The WebGLRenderingContext.getShaderInfoLog returns the information log for the specified WebGLShader object. It contains warnings, debugging and compile information.
Syntax
gl.getShaderInfoLog(shader);
Parameters
- shader
- A
WebGLShaderto query.
Return value
A DOMString that contains diagnostic messages, warning messages, and other information about the last compile operation. When a WebGLShader object is initially created, its information log will be a string of length 0.
Examples
Checking compilation messages
/* load shader source code. */
gl.shaderSource(shader, shaderCode);
/* compile shader source code. */
gl.compileShader(shader);
var message = gl.getShaderInfoLog(shader);
if (message.length > 0) {
/* message may be an error or a warning */
throw message;
}
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'getShaderInfoLog' in that specification. |
Recommendation | Initial definition. |
| OpenGL ES 2.0 The definition of 'glGetShaderInfoLog' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
getShaderInfoLog | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 4 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support Yes | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.getShaderParameter()– used withgl.COMPILE_STATUSto check for a failed compile.WebGLRenderingContext.getError()
