The WebGLRenderingContext.bufferSubData() method of the WebGL API updates a subset of a buffer object's data store.
Syntax
// WebGL1: void gl.bufferSubData(target, offset, ArrayBuffer srcData); void gl.bufferSubData(target, offset, ArrayBufferView srcData); // WebGL2: void gl.bufferSubData(target, dstByteOffset, ArrayBufferView srcData, srcOffset, length);
Parameters
- target
- A
GLenumspecifying the binding point (target). Possible values:gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.- When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
- dstByteOffset
- A
GLintptrspecifying an offset in bytes where the data replacement will start. - srcData Optional
- An
ArrayBuffer,SharedArrayBufferor one of theArrayBufferViewtyped array types that will be copied into the data store. - srcOffset
- A
GLuintspecifying the element index offset where to start reading the buffer. lengthOptional- A
GLuintdefaulting to 0.
Return value
None.
Exceptions
- A
gl.INVALID_VALUEerror is thrown if the data would be written past the end of the buffer or ifdataisnull. - A
gl.INVALID_ENUMerror is thrown iftargetis not one of the allowed enums.
Examples
Using bufferSubData
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'bufferSubData' in that specification. |
Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0 The definition of 'glBufferSubData' in that specification. |
Standard | Man page of the OpenGL ES 2 API. |
| OpenGL ES 3.0 The definition of 'glBufferSubData' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3 API. Adds new target buffers:gl.COPY_READ_BUFFER,gl.COPY_WRITE_BUFFER,gl.TRANSFORM_FEEDBACK_BUFFER,gl.UNIFORM_BUFFER,gl.PIXEL_PACK_BUFFER,gl.PIXEL_UNPACK_BUFFER. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
bufferSubData | Chrome Full support 9 | Edge Full support 12 | Firefox Full support 4 | IE Full support 11 | Opera Full support 12 | Safari Full support 5.1 | WebView Android Full support Yes | Chrome Android Full support 25 | Firefox Android Full support Yes | Opera Android Full support 12 | Safari iOS Full support 8 | Samsung Internet Android Full support 1.5 |
WebGL2 | Chrome Full support 56 | Edge Full support 79 | Firefox Full support 51 | IE No support No | Opera Full support 43 | Safari No support No | WebView Android Full support 58 | Chrome Android Full support 58 | Firefox Android Full support 51 | Opera Android Full support 43 | Safari iOS No support No | Samsung Internet Android Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
