide for media and web
audio apis.
... note: some browsers offer users the ability to override autoplay in order to prevent disruptive
audio or video from playing without permission or in the background.
HTMLMediaElement.networkState - Web APIs
syntax var networkstate =
audioorvideo.networkstate; value an unsigned short.
... examples this example will listen for the
audio element to begin playing and then check if it is still loading data.
... <
audio id="example" preload="auto"> <source src="sound.ogg" type="
audio/ogg" /> </
audio> var obj = document.getelementbyid('example'); obj.addeventlistener('playing', function() { if (obj.networkstate === 2) { // still loading...
HTMLMediaElement.playbackRate - Web APIs
the
audio is muted when the fast forward or slow motion is outside a useful range (for example, gecko mutes the sound outside the range 0.25 to 5.0).
... the pitch of the
audio is corrected by default and is the same for every speed.
... syntax // video video.playbackrate = 1.5; //
audio audio.playbackrate = 1.0; value a double.
HTMLMediaElement.setSinkId() - Web APIs
the htmlmediaelement.setsinkid() method sets the id of the
audio device to use for output and returns a promise.
... parameters sinkid the mediadeviceinfo.deviceid of the
audio output device.
... exceptions exception explanation domexception no permission to use the requested device examples const devices = await navigator.mediadevices.enumeratedevices(); const
audiodevices = devices.filter(device => device.kind === '
audiooutput'); const
audio = document.createelement('
audio'); await
audio.setsinkid(
audiodevices[0].deviceid); console.log('
audio is being played on ' +
audio.sinkid); specifications specification status comment
audio output devices apithe definition of 'sinkid' in that specification.
MediaCapabilities.decodingInfo() - Web APIs
syntax mediacapabilities.decodinginfo(mediadecodingconfiguration) parameters mediadecodingconfiguration a valid mediadecodingconfiguration dictionary containing a valid media decoding type of file or media-source and a valid media configuration: either an
audioconfiguration or a videoconfiguration.
... return value a promise fulfilling with a mediacapabilitiesinfo interface containing three boolean attributes: supported smooth powerefficient exceptions a typeerror is raised if the mediaconfiguration passed to the decodinginfo() method is invalid, either because the type is not video or
audio, the contenttype is not a valid codec mime type, the media decoding configuration is not a valid value for the media decoding type, or any other error in the media configuration passed to the method, including omitting values required in the media decoding configuration.
... example //create media configuration to be tested const mediaconfig = { type : 'file', // or 'media-source'
audio : { contenttype : "
audio/ogg", // valid content type channels : 2, //
audio channels used by the track bitrate : 132700, // number of bits used to encode 1s of
audio samplerate : 5200 // number of
audio samples making up that 1s.
MediaSession.setActionHandler() - Web APIs
examples adding action handlers this example implements seek forward and backward actions for an
audio player by setting up the seekforward and seekbackward action handlers.
...
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); }); navigator.mediasession.setactionhandler('seekbackward', evt => { // user clicked "seek backward" media notification icon.
...
audio.currenttime = math.max(
audio.currenttime - skiptime, 0); }); supporting multiple actions in one handler function you can also, if you prefer, use a single function to handle multiple action types, by checking the value of the mediasessionactiondetails object's action property: let skiptime = 7; navigator.mediasession.setactionhandler("seekforward", handleseek); navigator.mediasession.setactionhandler("seekbackward", handleseek); function handleseek(details) { switch(details.action) { case "seekforward":
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); break; case "seekbackward":
audio.currenttime = math.max(
audio.currenttime - skiptime, 0); break; } } here, the handleseek() function handles both seekbac...
Media Session action types - Web APIs
examples adding action handlers this example implements seek forward and backward actions for an
audio player by setting up the seekforward and seekbackward action handlers.
...
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); }); navigator.mediasession.setactionhandler('seekbackward', evt => { // user clicked "seek backward" media notification icon.
...
audio.currenttime = math.max(
audio.currenttime - skiptime, 0); }); supporting multiple actions in one handler function you can also, if you prefer, use a single function to handle multiple action types, by checking the value of the mediasessionactiondetails object's action property: let skiptime = 7; navigator.mediasession.setactionhandler("seekforward", handleseek); navigator.mediasession.setactionhandler("seekbackward", handleseek); function handleseek(details) { switch(details.action) { case "seekforward":
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); break; case "seekbackward":
audio.currenttime = math.max(
audio.currenttime - skiptime, 0); break; } } here, the handleseek() function handles both seekbac...
MediaSessionActionDetails - Web APIs
examples adding action handlers this example implements seek forward and backward actions for an
audio player by setting up the seekforward and seekbackward action handlers.
...
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); }); navigator.mediasession.setactionhandler('seekbackward', evt => { // user clicked "seek backward" media notification icon.
...
audio.currenttime = math.max(
audio.currenttime - skiptime, 0); }); supporting multiple actions in one handler function you can also, if you prefer, use a single function to handle multiple action types, by checking the value of the mediasessionactiondetails object's action property: let skiptime = 7; navigator.mediasession.setactionhandler("seekforward", handleseek); navigator.mediasession.setactionhandler("seekbackward", handleseek); function handleseek(details) { switch(details.action) { case "seekforward":
audio.currenttime = math.min(
audio.currenttime + skiptime,
audio.duration); break; case "seekbackward":
audio.currenttime = math.max(
audio.currenttime - skiptime, 0); break; } } here, the handleseek() function handles both seekbac...
MediaStreamConstraints - Web APIs
track constraints
audio either a boolean (which indicates whether or not an
audio track is requested) or a mediatrackconstraints object providing the constraints which must be met by the
audio track included in the returned mediastream.
... if constraints are specified, an
audio track is inherently requested.
...streams isolated in this way can only be displayed in a media element (<
audio> or <video>) where the content is protected just as if cors cross-origin rules were in effect.
MediaTrackSettings.sampleRate - Web APIs
the mediatracksettings dictionary's samplerate property is an integer indicating how many
audio samples per second the mediastreamtrack is currently configured for.
... syntax var samplerate = mediatracksettings.samplerate; value an integer value indicating how many samples each second of
audio data includes.
... common values include 44,100 (standard cd
audio), 48,000 (standard digital
audio), 96,000 (commonly used in
audio mastering and post-production), and 192,000 (used for high-resolution
audio in professional recording and mastering sessions).
Using the Media Capabilities API - Web APIs
you can also test
audio decoding as well as video and
audio encoding.
... const videoconfiguration = { type: "file", video: { contenttype: "video/webm;codecs=vp8", width: 800, height: 600, bitrate: 10000, framerate: 15 } }; had we been querying the decodability of an
audio file, we would create an
audio configuration including the number of channels and sample rate, leaving out the properties that apply only to video—namely, the dimensions and the frame rate: const
audioconfiguration = { type: "file",
audio: { contenttype: "
audio/ogg", channels: 2, bitrate: 132700, samplerate: 5200 } }; had we been testing encoding capabilities,...
...a mediarecorder object) or transmission (for media transmitted over electronic means like rtcpeerconnection) — plus either an
audio or video configuration as described above.
Media Session API - Web APIs
the following example adds a pointerup event to an on-page play button, which is then used to kick off the media session code: playbutton.addeventlistener('pointerup', function(event) { var
audio = document.queryselector('
audio'); // user interacted with the page.
... let's play
audio...
...
audio.play() .then(_ => { /* set up media session controls, as shown above.
OscillatorNode.start() - Web APIs
syntax oscillator.start(when); // start playing oscillator at the point in time specified by when parameters when optional an optional double representing the time (in seconds) when the oscillator should start, in the same coordinate system as
audiocontext's currenttime attribute.
... example the following example shows basic usage of an
audiocontext to create an oscillator node.
... // create web
audio api context var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); // create oscillator node var oscillator =
audioctx.createoscillator(); oscillator.type = 'square'; oscillator.frequency.setvalueattime(3000,
audioctx.currenttime); // value in hertz oscillator.start(); specifications specification status comment web
audio apithe definition of 'start' in that specification.
PannerNode.coneInnerAngle - Web APIs
syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.coneinnerangle = 360; value a double.
...they range between -1 and 1 const x = math.cos(radians); const z = math.sin(radians); // we hard-code the y component to 0, as y is the axis of rotation return [x, 0, z]; }; now we can create our
audiocontext, an oscillator and a pannernode: const context = new
audiocontext(); const osc = new oscillatornode(context); osc.type = 'sawtooth'; const panner = new pannernode(context); panner.panningmodel = 'hrtf'; next, we set up the cone of our spatialised sound, determining the area in which it can be heard: // this value determines the size of the area in which the sound volume is constant //...
... osc.connect(panner) .connect(context.destination); osc.start(0); specifications specification status comment web
audio apithe definition of 'coneinnerangle' in that specification.
PannerNode.coneOuterAngle - Web APIs
syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.coneouterangle = 0; value a double.
...they range between -1 and 1 const x = math.cos(radians); const z = math.sin(radians); // we hard-code the y component to 0, as y is the axis of rotation return [x, 0, z]; }; now we can create our
audiocontext, an oscillator and a pannernode: const context = new
audiocontext(); const osc = new oscillatornode(context); osc.type = 'sawtooth'; const panner = new pannernode(context); panner.panningmodel = 'hrtf'; next, we set up the cone of our spatialised sound, determining the area in which it can be heard: // this value determines the size of the area in which the sound volume is constant //...
... osc.connect(panner) .connect(context.destination); osc.start(0); specifications specification status comment web
audio apithe definition of 'coneouterangle' in that specification.
PannerNode.coneOuterGain - Web APIs
syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.coneoutergain = 0; value a double.
...they range between -1 and 1 const x = math.cos(radians); const z = math.sin(radians); // we hard-code the y component to 0, as y is the axis of rotation return [x, 0, z]; }; now we can create our
audiocontext, an oscillator and a pannernode: const context = new
audiocontext(); const osc = new oscillatornode(context); osc.type = 'sawtooth'; const panner = new pannernode(context); panner.panningmodel = 'hrtf'; next, we set up the cone of our spatialised sound, determining the area in which it can be heard: // this value determines the size of the area in which the sound volume is constant //...
... osc.connect(panner) .connect(context.destination); osc.start(0); specifications specification status comment web
audio apithe definition of 'coneoutergain' in that specification.
PannerNode.rolloffFactor - Web APIs
syntax var
audioctx = new
audiocontext(); var panner =
audioctx.createpanner(); panner.rollofffactor = 1; value a number whose range depends on the distancemodel of the panner as follows (negative values are not allowed): "linear" the range is 0 to 1.
... example this example demonstrates how different rollofffactor values affect how the volume of the test tone decreases with increasing distance from the listener: const context = new
audiocontext(); // all our test tones will last this many seconds const note_length = 4; // this is how far we'll move the sound const z_distance = 20; // this function creates a graph for the test tone with a given rollofffactor // and schedules it to move away from the listener along the z (depth-wise) axis // at the given start time, resulting in a decrease in volume (decay) const scheduletesttone = (rollofffactor, s...
...(1, context.currenttime); // this tone should decay slower than the previous one scheduletesttone(0.5, context.currenttime + note_length); // this tone should decay only slightly scheduletesttone(0.1, context.currenttime + note_length * 2); after running this code, the resulting waveforms should look something like this: specifications specification status comment web
audio apithe definition of 'rollofffactor' in that specification.
RTCOfferAnswerOptions.voiceActivityDetection - Web APIs
the voiceactivitydetection property of the rtcofferansweroptions dictionary is used to specify whether or not to use automatic voice detection for the
audio on an rtcpeerconnection.
... the default value, true, indicates that voice detection should be used and that if possible, the user agent should automatically disable or mute outgoing
audio when the
audio source is not sensing a human voice.
...the default value, true, indicates that the user agent should monitor the
audio coming from the microphone or other
audio source and automatically cease transmitting data or mute when the user isn't speaking into the microphone, a value of false indicates that the
audio should continue to be transmitted regardless of whether or not speech is detected.
RTCPeerConnection.addStream() - Web APIs
the obsolete rtcpeerconnection method addstream() adds a mediastream as a local source of
audio or video.
... example this simple example adds the
audio and video stream coming from the user's camera to the connection.
