The WebGLRenderingContext.bindAttribLocation()
method of the WebGL API binds a generic vertex index to an attribute variable.
Syntax
void gl.bindAttribLocation(program, index, name);
Parameters
program
- A
WebGLProgram
object to bind. - index
- A
GLuint
specifying the index of the generic vertex to bind. - name
- A
DOMString
specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.
Return value
None.
Examples
gl.bindAttribLocation(program, colorLocation, 'vColor');
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bindAttribLocation' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glBindAttribLocation' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
bindAttribLocation | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 4 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support Yes | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
Legend
- Full support
- Full support