The WebGLRenderingContext.deleteShader()
method of the WebGL API marks a given WebGLShader
object for deletion. It will then be deleted whenever the shader is no longer in use. This method has no effect if the shader has already been deleted, and the WebGLShader
is automatically marked for deletion when it is destroyed by the garbage collector.
Syntax
void gl.deleteShader(shader);
Parameters
- shader
- A
WebGLShader
object to delete.
Return value
None.
Examples
Deleting a shader
gl.deleteShader(shader);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'deleteShader' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDeleteShader' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
deleteShader | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 4 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support Yes | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
Legend
- Full support
- Full support