... navigator.mediadevices.getusermedia({video:true,
audio:true}, function(stream) { var pc = new rtcpeerconnection(); pc.addstream(stream); }); migrating to addtrack() compatibility allowing, you should update your code to instead use the addtrack() method: navigator.getusermedia({video:true,
audio:true}, function(stream) { var pc = new rtcpeerconnection(); stream.gettracks().foreach(function(track) { pc.addtrack(track, stream); }); }); the newer addtrack() api avoids confusion over whether later changes to the track-makeup of a stream affects a peer connection (they do not).
RTCPeerConnection - Web APIs
lso inherits methods from: eventtargetaddicecandidate()when a web site or app using rtcpeerconnection receives a new ice candidate from the remote peer over its signaling channel, it delivers the newly-received candidate to the browser's ice agent by calling rtcpeerconnection.addicecandidate().addstream() the obsolete rtcpeerconnection method addstream() adds a mediastream as a local source of
audio or video.
...if no stream matches, it returns null.gettransceivers()the rtcpeerconnection interface's gettransceivers() method returns a list of the rtcrtptransceiver objects being used to send and receive data on the connection.removestream() the rtcpeerconnection.removestream() method removes a mediastream as a local source of
audio or video.
... constant description "balanced" the ice agent initially creates one rtcdtlstransport for each type of content added:
audio, video, and data channels.
RTCRtpStreamStats.kind - Web APIs
the kind property of the rtcrtpstreamstats dictionary is a string indicating whether the described rtp stream contains
audio or video media.
... its value is always either "
audio" or "video".
... syntax mediakind = rtcrtpstreamstats.kind; value a domstring whose value is "
audio" if the track whose statistics are given by the rtcrtpstreamstats object contains
audio, or "video" if the track contains video media.
RTCStatsReport - Web APIs
the statistics object is an rtc
audioreceiverstats object if kind is
audio; if kind is video, the object is an rtcvideoreceiverstats object.
...if kind is "
audio", this object is of type rtc
audiosenderstats; if kind is "video", this is an rtcvideosenderstats object.
... track the object is one of the types based on rtcmediahandlerstats: for
audio tracks, the type is rtcsender
audiotrackattachmentstats and for video tracks, the type is rtcsendervideotrackattachmentstats.
RTCStatsType - Web APIs
the statistics object is an rtc
audioreceiverstats object if kind is
audio; if kind is video, the object is an rtcvideoreceiverstats object.
...if kind is "
audio", this object is of type rtc
audiosenderstats; if kind is "video", this is an rtcvideosenderstats object.
... track the object is one of the types based on rtcmediahandlerstats: for
audio tracks, the type is rtcsender
audiotrackattachmentstats and for video tracks, the type is rtcsendervideotrackattachmentstats.
Establishing a connection: The WebRTC perfect negotiation pattern - Web APIs
const constraints = {
audio: true, video: true }; const config = { iceservers: [{ urls: "stun:stun.mystunserver.tld" }] }; const selfvideo = document.queryselector("video.selfview"); const remotevideo = document.queryselector("video.remoteview"); const signaler = new signalingchannel(); const pc = new rtcpeerconnection(config); this code also gets the <video> elements using the classes "selfview" and "remoteview"; the...
... handling incoming tracks we next need to set up a handler for track events to handle inbound video and
audio tracks that have been negotiatied to be received by this peer connection.
...the former is either the video track or the
audio track being received.
Worklet - Web APIs
with worklets, you can run javascript and webassembly code to do graphics rendering or
audio processing where high performance is required.
... chrome: main thread gecko: paint thread css painting api
audioworklet for
audio processing with custom
audionodes.
... web
audio render thread web
audio api animationworklet for creating scroll-linked and other high performance procedural animations.
Media events - Developer guides
various events are sent when handling media that are embedded in html documents using the <
audio> and <video> elements; this section lists them and provides some helpful information about using them.
... moz
audioavailable sent when an
audio buffer is provided to the
audio layer for processing; the buffer contains raw
audio samples that may or may not already have been played by the time you receive the event.
... volumechange sent when the
audio volume changes (both when the volume is set and when the muted attribute is changed).
HTML5 - Developer guides
multimedia: making video and
audio first-class citizens in the open web.
... using html5
audio and video the <
audio> and <video> elements embed and allow the manipulation of new multimedia content.
... multimedia using html5
audio and video the <
audio> and <video> elements embed and allow the manipulation of new multimedia content.
Developer guides
audio and video delivery we can deliver
audio and video on the web in several ways, ranging from 'static' media files to adaptive live streams.
...
audio and video manipulation the beauty of the web is that you can combine technologies to create new forms.
... having native
audio and video in the browser means we can use these data streams with technologies such as <canvas>, webgl or web
audio api to modify
audio and video directly, for example adding reverb/compression effects to
audio, or grayscale/sepia filters to video.
HTML attribute: accept - HTML: Hypertext Markup Language
microsoft word files can be identified, so a site that accepts word files might use an <input> like this: <input type="file" id="docpicker" accept=".doc,.docx,application/msword,application/vnd.openxmlformats-officedocument.wordprocessingml.document"> whereas if you're accepting a media file, you may want to be include any format of that media type: <input type="file" id="soundfile" accept="
audio/*"> <input type="file" id="videofile" accept="video/*"> <input type="file" id="imagefile" accept="image/*"> the accept attribute doesn't validate the types of the selected files; it simply provides hints for browsers to guide users towards selecting the correct file types.
... <p> <label for="soundfile">select an
audio file:</label> <input type="file" id="soundfile" accept="
audio/*"> </p> <p> <label for="videofile">select a video file:</label> <input type="file" id="videofile" accept="video/*"> </p> <p> <label for="imagefile">select some images:</label> <input type="file" id="imagefile" accept="image/*" multiple> </p> note the last example allows you to select multiple iamges.
... the string
audio/* meaning "any
audio file".
itemprop - HTML: Hypertext Markup Language
property values are either a string or a url and can be associated with a very wide range of elements including <
audio>, <embed>, <iframe>, <img>, <link>, <object>, <source> , <track>, and <video>.
... if the element is a meta element the value is the value of the element's content attribute if the element is an
audio, embed, iframe, img, source, track, or video element the value is the resulting url string that results from parsing the value of the element's src attribute relative to the node document (part of the microdata dom api) of the element at the time the attribute is set if the element is an a, area, or link element the value is the resulting url string that results from parsing the...
...the url property elements are the a, area,
audio, embed, iframe, img, link, object, source, track, and video elements.
HTML: Hypertext Markup Language
html markup includes special "elements" such as <head>, <title>, <body>, <header>, <footer>, <article>, <section>, <p>, <div>, <span>, <img>, <aside>, <
audio>, <canvas>, <datalist>, <details>, <embed>, <nav>, <output>, <progress>, <video>, <ul>, <ol>, <li> and many others.
... multimedia and embedding this module explores how to use html to include multimedia in your web pages, including the different ways that images can be included, and how to embed video,
audio, and even entire other webpages.
... guide to media types and formats on the web the <
audio> and <video> elements allow you to play
audio and video media natively within your content without the need for external software support.
Index - HTTP
40 csp: media-src csp, directive, http, reference, security the http content-security-policy (csp) media-src directive specifies valid sources for loading media using the <
audio> and <video> elements.
...the autoplay attribute on <
audio> and <video> elements will be ignored.
... 69 feature-policy: microphone feature policy, feature-policy, http, header, microphone the http feature-policy header microphone directive controls whether the current document is allowed to use
audio input devices.
List of Mozilla-Based Applications - Archive of obsolete content
tform uses mozilla rhino javalikescript javascript extensible tooling framework uses nspr and spidermonkey jaxer ajax server jslibs javascript development runtime environment uses spidermonkey (note: this is separate from the javascript library jslib) joybidder ebay auction tool standalone version uses xulrunner just (fr)
audio a tool for setting temporal tags in
audio documents jsdoc toolkit documentation tool uses mozilla rhino k-meleon gecko-based web browser for windows embeds gecko in mfc kairo.at mandelbrot creates images of mandelbrot sets xulrunner application kazehakase gecko-based web browser for unix kirix strata data browser ...
... makes use of some mpl files such as libsecurity_asn1 maemo browser browser for maemo internet tablet development name is microb magooclient business process management tool uses mozilla rhino mantra security tool mccoy secure update tool for add-ons xulrunner application mediacoder media converter transcoder for video,
audio, and even devices such as zen, zune, pocketpcs, ipods, and psps mekhala browser part of the khmeros linux distro midbrowser mobile web browser mockery mockup creation tool built on xulrunner mongodb database project uses spidermonkey moyura email client part of the khmeros linux distro mozcards, jolistopwatc...
Archived Mozilla and build documentation - Archive of obsolete content
introducing the
audio api extension the
audio data api extension extends the html5 specification of the <
audio> and <video> media elements by exposing
audio metadata and raw
audio data.
... this enables users to visualize
audio data, to process this
audio data and to create new
audio data.
NP_GetMIMEDescription - Archive of obsolete content
#include <libgnomevfs/gnome-vfs-mime-handlers.h> #include <libgnomevfs/gnome-vfs-mime-info.h> #include <libgnomevfs/gnome-vfs-utils.h> // const char* gnome_vfs_mime_get_description (const char *mime_type); const char* desc = gnome_vfs_mime_get_description ("
audio/ogg"); if you use gnome gio (gio-2.0), you can get the mime type description too.
... #include <gio/gio.h> const char* desc = g_content_type_get_description("
audio/ogg"); javascript inside a web page, you can retrieve these informations with this code: var mimetype = navigator.mimetypes['application/basic-example-plugin']; if (mimetype) { alert(mimetype.type + ':' + mimetype.suffixes + ':' + mimetype.description); } ...
SDP - MDN Web Docs Glossary: Definitions of Web-related terms
sdp contains the codec, source address, and timing information of
audio and video.
... here is a typical sdp message: v=0 o=alice 2890844526 2890844526 in ip4 host.anywhere.com s= c=in ip4 host.anywhere.com t=0 0 m=
audio 49170 rtp/avp 0 a=rtpmap:0 pcmu/8000 m=video 51372 rtp/avp 31 a=rtpmap:31 h261/90000 m=video 53000 rtp/avp 32 a=rtpmap:32 mpv/90000 sdp is never used alone, but by protocols like rtp and rtsp.
HTML: A good basis for accessibility - Learn web development
text alternatives whereas textual content is inherently accessible, the same cannot necessarily be said for multimedia content — image and video content cannot be seen by visually-impaired people, and
audio content cannot be heard by hearing-impaired people.
... we cover video and
audio content in detail in the accessible multimedia, but for this article we'll look at accessibility for the humble <img> element.
HTML: A good basis for accessibility - Learn web development
text alternatives whereas textual content is inherently accessible, the same cannot necessarily be said for multimedia content — image and video content cannot be seen by visually-impaired people, and
audio content cannot be heard by hearing-impaired people.
... we cover video and
audio content in detail in the accessible multimedia, but for this article we'll look at accessibility for the humble <img> element.
Pseudo-classes and pseudo-elements - Learn web development
:playing matches an element representing an
audio, video, or similar resource that is capable of being “played” or “paused”, when that element is “playing”.
... :paused matches an element representing an
audio, video, or similar resource that is capable of being “played” or “paused”, when that element is “paused”.
Creating hyperlinks - Learn web development
note: a url can point to html files, text files, images, text documents, video and
audio files, or anything else that lives on the web.
... linking to non-html resources — leave clear signposts when linking to a resource that will be downloaded (like a pdf or word document), streamed (like video or
audio), or has another potentially unexpected effect (opens a popup window, or loads a flash movie), you should add clear wording to reduce any confusion.
Multimedia and Embedding - Learn web development
this module explores how to use html to include multimedia in your web pages, including the different ways that images can be included, and how to embed video,
audio, and even entire webpages.
... video and
audio content next, we'll look at how to use the html5 <video> and <
audio> elements to embed video and
audio on our pages, including basics, providing access to different file formats to different browsers, adding captions and subtitles, and how to add fallbacks for older browsers.
Introduction to events - Learn web development
the media recorder api, for example, has a dataavailable event, which fires when some
audio or video has been recorded and is available for doing something with (for example saving it, or playing it back).
... the corresponding ondataavailable handler's event object has a data property available containing the recorded
audio or video data to allow you to access it and do something with it.
Software accessibility: Where are we today?
this tends to be somewhat less of a limitation in that most software doesn't rely exclusively on
audio to relay feedback.
... refreshable braille displays of various sizes a braille embosser
audio- and braille- based user interfaces are concepts that software designers are historically untrained for.
Mozilla’s UAAG evaluation report
(p1) c preferences, appearance, colors - "use my chosen colors, ignoring the colors and background image specified" 3.2 toggle
audio, video, animated images.
... (p1) p animated images can be made still with the escape key animated images can be made still as a preference under preferences, privacy & security, images - "animated images should loop" mozilla has no preference or command to toggle
audio or video 3.3 toggle animated/blinking text.
nsIDOMHTMLSourceElement
the nsidomhtmlsourceelement interface is the dom interface to the source child of the
audio and video media elements in html.
...note that dynamically manipulating this value after the page has loaded has no effect on the containing element; instead, change the src attribute of that element (
audio or video) instead.
nsISound
please use the html 5 <
audio> tag instead.
...please use the html 5 <
audio> tag instead.
Index - Firefox Developer Tools
to activate view source: 145 web
audio editor firefox, mozilla, tools, web
audio api with the web
audio api, developers create an
audio context.
... within that context they then construct a number of
audio nodes, including: 146 web console debugging, guide, security, tools, web development, web development:tools, l10n:priority, web console the web console: 147 console messages most of the web console is occupied by the message display pane: 148 invoke getters from autocomplete no summary!
Using channel messaging - Web APIs
use cases channel messaging is mainly useful in cases where you've got a social site that embeds capabilities from other sites into its main interface via iframes, such as games, address book, or an
audio player with personalized music choices.
...for example, what if you wanted to add a contact to the address book from the main site, add high scores from your game into your main profile, or add new background music choices from the
audio player onto the game?
DynamicsCompressorNode() - Web APIs
syntax var dynamicscompressornode = new dynamicscompressornode(context, options) parameters context a reference to an
audiocontext.
... specifications specification status comment web
audio apithe definition of 'dynamicscompressornode()' in that specification.
Event - Web APIs
animationevent
audioprocessingevent beforeinputevent beforeunloadevent blobevent clipboardevent closeevent compositionevent cssfontfaceloadevent customevent devicelightevent devicemotionevent deviceorientationevent deviceproximityevent domtransactionevent dragevent editingbeforeinputevent errorevent fetchevent focusevent gamepadevent hashchangeevent idbversionchangeevent inputevent keyboardeven...
...t mediastreamevent messageevent mouseevent mutationevent offline
audiocompletionevent overconstrainederror pagetransitionevent paymentrequestupdateevent pointerevent popstateevent progressevent relatedevent rtcdatachannelevent rtcidentityerrorevent rtcidentityevent rtcpeerconnectioniceevent sensorevent storageevent svgevent svgzoomevent timeevent touchevent trackevent transitionevent uievent userproximityevent webglcontextevent wheelevent constructor event() creates an event object, returning it to the caller.
Introduction to the File and Directory Entries API - Web APIs
audio or photo editor with offline access or local cache (great for performance and speed) the app can write to files in place (for example, overwriting just the id3/exif tags and not the entire file).
...a blob can be an image or an
audio file.
HTMLMediaElement: ended event - Web APIs
this event occurs based upon htmlmediaelement (<
audio> and <video>) fire ended when playback of the media reaches the end of the media.
... bubbles no cancelable no interface event target element default action none event handler property globaleventhandlers.onended specification html5 media this event is also defined in media capture and streams and web
audio api examples these examples add an event listener for the htmlmediaelement's ended event, then post a message when that event handler has reacted to the event firing.
HTMLMediaElement.load() - Web APIs
usage notes calling load() aborts all ongoing operations involving this media element, then begins the process of selecting and loading an appropriate media resource given the options specified in the <
audio> or <video> element and its src attribute or child <source> element(s).
... this is described in more detail in supporting multiple formats in video and
audio content.
HTMLMediaElement.sinkId - Web APIs
the htmlmediaelement.sinkid read-only property returns a domstring that is the unique id of the
audio device delivering output.
... syntax var sinkid = htmlmediaelement.sinkid specifications specification status comment
audio output devices apithe definition of 'sinkid' in that specification.
IIRFilterNode.getFrequencyResponse() - Web APIs
ocument.queryselector('.freq-response-output'); finally, after creating our filter, we use getfrequencyresponse() to generate the response data and put it in our arrays, then loop through each data set and output them in a human-readable list at the bottom of the page: var feedforwardcoefficients = [0.1, 0.2, 0.3, 0.4, 0.5]; var feedbackcoefficients = [0.5, 0.4, 0.3, 0.2, 0.1]; var iirfilter =
audioctx.createiirfilter(feedforwardcoefficients, feedbackcoefficients); ...
...i <= myfrequencyarray.length-1;i++){ var listitem = document.createelement('li'); listitem.innerhtml = '<strong>' + myfrequencyarray[i] + 'hz</strong>: magnitude ' + magresponseoutput[i] + ', phase ' + phaseresponseoutput[i] + ' radians.'; freqresponseoutput.appendchild(listitem); } } calcfrequencyresponse(); specifications specification status comment web
audio apithe definition of 'getfrequencyresponse()' in that specification.
MediaCapabilities.encodingInfo() - Web APIs
syntax mediacapabilities.encodinginfo(mediaencodingconfiguration) parameters mediaencodingconfiguration a valid mediaencodingconfiguration dictionary containing a valid media encoding type of record or transmission and a valid media configuration: either an
audioconfiguration or videoconfiguration dictionary.
... return value a promise fulfilling with a mediacapabilitiesinfo interface containing three boolean attributes: supported smooth powerefficient exceptions a typeerror is raised if the mediaconfiguration passed to the encodinginfo() method is invalid, either because the type is not video or
audio, the contenttype is not a valid codec mime type, or any other error in the media configuration passed to the method, including omitting any of the media encoding configuration elements.
MediaCapabilitiesInfo - Web APIs
all supported
audio codecs are reported to be power efficient.
... example // mediaconfiguration to be tested const mediaconfig = { type : 'file',
audio : { contenttype : "
audio/ogg", channels : 2, bitrate : 132700, samplerate : 5200 }, }; // check support and performance navigator.mediacapabilities.decodinginfo(mediaconfig).then(result => { // result contains the media capabilities information console.log('this configuration is ' + (result.supported ?
MediaDeviceInfo - Web APIs
mediadeviceinfo.kindread only returns an enumerated value that is either "videoinput", "
audioinput" or "
audiooutput".
... navigator.mediadevices.enumeratedevices() .then(function(devices) { devices.foreach(function(device) { console.log(device.kind + ": " + device.label + " id = " + device.deviceid); }); }) .catch(function(err) { console.log(err.name + ": " + err.message); }); this might produce: videoinput: id = cso9c0ypaf274oucpua53cne0yhlir2yxci+sqfbzz8=
audioinput: id = rkxxbyjnabbadgqnnzqlvldmxls0yketycibg+xxnvm=
audioinput: id = r2/xw1xupiyzunfv1lgrkoma5wtovckwfz368xcndm0= or if one or more media streams are active, or if persistent permissions have been granted: videoinput: facetime hd camera (built-in) id=cso9c0ypaf274oucpua53cne0yhlir2yxci+sqfbzz8=
audioinput: default (built-in microphone) id=rkxxbyjnabbadgqnnzqlvldmxls0yketycibg+xxnvm=
audioin...
MediaDevices.getDisplayMedia() - Web APIs
return value a promise that resolves to a mediastream containing a video track whose contents come from a user-selected screen area, as well as an optional
audio track.
... note: browser support for
audio tracks varies, both in terms of whether or not they're supported at all by the media recorder and in terms of the which
audio source or sourcoes are supported.
MediaDevices - Web APIs
getusermedia() with the user's permission through a prompt, turns on a camera and/or a microphone on the system and provides a mediastream containing a video track and/or an
audio track with the input.
...var video = document.queryselector('video'); var constraints = window.constraints = {
audio: false, video: true }; var errorelement = document.queryselector('#errormsg'); navigator.mediadevices.getusermedia(constraints) .then(function(stream) { var videotracks = stream.getvideotracks(); console.log('got stream with constraints:', constraints); console.log('using video device: ' + videotracks[0].label); stream.onremovetrack = function() { console.log('stream ended'); }; window.stream = stream; // make variable available to browser console video.srcobject = stream; }) .catch(function(error) { if (error.name === 'constraintnotsatisfiederror') { errormsg('the resol...
MediaRecorder: dataavailable event - Web APIs
var chunks = []; mediarecorder.addeventlistener('stop', (event) => { console.log("data available after mediarecorder.stop() called."); var
audio = document.createelement('
audio');
audio.controls = true; var blob = new blob(chunks, { 'type' : '
audio/ogg; codecs=opus' }); var
audiourl = window.url.createobjecturl(blob);
audio.src =
audiourl; console.log("recorder stopped"); }); mediarecorder.addeventlistener('dataavailable', (event) => { chunks.push(event.data); }); ...
... var chunks = []; mediarecorder.onstop = function(e) { console.log("data available after mediarecorder.stop() called."); var
audio = document.createelement('
audio');
audio.controls = true; var blob = new blob(chunks, { 'type' : '
audio/ogg; codecs=opus' }); var
audiourl = window.url.createobjecturl(blob);
audio.src =
audiourl; console.log("recorder stopped"); } mediarecorder.ondataavailable = function(e) { chunks.push(e.data); } ...
MediaRecorder.mimeType - Web APIs
if (navigator.mediadevices) { console.log('getusermedia supported.'); var constraints = {
audio: true, video: true }; var chunks = []; navigator.mediadevices.getusermedia(constraints) .then(function(stream) { var options = {
audiobitspersecond: 128000, videobitspersecond: 2500000, mimetype: 'video/mp4' } var mediarecorder = new mediarecorder(stream,options); m = mediarecorder; m.mimetype; // would return 'video/mp4' ...
... }) .catch(function(error) { console.log(error.message); }); changing line 14 to the following causes mediarecorder to try to use avc constrained baseline profile level 4 for video and aac-lc (low complexity) for
audio, which is good for mobile and other possible resource-constrained situations.
MediaStream.getTrackById() - Web APIs
example this example activates a commentary track on a video by ducking the
audio level of the main
audio track to 50%, then enabling the commentary track.
... stream.gettrackbyid("primary-
audio-track").applyconstraints({ volume: 0.5 }); stream.gettrackbyid("commentary-track").enabled = true; specifications specification status comment media capture and streamsthe definition of 'gettrackbyid()' in that specification.
MediaStream - Web APIs
a stream consists of several tracks such as video or
audio tracks.
... mediastream.get
audiotracks() returns a list of the mediastreamtrack objects stored in the mediastream object that have their kind attribute set to
audio.
MediaStreamTrack.kind - Web APIs
the mediastreamtrack.kind read-only property returns a domstring set to "
audio" if the track is an
audio track and to "video", if it is a video track.
... syntax const type = track.kind value the possible values are a domstring with on of the following values: "
audio": the track is an
audio track.
MediaStreamTrack - Web APIs
the mediastreamtrack interface represents a single media track within a stream; typically, these are
audio or video tracks, but other track types may exist as well.
... mediastreamtrack.kind read only returns a domstring set to "
audio" if the track is an
audio track and to "video", if it is a video track.
MediaTrackConstraints.latency - Web APIs
syntax var constraintsobject = { latency: constraint }; constraintsobject.latency = constraint; value a constraindouble describing the acceptable or required value(s) for an
audio track's latency, with values specified in seconds.
... in
audio processing, latency is the time between the start of processing (when sound occurs in the real world, or is generated by a hardware device) and the data being made available to the next step in the
audio input or output process.
MediaTrackSettings.channelCount - Web APIs
the mediatracksettings dictionary's channelcount property is an integer indicating how many
audio channel the mediastreamtrack is currently configured to have.
... syntax var channelcount = mediatracksettings.channelcount; value an integer value indicating the number of
audio channels on the track.
MediaTrackSettings.echoCancellation - Web APIs
the mediatracksettings dictionary's echocancellation property is a boolean value whose value indicates whether or not echo cancellation is enabled on an
audio track.
... echo cancellation is a feature which attempts to prevent echo effects on a two-way
audio connection by attempting to reduce or eliminate crosstalk between the user's output device and their input device.
MediaTrackSettings.groupId - Web APIs
for example, a headset has two devices on it: a microphone which can serve as a source for
audio tracks and a speaker which can serve as an output for
audio.
...however, it can be used to ensure that
audio input and output are both being performed on the same headset, for example, or to ensure that the built-in camera and microphone on a phone are being used for video conferencing purposes.
MediaTrackSettings.noiseSuppression - Web APIs
the mediatracksettings dictionary's noisesuppression property is a boolean value whose value indicates whether or not noise suppression technology is enabled on an
audio track.
... noise suppression automatically filters the
audio to remove background noise, hum caused by equipment, and the like from the sound before delivering it to your code.
msGraphicsTrustStatus - Web APIs
syntax status = object.msgraphicstruststatus; example //specifies the output device id that the
audio will be sent to.
... ms
audiodevicetype: string; readonly msgraphicstruststatus: msgraphicstrust; ...
msPlayToSource - Web APIs
syntax ptr = object.msplaytosource; value playto is a means through which an app can connect local playback/display for
audio, video, and img elements to a remote device.
... msplaytosource is used in the sourcerequested handler -- get the playtosource object from an
audio, video, or img element using the msplaytosource property and pass it to e.setsource, then set the playtosource.next property to the msplaytosource of another element for continual playing.
OscillatorNode.setPeriodicWave() - Web APIs
var real = new float32array(2); var imag = new float32array(2); var ac = new
audiocontext(); var osc = ac.createoscillator(); real[0] = 0; imag[0] = 0; real[1] = 1; imag[1] = 0; var wave = ac.createperiodicwave(real, imag); osc.setperiodicwave(wave); osc.connect(ac.destination); osc.start(); osc.stop(2); this works because a sound that contains only a fundamental tone is by definition a sine wave.
... specifications specification status comment web
audio apithe definition of 'setperiodicwave' in that specification.
OscillatorNode.type - Web APIs
example the following example shows basic usage of an
audiocontext to create an oscillator node.
... // create web
audio api context var
audioctx = new (window.
audiocontext || window.webkit
audiocontext)(); // create oscillator node var oscillator =
audioctx.createoscillator(); oscillator.type = 'square'; oscillator.frequency.setvalueattime(440,
audioctx.currenttime); // value in hertz oscillator.start(); specifications specification status comment web
audio apithe definition of 'type' in that specification.
Page Visibility API - Web APIs
the user doesn't lose their place in the video, the video's soundtrack doesn't interfere with
audio in the new foreground tab, and the user doesn't miss any of the video in the meantime.
... tabs which are playing
audio are considered foreground and aren’t throttled.
RTCConfiguration.bundlePolicy - Web APIs
this string, which must be a member of the rtcbundlepolicy enumeration, has the following possible values: balanced the ice agent begins by creating one rtcdtlstransport to handle each type of content added: one for
audio, one for video, and one for the rtc data channel, if applicable.
... if the remote peer isn't bundle-aware, the ice agent chooses one
audio track and one video track and those two tracks are each assigned to the corresponding rtcdtlstransport.
RTCDtlsTransport - Web APIs
if the connection was created using max-compat mode, each transport is responsible for handling all of the communications for a given type of media (
audio, video, or data channel).
... thus, a connection that has any number of
audio and video channels will always have exactly one dtls transport for
audio and one for video communications.
RTCInboundRtpStreamStats.receiverId - Web APIs
the receiverid property of the rtcinboundrtpstreamstats dictionary specifies the id of the rtc
audioreceiverstats or rtcvideoreceiverstats object representing the rtcrtpreceiver receiving the stream.
... syntax var receiverstatsid = rtcinboundrtpstreamstats.receiverid; value a domstring which contains the id of the rtc
audioreceiverstats or rtcvideoreceiverstats object which provides information about the rtcrtpreceiver which is receiving the streamed media.
RTCInboundRtpStreamStats.trackId - Web APIs
the trackid property of the rtcinboundrtpstreamstats dictionary indicates the id of the rtcreceiver
audiotrackattachmentstats or rtcreceivervideotrackattachmentstats object representing the mediastreamtrack which is receiving the incoming media.
... syntax var trackstatsid = rtcinboundrtpstreamstats.trackid; value a domstring containing the id of the rtcreceiver
audiotrackattachmentstats or rtcreceivervideotrackattachmentstats object representing the track which is receiving the media from this rtp session.
RTCInboundRtpStreamStats - Web APIs
receiverid a string indicating which identifies the rtc
audioreceiverstats or rtcvideoreceiverstats object associated with the stream's receiver.
... trackid a string which identifies the statistics object representing the receiving track; this object is one of two types: rtcreceiver
audiotrackattachmentstats or rtcreceivervideotrackattachmentstats.
RTCOutboundRtpStreamStats.trackId - Web APIs
the trackid property of the rtcoutboundrtpstreamstats dictionary indicates the id of the rtcsender
audiotrackattachmentstats or rtcsendervideotrackattachmentstats object representing the mediastreamtrack which is being sent on this stream.
... syntax var trackstatsid = rtcoutboundrtpstreamstats.trackid; value a domstring containing the id of the rtcsender
audiotrackattachmentstats or rtcsendervideotrackattachmentstats object representing the track which is the source of the media being sent on this stream.
RTCOutboundRtpStreamStats - Web APIs
senderid the {domxref("rtcstats.id", "id")}} of the rtc
audiosenderstats or rtcvideosenderstats object containing statistics about this stream's rtcrtpsender.
... trackid the id of the rtcsender
audiotrackattachmentstats or rtcsendervideotrackattachmentstats object containing the current track attachment to the rtcrtpsender responsible for this stream.
RTCRtpEncodingParameters - Web APIs
dtx only used for an rtcrtpsender whose kind is
audio, this property indicates whether or not to use discontinuous transmission (a feature by which a phone is turned off or the microphone muted automatically in the absence of voice activity).
...this is typically only relevant for
audio encodings.
RTCRtpReceiver.getCapabilities() static function - Web APIs
all browsers support the primary media kinds:
audio and video.
... description as a static function, this is always called using the form: capabilities = rtcrtpreceiver.getcapabilities("
audio"); the returned set of capabilities is the most optimistic possible list.
RTCRtpSendParameters.encodings - Web APIs
dtx only used for an rtcrtpsender whose kind is
audio, this property indicates whether or not to use discontinuous transmission (a feature by which a phone is turned off or the microphone muted automatically in the absence of voice activity).
...this is typically only relevant for
audio encodings.
RTCRtpSender.getCapabilities() static function - Web APIs
all browsers support the primary media kinds:
audio and video.
... description as a static function, this is always called using the form: capabilities = rtcrtpsender.getcapabilities("
audio"); the returned set of capabilities is the most optimistic possible list.
RTCRtpSender.replaceTrack() - Web APIs
the new track must be of the same media kind (
audio, video, etc) and switching the track should not require negotiation.
... the new track is an
audio track with a different number of channels fom the original.
Request.destination - Web APIs
script-based destinations include <script> elements, as well as any of the worklet-based destinations (including
audioworklet and paintworklet), and the worker-based destinations, including serviceworker and sharedworker.
...this type is much broader than the usual document type values (such as "document" or "manifest"), and may include contextual cues such as "image" or "worker" or "
audioworklet".
TrackEvent() - Web APIs
the trackevent() constructor creates and returns a new trackevent object describing an event which occurred on a list of tracks (
audiotracklist, videotracklist, or texttracklist).
... eventinfo optional an optional dictionary providing additional information configuring the new event; it can contain the following fields in any combination: track optional the track to which the event refers; this is null by default, but should be set to a videotrack,
audiotrack, or texttrack as appropriate given the type of track.
TrackEvent.track - Web APIs
this will be an
audiotrack, videotrack, or texttrack object.
... syntax track = trackevent.track; value an object which is one of the types
audiotrack, videotrack, or texttrack, depending on the type of media represented by the track.
Using the Web Speech API - Web APIs
your
audio is sent to a web service for recognition processing, so it won't work offline.
...tion successfully — the speechrecognitionerror.error property contains the actual error returned: recognition.onerror = function(event) { diagnostic.textcontent = 'error occurred in recognition: ' + event.error; } speech synthesis speech synthesis (aka text-to-speech, or tts) involves receiving synthesising text contained within an app to speech, and playing it out of a device's speaker or
audio output connection.
WindowOrWorkerGlobalScope.setTimeout() - Web APIs
firefox 50 no longer throttles background tabs if a web
audio api
audiocontext is actively playing sound.
... firefox 51 further amends this such that background tabs are no longer throttled if an
audiocontext is present in the tab at all, even if no sound is being played.
Understandable - Accessibility
the html5 <
audio> element can be used to create a control that allows the reader to play back an
audio file containing the correct pronounciation, and it also makes sense to include a textual pronounciation guide after difficult words, in the same way that you find in dictionary entries.
... see video and
audio content, and pronunciation guide for english dictionary note: also see the wcag description for guideline 3.1 readable: make text content readable and understandable.
speak-as - CSS: Cascading Style Sheets
for example, an author can specify a counter symbol to be either spoken as its numerical value or just represented with an
audio cue.
... bullets a phrase or an
audio cue defined by the user agent for representing an unordered list item will be read out.
Demos of open web technologies
ge map creator (source code) video video 3d animation "mozilla constantly evolving" video 3d animation "floating dance" streaming anime, movie trailer and interview billy's browser firefox flick virtual barber shop transformers movie trailer a scanner darkly movie trailer (with built in controls) events firing and volume control dragable and sizable videos 3d graphics webgl web
audio fireworks ioquake3 (source code) escher puzzle (source code) kai 'opua (source code) virtual reality the polar sea (source code) sechelt fly-through (source code) css css zen garden css floating logo "mozilla" paperfold css blockout rubik's cube pure css slides planetarium (source code) loader with blend modes text reveal with clip-path ambient shadow with custom properties...
... luminiscent vial css-based single page application (source code) transformations impress.js (source code) games ioquake3 (source code) kai 'opua (source code) web apis notifications api html5 notifications (source code) web
audio api web
audio fireworks oscope.js - javascript oscilloscope html5 web
audio showcase (source code) html5
audio visualizer (source code) graphical filter editor and visualizer (source code) file api slide my text - presentation from plain text files web workers web worker fractals photo editor coral generator raytracer hotcold touch typing ...
Graphics on the Web - Developer guides
video using html5
audio and video embedding video and/or
audio in a web page and controlling its playback.
... webrtc the rtc in webrtc stands for real-time communications, a technology that enables
audio/video streaming and data sharing between browser clients (peers).
Content Security Policy (CSP) - HTTP
there are specific directives for a wide variety of types of items, so that each type can have its own policy, including fonts, frames, images,
audio and video media, scripts, and workers.
...: default-src 'self' example 2 a web site administrator wants to allow content from a trusted domain and all its subdomains (it doesn't have to be the same domain that the csp is set on.) content-security-policy: default-src 'self' *.trusted.com example 3 a web site administrator wants to allow users of a web application to include images from any origin in their own content, but to restrict
audio or video media to trusted providers, and all scripts only to a specific server that hosts trusted code.
Compression in HTTP - HTTP
if text can typically have as much as 60% redundancy, this rate can be much higher for some other media like
audio and video.
... as compression brings significant performance improvements, it is recommended to activate it for all files, but already compressed ones like images,
audio files and videos.
List of default Accept values - HTTP
user agent value comment firefox earlier than 3.6 no support for <video> firefox 3.6 and later video/webm,video/ogg,video/*;q=0.9,application/ogg;q=0.7,
audio/*;q=0.6,*/*;q=0.5 see bug 489071 source chrome */* source internet explorer 8 or earlier no support for <video> values for
audio resources when an
audio file is requested, like via the <
audio> html element, most browsers use specific values.
... user agent value comment firefox 3.6 and later
audio/webm,
audio/ogg,
audio/wav,
audio/*;q=0.9,application/ogg;q=0.7,video/*;q=0.6,*/*;q=0.5 see bug 489071 source safari, chrome */* source internet explorer 8 or earlier no support for <
audio> internet explorer 9 ?
CSP: media-src - HTTP
the http content-security-policy (csp) media-src directive specifies valid sources for loading media using the <
audio> and <video> elements.
... examples violation cases given this csp header: content-security-policy: media-src https://example.com/ the following <
audio>, <video> and <track> elements are blocked and won't load: <
audio src="https://not-example.com/
audio"></
audio> <video src="https://not-example.com/video"> <track kind="subtitles" src="https://not-example.com/subtitles"> </video> specifications specification status comment content security policy level 3the definition of 'media-src' in that specification.
Feature-Policy: autoplay - HTTP
the autoplay attribute on <
audio> and <video> elements will be ignored.
... for more details on autoplay and autoplay blocking, see the article autoplay guide for media and web
audio apis.
Feature-Policy - HTTP
the autoplay attribute on <
audio> and <video> elements will be ignored.
... microphone controls whether the current document is allowed to use
audio input devices.
Sec-Fetch-Dest - HTTP
header type fetch metadata request header forbidden header name yes, since it has prefix sec- cors-safelisted request header syntax sec-fetch-dest:
audio sec-fetch-dest:
audioworklet sec-fetch-dest: document sec-fetch-dest: embed sec-fetch-dest: empty sec-fetch-dest: font sec-fetch-dest: image sec-fetch-dest: manifest sec-fetch-dest: nested-document sec-fetch-dest: object sec-fetch-dest: paintworklet sec-fetch-dest: report sec-fetch-dest: script sec-fetch-dest: serviceworker sec-fetch-dest: sharedworker sec-fetch-dest: style sec-fetch-dest: track sec-fetch-dest: video sec-fetch-dest: worker sec-fetch-dest: xslt sec-fetch-dest: ...
...
audioworklet sec-fetch-dest:
audioworklet values
audio audioworklet document embed empty font image manifest object paintworklet report script serviceworker sharedworker style track video worker xslt nested-document examples todo specifications specification title fetch metadata request headers the sec-fetch-dest http request header ...
Using Promises - JavaScript
imagine a function, create
audiofileasync(), which asynchronously generates a sound file given a configuration record and two callback functions, one called if the
audio file is successfully created, and the other called if an error occurs.
... here's some code that uses create
audiofileasync(): function successcallback(result) { console.log("
audio file ready at url: " + result); } function failurecallback(error) { console.error("error generating
audio file: " + error); } create
audiofileasync(
audiosettings, successcallback, failurecallback); modern functions return a promise that you can attach your callbacks to instead: if create
audiofileasync() were rewritten to return a promise, using it could be as simple as this: create
audiofileasync(
audiosettings).then(successcallback, failurecallback); that's shorthand for: const promise = create
audiofileasync(
audiosettings); promise.then(successcallback, failurecallback); we call this an asynchronous function call.
Web Performance
additional tips like removing
audio tracks from background videos can improve performance even further.
... in this article we discuss the impact video,
audio, and image content has on performance, and the methods to ensure that impact is as minimal as possible.
StringView - Archive of obsolete content
hods to the object stringview.prototype to create a collection of methods for such string-like objects (since now: stringviews) which work strictly on arrays of numbers rather than on creating new immutable javascript strings to work with unicode encodings other than javascript's default utf-16 domstrings introduction as web applications become more and more powerful, adding features such as
audio and video manipulation, access to raw data using websockets, and so forth, it has become clear that there are times when it would be helpful for javascript code to be able to quickly and easily manipulate raw binary data.
Events - Archive of obsolete content
archived event pages domsubtreemodifiedmoz
audioavailablemozbeforeresizemozorientationcachedchargingchangechargingtimechangecheckingdischargingtimechangedownloadingerrorlevelchangenoupdateobsoleteprogressupdateready ...
Creating a hybrid CD - Archive of obsolete content
'text' "xul file" .xbl ascii 'r*ch' 'text' "xbl file" .css ascii 'r*ch' 'text' "css file" .dtd ascii 'r*ch' 'text' "dtd file" .js ascii 'r*ch' 'text' "javascript file" .mp3 raw 'tvod' 'mpg3' "mpeg file" .mpg raw 'tvod' 'mpeg' "mpeg file" .mpeg raw 'tvod' 'mpeg' "mpeg file" .au raw 'tvod' 'ulaw' "
audio file" * ascii 'ttxt' 'text' "text file" for more information about recording cds, see the cd-recordable faq.
Open and Save Dialogs - Archive of obsolete content
if you would like to filter for custom files, you can use the appendfilter() function to do this: fp.appendfilter("all files" ,"*.*"); fp.appendfilter("
audio files (*.wav, *.mp3)","*.wav; *.mp3"); this line will add a filter for wave and mp3
audio files.
2006-10-20 - Archive of obsolete content
--------------010306060708080008030904 content-type:
audio/mpeg; name="eternals - babalus's wedding dayfinal.mp3" content-transfer-encoding: base64 content-id: <part1.00030607.05030...@gmail.com> content-disposition: inline; filename="eternals - babalus's wedding dayfinal.mp3" he wonders why this is.
What is RSS - Archive of obsolete content
e.net/log/19</link> </item> <item> <title>black cat spotted</title> <guid>http://joe-blow.example.net/log/18</guid> <pubdate>fri, 13 may 2005 13:13:13 -0500</pubdate> <link>http://joe-blow.example.net/log/18</link> </item> </channel> </rss> note: broadcasting of internet radio is sometimes call podcasting, ipradio, and
audio blogging.
CSS - Archive of obsolete content
a slider control is one possible representation of <input type="range">.::-ms-valuethe ::-ms-value css pseudo-element is a microsoft extension that applies rules to the value of a text or password <input> control or the content of a <select> control.@mediaparent for archived media features.azimuthin combination with elevation, the azimuth css property enables different
audio sources to be positioned spatially for aural presentation.
Using the Right Markup to Invoke Plugins - Archive of obsolete content
here is an example: <object type="application/x-java-applet;jpi-version=1.4.1_01" width="460" height="160"> <param name="code" value="animator.class" /> <param name="imagesource" value="images/beans" /> <param name="backgroundcolor" value="0xc0c0c0" /> <param name="endimage" value="10" /> <param name="soundsource" value="
audio"> <param name="soundtrack" value="spacemusic.au" /> <param name="sounds" value="1.au|2.au|3.au|4.au|5.au|6.au|7.au|8.au|9.au|0.au" /> <param name="pause" value="200" /> <p>you need the java plugin.
Building up a basic demo with the PlayCanvas engine - Game development
built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js),
audio, and facilities to handle control inputs from various devices (including gamepads).
Building up a basic demo with PlayCanvas - Game development
playcanvas engine built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js),
audio, and facilities to handle control inputs from various devices (including gamepads).
Desktop gamepad controls - Game development
!this.screengamepadhelp.visible) { this.screengamepadhelp.visible = true; } } else { if(this.screengamepadhelp.visible) { this.screengamepadhelp.visible = false; } } } } when pressing the start button the relevant function will be called to begin the game, and the same approach is used for turning the
audio on and off.
WebRTC data channels - Game development
the webrtc (web real-time communications) api is primarily known for its support for
audio and video communications; however, it also offers peer-to-peer data channels.
Visual-js game engine - Game development
add->new game object (form dialog for define type of new game object ) add->quick code (make your work faster - add usually code blocks) resources - explorer view for images and
audios , you can drag or edit also need to execute node build_resources for creating resources object for engine.
API - MDN Web Docs Glossary: Definitions of Web-related terms
for example: the getusermedia api can be used to grab
audio and video from a user's webcam, which can then be used in any way the developer likes, for example, recording video and
audio, broadcasting it to another user in a conference call, or capturing image stills from the video.
Media - MDN Web Docs Glossary: Definitions of Web-related terms
media (
audio-visual presentation) the term media (more accurately, multimedia) refers to
audio, video, or combined
audio-visual material such as music, recorded speech, movies, tv shows, or any other form of content that is presented over a period of time.
MDN Web Docs Glossary: Definitions of Web-related terms
layout viewport lazy load lgpl ligature local scope local variable locale localization long task loop lossless compression lossy compression ltr (left to right) m main axis main thread markup mathml media media (
audio-visual presentation) media (css) metadata method microsoft edge microsoft internet explorer middleware mime mime type minification mitm mixin mobile first modem modern web apps modularity mozilla firefox mutable mvc n ...
Accessibility - Learn web development
accessible multimedia another category of content that can create accessibility problems is multimedia — video,
audio, and image content need to be given proper textual alternatives, so they can be understood by assistive technologies and their users.
How do I start to design my website? - Learn web development
rather than go through a long explanation, let's go back to our example with this table: goals things to do let people hear your music record music prepare some
audio files usable online (could you do this with existing web services?) give people access to your music on some part of your website talk about your music write a few articles to start the discussion define how articles should look publish those articles on the website (how to do this?) meet other musicians provide ways for people...
What is accessibility? - Learn web development
visual impairment again, provide a text transcript that a user can consult without needing to play the video, and an
audio-description (an off-screen voice that describes what is happening in the video).
Basic native form controls - Learn web development
<input type="file" name="file" id="file" accept="image/*" multiple> on some mobile devices, the file picker can access photos, videos, and
audio captured directly by the device's camera and microphone by adding capture information to the accept attribute like so: <input type="file" accept="image/*;capture=camera"> <input type="file" accept="video/*;capture=camcorder"> <input type="file" accept="
audio/*;capture=microphone"> common attributes many of the elements used to define form controls have some of their own specific attributes.
HTML basics - Learn web development
this contains all the content that you want to show to web users when they visit your page, whether that's text, images, videos, games, playable
audio tracks or whatever else.
JavaScript basics - Learn web development
these include: browser application programming interfaces (apis) built into web browsers, providing functionality such as dynamically creating html and setting css styles; collecting and manipulating a video stream from a user's webcam, or generating 3d graphics and
audio samples.
Mozilla splash page - Learn web development
previous overview: multimedia and embedding in this module images in html video and
audio content from <object> to <iframe> — other embedding technologies adding vector graphics to the web responsive images mozilla splash page ...
Responsive images - Learn web development
like <video> and <
audio>, the <picture> element is a wrapper containing several <source> elements that provide different sources for the browser to choose from, followed by the all-important <img> element.
Structuring the web with HTML - Learn web development
multimedia and embedding this module explores how to use html to include multimedia in your web pages, including the different ways that images can be included, and how to embed video,
audio, and even entire other webpages.
Client-side web APIs - Learn web development
video and
audio apis html5 comes with elements for embedding rich media in documents — <video> and <
audio> — which in turn come with their own apis for controlling playback, seeking, etc.
What is JavaScript? - Learn web development
audio and video apis like htmlmediaelement and webrtc allow you to do really interesting things with multimedia, such as play
audio and video right in a web page, or grab video from your web camera and display it on someone else's computer (try our simple snapshot demo to get the idea).
Web performance - Learn web development
in this article we discuss the impact video content has on performance, and cover tips like removing
audio tracks from background videos can improve performance.
Simple SeaMonkey build
-base0.10-dev libiw-dev libxt-dev mesa-common-dev libpulse-dev fedora linux centos rhel: sudo yum groupinstall 'development tools' 'development libraries' 'gnome software development' sudo yum install mercurial autoconf213 glibc-static libstdc++-static yasm wireless-tools-devel mesa-libgl-devel alsa-lib-devel libxt-devel gstreamer-devel gstreamer-plugins-base-devel pulse
audio-libs-devel # 'development tools' is defunct in fedora 19 and above use the following sudo yum groupinstall 'c development tools and libraries' sudo yum group mark install "x software development" mac: install xcode tools.
Activity Monitor, Battery Status Menu and top
pid command %cpu idlew power 50300 firefox 12.9 278 26.6 76256 plugin-container 3.4 159 11.3 151 core
audiod 0.9 68 4.3 76505 top 1.5 1 1.6 76354 activity monitor 1.0 0 1.0 the pid, command and %cpu columns are self-explanatory.
WebReplayRoadmap
media elements (bug 1304146) web
audio (bug 1304147) webrtc (bug 1304149) webassembly (bug 1481007) webgl (bug 1506467) support more operating systems (not yet implemented) only macos is supported right now.
nsIDOMHTMLMediaElement
dom/interfaces/html/nsidomhtmlmediaelement.idlscriptable the basis for the nsidomhtml
audioelement and nsidomhtmlvideoelement interfaces, which in turn implement the <
audio> and <video> html5 elements.
nsIDOMProgressEvent
1.0 66 introduced gecko 1.9.1 deprecated gecko 22 inherits from: nsidomevent last changed in gecko 1.9.1 (firefox 3.5 / thunderbird 3.0 / seamonkey 2.0) the nsidomprogressevent is used in the media elements (<video> and <
audio>) to inform interested code of the progress of the media download.
nsIDocShell
allowmedia boolean attribute stating whether or not media (
audio/video) should be loaded.
nsIFeed
type_
audio 1 an
audio feed, such as a podcast.
nsIFilePicker
filter
audio 0x100 corresponds to the *.aac, *.aif, *.flac, *.iff, *.m4a, *.m4b, *.mid, *.midi, *.mp3, *.mpa, *.mpc, *.oga, *.ogg, *.ra, *.ram, *.snd, *.wav and *.wma filters for file extensions.
nsIJumpListItem
1.0 66 introduced gecko 2.0 inherits from: nsisupports last changed in gecko 2.0 (firefox 4 / thunderbird 3.3 / seamonkey 2.1) note: to consumers: it's reasonable to expect we'll need support for other types of jump list items (an
audio file, an email message, etc.).
nsIParserUtils
sanitizerdropmedia (1 << 5) flag for sanitizer: drops <img>, <video>, <
audio>, and <source>, and flattens out svg.
XPCOM Interface Reference
ementnsidomeventnsidomeventgroupnsidomeventlistenernsidomeventtargetnsidomfilensidomfileerrornsidomfileexceptionnsidomfilelistnsidomfilereadernsidomfontfacensidomfontfacelistnsidomgeogeolocationnsidomgeopositionnsidomgeopositionaddressnsidomgeopositioncallbacknsidomgeopositioncoordsnsidomgeopositionerrornsidomgeopositionerrorcallbacknsidomgeopositionoptionsnsidomglobalpropertyinitializernsidomhtml
audioelementnsidomhtmlformelementnsidomhtmlmediaelementnsidomhtmlsourceelementnsidomhtmltimerangesnsidomjswindownsidommousescrolleventnsidommoznetworkstatsnsidommoznetworkstatsdatansidommoznetworkstatsmanagernsidommoztoucheventnsidomnshtmldocumentnsidomnavigatordesktopnotificationnsidomnodensidomofflineresourcelistnsidomorientationeventnsidomparsernsidomprogresseventnsidomserializernsidomsimplegesturee...
XPCOM Interface Reference by grouping
cument nsidocshell dom device nsidomgeogeolocation nsidomgeoposition nsidomgeopositionaddress nsidomgeopositioncallback nsidomgeopositioncoords nsidomgeopositionerror nsidomgeopositionerrorcallback nsidomgeopositionoptions nsidomglobalpropertyinitializer element nsidomchromewindow nsidomclientrect nsidomelement nsidomhtml
audioelement nsidomhtmlformelement nsidomhtmlmediaelement nsidomhtmlsourceelement nsidomhtmltimeranges nsidomjswindow nsidomnode nsidomnshtmldocument nsidomstorageitem nsidomstoragemanager nsidomwindow nsidomwindow2 nsidomwindowinternal nsidomwindowutils nsidynamiccontainer nsieditor event nsidomevent nsidomeventgroup nsido...
Basic usage of canvas - Web APIs
fallback content the <canvas> element differs from an <img> tag in that, like for <video>, <
audio>, or <picture> elements, it is easy to define some fallback content, to be displayed in older browsers not supporting it, like versions of internet explorer earlier than version 9 or textual browsers.
Finale - Web APIs
web
audio the web
audio api provides a powerful and versatile system for controlling
audio on the web, allowing developers to choose
audio sources, add effects to
audio, create
audio visualizations, apply spatial effects (such as panning) and much more.
ContentIndex.add() - Web APIs
homepage article video
audio icons: optional an array of image resources, defined as an object with the following data: src: a url string of the source image.
ContentIndex.getAll() - Web APIs
homepage article video
audio icons: optional an array of image resources, defined as an object with the following data: src: a url string of the source image.
Binary strings - Web APIs
the reason that brought to use utf-16 code units as placeholders for uint8 numbers is that as web applications become more and more powerful (adding features such as
audio and video manipulation, access to raw data using websockets, and so forth) it has become clear that there are times when it would be helpful for javascript code to be able to quickly and easily manipulate raw binary data.
Document.mozSyntheticDocument - Web APIs
the document.mozsyntheticdocument property indicates whether or not the document is a synthetic one; that is, a document representing a standalone image, video,
audio, or the like.
Document - Web APIs
document.mozsyntheticdocument returns a boolean that is true only if this document is synthetic, such as a standalone image, video,
audio file, or the like.
DynamicsCompressorNode.reduction - Web APIs
example var
audioctx = new
audiocontext(); var compressor =
audioctx.createdynamicscompressor(); var myreduction = compressor.reduction; specifications specification status comment web
audio apithe definition of 'reduction' in that specification.
File.type - Web APIs
moreover, file.type is generally reliable only for common file types like images, html documents,
audio and video.
Using the Gamepad API - Web APIs
technologies like <canvas>, webgl, <
audio>, and <video>, along with javascript implementations, have matured to the point where they can now support many tasks previously requiring native code.
HTMLLinkElement.as - Web APIs
the as property of the htmllinkelement interface returns a domstring representing the type of content being loaded by the html link, one of "script", "style", "image", "video", "
audio", "track", "font", "fetch".
HTMLMediaElement.currentSrc - Web APIs
syntax var mediaurl =
audioobject.currentsrc; value a domstring object containing the absolute url of the chosen media source; this may be an empty string if networkstate is empty; otherwise, it will be one of the resources listed by the htmlsourceelement contained within the media element, or the value or src if no <source> element is provided.
HTMLMediaElement.disableRemotePlayback - Web APIs
(false means "not disabled", which means "enabled") example var obj = document.createelement('
audio'); obj.disableremoteplayback = true; specifications specification status comment remote playback apithe definition of 'disableremoteplayback' in that specification.
HTMLMediaElement.volume - Web APIs
example var obj = document.createelement('
audio'); console.log(obj.volume); // 1 obj.volume = 0.75; specifications specification status comment html living standardthe definition of 'htmlmediaelement.volume' in that specification.
HTMLScriptElement - Web APIs
javascript files should be served with the application/javascript mime type, but browsers are lenient and block them only if the script is served with an image type (image/*), video type (video/*),
audio type (
audio/*), or text/csv.
HTMLSourceElement - Web APIs
the htmlsourceelement.src property has a meaning only when the associated <source> element is nested in a media element that is a <video> or an <
audio> element.
HTMLTrackElement: cuechange event - Web APIs
if the track is associated with a media element, using the <track> element as a child of the <
audio> or <video> element, the cuechange event is also sent to the htmltrackelement.
HTMLTrackElement - Web APIs
this element can be used as a child of either <
audio> or <video> to specify a text track containing information such as closed captions or subtitles.
HTMLVideoElement - Web APIs
htmlvideoelement.mozhas
audio read only returns a boolean indicating if there is some
audio associated with the video.
InterventionReportBody - Web APIs
so for example, a script was been stopped because it was significantly slowing down the browser, or the browser's autoplay policy blocked
audio from playing without a user gesture to trigger it.
MediaDeviceInfo.kind - Web APIs
the kind readonly property of the mediadeviceinfo interface returns an enumerated value, that is either "videoinput", "
audioinput" or "
audiooutput".
MediaDevices.enumerateDevices() - Web APIs
navigator.mediadevices.enumeratedevices() .then(function(devices) { devices.foreach(function(device) { console.log(device.kind + ": " + device.label + " id = " + device.deviceid); }); }) .catch(function(err) { console.log(err.name + ": " + err.message); }); this might produce: videoinput: id = cso9c0ypaf274oucpua53cne0yhlir2yxci+sqfbzz8=
audioinput: id = rkxxbyjnabbadgqnnzqlvldmxls0yketycibg+xxnvm=
audioinput: id = r2/xw1xupiyzunfv1lgrkoma5wtovckwfz368xcndm0= or if one or more mediastreams are active or persistent permissions are granted: videoinput: facetime hd camera (built-in) id=cso9c0ypaf274oucpua53cne0yhlir2yxci+sqfbzz8=
audioinput: default (built-in microphone) id=rkxxbyjnabbadgqnnzqlvldmxls0yketycibg+xxnvm=
audioinput: built...
MediaError - Web APIs
the mediaerror interface represents an error which occurred while handling media in an html media element based on htmlmediaelement, such as <
audio> or <video>.
MediaImage - Web APIs
its contents can be displayed by the user agent in appropriate contexts, like player interface to show the current playing video or
audio track.
MediaRecorder: error event - Web APIs
examples using addeventlistener to listen for error events: async function record() { const stream = await navigator.mediadevices.getusermedia({
audio: true}); const recorder = new mediarecorder(stream); recorder.addeventlistener('error', (event) => { console.error(`error recording stream: ${event.error.name}`) }); recorder.start(); } record(); the same, but using the onerror event handler property: async function record() { const stream = await navigator.mediadevices.getusermedia({
audio: true}); const recorde...
MediaRecorder.isTypeSupported - Web APIs
example var types = ["video/webm", "
audio/webm", "video/webm\;codecs=vp8", "video/webm\;codecs=daala", "video/webm\;codecs=h264", "
audio/webm\;codecs=opus", "video/mpeg"]; for (var i in types) { console.log( "is " + types[i] + " supported?
MediaRecorder.ondataavailable - Web APIs
var chunks = []; mediarecorder.onstop = function(e) { console.log("data available after mediarecorder.stop() called."); var
audio = document.createelement('
audio');
audio.controls = true; var blob = new blob(chunks, { 'type' : '
audio/ogg; codecs=opus' }); var
audiourl = window.url.createobjecturl(blob);
audio.src =
audiourl; console.log("recorder stopped"); } mediarecorder.ondataavailable = function(e) { chunks.push(e.data); } ...
MediaRecorder.onstop - Web APIs
mediarecorder.onstop = function(e) { console.log("data available after mediarecorder.stop() called."); var
audio = document.createelement('
audio');
audio.controls = true; var blob = new blob(chunks, { 'type' : '
audio/ogg; codecs=opus' }); var
audiourl = window.url.createobjecturl(blob);
audio.src =
audiourl; console.log("recorder stopped"); } mediarecorder.ondataavailable = function(e) { chunks.push(e.data); } ...
MediaRecorder.stream - Web APIs
example if (navigator.getusermedia) { console.log('getusermedia supported.'); navigator.getusermedia ( // constraints - only
audio needed for this app {
audio: true }, // success callback function(stream) { var mediarecorder = new mediarecorder(stream); var mystream = mediarecorder.stream; console.log(mystream); ...
MediaSession.playbackState - Web APIs
example the following example sets up event handlers, for pausing and playing: var
audio = document.queryselector("#player");
audio.src = "song.mp3"; navigator.mediasession.setactionhandler('play', play); navigator.mediasession.setactionhandler('pause', pause); function play() {
audio.play(); navigator.mediasession.playbackstate = "playing"; } function pause() {
audio.pause(); navigator.mediasession.playbackstate = "paused"; } specifications specification ...
MediaSession - Web APIs
ler('pause', function() {}); navigator.mediasession.setactionhandler('seekbackward', function() {}); navigator.mediasession.setactionhandler('seekforward', function() {}); navigator.mediasession.setactionhandler('previoustrack', function() {}); navigator.mediasession.setactionhandler('nexttrack', function() {}); } the following example sets up event handlers for pausing and playing: var
audio = document.queryselector("#player");
audio.src = "song.mp3"; navigator.mediasession.setactionhandler('play', play); navigator.mediasession.setactionhandler('pause', pause); function play() {
audio.play(); navigator.mediasession.playbackstate = "playing"; } function pause() {
audio.pause(); navigator.mediasession.playbackstate = "paused"; } specifications specification sta...
MediaSource.activeSourceBuffers - Web APIs
the activesourcebuffers read-only property of the mediasource interface returns a sourcebufferlist object containing a subset of the sourcebuffer objects contained within sourcebuffers — the list of objects providing the selected video track, enabled
audio tracks, and shown/hidden text tracks.
MediaSource - Web APIs
mediasource.activesourcebuffers read only returns a sourcebufferlist object containing a subset of the sourcebuffer objects contained within mediasource.sourcebuffers — the list of objects providing the selected video track, enabled
audio tracks, and shown/hidden text tracks.
active - Web APIs
var promise = navigator.mediadevices.getusermedia({
audio: true, video: true }); promise.then(function(stream) { var startbtn = document.queryselector('#startbtn'); startbtn.disabled = stream.active; };) specifications specification status comment media capture and streamsthe definition of 'active' in that specification.
MediaStream.getTracks() - Web APIs
example navigator.mediadevices.getusermedia({
audio: false, video: true}) .then(mediastream => { document.queryselector('video').srcobject = mediastream; // stop the stream after 5 seconds settimeout(() => { const tracks = mediastream.gettracks() tracks[0].stop() }, 5000) }) specifications specification status comment media capture and streamsthe definition of 'gettracks()' in that specification.
MediaStream.id - Web APIs
syntax var id = mediastream.id; example var p = navigator.mediadevices.getusermedia({
audio: true, video: true }); p.then(function(stream) { console.log(stream.id); }) specifications specification status comment media capture and streamsthe definition of 'mediastream.id' in that specification.
MediaStream.onaddtrack - Web APIs
example this example adds a listener which, when a new track is added to the stream, appends a new item to a list of tracks; the new item shows the track's kind ("
audio" or "video") and label.
MediaStreamTrack.muted - Web APIs
when a track is disabled by setting enabled to false, it generates only empty frames (
audio frames in which every sample is 0, or video frames in which every pixel is black).
MediaTrackConstraints.groupId - Web APIs
this makes it possible to use the group id to ensure that the
audio and input devices are on the same headset by retrieving the group id of the input device and specifying it when asking for an output device, perhaps.
MediaTrackControls.volume - Web APIs
syntax var constraintsobject = { volume: constraint }; constraintsobject.volume = constraint; value a constraindouble describing the acceptable or required value(s) for an
audio track's volume, on a linear scale where 0.0 means silence and 1.0 is the highest supported volume.
MediaTrackConstraints - Web APIs
properties of
audio tracks autogaincontrol a constrainboolean object which specifies whether automatic gain control is preferred and/or required.
MediaTrackSettings.latency - Web APIs
syntax var latency = mediatracksettings.latency; value a double-precision floating-point number indicating the estimated latency, in seconds, of the
audio track as currently configured.
MediaTrackSettings.volume - Web APIs
syntax var volume = mediatracksettings.volume; value a double-precision floating-point number indicating the volume, from 0.0 to 1.0, of the
audio track as currently configured.
MediaTrackSupportedConstraints.cursor - Web APIs
async function capturewithcursor() { let supportedconstraints = navigator.mediadevices.getsupportedconstraints(); let displaymediaoptions = { video: { displaysurface: "browser" },
audio: false; }; if (supportedconstraints.cursor) { displaymediaoptions.video.cursor = "always"; } try { videoelem.srcobject = await navigator.mediadevices.getdisplaymedia(displaymediaoptions); } catch(err) { /* handle the error */ } } specifications specification status comment screen capturethe definition of 'mediatracksupportedconstraints.cursor' ...
MediaTrackSupportedConstraints.displaySurface - Web APIs
async function capture() { let supportedconstraints = navigator.mediadevices.getsupportedconstraints(); let displaymediaoptions = { video: { },
audio: false; }; if (supportedconstraints.displaysurface) { displaymediaoptions.video.displaysurface = "monitor"; } try { videoelem.srcobject = await navigator.mediadevices.getdisplaymedia(displaymediaoptions); } catch(err) { /* handle the error */ } } specifications specification status comment screen capturethe definition of 'mediatracksupportedcon...
MediaTrackSupportedConstraints.logicalSurface - Web APIs
async function capture() { let supportedconstraints = navigator.mediadevices.getsupportedconstraints(); let displaymediaoptions = { video: { },
audio: false; }; if (supportedconstraints.logicalsurface) { displaymediaoptions.video.logicalsurface = "monitor"; } try { videoelem.srcobject = await navigator.mediadevices.getdisplaymedia(displaymediaoptions); } catch(err) { /* handle the error */ } } specifications specification status comment screen capturethe definition of 'mediatracksupportedcon...
MediaTrackSupportedConstraints.noiseSuppression - Web APIs
syntax noisesuppressionsupported = supportedconstraintsdictionary.noisesuppression; value this property is present in the dictionary (and its value is always true) if the user agent supports the noisesuppression constraint (and therefore supports noise suppression on
audio tracks).
Microsoft API extensions - Web APIs
touch apis element.mszoomto() mscontentzoom msmanipulationevent msmanipulationstatechanged msmanipulationviewsenabled mspointerhover media apis htmlvideoelement.msframestep() htmlvideoelement.mshorizontalmirror htmlvideoelement.msinsertvideoeffect() htmlvideoelement.msislayoutoptimalforplayback htmlvideoelement.msisstereo3d htmlvideoelement.mszoom html
audioelement.ms
audiocategory html
audioelement.ms
audiodevicetype htmlmediaelement.mscleareffects() htmlmediaelement.msinsert
audioeffect() mediaerror.msextendedcode msgraphicstrust msgraphicstruststatus msisboxed msplaytodisabled msplaytopreferredsourceuri msplaytoprimary msplaytosource msrealtime mssetmediaprotectionmanager mssetvideorectangle msstereo3dpackingmode msstereo3drendermode ...
msPlayToPreferredSourceUri - Web APIs
euri="http://www.contoso.com/catalogid=1234" /> var video = document.createelement('video'); document.body.appendchild(video); video.src = "http://www.contoso.com/videos/video.mp4"; video.msplaytopreferredsourceuri = "http://www.contoso.com/catalogid=1234"; see also microsoft playready content access and protection technology is a set of technologies that can be used to distribute
audio/video content more securely over a network, and help prevent the unauthorized use of this content.
msRealTime - Web APIs
msrealtime should not be used in non-real-time or non-communication scenarios, such as
audio and/or video playback, as this can affects playback startup latency of
audio and video playback.
msSetMediaProtectionManager - Web APIs
the mediaprotectionmanager class can be passed as an input to a media playback api or the mediaprotectionmanager property inside the tag's video or
audio.
Navigator.mediaCapabilities - Web APIs
examples navigator.mediacapabilities.decodinginfo({ type : 'file',
audio : { contenttype : "
audio/mp3", channels : 2, bitrate : 132700, samplerate : 5200 } }).then(function(result) { console.log('this configuration is ' + (result.supported ?
Navigator - Web APIs
navigator.getusermedia() after having prompted the user for permission, returns the
audio or video stream associated to a camera or microphone on the local computer.
Node - Web APIs
an htmlelement will contain the name of the corresponding tag, like '
audio' for an html
audioelement, a text node will have the '#text' string, or a document node will have the '#document' string.
ProgressEvent - Web APIs
the progressevent interface represents events measuring progress of an underlying process, like an http request (for an xmlhttprequest, or the loading of the underlying resource of an <img>, <
audio>, <video>, <style> or <link>).
RTCConfiguration - Web APIs
constant description "balanced" the ice agent initially creates one rtcdtlstransport for each type of content added:
audio, video, and data channels.
RTCDTMFSender - Web APIs
you gain access to the connection's rtcdtmfsender through the rtcrtpsender.dtmf property on the
audio track you wish to send dtmf with.
RTCRtpCapabilities - Web APIs
those components are: red (redundant
audio data) the media type of an red entry may vary due to there being several versions of it, but it will end with red, such as video/red or video/fwdred.
RTCRtpContributingSource - Web APIs
properties
audiolevel optional a double-precision floating-point value between 0 and 1 specifying the
audio level contained in the last rtp packet played from this source.
RTCRtpSender.dtmf - Web APIs
only
audio tracks can support dtmf, and typically only one
audio track per rtcpeerconnection will have an associated rtcdtmfsender example tbd specifications specification status comment webrtc 1.0: real-time communication between browsersthe definition of 'rtcrtpsender.dtmf' in that specification.
RTCRtpStreamStats - Web APIs
kind a domstring whose value is "
audio" if the associated mediastreamtrack is
audio-only or "video" if the track contains video.
RTCSessionDescription.sdp - Web APIs
syntax var value = sessiondescription.sdp; sessiondescription.sdp = value; value the value is a domstring containing an sdp message like this one: v=0 o=alice 2890844526 2890844526 in ip4 host.anywhere.com s= c=in ip4 host.anywhere.com t=0 0 m=
audio 49170 rtp/avp 0 a=rtpmap:0 pcmu/8000 m=video 51372 rtp/avp 31 a=rtpmap:31 h261/90000 m=video 53000 rtp/avp 32 a=rtpmap:32 mpv/90000 example // the remote description has been set previously on pc, an rtcpeerconnection alert(pc.remotedescription.sdp); specifications specification status comment webrtc 1.0: real-time communication between browsersthe definition of 'rtcsessiondescription.s...
Reporting API - Web APIs
occurrence of user-agent interventions (when the browser blocks something your code is trying to do because it is deemed a security risk for example, or just plain annoying, like auto-playing
audio).
Request.context - Web APIs
the deprecated context read-only property of the request interface contains the context of the request (e.g.,
audio, image, iframe).
Request.mode - Web APIs
however, for requests created other than by the request.request constructor, no-cors is typically used as the mode; for example, for embedded resources where the request is initiated from markup, unless the crossorigin attribute is present, the request is in most cases made using the no-cors mode — that is, for the <link> or <script> elements (except when used with modules), or <img>, <
audio>, <video>, <object>, <embed>, or <iframe> elements.
Request - Web APIs
request.context read only contains the context of the request (e.g.,
audio, image, iframe, etc.) request.credentials read only contains the credentials of the request (e.g., omit, same-origin, include).
SourceBuffer - Web APIs
sourcebuffer.
audiotracks read only a list of the
audio tracks currently contained inside the sourcebuffer.
SpeechRecognition.abort() - Web APIs
the abort() method of the web speech api stops the speech recognition service from listening to incoming
audio, and doesn't attempt to return a speechrecognitionresult.
SpeechRecognition.onstart - Web APIs
the onstart property of the speechrecognition interface represents an event handler that will run when the speech recognition service has begun listening to incoming
audio with intent to recognize grammars associated with the current speechrecognition (when the start event fires.) syntax myspeechrecognition.onstart = function() { ...
SpeechRecognition.start() - Web APIs
the start() method of the web speech api starts the speech recognition service listening to incoming
audio with intent to recognize grammars associated with the current speechrecognition.
SpeechRecognition: start event - Web APIs
the start event of the web speech api speechrecognition object is fired when the speech recognition service has begun listening to incoming
audio with intent to recognize grammars associated with the current speechrecognition.
SpeechRecognition.stop() - Web APIs
the stop() method of the web speech api stops the speech recognition service from listening to incoming
audio, and attempts to return a speechrecognitionresult using the
audio captured so far.
SpeechSynthesisErrorEvent.error - Web APIs
audio-busy the operation couldn't be completed at this time because the user-agent couldn't access the
audio output device (for example, the user may need to correct this by closing another application.)
audio-hardware the operation couldn't be completed at this time because the user-agent couldn't identify an
audio output device (for example, the user may need to connect a speaker or configure syst...
TextTrack: cuechange event - Web APIs
if the track is associated with a media element, using the <track> element as a child of the <
audio> or <video> element, the cuechange event is also sent to the htmltrackelement.
TextTrackList: addtrack event - Web APIs
bubbles no cancelable no interface trackevent event handler property onaddtrack examples using addeventlistener(): const mediaelement = document.queryselector('video,
audio'); mediaelement.texttracks.addeventlistener('addtrack', (event) => { console.log(`text track: ${event.track.label} added`); }); using the onaddtrack event handler property: const mediaelement = document.queryselector('video,
audio'); mediaelement.texttracks.onaddtrack = (event) => { console.log(`text track: ${event.track.label} added`); }; specifications specification status html living standardthe definition of 'addtrack' in that specification.
TextTrackList: change event - Web APIs
bubbles no cancelable no interface event event handler property onchange examples using addeventlistener(): const mediaelement = document.queryselectorall('video,
audio')[0]; mediaelement.texttracks.addeventlistener('change', (event) => { console.log(`'${event.type}' event fired`); }); using the onchange event handler property: const mediaelement = document.queryselector('video,
audio'); mediaelement.texttracks.onchange = (event) => { console.log(`'${event.type}' event fired`); }; specifications specification status html living standardthe definition of 'change' in that specification.
TextTrackList.length - Web APIs
var mediaelem = document.queryselector("video,
audio"); var numtexttracks = 0; if (mediaelem.texttracks) { numtexttracks = mediaelem.texttracks.length; } note that this sample checks to be sure htmlmediaelement.texttracks is defined, to avoid failing on browsers without support for texttrack.
TextTrackList.onremovetrack - Web APIs
document.queryselectorall("video,
audio")[0].texttracks.onremovetrack = function(event) { mytrackcount = document.queryselectorall("video,
audio")[0].texttracks.length; }; the current number of text tracks remaining in the media element is obtained from texttracklist property length.
TextTrackList: removeTrack event - Web APIs
bubbles no cancelable no interface trackevent event handler property onremovetrack examples using addeventlistener(): const mediaelement = document.queryselector('video,
audio'); mediaelement.texttracks.addeventlistener('removetrack', (event) => { console.log(`text track: ${event.track.label} removed`); }); using the onremovetrack event handler property: const mediaelement = document.queryselector('video,
audio'); mediaelement.texttracks.onremovetrack = (event) => { console.log(`text track: ${event.track.label} removed`); }; specifications specification status html living standardthe definition of 'removetrack' in that specificati...
TimeRanges - Web APIs
the timeranges interface is used to represent a set of time ranges, primarily for the purpose of tracking which portions of media have been buffered when loading it for use by the <
audio> and <video> elements.
TrackDefault.type - Web APIs
audio, video, or text track.) syntax var mytype = trackdefault.type; value a domstring — one of
audio, video or text.
TrackDefault - Web APIs
audio, video, or text track.) trackdefault.bytestreamtrackid read only returns the id of the specific track that the sourcebuffer should apply to.
High-level guides - Web APIs
webrtc (web real-time communications) is a broad, multi-component system for setting up and operating complex
audio, video, and data channels across networks among two or more peers on the web.
A simple RTCDataChannel sample - Web APIs
this method accepts, optionally, an object with constraints to be met for the connection to meet your needs, such as whether the connection should support
audio, video, or both.
Taking still photos with WebRTC - Web APIs
function startup() { video = document.getelementbyid('video'); canvas = document.getelementbyid('canvas'); photo = document.getelementbyid('photo'); startbutton = document.getelementbyid('startbutton'); get the media stream the next task is to get the media stream: navigator.mediadevices.getusermedia({ video: true,
audio: false }) .then(function(stream) { video.srcobject = stream; video.play(); }) .catch(function(err) { console.log("an error occurred: " + err); }); here, we're calling mediadevices.getusermedia() and requesting a video stream (without
audio).
WebXR Device API - Web APIs
including other media positional
audio in a 3d environment in 3d environments, which may either be 3d scenes rendered to the screen or a mixed reality experience experienced using a headset, it's important for
audio to be performed so that it sounds like it's coming from the direction of its source.
Web Speech API - Web APIs
there are two components to this api: speech recognition is accessed via the speechrecognition interface, which provides the ability to recognize voice context from an
audio input (normally via the device's default speech recognition service) and respond appropriately.
Using Web Workers - Web APIs
audio worklet provide the ability for direct scripted
audio processing to be done in a worklet (a lightweight version of worker) context.
Web Workers API - Web APIs
audio workers provide the ability for direct scripted
audio processing to be done inside a web worker context.
Worklet.addModule() - Web APIs
examples
audioworklet example const
audioctx = new
audiocontext(); const
audioworklet =
audioctx.
audioworklet; await
audioworklet.addmodule('modules/bypassfilter.js', { credentials: 'omit', }); paintworklet example css.paintworklet.addmodule('https://mdn.github.io/houdini-examples/csspaint/intro/worklets/hilite.js'); once a paintworklet is included, the css paint() function can be used to include the ima...
ARIA: application role - Accessibility
in a slides application, for example, a widget could be created that uses the arrow keys to position elements on the slide, and uses
audio feedback via an aria live region to communicate the position and overlap status with other objects.
ARIA: figure role - Accessibility
description any content that should be grouped together and consumed as a figure (which could include images, video,
audio, code snippets, or other content) can be identified as a figure using role="figure".
ARIA: img role - Accessibility
<div role="img" aria-label="description of the overall image"> <img src="graphic1.png" alt=""> <img src="graphic2.png"> </div> description any set of content that should be consumed as a single image (which could include images, video,
audio, code snippets, emojis, or other content) can be identified using role="img".
Text labels and names - Accessibility
select an area for more information on that area." /> <map id="map1" name="map1"> <area shape="rect" coords="0,0,30,30" href="reference.html" alt="reference" /> <area shape="rect" coords="34,34,100,100" href="media.html" alt="
audio visual lab" /> </map> see the <area> element reference page for a live interactive example.
Accessibility
accessible multimedia another category of content that can create accessibility problems is multimedia — video,
audio, and image content need to be given proper textual alternatives so they can be understood by assistive technologies and their users.
@counter-style - CSS: Cascading Style Sheets
for example, the value of the marker symbol can be read out as numbers or alphabets for ordered lists or as
audio cues for unordered lists, based on the value of this descriptor.
Replaced elements - CSS: Cascading Style Sheets
replaced elements typical replaced elements are: <iframe> <video> <embed> <img> some elements are treated as replaced elements only in specific cases: <option> <
audio> <canvas> <object> <applet> html spec also says that an <input> element can be replaced, because <input> elements of the "image" type are replaced elements similar to <img>.
Guide to Web APIs - Developer guides
s mediastream recordingnnavigation timingnetwork information api ppage visibility apipayment request apiperformance apiperformance timeline apipermissions apipointer eventspointer lock apiproximity events push api rresize observer apiresource timing apisserver sent eventsservice workers apistoragestorage access apistreams ttouch eventsuurl apivvibration apivisual viewport wweb animationsweb
audio apiweb authentication apiweb crypto apiweb notificationsweb storage apiweb workers apiwebglwebrtcwebvttwebxr device apiwebsockets api ...
Overview of events and handlers - Developer guides
such as due to resizing the browser, the window.screen object, such as due to changes in device orientation, the document object, including the loading, modification, user interaction, and unloading of the page, the objects in the dom (document object model) tree including user interactions or modifications, the xmlhttprequest objects used for network requests, and the media objects such as
audio and video, when the media stream players change state.
Event developer guide - Developer guides
two common styles are: the generalized addeventlistener() and a set of specific on-event handlers.media eventsvarious events are sent when handling media that are embedded in html documents using the <
audio> and <video> elements; this section lists them and provides some helpful information about using them.mouse gesture eventsgecko 1.9.1 added support for several mozilla-specific dom events used to handle mouse gestures.
HTML attribute: capture - HTML: Hypertext Markup Language
<p> <label for="soundfile">what does your voice sound like?:</label> <input type="file" id="soundfile" capture="user" accept="
audio/*"> </p> <p> <label for="videofile">upload a video:</label> <input type="file" id="videofile" capture="environment" accept="video/*"> </p> <p> <label for="imagefile">upload a photo of yourself:</label> <input type="file" id="imagefile" capture="user" accept="image/*"> </p> note these work better on mobile devices; if your device is a desktop computer, you'll likely get a typical file ...
HTML attribute: crossorigin - HTML: Hypertext Markup Language
the crossorigin attribute, valid on the <
audio>, <img>, <link>, <script>, and <video> elements, provides support for cors, defining how the element handles crossorigin requests, thereby enabling the configuration of the cors requests for the element's fetched data.
Inline elements - HTML: Hypertext Markup Language
list of "inline" elements the following elements are inline by default (although block and inline elements are no longer defined in html 5, use content categories instead): <a> <abbr> <acronym> <
audio> (if it has visible controls) <b> <bdi> <bdo> <big> <br> <button> <canvas> <cite> <code> <data> <datalist> <del> <dfn> <em> <embed> <i> <iframe> <img> <input> <ins> <kbd> <label> <map> <mark> <meter> <noscript> <object> <output> <picture> <progress> <q> <ruby> <s> <samp> <script> <select> <slot> <small> <span> <strong> <sub> <sup> <svg> <template> <tex...
Microdata - HTML: Hypertext Markup Language
commonly used vocabularies: creative works: creativework, book, movie, musicrecording, recipe, tvseries embedded non-text objects:
audioobject, imageobject, videoobject event health and medical types: notes on the health and medical types under medicalentity organization person place, localbusiness, restaurant product, offer, aggregateoffer review, aggregaterating action thing intangible major search engine operators like google, microsoft, and yahoo!
Identifying resources on the Web - HTTP
on an html document, for example, the browser will scroll to the point where the anchor is defined; on a video or
audio document, the browser will try to go to the time the anchor represents.
Content negotiation - HTTP
the accept header is defined by the browser, or any other user-agent, and can vary according to the context, like fetching an html page or an image, a video, or a script: it is different when fetching a document entered in the address bar or an element linked via an <img>, <video> or <
audio> element.
HTTP headers - HTTP
it is a structured header whose value is a token with possible values
audio,
audioworklet, document, embed, empty, font, image, manifest, object, paintworklet, report, script, serviceworker, sharedworker, style, track, video, worker, xslt, and nested-document.
Indexed collections - JavaScript
however, as web applications become more and more powerful, adding features such as
audio and video manipulation, access to raw data using websockets, and so forth, it has become clear that there are times when it would be helpful for javascript code to be able to quickly and easily manipulate raw binary data in typed arrays.
JavaScript typed arrays - JavaScript
however, as web applications become more and more powerful, adding features such as
audio and video manipulation, access to raw data using websockets, and so forth, it has become clear that there are times when it would be helpful for javascript code to be able to quickly and easily manipulate raw binary data.
<mrow> - MathML
it simplifies the interpretation of the expression by automated systems such as computer algebra systems and
audio renderers.
Optimizing startup performance - Web Performance
while you can use web workers to run even very large, long-duration chunks of javascript code asynchronously, there's a huge caveat that: workers don't have access to webgl or
audio, and they can't send synchronous messages to the main thread, so you can't even proxy those apis to the main thread.
Web API reference - Web technology reference
these can be accessed using javascript code, and let you do anything from making minor adjustments to any window or element, to generating intricate graphical and
audio effects using apis such as webgl and web
audio.
opacity - SVG: Scalable Vector Graphics
as a presentation attribute, it can be applied to any element but it has effect only on the following elements: <a>, <
audio>, <canvas>, <circle>, <ellipse>, <foreignobject>, <g>, <iframe>, <image>, <line>, <marker>, <path>, <polygon>, <polyline>, <rect>, <svg>, <switch>, <symbol>, <text>, <textpath>, <tspan>, <use>, <unknown>, and <video> html, body, svg { height: 100%; } <svg viewbox="0 0 200 100" xmlns="http://www.w3.org/2000/svg"> <defs> <lineargradient id="gradient" x1="0%" y1="0%" x2="0" y2="100%"> ...
systemLanguage - SVG: Scalable Vector Graphics
35 elements are using this attribute: <a>, <altglyph>, <animate>, <animatecolor>, <animatemotion>, <animatetransform>, <
audio>, <canvas>, <circle>, <clippath>, <cursor>, <defs>, <discard>, <ellipse>, <foreignobject>, <g>, <iframe>, <image>, <line>, <mask>, <path>, <pattern>, <polygon>, <polyline>, <rect>, <set>, <svg>, <switch>, <text>, <textpath>, <tref>, <tspan>, <unknown>, <use>, and <video> usage notes value <language-tags> default value none animatable no <language-tags> the value is a set of comma-separated tokens, each of which must be a language-tag value, as defined in bcp 47.
visibility - SVG: Scalable Vector Graphics
as a presentation attribute, it can be applied to any element but it has effect only on the following nineteen elements: <a>, <altglyph>, <
audio>, <canvas>, <circle>, <ellipse>, <foreignobject>, <iframe>, <image>, <line>, <path>, <polygon>, <polyline>, <rect>, <text>, <textpath>, <tref>, <tspan>, <video> html, body, svg { height: 100%; } <svg viewbox="0 0 220 120" xmlns="http://www.w3.org/2000/svg"> <rect x="10" y="10" width="200" height="100" stroke="black" stroke-width="5" fill="transparent" /> <g stroke="seagreen" stro...
SVG 2 support in Mozilla - SVG: Scalable Vector Graphics
haracters implementation status unknown unknown elements in text render as unpositioned spans implementation status unknown offset distances of text positioned along a transformed path measured in text elements coordinate system implementation status unknown embedded content change notes <video> implementation status unknown <
audio> implementation status unknown <iframe> implementation status unknown <canvas> implementation status unknown <source> implementation status unknown <track> implementation status unknown painting change notes paint-order implemented (bug 828805) will-change instead of buffered-rendering implementatio...
Mixed content - Web security
passive content list this section lists all types of http requests which are considered passive content: <img> (src attribute) <
audio> (src attribute) <video> (src attribute) <object> subresources (when an <object> performs http requests) mixed active content mixed active content is content that has access to all or parts of the document object model of the https page.
Tutorials
intermediate level multimedia and embedding this module explores how to use html to include multimedia in your web pages, including the different ways that images can be included, and how to embed video,
audio, and even entire other webpages.